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NBA 2K26 Review - Sweat Equity
Game Reviews

NBA 2K26 Review – Sweat Equity

by admin September 6, 2025



It’s funny to see how much the topic of sweat has become a joke in the NBA 2K series. As far back as when the series first came to Xbox 360, I can recall players calling out the life-like perspiration seen on its in-game athletes. Today, that dedication to depicting authentic sweat is sometimes used to critique the game. Players will say–perhaps only half-jokingly–that Visual Concepts is too concerned with sweat and not focusing enough on other aspects of the annual basketball sim. In reality, I don’t know of another sports gaming studio team that sweats the small stuff quite like the NBA 2K team. NBA 2K26 is another testament to that, with a lot of little improvements alongside a handful of big ones, collectively making this a game that can easily satisfy virtually any type of basketball fan there is.

On the court, the best change is the game’s new motion engine, which follows from last year’s new dribble engine and 2K24’s introduction of “ProPlay,” a system NBA 2K uses that transposes real-life basketball footage into in-game animations. The changes to the motion engine this year are obvious if you’re an annual player. Movements are smoother and more authentic to the real world, and thus look better on the screen and feel better in your hands. I’d expected this to be a minor change when I’d first heard about it, but in playing it side by side with last year’s game, it’s more than subtle.

The transitions from one movement, like cutting through the paint, to something like stepping back and shooting a floater, are excellent. This change cuts way down on instances of players sort of floating to where they need to be, like they might in past games at times. Movement feels more physical and dynamic overall, and comfortably lends itself to the way Visual Concepts already mimics the unique play styles of its stars.

It’s not just sweat. NBA 2K26 features a great visual upgrade.

What would seem like a minor change in catch-and-shoot mechanics also ends up being much more exciting. If you hold the left trigger as you receive a pass, you can speed up your shooting motion, allowing you to more quickly get off a Curry-like, lightning-fast release from beyond the arc. There’s a good skill check to it, too, as it basically forces you to time two different shooting motions for each player.

Green-or-miss mechanics are back, and gone are last year’s shot profiles that allowed players to mix different shooting mechanics in a single game depending on each player’s preference. Now, success rates come down to the difficulty you’re playing on and how well you can adapt to them in each setting. In something like MyNBA, the game’s franchise-style mode where you’ll control all players yourself, the green-or-miss mechanics are more forgiving, with a thicker green bar allowing you to make more shots because you’re handling many different shot styles at a time. In competitive online modes with your custom avatar, those shots are going to have to be closer to perfect.

This is a reasonable solution to the years-long debate over how to rightly tune shooting mechanics in the game, and though at first I thought it’d be odd to have varying degrees of forgiveness for my ill-timed shots depending on my mode of choice, ultimately I think that part works well. The part that the team still needs to clean up a bit is the contest system, which still sometimes lets green-bar warriors in PvP drain shots that seem almost impossible with a defender in their face.

Overall, defense probably takes a slight step back in 2K26, even as the varying difficulties surrounding each mode’s shot timing windows do otherwise fix some of what players hated in 2K25. I’m the type of NBA 2K player to mainly play with my friends or in solo modes, so my reviews of this series are always colored with less PvP vitriol than you can certainly find elsewhere, but I’ve not been blind to those woes. I think there’s still work to be done to let the defense win more often when they’ve successfully challenged the offense, but in its current state, I’ve had a blast with 2K26.

The game’s Learn 2K mode arrived last year and this year’s game adds a great middle ground tutorial between beginner controls and advanced. The intermediate tutorial bridges the gap some noticed in last year’s version, making Learn 2K now one of the best tutorials in sports games. It’s easy to forget that these games bring in new players every year, and there’s so much institutional knowledge that the studio and community could–and often do–take for granted. Nuanced tutorials like this one–and the similar one that teaches players how to navigate the dizzying world of MyTeam–are not just welcome; they’re absolutely necessary.

Whatever else NBA 2K is doing annually, for better or worse, the one constant source of joy it brings me is its unrivaled presentation. Every game feels like the real thing, sounds like the real thing, and authentically captures the flow of a televised basketball game. Commentary, like every sports game I’ve ever played, is flawed, but less so than most other sports sims. Kevin Harlan’s annual return to the booth is always welcome, as he has never phoned in his performance for this series, despite having seemingly 12 jobs across sports.

Hanging banners won in MyNBA is a cool addition to the team-centric mode.

The crowd noise is layered in such a way that late-game drama really feels as big as it should. Halftime shows and theatrics on the court during timeouts go the extra mile, with numerous dance numbers from cheerleaders, mascot’s riding unicycles, and fans taking half-court shots to win cash prizes. The atmosphere of basketball being played in a massive arena is fully replicated once more. This dedication goes all the way down to the MyCareer story games that sometimes have you playing in high school, semi-pro, and European leagues, meaning the game authentically captures both high- and low-stakes games, with different commentary teams and in-arena announcers whether you’re playing in Spain, the WNBA, the streets of The City, or the NBA Finals. I simply adore the way this game looks and sounds.

One great new presentation feature is the raising of banners for championships you won in your time leading a team. I loved seeing the Celtics’ in-game banner-raising event in last year’s game, reflecting their real-life title win. But it’s even cooler to see the game raise a banner for titles I brought to Boston in my time as coach and GM.

In MyNBA, the best of this admittedly still-great mode is largely pulling from past overhauls. The “Eras” feature, which allows you to start a franchise in one of several prior decades (as well as modern day), with the opportunity to bring in period-accurate rules, uniforms, audience attire, and presentation, remains the coolest thing in sports sims’ “dynasty” modes. But with the game now having added those features years ago and having since built on them in slighter ways, the new features for 2K26 aren’t as eye-catching.

Most interesting among them is the ability to import your MyPlayer character into any era, which has a funny effect of creating something like a time-travel plot in the mode. Jumping to the 1980s with a player sporting an undeniably 2020s haircut is subtly funny. For some, it’ll present a new way to bring your MyPlayer character into the full NBA ecosystem without spending that time in MyCareer, though I find this to be a worse way to play since you miss out on things like the story beats, press conferences, and overall player-centric presentation MyCareer offers.

Then again, I do see the appeal of throwing myself onto the 2007-08 Celtics and living out an alternate history. Though this isn’t my preferred way to play, I find it speaks to NBA 2K’s overall vibe: The game is an embarrassment of riches, offering a particular mode or focus for any possible player who might come to the game.

Putting your custom avatar on historical teams gives the game an interesting, almost time-travel-like aspect.

A few years ago, I saw the WNBA game modes as such an example; it wasn’t for me, but it was surely for some players. But over the last calendar year, I’ve gotten more into the WNBA, to the point that I’m now using NBA 2K26 as a platform to learn about the league. With Portland getting a team next year, I’ve found the several WNBA modes more exciting than ever. Commentary is instructive, because it’ll mention league history and current make-up in a way that helps me learn about the league’s players are in greater depth. Taking them onto the court myself clues me into each athlete’s strengths and weaknesses–as I’m now taking the Connecticut Sun to postseason glory, I’ve particularly come to appreciate Marina Mabrey’s sharpshooting from beyond the arc.

Playing in TheW, the game’s MyPlayer-style mode for the WNBA, or MyWNBA, its MyNBA analog, has let me enjoy the great gameplay in more contexts. They also feel like reading a history book on the WNBA. The same way Madden NFL 94 and 95 taught me how to play football as a little boy, I now play my WNBA games in NBA 2K26, excited to learn more about a league I didn’t know so closely before.

While taking your TheW avatar into the game’s social hub, The City, isn’t yet possible, WNBA cards debut in MyTeam in 2K26. This is an interesting point of emphasis. It’s blatantly good that WNBA cards are in the mode now, because it both brings that learning element to another landscape inside NBA 2K while also giving MyTeam enthusiasts more ways to play, with some new WNBA-only games and challenges decorating the nearly endless stream of those things found in the mode overall.

However, this is still MyTeam, and like other sports games’ takes on this same game mode, I don’t care to spend much time here after my review hours are in the books. MyTeam is a mode loaded with microtransactions and is the live-service offering that’s now ubiquitous to every major sports game. It’s just sometimes known by a different name. NBA 2K’s take on this mode checks the usual boxes. It has more challenges to complete than one person is likely to ever do. It has what feels like an endless stream of rewards to chase, cards to buy, and modes to play. It’s not that the mode is lacking.

Pictured: my favorite big in basketball history standing next to Shaq.

Even its fantasy-sports element, in which you create custom teams pulling from many eras–and now leagues–is fundamentally interesting. But long ago, sports games like NBA 2K decided to adopt mobile-style microtransactions in modes like MyTeam that give them an odious nature, and I’ve never been able to get into them as a result. As a solo player dedicated to not spending a dime, I admit playing MyTeam in NBA 2K26 can be fun, especially with the intergender squads really giving the game a fun new look. But the moment I take my team online, I’m met with people who have paid their way to the top, and that’s something I just don’t have time for, not when so much else in this game is so cool.

NBA 2K also enjoys a second, massive live-service mode that is the envy of other annual sports games: The City. The game’s most social mode has shrunk in square footage year-over-year for nearly half a decade now, which defies gaming’s trend for dropping players into ever-bigger landscapes, but in NBA 2K, the community actually prefers a smaller shared world; less time hauling from one end of the boardwalk to the other means more time hooping.

The City remains a place loaded with two things: cosmetics for sale and fun game modes. I don’t mind the cosmetics one bit. Yes, it’s annoying when the game annually includes a ridiculous State Farm shop–seriously, if you’re rocking the red polo, you can’t be on my team–but otherwise, the cosmetics make sense and wisely tap into NBA culture with brand-name clothes, goofy mascot costumes, and dozens of different sneakers to choose from. The City’s shopping mall qualities are a bit on-the-nose in terms of modern gaming’s way of putting a price tag on everything, but the game modes make up for it.

Statues decorate The City celebrating the lobby’s best players.

In this year’s version of The City, there’s a much greater emphasis on highlighting individual players and teams. You’ll see temporary statues of the lobby’s current MVPs; teams will take over courts and have their winning streaks more loudly and proudly displayed, daring all challengers; and new Crews bring a clan system to the game, letting you add dozens of hoopers to your group of like-minded players. The City will also introduce new streetball courts each season–roughly every month and a half–based on classic courts from past years. It’s a small but fun nod to the game’s history, capped off with a town square that permanently features the names of NBA 2K’s historically exceptional players. I’m not good enough to have my NBA 2K19 gamertag carved into the bricks of The City, but I can still appreciate how awesome it is to see that.

As much as The City is a worthy destination mode, I can’t let this review end without once again pointing to the huge self-inflicted economic problem in this series. The same in-game money, called Virtual Currency (VC), that buys all those cool clothing options also buys skill points to improve your player. What this creates is a culture where many–honestly, it feels like most–players spend a lot of money on top of the initial game purchase to make their MyPlayer better. I wrote so much about this last year that I actually split my review into two parts, with one part dedicated to this annual woe suffered by an otherwise fantastic game.

The issue is that the NBA 2K community has been conditioned to spend this extra money to compete against and alongside others. No one wants to play a team-based mode with their one friend who hasn’t forked over the extra VC to bring their guy from a player rated 73 to a player rated 85 or more. It’s become so ingrained in the culture that NBA 2K’s annual release window is reliably decorated with both complaints and memes on the subject. The startling revelation I had this year is that I’ve come to suspect the community wants it this way. If people couldn’t pay their way to a better player, would they be annoyed at the slow grind of improvements that they’d earn on the court? At this point, it feels like they would.

