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Rekt acieves 1 million sales through Web3 strategy
Crypto Trends

Rekt reaches one million sales with digital-first strategy

by admin September 19, 2025



Rekt Brands Inc. has sold over one million drinks, primarily through its own website, a milestone that challenges the notion that crypto-native communities cannot support massive, tangible product ventures beyond digital collectibles.

Summary

  • Rekt Brands surpassed one million direct-to-consumer drink sales in under a year.
  • The milestone highlights how Web3 communities can fuel real-world consumer growth.
  • Collaborations with MoonPay, Coinbase’s Base, OpenSea, and GameSquare boosted cultural reach.

According to a press release shared with crypto.news on Sept. 19, the Los Angeles-based company hit the seven-figure sales milestone in under a year, with the vast majority of transactions occurring directly through its e-commerce platform.

The milestone followed the sale of “Moon Crush,” a limited-edition beverage drop created in collaboration with crypto payments infrastructure firm MoonPay. According to Rekt, this direct-to-consumer approach allowed it to capture nearly all revenue and customer data, bypassing the traditional gatekeepers of retail distribution.

What Rekt’s model says about Web3 brands

Rekt’s business model highlights the growing influence of Web3 in areas once thought impervious to crypto-native strategies. By relying almost entirely on direct-to-consumer distribution, the company shows that digital communities can fuel growth at a pace traditionally seen in venture-backed CPG startups.

“It shows that a community-powered model can compete with and even surpass the fastest-growing CPG brands in history. We’re building not just a drinks company, but a cultural brand that lives at the intersection of Web2 and Web3,” Ovie Faruq, Co-Founder and CEO of Rekt Brands Inc., said.

The company’s growth has been fueled by partnerships with major industry players including MoonPay, Coinbase’s L2 Base, OpenSea, and Jupiter Exchange. Each collaboration, like the “Moon Crush” drop with MoonPay, acted as a cultural event, driving traffic and sales directly to Rekt’s digital storefront.

Notably, the most recent partnership with GameSquare involves the esports giant holding REKT tokens on its balance sheet and integrating the brand with FaZe Clan’s talent and jerseys, effectively blending Web3 loyalty with mainstream gaming culture.

The REKT token has been a cornerstone of this growth story. Issued in late 2024, it rewarded early supporters and reached a market capitalization of $600 million by August 2025, marking a rare example of a consumer-facing “brand coin” achieving material market value.



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September 19, 2025 0 comments
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As PlayStation physical game sales drop, it's no wonder Sony is pushing digital-only consoles
Game Reviews

As PlayStation physical game sales drop, it’s no wonder Sony is pushing digital-only consoles

by admin September 17, 2025



Sales of physical software accounted for just three percent of PlayStation sales last year, according to Sony’s latest corporate report.


Considering the company’s total gaming division sales in 2024 were 4,670bn yen (around $31.77bn by today’s conversion), Sony still made around $953m in physical software sales (as a rough estimate).


However, that number has dropped from six percent of sales back in 2020. It’s no wonder Sony’s PS5 consoles are primarily digital-only when fewer consumers are buying physical games, even with the option of a disc drive. Or has there been a decline in physical games because of the digital-only consoles? And with reports the PS6 will also be digital-only with an optional disc drive, it’s a trend that’s only set to continue.

Astro Bot – Launch Trailer | PS5 GamesWatch on YouTube


By comparison, hardware makes up 24 percent of sales, though that’s a given considering the high cost of consoles – a price that keeps getting higher. That’s increased from 19 percent in 2020.


Digital software sales, meanwhile, account for 20 percent of revenue – a huge margin compared with physical sales.


Add-on content (DLC, effectively), accounts for 29 percent of sales, the biggest revenue driver of all. It’s no wonder, then, Sony is so keen to push live-service games – its report highlights the success of Helldivers 2, Destiny 2, Gran Turismo and MLB The Show, as well as noting the “eagerly awaited Marathon”.

Interestingly, the proportion of network services sales has dropped since 2020 from 17 to 14 percent (perhaps due to the rise in hardware sales). However, since 2022, monthly active users have increased 14 percent to 124 million accounts in 2024.

