Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Ridiculous

Kiryu looks into the middle distance, stoic.
Product Reviews

Yakuza Kiwami 3 is beautiful and ridiculous, and I’m finally going to actually finish the game this time

by admin September 25, 2025



Friends, I’m ready to be Kazuma Kiryu again. I admit it: I kind of smoked the whole pack on Yakuzas 0 through Kiwami 2, playing them almost back-to-back and in such quick succession that, when I booted up the remaster of Yakuza 3, it felt like gazing at the single remaining profiterole on the plate after a bacchanal of candies and chocolates. I couldn’t do it. My Yakuza journey ground to a halt.

From the hands-on time I’ve had with Kiwami 3, it’s a remake that doesn’t reinvent the original, but—like the two Kiwamis before it—polishes it to a shine, bolts on some fantastic new nonsense in substories and activities, and acts as a glitzy refresh for a generation that, perhaps, didn’t get to it back in 2009. Meanwhile, Dark Ties—a bonus Gaiden game releasing with Kiwami 3 that has you play Yakuza 3 villain Yoshitaka Mine—acts as the wholly new red meat to draw in those of you who already know Okinawa like the back of your hand.

(Image credit: Sega)

But don’t let me undersell it: Kiwami 3 looks absolutely gorgeous and plays wonderfully. It just, you know, does those things much in the same way Kiwami 2 did. It’s still a pleasure to charge about Okinawa dispensing righteous violence to anyone who looks at you askance, the series’ trademark mix of high drama and screwball comedy still hits just right, and having it all remade in the Dragon Engine, glistening and golden? I’m more than happy to take it. I think I’m finally gonna beat Yakuza 3.


Related articles

Orphanised crime

My demo consisted almost exclusively of running around Okinawa as Kiryu, but let me quickly get you up to speed on the plot anyhow. Having gone through quite a bit in the previous three (chronologically) Yakuza games, hardened organised criminal Kazuma Kiryu has settled down to run an orphanage, which is what Al Capone would have done had cruel fortune not struck him with syphilis and tax evasion charges.

Shadowy fellas want to tear down Kiryu’s bucolic child ranch and, hey presto, off Kiryu goes to put an end to that.

(Image credit: Sega)

And off I go, in my demo, to Okinawa, which looks gorgeous. I’m still stunned by how great these games look, with their lush pallets and detail-stuffed worlds, and Kiwami 3 is no different. It was four minutes and 48 seconds into my demo that someone tore off their shirt to reveal a lavish yakuza tattoo on their back, and I could have looked at it for hours.

But a man tearing his shirt off means one thing—combat, and it’s here that Kiwami 3 reveals its first addition to its Yakuza 3 framework: Kiryu has two combat styles. The first is the Dragon of Dojima style we all know and love. Kiryu kicks, punches, grabs, throws, and generally uses his immense strength to reduce thugs to thin smears, with all sorts of grisly, definitely-should-be-lethal heat actions that RGG has clearly had a great deal of fun animating.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

But in addition to that, you can at any point pop over to a new Ryukyu style, which as far as I can tell is essentially a sword and shield. This is, says RGG, inspired by actual Okinawan martial arts, and feels a little bit more defence-focused and oriented around combos than the big, splashy attacks of the default Dragon style. It’s a satisfying one to switch to when you’re up against groups, letting you zip about stabbing punks (Kiryu has never killed anyone) before they can land a hit.

Over in Dark Ties, meanwhile (I’m attempting to preview two games at once here, like a games criticism Evel Knievel), Mine only has access to the one combat style. Or at least, he did in the 25ish minutes I got with him. Not to worry though, because it feels faster and more frantic than either of Kiryu’s, and revolves mostly around building up ‘shackled hearts’ by landing hits on enemies.

(Image credit: Sega)

Build up a full heart, or two, or three, and you can pull the trigger to have Mine absolutely lose it, with the effect getting more powerful the more hearts you use. His attacks get more animalistic and unhinged and, oh, the music transitions into some fairly unhinged buttrock.