With so much focus on players creating not just one player for the game, but having many different builds for different scenarios and events, I think the battle for players’ wallets has been lost. Years ago, this game could’ve and should’ve decoupled the cosmetic currency from the skill point currency–letting the latter only be earned, not bought. That’s not the reality we live in, and it feels like we never will. I struggle with how to write about this annually. It’s become a rather demoralizing blemish on an otherwise genre-leading experience.

The 2K community has MyPlayer builds down to a science, but microtransactions still feel like a psy-op.

I do still have fun in The City thanks to its ever-cycling limited-time events, casual and competitive game modes, and vibe as a landing spot for basketball fanatics to congregate and have fun together. Knowing this virtual city is also where the game’s most obvious issue has become an annual pain makes my experience a bit more conflicted than it should be. Is NBA 2K26 an excellent basketball video game? Absolutely, it is. Does it suffer from a pay-to-win problem in some areas? Absolutely, it does.

Thankfully, The City, MyCareer, MyNBA, and its WNBA modes combine to overcome that glaring problem and still make this a game well worth playing in a number of different ways. I liken it to my home of Portland, Oregon, home of the Trail Blazers. The cost of living is burdensome and ought to be addressed, but dammit if I’m not compelled to make it work because, despite its faults, I love it here.





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September 6, 2025 0 comments
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Product Reviews

Site123 website builder review | TechRadar

by admin September 5, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Site123 ranks on our list of the best free website builders and for good reason. The platform is as easy as – well, 123 – making it ideal for those that want to get online quickly such as small businesses or affiliate marketers that want to start driving traffic right away.

However, those looking for more advanced tools may find the platform a little limiting. In this review, we get hands on with Site123, helping you gather all the insight and information you need to decide whether it is the best website builder for you.

As you start exploring, you’re asked to define the main function of your site… (Image credit: Site123)

Click on the service’s welcome page’s ‘Start here’ to grab yourself 250MB of storage, 250MB of bandwidth a month and your first design decision: what type of website do you want to create? You have to choose from one of sixteen options, from Business, to Online Store, Blog, Music, and Creativity, amongst others.

Many options are available to customise the various sections (Image credit: Site123)

    Site123 subscription options:

  • 1 month plan – $0 per month ($0 total cost)

Interface

Once your site is created, you’ll be graced with a large preview of the template Site123 has designed for you. As you’d expect, it’s fully customisable, and you can even delete those pages and start afresh.

Click on some placeholder text to change it. The selection box has a couple of white squares which are used to resize your text, Some basic formatting tools appear above, while more detailed options are presented to the left of the screen. You could for instance select to animate your selection, browse through a list of various styles, or choose from one of hundreds of available fonts.

That part is easy. Others can be frustrating. Click on the ‘gear’ icon for instance. This reveals the various Background Settings of your selected page. You’ll be graced with 25 tiny preview thumbnails of the same image altered in some minor way. It’s impossible to see clearly what each of them offers, and it’s really best to click on them in turn, to see what they look like as they’re implemented in the main preview section of the interface.

Add as many pages as you like…. (Image credit: Site123)

Building pages

Expanding your site is a simple matter of clicking on the Pages menu and choosing to add additional ones. You’ll find a long list of categories, with various templates within each. These include Music, Testimonials, Articles, Events and Blog. Click on the style you’re interested in, and it’ll be automatically added at the bottom of your site.

One thing to bear in mind though: pages aren’t technically pages; they’re more like sections, each added under the other. This means your site is actually one giant scrolling page, and the more sections you add to it, the longer it becomes.

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You’re also not limited to a single type of the above pages: you could have multiple blogs, galleries and e-commerce pages within the same website should you so choose. As long as you give them different names, it won’t get too confusing in the navigation menu.

And reorder them with ease (Image credit: Site123)

That menu, locked at the top of the page, just takes you straight to these various sections, but you can also scroll up or down to get to where you want to go. Reordering sections is a simple matter of dragging their handle from the sidebar and repositioning them elsewhere.

However the more you populate your site, the more confusing it can get, especially as you add more posts to your blogs or additional photos in your galleries. Although the customisation invites complexity and numerous sections, we wouldn’t recommend you go too crazy, and limit your design to just a handful of them.

Site123 features

Looking at the blog options, the design will feel familiar to anyone who’s used a word processor. Click on the blog section’s ‘Edit’ button to see all posts already created. You’ll see that a few are already there – examples to show you how the blog looks like and works. Click on them to edit them, or just get rid and start anew. You can add images and videos, include tags and a featured image. It’s all pretty easy and straightforward, enabling you to get started in no time at all.

The ecommerce features are easy to use, customize and make your own (Image credit: Site123)

What stands out the most about Site123 is its ecommerce abilities. While there’s plenty of web builders out there with the ability to create your own store (like Jimdo, Fasthosts, and SimpleSite), not many web hosts have ecommerce options that are so flexible and easy to customise. 

You can add new items, create new categories, highlight the fact some products are new or for sale, etc. The free version of the service only allows your customers to pay by bank transfer, cash on delivery, check, money order, in person, or by phone. The more vital features for an online business, like PayPal, AmazonPay, or Stripe, amongst others, can only be accessed if you upgrade to the ‘Premium’ plan.

Site 123 gives you a free ‘temporary subdomain’ to publish your site to, but it’s as far from memorable as you can get – just a series of random letter and numbers, followed by ‘.site123.me’. If you want a more catchy URL, or if you already have one and would like to link your site to it, you have to pay for the privilege.

Plans and pricing

Site123 pricing and plans

Swipe to scroll horizontally

Plan

Price

Free

$0/month

Premium

$12.80/month

Site123 has two main web hosting plans on their website. They also offer a 14 day money-back guarantee, so you can easily test Site123 to see if it’s right for you. Here’s a quick overview of both of them:  

As its name implies, ’Free’ comes with no charge. This option grants you 250MB of storage, 250MB of bandwidth, and one subdomain. Best if all, there’s no credit card required to sign up for it. This plan works best for those just starting on their online journey. 

‘Premium’ is $12.80 per month. It includes your own domain name (for the first year), 10GB of storage space, 5GB of bandwidth, grants you more advanced ecommerce capabilities, and removes ‘Site123’ branding. This plan is great for small business, entrepreneurs, and freelancers who want more storage space and enjoy having their own domain. 

Site123 review: Final verdict

Overall, Site123 is easy to use. Although somewhat limited, your customisation options are clear and easy to implement. The main preview of your website as you create it and experiment works great, but the layout options don’t favour a complex site with too many sections. If your needs are simple, and want something that looks good with little effort, Site123 is worth checking out. 



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September 5, 2025 0 comments
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Product Reviews

Apptivo CRM review | TechRadar

by admin September 5, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Apptivo CRM is a cloud-based customer relationship management platform that aims to provide an all-in-one solution for managing sales, marketing, and customer service.

With a suite of over 65 integrated apps, Apptivo is one of the best CRM platforms on the market and offers a high degree of customization, allowing businesses to tailor the software to their specific needs. It also features very competitive pricing compared to other major CRM providers, with plans starting at just $15/user/month – making it a great CRM for small businesses and startups.

In this in-depth Apptivo review, I’ll take a closer look at the platform’s features, ease of use, customer support, and overall value to help you determine if it’s the right CRM solution for your business. Let’s dive in and see how Apptivo stacks up.

Apptivo core capabilities

(Image credit: Apptivo)

Just like any CRM, Apptivo provides contact and account management tools that allow me to store and organize all my customer data in one centralized location. During my first few minutes with the platform, I found it easy to import my existing contacts via CSV file.

Once contacts are in the system, Apptivo makes it simple to track all interactions and communication history. You can log emails, calls, meetings, and notes for each contact. I like how Apptivo pulls in email conversations automatically when synced with Gmail or Outlook, saving the manual work of logging those touchpoints.

I can also automate lead assignment based on predefined rules, ensuring my sales reps are always working the most promising opportunities. The software offers lead scoring, which helps me prioritize leads based on their likelihood to convert.

A visual sales pipeline provides a clear overview of all my deals, allowing me to quickly identify any bottlenecks or at-risk opportunities. I can drag-and-drop opportunities through each stage. Deal values and probability are clearly displayed. I can also create customized sales stages that align with my unique sales process. Apptivo’s forecasting tools use predictive analytics to provide accurate revenue projections, giving me valuable insights to guide my decision-making.

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For analytics, Apptivo comes with a wide range of pre-built reports covering sales, marketing, and customer service metrics. I can also easily create custom reports and dashboards to track the KPIs that matter most to my business. For example, I can filter data, change chart types, add custom fields, and save custom views. The ability to schedule reports and have them automatically delivered to my inbox is a nice time-saver.

Beyond the core CRM capabilities, Apptivo offers a suite of integrated business apps that cover everything from project management to billing and invoicing. While I primarily use the CRM features, it’s great to know I can easily expand my usage as my business needs evolve. In terms of third-party integrations, Apptivo’s app marketplace also offers a variety of third-party integrations to further extend the platform’s functionality.

Unlike competitors with limited on-the-go capabilities, Apptivo offers mobile apps for iOS and Android that provide full access to the CRM’s features. Whether heading into a client meeting or dabbling in a bit of hybrid work, I always have the most up-to-date customer information at my fingertips. Plus, the mobile app’s user interface is intuitive and easy to navigate.

While Apptivo checks the boxes for core CRM functionality, the depth of features in certain areas leaves something to be desired compared to more mature CRM systems such as Salesforce and Hubspot. For example, Apptivo lacks some of the advanced lead scoring and routing options found in enterprise platforms like Salesforce. Additionally, while the reporting and analytics are solid overall, some of the pre-built reports lack flexibility and the custom report builder has a bit of a learning curve. Apptivo also currently does not offer a sales assistant in the form of an AI tool or forecasting, like some of the leading CRM players.

How easy is Apptivo to use?

(Image credit: Apptivo)

Apptivo features a clean and clear — if slightly dated — user interface. It starts you off on your agenda page, which functions similarly to a calendar view of your upcoming tasks and appointments. I like how you can quickly switch between different views to filter for just upcoming or overdue tasks. The left sidebar contains several useful project management links for tasks, emails, notes, follow-ups, and more.

The top navigation menu is where Apptivo organizes the various apps you have installed, grouped by functions like CRM, marketing, financials, etc. It’s highly customizable and modular, but it does mean the top menu can get crowded if you activate a lot of apps.

Diving into the core CRM features, I found adding new records like contacts, accounts and opportunities to be straightforward. The data entry forms are clean and support custom fields. However, this is where the dated nature of the interface starts to show itself. For example, the save button is at the top of the record, requiring lots of scrolling on longer forms.

Apptivo’s interface is very customizable, which is a double-edged sword when it comes to ease of use. On one hand, you can tailor the account to your preferences, like reordering the top nav apps, adjusting page layouts, and creating custom fields and views. On the flip side, the initial setup and customization process has a bit of a learning curve. You’ll likely need to invest some time upfront to optimize your account.

Luckily, Apptivo provides a variety of onboarding and training resources. There’s a comprehensive knowledge base with articles and videos covering the main features. But for a guided walkthrough, Apptivo offers paid training packages and professional services to help with implementation, data migration, and one-on-one training. These services typically cost extra, but can be helpful for those struggling with the interface.

