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Roblox

Roblox unveils new head of parental advocacy position "to support families navigating digital safety"
Esports

“It’s really that simple.” Roblox explains its new IP licensing system

by admin August 19, 2025


You’re no doubt aware that Roblox is a pretty big deal in the games industry. But you’d be forgiven for underestimating just how big.

“At our developer conference last year, we announced this fairly ambitious goal of

getting 10% of the global gaming content revenue flowing through the Roblox ecosystem,” says Greg Hartrell, senior director of product management at Roblox.

“We think we are in striking distance of doing this over the next few years.”

Roblox has grand plans to “enable the creation of anything, anywhere, by anyone,” he says, and a crucial ingredient of that plan is to allow users to make experiences based on various different intellectual properties (IPs).

Hence why Roblox has introduced a new, streamlined licensing platform that will allow outside firms to easily integrate their IPs into the Roblox system.

“Right now, we’re onboarding a select set of IP holders as we are learning about the product and how our community is reacting,” says Hartrell. The inaugural line up of IP holders includes Sega, Lionsgate, Netflix, and the Japanese manga publisher Kodansha, each offering a small number of properties for use within Roblox.

Anyone who wishes to add their IP has to go through an onboarding process, in which Roblox verifies that the company owns the IP and ascertains the scope of their copyright. Then, the firm defines a license for the use of the IP on the platform.

“The tools allow you to effectively take a template, standard licence, and customise it in a few simple ways,” says Hartrell, “setting a revenue share rate, setting content standards, and then defining some eligibility criteria. It’s really that simple.”

“The way that revenue share works with licences is you can set it anywhere from zero to 95%,” he adds. “You need not monetize. If you do monetize, the revenue share comes from the creator’s gross of proceeds after platform fees.”

Starting line-up

There’s a curious mix of IPs on offer in this first tranche. Some are pretty huge: Stranger Things and Squid Game are the jewels in the crown of Netflix, for example. But there’s the sense that other companies have been reluctant to roll out the big guns right away.

Lionsgate, for example, is offering Twilight, Now You See Me, and Divergent, but noticeably not John Wick. And Sega has Like A Dragon in its line-up, but Sonic is nowhere to be found.

Like A Dragon

Hartrell is quick to defend the choices. “Twilight, I don’t believe, has been offered as a game licence ever in its history,” he says.

“It would be fair to say that, yeah, [Sega is] starting with Like A Dragon, but I think it’s deliberate in the sense that they have a hypothesis that Roblox has a lot of battleground games and a lot of action RPGs, and […] it’s fit for purpose for the IPs.”

“We are obviously talking with these IP holders. They’re eager to add more IPs, and I think it’s more a function of logistics and where it’s easiest to, let’s say, start, versus being reluctant.”

The more adult nature of some of the initial IPs might come as a surprise considering how young the Roblox audience tends to skew. But Hartrell notes that they can be adapted to meet Roblox’s community standards, giving the example of Squid Game (“quite a mature IP”) being adjusted to fit a broader audience.

At this point, the watching PR jumps in to point out that the majority of Roblox users are over 13, and that brands can set age restrictions as part of their licensing – for example, only allowing age 13+ games to be made using certain IPs.

“IP holders are always in control here, so they can set their eligibility standards and decide what ultimately gets a licence,” agrees Hartrell.

UGC playground

But the thing about Roblox – and all games based around user-generated content (UGC) – is that there’s only so much control anyone can have about what users ultimately decide to make.

For companies more used to strictly controlled branding guidelines, the thought of letting people do as they will with their most precious IPs might be alarming. So what happens if players start using a company’s IP in ways that are deemed inappropriate?

“There’s a number of layers there,” says Hartrell. For a start, Roblox has its own content standards, prohibiting things like excessive violence and sexual content across the board, and IP holders can set the maturity rating for their IP. But they can also use a tool to scan for uses of their IP on Roblox and issue takedown notices for anything that crosses a line.

“Not all IP holders want to adopt that posture,” says Hartrell. “So another alternative here with the licensing tool is to say, hey, if you’re using my IP, I’m willing to offer you a licence, but then you additionally need to conform to my content standards.”

