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NBA 2K26 Review - Putting It Together
Game Reviews

NBA 2K26 Review – Putting It Together

by admin September 26, 2025


A great athlete can sometimes find themselves maligned for off-the-court issues; no matter the incredible numbers they put up night after night, teams can hesitate to bring them on due to these peripheral problems. Lately, I’ve felt similarly about the NBA 2K franchise, with its intrusive microtransactions distracting from its stellar gameplay. With NBA 2K26, those off-court problems aren’t gone, but they’re less disruptive, resulting in a much better experience that allows the series’ longstanding and abundant strengths to shine.

As with any NBA 2K entry, you can step onto the court with confidence; the play is as good as sports gaming gets. Whether you’re passing around the perimeter, driving through the paint, or staying with your assignment on defense, player movement and collision physics feel better than ever before. The tweaked shot meter requires you to carefully select your shot and skillfully time your release, creating a rewarding experience with every possession. When combined with unrivaled attention to detail with regard to lighting, commentary, and visual fidelity, NBA 2K26 looks and plays better than any other sports game.

All these mechanics and improvements permeate 2K26’s robust suite of modes, which include one-off NBA or WNBA play, long-term franchise modes, and single-player career modes. With both the men’s and women’s games included, you can approach these however you like, but I was pleased to see full WNBA integration into the card-collection mode, MyTeam. 

Although modes like MyTeam are typically not a destination for me due to their reliance on microtransactions, I fully immersed myself in the thrill of building a stacked, cross-leagues team of legends of yesteryear and current stars. The loop of playing games, opening card packs, and optimizing my roster sunk its hooks in me, but the busy and confusing interface does little to compel me to stay in the mode.

 

Card-collection modes like MyTeam are tailor-made for microtransactions, so I don’t mind when sports games quarantine them there. However, NBA 2K fans have been conditioned to accept them in the player-focused MyCareer mode, where you need to spend Virtual Currency (VC) to not only upgrade your player, but also their clothes, gear, and shoes. The persistent pop-ups have been toned down, and the grind to earn VC in-game has been slightly eased compared to past games, meaning that while currency woes persist, they’re less intrusive.  

Despite its redesign, The City remains an incoherent mess of other players running, skating, and go-karting around, dressed in the most cognitively dissonant ways possible. It’s particularly irksome since I love the notion of going shopping for shoes or meeting with my agent to talk endorsement deals, but when the route to get there is full of other players in dinosaur costumes and hazmat suits, it annihilates any sense of immersion.

Starting with the story-based prologue, Out of Bounds, I took my character from high school phenom to NBA rookie over the course of a few hours. The story offers you choices, like what teams you want to join or what goals you want to set, but when it comes to seemingly the most significant choice – going to college or playing in Europe as your path to the NBA – the narrative forces your hand. I would have loved to have a true diverging path rather than the mildly impactful decisions the story presents.

Once you’re through the prologue and into the NBA, the story content continues as the mode progresses around goals you set. For instance, I set my first goal as winning the in-season NBA Cup tournament, but you can also choose goals like being named to the All-Star team, hitting certain stat milestones, or other team-based objectives. I love the ability to chart your own course through the league and watching the story react. Navigating through pro hoops is always going to be my destination with MyCareer, but when I wanted a break from the NBA grind, I found plenty to do out in The City. 

Though you can challenge the competition online in a variety of 2v2, 3v3, and 5v5 modes, I was most drawn to the Street Kings sub-mode. Challenging different bosses and their teams in three-on-three first-to-21 games, then recruiting their best players to join your squad immediately piqued my interest; you can even upgrade the teammates by challenging more difficult versions of them after your first victory. Since you need to defeat 10 bosses to challenge the court’s final boss, I had a stacked team of my strongest adversaries heading into the final opponent on one of the two street courts. Then, you can take those teammates into the Hardwood Hall to compete in a massive tournament with modified scoring. 

 

Street Kings is also a great place to earn VC that can be used to either buy gear or level up your character, which alleviates the grind to an extent. But even if it’s not as annoying as past entries, the game still lets you know you could just instantly be a great player if you pull out your credit card. Combine that with a shared pool of VC across modes, and the multi-purpose currency almost forces you to pick a lane and stay with it; I would have loved to buy some packs in MyTeam or get my favorite shoes in MyCareer, but I’d much rather improve my player’s three-point attribute.

The W offers a similar experience, but it’s far more streamlined and lacks much of the pageantry of the men’s side. Rather than a fleshed-out backstory, you basically choose whether you want to be a young gun or an established star from Europe, then experience many of the narrative beats through dry press conferences. I’m glad the WNBA has its own version of a single-player career mode, but it’s clearly an afterthought to its NBA counterpart.

On the more traditional side, I’ve always loved NBA 2K’s franchise modes. I’m particularly impressed by MyNBA, which lets you establish your dream scenarios; do I want to play in the ‘80s, ‘90s, or ‘00s with fairly accurate rosters, draft classes, and historical rule changes – not to mention era-specific filters – or do I want to try and lead my favorite team to the championship in the modern era? The attention to detail is so precise that even minor inaccuracies, like a fan holding a sign that references the Wizards at a Washington Bullets game, felt glaring. Still, that’s a tiny nitpick in the grand scheme of such an impressive offering.

Though its upgrades in this year’s entry are minimal, MyNBA offers so many options and lets you decide the level at which you want to engage with the mode. On one save file, I took control of Jordan’s Bulls as I tried to recreate the magic of Chicago in the ‘90s; I played every game, kept my finger on the pulse of the free agent market, and did everything in my power to nab the best rookies in the draft. On my other save file, I played as the 2026 Timberwolves. I didn’t play very many games, but I wheeled and dealed throughout the regular season and finally brought an NBA championship to Minnesota.

The absolute glut of content is impressive and intimidating all at once, and NBA 2K26’s on-the-court performance is so good that it’s worth the annoyances that come with the franchise. Whether you want to chart your custom character’s career through the NBA or WNBA, take the reins and rewrite your favorite franchise’s history, or build your dream roster of players from across eras, NBA 2K26 gives you all the tools to do so. 



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September 26, 2025 0 comments
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Vernal Standing Desk 1
Product Reviews

Vernal Standing Desk review | TechRadar

by admin September 26, 2025



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Whilst many of the best standing desk brands out there often with several models for different sizes and weight capacities etc. Vernal aims to make the customers life simpler by introducing one frame to do it all at a price of £430 (at time of writing).

With a rated load of 120kg, it should be more than enough to lift anything a regular work from home environment can throw at it.

(Image credit: Future)

Vernal Standing Desk: Unboxing

The desk came as expected in two parts, one large heavy box for the frame and very flat for the desk top.

The frame was well boxed with all parts separated by protective foam, cardboard and plastic. All the assembling accessories were packaged neatly in one box. The screws, tool etc were in a bandolier of plastic, each section marked in size and part number.

All sections of the desk had nice, large and more importantly low tack sticker labels identifying each part. This allowed easy identification of parts and removal of the labels post assembly without leaving that horrible sticky residue.

The desk top was equally well packaged with large rubber like corner protectors. We opted to go with the 120cm x 60cm walnut laminate desk top, the smallest size on offer from Vernal.

You also get a nice, premium feeling beech wood coaster.

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(Image credit: Future)

Vernal Standing Desk: Assembly

Assembly of the desk was equally easy. Vernal provided all the tools necessary, namely an M6 Allen Wrench and Phillips Head Screwdriver, so if you have absolutely no tools, you can still put this desk together. We had power tools at out disposal making assembly significantly quicker.

The manual was incredibly clear and easy to follow being like a large book. We start by putting together both the legs, side and mounting brackets together then the desktop. Vernal’s desk tops already have pre threaded metal inserts showing where the mounting brackets are to be screwed in.

This easily done by mounting one set of legs to one side, then sliding the cross bars in before finally sliding the opposite side legs on and screwing it all down. Vernal has also provided the screws as well for non-Vernal desktops along with separate instructions on how to do this.

I chose to put the control panel on the left side and this is where I noted the first issue. The screws appeared to be short, they are only 15mm long. The control panel bracket is quite thick, I measuring the screw against it, I saw that only the tip, about 5mm of it, would bite into the desk.

As expected, on my first try, the screw tore desktop veneer and failed to grip, same thing with the second screw. With no other provided screws, I had to go and rummage in my tool box to get some longer screws.

Once the control panel fiasco was done, it was matter of attaching the control box, connecting all the cables, tidying the underside up before covering it with the decorative cable cover for a neat install and lastly the cable tray hooks.

(Image credit: Future)

The feet are last to go one, before the inaugural flip, they can be positioned center or offset back, the choice/preference is yours. I opted to have it central as I am sure that is how most end users would want it. The desk is then flipped the right way up, to add the finishing touches, two hooks and decorative plates, one on each side.

The last part had me a little concerned, most brands supply all metal parts pre molded or bent to shape. However Vernal has chosen to allow the end user to bend the cable tray themselves along a perforated line.

Whilst I found this easy to do, it did crack the paint on the sheet of metal. I’m not sure how confident others would be doing this for fear of breaking or damaging this part. Hooking on the cable tray is the last part of the assembly save for putting the desk where it needs to go.

(Image credit: Future)

Vernal Standing Desk: In use

Over the past few weeks, the desk was put to the test by me and wife who works exclusively form home. The Vernal standing desk was big upgrade from her smaller Ikea desk, just in terms of real estate.

Vernal claims that this desk should be able to lift 120kgs easily with max load of 160kgs. Sitting all my 100kgs on it I found the desk seem to be slow to raise, and it had to stop a few times under the load of me. However, I did not hold this against the desk as carrying 100kgs is unusual for what is an office desk.

Putting the usual office equipment on it, the Vernal desk had no problem lifting and lowering the load smoothly and quietly.

(Image credit: Future)

The control panel is simple in form yet provides all the needed functions for going up, down and three memory functions. I like that the buttons had to be pushed physically into actuate them as some other tested desk will activate simply by you brushing against the control panel. The panel can be switched between metric and imperial measurements and other settings based on button presses.

