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RoadCraft

RoadCraft: How Long Is It?
Game Updates

RoadCraft: How Long Is It?

by admin June 13, 2025



Image: Saber Interactive

As I’ve grown older, I’ve found that I have less and less time to invest 1,000+ hours into raiding bases, grinding materials, and leveling characters. Sometimes, there’s just not enough free time to devote—unless I skip sleep. I do that a lot. RoadCraft was one such game that distracted me long enough to miss my usual bedtime. With an extensive campaign and plenty of vehicles and liveries to unlock, there’s a lot to accomplish in the simulator!

The Top 10 Most-Played Games On Steam Deck: July 2023 Edition

How long does it take to beat the main campaign in RoadCraft?

Screenshot: Saber Interactive / Brandon Morgan / Kotaku

Let’s get this out of the way straight out of the gate: RoadCraft is a positively massive game. It features three unique biomes, two upcoming maps, dozens of main and side missions, and an expansive open world to explore and alter to your liking. Oh, and you can construct roads anywhere you can drive, changing the landscape to suit your construction purposes.

But if you want numbers, you can expect to spend anywhere from 80 to 100 hours playing RoadCraft’s main campaign. That’s not counting the side objectives and personal projects you undertake!

What else is there to do in RoadCraft?

Screenshot: Saber Interactive / Brandon Morgan / Kotaku

Most simulation titles these days feature a bare-bones storyline that’s meant as more of a tutorial, covering all of the basic mechanics, the complex features, and the various tools you’ll acquire and use. In RoadCraft, the storyline does all of that while also immersing you in a world torn asunder by storms and natural disasters, tasking you with rebuilding.

You will:

  • Unlock new trucks and heavy machinery, most of which you may customize with liveries and paint schemes.
  • Repair and construct infrastructure: Roads, bridges, electrical systems, asphalt, clear debris, and alter the landscape itself to help the locals.
  • Explore and expand the world around you with full multiplayer and crossplay compatibility, meaning you can tow that one friend who continuously winds up stuck in the mud.

I would be derelict in my duties if I didn’t tell you, you can control a crane! The entire game is like when we were kids playing in the sandboxes at the local park, using that sand-digger to scoop sand from one spot and dump it four inches to the right. Yay!

RoadCraft is out now on PS5, Xbox Series X/S, and Windows PCs!



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June 13, 2025 0 comments
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How to activate Sand Quarry in RoadCraft
Esports

How to activate Sand Quarry in RoadCraft

by admin June 4, 2025


Image via Saber Interactive

Activate some heavy machinery.

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Published: Jun 4, 2025 09:03 am

RoadCraft is a highly intricate game that offers several missions where you must develop large areas of land using heavy vehicles and machinery.

One of the most frustrating parts of the game is activating a Sand Quarry. This is due to the intricacy of the mission and the precision of the process. Here’s how to activate a Sand Quarry in RoadCraft and everything you need to know about it.

How to start up the Sand Quarry in RoadCraft

You must hover over the right area. Screenshot by Dot Esports

To start the process of activating a Sand quarry, first locate it. You can find it in your map menu, where its circular cursor is located in the center of the screen. Select the icon and hover your cursor on it to select it. You have to be precise to ensure the command to activate the quarry appears. To do this, zoom in fully until the crosshair is positioned over the icon and the “Activate Quarry” prompt appears. Push this button, and another prompt that emphasizes the three Fuel Points requirement appears. Put your cursor over this command prompt and hold down the dedicated key that appears.

If you don’t see this key, it’s likely that you’re hovering over the wrong area and will need to ensure your cursor is placed correctly. You also need to make sure you are close enough to the quarry to interact with it, or you won’t be able to activate the Sand Quarry. You must be inside the active Quarry zone.

You also need to ensure you have enough fuel points to activate the Sand Quarry. You may need to fuel the quarry multiple times for it to start. You’ll know you have the quarry finally activated when you see the words “Quarry Activated” at the top of the map screen. You will also hear rumbling noises and see dust around the area. You will have to refuel the Quarry Zone multiple times to keep it operational.

