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Kirby Air Riders Amiibo Figure Sets Cost $50, Up For Preorder Now
Game Updates

Kirby Air Riders Amiibo Figure Sets Cost $50, Up For Preorder Now

by admin September 15, 2025



Nintendo is releasing two unique Amiibo figure sets alongside Kirby Air Riders. Unveiled during the September Nintendo Direct alongside a several other new Amiibo, Kirby & Warp Star and Banana Waddle Dee & Winged Star Amiibo figures are up for preorder for $50 each. That’s an unusually high price point, but technically these are bundles with two figures, as Kirby and Waddle Dee each come with their own machine from the game, too. Kirby Air Riders launches November 20 exclusively on Nintendo Switch 2.

The sequel to the 2003 GameCube hit has already had an in-depth Nintendo Direct showcase of its own, but Nintendo announced a second Kirby Air Riders stream will air prior to the racing game’s launch. Kirby Air Riders preorders are available for $70 at Amazon, Walmart, and other major retailers.

$70 | Releases November 20

The physical edition of Kirby Air Riders is available to preorder at Amazon, Walmart, Target, Best Buy and GameStop.

Like all Nintendo-published games for Switch 2 (so far), Kirby Air Riders is a true physical edition with the full game file on the card. If you opt for the digital edition, just be aware that the download size is currently estimated at 25GB, which is over 10% of the Switch 2’s usable storage space.

Kirby Air Riders Amiibo figures have two different in-game functions. You can scan Kirby or Waddle Dee on their own to train and level up your Figure Player (FP). If you place Kirby or Waddle Dee on their machines, you’ll create a Rider & Air Ride Machine. And if you buy both Kirby Air Riders Amiibo sets, you can place Kirby on Waddle’s Winged Star and vice-versa to unlock different character and machine builds.

If you’re worried about storage space for the digital version of Air Riders, you can double your Switch 2 storage for $59 with the officially licensed Samsung 256GB microSD Express from Amazon. Over at Walmart, you can get an exclusive 512GB SanDisk microSD Express Card for $78.

Kirby Air Riders is developed by Bandai Namco and Sora Ltd, the independent studio helmed by Masahiro Sakurai. These days, Sakurai is best known as the director of the Super Smash Bros. series, but he’s also the creator of the Kirby franchise. Kirby Air Riders is the first game in the series directed by Sakurai since Kirby Air Ride. Since Kirby is in every Smash Bros. game, Sakurai has never truly left the character behind, but he hasn’t worked on a dedicated Kirby game since supervising the 2004 Game Boy Advance metroidvania Kirby & the Amazing Mirror.

The Mario Kart-esque racing game expands marquee modes from Kirby Air Ride and adds new ones. The controversial single-button control scheme from the original has been replaced by a two-button layout where B is for boosting and Y activates special moves, perform tricks, and switch machines. New abilities and characters have been added to the roster. Along with Kirby, you’ll be able to play as King Dedede, Bandana Waddle Dee, Meta Knight, Cappy, Starman, Chef Kawasaki, Magolor, Gooey, Susie, and Knuckle Joe.

Skyah, the floating island setting of Kirby Air Riders City Trial mode

The main game mode from the original, City Trial, is back with a bevy of new features. This time around, you’ll be tasked with finding machine upgrades scattered across a large floating island. You only have five minutes to secure your upgrades before heading to the Stadium to compete against computer players or friends in races and battles.

Kirby Air Riders supports local multiplayer for up to four players on one console and eight players wirelessly. Switch Online members can compete in online events for up to 16 players. Need extra Joy-Con Controllers for multiplayer? After Nintendo’s recent price increases, 2-packs of Joy-Con 2 now sell for $100.

Kirby Air Riders’ $70 price point matches other recent and upcoming Switch 2 titles, including Donkey Kong Bananza and Pokemon Legends: Z-A, which is scheduled to launch in October. Outside of Mario Kart World, the only $80 Switch 2 games so far are updated versions of original Switch exclusives with new content. Notably, this includes Kirby and the Forgotten Land + Star-Crossed World, the Switch 2-exclusive version of the superb 3D platformer. Along with overhauled graphics, the Switch 2 Edition has the new Star-Crossed World story campaign. You’re essentially paying for the $60 base game and the new $20 DLC as a bundle, so the comparison to Kirby Air Riders isn’t exactly 1:1.