Despite its datedness, Apptivo’s web-based CRM is usually quite responsive, even when dealing with a large database. When tested, the interface scored an impressive 91/100 for desktop speed on Google PageSpeed Insights. The mobile apps for iOS and Android are also well-designed and offer access to most key CRM functions on the go.

Despite a few shortcomings, I’ve found Apptivo to be a user-friendly CRM overall, especially considering its extensive feature set and customization options. The modular app structure and customizable interface do require an initial time investment to set up and learn. But once configured to your liking, Apptivo is intuitive to navigate and the core CRM features are straightforward to use.

Apptivo integrations

Out of the box, Apptivo provides integrations with a limited number of popular business apps and services. The most notable of these are the Google Workspace and Microsoft 365 integrations, which allow for the smooth syncing of contacts, calendar events, and emails. Apptivo also offers pre-built integrations with a few other business tools like Quickbooks for accounting, Mailchimp for email marketing, and RingCentral for phone systems.

For situations where a pre-built integration isn’t available, Apptivo provides an open API that allows for custom integrations with other software. The API documentation is comprehensive and the platform supports industry-standard REST and SOAP protocols. However, building custom integrations does require significant technical expertise, so most businesses will likely need to engage a developer for help.

Compared to some other CRM platforms like Salesforce or HubSpot, Apptivo has a much more limited selection of third-party app integrations available. While the core bases are covered, businesses that rely heavily on niche software may find they need to build custom integrations more often with Apptivo.

I was also a bit disappointed to discover that Apptivo does not yet offer a direct data sync with any major social media platforms. The ability to automatically pull in lead and customer interactions from social channels can be very valuable for sales and service teams. While you can manually import social data or build a custom integration, a pre-built option would be a welcome addition.

That said, for the integrations it does offer, I’ve found the data syncing to be generally reliable and performant. When configured properly, data flows seamlessly between systems without any noticeable lag or errors. Apptivo also provides detailed logs that allow you to monitor the status of integrations and troubleshoot any issues that arise.

Unlike most other CRMs, however, you can also set up automated workflows that span multiple apps. For example, you can configure a workflow that automatically creates a task in Apptivo when a lead fills out a form on your website, then sends a personalized email follow-up via Mailchimp, and finally alerts the assigned sales rep in Slack. These cross-app workflows can significantly boost productivity and ensure no leads slip through the cracks.

For most small to midsize companies, Apptivo’s integration capabilities should be more than sufficient to streamline data flow and processes across their key software tools. However, enterprise customers with strong data centralization needs may want to look elsewhere.

How good is Apptivo’s customer support?

(Image credit: Apptivo)

Apptivo provides multiple channels for customer support, including live chat, email, and phone. The live chat is available 24/7 for all paid plans, which is a huge plus for businesses operating across different time zones or outside of regular business hours. For more complex issues or detailed inquiries, Apptivo offers email support. User reviews from around the internet mention fast response times, friendly support agents, and quick resolutions.

Apptivo also offers an extensive self-service knowledge base called “Apptivo Answers” that includes detailed user guides, video tutorials, and FAQs covering all aspects of the platform. I’ve found this resource to be well-organized and easy to search, with most of the usual questions answered without contacting support. The articles are clear and include helpful screenshots and step-by-step instructions.

For users who prefer a more hands-on approach, Apptivo provides live webinars you can attend on a regular basis. These cover topics ranging from getting started with Apptivo to advanced features and best practices in the CRM. If you’d prefer one-on-one training, Apptivo offers 60-minute paid sessions starting at $125 USD covering different modules and use cases. You can also enlist company professionals to migrate your existing data or implement the entire system for you for an additional fee.

While Apptivo doesn’t publicly disclose its average resolution times or customer satisfaction scores, the overwhelmingly positive reviews and ratings from users speak to the effectiveness of its support. On customer review sites like Capterra and G2, many users praise Apptivo’s customer service as one of its strongest assets, frequently citing the responsiveness, expertise, and friendliness of the support team.

Apptivo pricing and plans

(Image credit: Apptivo)Swipe to scroll horizontally

Plan

Lite

Premium

Ultimate

Enterprise

Price

$15/user/month

$25/user/month

$40/user/month

Custom pricing

Best for

Small sales teams managing deals and quotes

Fast-growing teams needing an all-in-one CRM

Large teams requiring automation and integrations

Enterprise organizations with complex integration needs

Features

18 apps; 100 custom fields per app; 24/7 support

46 apps; 250 custom fields per app; 3rd party integrations

57 apps; 350 custom fields per app; Advanced automation

65 apps; 500 custom fields per app; Dedicated account manager

Limitations

Lacks some advanced features and integrations.

Higher price than Lite plan but fewer features than Ultimate.

Significantly more expensive than lower tier plans.

Requires custom price quote and implementation.

Apptivo offers four pricing tiers — Lite, Premium, Ultimate, and Enterprise — which allows businesses to choose a plan that aligns with their specific needs and budget. Apptivo does offer a free starter plan, but it’s important to note that this plan is very limited in terms of features and functionality. It’s really more of an extended trial than a viable long-term solution for most businesses. That said, Apptivo’s 30-day free trial for paid plans is on par with the industry standard, with ample time to test the system before committing.

As for the paid plans, the Lite plan starts at just $15 per user per month when billed annually, making it one of the most cost-effective options on the market for a fully functional CRM. Even at the Lite tier, Apptivo includes essential CRM capabilities like contact management, opportunity tracking, and customizable dashboards. As you move up to the higher-priced plans, you gain access to more advanced features and a greater number of integrated apps.

For businesses that need more advanced features, Apptivo’s Premium plan at $25 per user per month (billed annually) offers a significant step up in functionality. This tier includes additional apps for project management, invoicing, and email marketing, as well as more advanced customization options and integrations. This is followed by the Unlimited plan at $40 per user per month, which also includes relationship management and inventory tracking. But in my opinion, the Premium plan provides the best balance of features and value for most small to medium-sized businesses using Apptivo.

Compared to other popular CRM platforms, Apptivo’s pricing is highly competitive. For example, Salesforce’s Sales Cloud starts at $25 per user per month for the Essentials plan but includes fewer features than Apptivo’s Premium tier at the same price point. Similarly, Zoho CRM’s Standard plan is priced at $20 per user per month, while Apptivo offers more advanced features for just $5 more.

I also appreciate that Apptivo doesn’t lock you into a long-term contract, unlike some enterprise-grade CRMs. All plans are available on a month-to-month basis, giving you the flexibility to adjust as your business needs change. But opting for annual billing does provide a significant discount of 20% compared to the monthly rates.

Still, I think Apptivo could improve its pricing by offering more bundled discounts or add-on packages. While the pricing for individual plans is competitive, there are fewer options for bundling multiple apps or features compared to some other CRM providers. However, it does offer custom enterprise pricing for larger organizations with more complex needs.

Apptivo CRM FAQ

What are Apptivo CRM’s core features?

Apptivo is a cloud-based business management platform that offers a suite of over 65 integrated apps. As such it offers a wide range of features – both in the core platform and through these integrations.

The core features include tools for managing contacts, leads, and sales pipelines. It also offers features like email marketing, customer segmentation, lead scoring, and automated lead assignment.

Does Apptivo CRM have a mobile app?

Yes, Apptivo is accessible through all mobile phones, including dedicated apps for iOS and Android.

Aide from the costs, what are the differences between Apptivo’s plans?

Apptivo’s different pricing tiers vary significantly in terms of the number of available apps, custom fields, workflows, and storage space. Higher-tier plans also offer advanced features like email sequencing, notification builders, and custom applications. Annual billing offers a discount compared to monthly payments.

How do I integrate Apptivo with other tools?

Apptivo offers integrations with a number of third-party business tools like Google Workspace, Microsoft 365, Dropbox, PayPal, and Slack. It also provides an open API for building custom integrations, which may require technical expertise

How secure is the data stored in Apptivo?

Apptivo employs several layers of security to protect user data, including 256-bit encrypted SSL connections for data transfer and encryption of sensitive information stored in the database.

Apptivo review: Final verdict

Apptivo delivers a robust set of core CRM features, including contact management, lead tracking, opportunity management, and sales forecasting. While some advanced features may be lacking compared to enterprise CRMs, Apptivo covers all the essentials for small to midsize businesses.

24/7 live chat, responsive email support, extensive knowledge base, and regular training webinars ensure that users can get help whenever they need it. The support team is knowledgeable, friendly, and consistently goes above and beyond to resolve issues and answer questions. While there are some areas for improvement, such as expanding the third-party app marketplace and simplifying the setup process for non-technical users, Apptivo’s overall impression is a promising one.

For small to midsize businesses seeking an affordable, customizable, and user-friendly CRM with excellent support, Apptivo is a strong choice.



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September 5, 2025 0 comments
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Rove R2-4K Dual Pro
Product Reviews

Rove R2-4K Dual Pro Dash Cam review: dual channel video for superb value

by admin September 4, 2025



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Rove R2-4K Dual Pro dash cam: two-minute review

Dash cams are becoming increasingly advanced, but their core job is still to capture video. The Rove R2-4K Dual Pro Dash Cam will certainly do that, and is supposedly the company’s most advanced dual-camera model to date, although the conventional design doesn’t suggest that at all – it looks like a no-frills dash cam bundle.

The package consists of a front-facing 4K camera, supplemented by a rear-facing 2K camera. These boast Sony Starvis 2 IMX678 and IMX675 sensors respectively, both of which are common among many of the best dash cams you can buy.

Rove sells the Rove R2-4K Dual Pro Dash Cam in a bundle that comes complete with a 128GB Rove Pro microSD card, and a CPL filter for improving the video quality further.

It’s presented in a box that, like other Rove models, has some of the busiest artwork you’ll ever see on a product. There is much to flag, however, with a bumper crop of features and functions that make the Rove R2-4K Dual Pro Dash Cam appealing for anyone who prefers a model with a more conventional suction-fit design.

While the looks are pretty conventional, inside the camera has lots of decent tech that makes it a solid windshield-mounted workhorse. There’s built-in GPS for recording vital data such as speed, time and date stamps, 5GHz and 2.4GHz Wi-Fi for quick and easy transfer of files up to 30Mbps on the former setting, plus a supercapacitor power supply that offers more efficient operation.

The bundle also features everything you’d expect from a premium dash cam, with 150-degree and 140-degree field-of-view lenses, loop recording, high dynamic range capability, Sony’s Starvis 2 Night Vision, motion detection, and 24-hour parking surveillance. The latter does require an additional hardwire kit to work, however.

Along with features including voice commands, and easy compatibility with both iPhone and Android handsets via the Rove app, you also get free over-the-air updates on tap that should keep the dash cams up to date for a good while. It’s worth noting, especially considering that this model shoots 4K, which produces larger files, that the download speed is Rove’s fastest – 30Mbps is a definite improvement compared to the Dual non-Pro model that offers 20Mbps, although I’ve tried the Rove R3, and found it to offer similar transfer rates to this model.

On top of the solid specification, the other main area of appeal is this dash cam’s ease of installation. The front camera comes with a suction-mount bracket, which means it can be easily attached to a windshield and detached whenever needed. The rear-facing camera is a more permanent fixture, with a self-adhesive pad fixing it to the rear window.