If you still haven’t been able to activate the Sand Quarry, then you likely haven’t reached a mission that requires a Sand Quarry. If your current mission doesn’t need one, you won’t be able to activate it even if all other conditions have been met.

RoadCraft Sand Quarry bug explained

If you can’t activate the Sand Quarry in RoadCraft, you may have encountered a bug. Some players have reported issues with refilling fuel and the “Activate Quarry” prompt not appearing. If you encounter problems, ensure you’re within the quarry zone, you’re properly positioned, and consider reloading the game if necessary.

For more on RoadCraft, check out our guides on all vehicles and their types.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 4, 2025 0 comments
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cover art featuring the clearance of obstacles in Roadcraft.
Esports

How to find and recover the Abandoned Facility generator in RoadCraft

by admin June 2, 2025


Image via Saber Interactive

Be extremely careful when driving inside the Abandoned Facility.

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Published: Jun 1, 2025 07:45 pm

Roadcraft‘s disaster-struck environment forces you to scavenge for various resources to restore the habitat, and this requires some rare resources. One such rare resource is the generator that will allow you to restore power to the affected structures and facilities. This will be one of your primary tasks in the game as you start resuming functionality across the various industries.

However, finding and recovering the generator can be a bit tricky if you’re not sure about where to look for it. The generator is located at the Abandoned Facility POI on the map, and you will need to use your Object Scanner to find the generator once you reach the POI. We have the entire process covered for you, including the specific directions that you need to follow.

Here’s how you can find and restore the generator in Roadcraft at the Abandoned Facility.

Abandoned Facility in Roadcraft

Access the generator using the Object Scanner. Screenshot by Dot Esports.

The Abandoned Facility is located towards the southeast of the Forward Base that you first access during the starting stages of the game. However, once you make your way to the Forward Base from the Phosphate Plant, you will unlock a new regional area to your south, featuring the Orange Grove as well as the Pumping Station.

The Abandoned Facility is located inside the Pumping Station, and the easiest way to access it is by using the road connecting it to the Forward Base. Although the terrain isn’t the best, it is still a direct path that will save you time and effort.

Location of the Generator at the Abandoned Facility

Once inside the Abandoned Facility, you will need to use your Object Scanner to locate the generator. You should look towards the upper part of the building to locate a container sitting on the top floor of the structure. Once you have spotted the container using the Object Scanner, you will need to jump back into your car and start heading over to where the generator is stored.

Head over to the southwest side of the vicinity and drop the raised ramp to create a path for yourself. You will be able to spot this ramp as it is covered in black and yellow tape. After crossing the ramp, you will find two separate paths on your left, one of which leads to a wooden board via a ramp. This is the most ideal path that you should take.

Be very careful when setting the ramps. Screenshot by Dot Esports.

However, you will need to push the ramp down to connect it with the wooden board above, and you must do this very carefully, without breaking the ramp with too much force. Once you have secured this ramp, drive back down and carefully push the first ramp to create a bridge between the two. Be careful not to drive off the ledge or apply too much pressure while setting up the ramps.

Once the ramp bridge is ready, you will be able to drive to the generator and use your winch to attach it to the back of your vehicle. Once connected to your vehicle, you will have to spot a fourth wooden board towards your left.

Pushing this down will lead to another ramp into the Abandoned Facility’s quest area, and driving into this area will secure the first part of your quest, rewarding you with 1,200 XP and 2,520 cash. However, you must drive the generator back to the Phosphate Plant to claim the rest of the rewards from this quest.

Deliver the generator to the Phosphate Plant

Although there are direct roads connecting the Phosphate Plant to the Abandoned Facility in Roadcraft, the terrain, as well as the placement of obstacles and gates, can make it a bit difficult to navigate, especially in the early stages of the game. Once you get out of the Abandoned Facility, it is wise to drive on the road leading north towards the Phosphate Plant.

