Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

run

Is Pepeto the new catalyst for Ethereum’s next bull run?
Crypto Trends

Is Pepeto the new catalyst for Ethereum’s next bull run?

by admin May 29, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Ethereum eyes $4k as the Pectra upgrade looms. Pepeto offers new tools to smooth network congestion.

Ethereum is building up energy for a big move. The price has been moving sideways near a strong resistance level and traders are watching closely. 

Price action analysts say Ethereum is forming a pattern that often leads to a breakout. If support around $3,600 holds, ETH could push above $3,900 and aim for $4,000 or more. The rise in open interest in the options market shows that many are betting on this breakout.

Besides the technical setup, Ethereum’s network activity is also rising. Transaction fees have just hit their highest level in three months which usually means more people are using the network. When fees go up and prices stay firm, it is often a sign that demand is growing, especially in DeFi, NFTs, and on-chain apps.

However, Ethereum’s lead in the DeFi space is being challenged. Its market share has dropped over 30 percent since 2021 as other blockchains gain ground. That is why many eyes are now on the upcoming Pectra upgrade. 

It is Ethereum’s biggest code change since the Merge and aims to improve staking and wallet use. If it delivers, Ethereum could be ready for its next major run, especially with new projects like Pepeto bringing fresh energy to the ecosystem.

While Ethereum’s comeback has drawn major attention, it still faces challenges during peak demand. Network congestion and rising gas fees continue to limit smooth user experience. This becomes especially clear during memecoin hype cycles, where heavy volume can slow transactions and price out smaller traders. Ethereum’s scalability depends on how well it can handle this kind of explosive growth.

This is where Pepeto steps in with more than a meme. It brings real infrastructure to the space. Pepeto is launching PepetoSwap, a cross-chain swap platform designed for fast trading with zero fees. As a layer 2 solution, it helps Ethereum reduce congestion and keep things moving smoothly. Pepeto is not just riding hype. It is offering tools to fix the problems that hold Ethereum back.

What makes Pepeto special:

  • A meme-only exchange for trusted, high-quality coins
  • PepetoSwap for instant, zero-fee cross-chain swaps
  • Layer 2 technology to speed up Ethereum and lower gas fees
  • A strong identity shaped by six core values: power, energy, precision, efficiency, technology, and optimization

Join the Pepeto pre sale before the next price increase.

By easing congestion on Ethereum’s main network and handling trades through its own layer before final settlement, Pepeto does not compete with Ethereum, it supports it. Just as rollups became key to Ethereum’s scalability, Pepeto provides the dedicated infrastructure Ethereum needs to handle high-volume meme trading without losing speed or efficiency.

Pepeto strengthens Ethereum’s long-term outlook

The connection between Ethereum and Pepeto goes beyond alignment, it is part of the same growth plan. As Ethereum gains momentum and price targets rise, the problems from past cycles could return, including high gas fees, slow transactions, and unreliable meme ecosystems. Without better systems, Ethereum risks stalling just as momentum builds.

Pepeto addresses this directly. With instant swaps, low fees, and its own bridge system, it gives Ethereum tools that improve how users trade. Pepeto’s infrastructure helps ease network load by managing meme activity off-chain, then syncing it back to Ethereum. This keeps things fast and scalable while encouraging more growth across Ethereum-based apps, NFTs, and meme tokens.

Pepeto was made to support Ethereum, not compete with it. All volume and liquidity stay in the Ethereum network. Projects listed on Pepeto’s exchange are filtered for value and backed by real support. Instead of losing users to other chains, Ethereum keeps them through Pepeto’s ecosystem.

Investor demand validates the vision

The presale has already raised over five million dollars, showing investor trust. Pepeto is also offering staking rewards up to 286 percent APY. That level of yield is drawing attention from both early adopters and long-term holders looking for passive income during accumulation phases.

Its role in Ethereum’s future may be bigger than expected. If ETH is to reach new highs and handle increased demand, it will need more than network upgrades. It will need tools like Pepeto that can take pressure off the core chain while improving the experience for every user.

Secure staking rewards early by joining Pepeto presale

Ethereum’s growth is exciting, but it needs smart support to stay strong. As trading volume returns and memecoin demand rises, Ethereum must be ready for the traffic. That readiness comes from systems that can take on that activity, structure it, and keep it flowing.