(Image credit: Future)

Another bonus is just how quickly the Rove R2-4K Dual Pro can be configured, with USB-C cabling connecting the two units together. Both cameras can be run off a standard in-vehicle 12V power source, or be hard-wired as mentioned above.

Inside the box you’ll find everything needed to get up and running, save for the optional hardwire kit. The package includes the two cameras, a long USB-C power cable, 128GB microSD card, CPL filter, windshield suction mount, 3M sticky mounting pads, lens cleaning cloth and an assortment of cables and clips, along with a trim tool for fixing everything firmly into place.

Rove R2-4K Dual Pro dash cam: price and availability

The Rove R2-4K Dual Pro Dash Cam is available now from the Rove website priced at $349.99 (about £260) for a bundle that includes a microSD card and CPL filter. This is a lot more than the $199.99 (approx £150) non-Pro Dual model that’s available via the Rove website, or from Amazon.

It is also, in essence, very similar to the previously released Rove R2-4K Dash Cam without the rear-facing camera unit. That model is still available from the Rove website for $159.99 (about £120) and comes with the same set of features, less the 2K rear unit, which is pretty good value if you only need a single-camera option.

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Rove R2-4K Dual Pro dash cam: specs

Swipe to scroll horizontallyRove R2-4K Dual Pro dash cam specs

Video

Front 4K 3840 x 2160p 30fps; Rear 2K 2560 x 1440p 30fps

Field of view (FOV)

Front 150 degrees / Rear 140 degrees

Storage

MicroSD up to 1TB, Cloud

GPS

Yes

Parking mode

Yes, with constant power cable, not included

App support

Rove app

Dimensions

1.65 x 3.66 x 2.52 inches / 4.91 x 9.29 x 6.4cm

Weight

5.8oz / 164g

Battery

Yes

Rove R2-4K Dual Pro dash cam: Design

The Rove R2-4K Dual Pro Dash Cam isn’t any different to countless other rival models, with a conventional design that offers little in the way of surprises. It’s therefore a good option for anyone wanting to move up from a model with a lowlier specification. The front-facing camera unit is boxy but compact, with dimensions of 1.65 x 3.66 x 2.52 inches / 4.91 x 9.29 x 6.4cm with a weight of 5.8oz / 164 grams and a protruding lens that points towards the windshield. Around at the back, there’s an integral 3-inch IPS colour screen with a row of control buttons underneath. The design is simplistic, but it works to good effect.

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(Image credit: Future)

One of the biggest benefits for me is the design of the mount for the Rove R2-4K Dual Pro. Granted, it all looks a little bit clunky due to the extra angled brackets, but the suction cup is a real boon. There’s a circular screw on the back of this that let me stick it to my windshield and remove it just as easily, which I think is super convenient. I frequently move cameras from car to car, and, in this respect, a suction cup mount is the way to go. The rear camera is neat too, with a self-adhesive sticky pad that fixes it to the glass. Meanwhile, the lens can be moved in situ, so it’ll suit a rear screen with any kind of angle.

(Image credit: Future)

Rove R2-4K Dual Pro dash cam: Performance

The Rove R2-4K Dual Pro cameras offer fairly standard views of the road ahead and behind, with 150-degree field of view from the front and 140-degree field of view from the rear camera. These work using a standard loop recording process, via H.265 and H.264 video codec, storing video files to the removable microSD card or to any cloud storage setup if preferred using the Wi-Fi connectivity and Rove’s supporting app. I was more than happy with the setup and installation procedure, with the standard formatting of the included 128GB microSD card needed prior to use.

(Image credit: Future)

Everything about this bundle is straightforward and that included the installation thanks to the suction cup mount for the front camera. The rear camera required a little more fiddling about, mainly to get the wiring to the front camera tidied away. Once in situ though, the pair performed admirably. I always appreciate a rear screen a dash cam, especially for getting an idea of the view from the lens. The buttons along the bottom were also handy for tweaks and fine-tuning. However, the Rove app that I’ve used before really does offer increased ease of use.

(Image credit: Future)

Up front, the 4K 2160p video is crisp and clear, helped by a 6-layer optical lens, the Sony Starvis 2 chip and 8-megapixel CMOS sensor. The 2K 1440p recording delivered from the 6-layer lens, Sony chip and 5-megapixel CMOS sensor is obviously lesser quality, but it delivers perfectly serviceable footage. Audio levels are good too, offering some context to any incident if it’s ever needed.

Naturally, this model generates larger amounts of content due to the 4K specification, which is where the faster data transfer rate proved really handy. I thought the way the app managed control of files when I wanted to keep anything was as easy as any rival setup I’ve tried. Overall, Rove has everything sorted with this model, though many of its lesser products deliver much the same for a bit less cash.

Should you buy the Rove R2-4K Dual Pro dash cam?

(Image credit: Future)

Buy it if…

Don’t buy it if…

How I tested the Rove R2-4K Dual Pro Dash Cam

  • I installed the dash cam into a test car for an initial period of two weeks
  • I used it for a wide variety of journeys during the day and at night
  • I connected it to my phone and downloaded recordings for comparison

Rove sent me the Rove R2-4K Dual Pro bundle box, which contained the twin cameras, plus it had the benefit of an included 128GB microSD card and CPL filter. They also supplied the optional hardwire kit.

The twin cameras were installed in a test vehicle that I was road testing at the time, which allowed me to try out all the features and functions. This didn’t include the hardwiring option, however, as the car had to be handed back.

Fitment required that all the supplied cables had to be plumbed in around the car, being pushed back behind trim panels where needed using the supplied plastic tool. This allowed me to check that everything would reach, especially where power to the rear camera was concerned.

  • First reviewed August 2025



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September 4, 2025 0 comments
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Everybody's Golf Hot Shots
Product Reviews

Everybody’s Golf Hot Shots review: not a hole-in-one, but certainly a birdie

by admin September 4, 2025



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Everybody’s Golf Hot Shots is the latest entry in the beloved casual sports franchise. Developer Hyde (Digimon Survive) is taking over from stalwart Clap Hanz here, but it nonetheless retains the series’ captivating charm.

Review information

Platform reviewed: PS5
Available on: PS5, Nintendo Switch, PC
Release date: September 5, 2025

If you’ve felt let down by the recent run of Mario Golf entries and aren’t keen on more sim-like titles such as PGA Tour 2K25, then Everybody’s Golf Hot Shots occupies a satisfying middle ground. It’s a more fulfilling and content-rich outing than, say, Mario Golf: Super Rush, but also has plenty of shotcraft depth. Wrapped in a pleasingly colorful art style, it’s almost a best of both worlds situation.

Right out of the box, Everybody’s Golf Hot Shots packs tens – if not hundreds – of hours of content. There’s a boatload of characters to unlock, courses to play on, and a variety of balls, clubs, costumes, and caddies to gradually add to your roster. Throw in some party-esque modes like Wacky Golf, and you have a game that’s suitable for both solo and social play. And yes, both offline and online multiplayer are supported here.

That’s not to say there aren’t a few bogeys to contend with, however, particularly when it comes to progression. There are around 30 characters to play as in Hot Shots, with just two playable at the start. You’ll have to unlock the rest, and while that’s no bad thing in isolation, you’ll also need to level up each character individually to gain access to their skills, costumes, and ancillary items. When you’re only getting one or two levels per 9 or 18-hole run, you’ll realize that progression feels like it’s stuck in the rough.

Characters, despite having plenty of charming and high-quality animations associated with them, can also be very annoying. Voice lines are at a premium here, so you’ll be hearing the same four to five quips on every single hole. At least you can turn voices off in the options menu.

Tee time

(Image credit: Bandai Namco)

There are two big single-player modes in Everybody’s Golf Hot Shots. Challenge Mode is broken down into ascending ranks, with each offering 9-18 hole events under a variety of conditions. These can include differing times of day and specific rule sets.

These special rules can be quite fun, and range from casual-friendly modifiers like ‘tornado’ cups, which magnetize the ball towards it, to rather devilish ones like increasing stroke penalties for hitting hazards like the rough or bunkers. But my favorite has to be the ‘impossible pin’ rule, which ups the challenge by placing the pin in deliberately awkward spots on the green.

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Completing these events increases your rank gauge, and when it’s full, you can progress to the next tier and face off against an unlockable golfer.

Challenge Mode should be your first port of call, as it will aid in unlocking scenarios for the other main single-player mode: World Tour. This is a more story-focused mode, presenting simple cutscenes and challenges for the game’s cast of golfers. This is also where you’ll be able to unlock them as permanent additions to the roster – and thankfully, you typically only have to clear a golfer’s first challenge to get them.

You’ve also got traditional and highly customizable match and stroke play modes, where you get full freedom in choosing course, time of day, weather conditions, and those aforementioned special rules. Then, there’s solo play if you just fancy practicing your drive alone.

Wacky Golf is another great, party-centric addition that throws traditional golf rules out of the window. During Wacky Golf, you’ll witness things like clubs swapping between opponents, randomized rule sets, and full-on explosives that’ll send your ball unpredictably flying. It’s great fun, and a suitably Mario Party-esque take on the standard golf formula.

Call me Albert Ross

(Image credit: Bandai Namco)

Of course, heaps of content would mean nothing if the act of golfing wasn’t fun to engage with. And thankfully, Everybody’s Golf Hot Shots offers some of the series’ most satisfying play. The three-button-press system returns here, and is very casual-friendly. Simply hit the button once to begin charging shot power, again to lock that power in, and then one more time to hit the ball.

Best bit

(Image credit: Bandai Namco)

Everybody’s Golf Hot Shots really nails the feeling of a perfect drive. Animation and sound design come together to create the perfect feedback here, meaning your best shots always feel incredibly satisfying. The same goes for chip-ins and hole-in-ones, which the game celebrates appropriately with awesome replays.

There are nuances within, though. You’ll need to time the hit carefully in order to ensure the ball doesn’t veer off course in the air. On top of that, you’ll have wind to contend with, and you can add top, back, and side spin to further influence the ball’s travel and carry. The ball’s lie (or how sloped the surface it’s resting on is) will also impact its trajectory, so accounting for this is crucial, especially on the trickier courses.

Putting can also be tricky, albeit in a satisfyingly challenging way. You do get some friendly assistance here via a grid on the green that highlights whether your shot will be uphill, downhill, or flat, as well as if it’ll veer off to the left or right. Once again, accounting for this can be all the difference between birdie, par, or the dreaded bogey.

You will find that most of the game’s initial characters feel quite weak in terms of their drive distance and stats like impact and spin effectiveness. This is by design, and you may even struggle to get birdies on a par 4 hole. But in theory, I like the style of progression here. These ‘weaker’ characters are a bit easier to handle, more predictable, thus allowing the player to get a better grasp on golfing as a whole.

You can also permanently improve a golfer’s stats by purchasing food items from the main menu’s shop. Food, as well as club and ball selection, will influence your stats and means that you can eventually make a beast out of your favorite golfer and caddy pairing.

Stuck in the sand

(Image credit: Bandai Namco)

I say ‘in theory’ earlier in regards to progression because while I like the general structure, improving any given character’s capabilities is a frustratingly glacial process. Characters and caddies will have their loyalty levels improve as you complete courses and challenges with them. However, you’ll mostly be getting just one or two levels at a time. And with full courses taking anywhere from 15-30 minutes to complete, the pace of improvement slows to a crawl.