Related articles

It’s all very good fun, but as to whether it holds up over the longue durée of the game or, indeed, in actually difficult fights, I can’t say. I’ve definitely run into scenarios in previous Yakuza games where the fighting system—though fun in regular combat—can feel a little frustrating against some of the harder bosses (skill issue? Perhaps!). But no one I fought in Kiwami 3 or Dark Ties was all that difficult, so I don’t know if RGG has ironed that out.

(Image credit: Sega)

Small asides

Past the high drama and chiselled men removing their shirts, the heart of Yakuza is in the absurdity. It’s the side stuff: the minigames, the substories, the ridiculous RGG sense of humour, that makes the series so beloved.

Which is why I’m a little sad I didn’t get any time with Kiwami 3’s Ryukyu Gal Gang, its new side-activity (think Yakuza 0’s Cabaret and Real Estate side-stories, or Kiwami 2’s Majima Construction stuff) that sees Kiryu join up with an all-ladies biker gang in a team-battle mode. Naturally.

Past the high drama and chiselled men removing their shirts, the heart of Yakuza is in the absurdity

Another thing I’m a little sad about: RGG has confirmed to PCG that original Yakuza 3’s Boxcelios side-game won’t reappear in Kiwami 3. “Only the one guy—the programmer—made that, [and] he’s gone” RGG’s Masayoshi Yokoyama tells us.

(Image credit: Sega)

So I can’t speak to that, but I can speak to other things. Of course, all the stuff you’d expect in a Yakuza is here: Sega arcades, karaoke, infinite varieties of restaurant. But there are a few new additions, too. Hit L2 while wandering around and Kiryu drops into search mode, which lets him… catch butterflies with a net and identify potential new friends. Similarly, he can customise his flip phone with stickers and himself with clothes—Kiwami 3 has a surprisingly robust outfit system that lets you dress Kiryu up like an absolute dingus while he solves the world’s problems a fistfight at a time. I gave him a pussyhat. He looked great.

There are new substories, too. One I ran into, which saw Kiryu talk down a pair of bridge-jumpers (they didn’t know each other, they just happened to choose the same bridge) before visiting justice on the people who had wronged them, was classic Yakuza—utterly ridiculous and very amusing. Another, where a concerned father asked me to talk his daughter out of moving to Tokyo—a reworked take on a pre-existing Yakuza 3 substory—ended with an all-timer of a Kiryu heart-to-heart speech.

(Image credit: Sega)

And then there’s Dark Ties. Mine can do much of the same side-stuff Kiryu can, dropping in for some karaoke or heading out for a drink, but in Kamurocho I couldn’t find a single substory to take part in. Now, to be fair, my time with Mine was incredibly brief: I probably spent all of five minutes actually exploring Kamurocho as him, so it’s entirely possible I missed something. Still, it feels like he has a little less to do about town than Kiryu does. He’s certainly not catching butterflies in Tokyo.

Kiwami’s back(a mitai)

You can probably condense all 1000+ words of this preview into a single, diamond-hard sentence: Kiwami 3 does for Yakuza 3 what Kiwami 2 did for Yakuza 2. And frankly? Great. I’m well up for that, and a great-looking re-do of the OG Yakuza 3 with some new accoutrements thrown in—not to mention a whole bonus Gaiden game that’s entirely new—works perfectly for me. Now all RGG has to do is Kiwami-fy 4 and 5 and I might actually make it to those Ichiban games before I’m 80.



Source link

September 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
Chinese McDonald's Black Myth: Wukong collaboration features black burgers and a ridiculous dressing gown with matching headband
Game Reviews

Chinese McDonald’s Black Myth: Wukong collaboration features black burgers and a ridiculous dressing gown with matching headband

by admin September 23, 2025


Black Myth: Wukong continues to make a noise in China, this time through a nationwide McDonald’s collaboration designed to coincide with this year’s Mid-Autumn Festival.

On the elaborate and specially designed menu are, according to China Insider and the McDonald’s China website, a huge black double beef “mooncake” (the Mid-Autumn Festival is also sometimes called the Mooncake Festival), a crispy chicken burger “mooncake”, shrimp nuggets, which sound weird, curly fries and themed McFlurries. There’s even a weird black-cased dessert thing, with a gooey yellow and white filling. Apparently this is a sesame lava pie, whatever that is, but to me it looks like a crusted, elongated Cadbury’s Creme Egg.

