Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Rod

Subnautica 2 trailer still - woman waving
Gaming Gear

With Silksong in our hands, Steam’s new reigning wishlist kings are both kind of basket cases: The partially-released Deadlock and lawsuit lightning rod Subnautica 2

by admin September 8, 2025



Just as prior wishlist chart-toppers The Day Before (lol), Manor Lords, and (briefly) Stray gave way to Hollow Knight: Silksong’s long reign, so too has Team Cherry’s platformer passed the torch to a new contender. Subnautica 2 is now the most wishlisted game on Steam, followed by Valve’s MOBA-shooter Deadlock. Slots three through five are taken up by Battlefield 6, Borderlands 4, and Light No Fire.

Steam’s publicly available data isn’t the end-all, be-all of the hobby⁠—not the least because it doesn’t account for other storefronts or console players⁠—but it is useful for divining trends and getting a snapshot of the current gaming scene.

It’s kind of weird that the two most desired PC games of the moment are such basket cases, right? They boast pre-release anti-hype cycles to give the long Silksong silence a run for its money, yet we apparently can’t get enough of them.


Related articles

Let’s start with Deadlock: Given the fact that it’s an honest-to-god new Valve game, it’s shocking it hasn’t just clinched number one by default. But it’s a kookster: The second most wishlisted game on Steam is already being played for free by tens of thousands of people⁠—about 45k at the time of writing, according to SteamDB.

The game is not out, but we’re already at a point where lapsed players can have discussions about whether or not to come back to it. Before Deadlock’s playtest broke containment, it became the gaming story of the moment despite Valve pretending it didn’t even exist.

At the beginning of Summer 2024 (this thing’s been around for over a year!), screenshots, gameplay footage, and even datamined information was leaking out of the then-secret playtest like a sieve. Valve finally “announced” the game⁠—really just acknowledged it⁠—last August, and the vast proliferation of invites to the invite-only game has effectively soft-launched it.

That might be the most confounding fact of all: Valve invented the early access model, but won’t brand its own, effectively early access game as such. If I’m being honest, I kind of love the chaos of it all, even as I wish the studio would finally tackle a singleplayer game again.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Subnautica subpoena

The number one wishlisted Subnautica 2 has a more familiar, but also troubling story: A falling out and legal clash between senior creative and managerial staff behind the game, one that doesn’t seem likely to resolve in time for Subnautica 2’s projected 2026 early access release.

Studio Unknown Worlds was acquired by publisher Krafton in 2021, and a sequel to the developer’s beloved underwater survival sim, Subnautica, was slated to launch in early access this year. In July, Krafton replaced the senior leadership of the studio: CEO Ted Gill, designer Charlie Cleveland, and co-founder Max McGuire.

The ousted developers say they were terminated unfairly in order to duck paying them a $250 million bonus, and that the game could have still launched in early access this year. Krafton claims the trio dropped the ball, that Subnautica 2 was far behind its agreed-upon early access launch milestones, and that going through with the planned release would have been disastrous.

More than anything, I’m just struck by the anti-charisma of these games and some of their immediate predecessors at the top of the list. A messy lawsuit for Subnautica and a messy not-launch for Deadlock. Silksong gave fans nothing but stony silence for years, and The Day Before seems to have gotten there on accident, much to the detriment of developer Amazing Seasun.

Manor Lords and Stray, while having far less abnormal pre-launches, are still far from traditional blockbusters in character: A hardcore city builder and a moody, meditative indie platformer.

Classico triple-A juggernauts like Borderlands 4 and Battlefield 6 can still make it up there, but that kind of pedigree and budgetary heft isn’t the guarantee of success and popularity it used to be. It’s of a piece with so many of the biggest games in recent years being surprises⁠—Baldur’s Gate 3, Balatro, Helldivers 2, REPO, Palworld⁠—and so many old guard publishers like EA and Ubisoft falling on hard times.

Aside from just making a good game and hoping it catches on, nobody seems to have cracked the code for getting people excited about a new release these days. Most devs can’t just pull a Silksong and say absolutely nothing while a memetic legend spontaneously develops around their project.



Source link

September 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
Cloud Chamber lays off "unspecified" number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production
Esports

Cloud Chamber lays off “unspecified” number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production

by admin August 21, 2025


Update, Wednesday August 20, 2025: 2K Games has confirmed it has “reduced the size of the development team” working on BioShock 4.

Sharing an internal Cloud Chamber memo with our sister site, Eurogamer, 2K president David Ismailer told staff “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work.”

“BioShock is woven deeply into the fabric of 2K,” Ismailer wrote. “It’s one of our most beloved franchises and respecting its legacy and meeting our fans’ expectations is critical to its future success.

“Work on the next BioShock game has been underway for several years. While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.

