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NETMARBLE’S NEW COLLECTIBLE RPG SEVEN KNIGHTS RE:BIRTH INTRODUCES NEW HEROES AND IN-GAME EVENTS
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NETMARBLE’S NEW COLLECTIBLE RPG SEVEN KNIGHTS RE:BIRTH INTRODUCES NEW HEROES AND IN-GAME EVENTS

by admin October 3, 2025



LOS ANGELES – OCTOBER 2, 2025 – Netmarble, a leading developer and publisher of high-quality games, has released a new in-game update for its collectible RPG Seven Knights Re:BIRTH. Starting today, players can experience brand-new heroes and various events.

Two new Legendary heroes have been added to the roster of playable characters. The [Guardian of the Eight Serpents Sword] Kagura is a shaman with extraordinary spiritual abilities who wields the family heirloom, the Eight-Serpents’ Sword, and is known for her skills “Unleashed – Eight Serpents’ Sword” and “Unleashed – Snake Hunting.” Players will have a higher chance to acquire Kagura via the Kagura Rate Up Summon Event, and earn valuable rewards such as a Brilliant Skill Enhancement Stone and Rate Up Hero Summon Vouchers through the Kagura Power-Up Event.

[Hero] Amelia is a newly added attack hero that uses skills like “Entry Denied!” and “Save the Day!” She can be obtained from the hero summon or the Guild War Exchange Shop. Players can learn more details about the new heroes via the official forum.

Other content updates include the introduction of Area 20 “Earth Gate” and new costumes for Lina, Rudy, and Karma. Additionally, the Full Moon Summon event is running for a limited time, allowing players to add the Seven Knights of Old heroes to their wish list and have an increased chance to acquire them. 

Seven Knights Re:BIRTH inherits the key elements of the original Seven Knights, Netmarble’s flagship IP that has surpassed 100 million cumulative downloads,including its story, characters, combat systems, and core mechanics while enhancing the gameplay experience with modern gameplay features and the latest trends. 

More details on Seven Knights Re:BIRTH are available on the official website and forum. Fans can also stay up-to-date with the latest information on the game by following official social channels on Facebook and YouTube. 


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October 3, 2025 0 comments
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Art shows the leads of Vandal Hearts 2.
Game Updates

The 26-Year-Old Mystery Behind A Missing RPG Sword Has Been Solved

by admin September 27, 2025


Vandal Hearts II is an obscure strategy RPG sequel produced by Konami at the end of the PS1’s life. Few played it but many who did will cherish it forever. Now its oldest and weirdest mystery has finally be solved. A reference to Konami’s classic shoot ’em up series Gradius mentioned a special sword in the game’s files that no one could ever get to spawn without hacks. Fans thought up all sorts of wild theories about the “intended” way to unlock the secret, including maybe needing very specific save files from other Konami games like Suikoden. It turns out that they actually needed a super-rare demo disc.

The Gradius Sword in Vandal Hearts II isn’t just a fun little Easter egg. The weapon contains a powerful spell called “Ripple Laser” that summons an actual 3D model of Gradius‘ ship, the Vic Viper, to fly across the battlefield and blow up enemies. It’s pretty powerful and has a surprisingly ornate animation for something that no one was ever able to discover in the game naturally. The result has been decades of random threads across message boards like GameFAQs and elsewhere as fans tried to figure out what you could actually do in the game to trigger the Gradius Sword to appear.

Three years ago, the tiny YouTube account Dragon Quarter reposted footage of the Ripple Laser skill in action that was originally uploaded in 2010. Then last night, Dragon Quarter returned with a major update. “After getting a tip from a follower (who I realize now got their tip from a recent post on GameFAQs) of Twitch streamer Karkalla, who is currently playing through Vandal Hearts II for the first time, I have confirmed the Gradius Sword was originally unlocked by downloading a special save data file from Dengeki PlayStation D22 (SLPM-80471), a demo disc included with Dengeki PlayStation Magazine Issue 116 (dated 1999-09-24),” they posted on ResetEra on Friday.

According to GameFAQs user Kern, the discovery came after finding a reference to the demo disc on an older Japanese site. “Someone on a discord who had some old discs found the file on the D22 disc (which you can get from ebay),” they wrote. “I wasn’t able to verify it personally myself but he posted images of the file, and he was able to open the save file on an English copy and the Gradius sword was available for purchase.” Dragon Quarter has since confirmed it as well.

This is the kind of deep gaming lore I thrive on. For years, random players on forums have claimed to have found the weapon early on in Vandal Hearts II just by chance. Is it possible there’s some one in a million chance for it to just spawn randomly without the demo disc data? Who knows. It seems clear that Konami at least intended for it to be an exclusive bonus for owners of the demo disc, similar to the deluxe edition pre-orders of today that let players begin a game with unique upgrades and gear.

The most absurd theory by far was that you needed to have a final Gregminster save point from the original Suikoden on a memory card to get the Gradius Sword to appear in the shop. When that was debunked a couple of years ago, many players had resigned themselves to the weapon only being available via some hacked save file from “Jean” that was uploaded to GameFAQs over a decade ago. Now players can get it the “official” way by downloading a copy of the demo disc save and using a PS3 memory card converter to get the data onto a PS1 memory card.