Image credit: Sony


Another reason for the lower physical software sales last year could be the limited number of first-party games released, which tend to be bought more as physical editions. Astro Bot was the company’s biggest release last year, which sold 1.5m in its first month, but it was otherwise a quiet year.


PlayStation’s decline in physical game sales parallels Nintendo’s struggles with Switch 2. As game sizes have increased, it’s become more difficult to squeeze them onto physical media – that’s why Switch 2 uses game key cards that act as a key for a download. But with digital storage at a premium, it means massive games like Final Fantasy 7 Remake will take up huge amounts of capacity.



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September 17, 2025 0 comments
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Hollow Knight Silksong will be supported with extra content for years to come
Game Updates

Hollow Knight: Silksong is reportedly already about a third of the way to the original’s total sales, with Steam leading the charge

by admin September 17, 2025



Hollow Knight: Silksong has sold 3.2m copies on Steam alone since its release, according to analyst estimations.


Ahead of its release, Silksong was the most wishlisted game on the platform with 4.8m wishlists. It seems the majority of these have converted into full sales. That’s all led to large numbers of concurrent players – Silksong reached a concurrent player peak of over 587k two days after release, making it the 17th most played game on Steam.


These sales are according to analysis from GameDiscover in its latest newsletter, which adds Silksong has sold around 500k copies each on PlayStation and Switch (both consoles), as well as reaching 1.5m downloads on Xbox Game Pass.

Hollow Knight: Silksong Review – Beautiful, Thrilling And CruelWatch on YouTube


Of course, part of that success is down to the popularity of the original Hollow Knight. According to GameDiscover’s data, there’s a 78.78 percent overlap in audience between the two games, with 22 percent of all Hollow Knight players on Steam buying the sequel.


The original game sold 15m copies, with sales skyrocketing due to extended hype around Silksong.


Another part of that success is the game’s price – it came in cheaper than many expected, causing debate across the industry around the appropriate cost of indie games.



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September 17, 2025 0 comments
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NFT sales show modest recovery, Pudgy Penguins jump 110%
NFT Gaming

NFT sales show modest recovery, Pudgy Penguins jump 110%

by admin September 14, 2025



After weeks of steep declines in participation, the non-fungible token (NFT) market is showing early signs of stabilization, buoyed by a broader crypto rebound.

While overall buyer and seller activity has plunged nearly 70%, transaction volumes are creeping higher, and specific blockchains and collections are breaking out with double-digit growth.

At last check on Saturday, Bitcoin (BTC) topped $115,800 — up 5.2% over the past seven days — and Ethereum (ETH) hovered above $4,600, up 9.1% for the week.

Summary

  • NFT sales posted modest 4.7% recovery to $106.6 million
  • Market participation collapsed with buyer and seller counts dropping around 70%
  • Gaming collections dominated performance with Mythos Chain surging to second place

According to data from CryptoSlam, this marks the first positive growth in several weeks following a series of declines.

Market participation has contracted sharply, with NFT buyers falling by 69.84% to 180,693, and NFT sellers declining by 70.87% to 123,713. NFT transactions have increased by 2.60% to 1,754,295.

Ethereum has surged to the $4,700 level. The global crypto market cap is now $4.07 trillion, up from last week’s market cap of $3.81 trillion.

Mythos Chain sales jump over 40%

The buyer count declined across all blockchains, with BNB Chain leading at 84.35% growth as the only platform posting gains. At the same time, others saw drops ranging from 65% to 80%.

  • Ethereum maintains the lead with $34.1 million in sales and dropped 7.45% from the previous week. Ethereum’s wash trading has fallen by 52.47% to $3.1 million.
  • Mythos Chain advances to second place with $14.3 million, with 41.63%.
  • Polygon (POL) drops to third with $13.6 million, falling 13.82%.
  • BNB Chain (BNB) holds fourth with $10.3 million, up 7.96%.
  • Bitcoin sits in fifth with $9.4 million, rising 19.49%.
  • Immutable (IMX) climbs to sixth with $8.7 million, surging 69.41%.
  • Solana (SOL) rounds out the top seven with $5.5 million, up 12.06%.

