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Survival Kids.
Product Reviews

Survival Kids review: a vibrant co-op adventure that lacks meaningful depth

by admin June 14, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

The Nintendo Switch 2 has finally arrived, and along with it, so have a handful of launch games. Some old, some new, and some, well, they land somewhere between those two categories.

Meet Survival Kids, a cooperative platformer, built on the bones of the 1999 Konami Game Boy Color game of the same name, and developed by the minds behind the wildly popular game engine Unity. Its inception is a mouthful, and yet when it comes to the reality of the game itself, it’s very simple – perhaps too simple.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2
Release date: June 6th, 2025

In Survival Kids, you play as a (you guessed it) kid who, after being capsized in a mythic storm, must craft their way across an ancient archipelago in the hopes of escape.


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The twist on this classic survival set-up is that the islands themselves aren’t static and are, in fact, living turtles that can cause the islands to flood. While it’s an interesting premise, Survival Kids commits to a more casual play style, and the submerging occurs only when the player is ready. It’s a reasonable choice for a game built for a younger demographic — I only wish there were multiple game modes for players of all ages, or those who may be more adept.

As you progress, you’ll uncover new biomes and take on chaotic environmental hazards like purple-goo firing turrets and body-barrelling wind tunnels, using earnable tools like fishing rods, trampolines, and comically large leaf fans to best them. Much like the premise, the levels are similarly straightforward and offer an occasionally moreish workload of mindless tasks to complete with friends or by yourself.

Rinse and repeat

(Image credit: Konami)

Every level in Survival Kids begins with a capsizing, and players wash up on the shore of a new island. From this point on, the aim of the game is to consolidate resources and move your base camp to the highest point, where you’ll construct a raft and start the cycle all over again.

The parts you need to complete this objective range from easily-accessible vines and stones (which can be harnessed by chopping down trees or mining rocks) to hidden aeroplane wings and half-buried propeller parts. It’s not as complex as something like Astro Bot by any means, but the diversity of islands and the platforming challenges embedded in them were varied enough to keep me entertained as I continued to explore.

In place of any towering challenges or punishing mechanics, the biggest antagonist you’ll face here is your stamina, which dictates how far you can climb on a climbing net and whether you can unearth objects. To increase your stamina, you need to find and cook food, making sure not to burn your precious meal in your camp’s cooking pot by leaving it on the castaway-hob too long. The more food you load into the pot, the better the quality of the meal, providing you with extra precious stamina.

Beyond staying fed, there aren’t really any stakes to speak of. Sure, you can fall off a cliff and lose your items or fail to wrangle a fish. But you can simply go back and pick them up again or just cast your line at the same fish a second time.

(Image credit: Konami)

You’re never really punished for your mistakes in any meaningful way, which has its pros and cons. By keeping the workload accessible and forgiving, Survival Kids feels like a great introductory game for kids who may not be familiar with the Survival genre. Still, at times, it feels as though it’s underestimating what younger players are capable of, especially when you consider the alternatives on the market like Nintendo’s own appropriately challenging Super Mario Odyssey.

Upon completing a level, you’ll earn stars depending on how quickly you escaped the island or how many collectables — called Treasure Stones — you found in the process. Early on, these stars mean very little, and you can breeze through the game – no questions asked. However, as you near the end, there’s a good chance you’ll need to revisit an island to collect a few more to surpass some star-based progress gates.

With little else to latch onto, Survival Kids often feels a bit dry and lacks the personality to really make its mark. It says something that not even a quirky British narrator can lift the tone. In fact, their chatter quickly started to grate.

Play nice

(Image credit: Konami)

Between island hopping, you’ll also get a chance to customise your cartoon avatar with a selection of kitschy castaway garb. There isn’t a great deal of diversity at first, but it’s plenty to set you apart from your co-op collaborators, and it’s good fun to tweak your hair colour, skin tone, and ocular scenario before hopping into a level. Thankfully, this small pool of outfits is just a jumping-off point, and you can unlock more by completing challenges layered throughout the game.

Alongside meeting the essential crafting criteria, you can complete optional tasks like fishing ten times in a row or cooking with a certain number of ingredients in your pot. By achieving these optional objectives, you can unlock themed outfits to jazz up your mini-me. Many will be achieved automatically as you play, but at the very least, I was pleased to have something else to shoot for outside the confines of the repetitive campaign.

Best bit

(Image credit: Konami)

Survival Kids is at its best when played with friends. Between the simple control scheme and the plethora of comfortably mindless processes to complete, I could chat to my heart’s content without needing to maintain an intense back-and-forth to complete objectives.

Survival Kids can be played in single-player mode, however, it’s just not nearly as much fun as it is when you’re playing with friends. Aside from helping collect loot, the most fun I had was antagonising, and subsequently being antagonised by, my co-op partner. On one occasion, I led my fellow-survivor into a wind tunnel where they were gust into oblivion.

The repercussion was that after spending ages fishing and cooking up a delicious meal, they threw it off the edge and out of my reach. When playing solo, these kinds of light-hearted interactions aren’t possible, and instead, you’re just left with the workload.

It’s clear there’s been an effort to scale things back in solo mode and make the levels more approachable, like reducing the stamina needed to pull up objects. Unfortunately, it still doesn’t make up for the tedious nature of completing the same tasks alone.

When playing through the later levels in the game, I found myself frustrated, not by the turrets shooting me off the map, but rather the boring nature of carting materials back and forth with no help. It’s admirable that the team at Unity wanted to give solo players a chance, but it doesn’t do justice to the obviously communal aspects at the core of Survival Kids‘ gameplay loop.

Should you play Survival Kids?

(Image credit: Konami)

Play it if…

Don’t play it if…

Accessibility features

In Survival Kids, you can access the settings menu from the main menu or anytime in-game by pressing the pause button and selecting the Options button.

From here, you can toggle on and off subtitles and a level timer, as well as level objective arrows and banners. In the Controls submenu, you can toggle between two layout options. Where audio is concerned, you can use incremental notches to tweak Music, SFX and Narration Volume.

How I reviewed Survival Kids

(Image credit: Konami)

I played Survival Kids‘ main campaign over twelve hours in a mixture of single-player, local co-op, and online co-op.

I used a Switch 2 console in both handheld and docked modes. When docked, I used an LG OLED C2 55-inch TV, with no additional soundbar or external speaker system.

First reviewed June 2025

Survival Kids: Price Comparison



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Earfun Wave Life over-ear noise-cancelling headphones on a wooden surface
Product Reviews

Earfun Wave Life review: mostly excellent, comfortable over-ears deliver at an enticing price

by admin June 14, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Earfun Wave Life: two-minute review

To misquote Futurama’s robotic delinquent Bender, you’re in for “Earfun on a bun” if you take the plunge on the Chinese brand’s latest budget cans. Assuming I still have a job to take this review any further [only just – Ed.], I’ve been taken aback by the quality of the Earfun Wave Life. Seeing as they only cost around $50 / £50, these over-ear headphones are far better than I was expecting.

The Earfun Wave Life pack in enough features and sufficiently robust audio performance to make them absolutely worth considering if you’re on the hunt for a new pair of cheap over-ear cans. Sturdily built, extremely easy on the ears thanks to their lush foam cups and sporting an app that’s both intuitive and comprehensive with its EQ options, there’s a lot to like about these competitively priced noise cancelling headphones.

It’s a pity the Wave Life’s ANC features don’t fully convince. For the price Earfun are selling them, I was never expecting these over-ears to rival the best noise-cancelling headphones out there. Still, when it comes to snuffing out distracting ambient noise, ANC performance with these cheap cans is almost aggressively average.


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On the flipside, if you’re lucky enough not to have to endure regular noisy commutes, the Earfun Wave Life have more than enough plus points to make them worth recommending if you’re on a tight budget.

Bolstered by stellar software, a dedicated game mode and 40mm drivers that hand in convincingly deep bass levels, Earfun’s affordable headphones are thoroughly enjoyable. They might be cheap, but they certainly don’t feel it.

Not only are the Wave Life some of the most comfortable cheap cans I’ve ever worn, they’re also great for hands-free voice calls. During one of my least glamorous chats in recent memory – one that involved asking a plumber pal of mine about a broken toilet seat – I was reassured my voice was clear during the entire abode-centric chinwag despite me being in a different room than my phone during the call. Thank you very much, Bluetooth 5.4.

Will these cans’ soundscape blow you away (even after you tweak frequency settings with Earfun’s fantastic EQ software)? Probably not. Yet for the price, these supremely comfortable headphones, which also boast staying power of up to 60 hours if you switch ANC off, deliver more than they disappoint even they may not quite make it into the best over-ear headphones available.

If you want a pair of budget over-ears that will be comfortable on your cranium while (mostly) delivering satisfying sounds, you could do a whole lot worse than the Earfun Wave Life.

(Image credit: Future / Dave Meikleham)

  • EarFun Wave Life (Black) at Amazon for $59.99

Earfun Wave Life review: Price and release date

  • Release date: February, 2025
  • Price: $59.99 / £49.99 / AU$105 (approx.)

The Earfun Wave Life are priced super-aggressively at just $59.99 / £49.99 / AU$105 (approx.). They can often be found even cheaper than their official retail price courtesy of Amazon sales, too.

Though they’re obviously not as premium as the $79.99 / £79.99 / AU$167 (where sold) Earfun Wave Pro that impressed us big style early last year, they still deliver a satisfying sonic experience.

Sure, they’re not going to make audiophiles’ socks roll up and down. Yet considering their budget price point, I reckon most folks will be pleasantly surprised by these over-ear headphones’ pleasingly deep bass and relatively convincing trebles. The Earfun Wave Life are also far more comfy than I was expecting from such an affordable pair of cans.

In terms of alternative options, if you’re looking for some of the best cheap headphones for under $/£100, you’ll struggle to do better than the superb 1More Sonoflow Pro HQ51 (catchy moniker, right?). The Sony WH-CH520 are another great option if you’re in the market for a budget pair of noise-cancelling cans.

Earfun Wave Life review: Specs

Swipe to scroll horizontally

Weight:

264g

Drivers:

40mm Composite

Battery life:

37 hours (ANC on); up to 60 hours (ANC off)

Control:

app; physical/touch; voice

Connectivity:

Bluetooth 5.4; USB-C

(Image credit: Future / Dave Meikleham)

Earfun Wave Life review: Features

  • Up to 60 hours’ battery life
  • Intuitive app improves sound quality
  • Two devices can be paired simultaneously

Aside from their stellar battery life – more on which shortly – the Earfun Wave Life feature that impresses me most is their excellent software. The Earfun Audio app is available on both Android and iOS, and I’d consider it an essential download if you want to squeeze the best sound out of these cheap over-ear cans.