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September 27, 2025 0 comments
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Consume Me is a brilliant, funny, harrowing RPG about a girl on a diet, and it's on sale now
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Consume Me is a brilliant, funny, harrowing RPG about a girl on a diet, and it’s on sale now

by admin September 27, 2025


I’ve yet to fully consume Consume Me, so please take that headline with a pinch of salt (not too much, because apparently salt can cause short-term weight gain). Still, I thought I’d rush out a quick “on sale now” piece before the weekend because this game is extremely good, and I worry based on the Steam stats that it’s being overlooked.

It’s a fast-talking, mildly anguished pocket RPG about a high schoolgirl, Jenny, who is trying to lose weight while balancing schoolwork, domestic duties, an emerging social life, and her domineering mom. It broadly consists of household tasks and Coming Of Age Milestones couched as a bunch of Wario Ware-style timed minigame puzzles. Among other antics, you’ll fold laundry by clicking on cue, manage a (dis)interest bar during a terrible date, apply your make-up as though doodling yourself in Kid Pix, and surgically arrange food on your plate while passing carbier morsels to your absurdly squishy dog.

Watch on YouTube

The developers are Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken “coda” Snyder. They offer the following cautionary note: “Consume Me is a semi-autobiographical game that depicts dieting, disordered eating, and fatphobia. If you are someone who struggles with or has struggled with disordered eating, it’s possible that Consume Me will be a stressful or even upsetting experience and we won’t begrudge you for giving it a pass.”

I myself have never had an eating disorder, but to borrow a phrase from Eddie Izzard, I am familiar with the experience of sliding up to the mirror and thinking “well I wouldn’t fuck me”. The mirror is indeed home to the Furies in Consume Me – it’s where Jenny gets her quest assignments from her comically unforgiving reflection. I laughed a lot during my first hour with Consume Me. I think I’ll probably cry a bit at some point, too. But even if I reach one of the less-good 13 possible endings, I don’t get the sense I’ll regret the journey.

Consume Me’s visual wit is balanced by a startling emphasis on resource management that is also a critique of the gamification of wellbeing. It’s divided into days, which are divided into scripted and unforeseeable events such as trips to the shops, random hot boy encounters and above all, mealtimes. These see you trying to put enough stuff on Jenny’s plate to fill her Gut gauge, without taking too many Bites. In my current save, I started out piling up objects subject to real-time physics, but then I had Jenny glean a few tips from a dieting mag, and the eating minigame evolved into a process of slotting together random Tetris blocks.

Image credit: Hexecutable / Rock Paper Shotgun

Overeat, and you may wish to burn off the pounds by exercising in Jenny’s room. Exercise takes the form of dragging an elasticated Jenny around with the cursor to fit various poses. Many of the minigames and cutscenes involve the clownish deformation of Jenny’s body. It’s amusing, and also a bit painful to watch. Consume Me does a great job of leaning into Looney Tunes slapstick while making clear that the portrayal contains an element of self-loathing.

As for those resource gauges, you’ve got to worry about your energy (used for physical labours like walking the dog), your mood (strongly affected by hunger), and your cash reserves (see also, buying a new swimsuit before the big neighbourhood pool party). While the minigames may seem flimsy, there’s a bit of strategy to distributing your time efficiently and unlocking activities, buffs and outfits that juice your stats. Again, though, this feels like critique, not an earnest equation of levelling-up with self-improvement. The developers caution in a brief foreword that Jenny’s fortunes may take a turn for the worse even if she masters all these life-hacking gambits.

Image credit: Hexecutable / Rock Paper Shotgun

The character art and interface design are sumptuously daft, with chunky Walkman buttons and a colour scheme suggestive of a virtual pet game, which I guess this sort of is. The audio is possibly even better: there’s different music for each part of Jenny’s day, and the sound effects fit the visual gags superbly. Above all, Consume Me is fast. Even when it’s dealing with more difficult stuff, like your mom body-shaming you, it rarely prolongs a scene for more than a few sentences.

Find the joyful, slightly upsetting thing on Steam. If you want a second opinion, Oisin had some quick thoughts on a demo in May. I suspect one reason Consume Me hasn’t yet made a splash is that it’s launched in the same week as various other brillo experimental games.

In particular, there’s Baby Steps from Bennett Foddy and co, which comes at similar subject matter from a very different direction. I’ve written previously about how that outwardly depressive game sort of celebrates the experience of inhabiting a disagreeable lump of flesh. I get the feeling Baby Steps and Consume Me will make natural companion pieces. We’ll hopefully have more thoughts on both down the road.



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September 27, 2025 0 comments
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Final Fantasy Tactics: The Ivalice Chronicles logo next to Ramza and Delita
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Final Fantasy Tactics: The Ivalice Chronicles review: a revamped classic that’s a must-play for any tactical RPG fan

by admin September 25, 2025



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When Final Fantasy Tactics was released in 1997, it was lauded as a masterful tactical role-playing game (RPG), mixing impressive visual effects with depth-filled combat and a stellar narrative. But now, this beloved title has been reborn, affording longtime fans as well as new players the chance to experience it all. Enter Final Fantasy Tactics: The Ivalice Chronicles – Square Enix’s remaster of a true classic.