This is where Pepeto fits in. It is not riding Ethereum’s wave, it is helping create it. With a working swap platform, curated exchange listings, and a strong staking model, Pepeto adds real power to Ethereum’s bullish case.

It is a healthy feedback loop. As ETH rises, meme demand grows. Pepeto catches that wave, filters it, and returns structured traffic to Ethereum. That helps ETH stay strong even as pressure builds. 

A new era for ethereum, supported by Pepeto

As crypto eyes turn to Ethereum for the next big move, most focus on price. But builders and investors know price only rises when infrastructure holds up. Pepeto is not just part of Ethereum’s growth story. It may be one of the reasons it works. With serious products, staking rewards reaching 286 percent, and a top-tier exchange preparing to list, Pepeto is stepping into the spotlight. Most notably, Pepeto has already risen over $5 million in its presale, confirming growing trust and serious early momentum.

Disclosure: This content is provided by a third party. crypto.news does not endorse any product mentioned on this page. Users must do their own research before taking any actions related to the company.



Source link

May 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
SOL/ETH ratio. (TradingView)
Crypto Trends

Solana's 18 Month Long Bull Run Against Ether is Over; XRP Ends Mini-Uptrend

by admin May 29, 2025



This is a daily technical analysis by CoinDesk analyst and Chartered Market Technician Omkar Godbole.

Programmable blockchain Solana is on course to flip its rival and leading smart contract blockchain Ethereum in terms of market capitalization, several observers have said it in recent months.

However, for now, Ethereum's native token ether ETH seems to have an upper hand over Solana's SOL SOL , according to technical analysis.

The SOL/ETH ratio has dived out of an upward sloping trendline connecting lows in September 2023, June 2024 and December 2024, per data source TradingView. In other words, tables have turned in ETH's favor and the token could outperform SOL in the near-term.

Additionally, the weekly chart MACD histogram is printing red, indicating a strengthening of the downside momentum.

The immediate support is seen at 0.055 (the Feb. 25 low). The pair needs to move back above the Ichimoku cloud to negate the SOL bearish outlook.

XRP loses uptrend

Another coin showing a shift in market trend is XRP, the cryptocurrency designed for cross-border payments.

XRP has dived out of a bullish ascending channel, marking the recovery from the early April lows near $1.6.

The breakdown has exposed support at $2, which acted as floor several times early this year. Should the buyers fail to defend that, a deeper slide to $1.60 could be seen.

On the higher side, the recent high of $2.65 is the level to beat for the bulls.



Source link

May 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Capybara Run featured image
Esports

Capybara Run codes (May 2025)

by admin May 26, 2025


Image via Pawcraft Studios

With Capybara Run codes, you can become the cutest stallion that ever lived!

|

Published: May 26, 2025 07:04 am

Updated May 26, 2025: We found new codes!

How fast can a capybara run? Redeem Capybara Run codes and find out! Get exclusive pets, traverse different rails, and increase your capybara count by unlocking these real-life plushies. Maybe it seems that this is the worst choice of animal to race, but don’t worry about it. Just enjoy the adorable-ness as you compete in this lovable Roblox experience!

All Capybara Run codes list

Follow this article to get updates

Active Capybara Run codes

  • LIKE100—Redeem for 500 Diamonds, a Double Speed Potion, and a Double Wins Potion
  • RELEASE—Redeem for a Double Speed Potion
  • LIKEGAME—Redeem for 200 Wins

Expired Capybara Run codes

  • There are currently no expired codes for Capybara Run.

How to redeem Capybara Run codes

Follow this walkthrough to redeem codes in Capybara Run:

Image by Dot Esports

  1. Launch Capybara Run on Roblox.
  2. Go to Settings (cog icon in the bottom-right corner).
  3. Type in or paste your code in the Enter code text box.
  4. Hit Redeem to receive the reward.

If you still feel the need for speed, why not try Shark Dash Racing codes? Or, for freebies in other games, check out our Roblox Codes section!

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



Source link

May 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
Balatro and beyond: behind Playstack's run of indie game hits
Esports

Balatro and beyond: behind Playstack’s run of indie game hits

by admin May 21, 2025


LocalThunk’s Balatro arguably became the defining indie game of 2024, chewing through its players’ available hours with a novel yet incredibly deep roguelike spin on playing poker hands. The game eventually won the Best Debut Game award at this year’s BAFTAs.

