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The Rogue Prince of Persia is out now on Game Pass and PlayStation Plus, Switch 2 version coming later this year
Game Updates

The Rogue Prince of Persia is out now on Game Pass and PlayStation Plus, Switch 2 version coming later this year

by admin August 23, 2025


The Rogue Prince of Persia has finally launched after a period in Early Access. The game is available now on Xbox Series X|S, PlayStation 5, and PC. You can grab it on Game Pass and PlayStation Plus too.

The game will also be headed to the Switch and Switch 2 later this year, but no firm release date for that has been established as of writing.

To celebrate the 1.0 release, Ubisoft has released a swanky new trailer that combines some lovely 2D animation as well as plenty of gameplay, showing you exactly what the game’s like before you decide to grab it or not.

Watch the launch trailer for The Rogue Prince of Persia here!Watch on YouTube

In case you weren’t aware, this new Prince of Persia has a lot of Dead Cells DNA in it, with it being an excellent 2D platformer packing a bold new art style for the series. It’s been quite the journey for the game, leaving the prince very… Purple. He was purple for a while. Here’s to a fancy release for Prince of Persia!

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia
Game Updates

How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia

by admin August 23, 2025


The Rogue Prince of Persia celebrated its 1.0 release yesterday with a remarkably honest behind-the-scenes video from developers Evil Empire, detailing the ups and downs of a year-long Early Access period, including the decision to completely overhaul the game’s art style and redesign its purple-skinned protagonist.

The video opens with the admission that this Roguelike take on the wall-jumping, time-rewinding Prince suffered multiple blows upon its Early Access release in May 2024. The first of these was the surprise drop of heavyweight Hades 2, which also launched in May and stole most of the Prince’s limelight. The second was the negative player response to both the game’s lack of content and its colourful visual style, which was inspired by Persian miniature paintings and the artwork of Mœbius/Jean Giraud.

Watch on YouTube

Notably, the decision to give the titular Prince and all NPCs a purple skintone was met with confusion. In a developer diary from 2024, it was revealed that this was intended as a direct ode to the PC CGA port of Prince of Persia from 1990, which featured neon skin for all due to a limited 4-colour palette. Unfortunately, this homage went over the heads of most players.

“During a brainstorming session about skins, our art director had raised a seemingly innocent question,” says Evil Empire Marketing Manager Matthew Houghton in the video. “Are we sure that making the Prince purple won’t be a problem? At the time, everyone told him no. He was overthinking it; colours are cool, they’re stylish, it adds a bit of fantasy! Well…now we all know how that turned out.”

The Prince’s purple look, along with its original inspiration. | Image credit: Rock Paper Shotgun/Evil Empire/Ubisoft

The rest of the footage details how Evil Empire not only packed The Rogue Prince of Persia with additional content, but also revamped the art style – a decision that is now conveyed in more detailed levels and a decidedly less-purple Prince adorning everything from the game’s key art to the album cover of its impressive soundtrack by Persian American musician ASADI. Alas, even this visual update faced unexpected friction in the form of a bizarre Steam issue which required the devs to use a Spanish phone number to get their own product updated.

“Through all those problems and roadblocks,” Houghton continues, “we’ve had a great community giving us a helping hand the whole way. Even when it was clear we had a tonne of work to do, they’ve been there giving us support, feedback and encouragement. So a special shoutout to you guys for sticking with us on our crazy journey.”

Despite these nice words, Houghton acknowledges that the game has faced a low player count during its Early Access. The 1.0 release is now considered final, and throughout the video there does seem to be a slight feeling of “well, we sure hope more folks play this, or else we’ll never make a sequel.” Which would be a shame, considering that last year’s Prince of Persia: The Lost Crown was a superb effort that Ubisoft sent out to die with poor promotion before disbanding the team behind it.

I intend on giving the Rogue Prince of Persia a proper go this weekend and am looking forward to it. I also liked the purple Prince look, because I can’t help but admire unorthodox art design decisions, especially when they’re an ultra-niche homage to computer colour schemes that existed when I was a kid. But I can see how his grape skin along with the game’s more cartoony and dreamy original visuals failed to latch onto players, and it does feel as if the final result is actually a tad more reminiscent of the Persian miniature inspiration.

Most of all, however, I’m sticken by the frankness of Evil Empire in this video. Despite taking over Dead Cells DLC from Motion Twin, Houghton consistently acknowledges that the team was inexperienced in certain regards, and that this was their first fully-fledged project. It’s rare to see admissions of setbacks that aren’t couched in corporate industry speak (particularly for a gaming brand owned by Ubisoft). I only hope that the Rogue Prince of Persia manages to catch a few more eyes because of it.