Creators would then agree to these additional content standards when they receive a licence.

“And I guess the last tool that we give IP builders is for every active licence that they have, they have the means to provide basically a change request, if you will. And from there, the platform facilitates contacting the creator, explaining what kind of change is needed to conform with the standards, and the creator gets some reasonable amount of time to make those changes.

“Any creator that doesn’t comply with that risks losing the licence, and the content could eventually be taken down.”

But isn’t this all a lot of additional work for IP holders, having to monitor and moderate the use of their IP on Roblox?

“I think it’s a fair question,” says Hartrell, although he says that many of the things IP holders might be concerned with would also tend to violate Roblox’s own content standards, and as such would be picked up anyway via a combination of AI scanning and human moderation.

But there might still be a small number of things IP holders are concerned about, he says. “For example, if you have a movie, [or] a TV IP, using the likenesses of real-world actors can be prohibited.” In that case, a creator might need to be asked to remove the likeness to be compliant.

Shopping for IP

From the Roblox user’s point of view, they can now simply browse through the license catalogue and pick something that interests them for their project. Then it’s a case of reading through the terms of the license, including the revenue share and eligibility criteria, and then accepting them.

After that, the license manager gets a notification that there’s a new applicant, and they have a chance to review the project by playing the applicant’s game or reading the description that the applicant provided of what the experience will be.

“At that moment in time, they can approve or reject it,” says Hartrell. “On approval, you get the licence immediately.”

“The only nuance there is we do allow for a creator to propose deferring monetization,” he adds – this is for cases in which the IP hasn’t yet been incorporated into the user’s experience.

“Once you approve a licence, everything’s automated in terms of collecting revenue share”

Greg Hartrell, Roblox

Compared with the usual methods of acquiring IP rights, it’s incredibly streamlined. Hartrell notes that it would typically take months to negotiate an IP deal, but with Roblox’s new system, users can access an IP within days, and sometimes within hours.

“The streamlined process of applying really just simplifies it for a creator, so you don’t need a whole lot of business knowledge to be able to use really incredible IP.”

But then there’s that question again – how much work will this involve for IP holders, especially given Roblox’s vast audience? Will they be inundated with applications?

Hartrell is confident that Roblox’s tools will quickly flag any time-wasting applications for license managers. “There’s immediate data where they know that they can reject certain experiences,” he says.

“Once you approve a licence, everything’s automated in terms of collecting revenue share, communicating to the creator what the expectations are. And then, over time, we’re going to do even more.”

He notes that currently, Roblox uses an AI system to search for and flag the use of an IP in an experience. But in the future, he thinks that AI technology might be able to describe how an IP is being used, and “maybe even comment on how it conforms with your content standard.”

Do it yourself

In terms of what kinds of official assets creators receive access to after signing up to use an IP, the answer is… none.

“No assets are provided or required to be used,” confirms Hartrell. “But on Roblox, that ends up being a feature, in the sense that […] our creators are somewhat unbounded on how they can create.”

He likes to think of it as maximum creative expression. “That said, I think there’s a future where we can imagine providing a library of, let’s say, pre-approved assets, things that the IP holders are excited for creators to use. And I think I can imagine us supporting that sometime in the near future.”

The elephant in the room amid this discussion is that Roblox is already awash with creators using IP in a decidedly unofficial fashion, whether it’s for making, say, One Piece-adjacent brawlers or homages to their favourite TV series.

Image credit: Roblox

Now that Roblox is offering creators access to official IPs, does that mean they will have to police unofficial IP use more strictly?

Hartrell responds by saying that Roblox has to support IP holders according to whatever stance they want to take. He says they typically adopt one of three postures.

One is insisting that their IP cannot be used on Roblox at all. “We have IP holders who are like that,” says Hartrell. “They routinely look at the ecosystem, and they report content that’s […] infringing on their content, and we take it down immediately.”

The second is IP holders who have licensed their IP for specific use in certain Roblox experiences, but take a dim view of it being used elsewhere. Other companies, however, take a much more relaxed approach.

