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RTX

GeForce RTX 5080 X3W Max 16GB
Gaming Gear

This RTX 50-series GPU design hides its custom L-shaped 16-pin power cable behind a magnetic shroud

by admin June 2, 2025



Some of the best graphics cards come from Nvidia’s GeForce RTX 50-series (codenamed Blackwell) family. The chipmaker’s partners are constantly exploring innovative strategies to differentiate their products. According to VideoCardz, AX Gaming has introduced the new X3W Max series, featuring a concealed power connector design and a custom 16-pin (12VHPWR) power cable.

We have seen numerous graphics cards on the market featuring concealed power connectors, and thus, AX Gaming’s latest is no exception. Like other custom Blackwell gaming graphics cards, the 16-pin power connector remains centrally located, but it’s recessed in the X3W Max graphics cards, and includes a custom 16-pin power cable.

AX Gaming’s 16-pin power cable runs alongside the graphics card’s heatsink, hidden behind a magnetic shroud, allowing easy attachment and detachment of the 16-pin power cable. However, the renders released by AX Gaming do not indicate what is at the opposite end of the 16-pin power cable. It might be another 16-pin connector, or potentially feature three or four 8-pin PCIe power connectors, similar to Nvidia’s supplied 16-pin adapters. For now, it’s uncertain what lies at the end.


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AX Gaming GeForce RTX 50-series X3W Max Graphics Cards

Swipe to scroll horizontally

Graphics Card

Boost Clock (GHz)

Power Consumption (W)

Minimum Power Supply Capacity (W)

GeForce RTX 5080 X3W Max 16GB

2,670

360

850

GeForce RTX 5070 Ti X3W Max 16GB

2,512

300

800

GeForce RTX 5070 X3W Max 12GB

2,572

250

750

AX Gaming has released the X3W Max versions of the GeForce RTX 5080, GeForce RTX 5070 Ti, and GeForce RTX 5070. Notably, the brand has omitted the GeForce RTX 5090D, but there could be a valid reason for it. The GeForce RTX 5090D, similar to the GeForce RTX 5090, is banned in China, which may explain AX Gaming’s decision to exclude the Blackwell flagship. However, rumors have been brewing that Nvidia may further downgrade the GeForce RTX 5090D to make the graphics card export-compliant.

From a specifications standpoint, the X3W Max graphics cards feature minor factory overclocks, amounting to about 2-3% above Nvidia’s reference specifications. Consequently, the TDP ratings for the X3W Max graphics cards remain consistent with Nvidia’s guidelines.

AX Gaming suggests using larger power supplies for its X3W Max graphics card to address minor overclocks. The company recommends 800W and 750W units for the GeForce RTX 5070 Ti X3W Max 16GB and GeForce RTX 5070 X3W Max 12GB, respectively, while the official guidance suggests 750W and 650W. The minimum power supply recommendation for the GeForce RTX 5080 X3W Max 16GB is still set at 850W.

Image 1 of 4

(Image credit: AX Gaming)(Image credit: AX Gaming)(Image credit: AX Gaming)(Image credit: AX Gaming)

AX Gaming’s X3W Max graphics cards are essentially identical; once you’ve seen one, you’ve seen them all. The company chose a uniform design for the GeForce RTX 5080, GeForce RTX 5070 Ti, and GeForce RTX 5070. In terms of aesthetics, the X3W Max features a sleek all-white finish and a triple-slot design. As the model name suggests, this graphics card is equipped with a cooling solution that employs three cooling fans.

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AX Gaming has yet to announce the pricing or availability of the X3W Max graphics cards. Part of Inno3D, AX Gaming mainly focuses on the Chinese market and is not widely recognized in our hemisphere. Nevertheless, these graphics cards can often be found in the U.S. market through occasional listings on Amazon and the company’s store on Newegg.

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June 2, 2025 0 comments
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Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter
Game Reviews

Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter

by admin June 1, 2025


Nvidia’s RTX Remix is a remarkable tool that allows game modders to bring state-of-the-art path traced visuals to classic PC games. We’ve seen Portal RTX from Nvidia already, along with the development of a full-on remaster of Half-Life 2 – but I was excited to see a community of modders take on 2004’s Painkiller, enhanced now to become Painkiller RTX. It’s still a work-in-progress project as of version 0.1.6, but what I’ve seen so far is still highly impressive – and if you have the means, I recommend checking it out.

The whole reason RTX Remix works with the original Painkiller is due to its custom rendering technology, known as the PainEngine. This 2004 release from People Can Fly Studios was built around Direct X 8.1, which gave it stellar visuals at the time, including bloom effects – specular lighting with limited bump mapping and full framebuffer distortion effects. Those visuals dazzled top-end GPU owners of the time, but like a great number of PC releases from that era, it had a DX7 fallback which culled the fancier shading effects and could even run on GPUs like the original GeForce.

RTX Remix uses the fixed function DX7 path and replaces the core rendering with the path tracer – and that is how I have been playing the game these last few days, taking in the sights and sounds of Painkiller with a new lick of paint. It’s an upgrade that has made me appreciate it all the more now in 2025 as it is quite a special game that history has mostly forgotten.

