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Scott Pilgrim's Precious Little Second Life
Game Updates

Scott Pilgrim’s Precious Little Second Life

by admin September 13, 2025



Scott Pilgrim vs The World: The Game celebrated its 15-year anniversary on August 10, 2025. Below, we speak with the developers of the original game about how it came to be and its enduring legacy.

Trust an elder millennial on this one: The longer you live, the more you start to see the media of your youth reflected in a weird, recursive funhouse mirror. The old Grandpa Simpson “It’ll happen to you!” meme is not just a perfect reaction to have here, but a perfect example. It’s a famous meme, born from a show that is now mostly known by younger generations as an infinite meme factory, from a scene that was directed at Gen-Xers with nostalgia for the 1970s, by a character lamenting how he was cool in the ’50s, and nostalgia for the ’40s being the actual intended joke.

Scott Pilgrim now occupies a similarly strange place in pop culture. Back in the mid-2000s, the original graphic novels were to old-school video games, anime, and Canadian indie bands what Kevin Smith’s worship of Star Wars and Marvel comics were to Gen X. Plenty of readers could latch onto the story of a nerdy slacker–the titular Scott–dating Ramona Flowers, a much cooler person with a checkered past, and Scott having to reckon with said checkered past by fighting her seven evil exes. The emotional honesty injected into the story by its creator, Bryan Lee O’Malley made it appeal to the folks who may never have picked up a controller, the folks who simply saw an extremely well-drawn, well-written fantastical slice-of-life indie book. Scott still had to deal with getting a job, paying his rent, and generally having to become an adult. He just happened to do so while speaking to nerds in a whole other secret language of nostalgic metaphors.

This is ultimately the thing that made Edgar Wright probably the only reasonable pick to handle a film adaptation. Wright had been speaking the same language through his work since the early 2000s with Spaced, Shaun of the Dead, and Hot Fuzz. This is a man who staged a climactic argument between roommates on Spaced as a round of Tekken 3, had Queen’s Don’t Stop Me Now as the backdrop for a zombie getting beaten with pool cues, and used the classic tropes of both zombie films and big Hollywood action movies to examine the whole idea of how men evolve within the world.

Scott Pilgrim vs The World: The Game

There’s an art to using pop culture as shorthand. In Ready Player One author Ernest Cline’s hands, it’s cheap and meaningless, because it’s the validation of obsession, rather than saying anything about the people obsessed. In Wright’s hands, it’s charming and effective, because it’s using pop culture to accentuate the emotions that are already there.

And thus we got Scott Pilgrim vs. the World in theaters in 2010, a still-incredible piece of work, not just as a faithful adaptation of the novels, but a still-staggering achievement in audiovisual storytelling altogether. Its closest visual analogue is the Wachowski Sisters’ Speed Racer. You can probably count everything else in that particular echelon on one hand, and two of those slots are Spider-Verse movies. Unfortunately, that’s for good reason. Despite the incredible filmmaking, the zeitgeisty non-stop comedy, a fantastic indie rock soundtrack, the heartfelt story, a rock-solid critical reception, and a cast that would go on to become some of the most acclaimed and recognized actors of a generation, the film was actually a major flop. It opened to a $10 million opening weekend and ended at $30 million, only barely making back half its $60 million budget. It was dead on arrival. Turns out, the film has more in common with the Wachowskis’ Speed Racer than the visual language. It was hard sell to an unsavvy casual audience unaccustomed to hyperkinetic maximalist storytelling. Universal’s marketing department clearly felt the same; the film was sold as a musical with fights instead of songs. It’s not a wrong representation of the film, but it’s still difficult to sell.

At the same time Scott Pilgrim: The Movie was floundering in theaters, in real-life Canada, Scott Pilgrim was fighting a different fight in a different medium.

Jean-Francois Major is one of the co-founders of Tribute Games, the folks behind a slew of old-school pixel art throwback titles such as Mercenary Kings, Panzer Paladin, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and the upcoming Marvel Cosmic Invasion. But back in 2010, he was part of a development team at Ubisoft that decided to make the company take a big risk.

“We mostly focused on Game Boy Advance titles: Teenage Mutant Ninja Turtles, Open Season, Star Wars, mostly licensed games,” Major said, in a brief interview with Gamespot over Zoom. “At some point we found out there was gonna be a movie made on Scott Pilgrim. And we thought, why doesn’t Ubisoft make a game based on the [intellectual property]. So we decided to make a pitch and get it cleared through Universal. That was actually the last pixel art game Ubisoft tackled. We kept it retro-looking, kind of a follow up to our Game Boy Advance games.”

