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Roblox continues efforts for child safety by expanding age estimation to all users by end of the year
Game Reviews

Roblox continues efforts for child safety by expanding age estimation to all users by end of the year

by admin September 5, 2025



Roblox has announced it will expand its age estimation requirement to all users of the platform who access its communication features by the end of the year.


Back in July, the platform introduced new safety features, including an AI used to estimate a user’s age through video selfie. Now, in a new statement, the company plans to roll out age verification for all users, through facial age estimation, ID age verification, and verified parental consent.


Roblox also plans to limit communication between adults and minors, unless they know each other in the real world.


“These added layers of protection will help provide users with access to developmentally appropriate features and content,” reads the statement from chief safety officer Matt Kaufman. “We hope this move sets a standard that other gaming, social media, and communication platforms follow.”


In addition to age estimation, Roblox has made a number of other advancements in its safety features:

  • Introducing Trusted Connections, as per its previous update, to safeguard communication
  • Using its open-source AI system Roblox Sentinel to detect early signs of child endangerment
  • Improving voice and text filters
  • Rolling out new technology to detect specific servers where large numbers of users are breaking rules
  • Refining its avatar detection model to scan for player characters breaking rules


Since January 2025, Roblox has shipped over a hundred safety initiatives in an effort to prove its commitment to child safety.


This is in response to numerous reports of questionable safety, for which Roblox has long been criticised.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 5, 2025 0 comments
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Roblox to roll out "facial age estimation technology" for everyone, after US prosecutor dubbed it "the perfect place for pedophiles"
Game Updates

Roblox to roll out “facial age estimation technology” for everyone, after US prosecutor dubbed it “the perfect place for pedophiles”

by admin September 4, 2025


Roblox will roll out selfie-based “facial age estimation technology” as a mandatory requirement for all of its players, as part of efforts to “limit communications” between minors and adults they don’t know.

The corporation behind the massive game filled with smaller games, many of which are made by young people, say they aim to bring in this measure by the end of 2025. The news is part of a “long-term” vision for child safety in the wake of the US state of Louisiana’s lawsuit against Roblox Corporation over child safety concerns, with Louisiana attorney general Liz Murrill accusing the game of being a “overrun with harmful content and child predators”.

Roblox chief safety officer Matt Kaufman wrote in an announcement spotted by PC Gamer that this age estimation tech will be deployed to everyone who uses the game’s built-in communications systems, and will work alongside the likes of ID age verification and parental consent to “provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account.” On top of that, they promise “new systems” to limit minors’ interactions with adult strangers.

“We’re taking this step as part of our long-term vision as a platform for all ages,” Kaufman added. “We expect that our approach to communication safety will become best practice for other online platforms, whether lawmakers pass laws requiring age verification for all platforms in the future or not.”

Roblox’s facial age estimation works by “analysing a selfie of your face and examining your facial features”, at which point the user’s assigned to one of three groups, under 13, over 13, and over 18. The experience the game offers changes based on which bucket folks land in, and “certain personal data, including your email and phone number, will be removed from Roblox” for those flagged as under 13 years old.

So, it’s a slightly more in-depth iteration of the photo-based age checks you may well have had to do as part of the measures many sites and services have launched in response to the UK’s Online Safety Act, with the likes of credit card and ID checks often being the alternatives. These checks haven’t proven to be totally bulletproof (hello, Norman Reedus’ Death Stranding mug).

In addition to the legal action from Louisiana, Roblox has also faced child safety criticism from politicians like Democrat Ro Khanna. This isn’t the first time the game has made headlines for mistreatment of children, with accusations of exploiting game creators who’re often just kids or teenagers also having been lobbied at it.

Those behind Roblox have annoucned other steps recently to protect kids who are hopping in for a bit of Grow a Garden. That’s included cracking down on “vigilantes” who were impersonating minors in an alleged effort to catch adults behaving inappropriately, something the game’s overseers argued was only confusing matters.