Source: Blockchains by NFT Sales Volume (CryptoSlam)

Pudgy Penguins sales jump 110%

  • Courtyard on Polygon retains the top spot in collection rankings with $12.6 million in sales, declining 13.81%. The collection has experienced drops in both buyers (54.79%) and sellers (88.32%).
  • DMarket reaches second place with $8.9 million, jumping 83.55%. The gaming marketplace has benefited from Mythos Chain’s strong performance.
  • Guild of Guardians Heroes climbs to third position with $4.8 million, rising 67.68%. The gaming collection has seen growth across transactions (44.65%) and buyers (29.18%).
  • Panini America holds fourth place with $4.6 million, up 47.89%.
  • DKTNFT on BNB Chain sits in fifth with $4.3 million, rising 8.94%.
  • Pudgy Penguins enters the top six with $3.2 million, surging by 110.52%. The collection has more than doubled its transactions (111.43%) and seen substantial growth in both buyers (20%) and sellers (93.10%).
  • Sorare completes the top seven with $3 million, surging 64.07%. The fantasy sports platform has seen growth in buyers (25.52%) and sellers (5.24%).

Notable high-value sales from this week include:

  • CryptoPunks #2368 sold for 89 ETH ($408,599)
  • CryptoPunks #5702 sold for 57.95 ETH ($264,994)
  • CryptoPunks #8464 sold for 48.5 ETH ($225,753)
  • CryptoPunks #6557 sold for 50 ETH ($220,923)
  • CryptoPunks #5935 sold for 46.5 ETH ($216,444)



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September 14, 2025 0 comments
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Metaverse Shows Signs of Life with NFT Sales Up 27 Percent
NFT Gaming

Metaverse Shows Signs of Life with NFT Sales Up 27 Percent

by admin September 12, 2025



Metaverse-related non-fungible token sales rose 27% in August from the month prior, suggesting people could be “slowly sneaking back into virtual worlds,” according to an analyst from DappRadar. 

There was $6.5 million in metaverse trading volume across August, down slightly from July but coming from 13,927 sales, representing a 27% increase from last month, according to the report published on Thursday. 

“It’s the 2nd month of steady activity, hinting that users may be slowly returning to virtual worlds like Sandbox, Mocaverse, Otherside and Decentraland,” it wrote on X. 

The metaverse saw peak hype in 2021 and 2022, driven by speculation and excitement about what the technology could achieve, slowing down in 2023 and beyond after its initial burst of popularity.  

Source: DappRadar

People “sneaking back” into the metaverse

In July, DappRadar recorded sales of $6.7 million and trading volume of 10,900 in metaverses, a significant jump from just $3.7 million in sales and 12,800 in volume in June.

DappRadar analyst Sara Gherghelas said August figures show the “metaverse isn’t dead yet,” and people appear to be “sneaking back into virtual worlds.” 

However, January has still been the best month for sales this year, with $7.7 million, while April and May have been the best for trading after clocking more than 19,000 in volume each.

Platforms focusing on long-term infrastructure

At the moment, Gherghelas said the top platforms are focused on building for the long term, with a focus on infrastructure.

The Sandbox, a metaverse-focused subsidiary of Hong Kong-based Web3 firm Animoca Brands, had its largest Land auction in July. The Mocaverse, a Web3 ecosystem and NFT project, is preparing to launch Moca Chain, with a testnet expected this quarter. 

At the same time, Otherside, a metaverse platform developed by Yuga Labs, released AI-powered world-building tools in August. 

Decentraland, a browser-based 3D virtual world, announced a major engine upgrade, and HYTOPIA, a Web3 gaming platform and metaverse, replaced its $TOPIA token with the new $HYBUX token. The team also expanded its creator fund.

Related: Animoca’s Sandbox overhauls as co-founders confirm new strategic roles

“While volumes continue to remain modest, leading platforms are shifting their focus toward long-term infrastructure, identity, and creator tools,” Gherghelas added.

Metaverse projects still in the works 

Companies are still working on launching metaverses as well, with artificial intelligence startup, Infinite Reality, acquiring the music-pirating app turned music streaming service Napster in March with plans to add a music-focused metaverse. 

Meanwhile, the Donald Trump-owned company DTTM Operations filed for trademarks back in February, connected with a metaverse and NFT marketplace built around the US President’s brand.