Easy to use, sporting an uncluttered design and with intuitive custom EQ calibration tools, the Earfun app can significantly improve the Wave Life’s already decent out-of-the-box audio.

I’m a big fan of the software’s custom equalizer that allows you to adjust the headphones’ soundscape across a variety of frequencies via a set of sliders. It’s a doddle to use, as you simply tweak each frequency until the app’s repeating ‘drip’ sound fades away.

After a couple of minutes of adjustments, I found the customized results to be significantly more satisfying than any of the 30 preset EQ profiles Earfun’s software offers. These span various musical genres, while various bass and treble boost presets are also provided.

The wide variety of profiles the firm serves up may be impressive, but I found the majority to be a little too quiet. And not to be overly nitpicking, but flicking between these presets on both my iPhone 14 Pro and iPad Pro (2024) is painfully sloooooow.

Earfun’s app also lets you switch between the Wave Life’s four ANC modes. First up, there’s ‘normal’, which somewhat confusingly turns noise cancelling off. There’s then ‘ambient sound’, ‘wind noise cancellation’ and ‘noise cancelling’; with the latter two options snuffing out sounds most effectively.

(Image credit: Future / Dave Meikleham)

Sadly, Earfun hasn’t really cracked the ANC code with its cheap cans and I could still easily make out passing traffic when going out for strolls. Next to my Apple AirPods Max, noise cancelling on the Wave Life isn’t up to scratch. That said, comparing $60 headphones to Crew Cupertino’s $500 over-ear cans is like pitting a Morris Minor against a Lamborghini Aventador in a drag race.

Another selling point of the Earfun Wave Life that thankfully proves more effective is their multi-phone connectivity that lets you pair two devices simultaneously. During my testing it proved largely reliable, with the headphones syncing to my tablet and smartphone with little hassle. The only slight hitch I’ve encountered is when I enter the app on my duo of Apple devices, which often requires me to unpair one gizmo before I can tweak software settings on the other.

The Earfun Wave Life are battery beasts. On a full charge, they’ll last for 60 hours, with that number dropping to a still-impressive 37 hours with ANC enabled. During my fortnight of testing these cans, I only had to charge them twice, which is super-commendable considering how kind these headphones are on your change purse.

However, there’s no getting around the fact the bundled-in USB-C charging cable is comically short. I’m talking Smurf short. Still, I’m not going to grumble too much when I can get the Wafe Life to 100% juice in less than 30 minutes on my GaN charger.

As mentioned in the two-minute review, the four-mic, AI-assisted algorithm also makes hands-free calling a breeze. With a 49ft range, you don’t have to worry about being cut off when wandering around your apartment/house, either.

(Image credit: Future / Dave Meikleham)

Earfun Wave Life review: Design

  • Incredibly comfy to wear
  • Easy-to-reach on-cup controls
  • Materials feel premium for budget cans

No-frills is the name of the ultra-plain game when it comes to the Earfun Wave Life. With an inoffensive yet entirely forgettable design, these cans won’t keep you from hitting the hay and dreaming about how alluring they look.

Crucially, though, they don’t feel cheap. The quality of the plastics used in the construction of these over-ears feels far more premium than I’d expect from $60 headphones. I also appreciate the brushed metal that appears when you extend the Wave Life’s headband.

In terms of comfort, Earfun has absolutely nailed it with its latest budget cans. I wore them on a three-hour walk with my husky on an uncommonly warm Scottish afternoon recently and never once did they cause me any discomfort. That’s mainly due to their super-comfy foam cups which rotate 90 degrees, making them both easy to fold up and an absolute pleasure to wear.

The Earfun Wave Life weigh a relatively breezy 264g, which also means you don’t have to worry about neck strain or earache. Every time I put these cans on, it feels like giving my lobes a big fuzzy hug. I’ll take comfort over style all the livelong day.

The on-cup controls are also enjoyable to interact with. A soft plastic power button is wedged between equally squishy and easy-to-locate volume up/down controls, while I also had no problems switching between noise-cancelling controls thanks to the dedicated ANC button. My only slight beef? You have to hold down the power button a little too long for my liking.

There’s also a USB-C slot for both wired play and charging. As I stated previously, the cable that comes in the box is way too short, so you’d be better off investing in a longer third-party one if you want to go down the wired listening route.

As for colors, you’re limited to a single shade of black. If you like your headphones to be unfussy and not make you stand out on, say, a crowded train or bus, the Wave Life’s bog-standard noir won’t bother you. Personally, I like both white and colored cans, so I would have appreciated more than one hue.

(Image credit: Future / Dave Meikleham)

Earfun Wave Life review: Sound quality

  • A touch quiet without app tweaks
  • Software EQ adjustments save the day
  • Well-judged bass levels

Considering how affordable the Wave Life are, I don’t want to overly dunk on their sound shortcomings, and there are few glaring weaknesses with these cheap cans’ audio quality. There are, though, some that warrant mentioning.

My biggest bugbear is the default sound profile when you first unbox these over-ears. This is subjective, but the Wave Life were a tad too quiet when I first clamped them around my skull. Although initially underwhelmed by their audio, I calibrated a custom EQ via the Earfun Audio app to produce a listening experience that felt far more well-balanced and punchy.

Without software tweaks, vocals during my favorite tunes and dialogue on some of the best Netflix movies on my iPad felt muted and flat, so I definitely recommend downloading Earfun’s app. Considering the firm’s software is both robust yet never feels daunting to interact with, it would be uncharitable to slam the Wave Life’s default soundscape when it’s so simple and quick to make it appreciably better through minor app adjustments.

Within minutes of fiddling about with its frequency sliders, I landed on a custom profile that delivered a soundscape with decently weighty bass that dovetailed well with the treble levels I settled on. Yes, mids on the Wave Life get lost in the sonic shuffle somewhat, but overall, I’ve had far more enjoyable audio sessions with these cans than disappointing ones.

When testing headphones for the first time, I’ve got a small clutch of go-to bangers I always fire up. The almost hymn-like electronic stylings of Death in Vegas’ Girls sounds way more impactful than I was expecting from sub-$100 cans, while the pulsating trance beats of F*ck Buttons nine-minute The Lisbon Maru delivered all the bass my eardrums craved – thank you, Wave Life.

(Image credit: Future / Dave Meikleham)

I was less taken with my favorite live performance ever when listening to The Verve’s astonishing rendition of Sonnet from their spellbinding 1998 home concert from Wigan’s Haigh Hall, though. This classic Cool Britannia tune sounds amazing on my Sony Inzone H9 – surprising, considering it’s a gaming headset first and foremost. But on the Wave Life, Richard Ashcroft’s normally haunting vocals lack the audio oomph my Inzone cans drum up.

Speaking of which, Earfun’s budget over-ears come with a low-latency Game Mode that automatically kicks in if you fire up a title on either your Android or iOS device. Not that I actually noticed much difference when I disabled the feature when playing some of the best iPad games.

That’s not to say the Wave Life don’t do a more than passable job at being a decent gaming headset. Even though gamers aren’t Earfun’s target market, their latest over-ears’ ability to pick out subtle sounds during gameplay is admirable. I was particularly impressed (and oh so flustered) by how effectively they conveyed the constant nearby Xenomorph screeches in the nerve-shredding Alien Isolation. The Resident Evil 4 remake’s undead-slaughtering gun battles also popped in an impactful way I wasn’t expecting from such cheap cans.

It’s best to go in with low expectations regarding the Wave Life’s noise cancelling, though. Even the most effective of its modes isn’t great at kiboshing ambient sounds, so if quality ANC is important to you, look elsewhere.

  • Sound quality score: 3.5 / 5

(Image credit: Future / Dave Meikleham)

Earfun Wave Life review: Value

  • Great value for money, given the features
  • Sound quality expectations met for the price
  • No carry case

Considering the amount of features and general build quality, there’s zero doubt the Earfun Wave Life represent fantastic value for money.

Overall sound quality also surpasses the expectations I’d generally go in with when it comes to reviewing such a cheap set of headphones. Unless you’re a real elitist audiophile, you’ll be pretty smitten with what your $60 / £50 / AU$105 (approx.) outlay serves up sound-wise.

While a carry case would have been appreciated, that’s a bit too much to ask for such affordable cans. Earfun deserves a lot of credit for selling its Wave Life over-ears at such an attractive price point.

(Image credit: Future / Dave Meikleham)

Should I buy the Earfun Wave Life?

Swipe to scroll horizontally

Section

Notes

Score

Features

Bluetooth 5.4; excellent 60-hour battery life; simultaneous device pairing

4 / 5

Design

Incredibly comfy; easy-to-reach on-cup controls; another color would be nice

4 / 5

Sound quality

Optional app essential to overcome limited EQ presets; a touch quiet; ANC could be far better

3.5 / 5

Value

Fantastic value for money; sound quality to be expected at the price point

4.5 / 5

Buy them if…

Don’t buy them if…

Earfun Wave Life review: Also consider

Swipe to scroll horizontallyHeader Cell – Column 0

Earfun Wave Life

1More Sonoflow Pro HQ51

Sony WH-CH520

Drivers:

40mm composite

40mm dynamic

30mm

Active noise cancellation:

Yes

Yes

No

Battery life:

60 hours (37 hours ANC on)

100 hours (65 hours ANC on)

50 hours

Weight:

264g

246g

137g

Connectivity:

Bluetooth 5.4; USB-C

Bluetooth 5.2; 3.5mm

Bluetooth 5.2

Waterproofing:

N/A

N/A

N/A

How I tested Earfun Wave Life

  • Tested for nearly three weeks
  • Tested at home, on long walks and in ride shares

I tested the Earfun Wave Pro in a variety of conditions spanning songs, streaming content and video games over roughly a three-week period. This gave me the chance to get to know how versatile these over-ears can be.

Most of my time with these budget headphones was spent listening to music and podcasts on my iPhone 14 Pro. Away from revisiting my favourite tunes, I also used the Earfun Wave Life for Netflix and Disney Plus streaming, plus playing several games on my iPad Pro.

While most of my background centres around covering the best TVs and almost 20 years writing about video games, I’ve owned an absurd amount of headphones and earbuds in my life – from $500 Apple Airpods Max to budget buds from brands you’ve probably never heard of.

Currently, I have more sets of cans in my apartment than I do meals in my fridge. I should perhaps adjust my priorities in life, but hey, what can I say? I really love the best headphones.

Read more about how we test

First reviewed: June 2025

EarFun Wave Life: Price Comparison



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June 14, 2025 0 comments
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Crucial X10 Portable SSD
Product Reviews

Crucial X10 Portable SSD (4TB) review: 20 Gbps, up to 8TB

by admin June 14, 2025



Why you can trust Tom’s Hardware


Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

Back in mid-2023, Crucial launched the X10 Pro, a tiny, slim USB 3.2 Gen 2×2 (20 Gbps) portable SSD with a black metal lid and enough performance and value to earn a spot on our best external SSDs page. Now Crucial is back with the X10, a drive that drops the Pro epithet and swaps the metal lid for a blue plastic shell that still manages to feel very solid.