It sucks because said progression is the most efficient way of unlocking new items in the shop, including costumes, clubs, balls, perk-like stickers for your caddy, and so on. You’ll need to be in it for the long haul and have some patience with Everybody’s Golf Hot Shots, then. Thankfully, the core game always feels excellent to play, but it’s an experience best played in short bursts, in my experience.

Although the experience is somewhat tarnished by grating voice lines, and game performance isn’t always up to par. For example, hitting a perfect shot can awkwardly freeze the game for a moment before connecting with the ball. Furthermore, the frame rate can dip to as low as 30fps while you watch the ball travel to its destination.

These small blemishes aside, as well as a rather big bugbear in the slow progression, Everybody’s Golf Hot Shots is an easy game to love. While the usual series developer isn’t behind this one, Hyde seems to fully understand its loveable fundamentals and has created a fulfilling and long-lasting golfing experience, so long as you’re the patient type.

Should you play Everybody’s Golf Hot Shots?

Play it if…

Don’t buy it if…

Accessibility

Everybody’s Golf Hot Shots is light in the accessibility department, but there are some handy options to make note of. The ‘gimme putt’ setting will automatically putt the ball past bogey if it’s close enough to the hole. Plus, there are various styles of shot gauge if you’re having trouble with the default three-point button system.

How I reviewed Everybody’s Golf Hot Shots

I played Everybody’s Golf Hot Shots for 12 hours for this review. I played on PlayStation 5, primarily using the DualSense Wireless Controller. During play, I mainly tackled Challenge Mode and World Tour to rank up and unlock various things such as characters, courses, and costumes.

I also spent some time in standard stroke and match play, as well as Wacky Golf, to get a general feel of all modes and the game’s performance across its many courses.

First reviewed August 2025

Everybody’s Golf Hot Shots: Price Comparison



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September 4, 2025 0 comments
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Anycubic Kobra 3 V2
Gaming Gear

Anycubic Kobra 3 V2 Review: Kobra Gets an Upgrade

by admin September 4, 2025



Why you can trust Tom’s Hardware


Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

The Anycubic Kobra 3 V2 Combo is an upgraded version of the Kobra 3 we reviewed last May, but the most significant improvements are in the software. This means if you have an Anycubic Kobra 3 and are still happy with it, you’ll now be ecstatic. The new software gives greater control to the printer’s filament purge, allowing the user to significantly reduce waste. The improved Anycubic Slicer also improves the performance of the Anycubic Kobra S1, a machine that we continue to enjoy using at the Tom’s Hardware test lab.

The hardware upgrades from the Kobra 3 to the Kobra 3 V2 Combo are subtle, but significant. It now has a better hotend, a camera for AI spaghetti detection, and a beefier frame. Fortunately, the camera and hotend can be installed on older Kobra 3, so there’s no need to replace the machine entirely if you want these benefits.

Add all of this to a four-color ACE Pro multimaterial unit with a built-in filament dryer for the low price of $399, and the Anycubic Kobra 3 V2 is really tough to beat.

When we reviewed the Kobra 3, the biggest problem was the slicer. Now that this roadblock has been removed, the Kobra 3 V2 is ready to join our list of the best 3D printers.

  • Anycubic Kobra 3 V2 at Amazon for $449.99

Specifications: Anycubic Kobra 3 V2

Swipe to scroll horizontally

Build Volume

255 x 255 x 260 mm (10.04 x 10.04.3 x 10.23 in)

Material

PLA/PETG/TPU (up to 300 degrees)

Extruder Type

Direct Drive

Nozzle

.4mm High Flow

Build Platform

Double sided PEI spring steel flex plate

Bed Leveling

Automatic with Auto Z Offset

Filament Runout Sensor

Yes

Connectivity

USB, LAN, Wi-Fi, App

Interface

4.3-inch Touch Screen

Machine Footprint

452 x 505 x 483mm (17.79 x 19.88 x 19.01 in)

Machine Weight

9.37kg (20.65 lbs)

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Included in the box: Anycubic Kobra 3 V2

(Image credit: Tom’s Hardware)

The Anycubic Kobra 3 V2 arrived mostly assembled and securely packaged in two boxes. Included are two power cords, one for the printer and one for the ACE Pro, a signal cable, and four Bowden tubes for connecting the printer to the ACE Pro. The toolhead, touch screen, cable holder, purge wiper, camera, and an optional single-spool holder ship unassembled. Also included are grease, spare nozzle cleaners, cable organizers, hex keys, wrenches, metric hardware, a small filament coil, a USB drive with a copy of the slicer for Windows and Mac, and a paper copy of the manual.

Assembling the Anycubic Kobra 3 V2

(Image credit: Tom’s Hardware)

The Anycubic Kobra 3 V2 is easily assembled, as it ships with the gantry already installed. The printhead is quickly attached to the X carriage with four M3*6 screws. The printhead cable is installed on top of the printhead using two M2*14 screws. The touchscreen mounts to the right side of the machine with two M4*16 screws, and a ribbon cable plugs into the back. The cable holder slots into the left side of the X-axis, and the purge wiper is attached to the right side with one M3*8 screw on the top and one M3*10 screw on the bottom. The X-axis cable is plugged in next to the camera mount.

You need to print a case for the camera before installing it, but this only took a few minutes. It’s installed on the left side of the gantry, with a cable running to a USB slot in the front of the printer.

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(Image credit: Tom’s Hardware)

The ACE Pro connects with one signal cable and four Bowden tubes. I left the blue clips off of the collets on the ACE Pro because, in my experience, the collets hold fine without them, and they are a pain to remove if you need to clear broken filament out of the tubes.

Leveling the Anycubic Kobra 3 V2

(Image credit: Tom’s Hardware)

Leveling the Anycubic Kobra 3 V2 is done automatically with the initial calibration, including vibration compensation and PID tuning, at initial startup. Anycubic’s Levi Q3.0 auto leveling works fine as it taps the bed and sets the Z-axis offset perfectly.

At the start of each print, the software allows you to re-level, redo the resonance compensation, turn on flow calibration, and set AI-spaghetti detection. Since print quality was very good, I did not see the need to recalibrate often. The AI detection was initially way too sensitive, but a recent firmware upgrade now allows it to be adjusted.

Loading Filament in the Anycubic Kobra 3 V2

(Image credit: Tom’s Hardware)

The Anycubic Kobra 3 V2 has a direct drive tool head with a reverse Bowden and a filament runout sensor tucked into the tool head.

When using a single spool on the spool holder, you run the filament through the tube, and after pushing it into the tool head, the machine takes care of the rest. When using the ACE, spools are placed in the slots, and the filament is poked into the filament inlet a few centimeters. The machine’s gears will grab onto it quickly and feed it about halfway through the tubes. It will complete the journey once a print is started.

Anycubic brand filament has RFID tags to automatically identify the filament type and color. When using third-party filament, you can manually enter the filament information from the printer’s screen or from the slicer suite.

Design of the Anycubic Kobra 3 V2

(Image credit: Tom’s Hardware)

The Anycubic Kobra 3 V2 shares its matte silver finished aluminum color scheme with the rest of the Kobra 3 line, though I still miss the old black and blue design, which was more unique. As with the Kobra 2 and Kobra 3 this printer uses metal rails and metal wheels on the bed and on the X-axis while the Z-axis runs on rubber V wheels in slots on the gantry. A single stepper runs dual belted lead screws for the Z-axis.

The Kobra 3 V2 received a 20 mm wider stance for the rails supporting the bed. Cable management on the Kobra 3 V2 looks good until you add the signal cable to the ACE Pro and the camera cable to the front ports. The cables can be tucked under the machine, but the front placement of the ports mar an otherwise attractive look. The unnecessary USB cover is still flapping awkwardly in the breeze.

(Image credit: Tom’s Hardware)

The 4.3-inch touchscreen is bright and responsive and is adjustable for the best viewing angle.

The one-piece hotend with nozzle releases from the tool head with a simple lever, but the heater and thermistor are attached with screws and wiring firmly attached to the printer. The wire connectors are easily accessible, which is nice.

(Image credit: Tom’s Hardware)

The included .4mm nozzle is brass. Anycubic has 0.6mm and 0.8mm nozzles listed on the website, but I hope you like brass because it’s your only choice. There are a bunch of aftermarket options for hardened nozzles, but it’s buyer beware. The nozzle is threaded into the heater block and glued in place to prevent filament leakage. If you try to unscrew it, you will likely break the tip off the nozzle. Don’t ask me how I know this. Parts cooling is provided by a beefy 50 x 20mm blower fan attached to the front cover of the printhead.

The printer does have a pretty good camera, which enables monitoring from the workbench of the slicer software and can be used for time-lapse photos of your prints. The quality of the time-lapse function is not great due to the camera being only 720p, and it’s pretty jerky from the moving bed. In the slicer workbench, the camera is given a tiny window, and there doesn’t appear to be a way to make it larger for easier viewing. But it does give extra comfort to be able to see your prints via the Anycubic app and stop them if problems occur.

(Image credit: Tom’s Hardware)

The ACE (Anycubic Color Engine) Pro is unique in that it offers active filament drying, even while printing, up to 55 °C, which is enough to dry PLA, PVA, and PETG. TPU would require more heat for best results.

(Image credit: Tom’s Hardware)

The ACE Pro appears similar to the Bambu Lab AMS design, but does not have an independent feeder for each filament. The feed mechanism can only load one filament at a time and will occasionally have problems with filament misfeeding when trying to load. It is an interesting design that has more in common with the MMU3 from Prusa Research.

The ACE Pro has sensors to detect nozzle clogs, spool tangles, and filament running out. Unfortunately, when the filament does run out or is set to auto refill from another spool, the filament can’t be retracted, and all the filament between the ACE Pro and the tool head must be pushed through the nozzle as poop before continuing.

When an error is detected, the printer will pause the print and alert you via the printer’s screen and the Anycubic app. This system works extremely well and can be counted on for flawless recovery during multiday prints

The machine also has sensors in the tool head-mounted buffer to detect nozzle clogs. When it runs into trouble, it will pause the print and alert you via the Anycubic app.

I tried several different brands of filament in the ACE successfully. Like the Bambu AMS, it can’t use small sample spools, some cardboard spools that are delicate, or larger than standard spools.

Preparing Files / Software

(Image credit: Tom’s Hardware)

The Anycubic Kobra 3 V2 came with a copy of Anycubic Slicer Next, now based on Orca Slicer. If you are familiar with Orca or Bambu Studio, you should feel at home with Anycubic SlicerNext. Earlier versions of Anycubic Slicer really hamstrung the entire Anycubic ecosystem. The current version is a huge improvement.

One of the newest upgrades is the ability to intelligently handle precolored 3MF files made for other printers. Since most designers are only offering pre-colored files for Bambu Lab 3D printers, this is a really nice addition.

Printing on the Anycubic Kobra 3 V2

My review unit came with a sample coil of filament, which won’t get you far or fill that ACE Pro. You can check out our guide to the best filaments for 3D printing for suggestions on how to feed your Kobra.

My first print was a traditional Benchy, using the printer’s normal speeds. However, the “speed” Benchy rules for uniformity require 2 walls, 3 top and bottom layers, 10% grid infill, a 0.25 layer height, and a 0.5 layer width. The boat is nice and smooth, with a rough line at the deck level, which is pretty common amongst all printers. This was printed in ordinary black Inland PLA.