To fully enjoy the modders’ work on the path-traced upgrade to Painkiller, we highly recommend this video.Watch on YouTube

Painkiller is primarily a singleplayer first-person shooter that bucked the trends of the time period. After Half-Life and Halo: Combat Evolved, many first person shooters trended towards a more grounded and storytelling-based design. The classic FPS franchises like Quake or Unreal had gone on to become wholly focused on multiplayer, or else transitioned to the storytelling route – like Doom 3, for example. Painkiller took all of those ‘modern’ trappings and threw them in the garbage. A narrative only exists in a loose sense with pre-rendered video that bookends the game’s chapters, acting only as a flimsy excuse to send the player to visually distinct levels that have no thematic linking beyond pointing you towards enemies that you should dispatch with a variety of weapons.

The basic gameplay sounds familiar if you ever played Doom Eternal or Doom 2016. It is simple on paper, but thanks to the enemy and level variety and the brilliant weaponry, it does not get tiring. The game enhanced its traditional FPS gameplay with an extensive use of Havok physics – where a great deal of the game’s environmental objects could be broken up into tiny pieces with rigid body movement on all the little fragments, or environmental objects could be manipulated with ragdoll or rope physics. Sometimes it is there for purely visual entertainment but other times it has a gameplay purpose with destructible objects often containing valuable resources or being useful as a physics weapon against the game’s enemies.

So, what’s the score with Painkiller RTX? Well, the original’s baked lighting featured hardly any moving lights and no real-time perspective-correct shadows – so all of that is added as part and parcel of the path-traced visuals. The RTX renderer also takes advantage of ray-traced fog volumes, showing shadows in the fog in the areas where light is obscured. Another aspect you might notice is that the game’s various pickups have been now made to be light-emissive. In the original game, emissives textures are used to keep things full bright even in darkness, but they themselves emit no light. Since the path tracer fully supports emissive lighting from any arbitrary surface, they all now cast light, making them stand out even more in the environment.


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The original game extensively used physics objects, which tended to lead to a clash in lighting and shading for any moving objects, which were incongruous then with the static baked lighting. Turn on the path tracer and these moving objects are grounded into the environment with shadows of their own, while receiving and casting light themselves. Boss battles are transformed as those enemies are also fully grounded in the surrounding environments, perfectly integrated into the path-traced visuals – and even if the titanic enemies are off-screen, their shadows are not.

The main difference in many scenes is just down to the new lighting – it’s more physicalised now as dynamic objects are properly integrated, no longer floating or glowing strangely. One reason for this is due to lighting resolution. The original lighting was limited by trying to fit in 256MB of VRAM, competing for space with the game’s high resolution textures. Painkiller RTX’s lighting and shadowing is achieved at a per-pixel level in the path tracer, which by necessity means that you tend to see more nuance, along with more bounce lighting as it is no longer erased away by bilinear filtering on chunky light map textures.

Alongside more dynamism and detail, there are a few new effects too. Lit fog is heavily used now in many levels – perhaps at its best in the asylum level where the moonlight and rain are now illuminated, giving the level more ambience than it had before. There is also some occasional usage of glass lighting effects like the stain glass windows in the game now filtering light through them properly, colouring the light on the ground in the pattern of the individual mosaic patterns found on their surface.

Half-Life 2 RTX – built on RTX Remix – recently received a demo release. It’s the flagship project for the technology, but modders have delivered path traced versions of many modern games.Watch on YouTube

New textures and materials interact with the path tracer in ways that transform the game. For some objects, I believe the modders used Quixel megascan assets to give the materials parallax along with a high resolution that is artistically similar to the original game. A stoney ground in the graveyard now actually looks stoney, thanks to a different texture: a rocky material with craggy bits and crevices that obscure light and cast micro shadows, for example. Ceramic tiles on the floor now show varying levels of depth and cracks that pick up a very dull level of reflectivity from the moon-lit sky.

Some textures are also updated by running them through generative tools which interpret dark areas of the baked textures as recesses and lighter areas as raised edges and assigns them a heightmap. This automated process works quite well for textures whose baked features are easily interpreted, but for textures that had a lot of noise added into them to simulate detail, the automated process can be less successful.

That is the main issue I would say with the RTX version so far: some of these automated textures have a few too many bumps in them, making them appear unnatural. But that is just the heightmap data as the added in material values to give the textures sheen tend to look universally impressive. The original game barely has any reflectivity, and now a number of select surfaces show reflections in full effect, like the marble floors at the end of the game’s second level. For the most part though, the remix of textures from this mod is subtle, with many textures still being as diffuse as found in the original game: rocky and dirty areas in particular look much the same as before, just with more accurately rendered shadows and bounce lighting – but without the plasticy sheen you might typically find in a seventh generation game.

Whether maxed on an RTX 5090 or running on optimised settings on an RTX 4060, the current work-in-progress version of Painkiller RTX can certainly challenge hardware. | Image credit: Digital Foundry

Make no mistake though: path tracing doesn’t come cheap and to play this game at decent frame-rates, you either need to invest in high performance hardware or else accept some compromises to settings. Being a user mod that’s still in development, I imagine this could improve in later versions but at the moment, Painkiller RTX maxed out is very heavy – even heavier than Portal RTX. So if you want to play it on a lower-end GPU, I recommend my optimised settings for Portal RTX, which basically amounts to turning down the amount of possible light bounces to save on performance and skimping a bit in other areas.

Even with that, an RTX 4060 was really struggling to run the game well. With frame generation on and DLSS set to 1080p balanced with the transformer model, 80fps to 90fps was the best I could achieve in the general combat zones, with the heaviest stages dipping into the 70s – and even into the 60s with frame generation.

