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Skyrim-style open world RPG Tainted Grail: The Fall Of Avalon releases out of early access today
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Skyrim-style open world RPG Tainted Grail: The Fall Of Avalon releases out of early access today

by admin May 25, 2025


If you are in the mood to play Skyrim or the recent Oblivion remaster, but you don’t want to play a Microsoft-backed game for, oh, any number of reasons, the word on the grapevine is that open world RPG Tainted Grail: The Fall of Avalon is pretty decent. We don’t have a review as yet, but Khee Hoon Chan called Questline’s previous Tainted Grail: Conquest one of the best games you missed in 2021, and The Fall Of Avalon is currently humming along with an Overwhelmingly Positive Steam user consensus as it prepares to leave early access today. The Steam page also harbours a demo, plus the below, moderately thunderous trailer’s worth of first-person spellcraft, shattered cosmic castles and fishing mechanics.

Watch on YouTube

The Fall Of Avalon is set in another dark reimagining of Arthurian myth, one less abundant in beauty influencers than Tides Of Annihilation. It takes place about 600 years after King Arthur’s fall, in a realm of “unending strife” and plague that is divided into three zones.

The game is said to span 50-70 hours, with over 200 sidequests and an assortment of miscellaneous activities such as decorating your house, farming and “sketchbook journaling”. I sincerely hope that last one is a fully fleshed-out illustration subgame, or at least some kind of fantasy photography mechanic. We need more virtual idylls like Eastshade.

One overarching device is that the world worsens at night – that’s when the Wyrdness, “a chaotic primordial force”, comes out to play, making foes tougher. I too experience Wyrdness at night, but this is generally because I have decided to eat a family-sized bag of Flaming Hot Wotsits. The Fall Of Avalon’s Wyrdness is a touch less gastric in origin. According to the backstory, King Arthur actually ousted it many centuries before during his conquest of Avalon. Now, it’s back with a vengeance.

Fortunately for Avalon, you are an omni-capable RPG everyperson who can go about wyrdo-murdering using any combination of stats, perks and equipment. “Want to be a crazy alchemist-berserker punching enemies to death? Sure,” promises the Steam blurb. “A mystical blacksmith-mage summoning undead hordes? We’ve got you covered. A stealthy archer lurking in the shadows? Say less – this is the game for stealth archer enthusiasts.” Cry more, Thief.

I’m not keen on everything I’ve read about the game. There’s talk of a “mature, morally grey story”, for example. “Mature” and “morally grey” are terms used by rosy-cheeked children to describe the act of lying about whether they’ve brushed their teeth. Between that and the boilerplate industry talk of “limitless playstyles”, “meaningful choices” and “love letters” to the Elder Scrolls-style RPG genre, I doubt this will be very surprising on the whole.

Still, I quite enjoy the art direction’s core theme of “everlasting autumn”, and I like the environment design’s somewhat Fromsofty sense of rot. Did I mention there’s a plague? It’s called the Red Death. A bunch of priests are searching for a cure by means of torturous experimentation upon victims who are slowly transforming into monsters. Perhaps it’s the Flaming Hot Wotsits talking, but that sounds like just the thing for a Friday night. Let us know if you’ve played this and Have Thoughts.



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May 25, 2025 0 comments
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Dragonbane RPG to add two new books through Kickstarter on June 3rd
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Dragonbane RPG to add two new books through Kickstarter on June 3rd

by admin May 25, 2025


The award-winning RPG Dragonbane is coming to Kickstarter June 3rd. Free League Publishing will seek funding for two new books, Arkand and The Book of Magic:

Free League Publishing is announcing not one, but two beautifully illustrated and finely crafted expansions for the multiple award-winning Dragonbane RPG. Both Arkand – City of Waves and Flames and the Book of Magic will officially launch on Kickstarter on June 3, 2025. Backers can sign up here to be notified at launch.

As an exclusive offering in this campaign, there will be special limited-edition versions of both Arkand – City of Waves and Flames and the Book of Magic, with deluxe faux leather covers and gold foil stamping. Backers who support the Kickstarter campaign at any pledge level that begets physical rewards within the first 48 hours will receive an early pledge bonus: a 216mm x 279mm print of the cover art of their choosing: either Arkand – City of Waves and Flames or the Book of Magic.