For reference, the bigger games that Ubisoft would release around that time included Splinter Cell: Conviction, Assassin’s Creed Brotherhood, Prince of Persia: The Forgotten Sands, and Ubisoft’s first go-around with a game based on James Cameron’s Avatar. The closest thing to a retro game in Ubisoft’s portfolio at that time is an entirely forgettable TMNT: Turtles In Time remake. So how did Major and his team manage to slip a pixel art 2D game into the company’s slate at the time?

“I don’t know how to answer this politely,” Major said with a laugh. “I think it wasn’t really a project that was fully understood at Ubisoft. Luckily, they kind of let us do what we wanted, and didn’t ask too many questions. They were more focused on their bigger titles. Ubisoft was shifting away from [pixel art games], and that was kind of our last go. Our whole team was sent to work on more AAA games, and that wasn’t really our passion. It was why we ended up founding Tribute.” Bryan Lee O’Malley had similar mixed feelings, saying in our brief interview that “they didn’t really give us the budget to do everything we wanted to do,” and noted that the finishing touches for the game were ultimately farmed out to Ubisoft’s Chinese studio.

Still, as the film was in production, Majors and his team got to work on what would become Scott Pilgrim vs. the World: The Game, which was, indeed, a rare sight in 2010: a side-scrolling 2D beat-’em-up that felt more like River City Ransom on NES or the original Turtles In Time than the character-action titles of that moment in time. The art style–which had Bryan Lee O’Malley dividing his time between working on the film and providing original artwork embellished by famed pixel artist Paul Robertson–would take most of its cues from the original graphic novels, while still recreating specific beats from the film, including a very cute pixel art version of Edgar Wright directing Lucas Lee’s movie at Casa Loma. In return, pixel art Scott would get a cameo on the big-screen. The game character appeared as the icon for Scott’s 1-Up after defeating the Katayanagi Twins, as well as in a post-credit bit with Pixel Scott getting to throw a few brick-busting punches, a shout-out that was a complete surprise to Majors and his team.

Scott Pilgrim vs The World: The Game

The game also had an extra ace in the hole with its amazing, eclectic soundtrack from chiptune band Anamanaguchi.

“Our style was a natural fit for the general vibe,” said lead songwriter Peter Berkman in an interview with PlayStation Blog back in 2021, “but it was a lot of fun to flex and adapt for certain moments that a ‘band playing shows’ doesn’t normally get to do. Like a bossa nova shop theme, or boss songs.”

His co-writer, Ary Warnaar, agreed. “There were a handful of prompts that took us out of our comfort zones,” Warnaar said. “Some of those styles were definitely just for the game, but others started to shape sounds that became a bit more normal to us. Dance-tempo four to the floor tracks were a pretty new thing to us back then!”

The game was at least more of a success story than the film, selling nearly 150,000 copies within its first year, according to research firm FADE. The problem there was that the success would be, unfortunately, short-lived. Licensing problems aren’t new for video games–even as much as the industry loves its remakes and remasters, there are licensed games across the expanse of the medium that may never see the light of day ever again because of either the cost or logistics of nailing down the IP. Scott Pilgrim vs. the World was no different, and in 2014, the game was delisted from the PlayStation Network and Xbox Live Arcade because of a complete mess of licensing problems between Ubisoft, Universal Pictures, and ABKCO Music, who owned the rights to Anamanaguchi’s soundtrack.

“We didn’t have Limited Run back then, or smaller physical publishers to make sure we have a physical copy that can be resold and kept alive,” said Majors. “There was also no release on Steam, that was also an issue.”

That could have been game over in terms of Scott Pilgrim’s full-court press into culture at large. But there was a continue attached to that failure.

There’s a famous story Edgar Wright tells about finding out the film flopped on opening weekend: “Monday morning, [Universal’s chief of marketing] Michael Moses sent an email with three words. It was one of the sweetest emails I’ve ever gotten from anybody in the industry. It said, ‘Years, not days.'”

That email should be nailed to the door, Martin Luther-style, of anyone daring to make art in the 21st Century. Yes, smash hit, immediate success is good, especially as far as the people who bankroll art these days are concerned. But immediate success is a flower. Lasting impact, legacy, and culture are trees.