(Image credit: Future)

The hooks on either side are a nice feature allowing you to hang handphones or other peripherals off the desk rather than crowding it. Each side of the desk has a Vernal magnetic vanity plate on the legs, ostensibly to hide two screw heads. This is a subjective matter but I would have preferred a more subdued such as black engraved rather than the Silver.

I was initially skeptical about the size of the cable tray as it was so large, however this has proved to be a boon for ease of access from all angles of the desk.

What I wasn’t a fan of were the feet of the desk. The feet, whilst planted firmly on the ground has a “decorative” plate on top that extends beyond the actual feet, this plate is thin and more crucially at toe stubbing level as I found to my detriment.

(Image credit: Future)

Vernal Standing Desk: Final verdict

Overall, the Vernal Standing Desk is a great desk, for the price and simplicity of only having one model puts them ahead. The assembly, large cable tidy tray, head phone hooks and easy to use control panel make this a breeze to own and use.

However, it is sorely let down by the fact that the screws for the control panel are not adequately long enough, some bending is required by the end user and the most egregiously, the toe stubbing feet of the desk.

We’ve listed the best office chairs.



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September 26, 2025 0 comments
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An image of Name.com's landing page
Product Reviews

Name.com review | TechRadar

by admin September 26, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Name.com is best known as a domain registrar, but you might not even know that you’re using it. If you’ve used Wix, you’ll likely have got your domain through name.com without giving it a second thought.

Without giving it a second thought seems to be the ethos of name.com which is especially useful for developers who want to build quickly and seamlessly or the less technical ones that don’t want to mess around with DNS and might require support when things don’t quite go to plan.

Of course, this level of support and innovation doesn’t come at the cheapest price but buying a domain isn’t always about the lowest bottom line.

Of course, name.com is best known as a domain registrar, and for good reason. It offers one of the largest TLD selections of any registrar with over 600 TLDs, so you can rest assured that you’ll find the exact TLD you’re looking for. From popular TLDs like .com and .co.uk to niche and trendy ones like .ai, .lol, and .cool, name.com has everything.

A standard .com domain will cost you $12.99 for the first year (renews at $27.99), plus $4.99/year for name.com’s advanced security tier, which includes WHOIS privacy, SSL certificate, and protection against spam calls and unauthorized transfers or changes.

However, name.com offers some serious first-year discounts if you bundle Titan Email or Google Workspace. This is how it works:

  • If you buy Titan Email (Name.com’s paid email hosting, costs $24 per year), they’ll throw in the domain for free for the first year.
  • If you buy Google Workspace (Google’s email/productivity suite, sold via Name.com, costs $42 per year), you can get the domain for only $0.99 for the first year.
  • If you buy both, the best discount (i.e. the Titan Email one) will be applied, so your domain will still be $0 for the first year.
  • It’s worth noting that both Google Workspace and Titan Email are available at a flat 50% discount with name.com.

(Image credit: Future)

Hosting products: web, cloud, and WordPress

Name.com now offers a decent list of hosting products, ranging from simple web hosting to cloud and one-click install WordPress hosting.

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The most basic web hosting plan lets you build a single website and set up 100 email accounts for $6 a month on a 1-year subscription. Note that name.com does not offer multi-year subscriptions for its hosting services. The business plan, which is built for scale, is priced at $13 a month on a 1-year subscription and supports unlimited websites, unlimited email accounts, and unlimited storage.

Every account also includes a free SSL certificate, automated backups every 48 hours, a 99.9% uptime guarantee, and the industry-standard cPanel for easy management. Even better, you’ll get a free domain name for the first year. For example, if you choose a .com domain that usually costs $12.99, it will be free for the first year and then renew at its usual rate from the second year onward.

That said, keep in mind that the privacy bundle for a domain name (around $4.99) is not included in the free package. You’ll have to pay for that separately.

Cloud hosting is also more than decent. Name.com has partnered with DigitalOcean and offers its basic shared Droplets. For a standard 60 GB Droplet, you’ll have to pay $216 a year, and if that wasn’t expensive enough, backups – which are usually free with other providers – will set you back another $72 a year. This is pretty expensive by industry standards.

That said, there are still some strong points on offer: you get global data centers, one-click deployments, and support for popular platforms like WordPress, Ubuntu, Debian, and CentOS. The provider also mentions easy upgrades. However, with cloud hosting, the gold standard is automatic scaling and geo-redundancy. Name.com doesn’t clearly state how many data centers it offers, while other dedicated cloud hosts are more transparent, letting you confirm redundancy before signing up.

Also, this is shared hosting and not managed cloud, so you won’t get managed extras. In fact, the website’s FAQs state directly that you’ll need a base-level understanding of Linux and the command line to take full advantage of this self-managed cloud hosting. So it’s definitely not for everyone.

As for WordPress hosting, name.com offers just a single plan at $29.95 a year. It comes with everything you’d need for a basic website: one-click installation, unlimited storage, unlimited bandwidth, free daily backups, plugin support, and a free Let’s Encrypt SSL certificate. However, if you’re looking for more advanced features like staging environments, automatic updates, or optimized caching, you might be better off elsewhere.

All in all, unless you’re looking into name.com’s hosting products to simply get everything (hosting, domain, site builder) in one place, you’ll be better off with a dedicated web host, as you’re likely to get more features there – and at a better price.

Performance & customer support

The last time we tested name.com, it actually cropped up above-par performance, delivering consistent uptime and impressive speeds.

Our latest tests, though, are still ongoing, and we’ll soon update this page to reflect the most recent findings – so stay tuned.

Name.com’s hosting is aimed more or less at beginners, and that means the company needs to provide the quality support its target audience requires. The company’s knowledgebase is decent enough, with menus and links pointing you to various topics, featured articles highlighting common issues, and there’s a search box to help you track down what you need.

We tried a few test searches. The engine regularly reported finding large numbers of articles, but these cover all name.com products, not just web hosting, so we had to scroll through various domain registration and email hosting articles to find what we needed.

The situation picked up once we located more relevant content. There’s usually not a lot of detail, but most articles cover the core points, with screenshots to point you in the right direction, and some video tutorials if you prefer.

There’s a support team to deal with more complex queries. They’re available via telephone and live chat, only for a limited number of hours (7am to 10pm phone and 12pm to 3am Monday to Friday for phone, 2am to 8pm chat), but there’s 24/7 ticket support if you need it.

Final verdict

Name.com is a fantastic storefront where you can find everything you need to get an online business underway. It offers excellent and affordable domain registration, along with bundled extras like Google Workspace with Gemini and Titan Email with AI-driven features. On top of that, you also get hosting options, including WordPress hosting.

That said, if your main priority is hosting, you’ll likely be better served by a dedicated web host. While name.com has expanded its hosting range, these services still feel more like strong add-ons that complement its core strength: domain registration.



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September 26, 2025 0 comments
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Three-quarter view of Asus ROG Zephyrus G14 (2025) open on desk with green wall in background
Gaming Gear

Asus ROG Zephyrus G14 (2025) review: a small but mighty gaming laptop with plenty of heat

by admin September 26, 2025



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Asus ROG Zephyrus G14 (2025): Two-minute review

The Asus ROG Zephyrus G14 (2025) is a thin and lightweight gaming laptop with a small design but a large spec, allowing it to perform as well as its bigger rivals.

To look at, it seems more like an everyday machine than a gaming powerhouse. The only giveaway is the diagonal LED strip across the lid, which does little to add interest.

It has an impressively compact form, though, making it a contender for the best gaming laptop that’s practical to carry around. It lacks the bulk usually associated with such devices, being exceptionally thin and light by gaming laptop standards.

The lid is especially lightweight, and it opens easily yet remains stable once in place. Also, the bezel around the display is about as thin as it could possibly be, which helps to maximize screen space.

For such a compact device, the Zephyrus G14 (2025) has a generous selection of ports, even putting much larger gaming laptops to shame. There are two USB-C and two USB-A connections, as well as an HDMI port, a headset jack, and a microSD card reader.

More importantly, though, the performance of the Zephyrus G14 (2025) is also impressive. The 5070 Ti in my review unit provided very high frame rates, even with maximum graphics settings.

The 120Hz OLED display contributed to the smoothness, and also rendered scenes with plenty of vibrancy, brightness, and contrast. What’s more, the 3K resolution offered a super sharp image, which was great for gaming as well as other tasks.

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(Image credit: Future)

  • Asus ROG Zephyrus G14 (2025) (14-inch 1TB) at Amazon for $1,579

However, you’ll have to contend with a fair amount of fan noise and blistering heat in the pursuit of this high-end performance. Temperatures around the keyboard are kept to reasonable levels, but the rear and underside of the unit can get uncomfortably hot, even at the slightest provocation.

The keyboard of the Zephyrus G14 (2025) is another highlight. The switches are deep and tactile, offering enough resistance to provide feedback without being onerous to use. The large size of the key caps and their comfortable spacing also makes them good for typing.

The touchpad is similarly excellent, thanks to its large area and smooth surface, although you probably won’t be using this while gaming. What’ll deter you even more is the fact that it can get in the way when using the WASD keys. Thankfully, there’s a shortcut to easily disable its functionality.

Battery life is poor, though. It only managed a little over two and a half hours in our movie playback test, which is short even by gaming laptop standards. The Razer Blade 14 (2025) and the Acer Nitro V 15 can both outlast it by a considerable margin.

At over $2,000, the Zephyrus G14 (2025) doesn’t come cheap. It’s close to more premium models, such as the Razer Blade 14, which is about the best compact gaming laptop we’ve tested. For some – or perhaps many – it may be worth spending that bit more for the Blade, but the Zephyrus G14 (2025) remains a fine pick if you’re after a compact and capable gaming machine.

Asus ROG Zephyrus G14 (2025) review: Price & Availability

(Image credit: Future)

  • Starts from $2,099.99 / £2,699.99 / AU$3,899
  • Available now
  • Premium end of the market

The Zephyrus G14 (2025) starts from $2,099.99 / £2,699.99 / AU$3,899 and is available now. Various models are available with varying Ryzen 9 CPUs and RTX GPUs, from the 5060 to the 5080. RAM and storage capacities alternate between 16GB and 32GB, and 1TB and 2TB, respectively.