Review info

Platform reviewed: PS5
Available on: PS5, Nintendo Switch (physical and digital); Nintendo Switch 2, PS4, Xbox Series X and Series S, PC (digital only)
Release date: September 30, 2025

This expanded remaster brings plenty of shiny new stuff to the table. It’s fully voice-acted, has considerably upgraded visuals, and a fair few quality-of-life updates. All of these are available in the ‘Enhanced’ edition of the game, but you can also play through the original if you’d prefer, which uses the translation from War of the Lions – an updated version of the game which launched on the PlayStation Portable (PSP) back in 2007.

Anyway, I’ve played through the entirety of the Enhanced version of Final Fantasy Tactics: The Ivalice Chronicles, and I’ve got plenty of thoughts – most of which are positive, fans will be delighted to hear! Let’s take a closer look at this remaster, then, and find out if it can do justice to a real fan favorite.

An adventure like no other

(Image credit: SQUARE ENIX)

If you’re new to Final Fantasy Tactics, I’ll give you a quick rundown of the game’s premise. Ramza Beoulve is a highborn young man, who is thrust into a deeply political, brutal conflict – one that centers around two nobles vying for the throne of Ivalice.

Ramza – alongside his allies – will play a gigantic part in the war’s trajectory…though his actions will later be obscured in the history books. It is up to you, the player, to uncover the truth behind this conflict – and the importance of Ramza’s role within it.

You’ll control young Ramza and his allies across various battlefields, which use a tile configuration – something that fans of the Fire Emblem series, for example, will be well familiar with. You’ll have to level up your characters, recruit increasingly powerful units, and make use of the renowned job system – one of the best parts of the game, hands down.

You can switch between a number of jobs – spell casters like Black and White Mages, sword users like Squires and Knights, and a whole lot more. A key difference in the Enhanced version is that there’s a fully-fledged Job Tree, which makes it easy to understand how to unlock each class, and lets you track your progress in doing so.

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Best bit

(Image credit: SQUARE ENIX)

I had a huge amount of fun creating an army-crushing squad in The Ivalice Chronicles. Creating a monk, who could heal and hit-hard, while also using the Ninja’s dual wield skill for 2x the power, made for a truly devastating combination.

As had previously been the case, you earn job points in battle to increase a unit’s proficiency in a particular class, through which you can earn new abilities and passive skills. Mixing and matching skills from different jobs is great fun – and optimizing your skillset will be crucial if you want to make it through the main story, which is by no means a breeze…more on that later.

Some jobs do take ages to unlock – but it doesn’t always feel worth your time, given that some of the classes further along the tree have skills that seem a little situational. Still, you don’t have to make use of these jobs. One of my main units, for reference, was a monk – a melee fighter class you unlock pretty early. I just ensured that he had secondary skills from the Ninja class to keep him primed for late-game combat.

If your beloved monk unit dies in battle, for example, it may well be gone forever…devastating, I know. When a character faints, a display with three hearts will appear above it, and one heart will deplete for each turn a character remains unconscious. If you don’t revive it or complete the battle objective within this time, it will be gone forever.

New auto-save slots have made it easier to go back to before your unit dies – which is a very welcome inclusion. I used this a fair amount in my playthrough. After all, do you really want to spend hours on end re-training a new unit? Personally, I don’t have time for all that!

There’s one more thing I’d like to note about perma-death. In Fire Emblem titles, your units typically have a unique appearance and personality – something that can leave you feeling attached to them, and this causes deaths to feel that little bit more gutting.

In Final Fantasy Tactics: The Ivalice Chronicles, though, a lot of characters have identical appearances and no personality beyond their brief vocal soundbites. This meant I wasn’t particularly attached or interested in my standard units – I often replaced them with special ones that play a more direct role in the plot, have unique costumes, and join your party as you progress through the story. By the way, Cloud from Final Fantasy VII (one of my favorite games, and one of the best RPGs of all time) is one of these…how cool is that?!

Not for the faint of heart

(Image credit: SQUARE ENIX)

Speaking of special units, some of these are going to be extremely helpful – and sometimes almost feel necessary – to get through story battles. There’s one in particular who will join you late on, who is seriously powerful. I won’t spoil who it is for newcomers, but without them, I’d have been toast on a number of occasions.

Yes, I’ll be honest, I found The Ivalice Chronicles to be hard. At times, very hard. I’m an RPGs guy, and have finished some pretty punishing titles – yes, even Shin Megami Tensei III: Nocturne. But the thing that caught me off guard in this game was its severe difficulty spikes.

Some of these, especially early on, forced me to better my understanding of the title’s impressively deep battle mechanics – stuff like zodiac compatibility, faith, and bravery elements require close attention.

Difficulty spikes later on, though, could feel pretty frustrating. I went from reconsidering my team’s build and strategy early on to reconsidering whether my sanity was still intact by the end. These spikes can make progression feel a little uneven, it has to be said, although there are ways to push through the most challenging encounters.