Image credit: McDonald’s

But better yet! There will also be coinciding merch pop-ups in the biggest Chinese cities where people can buy exclusive Black Myth: Wukong x McDonald’s merch. The most elaborate of these pieces is a dressing gown (it might be a wearable fleece thing – it’s a bit unclear) which is black with ornate Wukong-related design-work and comes with a matching headband, which, admittedly, I rather like. There’s a horrid white dressing gown with McDonald’s logos and burgers on, too.


To see this content please enable targeting cookies.

Manage cookie settings

The collaboration starts today in China, so hurry on over, and runs in thousands of restaurants until 21st October. And I know what you’re thinking: lucky bastards – why do they get black burgers and dressing gowns and not us, in the West? Well we can’t have it because we didn’t give Black Myth: Wukong Game of the Year at The Game Awards 2024, that’s why. Don’t, Bertie, don’t.

Maybe a better question is why, a year after release, Black Myth: Wukong is still being celebrated in China. Well don’t forget there’s a follow-up game called Black Myth: Zhong Koi in development, which like Wukong, takes another iconic figure from Chinese folklore – the evil spirit-killing deity Zhong Koi – and spins a game around him.





Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hades 2 key art
Product Reviews

September becomes an even more ridiculous month for releases as Hades 2 announces it’s dropping in 2 weeks

by admin September 12, 2025



Hades II – v1.0 Launch Trailer (Coming Sep. 25!) – YouTube

Watch On

In an event for something called the ‘Nintendo Switch,’ the well-coiffed businessmen took a break from hollering about Mario to drop a sly reveal: Hades 2’s full release date. It’s well, imminent: Hades 2 hits 1.0 this September 25, or 13 days from now. It’ll hit Switch at the same time, should you want to play it there.

You might actually want to, by the way, because one of the bells and whistles Supergiant’s bringing to the game on the 25th is cross-saves. “In v1.0, Hades II offers cross saves between the Nintendo Switch and Switch 2 versions and the version here on Steam. If you’ve been playing in early access and wish to continue the journey on Nintendo’s game consoles, you’ll be able to transfer your save data through a simple in-game menu,” quoth the announcement post.

If you’re staring slack-jawed at the headline, swearing up and down that Hades 2 was already out, I don’t blame you. The game’s been in early access for over a year now, and was already good enough that our Harvey Randall made it his personal GOTY pick for last year.


Related articles

So I have a sneaking suspicion the full release will probably be quite good, and no doubt we’ll be along with a review when the game goes full 1.0 to let you know in the hopefully unlikely event Supergiant somehow biffs it at the final hurdle.

I wonder if the devs are nervous—I feel like I can sense a little bit of that in the announce post. “Hades 2 is our team’s first-ever sequel, and we’ve been giving it everything we’ve got for more than four and a half years,” says Supergiant. “The result is the biggest game we’ve ever made, and one we hope you’ll find to be a worthy successor to its namesake.”

(Image credit: Supergiant Games)

I’d be very surprised if it wasn’t. But we’ll find out for sure when the Hades 2 full release hits Steam on September 25. Is it just me, or is this September absolutely buckwild, release-wise?

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



Source link

September 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
A scientist experimenting on a man
Product Reviews

Dishonored ‘sounded a little bit ridiculous’ in the beginning, but came together with the help of the Sweeney Todd musical

by admin September 7, 2025



If you were to walk down Lackrow Boulevard in Dunwall—taking care not to linger outside The Black Friar, the dilapidated hotel where the Hatters Gang conduct their business in the legal district—you might stop at number 131. These are the premises of the company who build audiograph players: the rudimentary recording devices which capture the voices spoken into them, and offer scratchy, echoey playback via punchcards. All over the city, audiographs hold the private thoughts of lords and admirals, the final words of gangsters and royal caretakers. The inner life that elevates NPCs to characters who haunt their levels long after they’re ragdolled.

The name above the door of that business? AudioLog.

It’s only fitting, since the inventor of the audiolog was a writer on both Dishonored and its 2016 sequel. During the development of System Shock, Austin Grossman had helped figure out the fundamentals of the genre we now call the immersive sim. As a writer on Deus Ex, he’d contributed to its indelible influence as a smart, funny, and above all malleable story game. And later, he wrote You—one of the definitive videogame novels, and in many ways a fictionalised account of what it was like to work at Looking Glass Studios in the ’90s.