It’s cheaper than the Razer Blade 14 (2025), even though both base models get an RTX 5060. However, the price gap isn’t huge, and the Blade 14 is one of the best gaming laptops around right now, impressing us with its incredible performance, design, and display.

If you’re looking for the best budget gaming laptop, the Acer Nitro V 15 is a fine choice. You’ll have to settle for an RTX 5050, but it can still game with aplomb. In fact, when I reviewed the Nitro, I was impressed with its 1080p performance. Like the Zephyrus G14 (2025), it can get quite hot in certain areas, but not to the same degree.

Asus ROG Zephyrus G14 (2025) review: Specs

Swipe to scroll horizontallyRow 0 – Cell 0

Asus ROG Zephyrus G14 Base Config

Asus ROG Zephyrus G14 Review Config

Price

$2,099.99 / £2,699.99 / AU$3,899

$2,499.99 / £2,699.99 / AU$4,999

CPU

AMD Ryzen 9 270 (8 cores, 4.0GHz)

AMD Ryzen AI 9 HX 370 (12 cores, 2.0GHz)

GPU

Nvidia GeForce RTX 5060, 8GB

Nvidia GeForce RTX 5070 Ti, 12GB

RAM

16GB LPDDR5X

32GB LPDDR5X

Storage

1TB PCIe 4.0 NVMe M.2 SSD

1TB PCIe 4.0 NVMe M.2 SSD

Display

14-inch (2880 x 1800) OLED, 16:10, 120Hz, G-Sync / Adaptive-Sync

14-inch (2880 x 1800) OLED, 16:10, 120Hz, G-Sync / Adaptive-Sync

Ports and Connectivity

2x USB-A 3.2 Gen 2, 2x USB-C (1x 3.2 Gen 2, 1x USB 4), 1x HDMI 2.1 FRL, 1x microSD, 1x 3.5mm combo audio, Wi-Fi 7 and Bluetooth 5.4

2x USB-A 3.2 Gen 2, 2x USB-C (1x 3.2 Gen 2, 1x USB 4), 1x HDMI 2.1 FRL, 1x microSD, 1x 3.5mm combo audio, Wi-Fi 7 and Bluetooth 5.4

Battery

73Wh

73Wh

Dimensions

12.24 x 8.66 x 0.63 ~ 0.64in (311 x 220 x 15.9 ~ 16.3mm)

12.24 x 8.66 x 0.63 ~ 0.72in (311 x 220 x 15.9 ~ 18.3mm)

Weight

3.31lbs / 1.50kg

3.46lbs / 1.57kg

Asus ROG Zephyrus G14 (2025) review: Design

(Image credit: Future)

  • Non-gaming looks
  • Remarkably small and light
  • Surprising number of ports

One of the most impressive aspects of the Asus ROG Zephyrus G14 (2025) is that it looks like a normal laptop, lacking the bulk and brash aesthetic of those designed for gaming. This is also helped by the light silver colorway of my review unit, which I found to be an uplifting antidote to the dour shades of many of its rivals (although such a finish is available).

What marks the Zephyrus G14 (2025) out as a gaming device is the diagonal LED strip across the lid and the small shiny embossed logo in the corner. Both are relatively subtle, although the strip is quite incongruous.

Not only is the screen size small for a gaming laptop, but so are all of its dimensions. The lid is especially thin, even beating some of the best MacBooks in terms of how sleek it is. The bezel around the display itself is also about as thin as I’ve ever seen in this class of laptop.

However, the chassis is thicker than you’ll find on many other laptops, and there are a few juts and sharp angles, as well as the thick rubber bars underneath, that sully the smooth planes somewhat. But all things considered, the Zephyrus G14 (2025) remains impressively elegant for its class.

Build quality is also quite good. All the materials feel premium and solid, and there’s only a small amount of wobble to the lid. Crucially, it remains stable once set in position.

(Image credit: Future)

Despite its small size, the Zephyrus G14 (2025) has a generous keyboard layout. There are some useful shortcut keys, including those for disabling the touchpad and toggling performance modes, and even four customizable M buttons. However, some peripheral keys are truncated in size, with the arrow keys being the worst casualty in this regard from a gamer’s perspective.

The LED backlighting on the keyboard is a nice touch, although it can be hard to make out at times, especially when certain colors and RGB patterns are displayed. This appears to be caused by the narrow openings of the key markings and a lack of overall brightness.

The touchpad on the Zephyrus G14 (2025) stretches right from the back edge of the space bar to the very end of the chassis, offering a larger surface area than you’ll find on other laptops this size.

Another surprise is just how many ports there are on the Zephyrus G14 (2025), putting many gaming laptops much larger to shame. It features two USB-C ports, which both support Power Delivery and DisplayPort standards each, although only one supports G-Sync/ Adaptive Sync displays. There are also two USB-A ports, an HDMI port, a headset jack, and even a microSD reader.

Asus ROG Zephyrus G14 (2025) review: Performance

(Image credit: Future)

  • Great gaming at max resolution
  • Fantastic OLED display
  • Gets very hot in places

Asus ROG Zephyrus G14 (2025) benchmarks

Geekbench 6
(Single Core): 2,939 (Multi Core): 15,680

Cinebench R23
(Single Core): 2,017 (Multi Core): 20,803

Cinebench R24
(Single Core): 117 (Multi Core): 1,192

Crossmark Overall: 1,974

3DMark
Fire Strike: 32,113 Steel Nomad: 3,488 Solar Bay: 71,022 Speed Way: 4,031 Port Royal: 10,119

BlackMagicDisk
Read: 4125MB/s Write: 4015MB/s

25GB Copy Test: 1,729MB/s

Civilization VII
(1080p, Medium): 193fps
(Max Resolution, High): 123fps
(Balanced Upscaling, Max Resolution, High): 94fps

Shadow of the Tomb Raider
(1080p, Medium): 168fps
(Max Resolution, Highest): 118fps
(Balanced Upscaling, Max Resolution, Highest): 158fps

Total War: Warhammer III: Mirrors of Madness
(1080p, Medium): 119fps
(Max Resolution, Ultra): 47fps

Cyberpunk 2077
(1080p, Medium): 371fps
(Max Resolution, Ultra): 143fps
(Balanced Upscaling, Max Resolution, Ultra): 133fps

F1 2024
(1080p, Medium): 256fps
(Max Resolution, Max Quality, No RT): 127fps
(Balanced Upscaling, Max Resolution, Max Quality with RT): 93fps

I found the performance of the Zephyrus G14 (2025) to be excellent. My review unit was equipped with an RTX 5070 Ti, and it handled the AAA titles I threw at it very well. When I played Cyberpunk 2077, I got between 200-230 frames per second on average. This was with the Ray Tracing: Ultra preset selected (which the game chose by default for the laptop) and DLSS Auto scaling and Frame Generation enabled.

This was also with the Zephyrus G14 (2025) running in Turbo mode. As you might expect, this causes the fans to produce a fair amount of noise, but it was nothing the best PC gaming headsets couldn’t drown out.

Dropping down to Performance mode didn’t seem to make much difference to frame rates, and only marginally decreased fan noise. Despite the raucous, though, the fans weren’t able to disperse heat as effectively as I would’ve liked.

During my sessions with the Zephyrus G14 (2025), it became very hot in places. The keyboard and front section of the chassis only remained tepid (thankfully, since this is where you’ll be making the most contact), but the area above the keyboard became too hot to handle.

(Image credit: Future)

The same was true of the underside of the Asus ROG Zephyrus G14 (2025). Despite the aforementioned ground clearance created by the rubber bars, there’s still not enough for optimal cooling it seems; this is certainly a laptop I’d recommend using with one of the best laptop cooling pads if you can.

The OLED display is pleasingly sharp and vibrant, which makes it great for all kinds of tasks, not just gaming. That aforementioned ultra-thin bezel means the 14-inch display projects a bigger image than you might expect, too.

The keys are tactile, thanks to their surprising resistance and deep travel relative to those of other laptops, even ones designed for gaming. This makes them well suited to the task, while still being light and snappy enough for comfortable typing.

The touchpad is great as well. Its impressive size, along with its very smooth surface, makes navigation easier. However, this will likely be irrelevant for most gamers, since it’s still no match for the best gaming mouse.

What’s more, it gets in the way when you’re using the keyboard, even if you stick to the WASD position. This means you’ll likely want to disable it when gaming, but you’ll be more reluctant to do so while typing, given its usefulness for productivity purposes.

Asus ROG Zephyrus G14 (2025) review: Battery Life

(Image credit: Future)

  • Poor battery life
  • Quick to charge

The battery life of the Zephyrus G14 (2025) is quite poor. When we ran a movie on a continuous loop, its battery lasted just over two and a half hours. This is way down on its key rivals, such as the Blade 14 and the Nitro V 15, both of which manage over twice that duration.

Thankfully, the Zephyrus G14 (2025) is quick to charge, taking about 90 minutes to fully replenish via the included power adapter.

Should I buy the Asus ROG Zephyrus G14 (2025)?

Swipe to scroll horizontallyAsus ROG Zephyrus G14 (2025) Scorecard

Attributes

Notes

Rating

Value

The Zephyrus G14 (2025) is at the higher end of the market, and there are slightly better rivals for not much more.

3 / 5

Design

The Zephyrus G14 (2025) is surprisingly compact and elegant for a gaming laptop. It also seems built to a high standard.

4.5 / 5

Performance

The RTX 5070 Ti in my review unit handled AAA titles brilliantly, and the display rendered them in their full glory. There’s a worrying amount of heat in places, though.

4.5 / 5

Battery Life

Poor even by gaming laptop standards; there are plenty of rivals that can outlast it. At least it’s quick to charge.