For instance, you can hop into random battles on the world map to grind up your levels and earn job points to get better healing skills, spells, and combat abilities. And these are entirely at your own pace – don’t fancy a random encounter? Just press flee and you can skip it. Need some EXP? Run around for a bit and prepare for battle. I love that you’re not forced into fights – something that can make some RPGs feel repetitive and relentless.

In addition, you can complete errands, which give you gil (the game’s currency) to spend on better armor, weapons, headgear, and accessories. They can also give you experience points and job points. These are entirely optional and are a useful way to earn experience for any backup units you want to use in the event of a character dying, for example.

Anyway, after you’ve been struggling in a fight and you’ve taken some time to train up, you’ll likely find a route to victory. And when you do, you’re going to feel very satisfied – I know I did. The endgame especially was pretty rough for me, but I got there in the end. It’s worth noting that I played the whole game on Knight difficulty – the sort of ‘normal’ level. However, the Enhanced version adds an easy mode, Squire, and a hard mode, Tactician – that one’s for the show-offs.

A message more potent than ever, for a new generation

(Image credit: SQUARE ENIX)

Final Fantasy Tactics: The Ivalice Chronicles has a stellar narrative – one that plays to themes that are arguably even more timely now than they were almost 30 years ago.

The conflict I mentioned earlier takes place after a separate 50-year-long war, which has left much of the kingdom in economic turmoil. Distrust in the ruling class is at an all-time high, with the masses left to struggle in a ruined kingdom while nobles indulge in luxury. The world was, and remains, incredibly designed, with a new ‘state of the realm’ page that clarifies story details and can refresh your memory of character names, among other things.

State of the realm is one of many additions – most of which make for a much more refined experience. Personally, I love the revamped graphics – the game remains true to its roots, visually speaking. Battle animations are incredibly fluid, backdrops are beautifully composed, and colors really pop, injecting a ton of character into this complex world. The incredible score also adds so much texture to the world, and even random encounter tracks, like Apoplexy and Desert Land, had my head bopping mid-battle.

Functionally speaking, one of the best new features is fast-forward, which makes the pace of battle so much more palatable. A lot of movement and combat does feel pretty sluggish, so being able to speed through your enemy’s actions is most welcome. This also helps if you’re sitting through dialogue you’re already familiar with, and I made extensive use of it.

I already mentioned stuff like difficulty options, the job tree, and auto-save – and these all feel like considered, user-friendly inclusions – but despite that, there was some stuff I wasn’t loving about the Enhanced version.

(Image credit: SQUARE ENIX)

This might be controversial, but I think the voice acting is, at best, just OK. Some characters are well represented. Ben Starr – who was phenomenal as Verso in Clair Obscur: Expedition 33 – does a good job with the cunning and crafty Dycedarg. The personalities of other characters, including Agrias, Cidolfus, and Ramza himself, are also communicated well – but the same can’t be said for others.

Some performances feel a little restrained, non-special characters occasionally have inconsistent accents or tones of voice, and some non-player characters (NPCs) have voices that don’t match their sprites whatsoever. I mean, am I really meant to believe this teenage-looking soldier sounds like a 50-year-old geezer from the east end of London?

Furthermore, I was frustrated by the game’s camera on numerous occasions. Sometimes, it would pan to a bizarre angle that prevented me from seeing the on-screen action. A new overhead tactical view did remedy this at times, but I would’ve liked some further improvements here. Otherwise, performance is fantastic on the PS5 version, no notes.

There’s one more thing that didn’t bother me too much, but will be a concern for others. Content from War of the Lions is largely missing in this remaster. That means that its side content and drawn cutscenes have been mostly left out – something that will upset fans of the well-regarded PSP version, I’m sure.

Still, though, I have to say that I had a great time with Final Fantasy Tactics: The Ivalice Chronicles. Yes, I have some minor gripes – severe difficulty spikes, a sometimes flawed camera, and imperfect voice acting, above all. But those things are certainly not enough to get in the way of an unforgettable adventure, packed with satisfyingly deep combat, a timely, well-written story, and a great score. The quality of life upgrades and enhanced visuals make this the ultimate way for new players to explore Ivalice, and if you’re a fan of tactical RPGs, this remains easy to recommend.

Should you play Final Fantasy Tactics: The Ivalice Chronicles?

(Image credit: SQUARE ENIX)

Play it if…

Don’t play it if…

Accessibility features

There are a few useful accessibility settings in Final Fantasy Tactics: The Ivalice Chronicles. For instance, there’s a sound visualization option, which displays in-game sounds on the edges of the screen, as well as the choice to show speaker names during spoken exchanges.

There are also sound effect subtitles, volume sliders, multiple text languages (Japanese, English, German, and French), and both English and Japanese voice language options. Unfortunately, there is no colorblind mode or similar.

How I reviewed Final Fantasy Tactics: The Ivalice Chronicles:

(Image credit: SQUARE ENIX)

OK, so I spent more than 50 hours playing Final Fantasy Tactics: The Ivalice Chronicles, battling through the entire main story, a healthy portion of side content, errands, and random encounters. I played the Enhanced version of the game in order to assess the remaster’s quality of life upgrades, graphical improvements, and voice acting.

