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How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia
Game Updates

How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia

by admin August 23, 2025


The Rogue Prince of Persia celebrated its 1.0 release yesterday with a remarkably honest behind-the-scenes video from developers Evil Empire, detailing the ups and downs of a year-long Early Access period, including the decision to completely overhaul the game’s art style and redesign its purple-skinned protagonist.

The video opens with the admission that this Roguelike take on the wall-jumping, time-rewinding Prince suffered multiple blows upon its Early Access release in May 2024. The first of these was the surprise drop of heavyweight Hades 2, which also launched in May and stole most of the Prince’s limelight. The second was the negative player response to both the game’s lack of content and its colourful visual style, which was inspired by Persian miniature paintings and the artwork of Mœbius/Jean Giraud.

Watch on YouTube

Notably, the decision to give the titular Prince and all NPCs a purple skintone was met with confusion. In a developer diary from 2024, it was revealed that this was intended as a direct ode to the PC CGA port of Prince of Persia from 1990, which featured neon skin for all due to a limited 4-colour palette. Unfortunately, this homage went over the heads of most players.

“During a brainstorming session about skins, our art director had raised a seemingly innocent question,” says Evil Empire Marketing Manager Matthew Houghton in the video. “Are we sure that making the Prince purple won’t be a problem? At the time, everyone told him no. He was overthinking it; colours are cool, they’re stylish, it adds a bit of fantasy! Well…now we all know how that turned out.”

The Prince’s purple look, along with its original inspiration. | Image credit: Rock Paper Shotgun/Evil Empire/Ubisoft

The rest of the footage details how Evil Empire not only packed The Rogue Prince of Persia with additional content, but also revamped the art style – a decision that is now conveyed in more detailed levels and a decidedly less-purple Prince adorning everything from the game’s key art to the album cover of its impressive soundtrack by Persian American musician ASADI. Alas, even this visual update faced unexpected friction in the form of a bizarre Steam issue which required the devs to use a Spanish phone number to get their own product updated.

“Through all those problems and roadblocks,” Houghton continues, “we’ve had a great community giving us a helping hand the whole way. Even when it was clear we had a tonne of work to do, they’ve been there giving us support, feedback and encouragement. So a special shoutout to you guys for sticking with us on our crazy journey.”

Despite these nice words, Houghton acknowledges that the game has faced a low player count during its Early Access. The 1.0 release is now considered final, and throughout the video there does seem to be a slight feeling of “well, we sure hope more folks play this, or else we’ll never make a sequel.” Which would be a shame, considering that last year’s Prince of Persia: The Lost Crown was a superb effort that Ubisoft sent out to die with poor promotion before disbanding the team behind it.

I intend on giving the Rogue Prince of Persia a proper go this weekend and am looking forward to it. I also liked the purple Prince look, because I can’t help but admire unorthodox art design decisions, especially when they’re an ultra-niche homage to computer colour schemes that existed when I was a kid. But I can see how his grape skin along with the game’s more cartoony and dreamy original visuals failed to latch onto players, and it does feel as if the final result is actually a tad more reminiscent of the Persian miniature inspiration.

Most of all, however, I’m sticken by the frankness of Evil Empire in this video. Despite taking over Dead Cells DLC from Motion Twin, Houghton consistently acknowledges that the team was inexperienced in certain regards, and that this was their first fully-fledged project. It’s rare to see admissions of setbacks that aren’t couched in corporate industry speak (particularly for a gaming brand owned by Ubisoft). I only hope that the Rogue Prince of Persia manages to catch a few more eyes because of it.



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August 23, 2025 0 comments
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A few hours into The Rogue Prince of Persia's 1.0 release, it's Dead Cells with beautifully balletic carnage - but hopefully there's a bit more to it
Game Reviews

A few hours into The Rogue Prince of Persia’s 1.0 release, it’s Dead Cells with beautifully balletic carnage – but hopefully there’s a bit more to it

by admin August 23, 2025



Our pal the Prince of Persia has been through a lot since his seminal debut in 1989, his form ever-shifting like, well, the sands of time. But throughout it all, from his eye-popping rotoscoped origins to his leap into the third dimension, and then, over the last few years, back into the side-on world again, there’s one thing that’s consistently defined the series’ core: movement. Sure, old Prince was positively plodding compared to his later incarnations, but a sense of unparalleled fluidity has stayed true. I say all this, because The Rogue Prince of Persia, which has just had its 1.0 release on PC, Xbox, PlayStation, PlayStation Plus, and Game Pass after a year in Steam early access, still manages to feel like part of the series’ nearly four-decade legacy, despite yet another reimagining of its form.