Related articles

It’s hard to imagine anyone more qualified to join the Dishonored writing team. Yet when he did, Grossman didn’t quite get it. “When I came in, it sounded a little bit ridiculous,” he says. “They were still hammering out some of the details of the world. There were the whales, there was the Outsider, there was magic. Everything was super dark. It sounded kind of like a mess. I was like, ‘How is any of this gonna cohere into a world that anybody believes in?'”

When I came in, it sounded a little bit ridiculous.

Austin Grossman

Much of Dishonored’s writing and world-building originated with Harvey Smith, the game’s co-creative director, who had a “really, really strong idea creatively of what he wanted to do”.

“My job was just to channel that,” Grossman says. “Nothing I wrote in Dishonored remotely resembles anything I write in my own creative work. But that was the fun of it. It was like, ‘What if I were Cormac McCarthy? What if I just wanted to write everything as dark as possible?'”

(Image credit: Bethesda)

Alongside Smith and Grossman, the team brought in Terri Brosius. Most famous for her chilling voice role as SHODAN in System Shock, Brosius was also a seasoned writer who had shaped the Lynchian tone of the Thief games. She’s still working with Grossman today, on the multiplayer imsim Thick as Thieves. “She’s immensely fun,” Grossman says. “Immensely talented.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

There was some resistance on the Arkane team to the idea that Dishonored’s setting could be categorised alongside existing genre fiction. “There was this whole funny business where they were like, ‘It’s not steampunk. Shut up, don’t say steampunk. We’re not doing steampunk,'” Grossman says. “And it’s like, ‘OK, but look at your world. It kind of is steampunk.’ Sometimes in game development, you just get hung up on a matter of principle. And then a year later, you realise, ‘Why am I drawing that line when it’s obvious?'”

Grossman found his own tonal lodestar in an unlikely spot. “I’ll tell you the truth, which I don’t think I ever told Harvey,” he says. “My personal style guide was Sweeney Todd, the Stephen Sondheim musical. I ripped off a couple phrases from it that any Sweeney Todd fan will have recognised. It was super dark, Victorian, with this black humour to it. It just absolutely fit right in. It’s perfect.”

(Image credit: Bethesda)

So much of Dishonored seemed to match the model established by Sondheim. Take the wicked vices of its villains, who Corvo tore down in a mission of revenge. “Then he finds out at the end that the world is different than he thought it was,” Grossman says. “It all works. But I felt like discussing that in public might disrupt the perception of Dishonored.”

Little by little, by means secret and out in the open, the world of Dunwall began to not only cohere but become one of gaming’s great settings—a densely atmospheric place that would live on in players’ minds long after the credits rolled. Grossman had a great experience, and enjoyed writing for the Outsider, the figure from the Void who grants Corvo his reality-bending abilities.

“Although it was maddening how slowly the actor reads those speeches,” Grossman says. “I wish we could just crank it to 1.5 speed, because I can’t sit through them, even though I like a bunch of the stuff I wrote really a lot.”

Even a switch in the Outsider’s actor for the sequel didn’t end Grossman’s dissatisfaction. “I was never a fan of how those were delivered and staged,” he says. “But they were certainly cool to write.”

Brosius and Grossman came up with the Heart. A strange and supernatural totem, this human organ was carried around by protagonist Corvo throughout the game. “It was so fun to write for that thing,” Grossman says. “And that’s why we had it.” When squeezed, the Heart offered up mournful reflections on the state of Dunwall—and when pointed at a person, revealed sometimes terrible secrets. “Unless he dies tonight,” the Heart might say of a city guard, “he will kill twice more before ending his own life.”

Since Dishonored offered both lethal and avoidant means of handling threats, many players consulted the Heart to decide how to deal with the NPCs in front of them. Those decisions fed into a larger, unseen calculation that determined whether the plague-and-tyranny-ridden city would ultimately claw back toward the light or slide sideways into anarchy.

(Image credit: Arkane Studios)

“The whole high chaos, low chaos thing,” Grossman says. “I think everybody liked that and was never fully satisfied. Because obviously, you don’t get enough feedback as you’re going through, as to where you are on that scale, right? You crossed a chaos line, but you don’t really get told.”