The X10 also stands out for its plethora of capacities: 1, 2, 4, 6, and 8TB. Crucial sent us the 4TB model for testing, but the 6TB option is an unusual capacity that could fill a particular niche. Strangely though, the 6TB drive was selling for more than the 8TB model on Amazon when we wrote this.

As we’ll see in testing, the Crucial X10 bests its older sibling and most other 20 Gbps drives on performance and value. But here in mid-2025, USB 3.2 Gen 2×2 drives feel more niche than ever now that USB4 ports have become more popular. USB4 drives like Corsair’s EX400U can deliver as much as twice the speed and don’t cost much more at some capacities.

Crucial X10 (4TB) Specifications

Swipe to scroll horizontally

Product

1 TB

2 TB

4 TB

6TB

8TB

Pricing

$99

$162

$246

$558

$439

Interface / Protocol

USB 3.1 Gen2 2×2

USB 3.1 Gen2 2×2

USB 3.1 Gen2 2×2

USB 3.1 Gen2 2×2

USB 3.1 Gen2 2×2

Included

9-inch UBC-C cable

9-inch UBC-C cable

9-inch UBC-C cable

9-inch UBC-C cable

9-inch UBC-C cable

Sequential Read

Up to 2,100 MB/s

Up to 2,100 MB/s

Up to 2,100 MB/s

Up to 2,100 MB/s

Up to 2,100 MB/s

Sequential Write

N/A

N/A

N/A

N/A

N/A

Dimensions

2.53 x 1.93 x 0.37 inches

2.53 x 1.93 x 0.37 inches

2.53 x 1.93 x 0.37 inches

2.53 x 1.93 x 0.37 inches

2.53 x 1.93 x 0.37 inches

Weight

37.9 grams

37.9 grams

37.9 grams

37.9 grams

37.9 grams

Warranty

3 years

3 years

3 years

3 years

3 years

Today’s best Crucial X10 Portable SSD deals

Design and accessories

(Image credit: Tom’s Hardware)

At roughly 2.5 x 2 inches and just over a third of an inch thick, Crucial’s X10 maintains the dimensions of the previous-gen X9 and X10 Pro, but it ditches a few grams (not that you’d notice) by switching from a metal top and sides to a plastic blue shell that leans more toward gray when not under photography lights. The design remains one of the smallest and most pocket-friendly options around, which is all the more impressive now that the company offers the X10 in up to 8TB capacities.

The included cable is a little over 9 inches long, but feels a bit short to me because the actual flexible parts of the cable are only about 6.5 inches long. The USB-C plugs and stiff housing make up the rest of the length. Personally, I prefer cables that are about a foot long – especially since most of the fast ports, at least on desktops, are found around the back of the PC.

  • Crucial X10 Portable SSD (1TB Blue) at Amazon for $99.99

Comparison products

(Image credit: Tom’s Hardware)

In terms of performance in the 20 Gbps category, Lexar’s Professional SL600 is arguably the X10’s closest competitor in our charts below. The real problem for the X10, though, is that Crucial’s 40 Gbps EX400U doesn’t cost much more (at least at the lower capacities) while being a much faster drive in most respects (provided you have a USB4 port). Both the Lexar and Corsair are considerably larger, though. So if you need something speedy and tiny, Crucial’s X10 still looks good.


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Storage testbed update

(Image credit: Tom’s Hardware)

Earlier in 2025, we updated our external storage testbed to an AMD Ryzen 7600X-based PC with an Asus ROG Crosshair X870E Hero motherboard, installed in Lian Li’s Lancool 217 case. This was done in part because we needed a system with native USB4 support for upcoming drives.

All the drives in the charts below have been re-tested on the new X870E system, with the exception of the final Iometer sustained sequential test, which is less about top speed and more about how long a drive can write before depleting any fast cache. We also updated to CrystalDiskMark 8, rather than the older (and non-comparable) version 7 we used on the previous testbed.

Trace Testing – PCMark 10 Storage Benchmark

PCMark 10 is a trace-based benchmark that uses a wide-ranging set of real-world traces from popular applications and everyday tasks to measure the performance of storage devices.

(Image credit: Tom’s Hardware)

In this first test, the Corsair X10 was the fastest USB 3.2 Gen 2×2 drive we’ve tested, edging past the previous-gen X10 Pro and Lexar’s SL600 drive. The early USB4 drive from ADATA (the SE920) also wasn’t much faster here. But of course, the recent USB4 Corsair drive and the Thunderbolt 5 drive from LaCie land on top, where they will stay for most of these tests.

Transfer Rates – DiskBench

(Image credit: Tom’s Hardware)

In this real-world file transfer, the Corsair and LaCie are again the fastest, followed by the 20 Gbps Lexar and Team Group drives. While the Crucial X10 lands close to the middle on this test, its read and write speeds are again better than the older Crucial drives, and well balanced, unlike the Adata, which was extremely slow on writes.

Synthetic Testing CrystalDiskMark

CrystalDiskMark (CDM) is a free and easy-to-run storage benchmarking tool that SSD companies commonly use to assign product performance specifications. It gives us insight into how each device handles different file sizes. We run this test at its default settings.

(Image credit: Tom’s Hardware)

In this best-case synthetic sequential scenario on our recently overhauled testbed, the Crucial X10 loses out slightly to the Team Group PD20 on read speeds, but easily beats it and the Lexar drive on writes, getting very close to 2 GBps.

(Image credit: Tom’s Hardware)

Small file performance was the one area where the older X10 Pro didn’t excel, and while the new X10 does better on reads, it falls behind the lower-end X9 in our testing, and is in the lower half of our comparison chart on both reads and writes. Still, its performance is generally in the range of its 20 Gbps competition.

Sustained Write Performance

A drive’s rated write specifications are only a piece of the performance picture. Most external SSDs (just like their internal counterparts) implement a write cache, or a fast area of flash, programmed to perform like faster SLC, that absorbs incoming data.

Sustained write speeds often suffer tremendously when the workload saturates the cache and slips into the “native” TLC or QLC flash. We use Iometer to hammer the SSD with sequential writes for 15 minutes to measure the size of the write cache and performance after the cache is saturated.

(Image credit: Tom’s Hardware)

The Crucial X10 starts well ahead of other 20 Gbps drives here, hovering just under 2000 MBps, and it stays in that range for about six minutes and 40 seconds. That’s enough time to move about 800GB of data at the top end of the 3.2 Gen 2×2 bus, but then the drive crashes into the 200-300 MBps range, where it stays for the rest of our testing run.

Based on this, we wouldn’t qualify the X10 as a professional drive for those who need to fill up the entire drive quickly (and to be fair, neither does Crucial). But it’s still plenty fast for several minutes of constant writes, and faster than LaCie’s Thunderbolt 5 drive and Corsair’s USB4 SSD for a good chunk of this chart. For writing data sets smaller than about 1TB, the X10’s performance is solid.

Bottom line

(Image credit: Tom’s Hardware)

With very good 20 Gbps performance, lots of capacity options, and a tiny, rugged-feeling IP65-rated shell, Crucial’s X10 is one of the best USB 3.2 Gen 2×2 drives you can buy, and should be especially appealing to those looking for a 6TB or 8TB option.

That said, USB 3.2 Gen 2×2 ports were never particularly popular, and faster USB4 and Thunderbolt 4 ports seem to already be much more common. If your system has one of those newer, speedier ports, or you just want a drive that’s more forward-looking, Corsair’s EX400U is much faster in most of our tests and is currently $5 cheaper at 1TB and $27 more expensive at 2TB. Step up to 4TB, though, and the Corsair USB4 drive is a tougher sell, as it costs $73 more than Crucial’s tiny X10.

MORE: Best SSDs

MORE: Best External SSDs

MORE: Best SSD for the Steam Deck

Crucial X10 Portable SSD: Price Comparison



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June 14, 2025 0 comments
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Dbrand’s Killswitch Switch 2 review: the best case scenario
Product Reviews

Dbrand’s Killswitch Switch 2 review: the best case scenario

by admin June 14, 2025


I’ve been checking out a lot of new Switch 2 accessories recently, almost all of which were produced before the companies that made them ever touched a real Switch 2. Even a millimeter’s difference in dimensions could completely throw off a design, and some products I’ve tried lack a perfect fit. For example, Genki’s Attack Vector has problems, which the company is now reworking. It’s probably not the only one. However, Dbrand’s Killswitch kit offers the best fit and best protection right out of the gate.

I adored the kit when I tested it on my Steam Deck, and this one doesn’t mess with the winning formula. Dbrand had to engineer its own USB-C dock adapter since a Killswitch-equipped console doesn’t fit in Nintendo’s dock. Its adapter is included, with no cutbacks to visual fidelity in docked mode. It’s a little clunky, but I’m mainly just happy that it works, so I don’t have to take the Killswitch off every time I want to dock the Switch 2.

The most basic “Essentials” kit is $59.95 and includes a grippy, form-fitting shell that latches around the Switch 2’s back, slightly latching around the front. It can be secured to your console with some small adhesive strips. A separate, adhesive-backed strip of protection for the kickstand comes with the kit, too. Dbrand includes two Joy-Con 2 shells that have thick, textured grips that make them significantly more comfortable to use without adding too much weight. Unlike Joy-Con shells from other accessory makers, these were as easy to install as I hoped they would be, sliding securely into place thanks to the Killswitch’s tough, but just-malleable-enough materials.

The $79.85 “Travel” option adds a tough latch-on cover that protects the front of your Switch 2, and a tray that fits within it for storing up to 10 game cartridges. Of the cases I’ve tried so far, I have the fewest reservations about putting my Switch 2 in this one. With the front cover on, it provides hard case protection. When detached, it offers solid protection with an understated look for the parts of the Switch 2 that are most vulnerable to damage.

The most expensive $99.80 “Ultra” kit includes everything mentioned above, plus additional stick grips and two glass screen protectors. The added cost isn’t outrageous if you still need a screen protector.

The Killswitch is great. I often forget that it’s installed. I thought I’d miss the console’s slim design, arguably one of its biggest selling points compared to chunkier handhelds like the Steam Deck. But, after mainly using a Deck instead of the aging Switch, I’m spoiled by big grips, and the Killswitch turns the Switch 2 into something that I want to use in handheld mode.



