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Scott Pilgrim 20th Anniversary Box Set With PS2-Inspired Case Gets $150 Price Cut
Game Updates

Scott Pilgrim 20th Anniversary Box Set With PS2-Inspired Case Gets $150 Price Cut

by admin August 23, 2025



Scott Pilgrim 20th Anniversary Graphic Novel Box Sets are on sale for 60% off at Amazon. Fans of Bryan Lee O’Malley’s superb series can get the remastered full-color or black-and-white collector’s edition set for only $100 (was $250). The full-color edition is temporarily out of stock, but Amazon is still letting customers purchase the deal (for now).

Both of these deals are shipped and sold by Amazon. If you’re interested in the full-color version, you probably should pick it up soon. Amazon often turns off the ability to buy out-of-stock products. There are a bunch of reseller listings on Amazon for these collections, but with such a pricey set, it’s wise to ensure it ships from Amazon, just in case you have an issue when it arrives.

The 20th Anniversary Box Sets were revealed back in 2023 and released at Amazon and select bookstores in the US last August. Barnes & Noble is still charging $200 for the color edition and the full $250 for the black-and-white set.

Scott Pilgrim 20th Anniversary Box Sets:

  • Available in full-color or black-and-white
  • All 6 Volumes of Scott Pilgrim, redesigned with new artwork by Bryan Lee O’Malley
  • Clamshell Collector’s Box with new artwork by Bryan Lee O’Malley
  • “Making of Scott Pilgrim” comics compilation and other comics
  • Collectible sticker sheet
  • Mystery collectibles from the world of Scott Pilgrim

Scott Pilgrim 20th Anniversary Graphic Novel Box Sets

More Graphic Novels by Bryan Lee O’Malley

If you love Scott Pilgrim, we highly recommend checking out O’Malley’s other two graphic novels. Notably, you can get the hardcover edition of Seconds: A Graphic Novel for only $13.55 (was $30). Written and illustrated by O’Malley, Seconds was a No. 1 New York Times Bestseller in 2014. Another great one to check out is Lost at Sea, which O’Malley wrote before Scott Pilgrim. It was published months before Scott Pilgrim’s debut. Lost at Sea’s 10th Anniversary Edition is available for $18 (was $25) in hardcover.

To help you compare Scott Pilgrim’s 20th Anniversary Box Sets to other editions, we rounded up all of the Scott Pilgrim hardcover, paperback, compendium, and box sets Oni Press has published over the years. We focused solely on Scott Pilgrim editions that are still in print and readily available for retail price or less.

Scott Pilgrim: Color Collection Paperback Compendiums

In 2019, Oni Press published the Color Editions as paperback compendiums with two volumes each. The Color Collection is in print today, but the slipcase box set edition is only available from resellers. All three compendiums would cost you roughly $72 (was $90) right now.

  1. Vol. 1-2 (368 pages) — $17.69 ($30)
  2. Vol. 3-4 (414 pages) — $24.22 ($30)
  3. Vol. 5-6 (430 pages) — $30

Scott Pilgrim: Precious Little Slipcase Collection (B&W)

Scott Pilgrim Precious Little Slipcase Collection

If you’d like to read Scott Pilgrim’s black-and-white editions in their original format, the Precious Little Slipcase Collection is a great choice. Oni Press published this box set way back in 2010, but it has remained in print ever since. This one pairs well with the 20th Anniversary Color Edition Box Set, because it’s cool to compare O’Malley’s original pencil sketches to the remastered Color Editions. This set comes with an awesome slipcase with exclusive case art and an exclusive poster.

Scott Pilgrim’s original black-and-white digests are still in print and retail for $15 each. With Amazon’s current prices, all six volumes would cost you about 10 bucks more than the Precious Little Slipcase Collection.