3D Benchy (Image credit: Tom’s Hardware)

For PLA I printed a flock of Flexi Baby Dinos from Thingiverse, using a .2 layer height and the default slicer settings. These six critters printed in a little over 8 hours and 40 minutes at an average speed of 130 mm/s. The print quality is excellent, with no bleeding in the white portions. The print did waste about 100 grams of filament, which could be further absorbed by using a purge object. This used blue, black, and white Creality Hyper PLA, with some eSun Silk PLA in purple.

Flexi Baby Dino Brachiosauruses, by 3DGOB (Image credit: Tom’s Hardware)

For PETG, I printed another fairy door by Jukka Seppänen, with a 0.2 mm layer height and an average speed of 90 mm/s; it finished in 2 hours and 4 minutes. I put the door flat on its back to cut down on print time. There were just a few wisps of stringing, but the surface detail is fantastic. It wasted about 15 grams of filament, mostly the light grey.

Jukka Seppänen’s Fairy Door (Image credit: Tom’s Hardware)

For TPU, I ran a pair of colorful Summerwave Koosies. Since I needed these to fit a water bottle, I lengthened them 120% and shrunk the X and Y to 97% in the slicer. With a .2mm layer height and an average print speed of 50 mm/s, this print took 8 hours and 50 minutes each in MicroCenter’s Inland Rainbow TPU. Print quality was excellent, with clean, smooth layers. I could have probably run the TPU a good deal faster, as the default setting was only 3.2mm/s³.

Summerwave Koosies by James The Printer (Image credit: Tom’s Hardware)

Bottom Line

The Anycubic Kobra 3 V2 Combo represents an evolutionary rather than a revolutionary change over the Kobra 3 Combo. The revised hardware and camera are nice additions, and I appreciate that the camera and hotend are available to purchase for owners of the original Kobra 3. Having a fully functional slicer makes this printer and, honestly, the entire multicolor Kobra line an outstanding value.

The machine has impressive speed, and the ACE Pro material system runs smoothly. The added benefit of being a filament drier saves the user from needing to purchase additional accessories.

If you’re interested in a smaller format, extremely beginner-friendly color printer, check out the Bambu Lab A1 Mini Combo for $399. Or if you want a color printer with an enclosure for tricky high-temperature filaments, then the Kobra S1 is on sale for an amazing price of $498. If a single color is more to your liking, the Elegoo Centauri Carbon is a steal at $299.

Anycubic Kobra 3 V2: Price Comparison



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September 4, 2025 0 comments
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Suri 2.0
Product Reviews

Suri 2.0 Sustainable Sonic Toothbrush review: upgraded to clean your teeth and the planet even better

by admin September 4, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Suri 2.0 Sustainable Sonic Toothbrush: One minute review

The Suri 2.0 Sustainable Sonic Toothbrush continues the environmentally-friendly mission of its predecessor, while upgrading everything that could help offer a better brushing experience. The end result is an upgraded model worthy of inclusion in our list of the best electric toothbrusheswith its balance of performance, portability and sustainability.

Suri’s mission statement is all about creating a toothbrush that lasts, stopping landfills piling up with disposable plastic brushes. As such, it uses recycled materials in construction, the heads are plant-based and can be recycled – for free by Suri in some countries – and it’s made to last.

The sonic brush has a redesigned and strong motor that offers a powerful-yet-gentle 33,000 movements per minute sonic vibration. The pressure sensor detects a user is brushing too hard and lowers the force of the pressure and vibrates subtly so you know to ease off, keeping your gums and teeth safe while also gently training you to brush better.

The case has had a battery added to it, which can charge the brush and also power the UV cleaning light that kills 99.99% of bacteria within one minute. It’s a superb feature that helps it compete even against the tech-crammed top-tier toothbrushes like the Oral-B iO Series 10 and the Philips Sonicare DiamondClean 9000.

Once again, this comes with the sticky-backed magnet that lets you mount your brush neatly anywhere in your bathroom.

Suri 2.0 Sustainable Sonic Toothbrush review: Price and availability

(Image credit: Future)

  • Priced at $135 in the US
  • £105 in the UK
  • Australia price yet to be announced

The Suri 2.0 Sustainable Sonic Toothbrush has a launch price in the UK of £105. That puts it only a bit higher than its predecessor which was £95 with the full kit.

The US price at launch is $135. Considering the original model was $116 at launch, with the UV case, this price isn’t a big jump up and represents a great value for money amount.

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The Australian pricing, at time of publishing, has yet to be announced, but we estimate it’ll be around AU$200 based on the prices above.

The company says the brush is made to be easily repaired, so you shouldn’t need another for a very long time. Plus, if you do change up, Suri will recycle it all for free.

The heads are sustainable but are still going to wear down, so you’ll need to factor in replacement costs. A pack of three new heads will cost you $18.45 / £14.40 / AU$28. That includes fast and free shipping as part of the charge.

(Image credit: Future)

Suri 2.0 Sustainable Sonic Toothbrush review: Specifications

Swipe to scroll horizontally

Component

Value

Battery life

40+ days

Sonic vibrations

33,000 per minute

Charging stand

USB

Timer

Yes, two minute with 30-second haptics

Noise

50 dB

Charge time

4 hours

Suri 2.0 Sustainable Sonic Toothbrush review: Design

(Image credit: Future)

  • Upgraded motor
  • Aluminium body
  • Plant-based heads

The design of the Suri 2.0 closely adheres to the sustainable ethos of the company, with plant-based heads, a build comprised of recycled materials and a seeming focus on minimal environmental impact in both short and long term.

You still have that slim aluminium build that feels both comfortable and premium, with durability to last long-term. The base is flat allowing it to stand easily, and offers wireless charging either with the included mount charger, or via the case.

The sticky-backed magnetic mount charger allows the brush to ‘float’ wherever you choose to stick it, whether that’s neatly next to your bathroom mirror or inside a drawer. Short of going on the ceiling, there are very few limitations here. I didn’t try it on the ceiling, but the mount was so strong I dare say that would probably work too.

The brush uses brush heads made from cornstarch and castor oil instead of synthetic plastic. These are shaped into a wave-shaped bristle pattern to take care of interdental cleaning, and you also get a return envelope so you can send them back, free of charge in some countries, for recycling.

The new case is a great evolution as it still features a UV-C light to clean the head, but now also packs in a battery so charging can be done anywhere – more on that below.

Suri 2.0 Sustainable Sonic Toothbrush review: Features

(Image credit: Future)

  • 40-day battery
  • Case based charging
  • UV-C cleaning light

I would describe the 2.0 as a frontrunner when it comes to battery life, even when compared to its more expensive competition. This fast charges in hours and then keeps going for well over a month, in my experience. The company says it’s good for 40 days, but I found that my review unit could exceed this, even when brushing twice daily.

The charging case works with a UV light to clean the brush head, tackling 99.99% of harmful bacteria in a single minute. This is a reassuring feature, especially when travelling. On other brushes a quick rinse under the tap is all I could hope for, whereas with the included UV cleaner, I know my brush head is truly clean and safe.

(Image credit: Future)

The case now charges your brush, which was a much-requested feature on the last model that required you to plug the charger in. The charger case offers a good two months of use between charges, even with the UV light being used.

The brush head has a wave design for the best possible cleaning, while the back of the head has a rubberized pattern used for the now-standard tongue cleaning with just the right amount of abrasion.

There are still only two brush modes: Clean or Polish. While that is minimal, it offers strong or sensitive which (in my opinion) is enough. You have a standard two-minute timer with 30-second interval alerts via a gentle haptic vibration, all helping get the ideal clean to achieve a plaque-free finish.

Suri 2.0 Sustainable Sonic Toothbrush review: Performance

(Image credit: Future)

  • 33,000 sonic vibrations per minute
  • Superb long battery life
  • Simple but effective cleaning

When I saw the motor on this was upgraded, I was surprised it still offers the same 33,000 sonic vibrations of the original model. I assumed a better motor meant ‘faster’. Yet when I used it, I immediately felt the difference from the original Suri; it felt more deliberate in its delivery of that power, while remaining as sensitive and gentle as the experience I had with the first brush. This is likely thanks to the new pressure sensor that during testing, meant a deeper cleaning experience I couldn’t get from the first Suri.

It stays quieter than the first brush at just 50dB compared to 54dB. The case is USB-C friendly so you’ll likely be able to use your phone charger during traveling, making this brush very travel-friendly.

Then there’s that UV cleaning light, operated via a single button press. In reality you can’t see any difference so there is an element of trust in the process. The 2.0 also comes with a cover for the brush heads, which is ideal if you’re traveling with a spare. You can also long press the main button to activate a lock or travel mode, so it won’t start vibrating in your bag and causing trouble with security.

Suri includes the recycling packaging to send heads back to the company easily. This makes it a more realistic process for most people, as does designing the brush to be easily repaired. This is potentially the last brush you’ll ever need to buy, especially as its repairable.

Suri 2.0 Sustainable Sonic Toothbrush: Scorecard

(Image credit: Future)Swipe to scroll horizontally

Category

Comment

Score

Value

A decent price for what you get

4.5/5

Design

Clean, easy to hold and effective

5/5

Features

That light cleaning and battery performance

4.5/5

Performance

Great cleaning, top battery and super sustainability

4.5/5

Suri 2.0 Sustainable Sonic Toothbrush: Should I buy?

Buy it if…

Don’t buy it if…

Also consider

Swipe to scroll horizontally

Component

Oral-B iO Series 6

Colgate Hum Smart Rhythm

Battery life

20+ days

90 days

Movement

8,800 oscillations+ 20,000 pulsations per minute

30,000 vibrations per minutes

Charge time

12 hours

AAA batteries

Modes

Five

Two

How I tested

I used the Suri 2.0 Sustainable Sonic Toothbrush for weeks in order to test the effectiveness of the brush itself as well as that battery performance. I also visited the dentist during this time and was complemented on my cleaning efforts – reflecting well on this brush’s performance.

I used the case for travel, over-night, as well as making use of the UV-C light cleaning feature. I mounted the magnetic holder to test its usefulness and was left surprised at how helpful this small addition was.

My brushing was twice daily with that two-minute timer and haptic half-minute guidance vibrations used to get a full and fair brush.

I was also testing other brushes from Oral-B and more which allowed me to see the difference between features like extra modes, oscillations versus sonics, battery life, screes, apps and more.



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The main character from Cronos The New Dawn looking out across a desolate encampment
Product Reviews

Cronos: The New Dawn review: a merging of survival horror greats that struggles to find its own identity

by admin September 3, 2025



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A few hours into Cronos: The New Dawn, I saw it. A corpse slumped against the wall, a message scrawled in blood above him: “Don’t let them merge”. If it wasn’t already clear that the latest survival horror game from Bloober Team was drawing from some of the genre’s greats, that warning, a nod to “cut off their limbs” seen in equally foreboding lines of jagged crimson in Dead Space, hammered the point home as subtly as a boot stomp to the skull.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Mac
Release date: September 5, 2025

A feeling of déjà vu was a running theme in my time playing through Cronos. Here’s the main character, gun hoisted high in Leon S. Kennedy’s iconic pose from Resident Evil 4. Here are my limited crafting resources straight out of The Last of Us, ones I must choose to make either ammo or health items. Here are my gravity boots, pinched from Isaac Clarke’s locker on the USG Ishimura.