Of course, if Dishonored had let players see that scale as they navigated Dunwall, they were much more likely to try and optimise it—engaging in a metagame rather than embracing the story.

If you work in narrative design, it is one of the unanswerables.

Austin Grossman

“If you work in narrative design, it is one of the unanswerables,” Grossman says. “Whether you expose the numbers for that kind of thing, and then it’s a game, or you don’t expose the numbers, and players feel like they don’t understand the consequences of their actions until too late. There’s two ways of doing that, neither of which really works. It’s interesting about narrative design, it’s still an immature field.”

Nevertheless, Dishonored struck a chord with millions, and Grossman got to work on both a brilliant DLC campaign—which starred Corvo’s onetime enemy, the assassin Daud—and Dishonored 2, which PC Gamer gave a coveted 93%.

“I think it was really smart,” he says of the sequel, which gave players the choice of starring as Corvo or Dunwall’s empress, Emily Kaldwin. “Letting you play as either person really worked.” The decision to decamp from Dunwall to another island in the empire, the sunbaked Serkonos, was another change Grossman was happy about. “The fact that we went to Karnaca is really cool,” he says. “Dunwall is great, but it’s super claustrophobic. Getting out of there was great.”

Grossman wanted to visit every island in Arkane’s universe—which canonically includes snowy, glacial Tyvia in the north, and the jungly Pandyssian Continent, which defies colonisation. “I really wanted Dishonored 3 to happen. I wonder if someday it will. Because the whole world that they built is fascinating,” Grossman says. “I did want to experiment with a Dishonored game that had a slightly different tone.”

If there’s a weakness to the Dishonored games, in Grossman’s opinion, it’s that they’re always steering toward an ultra-dark mood. “And I thought, someone somewhere in the Dishonored world must have had a good day at some point in their lives,” he says. “I wanted to see a little of that. Because it was always trying to top itself and say, ‘OK, what’s even darker.’ At some point you run out of that. And I think a varied tone in a Dishonored game would have been really fun to do.”

(Image credit: Arkane Studios)

There’s got to be a climate somewhere in the Isles that hosts neither rats nor bloodflies, surely? “You know, let’s not go crazy,” Grossman deadpans. “There’s always going to be some vicious, murderous pest in any city, because otherwise, how would you even know you’re in a Dishonored game?”

Since Grossman worked on the series, Arkane has confirmed that the time-warped island where Deathloop takes place belongs to the Dishonored universe—only, in its far-future. “So I guess that’s Dishonored 3,” Grossman says. “The fact that Dishonored and Deathloop are a shared world, that is so freaking awesome. I’m combing through that game to find any kind of clear reference on that, but they’ve said that it’s true.”

In some senses, Deathloop feels like an answer to the narrative design problem Grossman identifies in Dishonored. By trapping players in a resetting timeloop, Arkane frees us from the responsibility of deciding who ultimately lives or dies.

(Image credit: Arkane Lyon)

“But it also borrows the idea that there’s this pantheon of personalities, right, that are each screwed up in their own way, that you have to murder,” Grossman says. “Those characters are a little more rounded, a little more deeply drawn, I think, than the Dishonored villains.”

The revenge and murder motif that Dishonored and Deathloop share is a powerful motivator—one that Grossman considers lacking in Arkane Austin’s space station adventure, Prey. “I think the reason you never hear about Prey is that the story doesn’t have the same emotional weight,” he says. “It’s just not driven the same way. Because it’s a great immersive open world. It’s one of those games where story is the missing piece, I think.”

Today, Grossman says that writing for the Dishonored games was a privilege. “But like I said, I would never have made the call that it was the most successful game I ever worked on,” he says. “There was no indication of that, so there’s a good lesson there somewhere.”



Source link

September 7, 2025 0 comments
0 FacebookTwitterPinterestEmail
A Legion Go 2 is held up on a show floor.
Game Updates

PC Gaming Handhelds Are Getting Ridiculous With $1,100 Legion Go 2

by admin September 6, 2025


Big Cult of the Lamb DLC and even bigger PC gaming handhelds. Welcome to the latest edition of Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. I am still recovering from the Philadelphia Eagles’ narrow escape from the Dallas Cowboys last night. It only took six seconds for star defensive tackle Jalen Carter to get ejected from the game for spitting at opposing quarterback Dak Prescott, only for a second angle to reveal Prescott actually spit first.