For publisher Playstack, it’s a huge success, and the most high-profile of several in recent years.

Soulslike Mortal Shell and Steam Early Access survival game Abiotic Factor each reached significant sales milestones, while the two Golden Idol mystery games have drawn both critical acclaim and commercial success. Playstack saw revenues climb 455% in 2024.

Among its next titles are the rhythm action game Unbeatable, the pixel art survival game Lorn Vale, and the FPS Void Breaker.

GamesIndustry.biz speaks to Playstack CEO Harvey Elliott to discuss the company’s publishing strategy, whether Balatro changed the way it does business, and whether it makes sense for indie publishers to still chase trends in 2025.

This interview has been edited for brevity and clarity.

A lot of players think of Playstack as the Balatro publisher now, even though you’ve had a number of successive hits. Has it changed the company? Is there a before and after Balatro for Playstack?

Not really changed us, so much. More validated everything we’ve been trying to do for the last nine years.

We’ve actually had – as you’ve correctly identified – quite a number of games that have done well for us. Balatro has been a changer for Playstack, but it’s also been a changer for the industry.

I think it’s really shown, once again, [that] when great, highly captivating games come to market, it doesn’t matter if it’s made by one person or a hundred people.

They can reach audiences in new ways. It’s what we set out to make, and the kind of game we set out to find with Playstack.

What has changed for us is that it’s given us a bit of confidence – or a bit more confidence. It’s great to get reinforcement of the sorts of games we look for and the strategy we’ve set out on.

To change the perspective a tiny bit: we’re less concerned about whether we’re doing the right thing. We see [that] we’re doing the right thing, we see we can publish games in the right way. What we don’t want to get is complacent, [and] we don’t want to change who we are.

‘We aren’t saying that now we only do big games, that we only do games that are going to sell multi, multi-millions’. It’s a byproduct – we’d love to sell multi-millions of copies of all our games, but what we actually want to do is find amazing games from brilliant indie developers and give them their best potential and their best life.

What is it about the way you do business that you think still sets you apart from other publishers?

I think we’re very personal in the way we work with people. And it doesn’t mean ’boutique’ or tiny, it means that when we pick a game that we’re going to back, we’re very diligent about what we’re choosing to work with.

We want to make sure we’re going to add to the game and give it the best life, give it the best potential, reach the best audience with it.

And we want to go deep with the game. We want to work really closely with the developer on bringing their vision to life, and making sure all the things they think make their game special and exceptional are the things that we can bring to the fore in the market.

But also, if we think the market is going to resist some of the things they’re putting forward, let’s give them a good heads-up early on that there are challenges.

[Since] we don’t publish 20 or 30 games at once, we’ve got time to spend going into the details with each of the developers we work with, and I think that will always be a big part of what we do.

Image credit: Playstack

Balatro seems likely to result in even more of a push for roguelike deckbuilders. Do you think pursuing trends works as a strategy for indie publishers in 2025?

Obviously trends give people ideas in an area. If you’re just taking a game that’s there and making an alternative version of it, you’re not adding anything. You’re not making the space or sector or genre any bigger.

We do see games that are adding to a category, but iterating within it, and bringing new things in. There is definitely room for more roguelike deckbuilders in the world, but I wouldn’t make that the only thing we’d look for.

We signed two games [last] week – neither of them are roguelike deckbuilders. So, there are plenty of great games out there not in that space.

When there’s a success, of course, [there’s a] fast follow: “We must go chase that opportunity.” But a lot of people will start to chase that, and unless they’re doing something genuinely innovative, they’re not going to move that space forward anyway. They’re going to be a subset of what’s already there.

Playstack publishes games across different genres by design – you don’t have one or two specialties. What is the unifying element between your different games?

Great games that we are passionate about. I speak for a lot of game players here: we don’t play one genre of game, or just watch one genre of TV, of one genre of movie… We have broad and varied tastes.

Playstack is deliberately about great games – so if the game’s great, enjoyable and fun, and we’ve got somebody on the team who’s passionate about it, and we can work out who that game would be for, and how we can reach them, then it doesn’t matter what the genre of the game is.