“Some IP holders, believe it or not, they don’t want to take down the content. They do want to call attention to the official content, but they’re very comfortable with fan-created or homage-based content. And I think this is where the licence manager comes in.”

Now, such companies can licence their IP at scale and “allow a thriving community of fan created content,” he says.

“I think Squid Game is probably the best example of that, where there’s just a wealth of different Squid Game inspired content that Netflix sees on the platform. And they’re pretty satisfied with the fan engagement.”

“Eventually, we want to be able to say that any eligible IP holder can sign up”

Greg Hartrell, Roblox

Going forward, the idea is to get a lot more companies involved beyond the initial four that have signed up to the license manager program.

“We’re thinking about how we scale,” says Hartrell. “Working with these initial set of partners [can] help us understand how we further streamline the workflow, understand how the creator community reacts, really working out the kinks, if you will.

“Eventually, we want to be able to say that any eligible IP holder can sign up, but it’ll be some time before we decide that.”

For now, the license manager is restricted to those select companies that Roblox approaches.

“We want to work with folks who understand the vision and are willing to say, ‘Yeah, there is a future where licenced IP on a UGC platform is a different type of licence, versus the historical game licensing models that we’ve seen over the last 30-40 years.”



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August 19, 2025 0 comments
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Louisiana sues Roblox for allegedly choosing "profits over child safety", claiming "it's basically open season for sex predators on this app"
Game Updates

Louisiana sues Roblox for allegedly choosing “profits over child safety”, claiming “it’s basically open season for sex predators on this app”

by admin August 17, 2025


The U.S. state of Louisiana is suing Roblox, alleging it facilitates “the sexual exploitation of Louisiana’s children”.

In a statement, Louisiana Attorney General, Liz Murrill, claimed Roblox “endangers the safety of the children” of the state, writing: “Roblox is overrun with harmful content and child predators because it prioritises user growth, revenue, and profits over child safety.

“Every parent should be aware of the clear and present danger posed to their children by Roblox so they can prevent the unthinkable from ever happening in their own home.”

The legal papers then names several “highly inappropriate” Roblox mini games such as Escape to Epstein Island, Public Bathroom Simulator, and Diddy Party.

“These games and others are often filled with sexually explicit material and simulated sexual activity such as child gang rape. A recent report even revealed a group of 3,334 members openly traded child pornography and solicited sexual acts from minors,” the Louisiana announcement says, citing a 2024 report.

Roblox is violating Louisiana law – choosing profits over child safety. It’s basically open season for sex predators on this platform. pic.twitter.com/fGSQ8IFgWw

— Attorney General Liz Murrill (@AGLizMurrill) August 15, 2025

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The lawsuit claims that while Roblox requires children to have permission from their parents or guardians to open an account, the company “does nothing to confirm or document that parental permission has been given, no matter how young a child is. Nor does Defendant require a parent to confirm the age given when a child signs up to use Roblox”.

“[Roblox] has access to biometric age verification software that requires the user to take a photo of a government-issued ID along with a real-time selfie photo that is then verified through artificial intelligence,” the AG adds. “However, while Defendant utilises this software for other purposes, Defendant intentionally does not utilise this feature when new accounts are created.”

In a press conference announcing the lawsuit, Murrill said: “So [Roblox] have chosen profits over child safety. It’s basically open season for sex predators on this app. For this reason, and all of the others that we’ve talked about today, Roblox is violating Louisiana law, and that’s why we filed this lawsuit.”

Roblox said it does not comment on pending litigation, but stressed “it would like to address erroneous claims and misconceptions about our platform, our commitment to safety, and our overall safety track record”.

“Every day, tens of millions of people around the world use Roblox to learn STEM skills, play, and imagine, and have a safe experience on our platform. Any assertion that Roblox would intentionally put our users at risk of exploitation is simply untrue. No system is perfect, and bad actors adapt to evade detection, including efforts to take users to other platforms, where safety standards and moderation practices may differ. We continuously work to block those efforts and to enhance our moderation approaches to promote a safe and enjoyable environment for all users.”