2.5 / 5

Total

The form factor, performance, and display are all excellent, but the heat, noise, and steep price mean you’ll have to assess your priorities before determining whether it’s the right gaming laptop for you.

4 / 5

Buy the Asus ROG Zephyrus G14 (2025) if…

Don’t buy it if…

Asus ROG Zephyrus G14 (2025) review: Also Consider

How I tested the Asus ROG Zephyrus G14 (2025)

  • Tested for a week
  • Used for gaming and other tasks
  • Plentiful gaming laptop experience

I tested the Zephyrus G14 (2025) for a week, using it for gaming, working, and general browsing. I also connected various peripherals to it.

I played AAA titles such as Cyberpunk 2077 with various graphics settings, and conducted our series benchmark tests designed to test multiple facets of gaming laptops. I also ran our battery test, playing a movie continuously until the battery depleted.

I’ve been PC gaming for over a decade, and have used numerous machines in that time, both desktop and laptop. I’ve also have plenty of experience reviewing gaming laptops, as well as those made for productivity and everyday use.

  • First reviewed: September 2025
  • Read more about how we test

Asus ROG Zephyrus G14 (2025): Price Comparison



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Ruark MR1 Mk3 powered speakers either side of a laptop, on a white surface
Product Reviews

Ruark MR1 Mk3 powered speaker review: an eight-year update that’s more than worth the wait

by admin September 26, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Ruark MR1 Mk3: Two minute review

From February 2017 to September 2025 is a fair while for an audio product to stay on the market – so it just goes to show how right Ruark got the predecessor to its new Ruark MR1 Mk3 and what a tough act it has to follow.

Happily, it’s more than up to the task. Slightly larger than the product it replaces and significantly better specified (the MR1 Mk3 can handle everything from aptX HD Bluetooth and vinyl records to 24bit/192kHz hi-res digital audio), this new Ruark is the perfect desktop system. It’s also got great credentials when it comes to TV audio (it’s so much better looking than your average soundbar and can connect via digital optical), and will happily support a fairly extensive system in a small- to medium-sized room.

The Ruark MR1 Mk3 sounds far larger than it looks, and has impressive low-frequency presence that’s complemented by great detail retrieval and an undeniable facility for entertainment. The Ruark can do ‘analysis’ for you as well as any desktop system around, but it doesn’t lose sight of the fact that music is to be enjoyed every bit as much as it is to be admired. Soundstaging is good, dynamic headroom is appreciable, and the frequency response from top to bottom is smoothly even. The MR1 Mk3 sounds admirably consistent no matter which of its inputs you’re using, too.

In short, the Ruark MR1 Mk3 has been worth the wait, and sits firmly in the best stereo speakers on the market. Which is not the same as saying I’d be happy to wait until 2033 or something for the Mk4…

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Price and release date

  • Released June 2025
  • $579 / £399 / AU$899

The Ruark MR1 Mk3 is on sale now, and in the United States it’s yours for $579. It goes for £399 in the United Kingdom and AU$899 in Australia.

To be fair to Ruark, that compares quite favourably to the $499 / £349 / AU$749 the MR1 Mk2 launched at back in early 2107, and it means the MR1 Mk3 is, all things considered, even more competitively priced than the model it replaces.

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Features

  • 25 watts per channel of Class D power
  • Bluetooth 5.1 with aptX HD
  • Moving magnet phono stage

Ruark has ditched the Class A/B amplification of the MR1 Mk3’s predecessor in favour of a Class D alternative derived from its very well-received R410 integrated music system. Power is up from 20 watts per channel to 25, and the driver array (a 20mm silk dome tweeter and 85mm ‘NS+’ treated natural fibre mid/bass driver in each speaker, bolstered by downward-facing bass reflex ports) is good for a claimed frequency response of 50Hz to 22khz.

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Input options have undergone an upgrade, too. The MR1 Mk3 uses Bluetooth 5.1 for wireless connectivity, and is compatible with the aptX HD codec. There’s a 3.5mm socket that’s a hybrid optical/analogue input – in digital mode it’s capable of dealing with file resolutions of up to 24bit/192kHz. A USB-C input can handle anything up to 24bit/96kHz. And there’s a moving magnet phono stage behind a pair of stereo RCA sockets, so a record player can easily be integrated into the Ruark system. A pre-out for a subwoofer completes a very agreeable line-up.

Features score: 5/5

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Sound quality

  • Impressive low-frequency presence
  • Detailed and dynamic
  • Great sonic consistency across every input

There’s a definite sensation of ‘the Ruark sound’ to the MR1 Mk3, which is great but hardly unexpected. What’s equally impressive, and perhaps less predictable, is just how consistent the Mk3 sounds no matter which of its inputs you’re using.

Obviously there’s an appreciable difference between the sound of Sad and Lonely by Secret Machines being streamed as a 320kbps file via Bluetooth to the same song delivered via the integrated phono stage. But the fundamental Ruark character never wavers: in every circumstance, the sound is bold and punchy, spacious and properly defined, and is loaded with detail both broad and fine. Everyone hopes their tunes will sound ‘musical’ and ‘entertaining’, but the MR1 Mk3 understands and delivers on this better than any price-comparable alternative.

There’s a touch of warmth to the system’s tonality, but this just allows the weighty and nicely varied low frequencies to swing even more naturalistically. Bass sounds are properly controlled, which means rhythmic expression is sure footed – the Ruark is capable of quite startling extension and low-end attack. The midrange is open and revealing, with plenty of detail concerning tone and timbre, especially of voices, revealed. At the top end, the Ruark gives substance to treble sounds just as readily as it gives shine – and here, just as with the rest of the frequency range, detail levels are impressively high.

There’s more than enough dynamic headroom available for the MR1 Mk3 to make the fluctuations in volume and intensity during a listen to Music Has the Right to Children by Boards of Canada obvious. And there’s just as much attention paid to the dynamic variations apparent in a voice or solo instrument, too.

Thanks to the downward-facing reflex ports, the Mk3 always has a fixed boundary the perfect distance away – so it’s not quite as uptight about positioning as some alternative designs. And when you get the positioning just right, stereo focus is enjoyable and the soundstage the system creates is large and confidently defined. There’s plenty of space between individual elements of a recording, but at the same time the Ruark is able to make sure they all relate to each other and all contribute to the singularity of ‘performance’.

Sound quality score: 5/5

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Design

  • 185 x 135 x 155mm (HxWxD)
  • Choice of two finishes
  • 2.2kg

Ruark is no stranger to a tidy and attractive bit of cabinet work, and for the MR1 Mk3 it’s done that thing it does, just on a slightly larger scale.

Each Mk3 cabinet is 185 x 135 x 155mm (HxWxD), which is up from the Mk2’s 175 x 130 x 140mm in every direction. It also means internal volume is increased to a useful two liters while the system is still a realistic desktop proposition.

The standard of build and finish is impeccable. Each cabinet is handcrafted, and is almost as appealing on a tactile level as it is on a visual. My review sample is in a real walnut veneer, but a charcoal lacquer alternative is available – both are supplied with fixed slate-grey cloth grilles.

Design score: 5/5

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Usability and setup

  • Operation via remote control or RotoDial
  • 3m braided connecting cable
  • Independent gain control for some inputs

There’s not a lot to get your head around when it comes to setting up the MR1 Mk3. The primary speaker – the one with all the inputs and amplification on board – needs to be plugged into the mains. It then needs to be connected to the secondary speaker using the 3m length of braided cable supplied in the box. And that’s about your lot: make any physical connections you might require, and you’re in business.

Control is available via a small and unremarkable remote control – it covers power on/off, volume up/down, and input selection. These functions are duplicated by the classic Ruark RotoDial that’s integrated into the top of the primary speaker and is just as pleasant to use here as it is in any of the company’s other products. And it makes the primary speaker, in fact, 202mm high.

Usability and setup score: 5/5

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Value

It’s difficult in the extreme to suggest the Ruark MR1 Mk3 doesn’t represent very decent value for money.

It’s compact enough to be a desktop system, it’s got sufficient sonic scale and presence to work as an alternative to a soundbar via its digital optical or Bluetooth inputs, and it’s ideal as a system for a smaller room. The standard of build and finish is hard to criticize. It looks, as well as sounds, good.

What more, really, are you expecting?

Value score: 5/5

Ruark MR1 Mk3 review: Should you buy it?

Buy it if…

Don’t buy it if…

Ruark MR1 Mk3 review: Also consider

Some Bluetooth speakers can form stereo pairs, so something like a couple of JBL Charge 6 could do a job on your desktop, and you’d have a pair of portable speakers for when you’re out and about. The battery-only power scenario might not work for you, though, and there’s only USB-C as an input beyond Bluetooth.

Maybe the Q Acoustics M20 would be a better bet? It’s certainly a great-sounding system, and has sufficient physical, as well as wireless, inputs to be a complete system. It’s large when compared to the Ruark, though – certainly too big for anything but the very largest desktop – and is a little less impressive when it comes to the standard of finish too.

Ruark MR1 Mk3 review: How I tested

  • Connected to various devices
  • Using every available input
  • Lots of music and TV over a fair amount of time

I mostly listened to the MR1 Mk3 on my desktop, where I used an iPhone 14 Pro and a FiiO M15S as wireless sources along with an Apple MacBook Pro connected via USB-C.

I also used it on the end of my main system, where I was able to test out its phono stage using my Clearaudio Concept turntable. And I connected it to my Philips OLED using the TV’s optical output, where it functioned as a replacement for my Bose Smart Ultra soundbar.

I listened to plenty of music and quite a bit of TV content, and made sure to check out the Ruark’s hi-res audio credentials as well as its ability to amplify a turntable and handle a wireless stream.

Ruark MR1 Mk3: Price Comparison



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A screenshot of Atsu in Ghost of Yotei
Product Reviews

Ghost of Yotei review: a beautiful and bloody sequel that iterates on its predecessor in almost all the best ways

by admin September 26, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

I have caught myself reliving riding my horse across Ghost of Yotei’s landscape of 17th-century Japan almost every time I’ve put the game down since starting it.