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September 4, 2025 0 comments
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Roblox partners with International Age Rating Coalition to replace current maturity labels
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Roblox partners with International Age Rating Coalition to replace current maturity labels

by admin September 4, 2025


Roblox has partnered with the International Age Rating Coalition (IARC) to replace its current maturity labels.

Experiences will now be labelled with global rating systems, such as ESRB in the United States, GRAC in the Republic of Korea, USK in Germany, and PEGI in Europe and the United Kingdom.

“With so many families engaging with Roblox, it is hugely beneficial to provide parents with trusted and familiar ratings no matter where they live,” said IARC chairperson and ESRB president Patricia Vance.

“The globally streamlined process will provide Roblox creators with an efficient and proven process for obtaining age and content ratings, while informing parents of what their kids may experience before they play.”

Roblox will also expand its age estimation for communication to all users by the end of 2025. This comes after the platform announced it was investing in facial age estimation technology in July.

“Using a combination of facial age estimation technology, ID age verification, and verified parental consent, this process will provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account,” said Roblox chief safety officer Matt Kaufman.

“With this expansion, we’ll also launch new systems designed to limit communication between adults and minors.”

In April, the platform introduced a “Sensitive Issues” content tag on experiences “primarily themed on a sensitive social, political, or religious issue”.

Any experiences with this tag will be inaccessible to players under 13, with an option for parents to choose whether they can have access.

Last year, Roblox implemented a number of changes to its safety systems and parental controls.

This included providing parents the ability to remotely view and manage their child’s account, addition of content labels to experiences, increased moderation, and restricted access to social hangouts and free-form user creation.



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September 4, 2025 0 comments
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Best Roblox song IDs
Game Updates

Best Roblox song IDs

by admin September 2, 2025


Screenshot by Destructoid

Christian Dawson

 and 

Kristina Ebanez

|

Published: Sep 1, 2025 04:55 am

There’s just something about listening to your favorite music in a public setting and forcing it upon the ears of others. Roblox has turned this real-world nuisance into a series of games on its platform.

Using a database of uploaded songs, players can input Song IDs to blast their song of choice directly into the ears of strangers all over the world. Here are some of the best.

Best songs for Roblox 2025

Prior to a change in March 2022, users could upload virtually any audio file and have it be playable in any game that supported the boombox via a Song ID. The change retroactively made any audio longer than six seconds private. This meant that if you weren’t the person who had originally uploaded the audio file, you would no longer be able to play or hear the sound.

Screenshot by Destructoid

This means the vast majority of Song ID repositories are now functionally useless, and users have been restricted to a much smaller selection of songs and sound clips of varying quality. One important thing to know is that there’s no guarantee that any individual Song ID may work, as they can be made private by either Roblox staff or the user who uploaded it.

Below are 30 absolute bangers to entertain yourself and possibly others around you. I have personally confirmed that each is working at the time of this writing. Go forth, aspiring DJs!

ArtistSong NameSong IDClaude DebussyClaire De Lune1838457617Ballet Suite from The NutcrackerPyotr Ilyich Tchaikovsky1846627783Gil FlatWooden Bear1844397736Jason DeruloWhatcha Say168208965DrakeGod’s Plan1665926924DroidekaGet Hyper138855854Jason DeruloTrumpets146237847Kanye West (Daft Punk)Stronger136209425Tom HillockRunning1843436418Spongebob SquarepantsStadium Rave1846368080Parry GrippRaining Tacos142376088Wiz KhalifaBlack and Yellow139235100Maroon 5Moves Like Jagger291895335Studio KillersJenny170103636Beastie BoysIntergalactic131603357Fumitake IgarashiTokyo Drift1837015626The Black Eyed PeasLet’s Get It Started138134680Meryl StreepMoney, Money, Money1000123073Andrew GoldSpooky, Scary Skeletons138081566PokemonPokerap152381839Valve Studio OrchestraTeam Fortress 2166378555ElekidLeeroy Jenkins138132240Bob SegerMainstreet477304028Nicolas BoscovicHappy Song1843403987CoolioGangsta’s Paradis6070263388Michael JacksonSmooth Criminal4883181281EminemWithout Me6689996382Tyler, The CreatorDomo238757702532Young-hee (Squid Game)Squid Game theme7535587224Ooh Kill EmMeek Mill139222895