The mod is still work-in-progress, but even now, Painkiller RTX is still a lot of fun and it can look stunning if your hardware is up to it. But even if you can’t run it, I do hope this piece and its accompanying video pique your interest in checking out Painkiller in some form. Even without the path-traced upgrade, this is a classic first-person shooter that’s often overlooked and more than holds its own against some of the period’s better known games.



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June 1, 2025 0 comments
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TrueGPU
Gaming Gear

China’s first 6nm domestic GPU with purported RTX 4060-like performance has powered on

by admin May 30, 2025



Lisuan Technology, a Chinese graphics card startup, has announced via the company’s official WeChat account that its forthcoming G100 graphics card has successfully powered on, marking a significant milestone in its deployment. The G100 purports to be China’s first domestic 6nm graphics card.

As China embarked on its journey towards technological independence, a wave of industry veterans joined the gold rush. Founded in 2021, Lisuan Technology is among the youngest startups in the graphics card sector, alongside Moore Threads (2020) and Biren (2019).

Lisuan Technology has considerable backing, as it was reportedly established by industry veterans boasting more than 25 years of experience in Silicon Valley. The same can be said for Moore Threads, which was founded by Zhang Jianzhong, the former vice-president and general manager of Nvidia China.


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Little information is available regarding the G100, besides its use of Lisuan Technology’s proprietary TrueGPU architecture. In contrast to some Chinese firms that license intellectual property (IP) from sources like Imagination, TrueGPU asserts that it is an in-house architecture developed from the ground up.

Lisuan Technology previously stated that the G100 is created using a 6nm process node but did not reveal the manufacturer. Due to U.S. export restrictions, China cannot access the 6nm node, ruling out Samsung and TSMC as options. As a result, it is likely that the Chinese foundry SMIC is responsible for producing the silicon using its 6nm manufacturing process, which is also implemented for Huawei’s latest Ascend 920 AI chip.

With limited information, we can only rely on rumors regarding the specifications of G100. For example, it is claimed that the G100 provides performance similar to the GeForce RTX 4060. This claim generates significant skepticism, as the GeForce RTX 4060, despite being a last-generation product, is still regarded as one of the best graphics cards available; we have yet to see a Chinese-made graphics card rival it.

Additionally, the G100 is rumored to feature ample memory and modest power consumption. The G100 reportedly supports popular APIs such as DirectX 12, Vulkan 1.3, OpenGL 4.6, and OpenGL 3.0, suggesting that G100 could be a decent gaming graphics card.

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Work on the G100 started in 2021, with Lisuan Technology originally aiming for a 2023 launch. However, financial difficulties obstructed these plans, and by 2024, the company neared bankruptcy. To support the struggling startup, Dongxin Semiconductor, its parent company, provided a substantial financial boost of $27.7 million, enabling continued development of the G100.

Lisuan Technology has successfully obtained the first G100 chips from the foundry, and they are operational. The outcomes seem to meet the startup’s expectations. As a result, the company has moved forward with software and hardware validation as well as driver optimization.

Clearly, the G100 has considerable progress ahead before reaching the retail market. It is reportedly in the tape-out phase and is currently undergoing risk trial production. Completing a 6nm tape-out requires substantial time and investment, indicating that Lisuan Technology is at a pivotal point in G100’s development. Lisuan Technology intends to deliver small quantities of G100 in the third quarter of this year. Nonetheless, given the timeline, mass production likely won’t happen until 2026.

Targeting the performance of the GeForce RTX 4060 isn’t bad; however, the G100 needs to function as a reliable graphics card right from the start. It’s unreasonable to expect Lisuan Technology’s first attempt to compete with the likes of Nvidia, AMD, or even Intel.

Creating a good graphics card from scratch demands considerable time and effort. Moore Threads has demonstrated that the software aspect is just as crucial as the hardware, given that new driver updates can significantly boost performance. We might see the first benchmarks for the G100 before the end of the year.

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May 30, 2025 0 comments
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Nvidia's RTX 2080 Ti revisited in 2025: seven years old - and it's still delivering
Game Reviews

Nvidia’s RTX 2080 Ti revisited in 2025: seven years old – and it’s still delivering

by admin May 29, 2025


They call it ‘fine wine’ – the concept of a PC component still delivering impressive performance years on from its release. Nvidia’s Turing architecture – the RTX 20 series cards – weren’t exactly well regarded at launch back in 2018 but with the RTX 2080 Ti, I’d say we’re looking at fine wine at its best. Its performance today battles it out with the recently released RTX 5060, it has more memory than the new Nvidia offering and its outputs don’t decline on PCIe gen 3-based PCs… because it is a PCIe gen 3 card. Despite its seven year vintage, it’s still a card that outperforms the current generation consoles and even taps into some (though not all) of Nvidia’s latest neural rendering technologies. This is indeed fine wine, but fine wine with a chaser, if you like.

All of which raises an interesting question: a used RTX 2080 Ti costs pretty much the same as an RTX 5060 – so does this make it worthy as a used purchase for a budget PC? Well, AMD’s upcoming RX 9060 XT launch might have something to say about that, but yesterday’s flagship is certainly causing a headache or two for today’s 50-series mainstream offering – and emphasises the importance of an appropriate hardware balance between compute power, RT and machine learning features and available VRAM.