There are publishers, who probably quite rightly, focus on specific, very technical categories, and they focus on areas where they can build real expertise.

From our perspective, we believe we’re the best publisher for all of the games we’ve signed, and all the games we offer on.

We had two rules when I started Playstack, which were ‘no extreme horror’ and ‘no American football’. The extreme horror is because my kids were really young, but that was nine years ago, and they’re now old, and they watch scarier stuff than I do, so horror is on the table.

But no one has got into American football yet, so we’re not doing that.

Can you talk about extending the success of Balatro post-release? How long do you see the tail on that game being?

There are a number of games that break through, that do phenomenally well, and Balatro is clearly one of them. We can see a lovely engaging future for that game, but we’re not trying to map out the life of the game for the next ten years. That’s not what we want to focus on.

We want to make the best decisions for the game for this year, for next year, to make sure that it’s reaching the right players, that it continues to be a great and delightful experience. But we have to be deliberately very respectful: the game works because of the way it is, because of the design of it.

At some point there will be an update which adds more to the game, but we don’t want to rush that, we don’t want that to be locked into a date. We want it to be a genuinely nice update; it doesn’t automatically mean big or huge. It just needs to be a really great way of taking that forward.

But it would be wrong of us to say, ‘this is what it looks like for the next five years from the game side’.

Our job as a publisher is to make sure it reaches as many players in the best possible way, and that every version of the game that comes out – [like] the way we’ve brought it from PC to console to mobile – feels like it was made for that platform.

The game has got a good tail to it. It will continue to do well – we’ve just got to shepherd it carefully.

Does the success of a game like Balatro or Abiotic Factor put a lot of pressure on your discovery team to find the next hit? Has their success changed the types of games you’re able to sign?

The latter, yes, the former, no. So, [the] discovery team, of course they’ve got to go find the next Balatro, but we’re also happy if they find the next Case of the Golden Idol, or the next Abiotic Factor. Those are the games we should be finding.

What we look at is, in the category we think they’re operating in, what’s the potential? What’s the ceiling? Out of all of the games we’ve published, I think we only have one game that hasn’t made, or isn’t paying royalties back to the development team yet, out of [around] 20 titles.

The discovery team’s job is to find great games. They have to think about which games Playstack can make a difference for, so that we’re working with a developer, and we’re growing the size of the market and potential of the game because we’re involved.

I can guarantee you it hasn’t changed what we’d try and sign, because I know the two games we signed earlier [last] week, and they are true to Playstack.

Has the pipeline changed as a result of your recent successes?

What we’re really looking at is how we use our time and skill to the best effect, and if that means we’re doing two games this year and they’re going to be phenomenal, we’ll do two games this year. But, more likely, our number is between six and eight, and I think it’s going to be in that sort of range for the next few years.

That was always the case prior to Balatro. What I think we’re doing slightly differently is, we’ve signed up almost everything for 2026 now.

We could probably fit in one more game, but I know how we’re going to make the plan work for 2026, and we’re looking at 2027. And so, Balatro has helped lift our horizon up, because we’ve attracted the games we wanted a little bit earlier perhaps, which means 2026 is pretty much put together now.

We try and keep just a little bit of capacity, in case we see a game that makes us go, ‘oh my goodness, there’s a game we should be doing’. And [then] we figure out how to do that.

What do you think the opportunity is on Switch 2 in terms of new releases and your catalogue?

I really like the platform. It’s not a revolutionary games console – it’s a really nice iteration forward, and I think there will be some really nice iterations to our catalogue for the platform. We’re probably not going to chase platform exclusives, a game that only works on Switch 2. Certainly the line-up we’ve got suits a variety of platforms.

We have a lot of content that is PC and PC-centric. But I think it’s still an exciting platform that we should do a little bit more on to make sure we iterate the games that suit the platform.

So, we will be supporting Switch 2, of course. We’re going to do the right things with our games on the platform, and we’re excited about it.

It’s three weeks away. Once we see it and play it in detail, I’m sure it’ll spark [our] imagination. It’s not revolutionary hardware, and it’s not going to change the way games are played – it’s just another nice way to extend experiences.

This article was updated for clarity on Playstack’s revenue percentage growth year-on-year. A quote has also been corrected.