It added that it is constantly innovating safety tools and launching new safeguards, has taken an industry-leading stance on age-based communication, and serves players of which 64 percent are aged 13 or over. It also dedicates substantial resources to help detect and prevent inappropriate content and behaviour, and collaborates with law enforcement and government agencies, as well as mental health organisations, child safety organisations, and parental advocacy groups “to keep users safe on the platform”.

“We know safety is critically important to families, and we strive to empower our community of parents and caregivers to help ensure a safe online experience for their children. This includes a suite of easy-to-use parental controls to provide parents with more control and clarity on what their kids and teens are doing on Roblox,” the statement concludes.

“We aim to create one of the safest online environments for users, a goal not only core to our founding values but contrary to certain assertions, one we believe is critical to our long-term vision and success. We understand there is always more work to be done, and we are committed to making Roblox a safe and positive environment for all users.”





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August 17, 2025 0 comments
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Petition to remove Roblox CEO reaches 100k signatures amid child safety concerns

by admin August 17, 2025



A petition calling for the resignation of Roblox CEO David Baszucki has gained over 100,000 signatures amid growing concerns over child safety on the platform.

The petition, started on August 9, 2025, accused Roblox of failing to protect children, alleging that the company has repeatedly overlooked issues of exploitation and harmful content.

It further claimed that, under Baszucki’s leadership, the safety of minors had been compromised while accountability and transparency remained lacking.

The petition further alleged that Roblox had been slow to remove predators, allowing some to remain active on the platform even after they were reported. It also claimed the company permitted harmful content to circulate while over-relying on automated moderation that punishes innocent players.

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Additional complaints included allegations that community members had faced retaliation and that leadership had ignored mounting criticism and calls for reform.

Concern over the safety of children in Roblox has grown since the banning of YouTuber and predator catcher Schlep’s ban from the platform.

Roblox leadership faces increasing pressure

While the petition provides no specific names, Schlep, a YouTuber known for confronting alleged predators on Roblox, was banned from the platform and sent a cease and desist notice by the company, threatening legal action if they didn’t halt “unauthorized and harmful activities on the Roblox platform.”

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Roblox has since defended the decision to ban Schlep, describing their actions as vigilantism. In an August 16 video providing an update on the company’s safety initiatives, Roblox Chief Safety Officer Matt Kaufman stated that such vigilante activity put the community at “greater risk.”

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On August 15, To Catch a Predator host Chris Hansen confirmed in an X/Twitter post that he was investigating “exploitation of children on the popular gaming platform, Roblox,” and had been in contact with law enforcement as well as Schlep.



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August 17, 2025 0 comments
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Roblox cracks down on its user-created content following multiple child safety lawsuits

by admin August 17, 2025


Following a wave of lawsuits alleging that Roblox doesn’t provide a safe environment for its underage users, the gaming platform made a series of sweeping updates to its policies. To address recent concerns, Roblox published a post on its website detailing these major changes, including restricting all unrated experiences, which is what Roblox calls its user-generated games, to the developer or those actively working with them. Roblox said this change will roll out in the coming months, representing a big shift from its previous policy that allowed users 13 or older to access unrated experiences.

To further prevent any inappropriate behavior, any “social hangout” experiences that depict private spaces, like bedrooms or bathrooms, will be limited to ID-verified users who are 17 or older. Roblox will also restrict social hangout games that mostly take place in those previously-mentioned private spaces or adult-only places, like bars or clubs, to users who are at least 17 and have been ID-verified. To assist with the new rules, Roblox will roll out a new tool that automatically detects “violative scenes,” or more simply, user activity that goes against the rules. According to Roblox’s new policies, a server that hits enough violations will automatically get taken down and will have to work with the Roblox team to adjust the experience and get it back online.

These policy changes come after several lawsuits were filed against Roblox that claim the game doesn’t protect its younger users. In response to the lawsuit filed by Louisiana’s attorney general, Roblox wrote in a separate post that it works to block any efforts at exploitative behavior and constantly enhances its moderation approaches.