Arkand – City of Waves and Flames Key Features

  • A rich, bustling setting: Over a dozen adventure sites spread across five districts, along with a number of campaign seeds, and even more adventure sites available to be unlocked as stretch goals in this Kickstarter.
  • Danger and intrigue: The player characters will experience a fierce power struggle in the city’s underworld, take on the role of demon hunters, and uncover secrets about Arkand’s storied past that could change the city forever.
  • Award-winning creativity: Arkand – City of Waves and Flames is written by Johan Sjöberg and illustrated by Johan Egerkrans and David Brasgalla. If unlocked as a stretch goal, this book will also include a large separate 432 x 558mm full-color map drawn by Francesca Baerald.

Book of Magic Key Features

  • More magic: The Book of Magic adds at least five new schools of magic to your Dragonbane game, including harmonism, demonology, necromancy, witchcraft, and illusionism – as well as new spells for the existing schools of general magic, animism, elementalism, and mentalism.
  • More spells: All featured schools of magic come with a wide range of spells, which now come in five ranks. Each school is also described with information about their practitioners, station and reputation in the world, and what kind of spiritus familarius their members typically summon.
  • More award-winning creativity: The Book of Magic is written by Mattias Johnsson Haake and Mattias Lilja (creators of Symbaroum) with Tomas Härenstam (Dragonbane Core Set) as co-writer and editor, and illustrated by Johan Egerkrans and David Brasgalla.

About Dragonbane

Released in 2023, Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This “mirth and mayhem” game style leaves room for laughs at the table, while still offering brutal challenges for the adventurers.

Dragonbane is a translation of Drakar och Demoner, Scandinavia’s first and biggest tabletop RPG, originally launched in 1982. The new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.

Players worldwide are invited to design and publish their own supplements for Dragonbane, using the third-party license for the game.


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May 25, 2025 0 comments
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The Pip Boy from the Fallout series being the benevolent hacker he is
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Indie Fallout wiki joins forces with the Unofficial Elder Scrolls Pages, ensuring a bright future for looking up RPG lore uninterrupted by half-page video ads

by admin May 24, 2025



The Independent Fallout Wiki and the Unofficial Elder Scrolls Pages (UESP) have announced a new partnership joining the two endeavors. Both sites’ curation, expansiveness, and, crucially, user experiences with minimal/unobtrusive ads make them cherished resources on the internet of 2025.

“We’re now proud to be the host of the Independent Fallout Wiki,” UESP wrote on Bluesky. “We don’t want to become one of those wikifarms that tries to trap sites, so we’ve also set things up to allow for them to freely change hosts in the future if they ever wish, without us leaving a zombie site behind.”

That last bit was a fairly direct jab at Fandom, formerly known as Wikia, the hosting service behind the majority of well-trafficked pop culture wikis on the internet. Fextralife is another prominent wiki host gamers will be familiar with, with a specific focus on RPGs and Soulslikes.


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There’s a long, complicated history behind the hosting of wikis, but as a reader, it’s impossible not to notice the way their user experiences have degraded in the past ten years.

Fandom wikis tend to be saddled with enough ads that they become slow to load, particularly on mobile, with autoplay videos taking up half the screen—and that’s when they load in after a delay, partially resetting the page.

Fextralife, meanwhile, has more user-friendly pages but a serious curation/manpower issue: I’ve found incorrect information, links to missing pages, and placeholder text on its wikis years after games launch. Wikis for Pillars of Eternity, Pathfinder: Wrath of the Righteous, and even explosively popular games like Elden Ring and Divinity: Original Sin 2 all have frustrating gaps in information.

These detriments allowed the more well-maintained BG3.wiki to supersede Fextralife’s pre-existing Baldur’s Gate 3 wiki, which was started at the time of early access, after the game’s 1.0 launch.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Both Fextralife and Fandom tend to dominate the search engine optimization (SEO) of properties in their portfolios (Google search: [Insert Game] Wiki), making it difficult for competitors to become visible. There’s also a legitimate question of long-term maintenance.