Magazine: Astrology could make you a better crypto trader: It has been foretold



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September 12, 2025 0 comments
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Hi-Fi Rush screenshot
Product Reviews

Former Xbox VP says Game Pass creates ‘weird inner tensions’ because a game’s popularity can actually damage sales: ‘The majority of game adoption on GP comes at the expense of retail revenue’

by admin September 8, 2025



Pete Hines, the former vice president of communications and marketing at Bethesda, recently opined on what he described as “short-sighted thinking” driving subscription-based game services like Game Pass: “If you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content—without which your subscription is worth jack shit—then you have a real problem.”

“You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” Hines said in a recent interview with Dbltap. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”

Tango Gameworks’ Hi-Fi Rush is cited as an example of this tension: The game was by all reports a big success, attracting three million players and being celebrated by Microsoft as a “breakout hit.” But three million players, many of which presumably arrived through Game Pass, isn’t the same as three million sales, and in June 2024 Microsoft closed the studio. An explanation for the closure was never really provided—words were spoken, but little was said—but the obvious bottom line was that creating a popular game wasn’t enough to ensure continued employment.


Related articles

In a subsequent message posted to LinkedIn, former World’s Edge studio head and Xbox Games Studios vice president Shannon Loftis acknowledged the issue, writing, “As a longtime first party Xbox developer, I can attest that Pete is correct.”

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization,” Loftis wrote. “I could (and may someday) write pages on the weird inner tensions this creates.”

Games on Game Pass don’t make as much as they potentially could if they were not available on the service because people can play them without actually buying them: They get full access for their flat, unchanging monthly subscription fee. The counter-argument is that not everyone playing on Game Pass would pay for all the games they play—would Hi-Fi Rush have managed more than three million copies sold if it wasn’t available on Game Pass?—but the counter-argument to that is that the presence of those games is what makes the services so appealing: That is, the creative work of studios whose games might not be big hits in the conventional retail market is what makes Game Pass work, and they should be paid for it.

Whether Game Pass ‘works,’ and whether it’s viable in the long term, remains a matter of some debate. It’s popular, and seems central to Microsoft’s gaming ambitions, but Arkane founder Raphael Colaontonio said earlier this year that it’s “an unsustainable model that has been increasingly damaging the industry for a decade.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Former Sony Worldwide Studios boss Shawn Layden expressed reservations of his own in August, saying that subscription services encourage a “wage slave” approach to game development: “They’re not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff. It’s just, ‘You pay me X dollars an hour, I built you a game, here, go put it on your servers’.”

Microsoft says Game Pass is profitable, even though it doesn’t include lost first-party game sales when making that determination, but that didn’t prevent it from laying off 9,000 people, cancelling multiple games, and closing Perfect Dark developer The Initiative in July—despite making $27.2 billion in net income in the fourth quarter of its 2025 fiscal year. Weird inner tensions, indeed.

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September 8, 2025 0 comments
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NFT Sales Hit $91.9M, Lowest Weekly Total Since June as Buyers Drop 58%
NFT Gaming

NFT Sales Hit $91.9M, Lowest Weekly Total Since June as Buyers Drop 58%

by admin September 8, 2025



Non-fungible token (NFT) sales volume dropped to $91.96 million in the first week of September, setting the lowest weekly sales figure since mid-June, according to data from NFT tracker CryptoSlam. 

The NFT sales dip last week follows sustained momentum for NFTs throughout July and August. In the last eight weeks, weekly sales volume for digital collectibles never dropped below $115 million, showing strong momentum. 

From July 21 to 27, digital collectibles saw $170 million in weekly sales. This marked their third-highest weekly performance this year, following the highest weekly figures above $170 million recorded in mid-January. 

The NFT slump last week put the sales volume back near levels last seen in June 16 to 22, when sales hit a low of $90 million.

Unique NFT buyers down 58% since mid-June

While NFT sales volumes were lower from June 16 to 22, the number of unique buyers was near 487,264, suggesting that collectors remained interested in purchasing NFTs despite lower average sale values going to a low of $57. 

From Sept. 1 to 7, unique buyers for NFTs hit 199,821, a 58% drop compared to their record mid-June. On the other hand, unique sellers dropped to 145,877 last week, a 43% decline from 258,803 sellers from June 16 to 22.

In addition to a shrinking number of buyers and sellers, average sale prices also started to drop. Throughout August, the average sale value for NFTs was above $104 before dipping in the last week of August to $82. In the first week of September, the figure further dropped to $72, a 30% decline in just two weeks. 