How to search for Song IDs in Roblox

To search for music codes on Roblox, follow these steps:

  1. Go to the Roblox homepage
  2. Select ‘Create’
  3. Go to ‘Store’
  4. Select the ‘Audio’ tab
  5. Choose any audio
  6. Hit the arrow on the right side and press ‘More Info’
  7. Copy the numbers within your internet browser’s URL (right after assets)
  8. Paste the numbers to use your music code in-game

You’ll discover many sections on the Audio page, from the top Roblox Song IDs to the newest hits of the day. After you find a song, you can get its ID through ‘More Info.’ Discover the correct number from your URL. For instance, mine came out to ‘create.roblox.com/store/asset/75793628822368/Mirage-Portal.’ Thus, the bolded numbers would be utilized as the Song ID.

How to use music codes in Roblox

Playing music in Roblox varies in each game, as they all have different methods. Sometimes, it can cost money with Robux, while other times, it doesn’t cost a thing. To play music for free, play Catalog Heaven, a game that allows you to customize your avatar and battle nearby bases. Once you start playing, select ‘Catalog’ and type in Boombox. There will be a few choices here, including the Boombox Gear 3.0 and Golden Super Fly Boombox. Choose one of them to trigger a prompt to enter Roblox music codes.

Screenshot by Destructoid

Tap on the Boombox again if you want to change songs. You can also stop the music by unequipping it in your inventory. Besides Catalog Heaven, you can see if other games permit music. I discovered that Jailbreak features a Car Stereo mechanic, costing 200 Robux. With this title, you can type in ‘R’ or tap the radio on the bottom-right corner of the screen. Then, enter any Song ID you prefer to listen to some tunes on Jailbreak.

Screenshot by Destructoid

For the most part, it seems like Roblox titles that use music codes require a subscription pass. Therefore, if you’re unsure whether your game is compatible, check the title’s Subscription & Passes section to see if there’s a radio or stereo feature.

Can I create custom music playlists in Roblox?

Only Roblox game developers can create custom music playlists. It’s associated with a tool used in scripting to create soundtracks for various worlds. If you’re a player, you must manually enter each ID to make your own version of a playlist.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 2, 2025 0 comments
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Roblox has finally made an Adult Only game section amid child safety concerns

by admin August 30, 2025



Roblox has announced that experiences labeled with the Restricted maturity tag will soon only be available to users aged 18 and over. The change raises the age requirement from 17+ and begins rolling out immediately.

Starting August 28, players under 18 can no longer see Restricted experiences in search or recommendations. Later this year, full access will also be blocked for those users.

The platform confirmed that the policy shift applies to both players and developers. Creators under 18 will still be able to access Restricted projects they previously published, but any new experiences with the label can only be uploaded by developers aged 18 or older.

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Ongoing child safety concerns

This comes after Roblox’s recent August 11 ban of YouTuber “predator hunter” Schlep. On top of being banned from the platform, they sent a Cease and Desist letter to the creator.

The Roblox YouTuber boasts over 600,000 subscribers, and claims that his work over the past year helped lead to six arrests. Roblox’s letter accused him of “simulated child endangerment conversations”, “sharing or soliciting personally identifiable information”, and “encouraging users to move conversations off-platform.”

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After the ban, concerns of child safety on the platform rose after Roblox defended its decision to ban the “vigilante.”

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One celebrity looking to shine a light on the debate and the mounting frustrations is Chris Hansen, best known for hosting NBC’s To Catch a Predator, who has built his career exposing those who prey on minors.

Now, he’s turning his attention to Roblox after reaching out to Schlep for upcoming documentary investigating Roblox’s handling of child safety issues.