Despite the film’s initial failure in theaters, it soon became a cult classic in the making through word of mouth, with numerous high profile creators singing its praises. The film quickly became a midnight-movie mainstay at Quentin Tarantino’s New Beverly theater in Los Angeles. The home release in 2011 was also a minor hit, managing to be the first film to knock Christopher Nolan’s Inception off the top of the sales charts. More than that, the film’s visual language–incorporating elements from video games, comics, and manga– starts becoming commonplace in media not long after. That particularly shows in Edgar Wright’s own work moving forward, with the effects-heavy production playing a big influence in how he’d handle effects in The World’s End and editing around music in Baby Driver. Ultimately, the film cracked open a door that Marvel in particular would kick down entirely in the years that followed, leaning heavier on embracing the wilder and weirder aspects of comic book storytelling, compromising less towards Hollywood conventions of four-quadrant blockbusters. The kinetic wall-of-visual-stimulation style of storytelling that nerds had been immersed in for years is now very much mainstream.

For the game’s part, Scott Pilgrim was already riding a wave of nostalgia for 8- and 16-bit style aesthetics, and the game’s eventual disappearance from storefronts only drove its popularity further. But also, while there had been occasional blips on the radar as far as old-school beat-’em-ups, Scott Pilgrim showed there was still plenty of life in the genre. Not long after, titles like Double Dragon Neon, Dragon’s Crown, and Charlie Murder joined the side-scrolling beat-’em-up roster, paving the way for the true renaissance of the genre when the likes of River City Girls and Streets of Rage 4 hit the scene.

The story is, indeed, “years, not days.” In 2020, the film’s popularity warranted an outright media blitz celebrating its modern classic status. The original cast reunited during the COVID pandemic to do a read-through of the entire script, only emphasizing the now-accumulated star power of its cast. The popularity of the stream–currently sitting at over 3 million views on Youtube. The film got a high-profile theatrical re-release in 2021 just before a 4K Blu-Ray dropped. That same year, a miracle happened: Whatever licensing problems had been keeping the game off shelves had been resolved, and it was re-released that January, with a physical release from Limited Run selling 25,000 copies in the first three hours after its announcement.

Scott Pilgrim vs The World: The Game

It’d be easy to chalk all that up to nostalgia becoming a cottage industry on a scale even previous generations could never imagine. But something very different was happening with Scott Pilgrim in those early days of the pandemic.

“I’d moved on to other things, but Scott Pilgrim keeps calling me back,” said O’Malley. “The fanbase just keeps growing. They’re getting younger. I feel like I owe them more and more each year.”

That sense of responsibility led to what eventually became Netflix’s Scott Pilgrim Takes Off. Except the nostalgia is a little different here. In 2010, Universal promoted the Scott Pilgrim film with a 4-minute short on Adult Swim, with Michael Cera, Mae Whitman, and Jason Schwartzman voicing a fully animated scene from the graphic novel. It was a perfect fit on the same network that quietly introduced a generation to Naruto and Cowboy Bebop. It would also only air once, the night before the film was released.

In 2023, Scott Pilgrim Takes Off became a 10-episode anime splashed across the front page of the world’s biggest streaming platform, sharing promo space with the absurdly popular Delicious In Dungeon, and an anime adaptation of Castlevania. In 2025, it’s one of the first things Netflix recommends after K-Pop Demon Hunters rolls credits. Scott Pilgrim is no longer a nostalgia trip; it’s part of the zeitgeist.

“You’d expect the audience for Scott Pilgrim would be all 45-year-olds at this point,” O’Malley said, “but I have an influx of 15-year-olds coming to conventions these days, and they don’t see the references the same way… They’re more interested in the characters themselves, and they’re the flashpoint, the thing they connect to most.”

It’s with that angle in mind that Scott Pilgrim Takes Off forges its own path. The first episode is the animated adaptation of the graphic novel everyone expected, right up until the fight with Ramona Flowers’ first Evil Ex, Matthew Patel. Scott fights him…and loses.

The rest of the series then becomes Ramona Flowers’ story. Her guilt about “dabbling in being a bitch” costing a new partner his life guides the series into a very different direction from the original, a direction that can only come from 15 years of hindsight and maturity. As opposed to most plays for nostalgia, Scott Pilgrim hasn’t just grown up with its audience, but adapted to a changing world, while ensuring that even the people who have no attachment to the graphic novels or film have an entry point.

That entry point turns out to be one far more interested in Ramona being fascinatingly messy, Scott being frozen in time, and how pathetic that stagnation can be if left unchecked. Scott Pilgrim is no longer a reflection of the past, but a living examination of it. As the show ends up proving, nostalgia can be good, but a version of a person that’s still open to change and growth is absolutely the most healthy version of that person.

That same need for growth and change wound up leading Jean Majors and the folks at Tribute Games to the next step in Scott and Ramona’s journey: Tribute Games’ Scott Pilgrim EX.