I played the PS5 edition of the game, with my console connected up to the Sky Glass Gen 2 television and the Samsung HW-Q800D soundbar. When I was out and about, I’d also occasionally dip into the game via remote play on my Samsung Galaxy S24 FE, but this was pretty rare.

Personally, I’ve reviewed a variety of games here at TechRadar, including recent releases like Raidou Remastered: The Mystery of the Soulless Army and Drag x Drive. I’ve also played a number of tactical RPGs, such as Fire Emblem: The Blazing Blade, and a range of Final Fantasy titles.

First reviewed September 2025



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September 25, 2025 0 comments
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This week in PC games: Tokyo Game Show, Silent Hill, babel city-building and an RPG about a fugitive king
Game Updates

This week in PC games: Tokyo Game Show, Silent Hill, babel city-building and an RPG about a fugitive king

by admin September 22, 2025


Hello reader who is also a player! Once again I have failed in my fervent efforts to meddle with the Earth’s rotation so as to suspend time exactly at 11.30am, Saturday morning. I fear that another week is upon us. Fortunately, it contains some new PC games, spanning full releases and early access launches. Some of those new PC games may even be worth a modest portion of your lifespan and personal capital. Here’s a list of the ones I find most appealing or notable.

Monday 22nd September

Tuesday 23rd September

  • Blippo+ is about surfing channels to discover the soaps, sitcoms, news, weather, and talk shows of mysterious Planet Blip
  • Baby Steps is about learning to walk, one helplessly sliding ragdoll animation at a time
  • The point-and-click artisans of Blue Brain Games are back with The House Of Telsa
  • Clone detection horror It Has My Face has my curiosity, perhaps even my attention, but only time will tell whether it has my face

Wednesday 24th September

  • Let’s all go be Japanese high schoolgirls from the 1960s and slice up yokai scarecrows in Silent Hill f, which Oisin says is decent
  • Let’s all go come-of-age in Consume Me (pictured), a life sim about feeling “stupid, fat, lazy, and ugly in high school”, with mostly bad endings
  • Sonic Racing: CrossWorlds does not contain any schools or self-loathing, but it is thinking with portals

Thursday 25th September

  • Mala Petaka is a strikingly upbeat and colourful GZDoom shooter with hanging crystals and many robots
  • Dunno if any of you are into Aquaplus, but they’ve got this big cross-over anime 2D fighting game out today that seems jazzy, and we haven’t listed a fighting game for a while
  • Drown human scientists in the ichor of your mass-produced minions in Buggos 2, an RTS autobattler for the Zerg appreciators lurking amongst us
  • Please partake of another helping of uncanny ballfootsies in EA Sports FC 26


Friday 26th September

  • Stario Haven Tower is about building the tallest city you can, contending with changes of weather and the rigours of vertical logistics
  • Hotel Barcelona is a side-scrolling roguelike slasher about a US field marshal possessed by the soul of a serial killer, created by a team led by Swery and Suda51
  • Lost In the Open is a grubby fantasy tactics RPG about a recently overthrown king and entourage fleeing across a hex-based map

Aside from the above new PC games, this week will contain a non-zero quantity of games so new they aren’t even released yet. We’ll hear about a few of them at the latest Tokyo Game Show, which runs 25th-28th September. As I write this I am looking at a spreadsheet of embargoed announcements. The temptation to just paste the whole thing below and take the week off is fierce, but I am absurdly professional and will resist. Pretty sure none of you care about made you look! anyway.



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September 22, 2025 0 comments
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Salix Games and Liquid Crimson to host spooky tabletop RPG stream for SpecialEffect
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Salix Games and Liquid Crimson to host spooky tabletop RPG stream for SpecialEffect

by admin September 20, 2025


UK studio Salix Games and creative agency Liquid Crimson are teaming up for Overdue Exorcism, a one-night-only, live table RPG performance to support charity SpecialEffect.

Taking place on October 3, 2025, the Overdue Exorcism charity stream will be guided by game master Natalie Walker, who voiced Nambi Ghimi in Lego Star Wars: The Skywalker Saga and Alice Blague in Astrologaster.

Winter will be joined by a host of acclaimed voice actors, including Billie Fulford-Brown (Sophie in Clair Obscur: Expedition 33), Dave Jones (Halsin in Baldur’s Gate 3), Kathyrn Vinclaire (who provided voice work for Conan Exiles and Warhammer Soul Arena), and Kit Harrison (Sawada in Genshin Impact). There will also be special guest cameos.

The strean has a £10,000 fundraising goal, and you can watch it on SpecialEffect’s Twitch channel from 6pm to 10pm BST on October 3, 2025.

Those who tune in will be able to unlock fundraising milestones that “force the cast into wild accents, musical interludes and full-blown possession swaps.”

There will also be viewer-triggered perks that let fans “inflict chilli-chocolate roulette, demand dance-offs or make their favourite actor read romantic or horror poetry in-character, straight to camera.”

“We’re not here to play it safe – we’re here to summon ghosts, break rules and blow the doors off tabletop streaming,” said Lauran Carter, comms director at Liquid Crimson.

“It’s theatre meets games meets rock show – and it’s all for SpecialEffect!”