“Any assertion that Roblox would intentionally put our users at risk of exploitation is simply untrue,” the company statement read. “No system is perfect and bad actors adapt to evade detection, including efforts to take users to other platforms, where safety standards and moderation practices may differ.



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August 17, 2025 0 comments
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FBI tracks down man suspected of plotting major crimes via chats on Roblox

by admin June 22, 2025



The FBI tracked a man to his home in Texas after they suspected him of making threats in Roblox to commit real-world crime.

In an affidavit submitted to a Texas court on May 16, 2025, FBI special agent Carletta Carter described how authorities received a report from an unnamed Roblox player claiming to have witnessed a “possible domestic terrorist incident being discussed on Roblox.”

In images and statements provided by the witness, a Roblox user known as Crazz3pain was believed to have made threats in-game to “attack a Christian concert or event.”

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With billing information associated with Crazz3pain provided by Roblox, the FBI traced the account to an address in Texas, where they identified James W Burger.

RobloxRoblox hosts millions of user-created games.

After executing a search warrant on Burger’s home, the FBI discovered that a family member had installed a keylogger (records inputs on a keyboard) on their computer, with the latter subsequently providing the logs to authorities.

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The logs – recording access to “RobloxPlayerBeta.exe” – were combined with Burger’s other devices, including an iPhone, to establish their involvement.

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In a voluntary interview with the FBI at his home, Burger provided login information for the Crazz3pain account and admitted to making similar statements to those shown in screenshots provided by the witness. Burger said his end goal was to “[G]et the hell out of the US and…if I can’t…then, martyrdom or bust.”

In searching Burger’s iPhone, the FBI discovered a note explaining “how to prevent leaving any DNA or fingerprints behind,” searches for firearms and ammunition, and phrases, including “festivals happening near me,” and “what is the most effective knife type.”

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Carter also described how Burger had taken screenshots of his user name, crazz3pain, being banned from Roblox. “According to Burger in the interview, being banned in Roblox was a familiar occurrence,” Carter noted.

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The affidavit concluded by recommending that courts issue a warrant for Burger’s arrest.



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June 22, 2025 0 comments
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A Roblox game about growing vegetables is seemingly now bigger than Fortnite
Game Reviews

A Roblox game about growing vegetables is seemingly now bigger than Fortnite

by admin June 18, 2025



Everybody loves palpating their turnips; just look at the success of Stardew Valley and its ilk for proof of that. But it turns out people really love some vegetable action, if the staggering success of Roblox game Grow a Garden is any indication, given it’s seemingly smashed through Fortnite’s previous gargantuan record for most players at the same time.


Let’s break out some numbers. According to third-party monitoring tools, Grow a Garden – the specifics of which we’ll get to shortly – soared past 16m concurrent players this weekend on Roblox (16,411,769 to be exact). By way of comparison, Fortnite announced record-breaking concurrents of 15.3m players during its Marvel season finale event back in Covid-era 2020.


So what, you may be wondering, has garnered all this attention? Grow a Garden is, according to its official description from developer The Garden Game, very much what it sounds like. It’s a game of buying seeds, shoving them in the ground, then waiting for your blueberries, coconuts, daffodils etc. to grow – which they’ll happily do whether you’re in-game or offline.


After that, you can sell your massive produce for profit, purchasing more seeds or temporary boosts you’ll need to slowly craft in real-time, then start the whole cycle over again. Frankly, absolutely nothing about it sounds like the sort of thing that might capture the imagination of 16m players all at once, but then I’m not a 13-year-old looking to do something mindless online with my friends after school. Also, there’re Grow a Garden pets, so maybe that’s the appeal.


As to how Grow a Garden’s impressive 16m concurrent users stacks up with other games, PUBG currently holds the Steam record for most concurrent players, coming in at a comparatively paltry 3.3m, while it’s nearest rival, Black Myth: Wukong, barely squeaks over the 2.4m player threshold. In fact, Steam itself recently saw a concurrent high of 40m players, so Grow a Garden’s 16m looks positively gargantuan given we’re talking about a single game.


