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Chess meets roguelike dungeon crawler Below the Crown gets an early access launch date and a demo that's smarter than me
Game Updates

Chess meets roguelike dungeon crawler Below the Crown gets an early access launch date and a demo that’s smarter than me

by admin October 2, 2025



Am I good at chess? I’ll take no for $1500, Alex. But do I love a funky twist on games that are older than time itself? You bet your bottom dollar I do! Enter Below the Crown, a chess video game that is also a roguelike, ,and is also a turn-based strategy game, and is also a dungeon crawler on top of that. It’s a lot! It also works very well, and in a demo that just came out today (alongside an early access release date), there’s a suggestion of something a touch more… unsettling… going on under the hood.


In Below the Crown, you are a wizard who is working to get The Emperor the gold he knows is down in the dungeon below his castle. This wizard version of you places a single king on a chess board in each run, with a selection of other, occasionally remixed versions of classic pieces at your disposal. You slowly add pieces to the board as you try to strategise your way towards taking down opposing kings, adding abilities to your various pieces as you go room by room. Sometimes you’ll be offered the opportunity to buy certain useful cards too, like one that will freeze an enemy piece in place for five turns.


It’s chess! And it’s not chess. The important thing is that the essence of the age-old game is there, that feeling of thinking where you’re going to place which piece where, albeit in a refreshingly different way. Though, it definitely is a game that is smarter than me, at least when it comes to chess, because I really would like to stress I’m pants at actual chess. Still fun though! And then there’s the creepy bits.


In between rounds, you might get asked to do things like placing a marker on a graph that reads loneliness on the Y axis and anxiety on the X axis. Upon beating a run I was asked to rank my pieces based on how I felt about them, and was then questioned on my choices afterwards. Methinks there is a bit more than just retro, roguelike chess going on here, and I’m curious to find out more.


Which I’ll be able to do soonish! As developer Misfits Attic (who also made Duskers) shared that Below the Crown will be launching into early access next month, November 10th. Better keep practicing at regular chess in the meantime so I don’t totally suck at this twisted video game version of it.

You can wishlist Below the Crown on Steam here.



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October 2, 2025 0 comments
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Swery's oddball roguelike Hotel Barcelona isn't exactly good, but its janky jaunt through horror movie history is endearing all the same
Game Reviews

Swery’s oddball roguelike Hotel Barcelona isn’t exactly good, but its janky jaunt through horror movie history is endearing all the same

by admin September 28, 2025


Ten seconds into Hotel Barcelona, you’re watching an aerial shot tracking a car through the mountains, The Shining-style; a couple of minutes later, a gas station attendant is giving you an ominous warning about the campsite up ahead where a young baseball player drowned. Even the bar you eventually visit has nicked its décor wholesale from the Overlook Hotel. If nothing else, Deadly Premonition developer Hidetaka “Swery” Suehiro’s latest oddball endeavour – an action-roguelike created in collaboration with No More Heroes’ Goichi “Suda51” Suda – is an endearing love letter to horror movies, even amid the jank.

Hotel Barcelona

  • Developer: White Owls
  • Publisher: Cult Games
  • Platform: Played on PC
  • Availability: Out now on Xbox, PC

You play as perpetually flustered US Marshal Justine Bernstein, whose deceased father made a pact with a serial killer named Dr. Carnival long ago. And while the specifics of the deal remain mysterious, the upshot is you’re now possessed – very much against your will – by the evil doctor’s surprisingly chatty soul. But silver linings and all that; it turns out being able to call on the formidable bloodlust of a notorious serial killer is quite handy when you’re battling through waves of undead B-movie rejects on your hunt for the witch that murdered your pa.

It’s a premise that’s compelling in its preposterousness, but Hotel Barcelona doesn’t exactly make a strong first impression as a game. It’s essentially a side-scrolling roguelike where you move from left-to-right bludgeoning monsters until you reach the big boss five areas later at each level’s end. Death means starting over, but you can at least use the spoils of your most recent attempt to expand and upgrade your repertoire of skills for another go. As with most games made by Swery’s White Owls studio, though, it feels pretty rough. Movement is slippery and weightless; its mushy, strangely spartan visuals – which have the air of something assembled using assets from a budget PS2 game when the art director was on holiday – are often completely unreadable, and the chain of responsibility has faltered so much, even the script’s typos have made it into the voice acting.