Scott Pilgrim B&W Editions (Paperback)

  1. Precious Little Life (168 pages) — $12.49 ($15)
  2. Scott Pilgrim vs. the World (200 pages) — $10 ($15)
  3. Scott Pilgrim & the Infinite Sadness (192 pages) — $12 ($15)
  4. Scott Pilgrim Gets It Together (216 pages) — $15
  5. Scott Pilgrim vs. the Universe (184 pages) — $6.81 ($15)
  6. Scott Pilgrim’s Finest Hour (248 pages) — $10.46 ($15)

Scott Pilgrim Print Collection (2004-2024)

Scott Pilgrim Print Collection 2020-2024

Shortly after publishing the 20th Anniversary Box Sets last year, Oni Press released the Scott Pilgrim Print Collection 2004-2024. This commemorative collection includes 21 full-color art prints measuring 9 x 12 inches each. All of the illustrations are printed on cardstock and are designed to be displayed with or without frames. Amazon has the Scott Pilgrim Print Collection for $23 (was $30).

More Graphic Novels by Bryan Lee O’Malley

If you love Scott Pilgrim, we highly recommend checking out O’Malley’s other two graphic novels. Notably, you can get the hardcover edition of Seconds: A Graphic Novel for only $13.55 (was $30). Written and illustrated by O’Malley, Seconds was a No. 1 New York Times Bestseller in 2014. Another great one to check out is Lost at Sea, which O’Malley wrote before Scott Pilgrim. It was published months before Scott Pilgrim’s debut. Lost at Sea’s 10th Anniversary Edition is available for $18 (was $25) in hardcover.

$16.36 (was $25)

Scott Pilgrim’s 2010 movie adaptation is available for cheap on 4K Blu-ray, 1080p Blu-ray, and DVD.

Scott Pilgrim vs. the World Editions:

Like the graphic novels, Scott Pilgrim tells the tale of Scott and his quest to win the girl of his dreams, Ramona Flowers. The only problem? Her seven Evil Exes, former partners of Ramona, who stand in his way. Along the way, both Scott and Ramona come to terms with their past as their relationship grows stronger and they become more mature.

As usual, the source material is better, but Scott Pilgrim vs. the World is a really well-made adaptation that captures the tone and aesthetic of O’Malley’s series. Directed by Edgar Wright with Michael Cera in the lead role, the 2010 movie has spectacular visual effects and cinematography. It’s one of the best examples of a movie that genuinely feels like you’re flipping through the pages of a comic book. There’s nothing quite like it, which also sort of explains why it performed so poorly at the box office.

The film has garnered a dedicated fan base over the years, and the same could be said about the tie-in beat-’em-up video game that released the same day as the movie. After the game was delisted in 2014, an outpouring of support from fans undoubtedly helped make the 2021 Complete Edition for modern platforms a reality.

Most recently, Scott Pilgrim was adapted into an animated Netflix series. Scott Pilgrim Takes Off tells a different story than the graphic novels and movie adaptation, but all of the actors in the movie voiced their characters in the show. The series was co-developed and co-written by Bryan Lee O’Malley. As a Netflix original, Scott Pilgrim Takes Off isn’t available on Blu-ray.



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August 23, 2025 0 comments
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Senator Tim Scott courts Democrats for crypto bill as Warren rallies opposition
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Senator Tim Scott courts Democrats for crypto bill as Warren rallies opposition

by admin August 19, 2025



By putting a number on his expected Democratic support, Senator Scott appears to be applying pressure and cracking a public whip count that might force hesitant senators to declare their position, turning a policy debate into a political test of loyalty and vision.

Summary

  • Senator Tim Scott predicts 12 to 18 Democrats may back the CLARITY Act in September.
  • The bill seeks to establish U.S. crypto market structure and regulatory clarity.
  • Scott identifies Senator Elizabeth Warren as a key obstacle to bipartisan support.

Speaking at the Wyoming Blockchain Symposium on August 19, Republican Senator Tim Scott publicly quantified his expected Democratic support for the upcoming CLARITY Act, predicting between 12 to 18 cross-aisle votes.

The Senate Banking Committee Chairman detailed his outreach to Democrats, framing the vote as a necessary step to provide regulatory certainty in the crypto industry and to deliver on President Trump’s stated goal of making the U.S. a global hub for digital finance.

Notably, Scott directly addressed the primary obstacle, naming Senator Elizabeth Warren as the central “force to overcome” for Democrats who might otherwise be inclined to support the market structure legislation.