Whether all those players should be playing Roblox is another matter entirely, of course, given the game continues to be embroiled in controversy amid ongoing accusations of child safety failures. Developer Roblox Corporation last year announced a sweep of policy changes – including updated parental controls and the banning of social hangouts for children under 13 – in a belated effort to improve things. Currently, Roblox Corporation is being investigated by the US Securities and Exchange Commission, possibly due to reports it previously misled investors by inflating player numbers, although the reason hasn’t been made public.



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June 18, 2025 0 comments
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Roblox man hanging out in front of a garden
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Surprise Roblox game reportedly sets biggest player count record in history

by admin June 17, 2025



Roblox game Grow a Garden has just reached another staggering milestone in terms of concurrent player count, now beating even Fortnite.

The past few weeks have been absolutely massive for a Roblox game called Grow a Garden. It’s been shattering records left and right, with a previous update managing to bring the player count to a whopping 11,694,315 concurrent users.

It didn’t stop there, though. Following the new Working Bees event update, the idle game is back with yet another milestone, as on June 15, 2025, it hit over 16,000,000 concurrent players as seen from reports all over social media.

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With that in mind, the game didn’t just break its own record, but now clears some of the biggest live service games ever and even several top titles on Steam’s most-played charts.

Roblox’s Grow a Garden concurrent player count has reportedly surpassed Fortnite’s peak

If the previous record wasn’t impressive enough, this time, the game has gone beyond and reportedly surpassed Fortnite’s peak player count. For the record, Epic’s Battle Royale title peaked at 14,343,880 six months ago thanks to Chapter 2 Remix’s live event.

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“Grow a Garden” is now the single biggest video game… in the world. 🌍

Today, this single @Roblox experience reached 16,411,769 concurrent users, surpassing the previous world record set by @Fortnite at 14,343,880 in November 2024. pic.twitter.com/9MryxBafE3

— Bloxy News (@Bloxy_News) June 14, 2025

In comparison with other games, according to data from SteamDB, PUBG still holds the highest peak concurrent player count at 3,257,248, which isn’t even half of what Grow a Garden has reportedly achieved so far.

Additionally, even if you combine this number from PUBG with the rest of the games in the top five according to the highest concurrent player records on Steam alone, the total is still less than Grow a Garden’s newest peak. 

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Of course, it’s worth taking the intel with a grain of salt for now though. It’s near-impossible to independently verify user data across platforms. But if genuine, it’s a herculean feat.

The premise of Grow a Garden is exactly as its title suggests. Players start growing their own garden from an empty plot by buying seeds, planting and harvesting crops, and even getting exotic plants. As an idle game, the players’ crops will continue to grow even when they’re away.

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Despite the game already managing to attract a large number of players, however, it has also been accused of using bots. That said, Roblox has previously pushed back against this claim.

Speaking to Game File, a spokesperson said: “Grow a Garden’s global success is fueled by exceptional user retention, vibrant social interactions — with friends driving play — and strong Robux engagement. “Our preliminary analysis confirms genuine popularity, not artificial inflation, validating the game’s authentic community-driven growth.”

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June 17, 2025 0 comments
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Ubisoft, Roblox, Riot, and now Helldivers: Tencent just acquired a 15% stake in Arrowhead games
Game Updates

Ubisoft, Roblox, Riot, and now Helldivers: Tencent just acquired a 15% stake in Arrowhead games

by admin June 6, 2025


Tencent has acquired a 15.75 percent stake in Arrowhead Games – the development studio behind Helldivers 2 – for $80m.

Tencent has previously founded or acquired shares in a variety of video game companies, including a new gaming venture with Ubisoft Games, total ownership of Riot Games, a major ownership position for 10 Chamber, and its own publishing arm Level Infinite.

Speaking to DI, founder John Pilestedt stated that bringing Tencent in as partial owners “opens up opportunities for China as a market. Gaining access to the Chinese player base is the holy grail in the gaming industry.”