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August 23, 2025 0 comments
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A few hours into The Rogue Prince of Persia's 1.0 release, it's Dead Cells with beautifully balletic carnage - but hopefully there's a bit more to it
Game Reviews

A few hours into The Rogue Prince of Persia’s 1.0 release, it’s Dead Cells with beautifully balletic carnage – but hopefully there’s a bit more to it

by admin August 23, 2025



Our pal the Prince of Persia has been through a lot since his seminal debut in 1989, his form ever-shifting like, well, the sands of time. But throughout it all, from his eye-popping rotoscoped origins to his leap into the third dimension, and then, over the last few years, back into the side-on world again, there’s one thing that’s consistently defined the series’ core: movement. Sure, old Prince was positively plodding compared to his later incarnations, but a sense of unparalleled fluidity has stayed true. I say all this, because The Rogue Prince of Persia, which has just had its 1.0 release on PC, Xbox, PlayStation, PlayStation Plus, and Game Pass after a year in Steam early access, still manages to feel like part of the series’ nearly four-decade legacy, despite yet another reimagining of its form.


It’s admittedly still early days for me as far as The Rogue Prince of Persia goes, and I’ve only had a couple of hours with it right now – but already I’m impressed with how chef’s kiss its movement feels. Before we get too deep into that, though, it’s worth taking a step back. The Rogue Prince of Persia, if you didn’t already know, comes from Evil Empire, the studio responsible for the acclaimed Dead Cells’ long tail of post-launch support before original developer Motion Twin pulled the plug. And there’s unquestionably a lot of the old in Evil Empire’s new.


The Rogue Prince of Persia might swap Dead Cell’s dark, dank fantasy aesthetic for the shimmering domes and arid vistas of the titular city – here, you’re attempting to overthrow Nogai the Hun and his invading army – but at its core, it’s still a combat-heavy side-scroller featuring labyrinthine procedurally assembled levels, persistent power-ups, temporary per-run weapons and buffs, and, yes, a roguelike structure. You fight, you die, you go again, slowly gaining news skills and upgrades in the hope that next time, this time, will be the one. It’s certainly not a carbon copy, but it’s familiar enough – right down to specifics like its fast-travel interface – that it’s been hard to shake the feeling that, as a Dead Cells fan, I’ve already danced this particular dance a few too many times before.

The Rogue Prince of Persia release trailer.Watch on YouTube


Exactly how much that matters, though, I’m not yet entirely sure. And mainly that’s down to movement. As is befitting of the series’ legacy, The Rogue Prince of Persia feels fantastic from the off, with a sense of fluidity to the Prince’s parkour-inspired moveset that’s bordering on the sublime. He’s a nimble one; slickly switching from leaps to lunges to wall runs to pole jumps with fleet-footed abandon, and all with the press of a couple of intuitively arranged buttons. And it’s fast. There’s a rhythm to the traversal-skewed action, as you sprint, drop, squat, pounce, slash, and vault over enemies, that – after a bit of initial adjustment – is enormously rewarding. And shrewedly, actually rewarding, given that perfectly timed acrobatics further increase your nimbleness across the world.


That gratifying sense of movement extends to combat too, with melee and ranged attacks managing to feel as punchy and crunchy as the Prince is quick. And the way all those traversal tricks cleverly fold into combat encounters helps give The Rogue Prince of Persia a vibe of its own. All of this, I should note, is wrapped up in some fantastic presentation. It’s gorgeously animated for starters – little moments like the Prince hurling himself backward into each level’s fast-travel wells adds bags of personality to the experience – and the varied biomes look beautiful too. The whole thing’s fashioned from a mix of 3D foregrounds and 2D backdrops seamlessly brought together by a visual style reminiscent of famed comic book artist Moebius. And while you could perhaps argue the game’s original art – with its strikingly purple Prince – was a little more characterful before its mid-development do-over, it’s still a looker.


So a few hours in, my thoughts are mixed. There’s a sense Evil Empire could perhaps have stepped further out of Dead Cells’ shadow, because there’s an underlying familiarity to The Rogue Prince of Persia that’s dulling my enthusiasm a little. My hope, though, is it’ll eventually start to open out into something a little bolder. But for now at least, that movement – that beautiful balletic carnage – is carrying me through.



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August 23, 2025 0 comments
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Product Reviews

The Rogue Prince of Persia is officially out for PC and consoles

by admin August 20, 2025


Ubisoft and Evil Empire’s long-awaited The Rogue Prince of Persia is finally out and available for purchase. It’s been in early access on Steam for over a year and the developers have made plenty of changes during that time to get the game ready for a general launch.

It’s available for PC via Steam and the Epic Games Store, Xbox Series X/S and PS5. It’s also playable in the cloud by using the Xbox Cloud service, Ubisoft+ and Amazon Luna. Nintendo fans will have to wait a bit longer. The game’s coming to the Switch and Switch 2, but not until later this year.

For the uninitiated, The Rogue Prince of Persia is a sidescrolling roguelike with plenty of fast-paced action and a graceful move set inspired by other games in the franchise. Co-developer Evil Empire is the company behind the iconic Dead Cells, which is also a sidescrolling roguelike.

Since launching in early access, developers have added more biomes and a new story, in addition to refining the gameplay and character designs. If you’ve been hankering for a new roguelike with some light Metroidvania elements (just like Dead Cells), this could be the game you’ve been waiting for. It costs $30.



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August 20, 2025 0 comments
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