“[Bryan and I] have been friends ever since the original game, and when we started Tribute we always kept in contact,” Majors said. “Over the years, after Mercenary Kings, we would reach out and ask if we could have a second stab. Things didn’t pan out, but over the years, we kept harassing him. When the anime was announced, we gave it another go…and that’s when the discussions became more serious.”

Scott Pilgrim Vs. The World: The Game Complete Edition – Official Launch Trailer

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A simple sequel to the Scott Pilgrim game would be an easy slam dunk in today’s marketplace, given how successful the re-release was and the ubiquity of retro beat-’em-ups these days, but that same change and growth that guided Scott Pilgrim Takes Off extended to the new game.

“When we first pitched Scott Pilgrim EX, we shared our vision of the target audience, and Bryan told us, ‘You need to revisit those, I don’t think that’s totally accurate,'” Majors said. “We [initially] targeted older [audiences], because retro games have an easier reach for people who lived through it, but that’s no longer true. We noticed with [TMNT: Shredder’s Revenge] that it reached this massive audience that was younger, because the people who grew up playing Turtles In Time wound up playing it with their kids. We were missing out on the younger audience who grew up with the series and movie getting its second wind, and we saw it with the direction the animated series went. “

With that in mind, Majors said, much like Scott Pilgrim Takes Off, EX will grow up a little more. That especially pertains to where the challenge for the new game will be coming from this time around.

“The production [on the original Scott Pilgrim game] was so short we didn’t second-guess [the difficulty],” he said. “We did some minor playtesting, but we probably should’ve done a better job making sure it wasn’t too hardcore. One thing we’re improving is listening to the feedback from the original game, because one of the things they thought dragged the game down was the grinding.”

“[Another thing] that will surprise people is it’s not a sequel, or even a simple beat-’em-up either,” Majors continued. “We’re kind of starting from scratch, thinking about how to structure the game the way we wanted the original to be. It’s not as linear, it’s more open-ended, Link to the Past-style. You have to [explore the world] a bit more to complete quests. We’ve adopted more of a River City Ransom structure.”

For his part, Bryan Lee O’Malley is still heavily involved with EX.

“I just wanna make a video game,” he said, laughing. “Just, something new that reminds me of all the games I played growing up.”

Not that there’s anything wrong with that at all. But O’Malley is more than aware of the ride Scott Pilgrim has gone on, from a little black-and-white indie comic born of nostalgia and a love of the games, movies, and bands of his youth, to a longtime favorite for multiple generations of nerds and weirdos who have grown up and out over time–a fond memory born of fond memories.

“If they’re 20 now, they were born around the time all this was starting, when I was obsessed with the late ’70s, early ’80s,” he said. “I feel like every generation has that ’20 years behind you’ nostalgia, ‘What was the world like before the one I was born into?’ To them, Scott Pilgrim’s become this sort of rosetta stone. It’s a map to an older version of pop culture.”



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September 13, 2025 0 comments
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KuCoin enlists golf champion Adam Scott in rare crypto-sports crossover
Crypto Trends

KuCoin enlists golf champion Adam Scott in rare crypto-sports crossover

by admin September 10, 2025



KuCoin has brought golf icon Adam Scott on as its first global brand ambassador. The deal marks the exchange’s inaugural step into professional sports sponsorships, signaling a clear ambition to connect with a new audience.

Summary

  • KuCoin names golf champion Adam Scott as its first global brand ambassador, marking its entry into professional sports sponsorships.
  • The deal was announced September 10, with Scott set to front global campaigns highlighting trust and precision.
  • Meanwhile, crypto sports sponsorship spending surged 20% YoY to $565 million, led by Crypto.com, Coinbase, and OKX.

A September 10 announcement confirmed the partnership with Scott, the 2013 Masters champion and a former world number one. KuCoin said the collaboration is built on a shared ethos of trust and precision.

According to the release, Scott, celebrated for his remarkable consistency and enduring career on the PGA Tour, is slated to lead a number of the platform’s global campaigns.

“It is an honour to partner with KuCoin as their first Global Brand Ambassador. I firmly believe that cryptocurrency will play an important role in the future of finance, and I am personally interested in how it empowers people worldwide. I am looking forward to working closely with KuCoin as we build something special together,” Scott said.

KuCoin’s move reflects a broader surge in crypto-sports engagement

The deal arrives as crypto’s love affair with professional sports intensifies, though KuCoin’s choice of sport and ambassador stands in stark contrast to the industry’s established playbook.

According to a recent report from sports marketing agency SportQuake, total crypto sports sponsorship expenditure rocketed 20 percent year-on-year to $565 million.