Hotel Barcelona trailer.Watch on YouTube

But as with White Owls’ previous games, there’s an earnest can-do spirit to Hotel Barcelona’s delirious nonsense – its larger-than-life characters, its wild conversational asides, and its pinwheeling sense of mad invention – that’s easy to like. This is a game where ability upgrades are doled out by a monster – sorry, a French monster – called Tim who lives in your hotel room closet. There’s a suspiciously friendly barman called Grady (what else?) who’ll happily supply useful upgrade materials in exchange for severed ears, and there’s a possibly haunted pinball machine in the corner that’s already hoovered up a significant amount of my time. And while the fundamentals of its roguelike action will be extremely familiar to anyone who’s played Dead Cells and its ilk, it’s got ideas of its own here as well.

I should begin by saying that Hotel Barcelona’s initially stilted combat does loosen up quite quickly as you start to unlock the likes of high kicks and ground pounds, but it remains awkward in a way that I suspect won’t improve. And while enemies in the early stages are rarely more than dim-witted cannon fodder, I’ve been enjoying the wrinkles Hotel Barcelona introduces with each new run. There’s the slowly burgeoning arsenal of knives, sticks, axes, buzz saws, handguns, shotguns, flamethrowers, and projectiles to augment your basic slaps, kicks, blocks, dodges, and – yes – serial killer possession powers. Plus there’s a randomisation gimmick that means the time of day, weather, and even you are different each time.

Image credit: Eurogamer/White Owls

One run might take you on a misty morning jaunt through terror, while the next time you visit the level, it’ll be during a midnight downpour and you’re suddenly three times taller than you were before. And if you want to mix things up even further, there are optional Bondage Rules (don’t ask), introducing handicaps – no melee, no dodging, 1HP mode, lethal water, and so on – for an extra element of risk and reward. It adds a bit of variety to the inherently repetitive roguelike formula, and there’s a further twist in each stage’s comically incongruous doors. Passing through a door takes you along a different path on the way to the boss, but also awards you a random temporary boost – perhaps more health or a stronger attack – you can reclaim from your body on the next run-through. Some doors initiate challenges to complete on-the-fly, while others take you to more discrete areas with minigame-like rules.


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Then there’s Hotel Barcelona’s main gimmick, which sees you playing alongside Phantoms – basically recordings of your previous attempts – with each new run. The idea is you can use your earlier actions to your advantage (provided you don’t stray from a previously followed path, that is) by, say, kiting enemies into your former selves as they whirl violently around. Admittedly, Phantoms have yet to prove particularly useful beyond boss fights, but it all adds up to something I keep being drawn back to, even with the unavoidable jank.

I’m not for a minute suggesting Hotel Barcelona is a genuinely good (or even slightly good) video game, but I do kind of dig it all the same. Yes, its sometimes-tone-deaf jokes fall flat, and yes, it’s a mess. But it’s such an affectionate, enthusiastic homage to horror movies – with its unsubtle easter eggs, and its parade of slasher villain rejects and familiar hunting grounds – that the genre nerd in me can’t help but be swept along. Will I tire of it quickly? Quite possibly. Should you rush out and buy it? Probably not. Am I glad I spent the morning walking the strange halls of Hotel Barcelona with a serial killer inside me? Yes, I most definitely am.



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September 28, 2025 0 comments
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First gameplay trailer for Returnal follow-up Saros reveals a gentler roguelike that's no less abundant in bullets
Game Updates

First gameplay trailer for Returnal follow-up Saros reveals a gentler roguelike that’s no less abundant in bullets

by admin September 24, 2025



Sony and Housemarque’s sci-fantasy shooter Saros got its first proper gameplay trailer at PlayStation’s latest State of Play this evening. If you were hoping for more Returnal, then pour yourself a huge brimming flagon of victory mead, for this is basically Returnal plus a gruff male lead, a sunnier shape-shifting wasteland, and a force shield that converts attacks into juice for your biggest guns.