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Eufy E15 robot lawn mower mowing in neat stripes on reviewer's lawn
Product Reviews

Eufy E15 robot lawn mower review: the perfect lawnbot for technophobes

by admin June 14, 2025



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Eufy E15 robot lawn mower: two-minute review

To date I’ve tested quite a few wire-free, autonomous lawn mowers, but of all of them, the Eufy E15 is the easiest to set up and use. Much of that is down to the robot’s AI algorithm-rich software, its superb dual camera system and the simplicity and excellent navigability of the Eufy app.

This admittedly odd-looking lawnbot uses Full Self Driving (FSD) technology, which means there’s no need to lay a perimeter wire or install an RTK GPS antennae. In fact, setup took all of about 15 minutes – it can automatically map a lawn up to 800 square metres by cleverly distinguishing the textural differences between grass and planted borders. It then goes out and cuts the lawn in pristine parallel stripes before finishing off with an edge cut along the borders.

Like many robot mowers, the E15 is equipped with a small 20cm cutting deck comprising three razor-like blades attached to a spinning disk. These blades are so sharp that they snip grass with the cleanliness of a pair of scissors, leaving the tips of the nitrogen-rich cuttings to fall back to earth, which in turn fertilise the lawn.


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There are a few minor niggles – the navigation system means it can’t mow at night, and it can’t handle gradients over 18-degrees – but overall, this is an extremely impressive lawnbot and a very strong recommendation for technophobes in particular. Aside from an easily-fixed map-making mistake, and one expected issue regarding small obstacle avoidance, the E15 hasn’t put a foot wrong during several weeks of testing. It just works out of the box. That’s the short version; read on for my full Eufy E15 review.

(Image credit: Future)

  • Eufy E15 Robot Lawn Mower at Amazon for $1,499.99

Eufy E15 review: price & availability

  • List price: $1,799.99 / £1,499
  • Available: US / UK
  • Launched: June 2025

Eufy’s first robot mower is available in two variants – the E15 I’m reviewing here, and the E18, which is only available in the US. Both machines are the same size and spec but the E18 has a larger capacity battery which allows it to cut lawns up to 1,200m² / 0.3 acre – that’s 400m² more than the E15.

If you live in the UK, you can purchase the E15 direct from Eufy UK for £1,499. Granted, it’s an awful lot of money but that’s the price one pays for new tech that saves a ton of time and effort. I personally think it’s very competitively priced, especially given the fact it comes with a roofed garage to protect it from the elements. It’s also exceedingly well built, using highly-quality materials with expert fit and finish.

Stateside dwellers, meanwhile, have a choice of either the E15 or E18. The US Eufy site lists the E15 at $1,799.99 but if you have a lawn larger than 800 square metres (0.2 acre), I would suggest the E18. Eufy sells this model for $1,999.99.

  • Value for money score: 4 out of 5

Eufy E15 specs

Swipe to scroll horizontally

Max lawn size:

0.2 acres / 800m²

Navigation:

Dual V-FSD cameras

Cutting deck width:

8in / 20.3cm

Cutting height adjustment:

1-3in / 2.5-7.5cm, motorized

Drivetrain:

Rear wheel drive

Maximum zones:

More than two

Maximum climbing ability:

40% / 18 degrees

Obstacle avoidance

3D Perception camera system

Connectivity:

Wi-fi, Bluetooth & 4G (sim optional)

Noise:

56dB

Waterproof:

IPX6

Rain sensor:

Yes

Mow time per charge:

About 100 minutes

Lawnbot size:

23.7 x 15.5 x 12.5 in / 60.3 × 39.4 × 31.8cm

Garage size (L x W x H):

28.6 x 18.9 x 17.8 in / 72.7 x 48 x 45.2cm

Lawnbot weight:

39.7 lbs / 11kg

Eufy E15 robot lawn mower review: design

  • Full self driving lawnbot, uses cameras to navigate
  • Comes with a charge dock but requires no boundary wires or RTK receiver
  • Otherwise relatively standard lawnbot design, with 20cm cutting deck

Eufy (a subsidiary of Chinese electronics manufacturer Anker) has approached the development of its first robot mower with the same set of design principals it has applied to its burgeoning range of excellent robot vacuum cleaners. Hence, the E15 is probably the most robot vacuum-like lawnbot on the market right now. And that’s a very good thing for anyone who already owns a robot vacuum cleaner and is familiar with the way it is set up and used from day to day.

Although it’s not the prettiest looker on the lawn (at least when compared to the F1-inspired Mammotion LUBA Mini), the E15 feels very high quality. It is also the only robot mower I know of to come with a roof for its charging dock as standard – that can be considered a major benefit because, while the E15 is IPX6 rated for waterproofness (IPX6 means ingress protection against powerful water jets), it’s direct summer sunshine rather than rain that could have the biggest affect on batteries and electronics.

Incidentally, like all modern robot mowers, this model is fitted with a rain sensor so if it starts raining while it’s out cutting, it will return to base and wait a predetermined number of hours before it heads out again.

(Image credit: Future)

Although size and weight is pretty inconsequential given that, once in situ, the E15 pretty much stays on the lawn until the end of the cutting season around late autumn, for the record the E15 measures 23.7 x 15.5 x 12.5 in / 60.3 × 39.4 × 31.8cm, weighs 39.7 lbs / 11kg and comes with an integral handle on the front so it’s easy enough to lift if necessary.

Like all robot lawn mowers, the Eufy E15 is equipped with a cluster of manual control buttons on the top of its outer casing, including a large red Stop button for any unlikely emergencies. These buttons are handy for quickly pausing or cancelling a task, commanding the robot to return to its dock and turning it on and off without the need for the accompanying app. There is also a master on/off switch on the base of the cutting deck, which is only used when putting the robot into storage or transporting it in the car.

(Image credit: Future)

Before we tackle the E15’s clever navigation system, let’s head below and take a closer look at the business end. This model is good for lawns up to 800m² (0.2 acres) and has an 8in / 20.3cm cutting width – that’s the norm for a robot of this size, but still way short of the Mammotion LUBA 2 which has a generous 15.7in / 40cm deck.

Like almost all current robot mowers, the E15 uses an array of small razor-like blades for the cutting process. Put simply, a silent motor spins a circular disc with, in this case, three double-sided 1.5-inch razor blades attached to the disk’s outer edge.

Since the blades are attached loosely and are able to spin 360 degrees, the disk’s centrifugal force causes the blades to whip round at immense speed so the grass is cut to a much finer degree than any large-bladed rotary mower. Likewise, if they hit something hard like a stone, the easily replaced blades are less likely to be damaged. (Here’s more on how robot lawn mowers work, if you’re interested.)

(Image credit: Future)

Aside from the whisper-quiet sound the cutting system makes (and believe me this thing is near-silent in operation), the main bonus of a system like this is that the fine nitrogen-rich cuttings the robot leaves in its wake are fed back into the lawn as future fertiliser. This ‘mulching’ method of grass maintenance is not only good for your lawn, but it also means you don’t need to figure out what to do with all the cuttings.

The Eufy E15 is rear-wheel drive and those wheels are an ample 7.9 in / 20cm in diameter, with deep treaded paddles that provide excellent traction without causing any grass damage. The front end is fitted with a robust castor wheel that allows the robot to turn on a sixpence. Eufy states a maximum gradient of 40% (18 degrees) which is a few degrees steeper than much of the competition but still nowhere near the Everest-scaling, all-wheel-drive Mammotion LUBA 2 and LUBA Mini’s 80% (38.6 degrees) ability.

Robot mower navigation tech has come on in leaps and bounds since the first models were introduced way back in the mid ’90s. These early models required a boundary wire around the perimeter of the lawn and many robot mowers like this are still available to purchase today. However, recent advances in RTK GPS, LiDAR and camera-based navigation technologies are quickly making these types of wired robot mowers obsolete.

Take this model, for instance. The Eufy E15 is equipped with a FSD (Full Self Driving) camera tech that works in a similar way to many autonomous cars. The system itself is comprised of two side-by side cameras that produce a stereoscopic image with some depth to it, rather like a pair of human eyes. This, along with a smorgasbord of AI algorithms and heaven knows what else it has hidden beneath the bonnet, ensures that the robot can not only find its way around a lawn but also differentiate between grass and border plants.

(Image credit: Future)

Like a human, it can spot the textural and height differences between grass and plants and map the lawn accordingly. And for those who love driving RC cars, you can easily do that with this mower, too, and even view a high-definition livestream of what the camera sees.

The downside to a camera-based system like this is that the E15 cannot mow beyond sunset because it won’t be able to see where it’s going. Eufy might elect to fit a bright headlamp on the next incarnation but for now, your best bet for night mowing is either the Mammotion LUBA 2 or its new smaller sibling, the LUBA Mini.

The upshot of this robot mower’s superb navigation system is that it gives it the amazing ability to cut a lawn in a series of perfectly straight parallel stripes that never fail to impress. Granted, they’re not bona fide stripes like a cricket ground, but they’re the next best thing. I guarantee you’ll be blown away by how smart your lawn looks after just one cut.

Finally, a shout out to the E15’s security measures. Firstly, it’s bonded to the user’s account and Wi-Fi system making it useless to any light-fingered thieves. But as an extra precaution it also features GPS tracking over optional 4G while the unit itself will sound an alarm, enter a locked state and send a notification to the user if it’s ever taken beyond its working boundary.

  • Design score: 4.5 out of 5

Eufy E15 robot lawn mower review: setup

  • Charge dock requires power source and good Wi-Fi signal
  • – Mapping is fully automated – and no-go zones can be added in-app if required
  • – Extremely fast and east to set up

No question, the Eufy E15 is one of the easiest robot mowers I’ve ever set up; there is no RTK GPS antennae to install and not a perimeter wire in sight. All you need is an electricity source within the eight metres of cable provided and a decent WiFi signal to the robot so you can initiate its setup procedure, update the firmware when required and program weekly schedules and other parameters in the Eufy app.

Once you’ve created a Eufy account in the app and mounted the charging dock using the provided ground screws, it’s simply a case of firing it up and selecting the auto map function. I’d say the whole process took me about 15 minutes and most of the time was spent screwing in the dock’s ground screws using the provided Allen key (a cordless driver with an Allen key bit speeds this process up considerably). The E15’s excellent mapping ability is fully automatic – the bot can tell the difference between grass and plants, and uses this information to map the lawn.

Click to enlarge (Image credit: Eufy)

However, there may be instances when it treats a scrubby patch on the edge of the lawn as grass and map that too – as was the case in my testing. With some robot mowers you need to physically steer the robot like an RC car to the area in question and modify it by driving the bot on a different trajectory and then saving the map. With this model you simply add a no-go zone or a virtual boundary by drawing a square or line on the app’s map. A big high-five to the designers for bringing this robot vac-style editing approach to the table.