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August 30, 2025 0 comments
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Four Roblox player avatars jumping toward the screen, all in various art styles to show user avatar options
Product Reviews

Roblox makes unrated games unplayable next month, has a plan for old favorites ‘to ensure these cherished classics are not lost’

by admin August 28, 2025



Roblox is in the midst of expanding and implementing new systems and policies around age verification and user safety, including setting a date for when it plans to restrict unrated Roblox experiences for all users. Starting on September 30, 2025, (most) unrated games will not be playable or discoverable by anyone.

When the new rules roll out next month, unrated games won’t be deleted entirely, but instead locked to a developer-only view limited to “people actively working on the experience.” That’s good news for developers who may need more time to comply with the short notice, but the decision raised concerns about rendering unrated, abandoned games entirely inaccessible.

Roblox says it has a solution for keeping “popular classics available for players to enjoy” in its updated developer forum post, explaining that its moderators “will identify notable experiences from creators who are no longer active on Roblox, and ensure they have content maturity labels.”


Related articles

What counts as a “popular classic” will rely on factors like lifetime visits, recent visits, engagement, and games marked as user favorites. If you’ve got an old Roblox experience you’re worried about, the announcement included a bit of advice to advocate for its preservation:

“If there is an experience that you want to remain public, simply play or favorite that experience. This will provide us with signals on where to focus our efforts. We will provide regular updates on our progress to preserve classic Roblox content.”

Responses to its latest clarification around unrated restrictions are all over the place. What started as a restricted content policy change from last year prohibiting children under 13 from playing, searching for, or discovering unrated games has ballooned into something far-reaching. On Reddit, IAmABoredCat1590 shared a recent Roblox creator email reminding developers of the change, and responses include community concerns for smaller, abandoned games that may fly under the radar.

Oh! They’re doing it **now?** from r/roblox

That’s echoed in developer responses on the Roblox forum, too. One programmer highlighted a sentiment I’ve seen pop up a few times now, suggesting Roblox mark all old experiences 18+ by default so they’re not left unplayable if they do not meet the criteria for “popular classic.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Roblox responded to some of the complaints, again asking active creators to complete compliance forms for every game they wish to keep active and further clarifying its preservation guidelines for inactive games:

“We understand that some of your favorite experiences were published by creators who are no longer active on Roblox. To ensure these cherished classics are not lost, we are committed to preserving all unique public experiences from these creators that have reached at least 1,000 lifetime visits.

“This is a significant undertaking that will take time. Our work begins immediately, with an initial push to preserve a large number of classics by September 30, 2025. We will continue this process until every unique public experience with over 1,000 lifetime visits as of that date has been preserved.”

The response at least outlines the bar for what counts as a legacy experience worth salvaging to the Roblox team, but inevitably means some games will disappear for good unless their creators return.

The whole thing is an ugly mess as Roblox reckons with years of accusations regarding failures to protect children from predators using the platform. And while the platform did announce earlier versions of these guidelines last year, there’s been a rapid-fire list of additions following Louisiana’s Roblox lawsuit claiming the platform “continues to facilitate the distribution of child sexual abuse material.”



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August 28, 2025 0 comments
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How One Roblox Creator Team Made Over $150k In Real-World Dollars With A Simple Red Bow
Game Updates

How One Roblox Creator Team Made Over $150k In Real-World Dollars With A Simple Red Bow

by admin August 24, 2025



Philipp Batura didn’t expect one of his most successful designs to be a giant red bow. Simple and cartoonishly oversized, the Big Hair Bow became one of Roblox’s biggest fashion hits during Christmas, selling more than 455,000 copies and generating over $150,000 in revenue.

“What’s funny is that it’s such a simple design, but that’s probably why it worked,” Batura told GameSpot via email. “It appealed to a wide audience. I remember logging into games and seeing it on so many players, and I still spot it in YouTube and TikTok videos.”

It’s a story that illustrates how Roblox fashion works and why it’s so different from the real-world fashion industry. In Milan or Paris, designers might obsess over silhouettes or fabric innovation. In Roblox, the fashion ecosystem moves at the speed of memes, and sometimes the winning accessory isn’t high-concept at all; it’s a giant bow anyone can slap onto their avatar.