Despite lower volumes, the overall transaction count remained relatively high at 1.27 million, suggesting continued trading activity despite smaller transaction sizes. 

Related: Rarible bets on fee redistribution to outlast NFT farming hype

Adoption drove strong NFT sales in July and August

Last Friday, DappRadar analyst Sara Gherghelas attributed the strong NFT performances in the last two months to increasing NFT adoption.

She brought up the opening of a permanent NFT art gallery inside a club in Ibiza, an island near Spain. The gallery showcased works from NFT artists like Beeple and Mad Dog Jones. 

Another key drive was Base, the layer-2 network of crypto exchange Coinbase. In August, Base became the third-largest chain by 30-day volume. 

Magazine: Astrology could make you a better crypto trader: It has been foretold



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September 8, 2025 0 comments
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NFT sales nosedive to $104.5m, CryptoPunks sales in green
GameFi Guides

NFT sales nosedive to $104.5m, CryptoPunks sales in green

by admin September 6, 2025



The non-fungible token (NFT) market has experienced another sharp drop, with sales volume falling by 22.65% to $104.5 million. This is one of the steepest weekly drops in recent months, despite a modest crypto market recovery.

Summary

  • NFT sales plummeted 22.6% to $104.5 million in the steepest weekly decline in months.
  • CryptoPunks emerged as a rare bright spot with 4.7% growth and continued dominance in high-value sales.
  • Market participation expanded with buyer and seller counts growing over 14%.

The NFT market has experienced another sharp drop, with sales volume falling by 22.65% to $104.5 million. This is one of the steepest weekly drops in recent months, despite a modest crypto market recovery.

According to data from CryptoSlam, market participation continues to surge with NFT buyers rising by 14.89% to 622,535, and NFT sellers increasing by 16.25% to 447,821. However, NFT transactions have declined by 3.07% to 1,699,318.

This is happening at a time when Bitcoin (BTC) price has recovered to the $110,000 level. At the same time, Ethereum (ETH) has maintained the $4,300 level.

The global crypto market cap is now $3.81 trillion, up from last week’s market cap of $3.75 trillion.

Ethereum maintains lead in sales

Ethereum has maintained its leading position with $37.7 million in sales, falling 29.88% from the previous week. Ethereum’s wash trading has plummeted by 68.03% to $6.4 million.

Polygon (POL) has held second place with $15.7 million, declining 17.43%. Mythos Chain sits in third with $10.1 million, down 1.73%.

Source: Blockchains by NFT Sales Volume (CryptoSlam)

BNB Chain (BNB) occupies fourth position with $9.5 million, falling 23.59%. Bitcoin rounds out the top five with $7.8 million, declining 32.40%. Solana (SOL) holds sixth place with $5.1 million, down 6.81%.

The buyer count has increased across all major blockchains, with Polygon leading at 38.34% growth, followed by BNB Chain at 23.11% and Ethereum at 21%.

Courtyard on Polygon has retained the top spot in collection rankings with $14.6 million in sales, declining 17.41%. The collection has seen massive growth in sellers (333.68%) while buyers fell by 18.39%.

CryptoPunks post modest growth

CryptoPunks has maintained second place with $8 million, posting modest growth of 4.73%. This is one of the few collections showing positive performance amid the broader market drop.

DMarket holds the third position with $4.8 million, down 4.81%. DKTNFT on BNB Chain sits in fourth with $3.9 million, up 7.84%.

Panini America has entered the top five with $3.1 million, surging 46.16%. The sports card collection has benefited from growing interest in digital trading cards.

Guild of Guardians Heroes completes the top six with $2.8 million, declining 27.50%. The gaming collection has seen decreases across all metrics.

Notable high-value sales from this week include:

  • CryptoPunks #5898 sold for 100 ETH ($445,786)
  • CryptoPunks #843 sold for 90.1 ETH ($403,268)
  • CryptoPunks #9721 sold for 81 ETH ($361,995)
  • CryptoPunks #490 sold for 80 ETH ($345,757)
  • Known Origin #88512 sold for 70 ETH ($307,384)



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September 6, 2025 0 comments
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Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way
Game Updates

Metal Gear Solid Delta: Snake Eater surpasses a million sales on launch day

by admin September 6, 2025



Metal Gear Solid Delta: Snake Eater surpassed a million sales across all platforms by its first day on sale.