  • Cronos: The New Dawn at Loaded (Formerly CDKeys) for $51.29

It’s perfectly fine to be influenced by other works, especially when they are as iconic and genre-defining as the ones I’ve listed above. But when it just feels like you’re retreading the same path with less confidence and not bringing enough new ideas, what’s really the point of it all?

(Image credit: Bloober Team)

Now, that opening may read like I came away massively disappointed by Cronos: The New Dawn. In some aspects, I certainly did. It is painfully derivative in many areas, to the point where it made me question if anything has changed in sci-fi survival horror games in the last 20 years.

But, unsurprisingly, given its influences, it’s also a game that plays well. Combat is tense, shooting is solid, resource management is challenging, exploration is unsettling, and the environments drip with atmosphere. And there are kernels of ideas that, if only they were more fully realised or executed better, could have elevated the game beyond a decent – if standard – survival horror.

Let’s start with the premise: you play as the Traveler, an undefined being encased in a cross between a spacesuit and a diving suit. The game starts as you’re activated by a mysterious organisation known as The Collective and told to travel through time to extract important survivors after an apocalyptic infection dubbed the ‘Change’ turns most people on Earth into grotesque and amalgamated monstrosities.

The nexus point of the disaster is Poland in the 1980s, which at least makes for a unique setting that’s far from the spaceships and abandoned mining planets we usually find ourselves stomping around. There’s an inventiveness to the world design, too, which not only sees the infestation overrun dilapidated buildings, roads, and subways with a gloopy and pulsating biomass, but also fractures entire structures to create floating, twisted, and mind-bending new forms.

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Add to that violent sandstorms and heavy snowfall, and safe to say, it’s not a pleasant stroll. I had to seriously pluck up some courage to carefully inch forward in many locations, especially towards the latter half of the game, when everything is so consumed by the effects of the infection and dotted with poisonous pustules that you feel suffocated by it – even if this trap is overplayed a dozen too many times.

Skin-crawling

(Image credit: Bloober Team)

Visually, it is disgusting (in all the right ways), but huge credit has to go to the audio. It masterfully ramps up that oppressive and stomach-churning atmosphere with all sorts of sloshing and wheezing and bubbling that gives a terrifying sense of life to the coagulated mass that surrounds you. One of the best gaming headsets is recommended.

If Cronos was all just trudging through fleshy corridors, then Bloober Team would have smashed it. Unfortunately, other parts of the game don’t excel in the same way and are merely fine or disappointing in comparison.

Combat is one. The gimmick here is that dead enemies remain on the ground and can be assimilated by other creatures to become larger and stronger foes – hence the bloody message of “don’t let them merge”. Fortunately, you come equipped with a torch. Nope, it’s not a bright light, but a burst of flames that can incinerate corpses and stop this merging from taking place.

Best bit

(Image credit: Future)

Cronos: The New Dawn finds its identity more as the game progresses and the section in the Unity Hospital is when the game hits its stride. It’s one of the scariest and creepiest places to explore, as you descend further into the bowels of the building, where the infection has taken even greater hold and you uncover some horrifying secrets about the impact of the Change.

That leads to the main flow of combat. Take down targets with your weapons, then prevent any survivors from merging by setting the bodies ablaze. It’s a setup that can create some tense encounters – ones where you’re busy dealing with one target, only to hear the awful sounds of two bodies smushing together in the distance (shoutout to the audio design again), and knowing there’ll be an even greater threat if you don’t introduce them to the cleansing flames immediately.

The problem is that I could count on one hand the number of times I felt seriously threatened by the risk of enemies merging. Too many encounters had too few enemies, were in too small spaces, or were littered with too many (respawning) explosive barrels, that I could comfortably handle the situation. It was only towards the end of the game when I felt overwhelmed in some encounters, needing to more strategically pick my targets, hurriedly craft ammo on the fly, and regularly reposition to burn dead enemies so they couldn’t merge.

Burn, baby, burn

(Image credit: Bloober Team)

It isn’t a disaster, just a shame that Cronos doesn’t really make the most of its main idea. Instead, the overwhelming feeling I had was that I was just playing Dead Space again, swapping between the limited ammo in my pistol, shotgun, and rifle to blast away everything. Outside of rare encounters, the mechanics of merging and burning feel like massively underused and unimpactful parts of the game.

It’s a common feeling. Take your main objective of ‘rescuing’ the specific survivors. I use quotation marks there because the actual process of saving them is kept ominously vague, and is instead best described as extracting and absorbing their soul to gain the knowledge needed to save humanity.

It’s here when I thought Cronos might step up from its clear inspirations with some fresh ideas. Not only is there a morbid mirroring at play (wait, are we the baddies?), but those other lives bouncing around inside your head lead to all sorts of different visions and hallucinations, depending on the characters you choose to save.

In its cleverest moments, who’s knocking about in your noggin can influence the environment or completely change how you perceive things in the world to create some genuinely spooky moments. Once again, though, outside of less than a handful of instances, this idea isn’t explored any further when it’s rife for some really interesting, exciting, and unique possibilities.

It frustrates and disappoints me more than anything. I really want to be clear that Cronos: The New Dawn isn’t a bad game: it plays fine, looks good enough, and runs well. Although I’d stick to performance mode on consoles if you can to get a smooth 60fps, as the quality mode feels far too jittery.

I just can’t help but feel that with the way it relies so heavily on what worked in classic survival horror games from yesteryear, I may have travelled back two decades myself to play it.

Should I play Cronos: The New Dawn?

(Image credit: Bloober Team)

Play it if…

Don’t play it if…

Accessibility

Cronos offers a range of standard accessibility options, including three color blind modes for green, red, and blue color blindness, as well as the option to add clear interaction indicators and subtitles in multiple languages that can be fully customised in terms of size and color.

The game has one Normal difficulty setting, with a Hard mode unlocked after you finish the game once. To customise the difficulty, though, you can adjust settings to get a more generous aim assist and alter whether you hold or tap for quick time events.

A center dot can be added to help alleviate motion sickness, while the game also provides options to reduce or turn off camera shake and sway.

How I reviewed Cronos: The New Dawn

I played Cronos: The New Dawn for around 16 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller. I mainly played in Performance mode, but I also tried Quality mode for a brief time and found the graphical improvements minimal compared to the benefits of a smoother frame rate.

I swapped between playing audio through a Samsung HW-Q930C soundbar and a SteelSeries Arctic Nova 7, and I definitely suggest headphones for the best experience.

I completed the main game and spent a lot of time exploring the environment to uncover as much of the story and as many hidden extras as I could find.

Today’s best Cronos: The New Dawn deals

Cronos: The New Dawn: Price Comparison



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Hell is Us Review - Brains Over Brawn
Game Reviews

Hell is Us Review – Brains Over Brawn

by admin September 3, 2025


For many triple-A video games, appealing to a wide audience often means ensuring players can see a game to its conclusion. That sometimes translates to sanding down combat, exploration, and puzzle-solving to make it approachable as possible. But this can sometimes veer into making games too guided for their own good. Hell is Us tosses all of these conventions out of the window. Goodbye quest logs, maps, and objective arrows telling you where to go. By trusting players to figure things out, Hell is Us’ smart level and puzzle design shine to create compelling and rewarding discoveries, despite middling combat and uneven storytelling.

The game follows Remi, a soldier who sneaks into Hadea, a mysterious country isolated from the rest of the world. Remi returns to his homeland to meet his parents and learn why they smuggled him out of the country as a child. But with little memory of his parents, nor knowledge of their current status or whereabouts, Remi must rely on his wits to piece together answers within a nation gripped by a brutal civil war and invaded, for some reason, by otherworldly monsters. This setup lays the groundwork for what Hell is Us does best: letting players uncover leads to figure things out.  

 

The absence of traditional forms of guidance forces a genuine immersion in Hadea’s open hubs that feels refreshing and rewarding. While not a true open world, each zone offers a strong assortment of hidden dungeons, environmental puzzles, and distressed citizens often begging for aid. Unraveling mysteries becomes an engrossing exercise of finding clues, such as curious letters, ancient relics, or lost keys, while gleaning information from dense character conversations inspired by classic point-and-click adventures.

Whether it’s figuring out where to find milk to deliver to a starving infant or uncovering the location of multiple hidden switches to open a mysterious door, puzzle-solving always manages to be fun and logical without being obtuse. Most everything you find matters in some way, making each discovery, no matter how seemingly insignificant, feel worthwhile and exciting because you know it’s a potential solution awaiting a problem yet to be uncovered. 

Hell is Us’ puzzle variety is also commendable. Some problems rely on using your compass to follow a specific path, utilizing visual cues such as landmarks to stay on track. Others hew closer to traditional dungeon puzzles evoking The Legend of Zelda, such as stepping on spike traps in a correct sequence to offer a blood sacrifice to open a door. Only a few puzzle types repeat themselves, such as special hidden doors locked behind enigmatic symbols, but most appear only once, lending their locations a unique flavor. Plus, solving certain smaller puzzles chips away at larger, more tantalizing mysteries, creating an even greater sense of purpose and incentive. 

Despite refusing to hold players’ hands, Hell is Us throws a bone via helpful flowcharts tracking the main bullet points of the primary story objectives, such as relevant persons or objects. I never needed more help than this, as the game merely displays relevant facts while trusting me to figure out how to use this knowledge accordingly. I only wish the overwhelmingly dense menu tabs had better filtering options to make reviewing specific clues less of a hassle.

Sidequests, however, have no such tracking other than the menu vaguely stating they exist. Everything else regarding the nature of an optional request must be committed to memory (or note-taking), including the location of an NPC and their dilemma. While that may seem like a hassle, I love how Hell is Us rewards you for paying attention. Solving many puzzles requires spotting telltale visual cues about a person, place, or object not explicitly highlighted, then making educated deductions and the occasional leap of faith. The game manages to do all of this without ever feeling oppressively difficult, frustrating, or opaque. That’s a very tricky line to walk, and developer Rogue Factor effortlessly struts along it.

Even when I found something I couldn’t immediately access, it fueled my desire to comb every inch of Hell is Us’ environments, as nooks and crannies often yield new clues. Revisiting areas is a necessity, and I was always eager to backtrack to unlock the solution to an hours-old problem.  While I understand encouraging players to study their surroundings, the lack of widespread fast travel wore on me when I just wanted to return to a spot I’d visited multiple times. If I didn’t find the correct key, I’d find a relic yielding fascinating lore expanding on Hadea’s history. This is its own treat, as the setting has a compelling history rooted in a cultural and religious schism that is admirably fleshed out in well-written and compelling lore materials.

Puzzle-solving thankfully makes up the bulk of Hell is Us, as the game’s combat doesn’t hit the same highs. While competent, the action is simple to the point of becoming mind-numbing as players spam a one-button combo ad nauseam to drop the game’s fascinatingly strange monsters. Commanding Remi’s drone offers helpful crowd-control assists, such as distracting an enemy, unleashing a pulse to stun multiple targets, or even spinning Remi around like a saw to mow through mobs. The most unique element of battle is a neat health regeneration mechanic that functions like an active reload in a shooter, letting you heal by timing a button press. Although this adds a nice intensity to encounters, the enemy variety stagnates in the game’s second act, causing battles to grow stale. I began avoiding monsters once my weapons were sufficiently leveled.