Improve the roads as you grow to ensure smooth transportation of resources. Image via Saber Interactive

There shouldn’t be any obstacles on this route except for when you finally arrive at the Phosphate Plant’s southern gate. This gate is closed from the start of the game and can only be opened from the inside using your car’s winch. So, in case this is your first trip through the southern gate of the Phosphate Plant, you will find it closed.

Head over through the northern gate at the facility and ensure to unlock the southern gate for any future trips that you might make in that direction. Given that this quest is a fairly early one in Roadcraft, there are quite a few things that you will get to experience for the first time, such as the Object Scanner, interactive obstacles, and environments.

For more on Roadcraft, check out our guides on all vehicles and their types.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 2, 2025 0 comments
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RoadCraft review | Rock Paper Shotgun
Game Reviews

RoadCraft review | Rock Paper Shotgun

by admin May 28, 2025


RoadCraft review

A trundlesome road-building simulator with weighty vehicle physics and baby-brained AI drivers, in which logistics takes a long time.

  • Developer: Saber Interactive
  • Publisher: Focus Entertainment
  • Release: May 20th, 2025
  • On: Windows
  • From: Steam
  • Price: £35/$40/€40
  • Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Windows 10

I am falling asleep at the wheel of a big bulldozer. RoadCraft is not necessarily a boring game, but it is so meditatively slow, lumbering, and bit-by-bit that I find myself dozing when I’m supposed to be, um, dozing. Some of this is down to simple tiredness, but there’s also a dreamy sensation while playing this engine-purring infrastructure ’em up. I don’t mean dreamy in the sense that it fulfills the promise of nostalgic fantasy put forward by the game’s trailer (the one that suggests you’ll feel like a child playing with toy diggers again). I just mean that flattening sand makes me sleepy.

Watch on YouTube

It is a simulation in the most traditional sense. You’re the operator of a construction company that specialises in rebuilding roads and supply networks after natural disasters have wrecked the landscape. Rockslides, earthquakes, floods – all the devastation mother earth can possibly throw at a major railway line or harbour town. It’s your job to fix the place up with a fleet of diggers, bulldozers, steamrollers, and sand haulers, among other vehicles you may have never even seen before.

Your objective can be as straightforward as steering an all-wheel drive Jeepalike from a ruined factory to a derelict gas station, while using a blippy radar button to scan the ground and see which paths are drive-uponable (green circle for good solid dirt, red X for wheel-trapping muck). But this scouting quickly evolves into missions of hauling scrap metal to recycling plants using cranes and cargo trucks, or dumping mounds of sand into muddy holes to make a route passable for later AI-controlled convoys.

Seeing no symbol at all on the water’s surface means it’s so deep your engine will start to flood. | Image credit: Rock Paper Shotgun / Focus Entertainment

Laying roads is the most common activity, a necessity upon which all other deliveries and drivealongs rely (the clue is in the name). To build a road takes multiple steps in different vehicles. First, bring a dump truck full of sand to an offensively muddy patch of land and upend the stuff in as neat a line as you can. Then use a dozer to flatten the sand like a big coarse pancake. Third step, get an asphalter to come and make hot tarmacky love to the surface of the earth. Finally, use a roller to flatten it all out, following some big glowing lines to ensure it is suitably “road”ish.

This to-and-fro often involves getting those less capable vehicles (eg. the roller and the asphalter) to the scene of construction, a place which may itself be cut off by boggish obstacles or landslide-stricken roads. Ultimately, it’s a long process that you can sometimes automate, but realistically it’ll take up the majority of your time. Other objectives, like replacing pipes in pipelines or laying electric cables offer their own challenges. But you’ll often want good roads before doing any of that.