Warren’s objections and the politics of crypto regulation

The Senate’s draft bill, which builds upon the House’s CLARITY Act, seeks to clarify how the SEC and CFTC divide oversight and provide legal certainty for exchanges and token issuers.

For its backers, the bill represents a long overdue modernization of financial rules to accommodate crypto, a sector that has grown far faster than regulators’ ability to police it. Scott and other Republicans argue that without a comprehensive structure, innovation will drift overseas, leaving American markets behind.

Warren, the Banking Committee’s top Democrat, has cast the bill in starkly different terms. She has lambasted the Republican draft as an “industry handout,” arguing it creates a bespoke regulatory regime with weaker consumer protections and lighter compliance burdens than those mandated for traditional banks and financial institutions.

The Senator’s central critique is that the bill, shaped significantly by industry input, prioritizes the wishes of the crypto lobby over the financial safety of everyday Americans, potentially exposing the economy to systemic risks. She ties this to a broader narrative of corruption, highlighting the potential for conflicts of interest.

The political elephant in the room

Senator Elizabeth Warren’s line of criticism dovetails with a potent political attack from Democrats focused on President Trump’s business interests. They point to the estimated $620 million in profits his family has reportedly garnered from various crypto ventures, including DeFi projects and memecoins, as evidence that the administration’s pro-innovation stance is less about national policy and more about personal enrichment.

This framing appears to taint the entire legislative effort, making support for the bill politically toxic for Democrats by associating it with the President’s private financial gains.

Despite this formidable hurdle, Scott’s optimism is fueled by more than just hope. It is rooted in the unprecedented alignment of a crypto-friendly executive branch. He is counting on the Trump administration to act as a powerful ally, both in lobbying hesitant legislators and in preparing the regulatory machinery for a swift implementation should the bill pass.

“We now have a team that’s leaning in and we feel like we have to get it done now. Executive action is not enough – period. If one president hated it, this one loves it, we need a Senate and a House that gets legislation passed,” Scott said in a statement.

What is at stake in September is nothing less than the immediate future of the American digital asset industry. Senator Scott’s self-imposed end-of-month deadline for committee action is a critical test of his political capital and his ability to forge a working coalition. 



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August 19, 2025 0 comments
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Scott O’Gallagher brings us the College Football 26 Gameplay Deep Dive!
Esports

Scott O’Gallagher brings us the College Football 26 Gameplay Deep Dive!

by admin June 21, 2025


Just like I did with the Madden NFL 26 gameplay deep dive, I won’t be sharing the entire deep dive here, but I will be sharing some of the highlights from the Campus Huddle post and my experiences during the hands-on preview.

DYNAMIC  SUBS – NO MORE PAUSING, JUST PLAYINGFor as long as football games have existed, making substitutions meant pausing the game, diving into menus, and breaking the flow of the action. With the addition of Wear and Tear and Confidence and Composure, you told us you wanted more options when it came to moving players in and out. We listened.Introducing Dynamic Subs, a new feature that brings real-time roster management directly onto the field. Now, strategic substitutions can happen seamlessly—without ever leaving the action.

This was a community request for most of last year. Now, you’ll have full control over your team in-game substitutions from a flick of a button. I’ll be excited to see how some of the more competitive players start to use this, especially in the highly competitive game modes.

WEAR AND TEAR – MORE DEPTH, MORE CONTROLWe were thrilled by your response to the Wear and Tear system last year. Introducing a completely new, physics-based damage mechanic is always a bit nerve-wracking, but your enthusiasm showed we hit the mark. Wear and Tear was never meant to be just another injury system—it was designed as a gameplay balance mechanic, bringing real strategic depth and meaningful roster decisions. The foundation was set, now we continue to build on it.

Last year, we were introduced to the Wear and Tear system with the response being pretty good overall. The team at EA Sports taking that and not being complacent with it has me cheering. It’ll be interesting to see how the new updates will impact how we play Road to Glory and Dynasty modes. If you run as a QB every play, will you make it to your senior year? Can you run your duo of running backs into the ground and them make it to the NFL? It’ll be interesting to test the boundaries of the new Wear and Tear tech.