The landscape is dominated by big-ticket deals in soccer and Formula One, with Crypto.com leading the pack as the category’s biggest spender at $213 million, followed by Coinbase and OKX. Soccer remains the most targeted sport, claiming 20 of the 34 new crypto sponsorship deals this period.

This spending spree marks a vigorous comeback from the crypto winter of 2022/23, which saw high-profile collapses like FTX void hundreds of millions in deals with properties like Major League Baseball and Mercedes-AMG Petronas F1.

The subsequent rebound has been characterized by aggressive entrants like Gate.io, which went from zero to $53 million in sports sponsorships in just 12 months. As SportQuake forecasts, this momentum is expected to push total crypto sports sponsorship spending in the 2025/26 season back toward its all-time peak of $685 million, signaling a full recovery and a new wave of market entrants.



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September 10, 2025 0 comments
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Scott Pilgrim EX Adds Lucas Lee And Roxie Richter As Playable Characters
Game Updates

Scott Pilgrim EX Adds Lucas Lee And Roxie Richter As Playable Characters

by admin August 30, 2025


Scott Pilgrim EX, the beat-em-up inspired by the popular graphic novel series, is getting two more playable characters. Roxie Richter and Lucas Lee, two of the series’ iconic Evil Exes, join Scott and Ramona Flowers in their fight against the vegans, robots, and demons that have taken over the city. You can see them in action in the gameplay trailer below:

 

As you’d expect, both playable exes use abilities seen in their past appearances. Lucas Lee uses a skateboard as a weapon and summons his crew of stunt doubles, while Roxie Richter wields a katana with ninja-like agility. Their announcement brings Scott Pilgrim EX’s playable roster up to four, but developer Tribute Games has previously announced the game would have seven total playable options, so there are still three fighters we don’t know about yet.

Scott Pilgrim EX was announced at Summer Game Fest 2025. While it’s not a direct sequel, it continues the legacy of 2010’s Scott Pilgrim vs. The World: The Game, which was infamously de-listed from digital marketplaces in 2014, but was re-released in 2021. Scott Pilgrim EX features a soundtrack by Anamanaguchi (who composed for this game’s predecessor) and an original story written by Bryan Lee O’Malley, the series’ original creator. EX’s developer Tribute Games is also known for its work on TMNT: Shredder’s Revenge and the upcoming Marvel Cosmic Invasion.



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August 30, 2025 0 comments
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15 years later, Scott Pilgrim EX proves that Toronto's most problematic bass player has what it takes to become beat-em-up royalty in 2025
Game Reviews

15 years later, Scott Pilgrim EX proves that Toronto’s most problematic bass player has what it takes to become beat-em-up royalty in 2025

by admin August 28, 2025


You know why a bass line is important in a good rock song, right? It’s the whole foundation, the beating heart of the music that underpins everything else the song has to offer. That slick riff that comes in before the chorus wouldn’t land as well without some nice syncopated bass notes to make it soar. The drum fills wouldn’t feel as at home in the transitions without the bass to glue them to the rest of the beat. Even vocal melodies, when orchestrated properly, are elevated by a nice, recognisable and reliable bass line.

Yes, that may be a clunky metaphor, but go with me on this. That’s what the combat is in Scott Pilgrim EX. The original beat-em-up from 2010 – that’s the clumsily-titled Scott Pilgrim vs. the World: The Game – had an absolute solid foundation that, sometimes, was weighed down by everything else. To continue the bass analogy, it was like listening to Primus: one of the best bass players in the world surrounded by musicians that are perfectly fine, but nowhere near the level of Les Claypool.


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So, in Scott Pilgrim EX, Tribute Games has set to work correcting that imbalance. Now, it feels like all the other stuff that kept the original game at ‘Battle of the Bands’ level, rather than ‘sold out amphitheatre shows’ level, is being refined. I only played a 30-minute demo at Gamescom, but it’s like listening to the lead single off a band’s comeback album: it sets the scene, gives a sense of what’s to come, paints the sonic landscape for you, and gets you hyped.

The combat – that bass line – is as driven and insistent as ever. It’s smooth, buttery, and compelling. I wanted to keep playing. High praise during a packed Gamescom show where my next appointment was Silent Hill f. To give me a true sense of how it should be played, two devs joined me in my session, and the frantic melee on-screen as we hopped around the beaches (!?) and boardwalks of Toronto remained as itchy as ever.