The charity stream is part of SpecialEffect’s One Special Day initiative | Image credit: Liquid Crimson/Salix Games

The Overdue Exorcism stream is part of Special Effect’s One Special Day initiative, which aims to “level the playing field for physically disabled gamers.”

On the same day as the stream, SpecialEffect is hosting its One Special Walk fundraising event, which will see those who sign up walking 25km across Greater London, from the London Stadium all the way to Wembley.

The charity is also hosting a Steam sale, which runs from September 11, 2025, to September 18, 2025.

This is the ninth consecutive year SpecialEffect’s One Special Day has taken place, with last year’s initiative raising over £600,000.

“We couldn’t be more thankful for everyone who has put their time into this incredible stream, and we can’t wait to see what shenanigans take place on October 3 as part of One Special Day in support of our work!,” said Paige Harvey, gaming community manager at SpecialEffect.

“In our eyes, this event is already a natural 20!”



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September 20, 2025 0 comments
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Steam is now blocking NSFW updates for published adult-only games, according to a raunchy RPG developer
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Steam is now blocking NSFW updates for published adult-only games, according to a raunchy RPG developer

by admin September 19, 2025


The great ‘dematuring’ of videogames continues with reports that Valve are now forbidding “post-launch NSFW content” for games on Steam, even those that are already “adult-only”. That’s according to Crimson Delight Games, the developers of fantasy RPG Tales of Legendary Lust: Aphrodisia. They launched it on September 15th with adult content warnings, after submitting it to Valve’s review process in August, and had planned to add sexy scenes through updates while working on a big DLC expansion for 2026.

These updates are not going to happen anymore, apparently because everybody’s favourite PG-rated cartoon villains, global payment networks, are putting pressure on Valve. Instead, the updates will need to be submitted as proper official DLC so that Valve can give them a formal review.

This will likely mean more work for the devs and potentially, release delays, compared to the relative ease of publishing an update or patch – as Valve explain in their FAQ, “Steam makes it easy to patch your game or add content at any time that you need to in order to best serve your audience on your schedule”.

“We were told all new adult content for our game has to go through DLC, presumably so it can be reviewed and approved,” the developers wrote in response to a Reddit post about the situation this week. We don’t know the inner workings of Valve / Steam, but we’re in a couple of NSFW dev communities and these new rules weren’t in place before the Collective Shout uproar and subsequent payment processors’ censorship.”

If you’re new to Collective Shout, they’re an Australian activist group who campaign against “the objectification of women and sexualisation of girls in media, advertising and popular culture”, and are also affiliated with conservative groups who campaign against sex work and pornography at large.

Back in July, Collective Shout claimed credit for stampeding Mastercard, Visa and other payment processing companies and networks into forbidding the transaction of a vast number of sexually themed or otherwise “NSFW” adult games on Steam and Itch, including a lot of games from queer developers. Collective Shout have yet to properly explain which individual games they consider unfit for sale and why.

Steam and Itch have now changed their policies to give the payment networks some control over what counts as acceptable “adult” material. They have also delisted or removed a lot of games, with Itch electing to seek out new payment partners while revising their catalogue. Valve are reportedly denying the release of “mature” games under Steam early access, possibly because (to echo Crimson Delight’s point above) the platform holder needs to be able to review the finished work before approving it for sale. I say ‘reportedly’ and ‘possibly’ because Valve still haven’t made a formal comment on these recent events. I’ll ask them again now.

In the Reddit thread about the rejected NSFW updates, Crimson Delight have only good things to say about Valve’s handling of the situation. “I have to say the reviewer was kind and forthcoming, we didn’t feel threatened or bullied in any way, and we got the feeling they were trying to do their best to help devs navigate the process,” developer Frenzin writes. “But the fact of the matter is that Valve has payment processors breathing down their neck, and the rules keep getting stricter as time goes on.”

“Valve isn’t the problem here,” Frenzin continues. “The big credit card companies are. If anything, Valve has stood up to them and pushed back. They could’ve simply nuked the 18+ section of Steam, but they didn’t, they stuck up for developers. Obviously adult games make Valve money, but it’s a drop in the bucket compared to the rest of Steam’s catalogue. Silksong itself probably earned Valve more than most NSFW titles put together.

“Given that we’re erogame devs, we’re against any sort of censorship (as long as the content isn’t sexualizing minors or nonconsensual in any way),” the developer comments. “But it’s important to understand where the real problem lies, and it’s not with Valve.”

My very Lukewarm Take regarding the on-going NSFW/mature game crackdown is that people should be allowed to get their rocks off to whatever responsibly created fictitious media they choose in the absence of evidence that they are doing harm, and large finance corporations with no actual mandate to serve the public interest shouldn’t play the part of moral sentinel.

I’d flesh that argument out with reference to Tales of Legendary Lust, but my efforts are hindered by the UK’s new Online Safety Act, which requires me to verify my age to visit the game’s Steam page and visit the developer’s subreddit (thanks to Automaton for being the messenger). I don’t have a credit card for Steam verification, and Reddit’s camera age verification widget seems to think that my age defies categorisation. Which, you know, fair dos. You can find a SFW version of the game on Itch, though.