Many wikis turned to Fandom hosting in the first place for the stability and continuity of a large organization. For more niche games and topics, a wiki farm is insurance that a site will not be entirely abandoned if interest in the subject wanes. There’s also the question of upkeep costs for hosting such large websites.

Even still, many wikis have chosen to migrate away from Fandom in recent years, a process outlined in a Medium editorial from 2023 by Wikipedia enthusiast Linden Clayton.

A previous great migration from Fandom to the hosting service Gamepedia had an awkward ending, however, when a portion of parent company Curse was bought by Fandom in 2018, bringing the schismatic wikis back into the fold. We come full-circle back to Fallout, whose Fandom wikis seem to have had a particularly long and complicated history.

UESP, meanwhile, has been independent since 1995, and has recently expanded its offerings to include podcasts, a fan Discord, and Elder Scrolls merch drops while accepting reader support through Patreon.

UESP’s retro, no-frills interface looks much as it did when I first went there around the releases of Skyrim and Oblivion, a stalwart old friend who has survived the years unchanged. The Independent Fallout Wiki looks to be in good hands.

PCG weekend editor Jody Macgregor shouted out Bulbapedia and the Team Fortress 2 Wiki as notable independents in his recent love letter to UESP, and I’d also like to praise the Baldur’s Gate 3 Wiki one more time: It really is an amazing resource. I’ll also always carry a torch for the Souls series Wikidot wikis, even though Chrome flags them as a security risk⁠—I still haven’t gotten a virus there yet!



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May 24, 2025 0 comments
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Fantasy Life i studio announces free DLC as the "slow-life RPG" sequel gets off to a flying start
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Fantasy Life i studio announces free DLC as the “slow-life RPG” sequel gets off to a flying start

by admin May 23, 2025



Fantasy Life i: The Girl Who Steals Time has had an unexpectedly strong start for a sequel to a fairly obscure 13-year Nintendo DS game. And developer Level 5 has now thanked fans for their enthusiasm, pledging to release free DLC in response to “popular demand”.


The Girl Who Steals Time, for context, is a sequel to Level 5’s Fantasy Life – a sort of job-focussed mash-mash of life sim and RPG – which enjoyed modest critical and commercial success when it launched for Nintendo DS back in 2012. Eurogamer’s celebrated its “abundance of features” in our 6/10 review at the time, but noted the result was often “less than the sum of its parts”.


But in this post-Stardew Valley world – where you can’t watch an indie showcase without seeing a dozen new village sims jostling for attention – the newly released Fantasy Life i: The Girl Who Steals seems to resonated with audiences. It’s garnered a positive early critical reception and even surpassed 45K concurrents on its first day on Steam (that’s more than Doom: The Dark Ages managed) – and Level 5 is now celebrating its launch with news of more to come.

Fantasy Life i – features trailer.Watch on YouTube


“In response to the positive reception from players around the world,” it wrote in a message on its website (via Google Translate), “we have decided to release free DLC that will ‘update the world’… so that players can continue to enjoy the game for a long time to come.”


Level 5 hasn’t shared much in the way of specifics, but there’s talk of new recipes and “high-rarity weapons” that can be acquired though dungeons and “other methods”. The studio says it’s working to release the DLC “as soon as possible”, and will share more details at a later date. And it sounds like there’s more on the way; “We plan to continue updating the game,” it adds, “so that you can enjoy the world of Fantasy Life i for longer and more comfortably.”


Fantasy Life i: The Girl Who Steals Time is available now on Steam, Xbox Series X/S, PlayStation 5, and Switch, with a Switch 2 version coming later this year.



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May 23, 2025 0 comments
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EA never grasped Dragon Age's value as an RPG, says Inquisition writer
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EA never grasped Dragon Age’s value as an RPG, says Inquisition writer

by admin May 23, 2025


Summerfall Studios co-founder and former Dragon Age writer David Gaider has been reflecting, not for the first time, on his career at BioWare under EA. In a brisk recap of a decade-and-change of sequels, changes of direction, and mid-project reboots, he sums up EA’s difficulty with Dragon Age as basically one of having no real faith in the wide appeal of role-playing games.

“In many ways, Dragon Age was, I think, not a good match for EA,” Gaider explained, in a new interview with PCGamesN. “They never really knew what to make of it, or what to do with it. The expectation was always that it wouldn’t do well, and when it did do well, it took people by surprise.”