In fact, it’s better than the first game. The devs and I chatted as we played, and many of the original game’s talent has returned for this one, brining new inspirations with them. Streets of Rage 4 and River City Girls were named-checked. Fights are more fluid, and given I’d never met the people I was playing with before, I was thrilled to see impressive multi-enemy juggle combos connect frequently: playing as one of two new playable characters (Roxie Richter), I juggled enemies right into the hands of Lucas Lee, who would keep them airborne for a brief thrashing until main man himself Scott unleashed a special move to finish them off. Pump it into my veins.

Lucas Lee and Roxie Richter join the fray.

In true side-scroller fashion, the various environs are littered with intractable elements: skateboards to dash in on, volleyballs you could charge and throw to ricochet violently between the fretting goons on-stage, dropped weapons you could wail on vegans with until they broke. It’s all there, and as intuitive and delicious as any of its genre rivals. I actually think I enjoy the fantasy violence on show here more than I have in recent stablemates like Battletoads (2020) or Streets of Rage 4. But that could be because of the killer pixel art or the face-meltingly good music from Anamanaguchi.

I didn’t see enough of the game to know whether it addresses complaints about pacing that hamstrung the first title. Nor did I get enough time with it to see whether the power curve is a bit more generous. But in the slice I did play, sneezing out hadokens and whipping enemies into the air with Roxie’s sword felt powerful. More enemies with less life makes everything feel hyperactive (positive), and when bosses do appear you have to figure out their gimmicks and respond with brains and brawn to succeed. It takes the themes of the source material and applies it mechanically to the game. Delicious.

It’s funny, too. Scott has grown up in the 15 years since the first game, and even some of the more… regrettable… themes in the original material have been massaged here to be a bit more palatable. Scott doesn’t come off as (as much of a) privileged chauvinist in this game. That he can team up with Ramona’s exes, this time, shows personal growth: a willingness to let things slide, and forgo his ego in favour of the greater good. Good work, Scott.

If nothing else, listen to the music.Watch on YouTube

I think, maybe, that’s the driving narrative here: Scott may be trapped in a microcosm of Millennial angst – which is now as nostalgic for Gen Z is as the 80s was for me, terrifyingly – but that doesn’t mean he can’t grow and change. As his character learns to adapt, so to do the developers. This is a beat-em-up as relevant and adapted for 2025 as the original game was to 2010.

The genre has been through something of a renaissance over the past 15 years, and it’s clear that the assembled supergroup of Tribute Games has been keeping a keen eye on what players expect from a modern attempt. The result is something I can’t wait to play more of, a sharp, acerbic action game packed to the gills with pop culture references old and new. But is that a surprise, really, coming from the team that made Teenage Mutant Ninja Turtles: Shredder’s Revenge?

“Hey, those green shells look familiar,” I joke as I skid a green turtle-like shell into a demon wailing on Lucas Lee. Even the spinning animation of it looks like something straight out of a 90s Mario game. “Haha, yeah,” jokes one of my dev teammates. “Just don’t tell those guys, yeah?” he winks, nodding over to the Nintendo booth across the Gamescom hall. We laugh. On-screen, a boss finally falls to the hands of a charged bomb blast that wipes out the huddled enemy masses.

Man, I think to myself, I can’t wait to do this at home.

Scott Pilgrim EX is scheduled to be released in early 2026 for PC, PlayStation 4/5, Xbox Series X|S, and Nintendo Switch.



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August 28, 2025 0 comments
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Scott Pilgrim 20th Anniversary Box Set With PS2-Inspired Case Gets $150 Price Cut
Game Updates

Scott Pilgrim 20th Anniversary Box Set With PS2-Inspired Case Gets $150 Price Cut

by admin August 23, 2025



Scott Pilgrim 20th Anniversary Graphic Novel Box Sets are on sale for 60% off at Amazon. Fans of Bryan Lee O’Malley’s superb series can get the remastered full-color or black-and-white collector’s edition set for only $100 (was $250). The full-color edition is temporarily out of stock, but Amazon is still letting customers purchase the deal (for now).

Both of these deals are shipped and sold by Amazon. If you’re interested in the full-color version, you probably should pick it up soon. Amazon often turns off the ability to buy out-of-stock products. There are a bunch of reseller listings on Amazon for these collections, but with such a pricey set, it’s wise to ensure it ships from Amazon, just in case you have an issue when it arrives.

The 20th Anniversary Box Sets were revealed back in 2023 and released at Amazon and select bookstores in the US last August. Barnes & Noble is still charging $200 for the color edition and the full $250 for the black-and-white set.

