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rework

An image of Civlization 7's Napoleon in his Revolutionary and Emperor personas.
Product Reviews

Civilization 7’s latest update brings improved map generation, a better UI, and a ‘full rework of Napoleon’, but it hasn’t moved the needle on its divided Steam rating

by admin October 4, 2025



Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out.

Map generation is the primary target of update 1.2.5, with Firaxis responding to complaints that the sequel’s landmasses were predictable and dull. To fix the issue, Firaxis says it has “started from scratch and created a new base algorithm for making maps” in Civ, while simultaneously introducing two extra map types. “Continents and Islands” serves as the new map default for single-player, mixing up larger and smaller landmasses of various sizes, while “Pangaea and Islands” situates the bulk of the action on one giant geographical inkblot, with splashes of separate terrain in and around it.

As for those aforementioned UI improvements, these focus primarily on settlement development. The changes provide more detailed upfront information on the production menu, add clearer yield indicators for building placement, improve the visual language for “growth events” to help you decide between improvements or specialists, and implement a complete reformat for constructible tooltips. According to Firaxis, the changes should help players decide “what to build, where to put it, and how to grow your empire”. In other words, how to play the videogame Civilization.


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Elsewhere, update 1.2.5 adds two types of city-state—namely Diplomatic and Expansionist city-states—while suzeraining either of these provides new player options. Firaxis has also implemented a broader “strategic balance pass”, replacing most percentage stacking bonuses with numerical bonuses to curb power snowballing, adding a cost-progression mechanic for buildings, and adjusting the gold economy to make managing your finances a bit more challenging.

Finally, there’s that Napoleonic makeover. Apparently, the French general wasn’t living up to his reputation among Civ fans, so Firaxis has boosted the power of both his Revolutionary and Emperor personas. The former variant now gains extra rewards when he goads other leaders into attacking him, while the latter receives bonuses for sanctioning other leaders.

It seems like a substantial update, but it doesn’t appear to have done much to improve Civilization 7’s standing among players. In fact, the game’s recent Steam reviews have a lower positive percentage than the overall rating—43% compared to 49%. This doesn’t seem to have much to do with the update one way or another—the key issue is that a lot of players fundamentally don’t like Civilization 7’s Age Transition concept, where you basically switch factions at the end of each age.

What effect this will have on Civilization 7’s long-term prospects remains unclear. Take Two CEO Strauss Zelnick doesn’t seem concerned, stating in August that the sequel is selling in line with expectations and that Civilization “has always been a slow burn”. This didn’t stop Firaxis from laying off a bunch of people last month, though game sales seem to have zero bearing on whether or not layoffs occur these days, with job security seemingly based wholly on vibes.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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October 4, 2025 0 comments
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There's a new Platinum game hidden in the Metal Gear Solid 3 remake that's actually a remake of a rework of a Zone of the Enders 3 prototype
Game Updates

There’s a new Platinum game hidden in the Metal Gear Solid 3 remake that’s actually a remake of a rework of a Zone of the Enders 3 prototype

by admin August 22, 2025


Did you know that the original Metal Gear Solid 3 on PS2 had a reworked Zone of the Enders 3 prototype hidden in it? I didn’t. The secret minigame in question is “Guy Savage”, a barebones hack-and-slasher featuring hook swords, bestial transformations and zombie coppers. It’s framed as a dream of Naked Snake’s – triggered by a combination of torture and an unhelpful reference to Dracula from radio contact Para-Medic during a codec conversation before saving.

The original Guy Savage was directed by long-time Metal Gear Solid writer Shuyo Murata. The dreamy minigame returns in Metal Gear Solid Delta: Snake Eater, an Unreal Engine remake which launches next week. It’s a lot glossier this time, however, because the new version has been contracted out to Bayonetta studio PlatinumGames. They’ve gone to town on the visuals, trading the old jailhouse backdrop for a moonlit graveyard, though the spinning and gouging looks pretty much as before. Here’s a video of the PS2 version, and here’s some footage of the updated one from Gamespot.

Learning about Guy Savage gives me the heebie jeebies, somehow. Delta Snake Eater is Konami’s latest bid to show that Metal Gear Solid has a future after Hideo Kojima, but it’s also a fawning tribute to the guy, a careful recreation of every eccentric flourish that took root under his eye, whether it truly came from Kojima or no.

As I attempted to articulate last August, Delta Snake Eater feels stranger than the average blockbuster remake project because Kojima has built up a brand for bespoke designer’s asides – brilliant or silly titbits born of Kojima’s own proudly brandished fan obsessions, that create a feeling of closeness to the auteur, even if they were executed by one of his underlings.

Konami have extracted all those wonky fossilised organs and sent them off to be rehydrated and plumped up, then pushed them back into the game’s body while grafting on new skin. In the case of the Guy Savage, the fossilised organ is also the aborted stub of another game, the Zone of the Enders threequel Konami cancelled in 2013. Apparently, Kojima wanted the minigame to be Gradius initially, but decided an original game would be better.

It’s just weird! Video games are weird! They are the ultimate haunted houses. This is probably the only thing I’ve discovered about Delta Snake Eater that seriously interests me. We’ll hopefully have a review ourselves before the remake’s release next week, on 28th August.



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August 22, 2025 0 comments
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