EA were far more convinced by sci-fi stablemate Mass Effect, Gaider went on, despite Mass Effect sporadically falling short of expectations. “By comparison, Mass Effect was slick and it was action-driven and very much up EA’s alley, so they always expected that it should do better, and every time it didn’t, it got excuses like ‘oh they released in the wrong timeframe, or X, Y, and Z.’

“The idea was that the potential for Mass Effect was more – it could get the action audience as well as the RPG audience,” he said. “It wasn’t until Mass Effect 3 that they started to realize that ‘no, there’s an action RPG audience, like a crossover,’ but you don’t just get both audiences together.”

Last year’s Dragon Age: The Veilguard certainly suggests a level of hesitancy about the value of Dragon Age as a ‘pure’ role-playing game. Its development was, by most accounts, hellish: originally pitched as another narrative-led RPG, The Veilguard was re-envisaged as a live service multiplayer offering, as was the style at the time, then rebooted as a single player action-RPG in light of Anthem’s commercial failure.

Gaider – who left BioWare after working on Dragon Age: Inquisition, my beloved – has yet to play The Veilguard, having poured so much of himself into Dragon Age that he feels uneasy about it evolving without him. He’s also wary of judging its creators, many of whom have been laid off or relocated after EA declared The Veilguard a disappointment. But he does regard the game as symptomatic of EA’s on-going mistrust toward Dragon Age and role-playing.

“Even though Dragon Age only catered to the RPG audience – at least initially – [EA] kept wanting it to move into the action space as well – and maybe by Veilguard it has,” he went on. “I think their idea was that the ‘cap’ on the RPG audience was only so big. Then Baldur’s Gate 3 comes along and proves no, it’s possible that if you lean into what a genre does really well, you can grow the audience, as it turns out.”

Gaider would have liked EA and BioWare to similarly “double down on the choice-driven narrative, double down on the production value, like the presentation of the characters and the cinematics and dialogs, and just take it to the extent where quality is the watchword.” But as he concludes, it’s hard to imagine a publicly traded company like EA doing what Larian did with BG3, because the two “live on two different planets”.

It’s not clear what the future holds for Dragon Age. Or indeed BioWare, who have been stripped down to a core team currently working on Mass Effect 5.



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May 23, 2025 0 comments
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Minecraft Is Getting A D&D-Style Tabletop RPG - Preorder The Adventure Book
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Minecraft Is Getting A D&D-Style Tabletop RPG – Preorder The Adventure Book

by admin May 23, 2025



Soon there will be a new way to interact with the world of Minecraft. The No. 1 best-selling game of all time is getting its own pen-and-paper RPG. Slated to release July 8, Minecraft: Roll for Adventure – The Temple of the Charged Creeper is a hardcover gamebook that will introduce players to the grand universe of tabletop RPGs. Amazon is offering a 20% preorder discount that drops the price of the budget-friendly gamebook to only $16.

While Roll for Adventure sounds like one of the cooler tabletop Minecraft experiences released since the video game debuted back in 2011, it’s far from the only one. Over the years, Minecraft has been turned into a variety of popular board and card games. In fact, one of the best Minecraft board games, Builders and Biomes, is getting a Junior version geared toward younger fans on August 1.

We’ve rounded up all of the notable Minecraft tabletop games you can buy now. After reading about the games, you can then check out the sprawling universe of Minecraft novels, comic books, and reference books at the bottom of this story. The list includes several discounted Minecraft novel box sets and exciting upcoming releases such as Minecraft: The Ultimate Mobstopper’s Collection Gift Box.

$16 (was $20) | Releases July 8

This 224-page hardcover gamebook sees you setting out on adventure across the Overworld. You’re tasked with tracking down Illagers who have ransacked a nearby town–and you’ll encounter plenty of challenges along the way. Part Minecraft, part Dungeons & Dragons, it looks like a fun game for both fans of the games and tabletop enthusiasts.

Inside the book you’ll find a set of rules to guide your journey, a bestiary full of enemy details, and a removable character sheet to track your progress. There are also four dice–which you’ll need to perform various actions and fend off foes.