From the simplest of jogs between locations, or the longest of horse rides across sweeping lands, through fields, and over rivers, there’s just something truly beautiful about it that has consumed me.

Review info

Platform reviewed: PS5
Available on: PS5
Release date: October 2, 2025

  • Ghost of Yotei at Amazon for $69

And while the world of Ghost of Yotei is one of the best I’ve played in years, and one of the most spectacular things about the game, it’s only one of a number of highlights in the PS5 exclusive.

The worldbuilding and sense of place the lands offer is supported by an epic tale that twists and turns, an interesting protagonist who develops as the story goes, multi-faceted, immense, and bloody, moreish combat, and a smattering of enjoyable open-world and role-playing game (RPG) staples. Which, even though they can be repetitive sometimes, also bring much value and meat to the experience.

It wears the influence of its predecessor on its sleeve prominently, but Ghost of Yotei has been more than worth the wait.

(Image credit: Sony/PlayStation/Sucker Punch)

A tale for the ages

Set a few hundred years after Ghost of Tsushima, you are Atsu an outlaw making a return to her homeland of Ezo with revenge on the mind. Be prepared to hear the phrase “The Yotei Six” an awful lot in the first half of the main story in particular, as that is who Atsu is chasing down: six masked-up baddies who inflicted great pain on her and her family when she was a child.

Complemented by intriguing flashbacks that give greater context to that original pain, the story of Atsu chasing after these six almost-mythical enemies is an epic one. It has twists and turns and is deeply cinematic and gripping, and Atsu and the change she experiences along the way make her a compelling protagonist. You can feel the anger and deliberation in her encounters, in her visceral combat actions; and you can see how her relentless pursuit of justice changes her outlook along the way, too.

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And while the premise of hunting down the six masked big bads is similar to Assassin’s Creed: Shadows, a linear revenge tale, and checking off an assassination hitlist, this is not. There are more layers to the story and to each of the narratives around the enemies to get stuck into.

Image 1 of 3

(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)

Experiencing the beauty of nature

That stylish way that the story is delivered is indicative of the lands that it takes place in, too – as well as how you explore it.

Firstly, the scenery and sense of place in the game’s landscapes and environments are wonderful. From expansive, sweeping fields of grasses and flowers bathed in sunshine, to the icy mountainsides of an arctic, wintry region. And from the spring-like, verdant, and lush fluvial landscapes either side of meandering waterways to the gorgeous and blinding oranges and golds of hundreds of trees in their autumn form, all four seasons are draped over the landscapes of Ghost of Yotei beautifully.

As well as offering sheer beauty, everything seems truly part of the environment; each location does seem purposefully placed, sprouting from the ground or perched on it intentionally.

There’s also a wider use of the landscape to create ‘landscape moments’ as I call them; using the wind for guidance is a sheer joy once again, throwing up thousands of flower petals as you bound across plains is a thrill, and there’s a few moments where your ride across the countryside or along winding tracks is accompanied by wonderful and haunting songs.

(Image credit: Sony/PlayStation/Sucker Punch)

Mapping an adventure

Taking the importance of the landscape and environment further is Atsu’s in-game map, the way objectives are presented, and also how exploration and discovery work.

In short, the map is outstanding. Its art style is gorgeous, and the way icons and your travel route appear on it like paintings is great. Additionally, cartographers’ maps can be bought and placed over areas on your own map to reveal locations in an incredibly satisfying way that brings the map to life as opposed to being a static resource. This is echoed by other locations on the map being slightly animated, rather than just quest markers on a static background.

The details are excellent here, too. For example, if it’s raining in the world, you’ll see a pitter-patter of raindrops fall on your map. Teaming this map with your spyglass makes for satisfying exploration that nails the ‘see that over there, mark it, and go there’ incentive, which is key to a well-done RPG world.

Additionally, there isn’t a smattering of side quest markers on the map or a list of text in your menu – there’s a superb card system instead, which is stylish and artsy – and you can stumble across simple side encounters naturally through exploration. It’s a world that demands to be explored, and its slowly revealing open zones in the open world are filled with things to see and do, and are more densely filled than massive, open, and empty.

(Image credit: Sony/PlayStation/Sucker Punch)

Put them to the sword

However, it’s not just style and aesthetics and a stacked world; there’s plenty of substance elsewhere in Ghost of Yotei, and at the forefront of that is Atsu’s violent, bloody, and super-slick combat.

With access to five melee weapons when fully kitted out, Atsu can cut through hosts of enemies with ease and grace; it really can be like a dance, almost, and chaining together parries, strikes, weapon swaps, and dodges to seamlessly work between enemies and cut them down is almost poetic.

The violence and bloodshed are incredibly graphic – something that I’ve greatly enjoyed upping the ante on by playing in the game’s Miike mode – but also arty and make for extremely reactive visuals to this dance too.

At the core of the combat is, of course, the weapons and toolset open to Atsu. Yotei does away with the different stances to combat different enemies and weapon types, and instead gives you an arsenal of different weapons to use.

Each will work against anybody, but it pays to know your katana from your Kusarigama and who best to fight with each, for example – however, each weapon is excellent, dynamic, and exciting to use and master. I greatly enjoyed the process of acquiring these weapons through quests, too. Each expert you find for the weapons feels organic and feeds into Atsu’s learning and developing skills to be best equipped to fulfill her revenge mission.

The bows in Yotei are once again satisfying to use, and while the rifle is an option, I barely used it – though finishing a stand off with a quick, hip fire shot of the pistol is dead cool. Complementing this are some ranged throwables you can use, such as firebombs to wreak havoc on groups of enemies, and quickfire kunai knives.

Armor always plays a part by offering perks that can be boons to different play styles. You can gain new sets to obtain with mysterious side quests or tasks, and they can be upgraded – but your main Ghost one is upgraded through the main story.

(Image credit: Sony/PlayStation/Sucker Punch)

Style *and* substance

There’s plenty of opportunity to customize Atsu’s gear, too, and there’s clearly an emphasis on this. You can work to find resources for weapon and armor upgrades, and a whole raft of charms – themselves upgradeable through in-game tasks or actions – can give you edges in certain play styles. However, you can also enjoy a whole host of cosmetic upgrades to give Atsu the perfect look.

There are loads of skill trees and options to explore and acquire to enhance Atsu along your journey too. Each weapon has its own tree; there are some skills relating to Atsu’s survivor background (reducing fall damage, etc), and even some that relate to help you can sometimes get from a wolf companion.

You’ll unlock these abilities by bowing in front of altars. These can be found out in the wild on their own, or be tied to clearing camps of badmen. I appreciate the simplicity of this, but to mirror the location-specific skills of those who can teach Atsu skills, it could have added a further layer by tying certain abilities to certain altars or locations to give some geography-based nuance – i.e., certain skills can only be acquired at specific altars, for example.

Putting all of that to practical application is fantastic. Whether you’re absorbing the main quest line, or going off the beaten track to hunt down challenging or intriguing bounties, exploring myths and legends, or simply clearing out bandit camps to rid the land of baddies, utilizing Atsu’s wealth of combat approaches – either stealthily or head-on – is a joy.

(Image credit: Sony/PlayStation/Sucker Punch)

In an incredibly strong field, perhaps my favorite part of Ghost of Yotei that made me smile every time I did it was when dispatching a whole gang of goons while barely receiving a scratch. Changing weapons out seamlessly while knowing when to strike, when to parry, and when to go in for the kill is one of the things that makes Ghost of Yotei’s combat spectacular. I have to add that the map itself could have been my choice here, or indeed the landscapes and how they affect and frame the gameplay.

On the whole, I have found myself preferring head-on combat. There is a good balance between stealth and combat – but I prefer the stealth found in Assassin’s Creed Shadows. Charging in and beating goons of all types and sizes, and bosses, with Atsu’s beastly weapons is so moreish.

Either way, whatever you choose, there’s excellence and mileage in both approaches, I’ve found. Utilizing tall grass to sneak around camps and pick off guards with a bow or with distant assassinations with the Kusarigama – a personal favorite – is brilliant. However, nothing quite hits like taking out a few pesky ranged enemies before engaging in a standoff to dispatch a host of guards. Throw in Atsu’s Onryo’s Howl skill – a banshee-like scream you can blast toward your enemies, causing them to cower in fear.

(Image credit: Sony/PlayStation/Sucker Punch)

A near-perfect cut

Are there creases in all this bloody brilliance, though? Of course, but only a few that I found that impacted my enjoyment. While I’m always one to sink dozens of hours into an open world, checking activities off a list, I did feel a bit of fatigue when stumbling across a vast number of the same activities such as bamboo cuts, hot springs, and altars.

The number of which also impacted the sense of exploration and discovery that the world is generally so good at. Elsewhere, the conversation options you get don’t seem to make a huge impact on encounters or quests I’ve found, which is a shame, and there are some strange moves later in the story that reintroduce tutorial-like sections that affect pacing.

However, one thing that is a fierce double-edged sword for Yotei is the game that came before it, as it wears the influence of Ghost of Tsushima and all that made that game excellent proudly on its sleeve. As a result, in a similar way to Horizon Forbidden West, there’s a lot of iteration on established features and facets.

Golden birds and foxes are present again, breaking guards in combat with heavy attacks is key again, and acquiring charms from shrines up broken pathways are back, to name a couple of examples. This might disappoint some, but it also offers ‘more of the same’ of one of the most memorable and enjoyable games of the last five years.

This is simply a world worth committing dozens of hours to

Technically, however, Ghost of Yotei does a lot to make itself feel like the PS5 exclusive we’ve been waiting for. The Ray Tracing Pro mode available on the PS5 Pro is superb and has offered a fault-free and technically excellent experience for my entire 55+ hours, but it’s the DualSense integration that is a real highlight.

Those raindrops I mentioned earlier falling on your map? You can feel those on the controller, along with rain on Atsu in the world; the balance of your instrument’s music coming from the main speakers with that of the DualSense’s speaker is a delight, painting sumi-e with flicks across the touchpad is superb, and you can even blow in the microphone to help light your campfires.