While this whole process was very simple, I still hope Eufy will include a manual mapping option in a future update for those who want full hands-on control. Manual mapping – where you drive the robot around the perimeters of a lawn like an RC car – allows the user to fine-tune the map right from the off, with no need to add no-go zones or virtual boundaries.

(Image credit: Future)

Once the mapping has finished, it’s time for the robot’s first mow. But before you do this, make sure your grass isn’t too long or the cuttings it creates could litter the lawn. Instead either opt for the highest cutting height first (these range from 25mm to 75mm in 5mm increments and are set using the app).

Alternatively, use your standard mower with grass catcher to cut the lawn to about 40mm (position 4) and set the robot off on its first cut a day later – I find that 35mm is a perfect height for UK rye grass. Once the grass is ready for the robot, chances are you may never need to use your standard mower again, though you will still need your line trimmer to tidy up some edges every now and then.

If you have a few different lawns separated by pathways and boundaries, that’s not a problem. The Eufy E15 can be programmed to cut all of them in succession, even when they’re many meters apart. Simply map the lawns individually and set a virtual passageway between them by steering the robot from one lawn to the next. The robot will then follow this set path from lawn A to lawn B and so on and so forth every time it’s on a cutting session. Just make sure that there are no gates or stairs in the way and that the passage the robot takes is free of clutter and wide enough for the robot to navigate.

Eufy E15 robot lawn mower review: performance

  • Neat, methodical cutting performance
  • Motorized cutting heights
  • Expert navigation and very good obstacle avoidance

In terms of cutting performance, I’ve been exceedingly impressed by how well this robot mower has navigated and cut my lawn, and in such methodical fashion too. It’s a joy to watch the E15 as it trundles up and down the lawn in perfect parallel lines, and I love the pseudo stripes the wheels leave in their wake.

The fact you can easily adjust cutting parameters in the app – cutting height (from 25mm to 75mm), edge spacing (how close it cuts to the edge), path spacing (the amount of overlap between each pass), and travel and blade speed (slow, standard and fast) – is the icing on the cake. And if you’re looking for the cherry on top of that, it’ll be the Path Direction (cutting angle) setting, which is as simple as placing two fingers on the map of your lawn and swiveling the two arrows to the angle of cut you want, whether it’s perfectly vertical, horizontal or any angle in between.

Despite this model only having three cutting blades against the Mammotion LUBA Mini’s six, I haven’t been able to detect any noticeable differences in cut quality. Yes, I prefer the wider tract of the big 40cm Mammotion LUBA 2 – the width of a small push mower – but I’m nitpicking here.

(Image credit: Future)

Obstacle avoidance on indoor robot vacuum cleaners is essentially for the convenience of not having to untangle a loose sock from under the robot, but a robot mower with fast spinning razor blades is an altogether different kettle of danger. Just as well that all autonomous robots and most wired models have various levels of obstacle avoidance built into their navigation systems.

The Eufy E15’s obstacle avoidance is excellent for anything larger than about the size of a tennis ball. I tested it on a number of occasions using some dog toys. Amazingly, the E15 avoided every item including – surprisingly – a small whale-shaped toy with a slim tail. In fact I was especially impressed by how well it managed this last feat because the whale was off-centre to the robot, and yet its camera caught the obstacle in its periphery.

(Image credit: Future)

However, as expected, the E15 didn’t spot a table tennis ball on two occasions and rode over it, almost slicing it in half. As a result, I wouldn’t trust this model to avoid pet mess unless, perhaps, you have a Great Dane, or a horse. (This has been the case with every robot mower I’ve tested, and for that matter every robot vac, too.)

I’m pleased to report that everything has run smoothly with this model, from its initial auto mapping to its weekly routine of keeping the lawn looking spick and span. It has never got lost or failed to find its charging base, and it’s always remained within the confines of its boundary. And that’s not a bad accolade for any manufacturer hitting the market with a first-time product. Well done Eufy.

  • Performance score: 5 out of 5

Eufy E15 robot lawn mower review: app

  • Easy to navigate
  • Excellent interface
  • Could do with a couple of extra features

While I’m a huge fan of the Mammotion range of robot mowers, its accompanying app is quite technical and, in some areas, difficult to get a handle on. By contrast, the Eufy app (which also covers Eufy’s security cameras) is mostly a joy to use, and mercifully free of any technical jargon. It’s as simple as simple can be, but there is room for improvement.

Click to enlarge (Image credit: Eufy)

What I’d like to see is an option to manually map a lawn and an option to mow in a chessboard pattern (i.e. cut vertically and horizontally) in one go. But I’m pretty certain we’ll see something like this in a future update. It is, after all, early days for this newcomer.

Should you buy the Eufy E15 robot lawn mower?

Swipe to scroll horizontally

Attribute

Notes

Rating

Value

The Eufy E15 isn’t cheap but it’s in the same ballpark as other similarly-styled models on the market.

4.5/5

Design

Odd looks aside, the E15 is robust and extremely well equipped to deal with most lawn layouts, bar those with steep slopes.

4.5/5

Setup

Setup is also extremely fast and straightforward, thanks to accurate automatic mapping.

5/5

Performance

The E15 is a sterling operator that cuts grass brilliantly well while avoiding almost all obstacles in the process.

5/5

App

There is no simpler mowbot app on the market, though a few tweaks wouldn’t go amiss.

4/5

Buy it if…

Don’t buy it if…

How I tested the Eufy E15 robot lawn mower

I’ve been using this lawnbot for the past few weeks, and I’ve been working it hard during that time. It has been out on regularly scheduled mowing tasks, and I’ve also put it through a range of tests – including assessing its obstacle avoidance using dog toys. I also assessed the ease of setup, how user-friendly the app is, and how the cutting performance compared to other lawnbots I’ve reviewed.

Read more about how we test

Eufy E15 Robot Lawn Mower: Price Comparison



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June 14, 2025 0 comments
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Kwikset Halo Select review: A smart compromise
Product Reviews

Kwikset Halo Select review: A smart compromise

by admin June 14, 2025


Legacy lock maker Kwikset has been producing innovative smart locks since 2013, when it released the first touch-to-open lock, the Kwikset Kevo. The company followed that up with the launch of one of the first key-free locks in 2016, one of the earliest Apple HomeKit locks, and one of the first fingerprint-only locks. Kwikset has not shied away from new tech.

Its latest model, the Halo Select ($279.99), is one of the first full-replacement, Matter-over-Thread smart locks. I’ve tested almost every smart lock that Kwikset has made over the years, and this is its best yet. It’s super-responsive with solid features and broad smart home compatibility. It’s just too bad that using Matter means giving up its best feature.

$279

The Good

  • Excellent auto-unlock function
  • Choice of Wi-Fi or Matter-over-Thread
  • Great design
  • Discreet door sensor
  • Can be rekeyed

The Bad

  • Have to choose between Thread and Kwikset’s auto-unlock
  • No Home Key or biometric access
  • Touchscreen shows fingerprints
  • Prominent Kwikset branding

The Halo Select is a sleek-looking lock that should fit in with both traditional and contemporary door sets, although it has a modern slant. As Kwikset is one of two major residential lock companies (the other being Schlage), you may already have Kwikset locks and handle sets on your outer doors, meaning the Select might fit in with what you already have — something few other smart locks do.

The Halo blends in nicely with a contemporary Kwikset door handle set. But it’s a shame about the prominent branding.

It offers four entry methods: a keyway (which is rekeyable), a touchscreen keypad, app / smart home control, and auto-unlock based on location. The latter worked so well that I didn’t mind the lack of a fingerprint reader or Apple Home Key — normally my two favorite access methods. (Kwikset has teased a Halo Select Plus model with an NFC chip, but it hasn’t said whether that will work with Home Key or the forthcoming Aliro standard.)

One of Halo Select’s standout features is the option to connect to your smart home via Matter-over-Thread. This brings broad smart home compatibility over a local protocol, working with Amazon Alexa, Google Home, Apple Home, and Samsung SmartThings, among others.

The Thread radio brings faster response times than Wi-Fi and significantly longer battery life — almost double based on my testing. There are only a handful of full-replacement, Matter-over-Thread locks available – including the Level Lock Plus, the Eufy E30, U-tec’s Matter lock, and the Yale Assure SL. But the Halo Select is your best option right now.

Kwikset’s auto-unlock feature worked flawlessly in testing

To set it up with Matter, you need a Matter controller and a Thread border router. An Apple TV is both, or you can use a combination, such as an Echo speaker (Matter controller) and an Eero Wi-Fi router (Thread border router). Alternatively, you can connect the lock using its built-in Wi-Fi. This allows it to work with the Kwikset app, as well as Amazon Alexa and Google Home, via the cloud. You’ll lose the broader compatibility and battery life of Matter-over-Thread, but in exchange, you get one of the Halo Select’s best features: auto unlock.

Auto unlock is a relatively new feature on Kwikset locks. It uses a combination of radios, including GPS and Wi-Fi, to determine where your phone is in relation to your home so it can unlock the door as you approach.

This tech has been used in smart locks for a while — it was first seen on the original August smart lock in 2013 — but each company implements it slightly differently. In most locks I’ve tested with the feature, it’s been unreliable, working only about half the time. However, on the Halo Select, the experience has been flawless, with the door unlocking just as I approach my porch, every time.

1/3The Select in black, there’s also the option of satin nickel.

Specs: Kwikset Halo Select

  • Price: $279
  • Style: Full-replacement deadbolt
  • Connectivity: Wi-Fi or Matter-over-Thread
  • Auto-unlock: Yes, using Kwikset app
  • Access options: Key, keypad, app, voice control
  • Battery type: Four AA batteries
  • Battery life: Six to 12 months
  • Guest codes: Yes, 250
  • Security rating: BHMA Grade AAA / ANSI Grade 1 (highest rating)
  • Works with: Amazon Alexa, Google Assistant, Matter (including Apple Home, Samsung SmartThings)
  • Warranty: Lifetime mechanical and finish, 1 year electronics

The Halo Select can also auto-lock based on location. Most smart locks, including the Select, can be set to lock after a set period of time. In practice, this sometimes means your door locks behind you when you pop out to grab something from the car. Kwikset’s location-based lock can be set to not lock until you’ve left the driveway.

The downside is that the Kwikset app has to be running in the background, so if my phone died while I was out, it wouldn’t work unless I remembered to open the Kwikset app after I powered it back on.

A new technology called ultra-wideband unlocking is coming (someday) to solve this problem. It will communicate directly between your phone and the lock, no app required, and could also work with devices like smart watches. In the meantime, Kwikset’s solution is the best I’ve tested.

The other main unlocking option is a touchscreen keypad. While touchscreen keypads can be finicky, the Select’s is super responsive, and I like the clicky feedback it gives. However, I’d like to see better fingerprint resistance, as you can see them at some angles, which could be a security concern.