While the focus in this piece is about the RTX 2080 Ti, it would be remiss of me not to point out that the used market has a number of good options, all of them compliant with the DX12 Ultimate standard. AMD’s RX 6700 XT has more memory and is typically a fair amount cheaper second-hand. Meanwhile, the 16GB RX 6800 effectively solves the VRAM problem completely, but does tend to cost more than the 2080 Ti based on eBay completed sales results. In the video below, you’ll see how my benchmarking worked out with both of these AMD offerings, the RTX 5060 and the RTX 2080 Ti. Spoilers: the 2080 Ti wins on aggregate when put through our entire benchmarking suite, as the table below demonstrates. The video is worth watching for the most noteworthy results, however.

Here’s a video that shows how the RTX 2080 Ti holds up in 2025: benchmarks, custom testing, potential used purchase alternatives… it’s all in here.Watch on YouTube

Used GPUs vs RTX 5060 (FPS Averages)
1920×1080
2560×1440

Nvidia GeForce RTX 2080 Ti
71.0 (100%)
50.9 (100%)

Nvidia GeForce RTX 5060
68.4 (96.3%)
44.3 (87.0%)

AMD Radeon RX 6800
62.4 (87.9%)
44.3 (87.0%)

AMD Radeon RX 6700 XT
52.6 (74.0%)
35.9 (70.5%)

How it wins is quite fascinating. In dealing with rasterisation performance without VRAM constraints, the RTX 2080 Ti is effectively a ringer for the new RTX 5060 with many games operating at close to identical frame-rates. Ray tracing is another story: in some titles, the RTX 2080 Ti performs a lot better than RTX 5060. In other tests, 2080 Ti falls a touch short. The RTX 50-series Blackwell architecture seems to struggle with some RT titles, such as Avatar: Frontiers of Pandora and F1 24. In these scenarios, the RTX 2080 Ti can be a runaway winner. While the video above highlights the benchmarks that interested me, the results of all of our tests are aggregated into the accompanying table.

The RTX 2080 Ti also seems to answer the question of how much VRAM is appropriate for a card of this class. Even at 1080p resolution, we can find examples of the RTX 5060’s 8GB of framebuffer memory falling short, but looking at Marvel’s Spider-Man 2 and Monster Hunter Wilds specifically as examples, it highlights that while the raw horsepower is there to produce decent frame-rates with ray tracing active, you need more than 8GB to get the job done. While 12GB is more common, 11GB seems enough to make these games run well and to ace our benchmark suite where the RTX 5060 falls short.

I also spent some time doing some custom testing, similar to the RTX 5060 review, starting with PlayStation 5 console comparisons. So, here’s the thing. Generally speaking, console performance trends upwards against equivalent PC parts. The PlayStation 4’s GPU is effectively a customised Radeon HD 7850/7870 hybrid – but the results in the mid to late era of the console’s lifespan effortlessly outstrip what those GPUs produced. The RTX 2080 Ti not only predated the current-gen consoles by two years, but getting on for five years after their launch, it continues to power past their capabilities.


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I could run Forza Horizon 5 at console equivalent performance mode settings and get a significant frame-rate advantage while using Nvidia DLAA anti-aliasing for superior image quality. True, that title has a 60fps cap, so we don’t quite see full GPU potential from the console – but the results of the 2080 Ti effortlessly outstrip consoles in Black Myth: Wukong and even Alan Wake 2. The Remedy game in particular is testament to the RTX 2080 Ti’s staying power: while AMD GPUs of the era struggle to keep up, the Turing architecture delivered tech like mesh shaders years ahead of RDNA 2, so the game still runs very, very well on Nvidia’s seven-year-old vintage flagship. Alan Wake 2 also recently received an upgrade for RTX Mega Geometry – another new neural rendering technology – and yes, it runs fine on the RTX 2080 Ti.

The new DLSS transformer model upscaler also runs well on Nvidia’s original RTX flagship, losing just six percent of its performance in my testing. That said, there are hints that perhaps the RTX 2080 Ti’s longevity with cutting-edge tech may be coming to an end. Yes, you can run all the latest RTX technologies on it – bar frame generation – but while the transformer model super resolution tech runs pretty well on older cards, Turing and Ampere GPUs suffer badly with transformer model ray reconstruction, which for RT titles is what I’d call a marquee feature. Ray reconstruction, at a basic level, is essentially an upscaler for ray tracing effects and can be transformative. I found that the older version of ray reconstruction delivered a 41 percent advantage – Turing just can’t hack it.

The legacy CNN model is still fine, but it has its issues and the transformer model ray reconstruction tech really is a generation beyond. The RTX 2080 Ti can run it, but that doesn’t necessarily equate with it running well. And some neural rendering features may never appear on the older cards. At the mainstream end of today’s market with RTX 5060 and RTX 5060 Ti, frame generation and multi frame-gen are not quite the “fire and forget” FPS boosting solutions that they are on the more expensive cards. And yet, I do think they have value and are worth having when most of today’s displays have high refresh rates and VRR support.

Top-left, RTX 2080 Ti can beat RTX 5060 conclusively when a game needs more than 8GB of memory. Meanwhile, both 2080 Ti and 5060 can exceed PS5 performance – sometimes with improved settings or via DLSS. | Image credit: Digital Foundry

So, returning to the question of acquiring an RTX 2080 Ti for a budget build, there are certainly pros and cons. The RTX 5060 doesn’t have enough VRAM for its performance level, while the 2080 Ti does. The 5060 uses a PCIe 5.0 interface, but it’s cut-back to x8 rather than x16. Performance degrades on older rigs based on PCIe 3.0 CPUs and motherboards – which doesn’t affect the RTX 2080 Ti at all. However, the RTX 2080 Ti has its disadvantages beyond poor performance with DLSS transformer model ray reconstruction: no frame-gen support and an uncertain future with Nvidia’s upcoming ML features.