If there was any other indication needed to show what I think of Ghost of Yotei, then it’s the fact that I have kept playing the game, long after finishing the story and almost all of the quests, and am committed to going for the platinum trophy.

Yes, those few slight gripes hold it back from true generational greatness, but I’m already planning my way mentally across the map, strategizing weapon swaps and attack combos in my mind, and this is simply a world worth committing dozens of hours to, and I’m going to drink it all up.

Should you play Ghost of Yotei?

Play it if…

Don’t play it if…

Accessibility

Ghost of Yotei‘s accessibility features are a little lighter than some of its PS5 first-party contemporaries. There are no colorblind options, which is a shame, for example.

Elsewhere, you do have options for subtitle size and color, you can increase gameplay clues and visibility, and simplify control schemes for things like campfires and forging, and also get some assistance for combat, such as projectile indicators.

(Image credit: Sony/PlayStation/Sucker Punch)

How I reviewed Ghost of Yotei

Totalling more than 55 hours of testing, I reviewed Ghost of Yotei on a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar, and carried out some brief testing on a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar. On both machines, I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal. When using a headset, I used a Drop + EPOS PC38X wired gaming headset combined with a Creative Sound BlasterX G6 on my PS5 Pro, and a SteelSeries Arctis Nova 7 wireless gaming headset on the PS5 Slim.

I tested the game thoroughly in all its graphics modes and found its Ray Tracing Pro mode on PS5 Pro to be the best way to play on Sony’s premium console. I also played chunks of the game on several of the difficulty levels to explore and experience the different challenges in the combat, and tried out the different filmic modes too, with my favorite being the Miike mode by far.

First reviewed September 2025

Ghost of Yotei: Price Comparison



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Hades II Review - Godlike, Indeed
Game Reviews

Hades II Review – Godlike, Indeed

by admin September 26, 2025


Hades, which left early access back in 2020, is one of the best and most influential roguelikes of all time, so there’s perhaps no greater sign of the talent at Supergiant Games that their own follow-up, Hades II, blows it out of the water. The formula is refined into its ultimate form; the combat is more complex (but just as intuitive), and the story is grander and more thrilling. Hades II is the pinnacle of the roguelike genre, a position I previously granted its predecessor, but one that its sequel has handily earned.

For the unfamiliar, the Hades games are action roguelikes, where each run has players gathering an arsenal of upgrades (known as boons) to turn their character into a god-slaying weapon. After each run, most of which will end in a death, the player immediately returns to their home base, where they can talk to their companions to access new story content and use the rewards from the last attempt to make themselves even stronger. Like much of the design in the Hades games, it’s a simple yet genius gameplay loop, turning losses into immediate gratification and fueling you to do another run as soon as possible.

Hades II takes place an undisclosed number of years after the first game, and now centers on Melinoë, the younger sister of Zagreus and a daughter of the titular god of the underworld. That god, along with most of the underworld’s inhabitants we came to know and love in Hades, has been imprisoned by Chronos, his time-wielding father. Rather than break out of Hell, Melinoë starts each run by breaking into Hell, working her way down to Tartarus to thwart her grandfather. The way Hades II recontextualizes familiar locations and characters reminds me of the relationship between The Legend of Zelda: Breath of the Wild and Tears of the Kingdom (a comparison I do not invoke lightly), where I’m equally excited to try new things as I am to revisit old favorites.

Melinoë is armed with six new weapons, each completely different from the last, ranging from a pair of magic wands to a heavy-hitting battleaxe. To make combat even more complex, each attack also has an omega form, unleashed by holding down the attack button, which creates more powerful, sometimes completely different moves. A normal attack with the twin blades, for example, unleashes a combo of slashes and stabs, but the omega version teleports you behind the nearest enemy for one explosion of damage. It’s such a simple and intuitive mechanic that I sometimes forget it’s not present in the original.

The amount of new content in Hades II could be overwhelming, but it’s introduced at such a steady rate that it never feels that way. On my 40th run, in a save file where I had already fought every boss the game had to offer, I unlocked the sixth weapon and encountered a god whose boons I had never seen before. Even 40 runs in, I discovered elements that make the game feel entirely new. There is a finite amount of improvements – it’s only a game, after all – but it incentivizes discovery so much that you feel like there’s something new to unlock around every corner, and for many, many hours, that’s true.

The reason Hades II has its hooks in me, above all else, is the way it rewards the player. This consistent introduction of unlockables, including weapons, boons, arcana cards, familiars, companions, fish, seeds, minerals, and more, means that even when you fail a run, that one failure is promptly interrupted by a stream of rewards. It’s hard to leave a session of Hades II feeling frustrated because it’s explicitly designed to make you feel the opposite, and I gladly welcome the relentless flood of dopamine.

The plot is similarly structured around defeat, with each loss unlocking new dialogue with those around you. This was also the case in the first game, but Hades II is larger in ways I won’t spoil, and the fact that the narrative feels completely seamless and linear regardless of your actions is extra impressive here. And despite Hades II expanding the scale of this world of Greek gods significantly, dialogue and story maintain their character-first approach. You often learn who a person is and what they care about before even learning their name or relationship to the main characters, and I greatly prefer that. The narrative, while fairly straightforward, ends in a place I did not expect, but loved, especially its mythological take on generational trauma.

These characters also continue the series tradition of being beautifully designed, with each new god or titan introduced blowing me away with their striking, modern designs. Overall, the game looks and runs gorgeously, and that includes my Switch 2 copy, where I noticed no performance issues. I also need to mention the music; Darren Korb has done it again, and I especially enjoyed hearing themes from the first game being reimagined in new ways. There’s also one dynamic, musical boss fight that’s particularly impressive, with the backing track altering when the respective musicians are removed from the battlefield.

Sixteen months of early access have sculpted Hades II into a truly unforgettable experience. After roughly 50 hours and 53 runs between its first iteration and final release, I’m somehow still itching to go back for more. Melinoë’s journey showcases Supergiant’s expert world-building, combat design, and sharp dialogue to a degree that somehow surpasses one of my all-time favorite games. Godlike, indeed.



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September 26, 2025 0 comments
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EA Sports FC 26 Review - Strong Potential
Game Reviews

EA Sports FC 26 Review – Strong Potential

by admin September 25, 2025



Like almost every annual sports game, EA Sports FC 26 is exactly what you would expect it to be: an iterative upgrade on last year’s game. To EA’s credit, it’s a pretty good upgrade, all things considered. This is partly due to how off the mark EA FC 25 was, but also because of a concerted effort to solve some of the series’ longstanding issues by focusing on player feedback. The end result is an interesting attempt to appeal to every type of player. It’s not wholly successful in this ambition, but EA FC 26 is at least a step in the right direction.

The headlining change is a shift to two distinct playstyles. The series has always felt somewhat different when played online compared to offline, but the feeling is now much more pronounced and extends beyond the foibles of online netcode. Competitive and Authentic gameplay presets make a marked difference in how the match engine handles. You can choose between either one when playing offline, but online modes, such as Ultimate Team, are locked into the Competitive playstyle (even when playing Squad Battles against the CPU).

The Competitive preset is all about player skill. The pace of the game is rapid, with passes ping-ponging between players’ feet, and the spotlight is on dribbling, skill moves, and consistently high-scoring matches. Despite this proclivity for attacking football, defending has also been improved. Successful tackles actually regain possession, rather than knocking the ball right back to the attacking player’s feet, so a lot of the frustration from previous entries has been exorcised.

That’s not to say you won’t feel outmatched, though. The midfield in online games is practically nonexistent when defending. There’s so much space, passes are so fast, and it feels so responsive that it only takes a couple of passes to reach the edge of the opposition’s box. This, then, is where the vast majority of tackling occurs. I’ve tried preventing this by playing two defensive midfielders and setting instructions for them to stay back, but it makes no difference; players off the ball are too static. With so much of the game spent near the boxes, it only takes one missed tackle or a burst of speed for the attacking team to go clean through on goal. As a result, games are typically high scoring, with scorelines like 5-4, 6-2, and 8-7 being the norm.

Goalkeepers are marginally better–less likely to parry the ball back into dangerous areas–but keeping a clean sheet (or limiting your opponent to fewer than two goals) is still a miracle. There’s a significant element of skill involved in defending, mainly because you can’t just rely on the AI to do it for you, but the odds are still heavily stacked against you. If there were more of a midfield battle, tackling wouldn’t be as risky, and this would lead to fewer chances for each team overall. In its current state, Competitive matches are enjoyable when you have the ball, but mostly overwhelming when you don’t. It’s still an improvement on last year’s game, where frustration was the prevailing feeling when playing online, but it’s not without issues.

The Authentic preset, on the other hand, can be enabled when playing offline, altering the gameplay to provide a closer approximation of real football. The pace is significantly slower, placing a greater emphasis on each individual phase of play, with tactical midfield battles, physical defending, and methodical build-up play. Other variables can also affect matches, such as wind altering the trajectory of crosses and a wet pitch causing the ball to either skid across the surface or slow down. Authentic offers a more considered way of playing, although, like previous games in the series, the CPU isn’t the most appealing opponent. It’s either too easy to play against or slightly overpowered and able to keep possession of the ball for long stretches of time, so you’ll likely need to tinker with the sliders to find a suitable balance.

It’s a shame there’s no way to use the Authentic preset online, but the single-player Manager Career is at least more interesting this time around. A new Manager Live feature lets you play out different scenarios and challenge yourself beyond the norm. There’s one that tasks you with avoiding relegation after beginning the season with a 20-point deduction, and another that asks you to lead Real Madrid to a domestic double while starting Jude Bellingham in at least 25 matches. Others are centered on being top of the table at Christmas or earning a certain amount of money in transfer fees. It’s a different way to play that freshens up the experience for those who enjoy playing through multiple careers, especially if you fancy an extra challenge.