Source link

May 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Shaurya Malwa
Crypto Trends

Ether Surges 8%, Bitcoin Nears $106K as Crypto’s Steady Run Continues

by admin May 20, 2025



Shaurya is the Co-Leader of the CoinDesk tokens and data team in Asia with a focus on crypto derivatives, DeFi, market microstructure, and protocol analysis.

Shaurya holds over $1,000 in BTC, ETH, SOL, AVAX, SUSHI, CRV, NEAR, YFI, YFII, SHIB, DOGE, USDT, USDC, BNB, MANA, MLN, LINK, XMR, ALGO, VET, CAKE, AAVE, COMP, ROOK, TRX, SNX, RUNE, FTM, ZIL, KSM, ENJ, CKB, JOE, GHST, PERP, BTRFLY, OHM, BANANA, ROME, BURGER, SPIRIT, and ORCA.

He provides over $1,000 to liquidity pools on Compound, Curve, SushiSwap, PancakeSwap, BurgerSwap, Orca, AnySwap, SpiritSwap, Rook Protocol, Yearn Finance, Synthetix, Harvest, Redacted Cartel, OlympusDAO, Rome, Trader Joe, and SUN.



Source link

May 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?
Game Reviews

In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?

by admin May 19, 2025


Could the next generation Xbox run on an ARM-based processor? The possibility has been mooted ever since Microsoft’s FTC-related leak revealed that the firm was investigating which architecture to consider for a circa-2028 console. Would it be x86 or ARM? Would Microsoft collaborate on a custom chip with AMD or tap into the firm’s roadmap of upcoming technology? We never found out. However, Microsoft commentator Brad Sams found something interesting last week: a Qualcomm job ad discussing “the next generation of Surface and Xbox products built on Snapdragon solutions”. Based on his tweets, Sams believes the upcoming tenth generation Xbox will run on ARM – but how plausible is it?

Well, job ads are notorious as a poor sourcing for actual company strategy but can sometimes offer up some insights. This one, for a sales director, seems particularly slight – and after Sams’ reporting, the link stopped working, with the ad eventually re-appearing with all Xbox mentions deleted. So is this an unintended leak or just an error?

Based on everything we know about how Microsoft works, what its intended strategy is, and its comments on delivering the “largest technological leap ever in a generation”, it’s difficult to reconcile any of this with the notion of an Xbox console running on Snapdragon hardware. While Qualcomm has achieved incredible success with its Snapdragon processors on mobile phones, its collaboration with Microsoft on the Surface line has so far been unimpressive. I bought a Surface laptop with the fully enabled Qualcomm Snapdragon X Elite, finding that gaming was a mess: the PRISM compatibility layer for running x86 code on ARM was missing key support to the point where many games would not even boot. Meanwhile, GPU performance was frankly awful with tremendous stuttering problems.

Xbox and Snapdragon is just one of the many stories within the latest edition of DF Direct Weekly.Watch on YouTube

  • 0:00:00 Introduction
  • 0:00:57 News 1: Nintendo reportedly not sending early Switch 2 review units
  • 0:11:52 News 2: Should we criticize “forced ray tracing”?
  • 0:32:03 News 3: Next-gen Xbox to use Snapdragon ARM chips?
  • 0:43:03 News 4: Assassin’s Creed Shadows devs spill ray tracing revelations
  • 0:59:11 News 5: Days Gone patch brings balanced modes, VRR support
  • 1:13:27 News 6: John tests the Backbone Pro
  • 1:23:23 Supporter Q1: Are we reaching the end of the home console era?
  • 1:29:46 Supporter Q2: Should Halo run on id Tech?
  • 1:38:38 Supporter Q3: Could Doom: The Dark Ages get a PS4 version? A Switch 2 version?
  • 1:41:55 Supporter Q4: What happened to the review of Spider-Man 2 on PC?
  • 1:48:33 Supporter Q5: What are your favourite memories of the Sega Saturn?

To base a new Xbox on Snapdragon hardware would see Microsoft facing huge challenges on every front. Interestingly, developing games on CPUs using the ARM architecture is possibly the least onerous problem. After all, developers got to grips quickly with Nintendo Switch, which ran a range of CPU-heavy games. Ultimately, it would all be down to how good the compiler is.