The Kwikset app, which is simple and easy to use, lets you share up to 250 access codes and choose from temporary, scheduled, or permanent access. I like the new LED lock indicator, which lights up when the keypad does and shows green for unlocked and red for locked. (Yes, I have often found myself accidentally locking an already unlocked door.)

While I like the look of the new Halo Select, I don’t like the prominent Kwikset branding, and I wish the lock itself were smaller; the rear housing is still very big. But the mechanism is much quieter than previous Kwikset locks I’ve tested.

The Halo Select is slim and compact up front, but the rear housing is still very large and chunky.

The Select uses four AA batteries.

Installation and setup were straightforward, thanks to a detailed and easy-to-follow in-app guide. I was impressed with its super slim door sensor that tucks up above the strike plate. This sends an alert via the Kwikset app when the door has been left open and can show you in the app if the door is open or closed when you control it remotely. However, this only works with the Kwikset app. It’d be nice if it showed up as a sensor when the lock is connected in Matter.

The lock has to be set up in the Kwikset app and connected to Wi-Fi, but there is then the option to switch it over to Matter-over-Thread. The app does a good job of making it clear what will happen if you do this — you lose access to the lock in the Kwikset app and can no longer use the auto-unlock feature or access the door sensor to see if the door is open or closed. But it also tells you what you’ll gain. Matter-over-Thread does promise better battery life, plus the ability to add it to Apple Home, Samsung SmartThings, and other platforms.

Kwikset does a good job explaining the advantages / disadvantages of using the lock with Matter. Image: Kwikset

I set it up in Apple Home, Google Home, and Samsung SmartThings via Matter with no issues and could control it with routines, automations, and voice commands. As for battery life, it uses four AA batteries that Kwikset says will last six months on Wi-Fi and over a year via Thread.

I tested it for five weeks on Wi-Fi and was at 50 percent, meaning I would get just over three months on Wi-Fi. After three weeks on Thread, it had only dropped 10 percent, an early indication that it should get the promised double battery life.

It’s frustrating to forgo features to use Matter, but this is mostly an issue with Matter, not Kwikset. Matter doesn’t support auto-unlock, door sensing, fingerprint access, or newer entry methods like facial recognition. And while some ecosystems have geofencing automations that can be set to unlock your door, in my testing, they don’t work as well and sometimes require extra steps.

All of this means that, today, choosing a smart lock requires making some compromises. Kwikset’s solution allows you to use some of those more advanced features today while retaining the future-proofing potential of Matter for tomorrow.

Agree to continue: Kwikset Halo Select

Every smart device now requires you to agree to a series of terms and conditions before you can use it — contracts that no one actually reads. It’s impossible for us to read and analyze every single one of these agreements. But we started counting exactly how many times you have to hit “agree” to use devices when we review them, since these are agreements most people don’t read and definitely can’t negotiate.

To set up the Halo Select, you must download and install the Kwikset app (iOS and Android) and create an account. By doing so, you need to agree to the following (Assa Abloy is Kwikset’s parent company):

The Select can be set up in Matter platforms such as Apple Home and Samsung SmartThings, but it must be set up in the Kwikset app first.

Final tally: three mandatory agreements.





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LG xboom Grab Bluetooth speaker in an outdoor setting
Product Reviews

LG xboom Grab review: a feature-packed Bluetooth speaker built for outdoor portability

by admin June 13, 2025



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LG xboom Grab: Two-minute review

There are only so many ways you can design a Bluetooth speaker. Sonos has done the Toblerone look. Ultimate Ears has mastered the rounded cube. And JBL pioneered the rugged cylinder. Is there any room left for innovation? LG thinks so. And the answer is straps.

The xboom Grab is far from the first speaker to feature built-in carry straps, but its two elasticated loops are unique among the best Bluetooth speakers. Subtle enough when not in use, they’re a neat addition that means you can easily lash the Grab to a bike frame or handlebars. Release one end from the metal bracket and you can also hook the speaker to just about anything.

More than a novelty, the straps are useful for users on the move. So are the Grab’s dimensions, which mean it fits neatly in a cup or bottle holder. It might not be the lightest at 700g, but this is a speaker that lives up to its portable promise. It’s also one that feels built to survive a beach party, even if its buttons are easy to press accidentally.


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Straps aren’t the only standout feature. To distinguish the Grab in a crowded market, LG has packed it with tricks. A pulsing light strip adds a sliver of color at the foot of the unit. Whether that’s a welcome addition will depend on your taste for ambient flair, but the saturation is bold and the execution slick – as is the option to control, sync or disable its hues in the app.

  • LG xboom Grab (Black) at Best Buy for $149.99

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(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)

Strangely, the Grab connects to the ThinQ app, rather than the LG xboom one. This requires you to create an account, a step that feels both unnecessary and lengthy. Still, it’s worth the effort: the app is where you gain access to a range of configuration options, including AI room calibration and the ability to power the speaker on and off remotely. It’s also where you can adjust sound settings.

You’ll want to do that. By default, will.i.am – with the help of LG’s sound engineers – has set the xboom Grab to Bass Boost. This gives it plenty of low-end energy, at the expense of clarity elsewhere in the range. Switch to Standard mode and separation improves dramatically. There’s still weight to the lower frequencies, but it’s balanced with detailed mids and expressive treble, which are given more space to breathe.

A 10W tweeter and 20W racetrack woofer, plus a pair of passive radiators, deliver a dynamic listen, creating a soundstage that’s surprisingly full and spacious for a portable speaker. The Grab certainly has no trouble being heard, indoors or out, with distortion only creeping in when you really crank up the volume.

Longevity isn’t lacking either. Switch off the lights and the Grab’s 20-hour battery rating stacks up. That puts it at the head of the field, with a several-hour lead over its primary rival: the JBL Flip 7.

In truth, the challenge for most people will be choosing between the Grab and the Flip 7. Both speakers have compact proportions and stellar sonic performance. Both also offer app connectivity and adaptive AI tuning. Design is likely to be the deciding factor. If clean lines, bright lights and carry straps do it for you, the LG xboom Grab won’t leave you disappointed.

LG xboom Grab review: Price and release date

  • Announced at CES in January 2025
  • Officially priced at $149.99 / £129.98 / around AU$175

LG unveiled the xboom Grab at CES in January 2025. Part of the ‘xboom by will.i.am’ range, it debuted alongside the larger xboom Bounce and party-ready Stage 301. All three hit shelves in April.

Ticketed at $149.99 / £129.98 (around AU$175), the Grab is pitched directly against the JBL Flip 7, which currently occupies the top spot in our list of the best Bluetooth speakers.

At that price point, the Grab enters a crowded and competitive market. The Sonos Roam 2, another portable speaker that sits happily in our best wireless speakers roundup owing to its Wi-Fi streaming capability, has recently been discounted to a similar asking fee.

Because it doesn’t undercut its rivals, the Grab instead needs to deliver a superior experience to win listeners. And, as you’ll read below, it does a thoroughly good job of trying, offering a plethora of features for the money.

LG xboom Grab review: Specs

Swipe to scroll horizontally

Weight:

700g

Dimensions:

211.0 x 71.6 x 70.0mm

Battery life (quoted):

20 hours

Connectivity:

Bluetooth 5.3

Multipoint:

Yes

Drivers:

16mm tweeter, 80 x 45mm woofer, 2x passive radiators

Aux-in:

No

Charger port:

USB-C

Microphone:

Yes

Waterproof rating:

IP67

App:

Yes

LG xboom Grab review: Design

  • Built-in elasticated straps
  • IP67 waterproof and dust-proof
  • Seven-button interface with customizable shortcut

In many ways, the LG xboom Grab borrows from every Bluetooth speaker that’s gone before it. It’s a solid cylinder clad in fabric mesh, with reinforced ends where the passive radiators reside. It combines the clean lines of the Ultimate Ears Boom 3 with the tidy dimensions of the JBL Flip 7. That’s a strong starting point, which LG has embellished with neat details and a dash of flair.

It wouldn’t look out of place in a modern apartment, yet the Grab is also ready for the beach. Like most of its contemporaries, it benefits from an IP67 water-resistance rating. LG’s also had it certified to military standard 810H. If you’re not up to speed with military testing codes (that’s absolutely fine, by the way), that means it can easily shake off shocks, sand and salt water spray. In short, the Grab is built to last.

It certainly feels that way. At 700g, the Grab is weightier than other speakers of a similar size, which gives it a real sense of solidity. From the grooves on the bumpers to the metal plate where the straps attach, its construction is sturdy. The aesthetic might channel urban understatement, but there’s no cause for hesitation when lashing it to a bike or stashing it in a bottle holder.

In fact, the built-in straps mean you can mount the Grab just about anywhere. Far from a gimmick, they give you real flexibility for positioning the speaker outdoors. One end of each strap can unhook from the mount, allowing you to thread them through gaps in a fence, over handlebars and bike frames, even around tree branches. Or you can just hook one for a dangling disco.

Image 1 of 3

(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)

Because they’re elasticated, you can stretch the straps for a secure fit and tighten things up by threading the bands back through their brackets. When not in use, they loop neatly around the compact body of the speaker. It’s a simple but clever setup that’s genuinely useful, whether flat surfaces are in short supply or you want to mount the Grab on the move.

If you do position the Grab on a shelf or table, little feet underneath will stop it rolling, while the light strip casts an ambient glow. This sliver of saturation runs in a thin line along the front of the speaker, pulsing in sync to your music with hues you can choose in the app. This won’t be to every taste, but it’s less naff than it sounds. As integrated lighting goes, it’s the subtlest and slickest I’ve seen. You can also turn it off entirely, if you prefer a low-profile approach.

Along the top of the cylinder sits a row of seven buttons. Complementing the standard set of power, volume and play/pause controls is a dedicated key for Auracast pairing, plus a heart button which can be set as a shortcut for Apple Music or LG Radio+. In practice, this last button feels unnecessary. Omitting just one key would’ve made the interface that bit simpler to navigate at a glance.

It doesn’t help that the buttons aren’t illuminated. The black outline design means they fly under the radar, but you have to feel your way around the shapes after dark. The buttons are also easy to press accidentally when handling the Grab or looping the straps. I unintentionally turned the speaker off several times. It’s a minor niggle, but the one that stands in the way of a five-star rating for the design.

LG xboom Grab review: Features

  • 20-hour battery life, USB-C charging
  • ThinQ app connectivity for light and sound control
  • Full-color adaptive lighting strip

In an arena that’s bustling with Bluetooth speakers, LG’s pulled off a rare feat with the xboom Grab: packing a product with features and making almost all of them feel like meaningful additions. Look past the will.i.am tie-up – although I’m sure the Black Eyed Pea leant a helpful hand in the Grab’s development – and you’ll find a speaker that offers a lot of substance for the money.