It’s admittedly still early days for me as far as The Rogue Prince of Persia goes, and I’ve only had a couple of hours with it right now – but already I’m impressed with how chef’s kiss its movement feels. Before we get too deep into that, though, it’s worth taking a step back. The Rogue Prince of Persia, if you didn’t already know, comes from Evil Empire, the studio responsible for the acclaimed Dead Cells’ long tail of post-launch support before original developer Motion Twin pulled the plug. And there’s unquestionably a lot of the old in Evil Empire’s new.


The Rogue Prince of Persia might swap Dead Cell’s dark, dank fantasy aesthetic for the shimmering domes and arid vistas of the titular city – here, you’re attempting to overthrow Nogai the Hun and his invading army – but at its core, it’s still a combat-heavy side-scroller featuring labyrinthine procedurally assembled levels, persistent power-ups, temporary per-run weapons and buffs, and, yes, a roguelike structure. You fight, you die, you go again, slowly gaining news skills and upgrades in the hope that next time, this time, will be the one. It’s certainly not a carbon copy, but it’s familiar enough – right down to specifics like its fast-travel interface – that it’s been hard to shake the feeling that, as a Dead Cells fan, I’ve already danced this particular dance a few too many times before.

The Rogue Prince of Persia release trailer.Watch on YouTube


Exactly how much that matters, though, I’m not yet entirely sure. And mainly that’s down to movement. As is befitting of the series’ legacy, The Rogue Prince of Persia feels fantastic from the off, with a sense of fluidity to the Prince’s parkour-inspired moveset that’s bordering on the sublime. He’s a nimble one; slickly switching from leaps to lunges to wall runs to pole jumps with fleet-footed abandon, and all with the press of a couple of intuitively arranged buttons. And it’s fast. There’s a rhythm to the traversal-skewed action, as you sprint, drop, squat, pounce, slash, and vault over enemies, that – after a bit of initial adjustment – is enormously rewarding. And shrewedly, actually rewarding, given that perfectly timed acrobatics further increase your nimbleness across the world.


That gratifying sense of movement extends to combat too, with melee and ranged attacks managing to feel as punchy and crunchy as the Prince is quick. And the way all those traversal tricks cleverly fold into combat encounters helps give The Rogue Prince of Persia a vibe of its own. All of this, I should note, is wrapped up in some fantastic presentation. It’s gorgeously animated for starters – little moments like the Prince hurling himself backward into each level’s fast-travel wells adds bags of personality to the experience – and the varied biomes look beautiful too. The whole thing’s fashioned from a mix of 3D foregrounds and 2D backdrops seamlessly brought together by a visual style reminiscent of famed comic book artist Moebius. And while you could perhaps argue the game’s original art – with its strikingly purple Prince – was a little more characterful before its mid-development do-over, it’s still a looker.


So a few hours in, my thoughts are mixed. There’s a sense Evil Empire could perhaps have stepped further out of Dead Cells’ shadow, because there’s an underlying familiarity to The Rogue Prince of Persia that’s dulling my enthusiasm a little. My hope, though, is it’ll eventually start to open out into something a little bolder. But for now at least, that movement – that beautiful balletic carnage – is carrying me through.



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August 23, 2025 0 comments
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Product Reviews

The Rogue Prince of Persia is officially out for PC and consoles

by admin August 20, 2025


Ubisoft and Evil Empire’s long-awaited The Rogue Prince of Persia is finally out and available for purchase. It’s been in early access on Steam for over a year and the developers have made plenty of changes during that time to get the game ready for a general launch.

It’s available for PC via Steam and the Epic Games Store, Xbox Series X/S and PS5. It’s also playable in the cloud by using the Xbox Cloud service, Ubisoft+ and Amazon Luna. Nintendo fans will have to wait a bit longer. The game’s coming to the Switch and Switch 2, but not until later this year.