Kirby games for Nintendo Switch 1/2

Kirby and the Forgotten Land

If you’re looking forward to Kirby Air Riders and want to spend some time with the series before its November release, there are plenty of options on Nintendo Switch. In addition to Forgotten Land–the first 3D platformer for the franchise–there are two traditional side-scrolling-platformers with physical editions: Kirby’s Return to Dream Land Deluxe and Kirby Star Allies. Kirby has also starred in multiple digital-only Switch games and numerous classic titles are on Nintendo Switch Online. One of the best Kirby spin-offs in recent years is Kirby’s Dream Buffet ($15), which also happened to inspire a couple of the cutest Club Mocchi-Mocchi Kirby plushies around.

If you’re interested in the Nintendo Switch 2 Edition of Forgotten Land, existing owners can buy the DLC and upgrade for $20. Newcomers can also save $15 by picking up the Switch edition and Star-Crossed World separately. Multiple of the best Kirby game deals right now are for UK editions at Amazon-owned retailer Woot. Switch consoles can play games from any region, so the only difference with these Kirby games is the ratings board logo on the cover is PEGI instead of ESRB.

Kirby Game Deals



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September 15, 2025 0 comments
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Kirby Air Riders is a blazing assault on the senses where once you lock in, the magic cuts through - hands-on
Game Reviews

Kirby Air Riders is a blazing assault on the senses where once you lock in, the magic cuts through – hands-on

by admin August 26, 2025


Let’s kick off with a confession: I never really rated 2003’s Kirby Air Ride. I’m well aware that some regard it as a GameCube classic, but I’m not one of them. When a sequel, Kirby Air Riders, closed out the big Switch 2 blow-out Nintendo Direct, my reaction was rather apathetic. A sequel to that is their grand finale?

It’s classic Nintendo that all it took to win me around was a way-too-detailed Nintendo Direct broadcast and a quick 30-minute hands-on. I get it now. Not why some people loved the original so – that knowledge still eludes me – but I now understand why Nintendo and Super Smash Supremo Masahiro Sakurai wanted to make another one of these. As the Direct cheekily needled, this could be seen as being a lot like Mario Kart. But really, in truth, it has more in common with Smash.


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Kirby Air Riders is a strange little thing. It’s simple, as demonstrated in its easy-to-discern objectives and a control scheme that requires only a handful of buttons to operate. With that said, it has its ways in which it is complicated – at the hands-on, Nintendo had a chaperone quickly run each player through a handful of tutorials amidst a menu replete with them, clearly concerned that some players might struggle to wrangle or understand its esoteric ways.

This whole dichotomy is very much Sakurai’s jam. These are the fingerprints of a man who designed one of the most competitively sublime fighting games of all time… sort of by mistake. Melee’s tightest brawling was a byproduct of making a party game for children that, through glitches, exploits, and mechanics interacting in unexpected ways became a hyper-competitive dream. Even if Sakurai’s instinct has been to design away from that with every Smash Bros game since, that same predilection for a mash-up of surface simplicity and hidden complexity rears its head here.

What is in a sense clearly intended to be a breezier racer than the manic euphoric highs and brutal blue-shelled lows of Mario Kart is elevated and transformed by a search for depth that doesn’t compromise that accessible core.

Appetite for combustion. | Image credit: Nintendo

Hop into Air Rider courses and you get the simplicity. It is after alls a circuit race with six competitors on track, automatic acceleration, and walls that keep you from going too far off-course. It feels fluffy and friendly – like Kirby. The controls add to that; all you really need to know is that the left stick steers you left and right and the B button brakes. That’s all a kid will need to ‘get through’, so to speak – but there is of course more to it than that.

Each of the control mechanisms is then subtly layered; the stick can also point the nose of your machine up or down, which can become vital for pulling off more complex moves. Braking and turning hard into a corner allows for a slight drift; holding the brake charges a boost. The courses are deliberately built to wind and weave with plenty of corners, and it’s in drifting and boosting through these that you can still have some control over your top speed in a game with automatic acceleration.

There’s more beyond this, of course – capturing enemies, special attacks, even items. But the fundamentals are that simple race design. The largest augment comes in the stats of the various vehicles and riders, which isn’t something all that new to this experience. Mario Kart and Sonic Racing Crossworlds both have such a mechanic, for instance – but in Kirby Air Riders, the effects feel like they can ultimately end up more profound.

To fully appreciate that, the easiest thing to do is to hop over to City Trial mode. This was present in the GameCube original and always espoused by that game’s defenders as its secret weapon – and it rather feels like that’ll be the case here, too. While the cheery-but-fun track racing worked well enough for me, City Trial is where I really locked in – and where I truly ‘got it’.