Do people drink victory mead in the world of Saros? This is not a question answered by the trailer. Instead, we’re treated to a series of agile bangfights with enemies of all shapes and sizes. Some are robotic. Some are skull-themed. Some have more arms than seems strictly necessary. Some are large enough to give Kratos the cold sweats. See that Sony? Did you a cheeky bit of license cross-pollination there.

Watch on YouTube


As in Returnal – a game that took Housemarque’s shmup pedigree and applied it to a third-person roguelike shooter – most of these creatures are partial to spewing the most fantastically patterned fusillades of energy projectiles. It’s as though somebody had sneezed while downing their victory mead, and skilfully angled their lips and nostrils to produce a crowd-pleasing firework effect, rather than an excruciating faux pas. If you dislike being sneezed on by cosmic goblins, the game’s horizontal dash looks very effective providing you manage its cooldown.


The trailer blurb recaps the story premise. In Saros you play Arjun Devraj, voiced by Rajul Kohli. He’s a Soltari enforcer exploring the lost colony of Carcosa in the face of an eclipse that causes the landscape to shapeshift. I don’t find Devraj that compelling as a character so far, but he’s got a cool coat so we’ll call it even Stevens. There are also some sad holographic people you can query about Carcosa’s plight.


The key differences I can see over Returnal are 1) that energy shield, which also comes in handy up against laser beam traps and the like, and 2) a Second Chance revive mechanic, which sees Devraj slamming his fist into the ground and resurrecting in sheer petulance at having accidentally taken 400 bullets to the jaw. Housemarque have been keen to emphasise that this is a gentler roguelike than Returnal, with “permanent resources and progression making every death valuable”. See also the tagline, “Come back stronger”.


All we need now is a PC release date. The thing I’d most like to hear about next is the bestiary. I adored Returnal’s lore writing. I thought the 3D bullet hell stuff was bonkers, too, but mostly I’m here for knotty descriptions of exceedingly odd fauna.

Disclosure: RPS co-founder Alec Meer wrote for Returnal and is the lead writer on Saros.



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September 24, 2025 0 comments
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Solve your own murder and recover your brain in Blanksword, a roguelike RPG with a demo out today
Game Updates

Solve your own murder and recover your brain in Blanksword, a roguelike RPG with a demo out today

by admin September 17, 2025



There are few occasions where a game tells me it’s combining two genres that typically don’t go together and it convinces me it’s worth paying attention to, but Blanksword, a roguelike RPG, is quite different. In it, you are Blank, an angel stabbed in the head, brain destroyed, who somehow managed to survive such an ordeal – albeit without any memory of who you were. And now, you are on a quest through a series of islands governed by “Literally God” in order to figure out your mysterious past.


Blanksword has been in the works for a little while now, but a Kickstarter for the game just went live today. Taking one look at the game tells you quite quickly that it’s “one of those” kinds of indie RPGs. You like, like Hylics, Felvidek, or the blueprint for many of them, and one that just recently got a rerelease, OFF.

Watch on YouTube


In fact OFF is quite an important frame of reference for Blanksword, as one of the game’s directors, Quinn K., was the original translator for OFF. Not only that, but OFF creator Mortis Ghost is responsible for the game’s lovely key art, and may even design an area of the game if the Kickstarter raises enough funds.


The mechanics sound quite interesting too. Combat, like many RPGs, is turn-based, and you pick up new moves as you go along, all of which vary from run to run. There’s apparently “hundreds” of moves to pickup, alongside different bits of equipment and items.


And then there’s that beautiful thing we call narrative design. With Blank not having a brain and all, you can pick up different Angelic Brain Parts, restoring certain abilities of his. One item might allow Blank to intimidate and heckle his enemies, another will give him the ability to tell if something smells bad. Others might let him understand more complex topics, or grant him the ability to haggle for better prices in certain shops. You keep these brain parts forever, but you can only use a few at a time to keep things balanced.


Best of all, alongside the Kickstarter the game has a demo out on Steam for you to try out. Truth be told, while I’ve had my eye on Blanksword for a good while, I somehow missed that it was a roguelike on top of an RPG. Playing the demo for myself, I soon figured this out, but the roguelike element blended really nicely with the RPG side of it. They aren’t genres you often see combined, and in some ways could even be contradictory, but in my short time with it, I think something quite interesting is being brewed up. Here’s hoping the full game pans out just as well.