Scott Pilgrim 20th Anniversary Box Sets:

  • Available in full-color or black-and-white
  • All 6 Volumes of Scott Pilgrim, redesigned with new artwork by Bryan Lee O’Malley
  • Clamshell Collector’s Box with new artwork by Bryan Lee O’Malley
  • “Making of Scott Pilgrim” comics compilation and other comics
  • Collectible sticker sheet
  • Mystery collectibles from the world of Scott Pilgrim

Scott Pilgrim 20th Anniversary Graphic Novel Box Sets

More Graphic Novels by Bryan Lee O’Malley

If you love Scott Pilgrim, we highly recommend checking out O’Malley’s other two graphic novels. Notably, you can get the hardcover edition of Seconds: A Graphic Novel for only $13.55 (was $30). Written and illustrated by O’Malley, Seconds was a No. 1 New York Times Bestseller in 2014. Another great one to check out is Lost at Sea, which O’Malley wrote before Scott Pilgrim. It was published months before Scott Pilgrim’s debut. Lost at Sea’s 10th Anniversary Edition is available for $18 (was $25) in hardcover.

To help you compare Scott Pilgrim’s 20th Anniversary Box Sets to other editions, we rounded up all of the Scott Pilgrim hardcover, paperback, compendium, and box sets Oni Press has published over the years. We focused solely on Scott Pilgrim editions that are still in print and readily available for retail price or less.

Scott Pilgrim: Color Collection Paperback Compendiums

In 2019, Oni Press published the Color Editions as paperback compendiums with two volumes each. The Color Collection is in print today, but the slipcase box set edition is only available from resellers. All three compendiums would cost you roughly $72 (was $90) right now.

  1. Vol. 1-2 (368 pages) — $17.69 ($30)
  2. Vol. 3-4 (414 pages) — $24.22 ($30)
  3. Vol. 5-6 (430 pages) — $30

Scott Pilgrim: Precious Little Slipcase Collection (B&W)

Scott Pilgrim Precious Little Slipcase Collection

If you’d like to read Scott Pilgrim’s black-and-white editions in their original format, the Precious Little Slipcase Collection is a great choice. Oni Press published this box set way back in 2010, but it has remained in print ever since. This one pairs well with the 20th Anniversary Color Edition Box Set, because it’s cool to compare O’Malley’s original pencil sketches to the remastered Color Editions. This set comes with an awesome slipcase with exclusive case art and an exclusive poster.

Scott Pilgrim’s original black-and-white digests are still in print and retail for $15 each. With Amazon’s current prices, all six volumes would cost you about 10 bucks more than the Precious Little Slipcase Collection.

Scott Pilgrim B&W Editions (Paperback)

  1. Precious Little Life (168 pages) — $12.49 ($15)
  2. Scott Pilgrim vs. the World (200 pages) — $10 ($15)
  3. Scott Pilgrim & the Infinite Sadness (192 pages) — $12 ($15)
  4. Scott Pilgrim Gets It Together (216 pages) — $15
  5. Scott Pilgrim vs. the Universe (184 pages) — $6.81 ($15)
  6. Scott Pilgrim’s Finest Hour (248 pages) — $10.46 ($15)

Scott Pilgrim Print Collection (2004-2024)

Scott Pilgrim Print Collection 2020-2024

Shortly after publishing the 20th Anniversary Box Sets last year, Oni Press released the Scott Pilgrim Print Collection 2004-2024. This commemorative collection includes 21 full-color art prints measuring 9 x 12 inches each. All of the illustrations are printed on cardstock and are designed to be displayed with or without frames. Amazon has the Scott Pilgrim Print Collection for $23 (was $30).

More Graphic Novels by Bryan Lee O’Malley

If you love Scott Pilgrim, we highly recommend checking out O’Malley’s other two graphic novels. Notably, you can get the hardcover edition of Seconds: A Graphic Novel for only $13.55 (was $30). Written and illustrated by O’Malley, Seconds was a No. 1 New York Times Bestseller in 2014. Another great one to check out is Lost at Sea, which O’Malley wrote before Scott Pilgrim. It was published months before Scott Pilgrim’s debut. Lost at Sea’s 10th Anniversary Edition is available for $18 (was $25) in hardcover.

$16.36 (was $25)

Scott Pilgrim’s 2010 movie adaptation is available for cheap on 4K Blu-ray, 1080p Blu-ray, and DVD.

Scott Pilgrim vs. the World Editions:

Like the graphic novels, Scott Pilgrim tells the tale of Scott and his quest to win the girl of his dreams, Ramona Flowers. The only problem? Her seven Evil Exes, former partners of Ramona, who stand in his way. Along the way, both Scott and Ramona come to terms with their past as their relationship grows stronger and they become more mature.