Konami revealed the sales figure today, based on numbers from 28th August. That was the game’s launch day, though it was available earlier on 26th August for those who bought the digital deluxe version.


Metal Gear Solid Delta was released across PC, PS5, and Xbox Series X/S.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


It hasn’t been a completely smooth launch for Snake Eater, however, as Konami acknowledged issues on launch day that could cause crashes.


The game has been criticised for its disappointing performance, particularly on PS5 Pro, but a full fix is yet to be released.

Image credit: Konami


Metal Gear Solid Delta is a full remake of Metal Gear Solid 3: Snake Eater with updated graphics and modern controls.


“A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original,” reads our review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 6, 2025 0 comments
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NFT Trading Volume And Sales Climb Again
NFT Gaming

NFT Trading Volume And Sales Climb Again

by admin September 5, 2025



The non-fungible token (NFT) market has just closed its two strongest months since February as adoption and renewed interest have driven trading volumes to its highest levels this year.

NFT trading volumes were up 9%, but sales counts dipped 4%, showing that while “fewer assets traded hands, collectors are paying more per sale,” according to a report published by blockchain analytics platform DappRadar on Thursday.

CoinGecko shows that trading volumes for NFTs spiked in the last 24 hours, rising more than 25% to reach a high of $7.9 million.

Resurgence driven by adoption

A key driver of the uptick in the NFT market comes from adoption, according to DappRadar analyst Sara Gherghelas. She pointed to cases such as the nightclub Hï in Ibiza, an island near Spain, which opened the first permanent NFT art gallery inside a club, showcasing works from NFT artists like Beeple and Mad Dog Jones.

Another driver is the Coinbase layer-2 network Base, which climbed to become the third-largest chain by trading volume, sparked by low minting costs and airdrop speculation.

Source: DappRadar

However, Gherghelas said Ethereum “remains the powerhouse,” commanding 61% dominance in the NFT industry. In August, developers also introduced trustless agents.”

“This could allow AI systems and DApps to safely recognize and interact with one another using NFT-based IDs and reputation layers,” Gherghelas added.

In July, American rapper Snoop Dogg sold out a collection of almost 1,000 NFTs on Telegram in 30 minutes, which also sparked discussions about a possible market resurgence.

Investors, degens are trading NFTs again

NFTs saw $578 million in trading volumes and 5.5 million sales in August, up slightly from July, which saw $530 million in trading and 5.2 million sales, according to DappRadar.

January was the biggest month for 2025 so far in trading volumes, with $997 million, but only 3.1 million sales, followed by February with $498 million, and 2.7 million sales.

July and August have registered as the strongest months for the NFT market outside of January in terms of volume and sales. Source: DappRadar

Gherghelas said in the report, “This makes July and August the strongest months since February 2025 for NFTs, both in volume and in sales count.”

“The signs are clear: people are returning to the NFT space.”

CryptoSlam strategist Yehudah Petscher told Cointelegraph in May that he thought the NFT market was poised for a rebound but with a more tempered outlook than its previous highs. 

The NFT market has had a turbulent few years. Cointelegraph reported in April that NFT volumes plunged 61% in the first quarter of 2025 to $1.5 billion, while last year was flagged as the market’s worst year for trading volume and sales since 2020, which was marred by volatility and rising token prices.

Related: NFT market cap drops by $1.2B as Ether rally loses steam

However, it has been showing signs of life. In August, the sector surged to a market capitalization of more than $9.3 billion, a 40% uptick from July, as Ethereum-based collections increased in price along with Ether (ETH).

Top NFT collections

The largest NFT collection by market capitalization, CryptoPunks, has registered a 24-hour volume of $1.2 million and five individual sales, according to CoinGecko.

The second largest by market capitalization, the Infinex Patrons NFT collection, which grants holders governance voting power over the Infinex protocol, has registered a 24 trading volume of $7,733, and two sales.

Rounding out the top three is Yuga Labs’ Bored Ape Yacht Club, with a volume of $208,617 and five sales. 

Magazine: Astrology could make you a better crypto trader: It has been foretold



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September 5, 2025 0 comments
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