Performance talk! The game eats a lot of memory, and I have been victim of some blurry textures (sand being the worst affected). It became much less egregious when I turned off upscaling and played in native resolution. | Image credit: Rock Paper Shotgun / Focus Entertainment

The vehicles themselves feel suitably weighty. They bounce and tip and sway with all the heft you’d expect from a game by the developers of SnowRunner. But they’re also sometimes fiddly in a way that makes my brain do a mental squint. Vehicle controls can feel cluttered, with many mechanistic movements shoved onto one controller. Face buttons do things like activate low gear mode (wheels no slippy-slip) or lock differential (car no fall over). Simple enough on their own. But then holding down shoulder buttons unleashes a small swarm of vehicle specific controls – loader ramps, cargo straps, anchor feet.

It’s hard to tell if the resultant clawhanded shenanigans is intentional or not. The crane controls are particularly pat-head-rub-belly-ish. For me using some vehicles was often a bunch of staccato hand movements, like I was playing some kind of Toyota Land Cruiser QWOP. I want to say it soon gets easier, but the constant swapping of vehicles effectively stalls practice in each type of movement. Like many things in RoadCraft, getting a handle on the machinery took much longer than I expected. That I got the controller working at all was also a relief – the game had some issues with this at release, and the devs recommend disabling Steam controller input, which worked for me.

The slow and steady rhythm means it can take hours to do fundamental stuff, like getting a supply route into good shape. And despite the HQs and special trucks, both of which let you spawn vehicles nearby, there’s still a lot of lumbering back ‘n’ forth over the same roads. This isn’t at all bad if you love the feel of a big vehicle under your thumbs, but you will have to be really into Caterpillar if you’re to avoid the inevitable yawns at a tenth sand-lugging trip up and down the same dirt track.

You set up a company at the start. I run Trundlebork Ltd, for example – call us for all your impoverished paving needs. | Image credit: Rock Paper Shotgun / Focus Entertainment

Some excitement did kick in any time I was asked to explore some new region, or scout a path from some busted town to an abandoned steel pipes factory. It’s in the simple act of getting from A to B that RoadCraft excels – an adventurous rumble to find out exactly what B looks like, or what lies between. This isn’t surprising. The developer’s previous SnowRunner and MudRunner games made the bumbling journey their core pleasure. The objective there is simpler, and there’s no hopping around from tow truck to road wrecker to sand presser to rolly polly boy. Those are games about driving, whereas RoadCraft is a game about logistics.

This is where things get mucky. There’s a tension between the management side of things and the physical act of driving about. Once a route has some decent roads (or at least some reinforcing sand) you will plot a course from, say, a settlement to an oil refinery. Then watch as a convoy of wee computer-controlled eejits drive to their destination as safely as possible. In this way you earn resources, and money to buy new, slightly better vehicles (a cargo truck with a built-in crane is your fist must-by vehicle – since it avoids some of that cumbersome vehicle swappage).

The crane controls remind me of learning to play Brothers: A Tale Of Two Sons. | Image credit: Rock Paper Shotgun / Focus Entertainment

While you become more adept at maneuvering through the muck and rocks of the landscape, those AI workmates aren’t always as adaptable. Plotting viable routes for your AI drivers can quickly become an act of parenting, as you pick up every little shopping trolley or abandoned car that the dumbasses ride straight into. It’s your responsibility to help these computerised HGV morons avoid even minor detritus – you’re the one with the eye in the sky, after all, a wide satellite map showing detailed road ruination with multiple levels of zoom. But I still felt like slapping the drivers in the back of the head. Please Jerry, attain a basic level of autonomy wouldya? Though there is comic relief when those same drivers come honking down the road in a panic, and crash into you as you try to lay down some sand or crane concrete debris into the back of a truck.

The conflict between hands-off management sim and do-it-yourself design is noticeable when you look at what specific tasks need to be done manually and what busy-bodying is outsourced to the game. You can unload big steel bars and slabs from the back of your cargo truck with the tap of a button, for example. But loading them onto the truck requires a crane and lots of your own work. You have to carry certain recyclable cargo from place to place, but refilling sand can be done at the push of a button anywhere in range of a sand quarry.

