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Revive

Elden Ring Nightreign has a killer first day on Steam, but reviews are surprisingly mixed
Game Reviews

This is why it takes too damn long to revive a downed Elden Ring Nightreign player with three segments

by admin June 18, 2025


Elden Ring Nightreign represents several key firsts for developer FromSoftware. As intriguing as it is to watch the studio, known for its single-player games, develop a multiplayer-only title that borrows from roguelikes and battle royale games, one has to stop and consider how the team attempted to solve certain problems.

One of the most interesting aspects of Nightreign’s gameplay is the revive mechanic, a feature that does not exist in any recent title from the studio, but one that is crucial to the co-op game’s core design.


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The way this works in Nightreign is that, when a player’s HP reaches zero, they enter a down-but-not-out state. That’s pretty standard for multiplayer games, but how you actually revive a downed player is what sets FromSoftware’s latest apart.

In order to get a teammate back up, you need to attack them! How long you have to do that for depends on how many segments their DBNO bar has, which means you could be standing there swinging at them for a while before they’re back up.

You won’t be surprised to learn that, behind the scenes, there’s a formula that controls how this mechanic works. It is, however, quite revealing to look into the raw numbers and calculations the game makes, and how that affects your ability to revive/be revived.

The latest investigation from Souls expert Zullie the Witch – who recently uncovered the true meaning behind all those letter grades assigned to each characters’ attributes – have turned their gaze to Nightreign’s controversial revive mechanic to try and see how it actually works.


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As explained in the video above, once a player enters the DBNO state, a 15-second timer starts. If you played – or watched – any Nightreign, you’ll know that the more times you die, the harder it becomes for teammates to be able to revive you.

The video reveals that the first down comes with revive value of 40, represented by one full bar. What you may not realise, however, is that each subsequent down – and thus, a filled bar – increases that value exponentially. The second time you fall, your bar will have two segments, at 45 each, for a total of 90. The third time fills all three bars, except each now has a value of 80, making the total 240 – nearly twice as much as the first two combined.

What makes that process even more frustrating is that you must continue attacking the downed player in order to maintain momentum and deplete all of their bars. If you stop for exactly 3.5 seconds, the bars will start refiling again. Zullie also discovered that the speed at which bars fill back up increases the more bars (more downs) a player has, starting at 2HP per second and going up to 40.

Commit it to memory. | Image credit: Zullie the Witch

You can, of course, reverse these harsh penalties by staying alive long enough between revives – though you may not always have the chance, depending on how deep into an Expedition you are. The death penalties, according to the video, decrease by just one for every three minutes you’re alive. Alternatively, resting at Site of Grace will reset the whole thing to its default values.

As for whether your weapon or damage type affect the revive speed, the answer is a little complicated. Yes, more damaging weapons will technically make it faster to revive downed teammates, but buffs don’t affect a weapon’s revive damage.

There’s more in the video; it’s definitely worth watching. Among other things, it also explores how spells, and their varying attack chains, could have some bearing on their revive speeds.

For all your other Nightreign needs, be sure to bookmark our updated Elden Ring Nightreign guide.



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June 18, 2025 0 comments
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With Borderlands 4 nearly here, a community of archivists are racing to revive a dead Borderlands MMO
Game Reviews

With Borderlands 4 nearly here, a community of archivists are racing to revive a dead Borderlands MMO

by admin June 13, 2025


Video game archival is a noble act, especially in this day and age where always-online games vanish when their servers are turned off, or when niche but beloved games disappear alongside the services they’re locked to. There are libraries of indies locked to Apple Arcade, the PS Vita, and elsewhere, never to be played again; and then there’s Borderlands Online.

Borderlands Online, a Chinese free-to-play MMO developed by Shanda Games, was canceled in 2015 when the studio was shut down. It’s somewhat of a white whale for archivists, one of those projects so far out of reach as to create a sort of mythology around it. That is until recently, when a collective effort to revive a playable build has picked up steam.

To find out more I spoke to content creator, game developer, and data miner EpicNNG, the face of this archival effort to find out how exactly the project came about, the hurdles in doing so, and their hopes for the future of Borderlands Online.

Check out our recent Borderlands 4 video here!Watch on YouTube

“It really ‘started’ in late April. I just randomly said to my friend Let’s just do it. What if it’s out there?” EpicNNG tells me through Twitter DMs. “It was actually funny because we thought it’d be impossible – but they found a public build of it in less than 20 minutes. It didn’t feel real. From here we knew what had to be done.”

Epic’s friend and fellow Borderlands Online enthusiast found this public build on a long abandoned Chinese website, filled with dead links and viruses. From there the process of digging through the files began in earnest. Major milestones were posted online, including first breaching onto the login screen, running into an infinite login screen following character creation, and the discovery of Counter Strike map Dust 2 in the files, of all things.

Over the course of months, progress was being made, but it was slow. So why dedicate so much time to such a project? Why this game, of all things?

“I’ve always wanted to do this.” EpicNNG states. “I am a superfan of this franchise. I’ll do anything I can to get my hands on this kind of thing. I won’t stop at Borderlands Online. Borderlands started my addiction to video games, and wanting to be a developer myself.”

Borderlands Online kept that same series style, but with a twist! | Image credit: 2K China

Even with this fanhood setting the wind to their sails, that didn’t stop the project from running into roadblocks. Borderlands Online, obviously, hasn’t got dedicated servers online. There was that virus-laden website mentioned earlier, bizarre error messages popping up that had to be bypassed through trial and error too.

EpicNNG sums up the experience as such: “It has been incredibly challenging. If you don’t know what you’re doing it can feel like trying to escape a maze blindfolded. I eventually reached my skill ceiling, and that realization was tough to accept.”