As usual, the source material is better, but Scott Pilgrim vs. the World is a really well-made adaptation that captures the tone and aesthetic of O’Malley’s series. Directed by Edgar Wright with Michael Cera in the lead role, the 2010 movie has spectacular visual effects and cinematography. It’s one of the best examples of a movie that genuinely feels like you’re flipping through the pages of a comic book. There’s nothing quite like it, which also sort of explains why it performed so poorly at the box office.

The film has garnered a dedicated fan base over the years, and the same could be said about the tie-in beat-’em-up video game that released the same day as the movie. After the game was delisted in 2014, an outpouring of support from fans undoubtedly helped make the 2021 Complete Edition for modern platforms a reality.

Most recently, Scott Pilgrim was adapted into an animated Netflix series. Scott Pilgrim Takes Off tells a different story than the graphic novels and movie adaptation, but all of the actors in the movie voiced their characters in the show. The series was co-developed and co-written by Bryan Lee O’Malley. As a Netflix original, Scott Pilgrim Takes Off isn’t available on Blu-ray.



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August 23, 2025 0 comments
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Senator Tim Scott courts Democrats for crypto bill as Warren rallies opposition
NFT Gaming

Senator Tim Scott courts Democrats for crypto bill as Warren rallies opposition

by admin August 19, 2025



By putting a number on his expected Democratic support, Senator Scott appears to be applying pressure and cracking a public whip count that might force hesitant senators to declare their position, turning a policy debate into a political test of loyalty and vision.

Summary

  • Senator Tim Scott predicts 12 to 18 Democrats may back the CLARITY Act in September.
  • The bill seeks to establish U.S. crypto market structure and regulatory clarity.
  • Scott identifies Senator Elizabeth Warren as a key obstacle to bipartisan support.

Speaking at the Wyoming Blockchain Symposium on August 19, Republican Senator Tim Scott publicly quantified his expected Democratic support for the upcoming CLARITY Act, predicting between 12 to 18 cross-aisle votes.

The Senate Banking Committee Chairman detailed his outreach to Democrats, framing the vote as a necessary step to provide regulatory certainty in the crypto industry and to deliver on President Trump’s stated goal of making the U.S. a global hub for digital finance.

Notably, Scott directly addressed the primary obstacle, naming Senator Elizabeth Warren as the central “force to overcome” for Democrats who might otherwise be inclined to support the market structure legislation.

Warren’s objections and the politics of crypto regulation

The Senate’s draft bill, which builds upon the House’s CLARITY Act, seeks to clarify how the SEC and CFTC divide oversight and provide legal certainty for exchanges and token issuers.

For its backers, the bill represents a long overdue modernization of financial rules to accommodate crypto, a sector that has grown far faster than regulators’ ability to police it. Scott and other Republicans argue that without a comprehensive structure, innovation will drift overseas, leaving American markets behind.

Warren, the Banking Committee’s top Democrat, has cast the bill in starkly different terms. She has lambasted the Republican draft as an “industry handout,” arguing it creates a bespoke regulatory regime with weaker consumer protections and lighter compliance burdens than those mandated for traditional banks and financial institutions.

The Senator’s central critique is that the bill, shaped significantly by industry input, prioritizes the wishes of the crypto lobby over the financial safety of everyday Americans, potentially exposing the economy to systemic risks. She ties this to a broader narrative of corruption, highlighting the potential for conflicts of interest.

The political elephant in the room

Senator Elizabeth Warren’s line of criticism dovetails with a potent political attack from Democrats focused on President Trump’s business interests. They point to the estimated $620 million in profits his family has reportedly garnered from various crypto ventures, including DeFi projects and memecoins, as evidence that the administration’s pro-innovation stance is less about national policy and more about personal enrichment.

This framing appears to taint the entire legislative effort, making support for the bill politically toxic for Democrats by associating it with the President’s private financial gains.

Despite this formidable hurdle, Scott’s optimism is fueled by more than just hope. It is rooted in the unprecedented alignment of a crypto-friendly executive branch. He is counting on the Trump administration to act as a powerful ally, both in lobbying hesitant legislators and in preparing the regulatory machinery for a swift implementation should the bill pass.

“We now have a team that’s leaning in and we feel like we have to get it done now. Executive action is not enough – period. If one president hated it, this one loves it, we need a Senate and a House that gets legislation passed,” Scott said in a statement.

What is at stake in September is nothing less than the immediate future of the American digital asset industry. Senator Scott’s self-imposed end-of-month deadline for committee action is a critical test of his political capital and his ability to forge a working coalition. 



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August 19, 2025 0 comments
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