Admittedly, I didn’t get off to a flying start with the Grab’s app connectivity: I downloaded the wrong one. You’d be forgiven for assuming the xboom Grab would use the xboom app, but it’s actually the LG ThinQ one you need to install. That’s followed by a mandatory sign-up process which demands too much time and information for pairing with a Bluetooth speaker.

A faff? Yes. It’s worth the effort though. Connecting the app unlocks a catalog of control and configuration options, including the ability to remotely turn the speaker on and off. It’s where you’ll find the settings for the light strip (see above), with a palette of pulse and color modes to choose from. And it’s also where you can fine-tune the sound output to suit your ears and space.

Part of that toolkit is AI room calibration. This analyzes the area where you’re listening and adjusts the audio accordingly. It would take a keen ear to detect the exact changes made to the output, but recalibrated from living room to bathroom to back garden, the Grab never sounded out of place. There are sounds modes to choose between too, but more on that below.

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(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)

According to LG, will.i.am’s influence isn’t limited to the sound signature. He’s also had a hand in shaping the sound UI – the beeps and noises you hear when using the Grab. Now, this might sound like more marketing schtick, but it does actually make a difference over time. If you’ve ever used a speaker with low-grade sound effects, you’ll know how budget audio design can cheapen the experience when used every day.

That’s not a problem which besets the Grab. From powering on to establishing a Bluetooth connection, the xboom’s noises are rich, weighty and well-defined. It’s a small touch but one that makes a difference the longer you spend with it. As with other components, this attention to sonic detail gives the impression that every element of the speaker has been thought about. And crucially, they don’t start to grate after a fortnight.

Neither does the battery life. After two weeks with the Grab, I came away hugely impressed with its staying power. Rated at 20 hours without lighting, trips to the wall were pleasingly infrequent. On a full charge, you’ll be covered for days of casual listening before you have to worry about charging it. It’s not the quickest to refill when you do, but that’s a small price to pay for longevity.

LG xboom Grab review: Sound quality

  • 16mm tweeter, 80 x 45mm woofer, 2x passive radiators
  • AI calibration and adaptive sound
  • Party link pairing with xboom speakers

LG’s equipped the xboom grab with a promising sonic architecture. An 80 x 45mm racetrack driver does woofer duties, while a 16mm dome tweeter from Peerless handles the higher stuff. These both pump out from the front, with passive radiators at each end to help distribute the sound. It’s a setup that translates into a very engaging listening, once you’ve done some tweaking.

Out of the box, the LG xboom Grab is set to Bass Boost. This gives it plenty of low-end energy, as befits a will.i.am party banger. But it also has the effect of dominating the sound signature and crowding the mids. Fine if you you want a bit of boom in the room, but not the most refined performance.

Things are significantly enhanced by switching to the Standard setting. There’s still no shortage of bass, but it exists in much better balance with the mids and treble. Oomph from the lower frequencies is paired with brightness and detail higher up the range. The soundstage offers a surprising amount of separation, resulting in a dynamic and engaging listen.

Fed with Maribou State’s latest album, the Grab dealt deliciously with many layers of electronica, balancing rich synthesized bass with clarity in the mids. Vocal reproduction is expressive too, whether it’s Hozier and his backing choir or Phil Collins doing some Disney-sanctioned crooning.

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(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)(Image credit: Chris Rowlands)

Yes, the xboom Grab is still a portable Bluetooth speaker, so the pickiest audiophiles shouldn’t expect a miracle. But for its size, it gives a hugely impressive account of itself. Details are perhaps easier to detect indoors, but the fullness and warmth of the Grab’s output isn’t lost in an outdoor setting either. Only at the top end of its volume level does distortion risk creeping in, a level that few will ever have cause to explore. This really is a unit fit for all occasions.

Besides Bass Boost and Standard, there’s also a Voice Enhance mode that you can select in the app. Alternatively, you can leave it to AI to analyze the genre and choose a setting to suit. But to my ears, there’s little reason to stray from the Standard setting. This gives the most balanced rendition, whatever’s on your playlist.

I haven’t listened to the LG xboom Grab back-to-back with the JBL Flip 7, but based on what I’ve heard, I’d say it’s a close-run thing between the two. Given how highly the Flip 7 scored in our review, that’s praise indeed. Both use drivers of the same dimensions, so at least internally there’s little to differentiate between the two. It’s fair to say that buyers of the xboom Grab won’t be disappointed with what greets their ears.

LG xboom Grab review: Value

Value is a relative concept. In 2025, $150 / £130 / AU$175 has become the standard price for a portable Bluetooth speaker of this size. For that money, the LG xboom Grab offers a lot: you’re getting a product built for portability, with the added bonus of solid battery life, synchronized lighting and genuinely useful app connectivity. It sounds great, too.

But $150 / £130 / AU$175 isn’t small change. In pure value terms, there is an obvious argument that the xboom Grab would be more compelling if it came in cheaper than its rivals. And there are plenty of people who’d prefer to sacrifice some of its clever features and lighting frills for a saving of 20%.

The Ultimate Ears Wonderboom 4 is a good example of a speaker that takes a simpler, more affordable approach without compromising on audio quality or performance. Its value offering is one of the main reasons we rate it so highly. The xboom Grab might sound bigger and better, but it also costs a chunk more. There’s definitely a gap in the market for a simple, solid and reliable mid-size speaker that costs $130 / £100 / AU$150.

As it is, the LG xboom Grab justifies its price by maxing out on features. It gives a solid performance that ticks the key boxes, complemented by extra tricks that will feel like real benefits to the right buyer. Whether that’s you will depend on how much you appreciate carry straps, light strips and an app with AI sound calibration.

(Image credit: Chris Rowlands)

Should I buy the LG xboom Grab?

Swipe to scroll horizontallyLG xboom Grab

Attributes

Notes

Rating

Design

Tidy dimensions, built-in straps and IP67 water-resistance

4.5/5

Features

20-hour battery life, adaptive lighting and app connectivity

4.5/5

Sound quality

Full sound and decent bass with AI calibration and in-app EQ

4.5/5

Value

A solid build and plenty of features at a competitive price

4.5/5

Buy it if…

Don’t buy it if…

LG xboom Grab review: Also consider

Swipe to scroll horizontallyHeader Cell – Column 0

LG xboom Grab

JBL Flip 7

Sonos Roam 2

Dimensions:

211.0 x 71.6 x 70.0mm

182.5 x 69.5 x 71.5mm

168 x 62 x 60mm

Weight:

700g

560g

430g

Battery life (quoted):

20 hours

14 hours

10 hours

Connectivity:

Bluetooth 5.3

Bluetooth 5.4

Bluetooth 5.2, Wi-Fi

Drivers:

16mm tweeter, 80 x 45mm woofer, 2x passive radiators

16mm tweeter, 80 x 45mm woofer, 2x passive radiators

1x tweeter, 1x mid-woofer

Aux-in:

No

No

No

Charger port:

USB-C

USB-C

USB-C

Microphone:

Yes

No

Yes

Waterproof rating:

IP67

IP68

IP67

App:

Yes

Yes

Yes

How I tested the LG xboom Grab

  • Tested for a fortnight, indoors and out
  • Streamed extensively via the Spotify app
  • Played music spanning a range of genres

To test the xboom Grab, I used it as most listeners would: by living with it. LG only had a review sample available on a two-week loan, so I had to make the most of my time with it. That meant using the speaker for shower singalongs every morning, ambient background during the day and kitchen bangers in the evening.

Because the Grab’s designed for alfresco audio, I also spent plenty of time listening to it outdoors. Beyond the garden, I strapped the speaker to my bike and stashed it in my beach bag, to see how well it held up as a picnic companion – and how useful those elasticated straps are in the real world.

Musically, I challenged the Grab with a genre-spanning catalog of tracks, covering everything from Maribou State’s soulful electronica to the grungiest alternative rock that BBC Radio 6 Music had to offer. The test playlist also included the Phil Collins tracks on Disney’s 1999 Tarzan soundtrack, courtesy of a certain five-year-old.

Read more about how we test

  • First reviewed: June 2025

LG xboom Grab: Price Comparison



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The Alters Review - Seeing Double
Game Reviews

The Alters Review – Seeing Double

by admin June 13, 2025



With This War of Mine and Frostpunk, developer 11 Bit Studios has garnered a reputation for making games that force you to make challenging decisions. The Alters is a continuation of this pattern, melding a straightforward survival game with management systems designed around making tough calls. But this time, it’s not other people who will face the consequences of your decisions. Instead, The Alters forces you to confront other versions of yourself as you grapple with staying alive and keeping a small population of your clones happy. It’s an intriguing premise that delivers on the studio’s signature style, even if some of its survival systems occasionally get in the way.

You play as Jan Dolski, who wakes up on the shores of a black beach on a planet very far from home. The surroundings are dark and oppressive, with the stark red plumes of smoke from flares and cracking lightning above illuminating your way toward your only refuge; a monolithic wheel with a base suspended inside it. You are alone, and getting back home is going to require gathering a lot of resources. You do this by discovering resource deposits in the area around you, erecting a network of pylons as you explore further and further away from safety, and using it to ferry resources back.

Gallery

You need a steady supply of metals, minerals, and organics to build better tools, construct additions to your base, and produce food in order to survive. The planet might be foreign, but it has what you need to get home. The only thing that isn’t in abundance is time. As the days tick by, the sunrise creeps closer, spelling doom to anyone caught in its highly radioactive rays.

Fortunately, you’re also surrounded by an ethereal mineral known as Rapidium, which can be used to accelerate the growth of living cells. With it, and a convenient stash of your entire life’s memories in a computer, you’re able to create clones of yourself to give you a fighting chance to get back home. Mechanically, creating alters is critical for your survival. Every action you take in The Alters takes a certain amount of time to complete, which races by as you hold down a button to perform actions like mining, cooking, repairing, and more. But there are also a finite number of hours in a day, and when Jan becomes exhausted, these tasks take longer and longer to complete.

It’s impossible to do everything yourself, so your alters are created to help. You can schedule one alter to manage an organics mine during a shift, while another spends their day crafting tools and vital radiation filters at the workshop, leaving you time to further explore the planet’s surface to find better resource deposits, investigate strange alien activity, and discover solutions to navigate each obstacle preventing your mobile base from progressing forward.

The Alters presents the idea that small decisions can have pivotal impacts on the trajectory of your life, and allows you to experiment with this idea when creating clones of yourself. Each alter specializes in a different field, which makes them more effective at most jobs than the original Jan. A miner Jan harvests resources most effectively, while technician Jan can repair base modules faster than anyone else. Every one is voiced by the same actor as the original Jan, with each personality presenting with a pleasing level of seriousness and playfulness given the scenario. Voice acting does a lot of heavy lifting in story-critical moments that are conveyed through static scenes, and it’s compelling throughout.