The Big Red Bow

Batura, who goes by Topcat in Roblox, didn’t enter the User Generated Content Creator program expecting to become a digital fashion powerhouse. He has, in a way, since he leads a full-time team of modelers and a rigger that help him design multiple items a day. When he first started selling avatar accessories in early 2023, he gravitated toward tongue-in-cheek ideas inspired by internet culture.

“The weirdest design I made that sold well was the SIGMA Chain,” he wrote. “It was part of my very first UGC drop in early 2023 and ended up getting over 13,000 sales. That moment was a turning point–it made me realize this could be more than just something I did for fun. It could be a real business.”

That business began with meme-driven accessories like the Mr. Peebles Head–a giant cat head–and the Rizz Frame, a literal frame you wore around your face. They were funny, eye-catching, and briefly popular. But Batura soon realized the downside.

“While meme-based items might spike in popularity, they aren’t a sustainable niche,” he said. “So I pivoted toward streetwear, which allowed for more consistent results and long-term growth.”

At first glance, it might seem strange that the bow outperformed more complex or trendy designs. But in Roblox, simplicity is a superpower. Players want items that work across multiple outfits and social settings. The bow managed to be playful without being tied to a specific meme or cultural reference, making it endlessly adaptable.

It also didn’t hurt that it dropped during the Christmas season, when the Roblox avatar shop is flooded with players looking for festive ways to dress up. Big, bright, and jolly, the bow was the right item at the right time.

Topcat and his team.

And once enough players picked it up, it became inescapable. Roblox fashion spreads not just through the in-game store, but through visibility in popular experiences, streamers’ avatars, TikTok edits, and YouTube skits. The bow wasn’t just an item–it was a trend, woven into Roblox culture.

The success of the Big Hair Bow underscores how Roblox fashion has matured into its own industry. The UGC program has empowered thousands of independent designers to create and sell virtual clothing, and with hundreds of millions of monthly users on the platform, the audience is massive.

For some, like Batura, it has become a career. The fact that one digital accessory can generate six-figure sales is a reminder that digital fashion isn’t a novelty; it’s an economy. Roblox has seen collaborations with luxury brands like Gucci, Ralph Lauren, and Nike, but the real pulse of its fashion world comes from homegrown creators. They move quickly, understand the platform’s culture, and know when to trade high-concept ideas for something as straightforward as a bow.

“Seeing something I created become part of the culture like that has been incredibly rewarding,” he wrote. While it may amuse Batura that his most iconic creation is essentially a cartoon bow, it’s fitting. Roblox fashion is democratic and often surprising. Success doesn’t always come from complexity–sometimes it comes from knowing what players will actually want to wear.

For Topcat, that realization has transformed a hobby into a livelihood. For Roblox, it’s another reminder that in the world of digital fashion, anyone–with the right idea–can become the next big trendsetter.

Read more: The latest developments in the controversy involving Roblox.



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August 24, 2025 0 comments
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Roblox unveils new head of parental advocacy position "to support families navigating digital safety"
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“It’s really that simple.” Roblox explains its new IP licensing system

by admin August 19, 2025


You’re no doubt aware that Roblox is a pretty big deal in the games industry. But you’d be forgiven for underestimating just how big.

“At our developer conference last year, we announced this fairly ambitious goal of

getting 10% of the global gaming content revenue flowing through the Roblox ecosystem,” says Greg Hartrell, senior director of product management at Roblox.

“We think we are in striking distance of doing this over the next few years.”

Roblox has grand plans to “enable the creation of anything, anywhere, by anyone,” he says, and a crucial ingredient of that plan is to allow users to make experiences based on various different intellectual properties (IPs).

Hence why Roblox has introduced a new, streamlined licensing platform that will allow outside firms to easily integrate their IPs into the Roblox system.

“Right now, we’re onboarding a select set of IP holders as we are learning about the product and how our community is reacting,” says Hartrell. The inaugural line up of IP holders includes Sega, Lionsgate, Netflix, and the Japanese manga publisher Kodansha, each offering a small number of properties for use within Roblox.