For the uninitiated, The Rogue Prince of Persia is a sidescrolling roguelike with plenty of fast-paced action and a graceful move set inspired by other games in the franchise. Co-developer Evil Empire is the company behind the iconic Dead Cells, which is also a sidescrolling roguelike.

Since launching in early access, developers have added more biomes and a new story, in addition to refining the gameplay and character designs. If you’ve been hankering for a new roguelike with some light Metroidvania elements (just like Dead Cells), this could be the game you’ve been waiting for. It costs $30.



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August 20, 2025 0 comments
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An artist's concept of our solar system.
Product Reviews

A Rogue Star Could Hurl Earth Into Deep Space, Study Warns

by admin May 30, 2025


Billions of years from now, the Sun will swell into a red giant, swallowing Mercury, Venus, and Earth. But that’s not the only way our planet could meet its demise. A new simulation points to the menacing threat of a passing field star that could cause the planets in the solar system to collide or fling Earth far from the Sun.

When attempting to model the evolution of the solar system, astronomers have often treated our host star and its orbiting planets as an isolated system. In reality, however, the Milky Way is teeming with stars that may get too close and threaten the stability of the solar system. A new study, published in the journal Icarus, suggests that stars passing close to the solar system will likely influence the orbits of the planets, causing another planet to smack into Earth or send our home planet flying.

In most cases, passing stars are inconsequential, but one could trigger chaos in the solar system—mainly because of a single planet. The closest planet to the Sun, Mercury, is prone to instability as its orbit can become more elliptical. Astronomers believe that this increasing eccentricity could destabilize Mercury’s orbit, potentially leading it to collide with Venus or the Sun. If a star happens to be nearby, it would only make things worse.

The researchers ran 2,000 simulations using NASA’s Horizons System, a tool from the Solar System Dynamics Group that precisely tracks the positions of objects in our solar system. They then inserted scenarios involving passing stars and found that stellar flybys over the next 5 billion years could make the solar system about 50% less stable. With passing stars, Pluto has a 3.9% chance of being ejected from the solar system, while Mercury and Mars are the two planets most often lost after a stellar flyby. Earth’s instability rate is lower, but it has a higher chance of its orbit becoming unstable if another planet crashes into it.

“In addition, we find that the nature of stellar-driven instabilities is more violent than internally driven ones,” the researchers wrote in the paper. “The loss of multiple planets in stellar-driven instabilities is common and occurs about 50% of the time, whereas it appears quite rare for internally driven instabilities.”

The probability of Earth’s orbit becoming unstable is hundreds of times larger than prior estimates, according to the study. Well, that just gives us one more thing to worry about.

 



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May 30, 2025 0 comments
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After Rogue Trader proved so popular, Owlcat is working on another Warhammer 40k CRPG: Dark Heresy
Game Updates

After Rogue Trader proved so popular, Owlcat is working on another Warhammer 40k CRPG: Dark Heresy

by admin May 24, 2025


Owlcat Games has announced another Warhammer 40K CRPG, titled Warhammer 40,000: Dark heresy. Announced during today’s Warhammer Skulls livestream, it’s in development for PC, PlayStation 5, and Xbox Series X|S.

This new game will take you to a particularly interesting corner of the Warhammer 40K universe, the Tyrant Star, as you and a party of various distinct characters. This includes a Catachan Guardsman (think Rambo), an Eldar, and even a Kroot. Hyjinx will, I’m sure, ensue. The game will also be fully voiced, which is a very expensive and fantastic addition to Owlcat’s arsenal of games. Night Lords are getting some love too, which is rad.


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In addition, Owlcat Games has announced next stage of its DLC support for Warhammer 40,000 Rogue Trader, including the second story expansion Lex Imperialis which introduces the Imperiums very own space cops: The Adeptus Arbites in 15-hours of new narrative contnet. It comes with a selection of companion pets to go alongside the update, including a lovable cyber mastiff. Love it.

There’ll also be a season 2 of DLC support. This includes an adventure into one of Trazyn the Infinite’s vaults, and a harrowing journey into the Processional of the Damned voidship graveyard. As is the norm with Owlcat games, Rogue Trader is getting a better and better with every tweak, update, and sweep of bug fixes. If you’ve not played it yet, it might be a good chance to get it now, especially given the 50% discount it has on Steam right now.

Are you excited for Dark Heresy? Let us know below!



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May 24, 2025 0 comments
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