“My focus is on Borderlands 4, but opportunities like this don’t come up very often. To a Borderlands fan, this previously truly felt like the definition of “lost” media. Now I have the opportunity to let them play it for the first time, no matter how good/bad it is. How can I pass this up?”

At which point, a lengthy call-to-action was uploaded to YouTube. This roughly 30-minute video contains a detailed summary of how much work the small team had done, multiple extensive explanations that the project was not breaching 2K or Gearbox’s copyright, and how there was no intention to profit from releasing a build.


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This video concludes on a request for help, with the initial team running into a wall of work they doubted could be cracked open before Borderlands 4 neared release and lawyers would be more aggressive with takedowns on such projects.

“I’m incredibly worried about this. The last thing I want is for this to turn into a legal battle.” EpicNNG explains. “I am ready to cease development the moment they tell me to. I’m a fan of the franchise, it is not my intent to cause harm. I just want people to see Borderlands through my lens. I truly love the franchise in the most unapologetic way.”

This interview was only conducted with express permission of EpicNNG, before which the risk of further publicity on the project was laid out plainly. But with the release of his video, EpicNNG believes the build may not end up playable without additional attention, and the extra hands it could provide.

This decision has borne fruit, according to EpicNNG. Following the release of their video, players flocked in to help out where they could. “Since I came out with this news, I have had nearly 100 people reach out through various methods to let me know they’ll be working on this project. It’s a feeling I can’t even describe. I even had people who have never played a Borderlands game before become interested in this project. In a way, it’s growing the franchise to an extent.”

The race is on, as this collective rush to get the build playable before Borderlands 4 shows up. | Image credit: Gearbox

There’s still no word on the exact progress of this large-scale community effort, but the hope according to EpicNNG is that a build will be playable before July. “My hope is that a playable build will exist before July. I cannot speak for the progress of other teams however, since I have no idea where they’re at with their efforts. Maybe they’ll beat me to it? I look forward to seeing it.”

The reason this effort by a dedicated collection of Borderlands fans and preservationists is worth highlighting is clear, at least to me. Borderlands Online may have very well been a game you’ve never heard of until today, and if we’re being honest, there’s a good chance it wouldn’t have rocked the world if it ever came out.

But it is history. It’s a small blurred segment of the Borderlands timeline, a series that has persisted for over 15 years. It’s a reminder of an earlier desire by 2K to push into the Chinese market, long before we saw the development and purchasing power of that region made manifest with games like Black Myth Wukong. It’s a reminder of an age where making an MMO was the trend, even if the vast majority of them never met the aspirations of the companies building them.

And for those putting in the work like EpicNNG, it’s a way of experiencing a series that’s close to their heart. “I just want to play it, and say I have played it. I don’t particularly think the game will be very good, but it will be a fun and exciting experience not only to preserve a project like this, but to then experience it with friends whilst we wait for Borderlands 4. I hope this project brings people together.”



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June 13, 2025 0 comments
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SEC
NFT Gaming

Asset Managers Push SEC To Revive “First-To-File” Principle- Details

by admin June 8, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Asset managers VanEck, 21Shares and Canary Capital have jointly approached the US Securities and Exchange Commission (SEC) seeking for a reinstatement of the first-to-file principle i.e. a regulatory approach that ensures exchange-traded products (ETP) applications are reviewed and approved in the order they are submitted. The trio of prominent investment firms claims that the Commission’s recent departure from this standard has stifled innovation and created an uneven playing field, among other negative consequences.

SEC’s Shift From ‘First-To-File’ Principle Signals Favoritism: ETF Issuers

In an email addressed to SEC Chairman Paul Atkins on June 5, CEOs of VanEck, 21Shares and Canary Capital in the persons of Jan van Eck, Duncan Moir, and Steven McClurg outlined a deep grievance with the Commission’s abandonment of its first-to-file principle and the adoption of simultaneous approval approach towards recent ETP applications.

The letter explained that the “first-to-file” rule acted as a strong pillar of fairness which supported innovation, and a first-mover advantage. This approval model allegedly created a competitive market landscape as smaller asset managers were able to seize significant market shares of a particular product to increase their general standing.

A statement from the letter explains:

…If multiple sponsors were working in parallel on similar ideas, those filing first were first in line to receive market approval. This has enabled the ETP industry to grow to $15.4 trillion in investor assets. Newer, innovative companies like Wisdomtree have been able to become industry leaders; it’s not necessarily established mutual fund companies that have gained high ETP market share.

However, the head executives at VanEck, 21Shares and Canary Capital explain that the SEC’s shift to a simultaneous approval method as seen with the Bitcoin spot ETFs and Ethereum spot ETFs in 2024 completely undermines the need for innovation in the ETP industry. They also strongly claim that this approach signals a favouritism towards bigger asset managers who are able to comfortably copy the products of other firms with an assurance of securing the same launch date from the Commission.

While Van Eck, Moir and McClurg acknowledge the potential reasons for simultaneous approval such as reducing the work burden on the Commission’s staff, they maintain the  “first-to-file” is integral to upholding the regulatory integrity of the US ETP market. They urge a swift return to this governance standard which they claim will ensure financial innovation, creativity and competition.

Crypto Market Overview

At the time of writing, the total crypto market cap is valued at $3.22 trillion following a 2.41% gain in the past day. Meanwhile, total trading volume currently stands at $109.06 billion.

Total crypto market valued at $3.22 trillion on the daily chart | Source: TOTAL chart on Tradingview.com

Featured image from iStock, chart from Tradingview

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 8, 2025 0 comments
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