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September 19, 2025 0 comments
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Now that I'm done mourning BioWare, these are the RPG developers I'm expecting to carry the torch for the next decade
Product Reviews

Now that I’m done mourning BioWare, these are the RPG developers I’m expecting to carry the torch for the next decade

by admin September 18, 2025



BioWare fans can never agree on which era of the studio was its peak—classic Baldur’s Gate 2, the original Mass Effect, or (correctly) Dragon Age: Origins—but there’s no debating that it was the frontrunner in a golden era for RPGs that influenced at least a decade of other games.

If that sounds like the beginning of a eulogy…yeah. It isn’t technically dead, and there’s a universe where BioWare makes some incredible comeback with Mass Effect 4, but I don’t think it’s this one. After Andromeda, Anthem, and Veilguard, it seems that no matter the talent still left in the studio, EA just isn’t going to give BioWare the time or trust to make the kind of RPGs it originally spearheaded anymore. I’m finally ready to let go.

If you too are mourning the studio’s effective downfall, rest assured that the BioWare-style RPG lives on elsewhere. My colleague Fraser Brown insisted back in 2023 that the BioWare-style RPG was dead and just didn’t know it yet. At the time I almost even agreed, but two years later it feels like we’ve finally arrived breathless at a tough summit to look down into a valley of plenty in the big-budget, story-forward party RPG scene.


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(Image credit: Larian)

Larian Studios

  • Working on: two unannounced things

I know better than to assume anything goes without saying, so I’m saying it: Larian is the number one RPG developer to watch right now for mourning BioWare fans. Its incredible triumph with Baldur’s Gate 3 (our 2023 Game of the Year and current number one in the Top 100 PC games) is a masterclass character-forward RPG sandbox jam-packed with deep strategy and roleplay opportunities that BioWare itself should have been making these 15 years since Dragon Age: Origins.

Despite some rough early years, Larian’s recent backlist is well worth dumping a couple hundred hours into. Divinity: Original Sin and D:OS2 are both excellent, though I wouldn’t say it was doing the full course BioWare RPG until Baldur’s Gate 3. Larian is worth staying excited for in the wake of BG3 because it’s got two new projects on the go now.

Neither are Baldur’s Gate 4, and instead it’s going to “develop our own IPs,” studio head Swen Vincke said. That may mean Divinity: Original Sin 3, which I would not complain about, but likely also means something completely new and original. I only hope they stick to their sword and sorcery chops and don’t fly off into sci-fi territory. Larian scaled up massively to pull off BG3, and not being beholden to a publisher or IP-holding partner means it can take full creative control in bringing that expertise to bear.

(Image credit: Obsidian)

Obsidian Entertainment

  • Working on: The Outer Worlds 2

Obsidian is living the life I wish BioWare could have had: trucking along as the subsidiary of a major publisher, being trusted to make the singleplayer RPGs that made it popular in the first place, valiantly juggling two original series—one fantasy and one sci-fi—and being the belle of the yearly company showcase. Seriously, this year’s summer Xbox event was very Obsidian-focused.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

With Avowed getting compared so often to Skyrim and Obsidian itself loving a trailer gag reminding us that they made Fallout: New Vegas, it’s easy to have missed that their latest RPGs are actually more BioWare than Bethesda. Avowed was a great, party-focused RPG with genuinely impactful narrative choices and roleplaying moments around the campfire that will warm any Origins fan’s heart, and The Outer Worlds 2 is looking promising with its imminent launch too.

Of note is that Avowed’s game director Carrie Patel left Obsidian after over a decade. A bummer, but the fact that Patel came up from a writer on Pillars of Eternity to a narrative lead and then game director suggests that Obsidian’s been able to affirm the importance of storytelling in its RPGs. Here’s hoping it continues to do so wherever it heads after Outer Worlds 2.

(Image credit: Owlcat)

Owlcat Games

  • Working on: The Expanse: Osiris Reborn

Standing at the precipice where BioWare itself once stood is Owlcat Games. The developer of top-down, party-based RPGs is coming off two Pathfinder games and a Warhammer 40k game and making a big jump into a cinematic sci-fi RPG, The Expanse: Osiris Reborn. We’ve consistently praised Owlcat for nailing a setting and The Expanse, with its very popular political space opera book series and also popular TV adaptation, is a hell of a setting to be starting from.


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“Your companions are more than just mission assets—they are people with their own scars and loyalties,” Owlcat says. “Over time, your relationships will flourish or deteriorate depending on the choices you make and how you choose to lead.” Between that, your customizable character, and the third-person sci-fi shooter action, Osiris Reborn may not outrun the Mass Effect comparisons. Maybe it shouldn’t try to.

(Image credit: Harebrained)

Harebrained

When it was owned by Paradox, the studio formerly known as Harebrained Schemes gave us a couple of RPGs that were basically “what if classic BioWare had gone turn-based and also cyberpunk” in Shadowrun: Dragonfall and Shadowrun: Hong Kong. Both had strong parties of companions to butt heads and then bond with, and Dragonfall even borrowed the plot structure of Baldur’s Gate 2.