WEATHER THE STORM, WIN THE GAMEThrough conversations with real-world coaches and players, one recurring theme emerged clearly: weather significantly impacts player wear and tear. Reflecting this real-world insight, we’ve integrated weather-based modifiers into the Wear and Tear system. 

Just like I mentioned before, the best part of some of these updates will be seeing how it impacts the longer-term game modes. If you have your WR trying to catch passes in the snow and he keeps getting hit over and over, maybe he won’t be able to finish the game. I’m always a fan of dynamic weather, so it’s exciting to see more moving forward. I played a game in the snow during my preview and it was such a blast visually.

Field Vision: Height Finally MattersIn our quest to make pocket passers as valuable as they are in real life, we introduced real-world challenges to level the playing field. This is where Field Vision comes into play. No, there’s no Vision Cone on the field. :)Through conversations with coordinators across the country, one theme kept coming up: the importance of moving the quarterback’s launch point and how interior pressure can impair vision. We took that to heart.Field Vision accounts for your quarterback’s height, the size of offensive and defensive linemen, and their proximity to the pocket. Smaller quarterbacks under center—especially on quick drops or throws between the numbers—will experience realistic visibility limitations. That’s why many real-life QBs favor shotgun or pistol looks. In College Football 26, when shorter QBs are surrounded by taller linemen, receiver icons may fade to reflect obstructed sightlines. You can still attempt those throws—but expect an accuracy penalty, mirroring the real-world challenges these players face.

This has me excited on so many levels. Finally, height will impact the game! If you have a Baker Mayfield, Bryce Young, Johnny Manziel type QB, he may not be able to see over the 6’6″+ linemen all of the time. Meaning he’ll be looking through the holes in the line and moving around and outside the pocket. Meanwhile, a Peyton Manning, Cam Newton, Brock Osweiler type QB may not need as much movement to see the field.

Core Tackling Improvements:This year’s core tackling improvements go beyond just adding new animations—they’re about capturing the emotional core of college football. Whether it’s a critical third-down stop, a game-altering sack, or a tone-setting hit early in the game, these improvements are designed to recreate the chaos, energy, and momentum swings you see every Saturday. We wanted defenses to feel as dynamic and capable as the offenses they’re trying to stop, and that started with building out core tackling in a way that looks better, feels better, and plays more responsively.

I’m always a fan of anything to make playing defense more dynamic and fit the vibe of College Football. The plays like Jadeveon Clowney making a huge hit that stays on a constant cycle on social media should be a big moment in-game, and it seems like this will be a focus for College Football 26.

Block Steering: Take Control of LeverageNew to College Football 26, Block Steering is a foundational trench feature that gives both users and AI the ability to physically influence the direction of a block once an engagement has started.Just like you’d see from interior disruptors like Warren Sapp or Terrell Suggs—defensive linemen who don’t need finesse moves to wreck a game—Block Steering captures the subtle war of leverage and momentum. Sometimes it’s not about winning clean. It’s about squeezing the gap, clogging the lane, and turning a six-yard run into a stalemate at the line.

Again, any reason to make defense more interesting to not only play, but to watch. Giving the top-tier defensive players ways to show their skill and power will be enjoyable to play during games and will lead to new guides in Dynasty for getting players who fit your schemes better than ever before.

There are so many new additions that Scott talks about, make sure you read the full Gameplay Blog here!

Finally, here is the great video done with the iconic voice of Kirk Herbstreit to give us some details and new footage from College Football 26.

Stay tuned to GamingTrend for all your news, reviews, and interviews about College Football 26.


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June 21, 2025 0 comments
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Scott Pilgrim returns to games in 2026 in chaotic new retro brawler
Game Updates

Scott Pilgrim returns to games in 2026 in chaotic new retro brawler

by admin June 8, 2025


Scott Pilgrim, all his friends, and the many of the creators who have brought his world to life over the years, are all back for a new game set for release in 2026.