More to the point, we’re talking about an enormous chip based on TSMC’s 12nm process. Compared to the RTX 5060 based on TSMC 4nm, the older card sucks up twice as much power (and sometimes more!). Obviously, this will have an impact on running costs – but it also means that your PC will need to be able to handle a much larger card kicking out a lot more heat. With that in mind, if you are considering a used RTX 2080 Ti, definitely consider a larger card with a big heatsink and three fans. I used a Founders Edition card for my testing and it reminded me of the painful days where I could burn my hand when swapping out a GPU! I guess the final ‘con’ of a 2080 Ti purchase is its sheer age – first launched in 2018, a used buy could have gone through a mining boom or two.

Even so, I love the RTX 2080 Ti ‘fine wine’ narrative. While many people are still holding on to the GTX 10-series cards, the truth is that the Pascal architecture lacks the features needed for all of today’s games. The RTX 2080 Ti has them all and still manages to run demanding titles at perfectly decent frame-rates, while DLSS continues to prove its worth. While other rival cards from the era can’t run certain games and as the “8GB is enough” VRAM era comes to a close, the RTX 2080 Ti continues to deliver – and it still outpaces PS5 and Series X. Nvidia’s vision for the future of graphics tech didn’t go down well with reviewers back in 2018 but today, the balance of features, memory and performance holds up. Can we say the same for its modern equivalent, the RTX 5090? I guess I’ll let you know in 2032.



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May 29, 2025 0 comments
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GeForce RTX 5090 Founders Edition
Gaming Gear

RTX 5090 falls below MSRP in the UK for the first time ever

by admin May 28, 2025



For the first time since its launch in January, Nvidia’s GeForce RTX 5090 has fallen below its MSRP thanks to this discount at OverClockers in the UK, with broader savings also available in Europe, a sign that the great GPU drought might be coming to an end.

The RTX 5090 is the best Graphics card on the market if you want extreme performance and a price tag to match. With its 32GB of memory, enormous bandwidth, and excellent performance, all of its flaws mostly revolve around the fact that, up until now, it has been extremely hard to get hold of and, as a result, very expensive.

Now, you can buy one at OverClockers UK for £1,879.99. Less than the MSRP of the Founders Edition and £280 less than the list price of this particular Palit version.

Beyond the UK, there are also signs of a general softening of the RTX 5090 market across Europe. A similar dip below MSRP has recently been reported in Finland by VideoCardz. As with this UK discount, the margins of discount below MSRP are very slim. Rather, it’s the landmark moment of the card dropping below MSRP for the first time that has caught our attention.

Here at Tom’s Hardware, we’re observing multiple UK stockists with decent amounts of 5090s, and OC’s website claims it has shifted more than 30 of these discounted cards today alone.

5090 prices in the U.S. remain exorbitantly high, unfortunately. The cheapest card in stock at Newegg, for instance, is this $2,919 Gigabyte version, fully $900 more than the Founders Edition MSRP.

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May 28, 2025 0 comments
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Nvidia CEO Jensen Huang Next to a B200 Node
Product Reviews

Nvidia RTX PRO 6000D (B40) Blackwell GPUs reportedly set to supersede banned H20 accelerators in China

by admin May 26, 2025



Following the ban of its Hopper H20 accelerations in China, Nvidia is reportedly planning on launching new Blackwell-based solutions at a lower price this year, per Reuters. With mass production anticipated by June, we can expect these solutions to be widely available in the Chinese market by Q3 or Q4. While technical details are still emerging, we can already discern some important details and specifications.

Due to stringent U.S. export policies targeting China, the Hopper family has largely been a cat-and-mouse chase between U.S. regulators and Nvidia. Even before their official debut, the flagship H100 and H200 accelerators were already subject to export bans. Nvidia introduced the H800 to circumvent these regulations, which eventually faced a similar fate in October 2023. The cut-down H20 served as Nvidia’s primary AI solution for the Chinese market in the interim until its recent ban under the current administration last month, which forced Nvidia to write off $5.5 billion in GPU supply.

Reuters reports that Nvidia’s follow-up to the H20 will be based on the Blackwell architecture, more specifically, the RTX Pro 6000D. Further clarification by tipster Jukanlosreve at X, citing a report from China’s GF Securities, suggests the RTX Pro 6000D will be dubbed B40 (likely a successor to the Ada Lovelace L40). Reuters classifies this as a server-class GPU which uses traditional GDDR7 memory instead of HBM, and notably avoids the use of TSMC’s CoWoS packaging technology, likely signaling at its monolithic nature.


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Silicon possibilities and B40 pricing

There are two possibilities based on the available data. This GPU can either be based on datacenter grade GB1XX Blackwell or consumer-grade GB2XX Blackwell silicon. The former is unlikely, as it only features HBM controllers at the silicon level. If the B40 utilizes GB2XX dies, it would be a derivative of the GB202 chip (found in the RTX 5090 and RTX Pro Blackwell 6000) and would lack NVLink support. The report estimates the price of the B40 between $6,500 and $8,000, which is less than the H20 and comparable to Nvidia’s global RTX Pro 6000 workstation models.