The author, Matt Forbeck, has previously worked on popular books like Dungeons & Dragons: Endless Quest and Halo: Bad Blood, so expect this to be of high quality and packed with engaging decisions that change the course of the narrative.

Minecraft: Roll for Adventure is recommended for players ages 10 and up.

$25 | Releases August 1

A standard version of Minecraft: Builders and Biomes is currently available for $34 (was $40), but this Junior edition offers a streamlined alternative for younger players. Designed for kids 5 and up and with support for up to 4 players, you’ll work together to build a farm. You’ll need to collect various blocks and play them in the right order to have the best chance at success, and with 27 wooden blocks, a pickaxe and shovel accessories, and a chance to encounter familiar faces from the game, it looks like a fun spin-off from the original.

From Portal Dash to the Explorers Card Game:

Minecraft is no stranger to the world of board and card games. And beyond the two upcoming games above, there are plenty of others you can enjoy right now. Portal Dash is one of the most popular options–currently on sale for $30 (was $40), it sees you and up to three other players attempting to escape the Nether. You’ll gather powerful equipment as you navigate its deadly landscape, but you’ll also be pitted against increasingly dangerous foes, making it important to plan ahead. There’s also a Mattel Minecraft Card Game available for $21, where you’ll be mining for Resource Cards before using them to earn points via crafting.

A different type of card game, Minecraft Explorers, is a cooperative game for up to 4 players. Working together, you’ll attempt to discover various treasures and valuable resources without falling prey to the world’s many monsters. With a deck of colorful cards and easy to learn rules, it’s a fun choice for most fans. Other highlights include a Magnetic Travel Puzzle with 40 brain-busting challenges and a premium Minecraft Chess Set featuring blocky pieces inspired by characters from the game.

Minecraft: Roll for Adventure – The Temple of the Charged Creeper

Minecraft Book Box Sets

While Minecraft: Roll for Adventure – The Temple of the Charged Creeper looks like a fun adventure for fans of the game, there are plenty of Minecraft books that offer more traditional reading experiences. We’ve broken them out into sections below, starting with book box sets.

The box sets in the list below run the gamut from prose novels and graphic novels to reference book collections and the aforementioned Mobspotter’s Collection Gift Box, which includes an encyclopedia, a drawing guide, an interactive game where you hunt for zombies, and a kit to make your own zombie figure.

Minecraft: The Ultimate Mobspotter’s Collection Gift Box

Minecraft Graphic Novels (Paperback)

There are nine Minecraft graphic novels available now, six of which are collected in the two box sets mentioned above. The latest Minecraft graphic novel, Out of Order Volume 1, released on March 25.

Minecraft Novel Series

The Stonesword and Woodsword Chronicles box sets listed above were written for younger Minecraft fans (elementary to middle grade). There’s also a long-running series of Minecraft novels for young adult (and older) readers. Many of the 22 prose novels released so far are standalone stories, though some have received sequels or are loosely connected. You don’t have to start with the first book, but we’d recommend it anyway, because The Island was written by World War Z author Max Brooks. If you enjoy The Island, you should then check out The Mountain and The Village, both of which were written by Brooks as well.

All of the novels are available in hardcover and most have been published in paperback, too. In some cases, the hardcover is actually cheaper than the paperback, so we’ve included both editions in the chronological list below.

Minecraft Non-Fiction: Reference Books, Guides, Encyclopedias, and More

A Minecraft Movie: From Block to Big Screen

Lastly, check out the list below for a wide assortment of Minecraft guides, reference books, art books, and more. Notable new and upcoming releases include A Minecraft Movie: From Block to Big Screen, a behind-the-scenes look at the hit adaptation, and the Minecraft Official Blocks Guide, which releases October 14.

If you haven’t preordered a copy of A Minecraft Movie, the Limited Edition 4K Steelbook is available for $38 at Amazon. Over at Walmart, you can buy an exclusive Blu-ray edition with packaging that can be folded into a Crafting Table display model. A Minecraft Movie releases on 4K Blu-ray, Blu-ray, and DVD on June 24.