As revealed at Summer Game Fest on Friday, Scott Pilgrim EX is a “time-warped brawling adventure” that sends Scott, Ramona Flowers, and five other playable characters battling across a Toronto ravaged by robots and demons. The new title comes from Tribute Games, the retro-minded studio formed by members of the original Scott Pilgrim vs. The World: The Game team, and comic creator Bryan Lee O’Malley, who worked closely on crafting the new story. The chiptune group Anamanaguchi also returns for the soundtrack.

“In a way it’s kind of natural, and the genesis of Tribute, to go back to that IP,” Tribute marketing and publishing manager Eric Lafontaine told Polygon at a press briefing before the SGF stream. “It’s in our DNA in a way, and it’s just coming back through those roots and doing a great different game. It’s just natural.”

Tribute’s “games that play like you remember them” philosophy worked wonders for Teenage Mutant Ninja Turtles: Shredder’s Revenge, and the studio’s upcoming Marvel Cosmic Invasion, set for later this year, looks just as promising. And while Scott Pilgrim EX shares some creative energy with those games — detailed pixel art, high-impact combat — producer Remi Lavoie says Scott Pilgrim EX is slightly different than those more straightforward brawlers thanks to a non-linear play style.

Image: Tribute Games

“This game happens in a really big world of interconnected areas, which you’ll explore at your own pace,” he said. The map, which is fully unlocked when players begin the game, is inspired by the classic NES beat-’em-up River City Ransom, which broke ground with an “open-world” approach to staging. While the quests in Scott Pilgrim EX will have linear progression, players will be able to jump around and get right down to business, as all of their moves and combos will be available from the get go too.

“Scott Pilgrim is really more of an adventure game where you progress through the world and complete quests, [while] Marvel Cosmic Invasion is a bit more similar to the traditional beat-’em-ups with completing stage after stage,” Lavoie said. “So they’re both very different, even in the combat mechanics: [Scott Pilgrim EX] features a lot of weapons, everyday objects that you can pick up and use as weapons.”

Lavoie said the team really leaned in on the chaos of the experience for Scott Pilgrim EX, which also counts Scott Pilgrim Takes Off writer BenDavid Grabinski as a creative partner and is technically set after the events of the anime. “Part of it is embracing that wacky timeline,” he said. “It’s a story written with Bryan and it’s really its own thing, but technically it happens after the events of the animated series.” And the loopy quality of the story is reflected in the art and play; the stages in EX are overflowing with classic game references while the number of objects that can be deployed as weapons should make the game’s four-player co-op (in person or online) a total circus.

Both Lavoie and Lafontaine agreed that there were very few hurdles that Tribute had to clear to make their dream version of Scott Pilgrim EX. The history of Scott Pilgrim vs. The World: The Game isn’t just a legacy, but a foundation on how to produce a top-quality installment of this unlikely franchise.

“The fact that the team is so small and we’re so close with Bryan and Universal, it’s such a quick environment for us to be creative, balance ideas, get things approved, make things happen,” Lafontaine said.

Scott Pilgrim EX is currently on track for a 2026 release on Nintendo Switch, PlayStation platforms, Windows PC, and Xbox platforms.





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June 8, 2025 0 comments
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Shredder's Revenge Devs Reveal New Scott Pilgrim Game
Game Reviews

Shredder’s Revenge Devs Reveal New Scott Pilgrim Game

by admin June 7, 2025


Scott Pilgrim vs. the World: The Game was a 2010 downloadable movie tie-in that turned out to be an incredible beat ’em up, helping to lead an arcade gaming revival on console. Scott Pilgrim Ex is a spiritual successor to that project that’s getting the band back together for another River City Ransom-esque smash-fest down memory lane when it comes to PC and consoles in 2026.

GameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores Close

The pitch is simple: run around the streets of Toronto as Scott, Ramona, and company beating up bad guys, completing quests, getting stronger, and trying to pick up every nearby object to see if it can be used as a lethal weapon against three rival factions consisting of Vegans, Robots, and Demons. There’s up to four-player co-op online, and it sounds like a somewhat nonlinear story will allow players to explore a segmented map consisting of various streets, stores, and alleyways with a high degree of non-linear freedom.