Blanksword’s “one of those” indie RPG vibes make it feel quite well positioned for a future fanatical following, a thing that’s often both a blessing and a curse. That all remains to be seen of course, the game needs to get funded first.


A release date hasn’t been set just yet, but the team behind it has conservatively estimated a 2027 release window. You can wishlist it, and try the demo out, on Steam here.



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September 17, 2025 0 comments
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Donkey Kong Bananza DLC Adds Roguelike Mode And Is Out Today
Game Updates

Donkey Kong Bananza DLC Adds Roguelike Mode And Is Out Today

by admin September 14, 2025


During Friday’s hour-long Nintendo Direct, a new paid DLC expansion for Switch 2 game Donkey Kong Bananza was announced. It’s out later today.

Here’s the official trailer for the new DK Island and Emerald Rush DLC, which will be available after the Direct.

The other cool thing this new DLC adds is a whole new way to play Nintendo’s massive 3D platformer. If you have completed the main story of Bananza, you can actually work for the villain of the story and join his mining company. Doing so unlocks a new mode in which you smash up emeralds as fast as possible.

This mode is structured like a roguelike, with players completing runs to get higher scores. During these runs, Donkey Kong can find powerful artifacts that offer new, random perks. These perks offer up passive bonuses that can be stacked to help Donkey Kong earn more emeralds.

Doing well in this new mode, which is playable across the other parts of Donkey Kong Bananza and not just DK Island, lets you earn currency that can be used for buying and unlocking new cosmetic items. You’ll also be able to buy and unlock various statues to place all around DK Island.

This all sounds great to me and I’m excited to hop back into Donkey Kong Bananza. We might not be getting a new 3D Mario platformer anytime soon, but at least Donkey Kong has my back. Thanks, DK!



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September 14, 2025 0 comments
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Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today
Game Updates

Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today

by admin September 13, 2025


Announced during today’s Nitnendo Direct, Donkey Kong Bananza is getting DLC today with DK Island & Emerald Rush. DK Island is a new level modeled after Donkey Kong’s home from Donkey Kong Country, complete with his giant head. Donkey Kong’s family will also be hanging out on the island.

 

If you’ve beaten the game, Void Kong will also offer to hire you, which leads to the Emerald Rush mode. Though not explicitly called a roguelike mode by Nintendo, it allows DK and Pauline to partake in runs where they have to collect emeralds in a certain amount of time. Collecting fossils and Banandium gems let’s DK choose upgrades that he can use on that run. Along with being able to play the mode on DK Island, the other levels will also have Emerald Rush runs. Performing well in Emerald Rush awards new fashion options and statues that you can place around DK’s home.

Along with the DLC being available today, a demo for Donkey Kong Bananza will also be available. You can read Game Informer’s Donkey Kong Bananza review by following the link.



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September 13, 2025 0 comments
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The creators of Duskers are making a twisted dungeon roguelike driven by love and contempt for chess
Game Updates

The creators of Duskers are making a twisted dungeon roguelike driven by love and contempt for chess

by admin August 29, 2025



Duskers developers Misfit Attic have revealed Below The Crown, a chess-flavoured fantasy roguelike with an Inscryption-style meta-layer and some sexy 80s CRT visuals. You are a wizard, tasked with Gathering A Party and braving an offbrand Tron dungeon to retrieve some gold. Your upgradeable party members are based on chess units, and each floor of the dungeon is a grid-based combat puzzle inspired by classic chess manouevres like Forks and Pins. Here’s a trailer.

Watch on YouTube


Misfits Attic founder Tim Keenan calls it a “gateway drug into chess”, but the press release often seems more eager to dunk on chess than celebrate it, as it straddles the line of being “accessible for newcomers and compelling for experts”. They want to sell people on the wonders of chess, a beautiful abstract strategy game that dates back hundreds of years, while also reassuring a younger generation of nerds that Below The Crown is absolutely nothing like chess, a stupid non-computer game played by losers that doesn’t even have any magic spells in it.