The HGX H20 could be configured in an 8-GPU configuration, but without NVLink, the B40 would likely face challenges in multi-GPU setups. Nvidia’s latest RTX Pro Blackwell servers employ up to eight RTX Pro 6000 GPUs, connected via ConnectX-8 SuperNICs with integrated PCIe 6.0 switches, for GPU-to-GPU communication. This setup is likely what we’ll see for the B40, with scaling beyond eight GPUs expected to be handled by Nvidia’s Spectrum-X networking platform. Since details are scarce, this is just speculation on our part, so please don’t read it as gospel.

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May 26, 2025 0 comments
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Nvidia rtx 50 series
Product Reviews

Nvidia releases emergency RTX 5060-series firmware to fix blank screens on reboot

by admin May 25, 2025



Many RTX 5060 and RTX 5060 Ti users encounter blank screens when restarting their systems. Nvidia has released an update to resolve this problem, not through a new driver, but as a firmware update for the GPU, also known as the vBIOS. The report strictly advises that only users experiencing this problem should update their firmware.

The problem likely stems from how Nvidia’s vBIOS communicates with the system’s BIOS/UEFI. If your motherboard does not support UEFI boot mode, Nvidia recommends contacting the customer service of your GPU manufacturer for a legacy vBIOS update. The exact culprit hasn’t been specified, but the fact that Nvidia is providing a fix strongly implies that part of the problem is within their domain.

Nvidia’s RTX 50 GPUs have struggled with stability and compatibility, starting with the problematic R570 branch of drivers, which even affected older RTX 20/30/40 series GPUs. Having experienced these issues first-hand, it took Nvidia multiple weeks to address most of them with the 576.02 update. If your RTX 5060 or RTX 5060 Ti throws a black or blank screen on reboot, you may need to update its vBIOS. An abrupt power outage during firmware updates can potentially brick your GPU, so proceed cautiously.


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Fortunately, Nvidia’s provided utility can verify compatibility with your system’s firmware and determine if a vBIOS update is necessary. Nvidia recommends only installing this update if you’re encountering blank screens. To apply the fix, you must first boot into the Operating System, which might be a hassle given the current predicament. Nvidia suggests the following temporary workarounds to boot with a display:

  • Completely power down your system before booting.
  • Ensure you are using the latest SBIOS from your motherboard vendor.
  • Ensure you are in UEFI boot mode and not Legacy/CSM.
  • Boot using an alternate graphics source (secondary card or integrated graphics).
  • After powering on your system, wait for your operating system to load with the graphics driver installed.

Download the NVIDIA GPU UEFI Firmware Update Tool v2.0 to apply the update, run the executable, and follow the on-screen instructions. Interestingly, this issue only impacts the RTX 5060 and RTX 5060 Ti family of GPUs, both based on GB206 silicon. This raises the question of why older RTX 50 cards are unaffected. What specific changes in these GPUs led to this problem?

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4 graphics cards you should consider instead of the RTX 5060
Product Reviews

4 graphics cards you should consider instead of the RTX 5060

by admin May 24, 2025



Nvidia’s RTX 5060 is finally here, and many people hoped it’d put up a fight against some of the best graphics cards. Does it really, though? Reviewers are split on the matter. Alas, I’m not here to judge the card. I’m here to show you some alternatives.

While Nvidia’s xx60 cards typically become some of the most popular GPUs of any given generation, they’re not the only option you have right now. The RTX 5060 might not even be the best option at that price point. Below, I’ll walk you through four GPUs that I think you should buy instead of the RTX 5060.

Nvidia GeForce RTX 4060

Jacob Roach / Digital Trends

I’m not sure whether this will come as a surprise or not, but based on current pricing and benchmarks, the GPU I recommend buying instead of the RTX 5060 is its last-gen equivalent.

The RTX 4060 is one of the last RTX 40-series graphics cards that are still readily available around MSRP. I found one for $329 at Newegg, and it’s an overclocked model, meaning slightly faster performance than the base version. However, you might as well just buy a used RTX 4060 if you find it from a trustworthy source, as that’ll cost you a whole lot less.

The RTX 5060 and the RTX 4060 have a lot in common. Spec-wise, they’re not at all far apart, although Nvidia’s newer Blackwell architecture and the switch to GDDR7 VRAM give the newer GPU a bit more oomph. But, unfortunately, both cards share the same 8GB RAM — an increasingly small amount in today’s gaming world — and the same narrow 128-bit bus.

Some reviewers note that the RTX 5060 isn’t far ahead of the RTX 4060 in raw performance. The newer card gets the full benefit of Nvidia’s Multi-Frame Generation, though. Overall, they’re pretty comparable, but if you can score a used RTX 4060 for cheap, I’d go for it.

AMD Radeon RX 7600 XT (or the RX 9060 XT)

Jacob Roach / Digital Trends

I wasn’t a big fan of the RX 7600 XT 16GB upon launch, and I still have some beef with that card. Much like Nvidia’s options, AMD equipped its mainstream GPU with a really narrow memory interface, stifling the bandwidth and holding back its performance. Still, in the current climate, I’ll take that 16GB with the 128-bit bus over a card that has the same interface and only sports 8GB VRAM.

The cheapest RX 7600 XT 16GB costs around $360, and you can find it on the shelves with ease. But it’s the same scenario here — if you can find it used from a trustworthy source, it might be worth it, assuming you’re on a tight budget. The state of the GPU market as of late has made me appreciate second-hand GPUs a lot more.