There will be seven playable characters, each with their full move lists unlocked from the start of the game, with an emphasis on combos and chucking everything from turnips to other enemies. The debut trailer at Summer Game Fest Live showed off a colorful urban playground full of slick combat animations. The backgrounds aren’t bursting with quite the same level of detail and depth as those in Scott Pilgrim vs. the World, though that may come closer to launch. You can judge for yourself:

The original game was an incredible mashup of old-school inspirations, from exuberant pixel art to chip tune rock medleys, that paid tribute to a series of graphic novels about post-school slackers navigating social drama and paranormal supervillains using video game logic. It was also made by Ubisoft and remained trapped on old consoles until 2021 when the French publisher and Universal managed to untangle the licensing rights and port it to modern platforms.

Some of the people who made the original Scott Pilgrim game, including its game play designer Jonathan Lavigne, left Ubisoft to found the indie retro powerhouse Tribute Games, best known for Mercenary Kings and, more recently, making Teenage Mutant Ninja Turtles: Shredder’s Revenge with Dotemu. In addition to Scott Pilgrim EX, it’s also working on the Marvel arcade brawler Cosmic Invasion, coming out later this year.

“Scott Pilgrim EX is the culmination of years of experience working on brawlers combined with our intimate knowledge of Scott Pilgrim,” Lavigne said in a press release. “It’s a full-circle moment for us. The original founders of Tribute Games all worked on the first video game incarnation of Scott Pilgrim before launching the studio in 2011. Coming back to this world feels like the most natural thing ever. This game is about friendship, our love of video games, music, and hitting robots in the face with a volleyball. It’s full of lore, references, easter eggs and passion. It’s the Scott Pilgrim game fans have been waiting for.”

In addition to retaining some of the talent from the first game, Tribute is reuniting with renowned pixel artist Paul Robertson and the 8-bit band Anamanaguchi. Scott Pilgrim creator Bryan Lee O’Malley will consult on a new original story in that universe along with Scott Pilgrim Takes Off showruner Ben David Grabinski (the Netflix series sadly didn’t get renewed for a second season).

That’s what I mean about getting the band back together, and I can’t wait.

.



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June 7, 2025 0 comments
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Ridley Scott Has No Plans To Direct Any More Alien Movies
Game Reviews

Ridley Scott Has No Plans To Direct Any More Alien Movies

by admin June 3, 2025



Image: 20th Century Fox

Alien is one of the most iconic sci-fi horror franchises of all time. But the director who started it all is not only done with the franchise, but is a bit disappointed in how its legacy turned out. In an interview with ScreenRant, Ridley Scott explained how he’s done with the franchise, and reveals his true feelings about the franchise, beyond the films that he directed.

Blasphemous 2 Developer Interview

Scott laid the groundwork for what the Alien franchise became. The first film establishes its setting, the Nostromo spaceship, as a claustrophobic labyrinth that induces more terror than the Xenomorph hunting and killing its crew members, and the moment a tiny alien bursts through the chest of Kane (John Hurt) is burned into the memory of anyone who saw it. While Scott returned to direct the 2012 prequel film Prometheus and 2017’s Alien Covenant, he knows his time with the Alien franchise is likely done. “Where it’s going now, I think I’ve done enough, and I just hope it goes further.”

His time with the franchise may be done, but he’s still probably the most trusted authority on what does and doesn’t work in Alien films. To him, the series “deadened after 4,” referring to 1997’s Alien: Resurrection film. Part of the reason he thought there was nowhere else the franchise could go after the Jean-Pierre Jeunet-directed film is because he just didn’t think the movies after his and James Cameron’s films were that good.

“I think mine was pretty damn good, and I think Jim’s was good, and I have to say the rest were not very good. And I thought, ‘Fuck, that’s the end of a franchise which should be as important as bloody Star Trek or Star Wars,’ which I think is phenomenal.”

He did have very nice things to say about Noah Hawley’s Alien: Earth TV series coming to FX starting August 12. As an executive producer on the show, Scott told The Hollywood Reporter that he appreciated how Hawley definitely respected the original Alien.”

As he made clear, there’s much of the Alien franchise Scott doesn’t like, so him praising the upcoming series bodes well for the saga’s upcoming earthbound chapter.



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June 3, 2025 0 comments
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