Unfortunately Paradox pushed the studio out of its comfort zone and the result was the less-impressive Lamplighters League, after which Paradox cut it free. Now independent and just called Harebrained, it’s working on an isometric body-horror RPG set on a space station. It’s called Graft, because it’s about stitching together a new body for yourself by scavenging from others as they fall, which I’m sure is totally not a metaphor for anything. “Form fragile alliances and build them into deeper relationships” says the Steam description, which sounds very BioWare to me.

See also

Games and studios you may have heard of that I’m not hanging my BioWare successor hopes on for one reason or another:

  • CD Projekt Red: I’m jazzed for The Witcher 4, but I’ve always considered CDPR’s RPGs a different beast from BioWare’s.
  • Warhorse Studios: Ditto the above, though we did quite like Kingdom Come Deliverance 2.
  • Spiders: Its Greedfall series is actually BioWare-style, but the first was middling and the second is still in early access.
  • Tactical Adventures: Another studio doing D&D RPGs, but we praised Solasta’s combat while finding its storytelling a bit amateurish, so I’m not holding my breath on Solasta 2 as a BioWare-like.
  • InXile: We praised the writing in Wasteland 3 but its upcoming Clockwork Revolution looks like it will play more like Dishonored than anything.



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September 18, 2025 0 comments
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Would-be Disco Elysium successor XXX Nightshift morphs from an isometric RPG into a third-person ski resort murder mystery
Game Updates

Would-be Disco Elysium successor XXX Nightshift morphs from an isometric RPG into a third-person ski resort murder mystery

by admin September 18, 2025


Dark Math Games, one of the multiple studios staffed by former Disco Elysium developers to pop up and announce a very Disco Elysiumy RPG last year, have given their game a revamp. XXX Nightshift is now called Tangerine Antarctic, with the switch also bringing a shift from isometric perspective to third-person.

If you missed the recent flourishing of Disco spiritual successors created by ex-ZA/UMers, the others include Longdue’s RPG Hopetown and Summer Eternal’s mystery project. Meanwhile, Disco writer Robert Kurvitz and artist Aleksander Rostov are making something for a studio called Red Info, and ZA/UM themselves are working on a new CRPG called Zero Parades. It’s all very easy to keep track of.

Watch on YouTube

According to Dark Math Games founder Timo Albert, the pitch for Tangerine Antarctic is as follows: “Set at the World’s End ski village at Mount Hope, British Antartica, Tangerine Antarctic is the name of the in-game hotel, designed by renown Estonian architect Kaur Stőőr, where most of the games’ action takes place. This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

The switch from isometric to third person could be construed as an effort to distance the game from the ‘Disco Elysium successor’ label that’s been applied with various degrees of cynicism to all of the projects I mentioned earlier. However, as you can see from the freshly posted peek at a bit of Tangerine Antarctic’s dialogue above, it still very much looks like someone’s reinterpreted Disco’s homework.

Dark Math’s revamped Steam page for the game promises “deep single-player role-playing with seismic choices” and a “unique companion dynamic” that helps you solve those murders. The devs write that your “choices, substances, and experiences” will all “affect how you hear and feel the world”. It also boasts a “Dopamine Buffet”, which is described thusly: “Rehearse your moves. Dance through crime scenes. Drift through parties. Or find pleasure in completing the simplest chores. Get better with every action you take.”

So, you’re like Hercule Poirot with the ability to do the macarena whenever someone snuffs it, and also the power to do some “Marafet calculations to alter your time and space”. Sounds like it could be fun, but who knows with any of these games at this point.

Tangerine Antarctic doesn’t have a release date, but you can wishlist it on Steam.



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September 18, 2025 0 comments
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Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues
Game Updates

Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues

by admin September 18, 2025


Dark Math Games, a new studio of former Disco Elysium developers, have announced a change to their forthcoming debut project, which will now be a third-person RPG.

The studio is one of many that have risen from the shattering of Disco Elysium studio ZA/UM, following years of legal threats, accusations of toxic behaviour, and layoffs.

While ZA/UM still exists and is working on a new project, other rival studios have formed to create their own spiritual successor to the isometric detective RPG.

Tangerine Antarctic – A true detective RPG. Dialogue Gameplay TrailerWatch on YouTube

Perhaps that’s why Dark Math Games has now shifted perspective. Formerly XXXNightshift, the studio’s forthcoming project is now known as Tangerine Antarctic and will be a third-person RPG instead of isometric.

“Set at the World’s End ski village at Mount Hope, British Antarctica, Tangerine Antarctic is the name of the in-game hotel, designed by renowned Estonian architect Kaur Stőőr, where most of the games’ action takes place,” explained Timo Albert, founder and art director of Dark Math Games (formerly at ZA/UM).

“This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

Image credit: Dark Math Games

Dark Math Games first revealed its formation and project in October last year. Simultaneously, other former developers announced the formation of their studio Longdue, while others still announced Summer Eternal.

There’s plenty of rivalry going on, then, but ZA/UM told Eurogamer earlier this year it’s all “friendly competition”.

“For us, always we think it’s friendly competition,” said principal writer Siim (Kosmos) Sinamäe. “We’re not going to really think about what the other writers are doing, or the studios… how can I be better at my own craft? We’re competing essentially against ourselves in this way of can we take it further? Do we have to make any compromises? I think it absolutely sets us apart.”



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September 18, 2025 0 comments
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