Unexpected Events is another new feature that throws a few curveballs at you throughout a season. These random scenarios inject some personality into the off-field aspect of Manager Career, breaking up the drudgery of simulating from one match to the next. This can result in your plans being disrupted by losing two players for the next game because they clashed in training and injured one another, or ate some dodgy food the night before. Another player might come to you feeling homesick, forcing you to make a decision, or the club might get taken over by new owners, altering your expectations and increasing the transfer budget. Football Manager players are no strangers to events like this, but they bring some of the unpredictability of real-world football to EA FC’s career mode, forcing you to adapt to an ever-changing landscape.

Ultimate Team has also undergone some adjustments, introducing new features while course-correcting with others. In the latter’s case, I’m referring to Rivals and the reintroduction of relegation, which banishes the days of being stuck in a division you’re clearly not good enough for. Progression in Rivals has also been improved by adding bonus objectives that can net you in-game coins and extra points for the weekly rewards. In one game, I earned 2,000 coins by starting a Team of the Week player in my team, then added more points by scoring two consecutive goals, fulfilling two of the objectives.

Doing this feels crucial because there are fewer rewards in general, and most of those you do receive are untradeable. This is part of EA’s attempt to slow the game’s power curve, which even replaces Ultimate Team’s previous season pass with a game-wide pass, allowing you to earn XP in career mode, Ultimate Team, and Clubs for rewards in all three modes. I’m not a fan. If I’m playing Ultimate Team, I don’t particularly care about unlocking FIFA 15 legend Seydou Doumbia as a manager in career mode; I’d rather have more packs and players to upgrade my team.

To compound the issue, the season pass has also been gutted to make room for a premium version that requires real money to purchase. This always feels like an egregious practice outside of free-to-play games, but especially when the series has featured a free season pass for the previous few years. It’s commendable that EA wants to slow down the power curve, but it remains to be seen how effective this will be, given that people willing to spend real money can earn more rewards from the season pass and purchase numerous packs in the in-game store.

This is one of the legacy issues that will, unfortunately, never go away, simply because it makes money. Others, such as inconsistent tackling, inaccurate passing, and a stale career mode, have thankfully been addressed in positive ways. The Competitive preset still favors the attacking team a little too much, and in an attempt to appease every type of football fan, EA Sports FC 26 misses the target. It’s close, though. There are flaws on and off the pitch, yet this is the best the series has been for a short while. It might not walk away with a trophy this year, but it’s getting closer to glory.



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September 25, 2025 0 comments
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Ghost Of Yotei Review - Lone Wolf
Game Reviews

Ghost Of Yotei Review – Lone Wolf

by admin September 25, 2025



In 2020’s Ghost of Tsushima, protagonist Jin Sakai is a samurai, part of Japan’s ruling class during the Kamakura period in which the game is set. When Khotun Khan and his Mongolian army attack Jin’s home island of Tsushima, the samurai is unable to repel the invading force as the noble warrior he was forged to be, and must instead sever his honor by becoming the fearsome “Ghost.” Yet adopting underhanded tactics to gain the edge comes at a cost, as Jin is forced to grapple with sacrificing his relationships, his moral code, and everything he once stood for in an effort to defeat an unconventional foe.

In Ghost of Yotei, protagonist Atsu doesn’t have to make such choices. She’s not a samurai, but a wandering mercenary from an ignoble family–a family that was slaughtered at the hands of a gang of violent outlaws known as the Yotei Six. With everything taken from her, Atsu’s gender and lowly status mean she has no fixed standing in Japanese society during the early 1600s.

Alone and consumed by revenge, she carves her own path forward, adopting the mantle of the onryo, a vengeful spirit from Japanese folklore that’s able to inflict harm in the world of the living. Like Jin, Atsu becomes a symbol–one that strikes fear into the hearts of her enemies as her legend grows. But while this parallel is notable, it’s the differences between Jin and Atsu that stand out the most.

Though the game’s foundation remains largely unchanged from its predecessor, the shift from samurai to roaming sellsword introduces a number of interesting changes and fresh ideas in what is a marked improvement on Ghost of Tsushima. Exploring the natural beauty of Sucker Punch’s romanticized depiction of Feudal Japan is enjoyable in and of itself, but the activities you’ll discover are also much more meaningful than before–tying together Atsu, her home, and her family–while the precise brutality of its highly stylized combat has been expanded upon with a diverse arsenal of tools and melee weapons, resulting in tense and thrilling battles ingrained with cinematic flair.

Like its predecessor, Ghost of Yotei is a classic tale of revenge, inspired by samurai cinema. You can see the influence of legendary filmmakers like Akira Kurosawa, Masaki Kobayashi, and Kenji Misumi in facets of its cinematography, melee combat, and storytelling, but it’s Toshiya Fujita’s Lady Snowblood that comes to mind as the most thematically similar. After Atsu’s family is massacred and she’s left for dead, the young orphan spends the next 16 years away from home, honing her skills on the Japanese mainland by fighting in peasant armies as the country raged war with itself. After the famous Battle of Sekigahara, Atsu returns home to the northern island of Ezo (modern-day Hokkaido), prepared to enact her revenge on the Yotei Six by any means necessary.

At the beginning of the game, Atsu doesn’t care whether she lives or dies, so long as the Yotei Six meet their end. But while she spent the past 16 years transforming into a fearsome warrior, the targets of her ire grew stronger too. Now, the Yotei Six have legions of soldiers to call on, with the group’s leader–the antagonistic Saito–proclaiming himself the Shogun of the north.

Although Atsu is comfortable being alone and knows how to fend for herself, it becomes clear that she’s an underdog and must learn to rely on others if she hopes to defeat the Yotei Six. While the world at large might perceive her as a terrifying ghost, she’s also someone who’s gradually shaped by the brutal cost of revenge and the influence of the people she meets. Atsu’s character arc is compelling and offers an interesting juxtaposition to Ghost of Tsushima’s story. It’s still a fairly conventional revenge tale, but one that’s well told, with memorable characters, excellent performances from its optional Japanese voice cast (at least to my non-speaker ears), and a plethora of stunning moments and unexpected twists.

One of the more effective aspects of the narrative is Atsu’s relationship with her family. Almost everything she does is influenced by them in some way. By visiting her home and specific locations around Ezo, you can step into the past and revisit fond memories from her childhood, such as practicing sword fighting with her brother and working with her weaponsmith father in the family’s forge. These windows into the past create further empathy for a character who eventually goes on to inflict brutal violence. You can feel the weight of her loss in each moment, and this persists throughout the game as you explore more and more of Ezo.

Bamboo strikes, fox dens, hot springs, and Shinto shrines return, though they’re fewer in number than before. Crucially, there are also new activities that further Atsu’s characterization and relationship with her family. It’s easy to note the differences with Jin here once again. While he was a scholarly samurai–taking contemplative moments to express himself through haikus–Atsu’s interests are shaped by her upbringing. Her father taught her the art of Sumi-e, which literally translates to “black ink painting,” and her love of the craft is reflected in moments when you are asked to use the DualSense’s touchpad to paint the various animals and landscapes you encounter throughout your journey.

Atsu also travels with a shamisen–a three-stringed instrument played with a large plectrum called a bachi–which was passed down from her grandmother to her mother, then from her mother to her, along with the wisdom that music can still reach those who have passed. Yet playing and learning new songs on the shamisen doesn’t merely serve as a way to connect Atsu with her mother and lineage–it connects her to her homeland and its people, too.

Ghost of Yotei is set over 300 years after the events of Ghost of Tsushima, right at the beginning of Japan’s Edo period. After winning the aforementioned Battle of Sekigahara, the renowned warrior Tokugawa Ieyasu hunted down and executed anyone who opposed him, folding those who accepted into his shogunate. With so many daimyo losing their domains, around 150,000 samurai became ronin around this time, with many of those fleeing to Ezo as a place to live free from the oppressive rule of the Tokugawa shogunate. With the Yotei Six already causing disruption, Ezo feels a lot like the Wild West. As Atsu’s fame grows, so does the number of ronin hoping to cash in her bounty. But as a sellsword, Atsu can also take on a variety of bounty contracts herself, hunting down the island’s most fearsome warriors.

Many of these targets are distinct; there’s one involving a murderous musician that’s actually quite touching, and another about a killer who drowns his victims, akin to a kappa. Sometimes you need to use clues to figure out where they’re hiding; other times they’ll come to you, like a particular serial killer who preys on weary travellers making camp for the night. Most of these encounters conclude with an exciting one-on-one duel, but there are some unexpected outcomes, too. Like much of Ghost of Yotei’s side content, these bounty missions are relatively brief but engaging. It’s just a shame that a few of them are rather generic, asking you to defeat a regular enemy within an occupied camp, for instance. For a game that often avoids this pitfall, these missteps are more obvious.

However, picking up bounties is just one of the ways you’ll interact with Ghost of Yotei’s world. The Guiding Wind mechanic returns from the first game, directing you to your chosen objective with gusts of wind, flying leaves, and bending grass. Five years on, it’s still the best way to navigate an open world, ensuring that you’re fully absorbed in the space you’re inhabiting rather than constantly staring at a mini-map or objective marker. You’re also more likely to spot points of interest this way, such as smoke from a campfire or an alluring building on the horizon. Atsu even has a Breath of the Wild-style spyglass, which automatically adds locations to the in-game map once you’ve spotted them through the telescopic lens. It’s a great way to make you pay attention to your surroundings and internalize key landmarks.

Like Jin, Atsu becomes a symbol–one that strikes fear into the hearts of her enemies as her legend grows. But while this parallel is notable, it’s the differences between Jin and Atsu that stand out the most

The people of Ezo are eager to share information, too. Upon arriving in a new village, a merchant might tell you about an onsen that’s not too far away. You can set up camp to eat food and craft ammo, and a passerby may join you and mention a fox den, while interrogating an enemy could reveal a nearby camp. Your exploration is gently guided, but it feels very natural. Instead of looking at a map filled with markers, you’re left to discover things on your own, even if you’re sometimes nudged in the right direction. You’re peering into the world rather than staring at a UI, so there’s an inherent sense of discovery that persists throughout the game and is very rewarding.