Wheel talk. | Image credit: Nintendo

In City Trial, you and other players are dropped into a small open zone, able to drive freely for a limited time as items, enemies, and frenzied events spawn all around you. Your goal is to put together a good ‘build’ before the clock hits zero, which is accomplished by picking up power ups that appear all over the place. You can even swap vehicles – known in this game as machines – or sabotage and battle other players for domination of power-up collection. It very quickly gets manic.

City Trial really showcases the strengths of the parameters each character and vehicle has naturally by absolutely smashing them to pieces. The nine categories of power-up you pick up augment your top speed, acceleration, offensive and defensive capabilities and so on, plus how hardy your vehicles are before they explode. The idea is essentially to garner as much power as you can in the City Trial time limit before being thrown into a mini game where you’ll use your powered-up form to compete to be the ultimate winner.

At this point it doesn’t really feel like a racing game. You can sense Sakurai’s sensibilities bubbling up, peeking through cracks in the genre design. City Trial is to a racing game as Smash is to a fighting game, in a sense. It is… except it isn’t. Except it is.

As you jet around the City Trial area, a mastery of the mechanics becomes vital. Braking to a sudden stop to avoid obstacles or fellow players, boosting to get to items before rivals, blasting off ramps and then working to stay aloft with careful gliding in order to collect parcels of airborne power-ups… like I say, you begin to lock in.

Call it a Knight. | Image credit: Nintendo

You need that feeling, too. That trance-like state where there’s you, the game, and everything else fades away. Because the power-up drops are random, though you have some degree of control over what you pick up you’ll also be making split-second decisions. What sort of vehicle ‘build’ am I going for here? More speed? Better gliding? Suddenly, amidst the chaos, you’re doing rapid-fire, almost subconscious decision-making. A lot of it is by feel, too – rather than looking at stats of what you’ve picked up you’re instead judging the feel of those super-simple controls, the heft of your machine, its turning circle, its acceleration and braking – then making calls on what else it needs.

If you’re efficient at collecting power-ups (and at the risk of blowing my own trumpet, I was very efficient), you can more or less break the game. A Nintendo rep was shocked at the sheer number of speed power-ups I picked up – the game became difficult to control, such was the pace of my vehicle. The camera freaked out.

I could then understand why Air Riders, which is relatively visually unremarkable, makes sense on Switch 2 – it needs to be able to parse such ridiculous speed and intense visual frippery. In the end, I had to ditch my naturally-quick vehicle and swap to one that was inherently slower in order to counteract the frankly bonkers amount of speed I was able to deploy. One can also see how, when compared to GameCube, this is a game that’ll benefit tremendously from online play.

I love stuff like this. City Trial is five minutes of total mayhem that does indeed evoke a similar feeling to Smash. It’s followed by a randomly-drawn mini-game where the larger number of City Trial participants get split into groups of four who then compete to be the ultimate winner. The stats accrued throughout City Trial will play a huge part in how that game plays out. If you’re unlucky your build might even work against you, so it’s not necessarily that the person who does the best in the City Trial wins.

Anyway, it’s fun. It’s wild. It feels breakable, which you can see as either a good or a bad thing, I suppose. Everything is turned up to eleven, from the deluge of tutorial options for such a simple game to the chaos that can unfold in City Trial.

All of this might sound familiar to those who loved the GameCube original – but there’s just something different here. Something more. Perhaps it’s the case that the original was simply the template and proof-of-concept for what a Kirby Racer-turned party game can be – and Air Riders might, two decades later, be the full expression of that idea. We’ll find out how far these ideas can truly be stretched in November.



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August 26, 2025 0 comments
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Kirby Air Riders Brings Sakurai's Smash Experience To A Switch 2 Racing Game
Game Updates

Kirby Air Riders Brings Sakurai’s Smash Experience To A Switch 2 Racing Game

by admin August 24, 2025



When I watch a great pro match of a fighting game like Marvel vs. Capcom 2 or Super Smash Bros. Ultimate, my reaction is equal parts awe and bafflement. The sheer speed and hyper-kinetic action flies by so quickly that I can only make sense of a percentage of what I’m seeing, and the people who have mastered the chaos must be a different species. Kirby Air Riders is like that: a bubblegum colorful confection of speed, agility, and action that feels overwhelming, but still fun to play.

My hands-on experience at Gamescom started with some tutorials showing the ropes of handling your ride. The ride accelerates automatically, which may seem like it suggests simplicity, but there’s still a lot of finesse and fine control to handling your ride. Nailing a drift around a corner takes precise timing, and when you take a jump you can get a speed boost with a clean landing–which means tilting your racer slightly to land parallel if you’re coming up on a hill. Those mechanics felt approachable and easy to grasp during the limited time of a demo, but had enough depth that the skill ceiling looks high.