The RX 7600 XT is slower than the RTX 5060, and it’ll fall behind in ray tracing, but it gives you plenty of RAM where Nvidia’s card offers very little. That alone makes it worthy of your consideration.

AMD’s upcoming RX 9060 XT could be a great option here, too. I expect it to offer better ray tracing capabilities than the RX 7600 XT, and it’ll have the same $300 price tag as Nvidia’s RTX 5060.

Nvidia GeForce RTX 5060 Ti 16GB

Gigabyte

If your budget is a little bit flexible, you could go one level up and get the RTX 5060 Ti with 16GB of RAM. Unfortunately, the cheapest options are at around $479 right now, which is well over the MSRP and a whopping $180 more than the RTX 5060. However, for that price, you’ll get yourself a GPU that’s better suited to stand the test of time.

With 16GB of video memory and the full benefit of GDDR7 RAM, the RTX 5060 Ti 16GB offers an upgrade over the last-gen version. It’s not perfect by any stretch, though. Reviewers put the GPU below the RX 9070 non-XT, the RTX 5070, and even the RTX 4070 when you consider pure rasterization. This means no so-called “fake frames,” which is what Nvidia’s DLSS 4 delivers.

That leaves the RTX 5060 Ti in an odd spot. Basically, if your budget can stretch to it, the RX 9070 and the RTX 5070 are both better cards; they’re also a lot more expensive.

Intel Arc B580

Jacob Roach / Digital Trends

Less demanding gamers might find an option in Intel’s Arc B580. Upon launch, the GPU surprised pretty much everyone with its excellent performance-per-dollar ratio. The downside? That ratio is now a lot less impressive, because unexpected demand and low stock levels brought the price of the Arc B580 far above its $250 recommended list price (MSRP).

The Arc B580 is a little bit slower than the RTX 4060 Ti, so it’ll be slower than the RTX 5060, too. It also can’t put up a fight as far as ray tracing goes. But it’s a budget-friendly GPU and a solid alternative to the RTX 5060 if you’d rather pick up something else this time around.

My advice? Wait it out

Jacob Roach / Digital Trends

It’s not a great time to buy a GPU.

The more successful and impressive cards from this generation, such as AMD’s RX 9070 XT or Nvidia’s RTX 5070 Ti, keep selling above MSRP. Those that aren’t quite as exciting may stick around MSRP (which is where the RTX 5060 sits right now, mere days after launch) … but that doesn’t make up for their shortcomings.

Given the fact that reviews of the RTX 5060 are still pretty scarce, I’d wait it out for a week or two. Read some comparisons, check out the prices, and then decide. Gambling on a GPU just because the previous generations were solid doesn’t work anymore, and that’s now clearer than ever.






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May 24, 2025 0 comments
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Alienware Area-51
Gaming Gear

Grab an RTX 5090-Powered Alienware Desktop for $600 Off

by admin May 24, 2025



The RTX 5090 is Nvidia’s top-of-the-line card, which makes it the fastest consumer graphics card you can buy right now. But can you actually buy it? Most places are sold out of the RTX 5090 and prices from scalpers on eBay range from $3,400 to more than $4,000 for a card that’s supposed to sell for around $1,999.

Fortunately, you can get a fully-loaded Alienware Area-51 desktop with an RTX 5090 inside for not much more than the bare card. For $4,899, reduced from $5,499, during Memorial Day weekend, you can get an Area-51 with a Core Ultra 9 285K CPU, 32GB of DDR5 RAM, a 2TB SSD, a 1,500-watt power supply, Alienware’s snazzy case and that RTX 5090 you’ve been dreaming of.

We had a chance to review a similarly-configured Alienware Area-51 with RTX 5090 inside and came away impressed with its performance. In the review, we compared it to RTX 4090-powered desktops we had tested in the past.

At 1080p, the Area-51’s Core Ultra 9 285K CPU held it back a little bit in comparison to competitors with the better but older Core i9-14900K processor. But when you step up to 4K resolution, you see more of a difference between the old and the new.

On Red dead Redemption 2, It scored 109 fps at Medium Settings (this is a very demanding title) , eclipsing competitors at that resolution by at least 29 fps.

(Image credit: Dell)

With ray tracing enabled in Cyberpunk 2077, the differences were also stark, with it beating its nearest competitor by at more than 20 percent.

(Image credit: Dell)

Overall, this is about as powerful of a gaming desktop as you can get.



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May 24, 2025 0 comments
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Nvidia GeForce RTX 5060 review: better than console performance - but not enough VRAM
Game Reviews

Nvidia GeForce RTX 5060 review: better than console performance – but not enough VRAM

by admin May 24, 2025


The RTX 5060 is here, finally completing the 50-series lineup that debuted five months ago with the 5090. The new “mainstream” graphics card is far from cheap at $299/£270, but ought to offer reasonable performance and efficiency while adding the multi frame generation feature that’s exclusive to this generation of GPUs. However, the 5060 also ships with just 8GB of VRAM, which could be a big limitation for those looking to play the latest graphics showcases.

Before we get into our results, it’s worth mentioning why this review is a little later than normal, coming a few days after the cards officially went on sale on May 19th. Normally, Nvidia or their partners send a graphics card and the necessary drivers anywhere from a couple of days to a week before the embargo date, which is typically a day before the cards go on sale. That’s good for us, because it allows us to do the in-depth analysis that we prefer and still publish at the same time as other outlets, and it’s good for potential buyers, as they can get a sense of value and performance and therefore make an informed decision about whether to buy a card or not – from what is often a limited supply at launch.