“I know this is tough news for everyone. If your role is being affected, you’ll hear from your manager or studio leadership today with details on severance, career services and support resources. There is no easy way to do this, but we hope to do whatever we can to support you through this. I want to thank each of you for your dedication and hard work.”

“I recognise that today is a day of mixed emotions,” Ismailer concluded. “We’re excited to have Rod [Fergusson] joining us, and are equally grateful to everyone at Cloud Chamber who has helped us get this far. These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history.”

2K did not confirm how many developers have been impacted by the cuts.

Original story:BioShock 4 developer Cloud Chamber has reportedly appointed former Diablo boss Rod Fergusson as studio head and laid off an “unspecified number of staff.”

Firaxis veteran Kelley Gilmore departed earlier this month after Take-Two Interactive reportedly overhauled parts of the upcoming BioShock and reshuffled its leadership team following a failed internal review by publisher 2K Games.

At the time, “people familiar with the situation” claimed the next entry in the BioShock series “recently failed a review by executives at 2K Games,” with the game’s narrative highlighted as needing improvement.

Now, Bloomberg’s Jason Schreier reports layoffs at the BioShock 4 developer as Rod Fergusson takes over as Cloud Chamber’s new studio head.

Fergusson announced his departure from Blizzard on August 8. While there’s been no formal confirmation that he has joined the BioShock production, he was similarly parachuted in to lead the troubled BioShock Infinite project, staying at Irrational just eight months before moving on.

In a post on social media, Fergusson wrote: “Would you kindly allow me to share some news? Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with franchise extensions like the in-development Netflix movie.

“While I’m excited to get started in the coming weeks, I recognize the studio restructuring is a difficult time for the team. I’m deeply grateful for the work done so far, and I’m committed to building a BioShock game we’ll be proud of and that our players will love. For now, the firehose of onboarding awaits, and I look forward to sharing more when I can.”

The fourth mainline entry in the BioShock series was confirmed to be in development at 2K Games-owned studio, Cloud Chamber, back in 2019. This upcoming entry will be the series’s first new entry since BioShock Infinite’s release in 2013.



Source link

August 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard
Game Updates

BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard

by admin August 20, 2025


2K have laid off an unspecified number of staff at Cloud Chamber, amid efforts to rework BioShock 4. These cuts come at the same time former Diablo lead Rod Fergusson joins as Cloud Chamber’s new studio head, taking up the position recently vacated by Kelley Gilmore.

A report from Bloomberg earlier this month revealed that the game had failed an internal progress check. Gilmore and creative director Hogarth de la Plante reportedly moved into different jobs as part of a resulting leadership shakeup. Despite all of this, Take-Two CEO Strauss Zelnick has insisted, amid chatting some nonsense about great being the new great, that the game will still make it to release.

That brings us to yesterday, when Bloomberg’s Jason Schrier reported that Cloud Chamber were letting folks go as they announced Fergusson’s impending arrival. IGN report that 2K haven’t said how many employees have been affected by the cuts, while publishing part of an email to staff from 2K president David Ismailer that aims to explain the reasoning behind them.

“Work on the next BioShock game has been underway for several years,” it reads. “While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.”

BREAKING: BioShock 4 developer Cloud Chamber is laying off an unspecified number of staff.

Also, former Diablo boss Rod Fergusson is taking over as Cloud Chamber’s new studio head. More than a decade ago, he joined the troubled BioShock Infinite and helped salvage that game’s production.

— Jason Schreier (@jasonschreier.bsky.social) 19 August 2025 at 16:18
To see this content please enable targeting cookies.

Manage cookie settings

The email reportedly concluded with Ismailer describing the multiple people losing their livelihoods and the hiring of one guy as making for a “day of mixed emotions”, before going full exec rah-rah speech about the state of BioShock. “These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history,” he declared.

I’ve reached out to 2K for comment.

As for what the future looks like for BioShock 4, it’s clear why 2K have gone for ex-Blizzard man Fergusson. The veteran developer was previously brought in at Irrational games to help get 2013’s BioShock Infinite out of the door, having done the same for the likes of Gears of War.

Best of luck to the staff Cloud Chamber have let go.



Source link

August 20, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (745)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time
  • This Indie Game Punishes You For Skipping Its Cutscenes
  • Here are our Xbox Game Pass games for October
  • Clair Obscur And Choice-Based Games Don’t Have To Validate You
  • Little Nightmares 3 Review – Recurring Dreams

Recent Posts

  • Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

    October 8, 2025
  • This Indie Game Punishes You For Skipping Its Cutscenes

    October 8, 2025
  • Here are our Xbox Game Pass games for October

    October 8, 2025
  • Clair Obscur And Choice-Based Games Don’t Have To Validate You

    October 8, 2025
  • Little Nightmares 3 Review – Recurring Dreams

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

    October 8, 2025
  • This Indie Game Punishes You For Skipping Its Cutscenes

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close