Graphics? Well, the latest Snapdragon processors do deliver the modern range of features. The Adreno graphics core does support ray tracing, for example. Snapdragon processors do ship with an NPU (neural processing units) that could have certain gaming applications: the Surface’s AutoSR upscaling is a very interesting piece of technology, while an NPU could conceivably handle frame generation too.

Where things start to get tricky is with compatibility. It’s hard to imagine even the most potent ARM processor being able to emulate the Zen 2 CPU of the Xbox Series X and Series S with the same level of performance – and it’s key for Microsoft to be able to assure gamers that its existing library of games will run (and run well) on its new hardware. Similarly, while the DirectX API does a lot of heavy lifting, shifting GPU architectures from one generation to the next is also going to cause problems. For that, there’s already a ready-made solution – certainly from the transition from GCN-based graphics in Xbox One and One X to the RDNA tech in the Series consoles, AMD baked in hardware backwards compatibility (which Sony benefits from too).


To see this content please enable targeting cookies.

Manage cookie settings

Then there’s the whole question of what “largest technological leap ever in a generation” actually means and the extent to which a Snapdragon processor could deliver it. Both Microsoft and Sony face a unique challenge in delivering a tenth generation console: firstly, it needs an actual reason to exist bearing in mind how good the existing hardware is – and how limited the gains were with the PlayStation 5 Pro. Secondly, it needs to deliver this generational leap while still being affordable as a console should, which sounds almost impossible bearing in mind that Microsoft had just raised prices on its five-year-old consoles.

Ironically, it’s PlayStation 5 Pro that gives us some idea of where the platform holders are heading: sacrificing a much larger GPU in favour of ray tracing support and (inevitably) machine learning hardware. Moore’s Law may be alive, but the concept of cramming larger amounts of transistors – more logic – onto the same area of silicon is no longer cost effective. Microsoft itself knew this would happen, hence the creation of Xbox Series S, which as this classic DF interview reveals, essentially came about because the engineers could not foresee a scenario where Series X could be cost-reduced over the generation.

By confirming a tenth generation console, Microsoft and indeed Sony seem to have made the costs work for a future process node (TSMC 3nm being a likely prospect), but costs will be tight – and similar to PS5 Pro, expect that silicon budget to be less about extraordinarily large graphics hardware and more about a balance between graphics, RT and ML. Not much is known about AMD’s roadmap going forward but the unified UDNA graphics architecture (or a customised version of it) seems much more likely. There’s nothing to stop ARM being combined with UDNA on an architectural level, but remember, compatibility is king in a world where persistent digital libraries are so important and in that scenario, ARM is more hindrance than help.

And going back to the Qualcomm job ad, remember that the definition of Xbox is somewhat fluid. Is there any reason why a Surface device running the Xbox app isn’t an Xbox in the “this is an Xbox” era? With a planned mass diversification of Xbox devices, there’s plenty of room for a Snapdragon device of some description – and not just within the Microsoft Surface line.



Source link

May 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3

Categories

  • Crypto Trends (924)
  • Esports (702)
  • Game Reviews (652)
  • Game Updates (818)
  • GameFi Guides (918)
  • Gaming Gear (881)
  • NFT Gaming (900)
  • Product Reviews (871)
  • Uncategorized (1)

Recent Posts

  • Further Decline on Fed Hawkishness
  • NBA 2K26 shows off cinematic MyCareer Trailer with “five motion pictures worth of content” alongside Online Playoffs
  • Google AI Mode is expanding to 180 countries and adding an agentic restaurant finder
  • “You’ve just made my day” live reactions to the Silksong release date
  • rally to $5 likely as RLUSD nears $700m milestone

Recent Posts

  • Further Decline on Fed Hawkishness

    August 21, 2025
  • NBA 2K26 shows off cinematic MyCareer Trailer with “five motion pictures worth of content” alongside Online Playoffs

    August 21, 2025
  • Google AI Mode is expanding to 180 countries and adding an agentic restaurant finder

    August 21, 2025
  • “You’ve just made my day” live reactions to the Silksong release date

    August 21, 2025
  • rally to $5 likely as RLUSD nears $700m milestone

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Further Decline on Fed Hawkishness

    August 21, 2025
  • NBA 2K26 shows off cinematic MyCareer Trailer with “five motion pictures worth of content” alongside Online Playoffs

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close