Anyone who wishes to add their IP has to go through an onboarding process, in which Roblox verifies that the company owns the IP and ascertains the scope of their copyright. Then, the firm defines a license for the use of the IP on the platform.

“The tools allow you to effectively take a template, standard licence, and customise it in a few simple ways,” says Hartrell, “setting a revenue share rate, setting content standards, and then defining some eligibility criteria. It’s really that simple.”

“The way that revenue share works with licences is you can set it anywhere from zero to 95%,” he adds. “You need not monetize. If you do monetize, the revenue share comes from the creator’s gross of proceeds after platform fees.”

Starting line-up

There’s a curious mix of IPs on offer in this first tranche. Some are pretty huge: Stranger Things and Squid Game are the jewels in the crown of Netflix, for example. But there’s the sense that other companies have been reluctant to roll out the big guns right away.

Lionsgate, for example, is offering Twilight, Now You See Me, and Divergent, but noticeably not John Wick. And Sega has Like A Dragon in its line-up, but Sonic is nowhere to be found.

Like A Dragon

Hartrell is quick to defend the choices. “Twilight, I don’t believe, has been offered as a game licence ever in its history,” he says.

“It would be fair to say that, yeah, [Sega is] starting with Like A Dragon, but I think it’s deliberate in the sense that they have a hypothesis that Roblox has a lot of battleground games and a lot of action RPGs, and […] it’s fit for purpose for the IPs.”

“We are obviously talking with these IP holders. They’re eager to add more IPs, and I think it’s more a function of logistics and where it’s easiest to, let’s say, start, versus being reluctant.”

The more adult nature of some of the initial IPs might come as a surprise considering how young the Roblox audience tends to skew. But Hartrell notes that they can be adapted to meet Roblox’s community standards, giving the example of Squid Game (“quite a mature IP”) being adjusted to fit a broader audience.

At this point, the watching PR jumps in to point out that the majority of Roblox users are over 13, and that brands can set age restrictions as part of their licensing – for example, only allowing age 13+ games to be made using certain IPs.

“IP holders are always in control here, so they can set their eligibility standards and decide what ultimately gets a licence,” agrees Hartrell.

UGC playground

But the thing about Roblox – and all games based around user-generated content (UGC) – is that there’s only so much control anyone can have about what users ultimately decide to make.

For companies more used to strictly controlled branding guidelines, the thought of letting people do as they will with their most precious IPs might be alarming. So what happens if players start using a company’s IP in ways that are deemed inappropriate?

“There’s a number of layers there,” says Hartrell. For a start, Roblox has its own content standards, prohibiting things like excessive violence and sexual content across the board, and IP holders can set the maturity rating for their IP. But they can also use a tool to scan for uses of their IP on Roblox and issue takedown notices for anything that crosses a line.

“Not all IP holders want to adopt that posture,” says Hartrell. “So another alternative here with the licensing tool is to say, hey, if you’re using my IP, I’m willing to offer you a licence, but then you additionally need to conform to my content standards.”

Creators would then agree to these additional content standards when they receive a licence.

“And I guess the last tool that we give IP builders is for every active licence that they have, they have the means to provide basically a change request, if you will. And from there, the platform facilitates contacting the creator, explaining what kind of change is needed to conform with the standards, and the creator gets some reasonable amount of time to make those changes.

“Any creator that doesn’t comply with that risks losing the licence, and the content could eventually be taken down.”

But isn’t this all a lot of additional work for IP holders, having to monitor and moderate the use of their IP on Roblox?

“I think it’s a fair question,” says Hartrell, although he says that many of the things IP holders might be concerned with would also tend to violate Roblox’s own content standards, and as such would be picked up anyway via a combination of AI scanning and human moderation.

But there might still be a small number of things IP holders are concerned about, he says. “For example, if you have a movie, [or] a TV IP, using the likenesses of real-world actors can be prohibited.” In that case, a creator might need to be asked to remove the likeness to be compliant.