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Now Playing: Kirby Air Riders Is Faster, Deeper, and Cleaner Than The Original

This is a sequel to Kirby’s Air Ride, but the shift to Air Riders is a significant one. There’s a particular emphasis on the characters themselves and their unique powers, and this is where I could most keenly sense Masahiro Sakurai’s experience with the Smash Bros. series. It feels like an evolution of that, and bringing that spirit of balancing different power sets into a new racing context.

After the tutorial featured, I played as two different characters: Magalor, the antagonist of Kirby’s Return to Dreamland; and Starman, a recurring Kirby enemy. The riders seem to handle slightly differently, but the major difference is their special moves. Magalor activates a massive beam that shoots behind him, hitting any opponents that are coming up on your tail. By contrast, Starman’s special was not an offensive tool at all. Instead, he could fly into the air on command using your regular spin attack while the special was activated. This seems primarily suited to help reach high places, though in a pinch you could also use it to dodge, at the expense of some speed.

The demo mostly focused on the City Trials mode, which is separated into two parts. First you explore the wide-open hub area gathering power-ups and switching your weak starter vehicle for a better one. There’s a layer of strategy here, as various icons that you collect give you increased defense, weight, boost, and so on. You can use these to compensate for any of your racer’s weaknesses, or make a naturally strong aspect even stronger. Once the first phase is over, everyone’s total power-ups get tallied up and your build gets taken into the second phase. I could imagine that, as players grow more familiar with the game, serious competitive players will start to optimize combinations of racers and air rides with which types of icons they should prioritize for collection.

Kirby Air Riders

Gallery

The build you craft during this first phase has a huge bearing on how competitive you’ll be in the second one. Once all the players tally up their powers, they’re able to choose one of four game types, and the game will recommend one that’s optimized for your build. Some are more combat-focused while others are centered more on racing. I chose the recommended mode in my first game, a combat/racing fusion with Magalor and held my own decently well. For my second game, I picked one of the modes that was not recommended (mainly in order to stay grouped with the other human players in our closed session) and my unoptimized build showed on the almost pure racing track. Plus, Starman’s vertical-focused power just isn’t the best for a regular race around an oval track, but maybe I just need to get good.

Both phases feel extremely fast, so while one is about prepping a build, they both reward skilled play. And it’s easy to see, even from my limited experience, how choosing your rider, finding your ride, and gathering power-ups could lead to a fierce Kirby Air Riders meta, as advanced Air Riders players explore different options to optimize their competitive edge.

For casual players like myself, Kirby Air Riders looks to be a sweet experience to play with friends, especially in couch co-op, fueling a rowdy party atmosphere. But I suspect that there’s going to be a whole other layer of the game, with the speed and skill of a fighting game, and that one seems destined for the competitive stage.



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August 24, 2025 0 comments
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Nintendo Is Holding a 45-Minute Kirby Air Riders Direct On Tuesday
Game Updates

Nintendo Is Holding a 45-Minute Kirby Air Riders Direct On Tuesday

by admin August 19, 2025


Nintendo shared an update in its Nintendo Today app this morning that it will be live-streaming a Kirby Air Riders-focused Direct presentation on Tuesday, August 19.

“Tune in on Tuesday, August 19, for a livestreamed Kirby Air Riders Direct featuring about 45 minutes of information about the upcoming Nintendo Switch 2 game.”

 

The app then suggests you add the even to your calendar which reveals it will air at 8 a.m. CT.

Kirby Air Riders is the follow-up to the GameCube game, Kirby Air Rider (notice how the sequel is plural, like Aliens). Arguably one of the most interesting details about the game is that it is helmed by Masahiro Sakurai, the director of the Super Smash Bros. series, and the creator of Kirby. This will mark the first time Sakurai has actively worked on a dedicated Kirby game since the original Kirby Air Rider in 2003.

The description for the YouTube location where the Direct will air promises an appearance from Sakurai reading, “Join us on Aug 19 at 6 a.m. PT for a Kirby Air Riders Direct with director Mr. Sakurai. The livestreamed presentation will last roughly 45 minutes and provide an in-depth look at the upcoming Nintendo Switch 2 game.”

Kirby Air Riders currently does not have a release date beyond the vague 2025.