Helldivers 2 just got a new Warbond yesterday too! Check it out!Watch on YouTube

The remaining 84.25 percent of shares are owned by Arrowhead founders Johan Pilestedt, Emil Englund, Malin Hedstrom, Peter Lindgren, and Anton Stenmark.

A recent financial report reviewed by DI stated Arrowhead had a turnover of 959m SEK, which is around £73,736,551 / $99,877,484.85 / €87,516,806.33, and an operating profit of 729m SEK which is £56,052,445.50 / $75,911,192.99 / €66,526,965.99. That’s a lot of cash!

Not too much of a surprise, considering Helldivers 2 was PlayStation’s fastest selling game ever. The game had recently found itself the stage for an invasion of Super Earth itself which revitalised the game’s player base to its highest point since that period of intense launch hype.

All the while Arrowhead bosses remain supportive of the pursuit of new and interesting ideas rather than trend chasing, with Pilestadt stating at GDC that the industry is doomed to “unnecessary layoffs” by “chasing after the battle royales”.



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June 6, 2025 0 comments
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Shooting in Roblox Rivals.
Esports

Roblox Rivals codes (June 2025)

by admin June 6, 2025


Screenshot by Dot Esports

It’s a lot easier to win after claiming free loot.

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Published: Jun 6, 2025 02:32 am

Updated June 6, 2025: We added new codes!

If you want to seize victory in Roblox Rivals, you must unlock better weapons. Getting new items can be difficult, but luckily, there are usually some codes you can redeem to make the process a lot easier.

Regardless of what kind of battle you’re tackling, ensuring you have all the best items is crucial if you want to be set up for success. Here are all the codes for Roblox Rivals and everything you need to know to use them so you can quickly gain access to some powerful free items.

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All Roblox Rivals codes (working)

There are many unique weapons you can try. Screenshot by Dot Esports

  • COMMUNITY15—Redeem for a Community Wrap (New)
  • COMMUNITY14—Redeem for a Community Wrap
  • 5B_VISITS_WHATTTTTT—Redeem for a 5B Visits Finisher (All Weapons)
  • COMMUNITY13—Redeem for a Community Wrap
  • COMMUNITY12—Redeem for a Community Wrap
  • COMMUNITY11—Redeem for a Community Wrap
  • COMMUNITY10—Redeem for a Community Wrap
  • COMMUNITY9—Redeem for a Community Wrap
  • roblox_rtc—Redeem for 5 Keys
  • COMMUNITY7—Redeem for a Community Wrap
  • THANKYOU_1BVISITS!—Redeem for 1B Visits Wrap (All Weapons)
  • COMMUNITY7—Redeem for a Community Wrap
  • COMMUNITY6—Redeem for a Community Wrap
  • COMMUNITY5—Redeem for a Community Wrap
  • COMMUNITY4—Redeem for a Community Wrap
  • 100MVISITS—Redeem for a Limited Charm
  • SORRY—Redeem for x10 Keys and a Community Wrap
  • COMMUNITY3—Redeem for a Community Wrap
  • COMMUNITY2—Redeem for a Community Wrap
  • BONUS—Redeem for one Key.
  • COMMUNITY—Redeem for one random Community Wrap.

How to redeem codes in Roblox Rivals

To redeem codes in Rivals, you need to follow the developers on X (formerly Twitter) before the option to do so appears. This makes the process more complicated than it is for most Roblox games, so here are the steps you need to follow.

  • Load Roblox.
  • Open Rivals.
  • Click the green Reward button near the bottom right corner.
  • Scroll down to the Follow the developers to redeem codes option.
  • Follow both @Sensei_RBX and @NosniyRBLX on X (formerly Twitter).
  • Enter your own handle for X (formerly Twitter).
  • Click Verify.
  • Enter the active code in the box.
  • Select Redeem. This option replaces Verify once you have completed the previous steps.

The code redemption option is hidden at first. Screenshot by Dot Esports. Remix by Dot Esports

Expired Roblox Rivals codes

All Rivals codes are only available for a limited time, which means they eventually expire. It’s crucial you claim them as quickly as possible because of this, and it can also be helpful to review all expired codes so you know what has been available before and whether the code you’re trying to use still works.