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May 23, 2025 0 comments
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Here's a new goblin booter RPG inspired by Dishonored and Dark Messiah Of Might And Magic
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Here’s a new goblin booter RPG inspired by Dishonored and Dark Messiah Of Might And Magic

by admin May 23, 2025


Alkahest looks very good. Emphasis on ‘looks’ because both trailers released so far have been very scripted. Also, emphasis on ‘good’ because you get to bully goblins with your feet. It’s an open world RPG boasting a combat sandbox full of the sort of reactive flourishes you might find in an immersive sim. Crucially for fans of Dark Messiah Of Might And Magic (I’ve seen the words “spiritual successor” floating about, although not from the devs themselves) one of those touches is a boot. Here’s the boot in action:

Watch on YouTube

You seem to have an archer mate, off screen, that you can button-tell to shoot at interactive objects and goblins. We first see this when our character slides up to a cargo lift, then gets catapulted upward when an arrow flies in from nowhere and severs the rope. They then grab a barrel mid-air, before falling back down and braining a goblin with it. I would be very surprised if this is unsynced, impromptu barrel-grabbing. There’s probably a prompt that says ‘grab barrel’, if that. I’d also be a little shocked if the barrel hitting animation transitions into the fire throwing animation, then into the sword fighting animation, anywhere near that smoothly. Still, wishful stitching or no, someone had to animate all that, and they did a fine job.

As for a bit of context for what the game’s like outside of combat, here’s a trailer from last year:

Watch on YouTube

Plenty of fun stuff in there. Weapon throwing. Wood kicking. Spiky wall advantage taking. Cart skitching. We shoot some oil barrels then light an arrow on fire at one point. We drink a potion then throw the bottle at a goblin, annoying him for just long enough to slip an axe into his neck. Where the Dishonored influence becomes more apparent – and also presumably where that name comes from – is mixing and using a metal-heating substance to weaken an iron door before smashing through. Again, if this can be used to eg: render goblin weapons into useless melting slag-pops, rather than just being a specific door-based contextual action, I’ll be surprised. Happy, but surprised.

Pre-rendered trailers are flaky, impenetrable things – much like armoured croissants – but the game that’s being advertised here does look quite special, assuming it actually exists in any recognisable form. Also, it’s nice to see all those Moria goblins getting work after that damning plot hole was discovered in Lord Of The Rings. There’s no release date as yet, but you can suspiciously examine Alkahest on Steam here.



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May 23, 2025 0 comments
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Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
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Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game

by admin May 22, 2025



It’s been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there’s brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC.


Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like – a follow-up to developer Auroch Digital’s acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it’ll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There’s talk of new locations – “from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle” – plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts.

Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube


All that’s coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There’s an extra – and more immediate – treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This “first person typer” twist on the retro shooter – in which players must deploy their QWERTY skills for maximum carnage – is entirely free and available to download on Steam today.


Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a “narrative-driven tactical RPG” set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. “Players will lead a warband of diverse companions in a desperate battle against heresy and corruption,” the studio explains, “from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary.”

Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube


There’s talk of full voice acting, “intricate investigations”, turn-based combat, and “choices that carry grave consequences”, all said to build on the ideas introduced in Owlcat’s Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PC (via Steam, GOG, and Epic) at some currently undisclosed future point.


Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game’s second expansion, Lex Imperialis. This introduces a faction of “incorruptible enforcers” known as the Adeptus Arbites, plus a new companion – Solomorne Anthar – across its 15-hour storyline. Additionally, the studio has revealed it’s working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions – each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they’ll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a “descent into madness and mystery” as they explore a “surreal” voidship graveyard.

Warhammer 40K: Rogue Trader – Lex Imperialis release date trailerWatch on YouTube


And while we’re on the subject of DLC, there’s one last bit of business to discuss in the form of Space Marine 2’s new Siege mode. This “endless” PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It’ll be playable on Steam via developer Saber Interactive’s Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June.

Space Marine 2 – Siege Mode teaser trailer.Watch on YouTube


All of which pretty much covers the big Warhammer 40K news, but it’s probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today’s Warhammer Day celebrations.