It’s incredibly easy to get sidetracked, even when you have a specific objective in mind. Exploring and engaging with whatever you find is just as fulfilling as playing through the main story, mainly because Ezo feels so alive and lived-in–from a village where people are fishing, conversing around a campfire, and playing music, to the diverse natural landscapes and wildlife of Japan’s northernmost island. Hokkaido is renowned for its natural beauty, and Sucker Punch has certainly captured that with Ghost of Yotei’s open world, further enhancing the distinct visual identity introduced in Ghost of Tsushima. It’s grandiose and almost fantastical at times, but it’s a constant treat for the eyes, full of bold, saturated colors and an abundance of flying particles that make each and every frame feel full of life.

Great plains stretch as far as the eye can see, lakes and streams in the wetlands reflect the glistening moon, and the sea violently clashes against the jagged cliffs on the coast. Vibrant red and auburn trees sit atop rolling green hills, cherry blossom trees paint the south of the island pink, while the north is blanketed in freezing ice and snow. Duels are frequently framed against a backdrop of picturesque mountains, turgid waterfalls, and centuries-old trees–their branches twisting outward like undulating rivers. Colorful butterflies, dragonflies, and flower petals swirl as steel clashes, caught in the howling wind, and each purposeful step forward kicks up fallen leaves and splashes of water. As blood hits the pristine snow, Lady Snowblood springs to mind once again. If nothing else, Ezo is a land of striking contrasts.

Technically, it’s as impressive as Sony’s first-party titles often are. Ezo’s map is divided into sections, with new locations splintering off from a large starting area. When you climb aboard your horse’s saddle, black bars appear at the top and bottom of the screen, reducing the picture size but framing the environment to really show off the superb art direction. There aren’t any noticeable frame drops using the game’s performance mode on a base PS5. Outside of cutscenes, which are locked at 30fps, it runs at a stable 60fps throughout.

It’s the hunt for the Yotei Six that brings you to almost every corner of the island, where you’ll also discover more about each member of the gang as you plot out their demise. The Oni, for instance, resides in a hilltop castle overlooking the entire Ishhikari Plain. He’s a mountain of a man with an army behind him, so the burned villages and widows left in their wake reveal his abject cruelty. The Kitsune, on the other hand, works in the shadows. As the head of a clan of shinobi, their methods are more clandestine, forcing you to solve puzzles to uncover secret hideouts. Their foot soldiers emerge from beneath the snow, and the terror they inflict on the people of Teshio Ridge isn’t as obvious as the Oni’s fire and brimstone approach, with millers and blacksmiths simply disappearing in the night.

Ghost of Yotei’s mission design is similarly varied, whether you’re posing as an anonymous bounty hunter to infiltrate a fortress or pursuing a target through a mountain range as they pepper you with gunfire–and that’s just the main story missions. Side quests take you on a few unexpected adventures involving rumors of terrifying yokai, a brush with a near-indestructible bear, and some enlightening platforming with Ezo’s indigenous Ainu people. The end result is often the same: You’ll typically utilize stealth or combat to solve most problems. But there’s much more flavor than before, making for a more interesting game from one moment to the next, as it ditches the rigidity that frequently plagued Ghost of Tsushima’s mission design.

Combat is also improved, and molded, once again, by Atsu’s singular nature. She fights to win by any means necessary, even if that means picking up a fallen enemy’s weapon and throwing it through another’s chest, chucking dirt into her opponent’s eyes, or lighting her weapon on fire to break through a staunch defense. She’s also not averse to using a variety of different melee weapons, trading Jin’s four katana stances for five distinct armaments. You begin with a katana, and then, by visiting various teachers, gradually unlock an odachi, a kusarigama, dual katanas, and a yari spear.

There’s a rock, paper, scissors dynamic in play where certain weapons are better suited against particular enemies and their chosen equipment. The kusarigama, for instance, can destroy shields with consecutive blows from its heavy attack, while the relentless speed of the dual katanas is ideal for dealing with opponents wielding yari. As one of your teachers puts it, every weapon can kill but won’t necessarily always shine. A single katana can still best a yari user, but you won’t deal as much damage, and breaking through their guard is much tougher. Using the wrong weapon feels inefficient, so you’ll want to frequently cycle through your arsenal depending on who you’re facing to cleave through enemies with style and precision. Throw in new ranged weapons like the slow-loading Tanegashima rifle and a flintlock pistol that’s useful for interrupting enemy attacks, and there are quite a few considerations to make when engaged in combat.

Whichever weapon you’re wielding can fell opponents in a few quick slices, but the same is also true of Atsu. Whether you’re dueling a single opponent or dealing with a one-versus-many situation, you’ll want to master blocking, parrying, and dodging to survive and create openings for your own deadly offense. This manifests in a terrific ebb and flow as you alternate between being active and reactive. Atsu’s fragility creates tension, but she also feels decidedly deadly. It’s a satisfying combination, especially when you factor in a suite of fluid animations and the terrific sound design that accompanies the clashing of weapons and splitting of flesh.

Combat isn’t without its flaws, however. Like the first game, Ghost of Yotei there are a few instances where enemies will slip out of view, forcing you to awkwardly pull your fingers away from the face buttons to manually adjust the camera with the right stick. This isn’t ideal when you need to react quickly to unblockable attacks and incoming projectiles, but it’s rare enough that it isn’t a significant problem.

Gallery

Of course, you can also avoid combat entirely in some situations. Ghost of Yotei’s stealth is played fast and loose; it’s more about taking out everybody as quickly and violently as possible rather than slipping by unnoticed. Chaining together assassinations never tires, and using the kusarigama to yank enemies out of sight is particularly gratifying. The stealthy route might be relatively uncomplicated for the most part, but that doesn’t prevent how enjoyable it is to sweep through an enemy camp as a silent assassin.

Ghost of Yotei builds and improves upon its predecessor with a gripping story, rewarding exploration, and fantastic combat, with each aspect emphasizing the characteristics of a new protagonist. As a sequel, familiarity is baked in, but every alteration is in service of Atsu and her profound differences, making for a game that manages to feel distinct even when what you’re doing is so recognizable. The Ghost is just a mask; what matters is who’s behind it.



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September 25, 2025 0 comments
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Chris Tilly
Esports

Silent Night, Deadly Night review: Fiendish festive remake done right

by admin September 25, 2025



Silent Night, Deadly Night takes the cult festive franchise and gives it a clever modern-day makeover, in the process subverting both audience expectations and genre tropes.

The first Silent Night, Deadly Night movie hit screens in 1984 and was a Christmas slasher that launched a franchise that’s now a favorite amongst horror fans.

The original commenced in decidedly unpleasant fashion, before focussing on Billy Chapman, a troubled man whose deep-rooted trauma has resulted in him dressing up as Santa, and killing those he doesn’t like with an axe.

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As well as spawning four sequels, a loose remake followed in 2012 that changed things up, while this second remake is an equally worthwhile endeavour, for the many ways in which it toys with the audience and improves on the original.

What is Silent Night, Deadly Night about?

Cineverse

Silent Night, Deadly Night starts much like the original, with young Billy visiting his grandfather in a nursing home, who warns him that “naughty boys get punished,” and “Santa is always watching.”

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His family is then attacked at a stop light on the way home, though doubtless for reasons of good taste, his mother isn’t sexually assaulted in this version. Both parents are blown away with a shotgun, however right in front of the boy.

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The film then cuts to the present day, where grown-up Billy is still having nightmares about the events of that night. He’s also committing murders of his own, travelling from town-to-town throughout the month of December, and counting down his kills in a bloody Advent Calendar.

Billy decides to settle in a place called Hackett for a few days, where he lands a job at a gift shop called ‘Ida’s Trinket Tree,’ ostensibly because he has a crush on a woman who works there. But that throws a spanner in the works of his murderous plans, as does a spate of missing children in the area…

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Remake with a twist

The original Billy was clearly suffering from PTSD, both from what he witnessed as a child, and his brutal upbringing in an orphanage run by malevolent nuns.

This new Billy seems similarly driven by rage born during those parental murders, but there are times when it feels like jealousy might be triggering his psychotic episodes, or maybe even something more supernatural in nature.

But the big change in this iteration is that Billy hears a voice in his head, that encourages him, manipulates him, offers him advice, and even mocks him when Billy makes a mistake.

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That sense of humor means there are times when Silent Night, Deadly Night plays like a horror Venom, but it also suggests Billy might be suffering from Multiple Personality disorder; an issue that’s further complicated when the object of his affections admits to having an Explosive Personality Disorder of her own.

Santa v Santas

Cineverse

That’s the psychology at the heart of the movie, but let’s be honest, most people will be watching this one for Christmas kills, and the new Silent Night, Deadly Night delivers on that front.

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There are axes to the head, as you’d expect, while a montage of Billy’s early murders provides some violent variation.

But the best of the kills – and the finest scene in the movie – plays out at a Christmas party, the exact nature of which we won’t spoil here.

But it quickly turns the character into a genuine hero, while the sight of our Santa killing scores of other Santas is a festive feast for the eyes.

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Is Silent Night, Deadly Night good?

Cineverse

Silent Night, Deadly Night does a terrific job of paying homage to the past – yes, there is a “garbage day” callback – while doing something fresh and original for the present-day.

It’s tricky to reveal everything that’s going on here, but writer-director Mike P. Nelson keeps the film’s tongue placed firmly in its cheek, while he’s done a great job of re-imagining the franchise, and re-inventing Billy.

On that front, actor Rohan Campbell manages to make the serial killer sympathetic, in much the same way he did with the character of Corey Cunningham in Halloween Ends.

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While the film also ends with an inspired turn that perfectly sets up a sequel, and on this evidence, I very much hope we get Part 2 sooner rather than later.

Silent Night, Deadly Night score: 3/5

A fiendish and fun-filled remake that uses the good and leaves out the bad from the original, while taking the franchise in a wildly inventive new direction.

Silent Night, Deadly Night was reviewed at Fantastic Fest, and will hit screens on December 12, 2025. For more scary stuff, head here to check out our list of best horror movies ever.

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