What does this game want me to be: a digger driver, or a foreman? Each of the time-savey features may individually make sense from the designer’s perspective, but it makes learning the language and intentions of the game more difficult. When I see processes like speedy sand loading or rapid cargo chucking, it makes me desire other quicker, button-tappy ways to auto-do things, which is arguably against the entire philosophy of the game’s slow and manual approach.

Obstacles can feel inconsistent, forcing you to learn what is destructible and what is impervious to even the heftiest steam roll. A portapotty? Destructible. A shopping trolley? Made of impervious supernatural alloy. | Image credit: Rock Paper Shotgun / Focus Entertainment

In its best moments it reminds of the connective roadmaking and zipline networking of Death Stranding – a grindy walking sim that I found myself enjoying to my own utter astonishment. In RoadCraft, the building of roads is a multi-step physical process, rather than Norman Reedus’ hoovering up of resources and dumping them in a postbox. This should – in theory – feel more satisfying and meaningful. But somewhere in all the switching in and out of multiple vehicular bodies, I felt a juddering sense of “start-and-stop, start-and-stop, start-and-stop” that frustrated me. In multiplayer this problem may not exist, as each person can man one vehicle and take on a specialist role – sand flattener, rolly polly-er, earth fucker. But I haven’t found time to try that out – maybe in a future article.

If I had lots of free time, I would probably enjoy it a lot more. But I don’t, so tipping over with a cargo bay full of steel beams makes me frown, where it might have otherwise made me laugh. This, I think, is another issue. RoadCraft is a podcast game, in the same vein as Truck Simulator or Elite: Dangerous. There’s a big place for games like this in the world, sims that excel in delivering a specific kind of wonderful and comforting boredom. Slow tasks that act as a reassuring sedative in the manic whorl of life. But RoadCraft’s start-and-go flow makes it a bumpier ride for me. I was falling asleep, but I never quite drifted off into its promised dreamland.



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May 28, 2025 0 comments
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image featuring the clearing of debris from a natural disaster struck area in Roadcraft.
Esports

How to plot routes in RoadCraft

by admin May 27, 2025


Image via Saber Interactive.

Plot perfect routes for your deliveries in Roadcraft.

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Published: May 26, 2025 07:22 pm

Roadcraft, the latest title from Saber Interactive and Focus Entertainment, features a setting where you have to restore natural disaster-struck regions using construction machinery, vehicles, and much more. Given that the regions have been struck by various kinds of natural calamities, the terrain is extremely chaotic and disrupted, requiring you to be very cautious with your planning.

One of the most important tasks in the game is to plot routes between two locations for your vehicles to carry resources for the restoration. With most of the traditional roadways being destroyed by natural disasters, you will need to be sure about the terrain, turns, and obstacles on the routes that you plot, even if you have to scout them beforehand.

Here’s everything you need to know about plotting routes in Roadcraft.

How to plot a delivery route between two locations in Roadcraft

This is the first time you will be able to plot a route in Roadcraft. Image via Saber Interactive

The first time you will get to plot a route in Roadcraft is between your Forward Base to a Phosphate Plant. From there, there will be plenty of occasions further in the game where you will have to plot more routes. Additionally, you will have to make sure that none of your routes collide with each other as your network of deliveries starts to grow.

You can set up your routes by accessing the Route Infrastructure tab from the in-game map. All you have to do is click on the Start Plotting option and set up your routes as needed. However, you need to keep a few points in mind while setting up your routes to ensure that you don’t run into any problems:

  • Make sure to scout the route before setting it up to ensure that your trucks can make it through without running into any unpassable terrain or obstacles.
  • Avoid setting sharp turns as those are impossible for trucks. You will need wider angles to ensure that your trucks can turn smoothly.
  • It is always better to follow road lines when setting up your routes. Inaccessible regions will make it difficult for your trucks to reach and pass through.
  • Make sure that you don’t leave any of your vehicles on the road blocking the trucks.