“Forget memorized openings, drawn-out endgames, and stalemates,” it reads. “Start with one piece, a badass wizard, instead of 16 – and bid the tedium of analysis paralysis adieu.” Sayonara, chess, you monstrous waste of perfectly good timber! I love you. You’re an awful experience and I hope all of my friends get hooked on you. Let’s kiss with tongues, you embarrassing plod.


Chess aside, Below The Crown is billed as a “thinking person’s roguelike” in the style of Slay The Spire, which seems a bit mean to other roguelikes. I consider the roguelike a fairly cerebral genre by default. It’s not like saying “thinking person’s ballpit”, is it. “Make smart plays to capture enemies and survive an ever-changing dungeon,” the press release goes on. “Imbue the party with abilities like Vision for placement flexibility or Shadow Protection, granting a shield while on a dark tile. Acquire spell cards and skills to ramp up throughout a run, collecting gold to sate the Emperor, but also finding mysterious runes along the way…”


That dot-dot-dotting probably pertains to the aforesaid Inscryption-esque meta-layer, which sees you pulling back from a computer within the computer to answer enigmatic corporate queries. “From daily stress surveys to strange ranking rituals, the game isn’t afraid to break the fourth wall and surprise the player with unexpected weirdness,” the press release adds. I am making a note, “expect weirdness”. Keenan also calls Below The Crown a “massively singleplayer experience”, with a custom board editor and the ability to share your creations online.


I will forgive all this frenzied marketing footwork because Misfits Attic are the creators of Duskers – a lonely Lieutenant Gorman simulator, and solid candidate for the title of best space game. According to me, anyway: whoever last edited that Best Of didn’t include it, and they didn’t put it on our list of the best horror games, either. Philistines!

Misfits recently announced that they’re making a “spiritual successor” to Duskers featuring ship-building, under the working title “Humanity 2.0”. They’re also making a “Crusader Kings lite” in which you try to manipulate enemy factions into fighting each other. Certainly, they’ve got a lot going on these days.


Below The Crown will launch on PC via Steam Early Access in Q4 2025, and there’s a demo coming in this October’s Steam Next Fest. Read more on the aforesaid Steam.



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August 29, 2025 0 comments
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In Caves of Qud, the player's character is surrounded by a throng of hostile hyenafolk and plated worms.
Gaming Gear

The deeply simulated roguelike strangeness of Caves of Qud won this year’s Hugo Award for Best Game or Interactive Work

by admin August 18, 2025



The Hugo Awards: they’re not just for science-fiction novels that make you think “I should read that one day” and never do. Now they’ve got an interactive category, so once a year you can be told how excellent one more videogame is, think “I should play that one day,” and then never get around to that either.

This year the winner of the Best Game or Interactive Work category is Caves of Qud, a game we gave a score of 94% to back in December so you can keep that “if it’s so good how come I’ve never heard of it” comment to yourself.

Caves of Qud, pronounced “cud”, is a roguelike so old-fashioned it’s barely got graphics, which fully simulates every NPC in its baffling world full of weirdos. To quote from our review, “The main quest takes you on a journey well-suited to pit stops, dotted with odd characters like a deaf-mute albino bear-porcupine gunsmith and a very rude talking fungus you have to bring with you by letting it grow on your skin.”


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This year’s Hugo Award for Best Novel went to The Tainted Cup by Robert Jackson Bennett and Best Series went to Between Earth and Sky by Rebecca Roanhorse. Dune Part Two picked up Best Dramatic Presentation, Long Form while Star Trek: Lower Decks won Best Dramatic Presentation, Short Form, which is a nice send-off for it. (The tie-in comic Warp Your Own Way picked up best Best Graphic Story or Comic as well.)

The Best Game or Interactive Work category was added to the Hugos back in 2021 as an experiment, when it was won by Hades. The experiment must have worked because it’s since become a permanent addition, with Baldur’s Gate 3 winning it in 2024.

The other nominees this year were 1000xResist, The Legend of Zelda: Echoes of Wisdom, Lorelei and the Laser Eyes, Tactical Breach Wizards, and Dragon Age: The Veilguard, which I will go to the grave defending no matter what anyone else thinks about it.

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August 18, 2025 0 comments
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