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May 22, 2025 0 comments
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Dreamspring is an open world RPG inspired by Morrowind and King's Field
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Dreamspring is an open world RPG inspired by Morrowind and King’s Field

by admin May 22, 2025


The Steam trailer for open world RPG Dreamspring contains: shooting spiders with a revolver. Hanging out near a green ocean. Fighting green skeletons. Most curiously, it features an armoured knight convulsing on a bed as if being shocked, from the inside, by some sort of magical electricity disease. Did this knight eat an entire pack of bad batteries? Do batteries even exist in this world, described as “a realm in ruins…beneath a twilight sky”. It’s a damn hell ass bum mystery, and mystery is exactly what I want from a game that lists both Morrowind and King’s Field as influences.

Watch on YouTube

“As a spellsword gunslinger,” – truly, the millionaire astronaut cowboy DJ of RPG classes – “you’ll explore ethereal landscapes shrouded in twilight, battle fearsome creatures, and uncover ancient secrets. Explore the dying Kingdom of Mortis and its different realms in first person action combat, in a world mixed with retro and vaporwave aesthetics”.

Despite the FromSoft influence, Dreamspring is aiming to be “a less punishing type of Souls/Scrolls-like game,” which I reckon is something that gets more important the bigger your world is. Otherwise, it looks to have most of the stuff you’d expect – branching dialogue, branching storyline, branching trees with branches branching toward an uncaring skyline, all the classics. It’s in early access at the moment, with the “core loop” apparently done, and the main quest and world still being worked on.

There’s no demo, although developer Billyfighter’s previous game Necroslayer is roughly the price of Greggs’ bake at the moment. Will you feel good after playing it? I can’t say. But you will likely feel better than after eating a Greggs’ bake.



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May 22, 2025 0 comments
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A studio gutted by Embracer have come back to life and are working on a new RPG
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A studio gutted by Embracer have come back to life and are working on a new RPG

by admin May 21, 2025


One of the many game studios smashed to pieces by Embracer Group has come back to life. Campfire Cabal, which was seemingly shut down in 2023 as part of their parent corporation’s scorched earth “restructuring” policy, have crawled out of the grave to announce they’re still around and, in fact, “never stopped working”. They’ve been making a new game in the Expeditions series of historical RPGs, and have been given “the green light to scale back up and transition into full production.”

“We are finally ready to reveal that Campfire Cabal was never shut down,” say the studio in a post on their website. What happened, they say, is that the THQ-owned studio were ordered to close by Embracer two years ago. But some agreement was reached to keep the company going with a reduced headcount, and they instead cut an unknown number of employees from payroll.

“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022. At the end of March of 2025, we received the green light to scale back up and transition into full production.”

That project is a new game in the Expeditions series of RPGs, which includes the classical centurion stomping of Expeditions: Rome, the top-down shield-battering of Expeditions: Viking, and gunpowdery land-grabbing of Expeditions: Conquistador. The studio aren’t saying much more about the new game, though. Only that it’ll be “set in a new period of our history and in a new part of the world for the series”. Expeditions: Mongol, anyone? Expeditions: Pirate? Expeditions: Islamic Golden Age? I guess we’ll find out.

Expeditions: Rome had some repetitive quirks but was a “seriously good – and lovingly detailed – romp through centurion times,” said Nate in our review. And Expeditions: Conquistador was called “very fine” by Adam, who wrote in his review that some parts were a chore, but “the focus on stories and characters means that there is almost always at least one interesting plot on the boil”.

You should know, however, that Campfire Cabal aren’t the original studio who made the older Expeditions games. That would be Logic Artists, who were subsumed and digested by blockchain bullshit peddlars Dynasty Studios. But the Cabal have since become custodians of the series under rights-holders THQ. As with many creative studios, it’s a bit of a Ship of Theseus situation, somewhat complicated by a round of layoffs and this subsequent reappearance. We’ll have to wait and see how the next entry carries the torch.

Even if you aren’t that interested in the RPGs, the “revival” of a seemingly shuttered studio is interesting in a wider sense. It could be seen as a hopeful sprout of green emerging from a blackened earth laid bare by years of seemingly endless layoffs. Or it could simply be the re-emergence of a scarred and injured body from a bloody-watered moat, a studio bravely limping on in spite of the brutal overlord that threw them in there, alongside a bunch of other bodies.



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May 21, 2025 0 comments
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