Shopping for IP

From the Roblox user’s point of view, they can now simply browse through the license catalogue and pick something that interests them for their project. Then it’s a case of reading through the terms of the license, including the revenue share and eligibility criteria, and then accepting them.

After that, the license manager gets a notification that there’s a new applicant, and they have a chance to review the project by playing the applicant’s game or reading the description that the applicant provided of what the experience will be.

“At that moment in time, they can approve or reject it,” says Hartrell. “On approval, you get the licence immediately.”

“The only nuance there is we do allow for a creator to propose deferring monetization,” he adds – this is for cases in which the IP hasn’t yet been incorporated into the user’s experience.

“Once you approve a licence, everything’s automated in terms of collecting revenue share”

Greg Hartrell, Roblox

Compared with the usual methods of acquiring IP rights, it’s incredibly streamlined. Hartrell notes that it would typically take months to negotiate an IP deal, but with Roblox’s new system, users can access an IP within days, and sometimes within hours.

“The streamlined process of applying really just simplifies it for a creator, so you don’t need a whole lot of business knowledge to be able to use really incredible IP.”

But then there’s that question again – how much work will this involve for IP holders, especially given Roblox’s vast audience? Will they be inundated with applications?

Hartrell is confident that Roblox’s tools will quickly flag any time-wasting applications for license managers. “There’s immediate data where they know that they can reject certain experiences,” he says.

“Once you approve a licence, everything’s automated in terms of collecting revenue share, communicating to the creator what the expectations are. And then, over time, we’re going to do even more.”

He notes that currently, Roblox uses an AI system to search for and flag the use of an IP in an experience. But in the future, he thinks that AI technology might be able to describe how an IP is being used, and “maybe even comment on how it conforms with your content standard.”

Do it yourself

In terms of what kinds of official assets creators receive access to after signing up to use an IP, the answer is… none.

“No assets are provided or required to be used,” confirms Hartrell. “But on Roblox, that ends up being a feature, in the sense that […] our creators are somewhat unbounded on how they can create.”

He likes to think of it as maximum creative expression. “That said, I think there’s a future where we can imagine providing a library of, let’s say, pre-approved assets, things that the IP holders are excited for creators to use. And I think I can imagine us supporting that sometime in the near future.”

The elephant in the room amid this discussion is that Roblox is already awash with creators using IP in a decidedly unofficial fashion, whether it’s for making, say, One Piece-adjacent brawlers or homages to their favourite TV series.

Image credit: Roblox

Now that Roblox is offering creators access to official IPs, does that mean they will have to police unofficial IP use more strictly?

Hartrell responds by saying that Roblox has to support IP holders according to whatever stance they want to take. He says they typically adopt one of three postures.

One is insisting that their IP cannot be used on Roblox at all. “We have IP holders who are like that,” says Hartrell. “They routinely look at the ecosystem, and they report content that’s […] infringing on their content, and we take it down immediately.”

The second is IP holders who have licensed their IP for specific use in certain Roblox experiences, but take a dim view of it being used elsewhere. Other companies, however, take a much more relaxed approach.

“Some IP holders, believe it or not, they don’t want to take down the content. They do want to call attention to the official content, but they’re very comfortable with fan-created or homage-based content. And I think this is where the licence manager comes in.”

Now, such companies can licence their IP at scale and “allow a thriving community of fan created content,” he says.

“I think Squid Game is probably the best example of that, where there’s just a wealth of different Squid Game inspired content that Netflix sees on the platform. And they’re pretty satisfied with the fan engagement.”

“Eventually, we want to be able to say that any eligible IP holder can sign up”

Greg Hartrell, Roblox

Going forward, the idea is to get a lot more companies involved beyond the initial four that have signed up to the license manager program.

“We’re thinking about how we scale,” says Hartrell. “Working with these initial set of partners [can] help us understand how we further streamline the workflow, understand how the creator community reacts, really working out the kinks, if you will.

“Eventually, we want to be able to say that any eligible IP holder can sign up, but it’ll be some time before we decide that.”