For the RTX 5060 launch, Nvidia – via Asus – delivered a card in good time ahead of its release, but the drivers weren’t released to reviewers until the card went on sale on May 19th, coinciding with Nvidia’s Computex presentation. Without the drivers, the card is a paperweight, so any launch day coverage is necessarily limited – and in many cases, graphics cards went out of stock before the usual tranche of reviews went live from the tech press. It’s a frustrating situation all around, and I doubt that even Nvidia’s PR department will be thrilled that most reviews start with the same complaint.

Nvidia’s GeForce RTX 5060 gets the Digital Foundry video review treatment.Watch on YouTube

Following the public release of the drivers, we’ve been benchmarking around the clock to figure out just how performant the new RTX 5060 is, where its strengths and weaknesses lie, and where it falls compared to the rest of the 50-series line-up, prior generation RTX cards and competing AMD models.

Looking at the specs, you can see that the RTX 5060 is based around a cut-down version of the same GB206 die that powered the RTX 5060 Ti. The 5060 has 83 percent of the core count and rated power of the full-fat 5060 Ti design, with an innocuous three percent drop to boost clocks and the same 448GB/s of memory bandwidth.

Unlike the 5060 Ti, however, which debuted in 8GB and 16GB models, the 5060 is only available with 8GB of frame buffer memory – a limitation we’ll discuss in some depth later. For your 16.6 percent reduction to core count and TGP versus the 5060 Ti, you pay around 20 percent less – so the 5060 ought to be slightly better value.

Marvel’s Spider-Man 2 and Monster Hunter World – 1440p resolution. We aren’t at native resolution. We aren’t on ultra settings, but both 8GB RTX 5060 and RTX 5060 Ti see performance collapse. The 16GB RTX 5060 Ti works fine and delivers good performance – proof positive that 8GB is too much of a limiting factor for these cards. | Image credit: Digital Foundry

RTX 5070 Ti
RTX 5070
RTX 5060 Ti
RTX 5060

Processor
GB203
GB205
GB206
GB206

Cores
8,960
6,144
4,608
3,840

Boost Clock
2.45GHz
2.51GHz
2.57GHz
2.50GHz

Memory
16GB GDDR7
12GB GDDR7
16GB GDDR7
8GB GDDR7
8GB GDDR7

Memory Bus Width
256-bit
192-bit
128-bit
128-bit

Memory Bandwidth
896GB/s
672GB/s
448GB/s
448GB/s

Total Graphics Power
300W
250W
180W
150W

PSU Recommendation
750W
650W
450W
450W

Price
$749/£729
$549/£539
$429/£399
$379/£349
$299

Release Date
February 20th
March 5th
April 16th
May 19th

There’s no RTX 5060 Founders Edition, as you’d perhaps expect for a mainstream model, with various third-party cards available in a range of sizes. The RTX 5060 model we received is the Asus Prime model, an over-engineered 2.5-slot, tri-fan design that is nonetheless described as “SFF-ready” due to its relatively modest 268mm length. On top of the robust industrial design, the card features a dual BIOS with “quiet” and “performance” options – always useful. In this case however, the cooler is so large that even the “performance” option is very, very quiet. The card ships with this preset and we recommend it stays there.

Hilariously, the manufacturer product page recommends a 750W or 850W Asus power supply, though the specs page for the same model makes a more sane 550W recommendation. Regardless, you’ll be good to go with a single eight-pin power connector. In terms of ports, we’re looking at the RTX 50-series standard assortment, including one HDMI 2.1b and three DisplayPort 2.1b.

Like the RTX 5060 Ti – but not AMD’s just-announced Radeon RX 9060 XT – the RTX 5060 uses a PCIe 8x connection. That’s perfectly fine on a modern PCIe 5.0 or 4.0 slot, but potentially problematic on earlier motherboards with PCIe 3.0 slots – something we’ll test out in more detail on page eight.

For our testing, we’ll be pairing the RTX 5060 with a bleeding-edge system based around the fastest gaming CPU – the AMD Ryzen 7 9800X3D. We also have 32GB of Corsair DDR5-6000 CL30 memory, a high-end Asus ROG Crosshair X870E Hero motherboard and a 1000W Corsair PSU.

With all that said, let’s get into the benchmarks.

Nvidia GeForce RTX 5060 Analysis

  • Introduction and test rig [This Page]
  • RT benchmarks: Alan Wake 2, Avatar: Frontiers of Pandora, Cyberpunk 2077
  • RT benchmarks: Dying Light 2, F1 24, Hitman: World of Assassination
  • RT benchmarks: Indiana Jones and the Great Circle, Metro Exodus Enhanced Edition, A Plague Tale: Requiem
  • Game benchmarks: Alan Wake 2, Black Myth: Wukong, Cyberpunk 2077
  • Game benchmarks: F1 24, Forza Horizon 5, Senua’s Saga: Hellblade 2
  • Game benchmarks: Hitman: World of Assassination, A Plague Tale: Requiem
  • PCIe 3.0 vs PCIe 5.0: Black Myth: Wukong, F1 24, Indiana Jones and the Great Circle
  • PlayStation 5 comparisons and DLSS 4 multi frame generation
  • Conclusions, value and recommendations


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May 24, 2025 0 comments
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