Even if you run into any trouble after following these steps, there are quite a few ways to work around it. Apart from rerouting the path, you can also drive down there yourself to check out the problem and take action accordingly. You can rework the terrain and build a road if the terrain is ruined, or remove obstacles blocking the route.

Construct roads to ensure smooth deliveries between routes. Image via Saber Interactive

You might also run into problems with your routes running into each other and causing a traffic issue. You can use alternate pathing using other entrances, like the southern gate of the Phosphate Plant, to plot paths without having them converge with each other.

Building successful routes will grant you EXP and a cash prize initially, while also providing bonus rewards passively as your trucks keep driving along the route. However, you must be aware of environmental changes, as recurring natural disasters could cause your already set-up routes to get disrupted. Make sure to keep an eye out for any failure messages that might appear unexpectedly.

For more on Roadcraft, check out our guides on all vehicles and their types.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 27, 2025 0 comments
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A destroyed car being collected in RoadCraft.
Esports

Is RoadCraft on PS4?

by admin May 22, 2025


Image via Saber Interactive

Wondering if RoadCraft is available on PS4? Let’s find out.

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Published: May 22, 2025 12:14 am

RoadCraft is the latest game to gain traction in the gaming community. The simulation game tasks you with removing debris and rebuilding areas that have been heavily damaged due to natural disasters.

The game gives you access to tons of heavy-duty machinery and even has a multiplayer function, which means that you can rebuild and maintain roads and bridges with your friends. Here’s whether RoadCraft is available on the PS4.

RoadCraft has tons of machinery for you to operate. Image via Saber Interactive

Can you play RoadCraft on PS4?

No, RoadCraft is not available on the PS4. Developers Saber Interactive, known for the popular Mudrunner and Snowrunner games, have specifically designed the game for ninth-generation consoles, while the PS4 is an eighth-generation console.

Another potential reason for RoadCraft not being available on the PS4 is its hardware limitations. Many modern games that run on both the PS4 and PS5 are often locked at 30 FPS on the former, so rather than giving players a low-framerate experience, it seems that Saber Interactive have eliminated the possibility altogether. 

Finally, both the PS4 and PS4 Pro come with internal HDD, and not SSD, which is included in both the minimum and recommended system requirements for RoadCraft, according to Steam.

Can you play RoadCraft on Xbox One?

No, you can’t play RoadCraft on the Xbox One because it’s also an eighth-generation console like the PS4. Additionally, even though the Xbox One is more powerful than the PS4 Pro, their ninth-generation counterparts are better equipped for the game’s features.

Is RoadCraft on Xbox Game Pass?

No, RoadCraft is currently not available on Xbox Game Pass as well as the Xbox App and Microsoft Store for PC. However, there’s always hope for it to be added at a later date, as new games are added to the Xbox Game Pass catalogue every month.

RoadCraft platforms

You can play RoadCraft on the PS5, Xbox Series S|X, and Windows PC via Steam and the Epic Games launcher. The game is priced at $39.99 for the Standard Edition and $49.99 for the Rebuild Edition.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 22, 2025 0 comments
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RoadCraft review: Streamlined building biz beset by bumbling AI Bobs
Game Reviews

RoadCraft review: Streamlined building biz beset by bumbling AI Bobs

by admin May 19, 2025


It’s getting close to 10PM on a Friday night.

There’s a slightly muddy hill. Halfway up it, their tires spinning helplessly, are two trucks carrying goods they need to deliver to a shed about half the map away. I sigh, and give my bulldozer/cargo truck the beans. As one fourteen-wheeled mass, we begin to crawl up the gentle slope, which would be easy pickings if the AI-manned haulers glued to my front scoop had any off-roading capabilities whatsoever.