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August 19, 2025 0 comments
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Finally, we're about to get more info on Switch 2 exclusive Kirby Air Riders
Game Reviews

Finally, we’re about to get more info on Switch 2 exclusive Kirby Air Riders

by admin August 18, 2025


Nintendo has announced that a Kirby Air Riders Direct will air tomorrow, 19th August. The video presentation will be approximately 45 minutes long and deliver info on the upcoming Switch 2 exclusive.

The news of the Direct was posted on Nintendo Today, the publisher’s mobile app.

Tune in tomorrow Tuesday, August 19th at 2pm UK time for a livestreamed Kirby Air Riders Direct featuring about 45 minutes of information about the upcoming Nintendo Switch 2 game.

Very little on the game has been revealed so far, although we got this description on the game’s listing on Nintendo.com.

Kirby Air Riders, a brand new title originated from the Nintendo GameCube classic racing-action game Kirby Air Ride, is coming to Nintendo Switch 2 this year – directed by Masahiro Sakurai.

A trailer for Kirby Air Riders was released back in April. The trailer, which you can watch below, doesn’t give much away, and we’ve had to wait four months to get new info on the game.

Watch on YouTube

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 18, 2025 0 comments
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Gaming Gear

A Nintendo Direct focused on Kirby Air Riders is set for August 19

by admin August 18, 2025


Nintendo has a few major first-party Nintendo Switch 2 games lined up for the rest of the year. One of those is Kirby Air Riders, a sequel to the 2003 GameCube title Kirby Air Ride. The company is set to reveal much (much) more about what it has in store for the new game, as it has lined up a dedicated Nintendo Direct. You’ll be able to watch the showcase, which was first announced via the Nintendo Today! app, at 9AM ET on August 19. You won’t have to go hunting for it on Nintendo’s channel either, as you can click the big red button on the YouTube video above.

The stream will run for about 45 minutes and “provide an in-depth look at the upcoming Nintendo Switch 2 game,” according to the company. On the surface, that seems like a very long showcase for a single game by Nintendo standards, considering that it’s able to rip through a couple of dozen game reveals (or more) in a regular Direct that’s as long or shorter. The recent Direct for Donkey Kong Bananza clocked in at just under 18 minutes and had a ton of info about that game.

However, if you’ve ever seen a character reveal for game director Masahiro Sakurai’s previous project, Super Smash Bros. Ultimate, you’ll be aware that the man tends to get into the nitty gritty. After all, the deep dive into the final SSBU fighter, Sora from Kingdom Hearts, is 42 minutes long. So a 45-minute Direct for a whole new Sakurai game suddenly doesn’t seem as excessive.

A release date for Kirby Air Riders seems like a safe bet for this Direct. The timing of the showcase is pretty interesting too, as it will air just before Gamescom gets underway. Perhaps Kirby Air Riders will be playable at Nintendo’s booth at the event.



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August 18, 2025 0 comments
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Kirby Air Riders Nintendo Direct Coming Tuesday, Will Run A Whopping 45 Minutes
Game Updates

Kirby Air Riders Nintendo Direct Coming Tuesday, Will Run A Whopping 45 Minutes

by admin August 18, 2025



A Nintendo Direct has been scheduled for tomorrow–the third one in the past month–this time focusing on a single game: Kirby Air Riders. Much like how his Super Smash Bros. Ultimate presentations went, game director Masahiro Sakurai will be hosting this particular Direct.

According to the livestream’s description, it will “provide an in-depth look at the upcoming Nintendo Switch 2 game,” and will be roughly 45 minutes long, which is longer than both of the previous two Directs combined. It kicks off at 6 AM PT / 9 AM ET / 2 PM BST, and you’ll be able to watch it on Nintendo’s official YouTube channel.

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Now Playing: Kirby Air Riders – Official Reveal Trailer | Nintendo Switch 2

Kirby Air Riders was announced back in April during a Nintendo Direct that revealed a bevy of Nintendo Switch 2 games, though at the time all that was shown off was a pre-rendered trailer. Not much is known about this sequel, but with tomorrow’s Direct running at around 45 minutes, that will soon change. The game will also mark the first time Sakurai has directed a Kirby title since the original Air Rider for the GameCube.

Nintendo hasn’t held a traditional Direct since its full Switch 2 reveal, instead opting for a Partner Showcase in July and an Indie World Showcase earlier this month. The Partner Showcase didn’t have too many massive reveals, though it did include a new Monster Hunter Stories, Katamari, and a fresh look at Hyrule Warriors: Age of Imprisonment. The Indie World Showcase was on the quieter side too, but still well worth a look for some neat upcoming titles.



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August 18, 2025 0 comments
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