DAK SPAT FIRST?!?! pic.twitter.com/J2xrMlJRLj

— Bussin’ With The Boys (@BussinWTB) September 5, 2025

Carter apparently then asked him if he just spat at him (Prescott’s loogie had little hang-time before going straight to the ground) and Prescott said something to the effect of “why the hell would I do that?” and then Carter decided the time for words had ended and fired back with his own salvo of saliva aimed squarely at Prescott’s chest. The curse of Madden continues? I can’t wait to suffer through another season of the 2024 Super Bowl champions looking like utter frauds.

The Legion Go 2 is almost twice as expensive as the original

Lenovo revealed its newest PC gaming handheld and its impressive specs are overshadowed only by its price tag. It starts at $1,100 or about the price of a 15-inch MacBook Air. For that you get an 8.8 inch OLED display, an AMD Z2 processor, 16GB of RAM, and 1TB of storage. The Verge reports it won’t launch with SteamOS, and it won’t have Microsoft’s new Windows gaming UI that’s releasing with the Xbox ROG Ally either. That option won’t arrive until sometime in spring 2026.

None of this is doing much for my enthusiasm for an otherwise cool upgrade. It’ll be the beefiest portable PC gaming competitor to the Switch 2 when it arrives on October 31, complete with detachable controller grips, a kickstand, and optical mouse controls. But with the best Legion Go 2 model coming in at almost $1,500, I’m not sure any number of new bells and whistles will get prospective buyers over the sticker shock.

Cult of the Lamb‘s Woolhaven DLC will be almost as long as the base game

The action roguelike base-builder has an expansion coming in early 2026 and developer Massive Monster claims it will effectively feel like a second game. The wintery DLC adds new settlement mechanics, levels to explore, and brutal weather to survive. It looks neat but unlike all of the free updates generously showered on players, Woodhaven will be paid. No price has been revealed yet.

“We tend to go all out, be at weddings, to raves, to three free massive content updates,” the devs said in a TikTok. “This DLC is not free, but I promise you’ll love it.”

Schedule 1 fans are voting on whether to finally bring shrooms to the hit Steam game

The drug-selling crewlike‘s Rival Cartels update is live and the next community poll is available for players to vote on. The three options are between Hireable Drivers, Fishing, and Shrooms, a psychedelic not currently available in the game. While drivers would be the most practical, fans of funky fungi have been waiting for their moment in the spotlight. Some players are chanting “Shrooms, baby!” Others say “Fishing EZ.” The weirdos howl “I want police raids so bad.”

MindsEye devs surprise remaining players by actually continuing to fix the game

“I can’t wait for the next statement from the studio (it’s so fucking over),” wrote Electrical_Sugar_742 a couple of days ago. But Build A Rocket Boy responded with update 4, which is full of changes to the beleaguered action shooter. It addresses PC performance issues and adds quality-of-life improvements, including the ability to finally skip cutscenes. How are players responding?

“I’ve deleted it for now,” wrote one. “Maybe by 2040 the game will reach 1.0,” wrote another. The most controversial patch note is “Removed EVERYWHERE vehicles from Build.MindsEye – those vehicles were made accessible unofficially, and we will bring them to MindsEye when they are ready.” User RazorLined wrote, “You guys really thought this was the time to make that change. Really guys. REALLY!?!” Tough crowd.

Repair support for every old Nintendo console before the Switch has officially ended

The Mario maker ran out of replacement parts for the New 2DS XL this week. “Due to the depletion of parts inventory required for repairs, we have terminated the repair service for the New Nintendo 2DS XL console as of September 4, 2025,” a  post on X reads, per X’s built-in translate function. “Repair services for all other Nintendo 3DS series have also been terminated.”

The company ended repair support for the Wii U last year. With both platforms’ eShops also set down and no online functionality left, the sun has finally set on Nintendo’s pre-Switch years.

ICYMI:

Watch this:





Source link

September 6, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close