For now, the license manager is restricted to those select companies that Roblox approaches.

“We want to work with folks who understand the vision and are willing to say, ‘Yeah, there is a future where licenced IP on a UGC platform is a different type of licence, versus the historical game licensing models that we’ve seen over the last 30-40 years.”



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August 19, 2025 0 comments
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Louisiana sues Roblox for allegedly choosing "profits over child safety", claiming "it's basically open season for sex predators on this app"
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Louisiana sues Roblox for allegedly choosing “profits over child safety”, claiming “it’s basically open season for sex predators on this app”

by admin August 17, 2025


The U.S. state of Louisiana is suing Roblox, alleging it facilitates “the sexual exploitation of Louisiana’s children”.

In a statement, Louisiana Attorney General, Liz Murrill, claimed Roblox “endangers the safety of the children” of the state, writing: “Roblox is overrun with harmful content and child predators because it prioritises user growth, revenue, and profits over child safety.

“Every parent should be aware of the clear and present danger posed to their children by Roblox so they can prevent the unthinkable from ever happening in their own home.”

The legal papers then names several “highly inappropriate” Roblox mini games such as Escape to Epstein Island, Public Bathroom Simulator, and Diddy Party.

“These games and others are often filled with sexually explicit material and simulated sexual activity such as child gang rape. A recent report even revealed a group of 3,334 members openly traded child pornography and solicited sexual acts from minors,” the Louisiana announcement says, citing a 2024 report.

Roblox is violating Louisiana law – choosing profits over child safety. It’s basically open season for sex predators on this platform. pic.twitter.com/fGSQ8IFgWw

— Attorney General Liz Murrill (@AGLizMurrill) August 15, 2025

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The lawsuit claims that while Roblox requires children to have permission from their parents or guardians to open an account, the company “does nothing to confirm or document that parental permission has been given, no matter how young a child is. Nor does Defendant require a parent to confirm the age given when a child signs up to use Roblox”.

“[Roblox] has access to biometric age verification software that requires the user to take a photo of a government-issued ID along with a real-time selfie photo that is then verified through artificial intelligence,” the AG adds. “However, while Defendant utilises this software for other purposes, Defendant intentionally does not utilise this feature when new accounts are created.”

In a press conference announcing the lawsuit, Murrill said: “So [Roblox] have chosen profits over child safety. It’s basically open season for sex predators on this app. For this reason, and all of the others that we’ve talked about today, Roblox is violating Louisiana law, and that’s why we filed this lawsuit.”

Roblox said it does not comment on pending litigation, but stressed “it would like to address erroneous claims and misconceptions about our platform, our commitment to safety, and our overall safety track record”.

“Every day, tens of millions of people around the world use Roblox to learn STEM skills, play, and imagine, and have a safe experience on our platform. Any assertion that Roblox would intentionally put our users at risk of exploitation is simply untrue. No system is perfect, and bad actors adapt to evade detection, including efforts to take users to other platforms, where safety standards and moderation practices may differ. We continuously work to block those efforts and to enhance our moderation approaches to promote a safe and enjoyable environment for all users.”

It added that it is constantly innovating safety tools and launching new safeguards, has taken an industry-leading stance on age-based communication, and serves players of which 64 percent are aged 13 or over. It also dedicates substantial resources to help detect and prevent inappropriate content and behaviour, and collaborates with law enforcement and government agencies, as well as mental health organisations, child safety organisations, and parental advocacy groups “to keep users safe on the platform”.

“We know safety is critically important to families, and we strive to empower our community of parents and caregivers to help ensure a safe online experience for their children. This includes a suite of easy-to-use parental controls to provide parents with more control and clarity on what their kids and teens are doing on Roblox,” the statement concludes.

“We aim to create one of the safest online environments for users, a goal not only core to our founding values but contrary to certain assertions, one we believe is critical to our long-term vision and success. We understand there is always more work to be done, and we are committed to making Roblox a safe and positive environment for all users.”





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August 17, 2025 0 comments
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