I only found one of the four weapon types – a pair of axes – fun to use, and while you can equip two at a time, the game never encourages experimentation with loadouts. That’s a shame, because this trivializes the thematically interesting emotion-themed weapon abilities. Each weapon can be augmented with up to three color-coded categories of special powers: Crimson rage abilities deal tons of damage, like unleashing a fiery energy missile. Grief-themed blue abilities hinder targets with debilitating effects. Some of these powers are entertaining, so I wish they mattered more, especially because the creatures are pretty cool and unlike anything else I’ve seen before. Their pearl, eerie forms resemble a melted abstract sculpture, and the way they eject haunting manifestations of human emotion to assault Remi feels like something out of the 2018 Alex Garland film, Annihilation, in a complimentary way.  

 

Despite being enamored by Hell is Us’ world-building, I was less enthused by the plot. Remi is a bland hero, and his primary character trait of being an emotionless sociopath isn’t utilized effectively in the narrative; it merely serves as an excuse for his dullness. His partnership with a strong-willed journalist doesn’t evolve substantially, and the true nature of the game’s intimidating and seemingly important main villain is brushed aside in baffling fashion. While the game begins with a strong introductory act and hits its stride in a lengthy second act, the third act feels rushed, focuses far too much on the so-so combat, and culminates in a flat conclusion that betrays the epic promise built up prior.

Hell is Us feels like a modernized spin on the classic action/adventure game that, as a third-person game, feels obligated to include combat. The game’s investigation elements are much more fleshed out in comparison to the action, which is, at least, passable enough to endure while I enjoy the main treat of running around and solving puzzles. I’ll be deciphering the game’s remaining riddles well after I rolled credits, and I can’t wait to see what revelations await. Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its promise, laying a strong foundation for future stories in its fascinating world. 



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Cronos: The New Dawn Review - The Iron Hurtin'
Game Reviews

Cronos: The New Dawn Review – The Iron Hurtin’

by admin September 3, 2025



Coming off the Silent Hill 2 remake, the biggest question I had for Bloober Team was whether the studio had fully reversed course. Once a developer of middling or worse horror games, Silent Hill 2 was a revelation. But it was also the beneficiary of a tremendously helpful blueprint: The game it remade was a masterpiece to begin with. Could the team make similar magic with a game entirely of its own creation?

Cronos: The New Dawn tells me it can. While it doesn’t achieve the incredible heights of the Silent Hill 2 remake, Cronos earns its own name in the genre with an intense sci-fi horror story that will do well to satisfy anyone’s horror fix, provided they can stomach its sometimes brutal enemy encounters.

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Now Playing: Cronos: The New Dawn Review

Cronos: The New Dawn looks and feels like the middle ground between Resident Evil and Dead Space. Played in third-person and starring a character who moves with a noticeable heft that keeps them feeling vulnerable, it’s a game that at no point gets easy in its 16- to 20-hour story. All the hallmarks of a classic survival-horror game are here, from its long list of different enemy types that demand specific tactics, to a serious commitment to managing a very limited inventory, and especially to the feeling of routinely limping to the next safe room, where the signature music becomes the soundtrack to your brief moments of respite before you trek back out into the untold horrors that await you.

Cronos is set mostly in the future, decades after a pandemic referred to as The Change has left most of the world in shambles. Mutated monsters called orphans roam the abandoned lands of Poland, which fell before the Iron Curtain did in this alternate history tale. As the Traveler, you’ll move through time, extracting the consciousnesses of key figures who might help you work out how The Change occurred and how to fix things.

The story’s impact is stunted by the main character’s attire, which looks like an all-metal blend of a spacesuit and a diving suit, completely obscuring her face at all times. This, coupled with her cold, almost robotic delivery, made it hard for the game to emotionally resonate with me, though, like most good stories, the inverted triangle shrinks from big-picture problems down to an interpersonal level. It does, by the end, achieve something closer to emotional weight.

Still, while the narrative specifics sometimes miss their mark, the setting helped keep me invested. I love a good time-travel story, and Cronos’ saga combines Cronenbergian body horror with mental mazes akin to Netflix’s Dark. I found myself obsessing over all of the optional notes and audio logs, hoping to stay on top of the twisting, deliberately convoluted plot. Cronos starts with a good sense of intrigue, and though I didn’t feel attached to any characters by the end, I was invested in the grand scheme of things. It’s also a good example of the difference between story and lore: While its beat-by-beat narrative is merely fine, its world-building is much more interesting and had me eager to learn more about the way the world succumbed to its sickness.

The worldbuilding of Cronos is intriguing, though the characters themselves don’t often do well to support its intended emotional weight.

One of Cronos’s coolest visual touches is the glove-like machine The Traveler uses to extract the minds of people from the past. Long, wiry, metal, almost Freddy Krueger-like prods unfold from The Traveler’s knuckles and dig into people’s skulls–and she’s the good guy of the story. It’s an unforgettable, uncomfortable sight and reminds me that even when Bloober Team’s past games didn’t often have memorable gameplay, they weren’t short on horrific sights.

Bloober Team swore to me several times across multiple interviews that the game isn’t at all inspired by the COVID-19 pandemic, which really strains credulity early on when so many of the loose notes you’ll find refer to things like social distancing, lockdowns, and crackpot conspiracies around vaccines. The studio told me at Summer Game Fest that any allusions to the real-life pandemic were subconscious at best. I don’t see how, but nonetheless, taking my own experience with the pandemic into this game heightened the intrigue. Our timeline didn’t lead to mutated monsters, but I found it interesting to witness the Polish team grapple with a pandemic depicted as something like what I lived through–at least early on–set to the backdrop of its nation’s Soviet era, exploring how communism would’ve led to different outcomes, even before you throw in the creatures made of multiple heads and many tentacles.

Where Cronos really shines is in its combat. The Traveler is equipped with a number of guns, but nearly all of them are better used with charged-up shots, meaning the second or two between charging a shot and hitting an enemy can be very tense. Monsters don’t stand still while you line up your shots, and like many great horror games, this is not a power fantasy. Missed shots are stressful because they waste ammo and allow the monsters to persist unabated, but such shots can be hard to avoid given the sway of your weapons and their charging times, combined with the sometimes complex enemy movement patterns. Even after many upgrades to my guns, I never became a killing machine. Most of my greatest combat achievements came in the form of creatively using gas canisters, exploding a small horde of enemies at once, thus saving a lot of bullets for my next struggle.

Like in the team’s remake of Silent Hill 2, even fighting just two of Cronos’ grotesque enemies at once can be a test of endurance, aim, and wit. A great feature of Cronos is that bullets can penetrate multiple enemies, so sometimes I’d kite multiple “orphans” into a line, then send a searing shot through their deformed, mushy torsos all at once. Featuring sci-fi versions of firearms like pistols, shotguns, SMGs, and eventually even a rocket launcher–all meant to be carried in a severely restricted inventory space that can be upgraded over time–Cronos takes some obvious cues from Resident Evil. Thankfully, like in Capcom’s series, you’ll rarely have more than just enough ammo to eke out a victory in any encounter.

Combat is tense at all times. Cronos doesn’t relent.

What ties all of this together is the game’s “merge system.” The mutants can absorb the bodies of their fallen, creating compounded creatures that double- or triple-up on their different abilities. For example, if I killed an enemy that was able to spit acid at me and I didn’t burn its body away, another enemy may approach it and consume it, with an animation that looks like guts and tendrils ensnaring the dead, resulting in a bigger, tougher monster standing before me. In one sequence, I’d regrettably allowed a monster to merge many times over, and it became this towering beast the likes of which I never saw again, partly because I tried my hardest never to allow such a hellish thing to come to fruition once more. It’s for this reason that combat demanded I pay close attention, not only to staying alive, but when and where to kill enemies. Ideally, I’d huddle a few corpses near each other, so when I popped my flamethrower, its area-of-effect blast would engulf many would-be merged bodies at once.

That’s if the best-case can be achieved, though. This is a horror game, so I often couldn’t do this. Sometimes I was forced to accept some merged enemies, which then meant dedicating even more of my ammo to downing them–merged enemies don’t just gain new abilities, they also benefit from a harder exterior, creating something like armor for themselves. Because of all of this, combat is difficult from the beginning all the way through to the final boss. It levels well alongside your upgrades, matching your ever-improving combat prowess with its own upward trajectory of tougher, more numerous enemies.

While I want and expect some difficulty in a survival-horror game, Cronos does include a few notable difficulty spikes that had me replaying moments several times over. After a while, these would get frustrating, often because they felt like they demanded perfection, especially as it relates to preventing merges. If too many enemies merged, I simply didn’t always have enough ammo to kill them, and the game’s Dead Space-like melee attacks are much too weak to rely on–not to mention that virtually every enemy in the game is considerably more harmful when fought up close. Keeping my distance and resorting to firearms was key, but if all my chambers were emptied and enemies still roamed, it was likely I’d need to force my own death and try to kite and burn them more efficiently next time.

On two occasions, I even resorted to totally respeccing all my gun upgrades, forcing all my attention onto just two guns. This might sound like a clever workaround, but it felt more like I was brute-forcing my way past a difficulty spike that was best not to have been there in the first place.

Thankfully, these moments don’t color most of the experience. Combat is unforgiving, but mostly not unfair. Boss battles are very tough too, and I ended just about all of them in the “blinking red screen” phase of my health bar. These are achievements in a horror game. I ought to feel tested consistently, and Cronos’ way of lining all its optional paths with both more rewards and more monster encounters quickly taught me that no savvy scavenger hunt for a few spare bullets or health kits would go unpunished. Though this formula became predictable over time–the game almost never gave me an optional path free of hazards–I didn’t find it frustrating. I was glad to find a challenge around every corner.

Finding stray cats is a fun and very rewarding side quest during the 16- to 20-hour horror story.

Like a lot of horror games, I find Cronos to be tense, but not scary. I admit some of that is probably due to decades of desensitization as a massive horror fan, but some things do still unnerve me, and Cronos doesn’t really hit in that way. Some of the enemies and hazards caused me to move slowly through its world in a way I greatly appreciated. Sometimes, one wrong step would do me harm, like enemies crashing through walls and knocking me over if I wasn’t careful. But mostly, its scare language is one of throwing more monsters at you, not leaving you to worry about when the next one might appear.

Cronos tries toying with atmospheric soundscapes akin to what Bloober Team seemed to learn from working on the GOAT of horror atmosphere, but it doesn’t enjoy similar accomplishments–not that they would be easy for anyone to achieve. In this case, I feel that’s because Cronos’ world is much more aggressive overall than Silent Hill 2’s, and doesn’t leave space for things to just breathe as often. Sometimes, the quiet is the horror, but as mentioned, Cronos is more akin to Resident Evil or Dead Space than the series this studio has already helped revive. It’s survival-horror for sure, but it leans a bit more toward action than some of the genre’s titans. Thankfully, a great soundtrack full of synth-heavy songs suits the world very well. It gives the game a sense of character that it sometimes lacks when judged on the merits of the actual people in its story.

There are aspects of Cronos the team would be wise to improve upon with its next horror game. Particularly, knowing when not to challenge me with combat, but instead leaving me with a guttural sense of dread, could go a long way to marking future projects from Bloober Team as being on the level of its landmark remake project. Still, that’s not to say what the team has done here is less than great in its own right. Cronos: The New Dawn is Bloober Team cementing itself as not just a studio obsessed with horror–it’s been that for over a decade already. This is Bloober Team becoming a trusted voice in horror.



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