They don’t. There’s no driving skill to make up for it, either. If they run into an obstacle during the course of the route I’ve plotted out for them which can’t be overcome by simply reversing and pulling forwards less than three times, they just give up. Small rocks terrify them, turns that happen to be in any way sharp are the banes of their existence, and sometimes they seem to roll over just for a laugh. They need me. When I’m not Bob the builder, I’m Bob the babysitter.


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What I’ve just described is one of the main things that sets RoadCraft – the latest entry in Saber Interactive’s Spintires series of off-roading sims – from its rugged, outdoorsy siblings. These games, MudRunner, SnowRunner, and last year’s Expeditions, were generally games about you – the player – getting from A to B through untamed environments and getting stuck when you messed it up.

I’ve regularly, and slightly sarkily, compared these games to the driving equivalent of FromSoft’s boss battlers. Notoriously unforgiving adventures about eventual success earned through overwhelming skill or luck, and usually preempted by a crap-tonne of failure that gradually pushes those who haven’t already taken their lumps in the direction of doing the right thing.

When you’re behind the wheel, RoadCraft’s by far the least hardcore title in its delivery of that gameplay loop that Saber has put out to this point. Don’t get me wrong, there’s still a learning curve and plenty of ways to mess up that’ll require a reset. However, in its creation of a game that’s more focused on construction, maintenance, and logistics management than it is straight-up haulage or frontier-conquering exploration, the studio’s simplified things.

As you carry out jobs, you no longer have to keep a watchful eye on your fuel gauge or do any repairs if you slam into a wall. RoadCraft’s fleet is permanently fully-fueled and indestructible unless you roll over, sink, or otherwise get wedged in a spot you can’t extricate yourself from. While this, and the resulting lack of an in-depth upgrade system for vehicles, might be a bit frustrating to hardcore haulers, you can see why Saber’s opted to do it.

See? Told you there are still ways you can monumentally mess things up. | Image credit: VG247/Saber

The rides you’re handed the keys to this time are generally a lot more specialised towards very specific roles for the jobs you’ll be doing as the game walks you through getting locations which have suffered different kinds of natural disaster – from floods, to earthquakes, to hurricanes – up and running again.

You’re running a construction firm that you start off by naming and picking out a livery/logo combo for. When you first deploy into one of the maps, which thankfully are openly free-roamable outside jobs unlike those in Expeditions, you’ll do the usual thing and head out in a nippy scout 4×4 to recon the environment.

Then, your re-construction efforts begin, and can be divided into about five or six different general activities you’ll do in various orders and with different quirks as you progress – scouting, logging, road and bridge building, plotting routes for AI supply runs, debris clearing, and resource delivery.

In terms of the latter, there are four types of resources you’ll need to fix various things – logs, steel beams, metal pipes, and concrete slabs – all of which you’ll acquire by either recycling debris at the plants on each map that part of your job is to get up and running. Getting ahold of those, ferrying them where they need to go, and installing them is done in very SnowRunnery fashion, albeit with manual loading being your only option.

As such, the vehicle I’ve spent by far the most time in during my time with the game so far is the Mule T1 crane cargo truck. As the name suggests, it’s a lorry with very decent off-roading capabilities that’s built to transport goods, and even boasts its own built-in crane.

(Slaps roof) You know how much junk this Mule can haul? | Image credit: VG247-Saber

If you’re playing solo, it’s by far the most important purchase you’ll make early on, because its good stats and that crane mean it’s ideal to handle the vast majority of haulage jobs the game gives you. There is a point where some loads start to get a bit too heavy for it to deal with easily, but I’ve made it up to level 12 so far and it’s still the heart of my fleet. That arguably exposes a bit of a flaw in RoadCraft’s launch vehicle offerings – there’s only one or very occasionally two better successors you can unlock for each of the different vehicle types as you progress.

You do unlock some new types of vehicle around the midpoint, such as a heavy crane and beefier cargo truck that together can handle the heavier loads the Mule struggles with, but in plenty of cases there’s a beginner rusty variant of a specific vehicle, a refurbished version of the exact same model with slightly better stats, and then an advanced variant you’ll unlock once you’re starting to home in on the endgame.