  • RELEASE—Redeem for a Day One Charm.

What to do when Roblox Rivals codes don’t work

If your Rivals codes aren’t working, the reason could be a few different issues. It could be the result of a typing error, an expired code, or missing verification.

The first step to try when you run into an issue is checking the code you’re trying to enter and comparing it with the list of active codes. One misplaced or missing letter can result in the code not working, so be sure it matches perfectly.

If you don’t see the code you’re trying to redeem in the active section, there’s a good chance it’s expired. Review the list of expired codes next to see if this might be the cause of your issue.

The final reason your code might not be working is missing verification. You can’t redeem any codes in Rivals until after you have verified that your X (formerly Twitter) account follows both developers, so make sure you’re following both @Sensei_RBX and @NosniyRBLX if you want to unlock the code redemption option.

You can claim some pretty great items by redeeming codes. Screenshot by Dot Esports

How to find new Roblox Rivals codes

As new Rivals codes become available, they’ll be added here, which means you can check back often to ensure you’ve claimed all of the latest free loot.

New codes for Rivals are generally shared on the developer’s official X (formerly Twitter) pages. @NosniyRBLX, @Sensei_RBX, and @Nosniy Games share codes, so it’s best to check all three accounts if you’re looking for new codes. You can also check the official Nosniy Games Discord server and the Nosniy Games Roblox group for codes since they occasionally appear here.

If you get tired of battling in Rivals, you might consider exploring another Roblox game. Some other tasks to try are getting a Mermaid Tail in Dress To Impress, looking for the Black Merchant Jester in Sol’s RNG, and racing to victory with Midnight Racing Tokyo codes.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





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June 6, 2025 0 comments
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Fortnite player count stats across the game's history.
Esports

Roblox game Grow a Garden suddenly shatters several all-time player count records

by admin June 1, 2025



The Roblox game Grow a Garden rapidly gained popularity over the months since its release, to the point where it shattered almost every player count record in the final week of May 2025.

It’s no secret that Roblox is a huge game, if it can even be called that at this point. It’s more of a platform for users to express themselves and create whatever game they want with a large suit of dev tools.

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However, Roblox is so immensely popular that one game has almost sextupled the concurrent player record for Counter-Strike 2, a game that consistently tops Steam’s 24 hour player count charts.

A relatively simple game called Grow a Garden has reached a record of 11,694,315 players at once, with that one simple title completely dwarfing every other title on the market. It’s not even close.

One Roblox game over 3 times more popular than Steam’s most played title

At the time of writing, PUB:G holds the all time player count record on Steam. Its heyday was legendary, everyone was playing this title when it came out in 2017. It practically birthed the Battle Royale fad that took over the entire games industry for years.

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Its record is 3,257,248 concurrent players. That’s not even one third of the record Grow a Garden just set. Fortnite’s all-time concurrent player record is over 14 million, so that game still clears Grow a Garden, but not by much.

Bear in mind, however, this is just one title on Roblox’s massive library. So, what exactly is Grow a Garden?

Roblox

It’s essentially a clicker game. You buy plants, wait for them to grow, sell them, and then repeat the process, buying bigger and better plants as you go. Plants grow offline, so players are incentivized to get their garden all set up and log back in each day to harvest.

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So, the reason this record was broken was due to an update being released that added some new content. Because of that, millions of players who had planted gardens all logged in at the same time, boosting that concurrent player count to unseen heights.

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This broke the following Roblox records according to the Guinness World Records wiki:

  • Most visits in 10 minutes – 8,276,432
  • Most visits in 1 hour – 26,711,096
  • Most visits gained in a day – 209,423,018
  • Most visits gained in a week – 1,087,479,963
  • Most concurrent players – 11,694,315

It’s hard to put into words just how massive Roblox is. The games industry has massive conferences like the Summer Game Fest that show off projects people put literal hundreds of millions of dollars into, and yet this Roblox game will likely have more concurrent players than anything announced.

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June 1, 2025 0 comments
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