The most egregious example of this is with the field service vehicles. There are two. One you’re given for free at the start of the game and can’t even be repainted in your company livery as far as I can tell, and then its endgame replacement, which you won’t unlock until level 20, which based on my progress so far looks like it’ll be when you’ve basically finished all of the game’s current content.

You’re still unlocking one or two new vehicles or variants of existing vehicles with each level you gain to help freshen things up a bit, but the relatively thin depth at each position and lack of part customisation means the sense of progression feels a lot more limited. No doubt there’ll be plenty of DLC to beef up the roster, but Focus seems to be leaning a bit too heavily on that.

C. W. McCall intensifies. | Image credit: VG247/Saber

Combined with the aforementioned stripping out of stuff like fuel management, and the XP/cash rewards for jobs being quite generous (the latter especially so because you aren’t constantly spending on upgrades), to this point RoadCraft is the entry in the uber-hard Spintires series I’ve made my way through with the least struggle. The one exception to that, as I outlined in the intro, is that damn route plotting for AI trucks. If it’s the part of the game that’s supposed to dial the difficulty back up, it certainly does just that at regular points, often in infuriating fashion.

If I’ve gotten stuck while driving, usually because I’ve done something stupid, that’s annoying, but at the end of the day it’s on me to do a better job. If an AI lorry I’ve already built a bunch of bridges and roads for requires me to follow it along its entire route and do some push-based babysitting whenever it encounters the tiniest obstacle because it’s using a truck that only works on perfectly straight asphalt highways, that’s less easy to take on the chin. Kudos to Saber for trying something different, but some of the ways I’ve had to resort to helping its lorry Lemmings feel like they pretty much defeat the point of not having me just make the deliveries myself.

While folks who take a bit more time to clear the perfect path might well find RoadCraft lacking a bit of challenge, I’ve personally enjoyed the non-AI lorry bits of it generally being a lot more chill than the usual. The game’s at its best when you’re heading to a base or driving your field service vehicle somewhere and setting up to spend some time doing a specific job. Both act as spawn points for vehicles, though the latter requires fuel tokens that’re pretty easy to earn from side jobs. Once you’re there, you’ll be doing something like watching the four stages of RoadCraft’s namesake party trick, building roads by dumping sand with a dump truck, using a dozer to flatten it, wheeling out your paver to coat it an asphalt, and then hopping in a steamroller to make it nice and smooth.

It’s as mega-satisfying as you always dream baking a cake will be, even if the first step can be pretty unforgiving because it’s near impossible to drop sand in a nice uniform fashion. Luckily, you’ve got the choice to do each step manually or let the computer do it automatically, with the latter tending to go ok given you’re only making short stretches of road. Well, unless your paver finds a small rock you haven’t cleared.

It’s a piece of cake to lay a pretty road. If the way is hazy, you gotta do the laying by the codex. | Image credit: VG247/Saber

Logging by chopping down trees with a tree harvester, picking up the big twigs with a log hauler, and then cleaning up your mess with a stump mulcher is just as fun. There’s not as much process to laying electrical wires between different spots on the map to power up substations, but finding a way to guide the comically unwieldy cable layer through the backwoods has its good moments, even if it’s possible to get stuck in weird ways.

Overall, RoadCraft offers a unique enough twist on the established Spintires formula, if a streamlined one, to be worth giving a go. Some series veterans will end up longing for the elements it’s stripped out, especially when the new stuff that’s been drafted in is being more frustrating than fun. But, that central loop of frustration giving way to jubilation as you overcome the environment is still there and regularly just as satisfying.

Especially when the convoy you’ve spent all evening pushing up hills finally reaches its destination.

RoadCraft releases on March 20 for PC, Xbox Series X/S, and PS5. This review was conducted on PS5 using a code provided by the publisher.



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May 19, 2025 0 comments
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