Each of your alters can perform almost any job, but there are specific ones that only a specialist can be assigned to. Scientist Jan, for example, is the only one that can perform research into a vast array of equipment and base upgrades, which are vital for survival as your resource needs start outstripping your traditional means of production. Navigating your base over a river of lava or through a gravity distortion takes both specialized tools and lots of resources, so it’s critical to manage each day effectively to ensure you can progress before the next sunrise arrives to end your journey prematurely.

This would be straightforward enough, if the alters you manufacture weren’t also occasional sources of friction. Helpful as they might be, your alters will challenge you on the decisions you made that ultimately steered your life away from what their life is, while also questioning the decisions you’re making in order to keep everyone alive. All of them share an understanding that there’s no certainty around what happens to them once they help you fulfill your mission to get home, so convincing them to give their lives to pursue it takes some clever management of its own. Their personalities dictate whether they respond well to being comforted or pushed in equal measure, while their moods determine how long they’re willing to spend on a shift each day. It’s impossible to keep everyone happy all the time, however, so The Alters generates a lot of its engaging tension from forcing you to sweat through making tough decisions to balance both survival and the happiness of the workforce that enables it.

The stories that manifest from this tug-of-war between the needs of your crew and the needs of the mission are the most engaging ones that The Alters has to offer. Small but consistent moments of hardship accompany big, nail-biting triumphs at the end of each act, where the difference between moving on and failing can often come down to a handful of hours. There are instances, however, where decisions you made numerous days prior come back to haunt you near the climax. Some poorly spent days can put you into an unrecoverable state that will force you to reload saves and sacrifice some hours to better spend your time, which is frustrating. But it does make each victory feel hard-earned, especially with all the tough decisions and delicate micro-management you navigated along the way.

That isn’t to say that each moment in The Alters is engaging. Some days will be spent at a workbench or a mining station, holding down a button and watching the hours peel away as you complete a job you couldn’t have an alter complete for you. Exploration on the planet’s surface is required to find new spots to construct mining stations, but actually nailing down the areas where these can be placed involves tedious minigames that feel purposefully designed to waste time. Surface exploration is also governed heavily by your spacesuit’s battery, and requires you to plan your exploration around detours back to base or between mining stations to recharge it.

Gallery

The Alters light combat is also an uneven addition to surface exploration. Near-invisible enemies of different varieties populate the land around your base, with some damaging you with radiation if you pass through them, while others can dilate time and steal precious hours from your day. Early on, enemies are easy enough to carefully move around, but as you progress, they become more aggressive and increasingly more dangerous, with some able to knock you out (and waste your day) with a single misstep. You can eliminate enemies entirely with a light-emitting weapon to charge and destroy glowing orbs at their centers, which makes subsequent expeditions easier, but this is tied to the same suit battery system that already limits your overall movement around the surface. With the pressure of managing both resources and hours in the day, the addition of this battery management to exploration feels punitive and punishing, and ends up being more frustrating than engaging to overcome.

The moral dilemmas and confronting moments created by manufacturing and living with alternate versions of yourself is a captivating narrative that The Alters delivers on, creating moments of emotional and mechanical tension by balancing its various management systems atop one another. It paves the way for some nail-biting victories and memorable interactions, but is also hampered by occasional tedium and needlessly frustrating exploration that is governed too heavily by a single resource. Still, the plight of Jan Dolski and his mission to get home is one that is bound to be very different for each player of The Alters, and is a stressful adventure I won’t soon forget.



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The Alters review - a perilous sci-fi road trip with my clones that I won't ever forget
Game Updates

The Alters review – a perilous sci-fi road trip with my clones that I won’t ever forget

by admin June 13, 2025


The Alters achieves something tense and new by merging strategy base-building with third-person exploration and a sci-fi story about cloning yourself. But repetition and complicated busywork mar the overall effect.

I’ve got a problem: I crash-landed on a strange alien planet and I’m the only one from my crew who survived. I found the large tyre-shaped base I was looking for – and by large I mean ginormous; it’s the height of a tower – but in order to get it rolling again, and I do mean literally rolling, I’m going to need help. I need more pairs of hands. I need people to help me mine resources and make food and protect the base against radiation, because if I don’t get it moving, the soon-to-be-rising sun will roast me. Really I have no option: I need to clone myself.

The Alters review

This is the set-up for The Alters, the new game from Polish developer 11 bit Studios, which has built a reputation for lacing base-building strategy games with tricky moral dilemmas and dark subject matter. In This War of Mine, it was managing a base of civilians living in a war zone; in Frostpunk, it was establishing the last city on a frozen Earth. Here in The Alters, it’s creating clones in order to get yourself home, and again the question is: how far are you willing to go in order to survive?

The central conceit in The Alters is cloning, then. On board your space-age tyre-shaped base is a Quantum Computer, which is capable of looking through the memories of someone’s life and then marking points on a timeline where it could have changed – gone a different way. In this case, the life is Jan Dolksi’s, a fairly unremarkable person who signed up for an experimental mission to space, in a last ditch attempt at some glory. It’s his timeline we select and create alternate versions of him from.

The Alters launch trailer.Watch on YouTube

To begin with this is a guided decision but you have a freer choice over which Jan to create later on. Initially, we’re guided towards a moment in Jan’s life where, at 19 years old, he decided to move away from home, from a violent father, and in doing so leave his mother alone, which is something he feels enormously guilty about. What would have happened if he hadn’t moved away? Now, finally, he can find out, by creating the clone who lived that path: Technician Jan – there’s always a mechanical skill associated with a new Jan, in this case the ability to repair things quickly. There’s a doctor Jan, a scientist Jan, a botanist Jan, and a few more, and each has a distinct personality and a different lived experience, based on decisions of their own. It’s a minor marvel how actor Alex Jordan has managed several appreciably different performances of the same character for the game. Technician Jan selected, then, we head to the Womb module in the base to wait for him to quick-grow.

This is sci-fi weirdery and the game leans fully into it, managing to express a sense of humour about what’s going on without ever lampooning itself, which takes some skill. And while the clones border on stereotype as ultra-nerdy scientists or gruff and burly technicians – and veer into cliché with lives dominated by alcoholic fathers and work-chosen-over-relationship moments – they do develop into deeper and more rounded characters that have a few surprising revelations of their own. They’re also the game’s avenue for prodding and probing your morals, which it does, constantly, and the conversations you have will shape their mental wellbeing. Alters are the heart of the game, hence the name of the game, and much more than the gimmick I feared they would be or a mechanical tool to exploit – although to what degree you agree or disagree with that sentiment is a theme running through the game.

It’s a wheely nice base.

Then comes mechanical pressure, something 11 bit Studios has become a sadistic master of, and you can feel the lessons of Frostpunk and This War of Mine in full effect here. As in Frostpunk, there’s an apocalyptic overarching threat getting closer by the day. Here, the sun is rising and if you’re caught in it, even inside your base, it will burn you to a crisp like a vampire at dawn. You need to move your base and stay in the dark, a goal that’s replicated but varied to some degree for each of the game’s three acts, though in order to do so, you’ll have to overcome some obstacles first. There’s a bridge of lava, for example: discover and create the technology you need to cross it.

While you’re trying to do this, you’ll contend with day-to-day survival, which involves producing food to eat, repairing the base and protecting everyone from radiation, and ensuring alters are physically and mentally well by building an assortment of rooms for them, such as gyms, social rooms, and simulated parks with benches. By the way, these rooms are visually adorable, appearing side-on like a futuristic doll’s house, and packed with dinky detail. There are gadgets and posters and lived-in detail wherever you look, and there’s life and interaction as alters exercise or listen to music there. The developer has even put actual films – short sketches by comedy duo Chris & Jack – in the game that you can watch with your alters, and there’s a beer pong mini-game. It’s a genuine treat nosing around each new room for the first time.

More pressure piles on top of this. You’ll communicate with another faction of people back on Earth linked to the corporation you’re working for, and each of the people you talk to will have demands of their own – secondary missions to undertake. Alters will also give secondary missions to you and usually they will be diametrically opposed to what someone else wants. It’s never a case of pleasing everyone in the game; conflict is unavoidable (there’s a slight railroading effect to some of it that I didn’t like, as if I had no power over the outcome, but it did lead somewhere ultimately quite interesting).

The modular room interiors in the base are packed with detail and interactivity. They’re lovely to walk around.

Then, there’s the outside, the other half of the game – the third-person, over-the-should action exploration sections. Here, you’ll venture out onto the planet’s surface to look for resources and establish mining pipelines there, and these sections – a new invention for 11 bit – work very well, adding a different perspective that helps underline the sci-fi setting of the game. The planet’s sweeping vistas of low-hanging moons and mist-clung rocks and lava pools, and its strange, magical minerals that warp the air, all contribute to a feeling of soapy, romantic sci-fi. Mysterious alien anomalies shimmer in and out of view and synths warble speculatively in your ear. It’s a Mass Effect kind of fiction, a familiar yet fantastical one.

Primarily, you’re out there looking for the resources your base will run on, for deep deposits of metals, minerals or organics you build things with and keep everyone alive with. You need to first find them, then drop a bunch of scanners to locate the mining point, then link the mining platform to your base via a pylon daisy chain. There’s some light puzzling elements at work here, basically. You might also need to research a grappling hook or drill to get there, and make a flash-light weapon of sorts to deal with anomalies. It’s not quite combat but not far off. Exploration is gently absorbing and very atmospheric, then.

Individually I like all of these elements – the base-building, survival, clone-management and exploration – but it’s when you put them all together they become harder to deal with. One step forwards often involves several other steps sideways, and a fair bit of resource micro-management, and particularly towards the end of an act in the game, when the pressure ramps up, it can be difficult to manage all the things you’ve been asked to do. There are difficulty options to adjust this, by the way, if it’s too much. I played on the middle of three settings – normal difficulty.

Battling an anomaly – a confrontation that gets a little too frequent.

Within this maelstrom of pressure, though, are some brilliant quality of life features for mitigating the burden. I really like how time speeds up while you’re applying yourself to a task – time, incidentally, is of crucial import here. There are only so many hours in the day and if you’re caught outside past nightfall, powerful radiation will strike. If you stay up past your bedtime, too, you’ll exhaust yourself and have to sleep later in the morning to compensate for it. Time is always of the essence.

To get back to my point: time speeds up in the game-world so your task will be accomplished quicker in the real-world, meaning you wait seconds rather than minutes for things to be done. It’s very nice. I also really like how alters suggest doing other tasks after finishing one, and that all you need to do is accept or deny this with a press of a button, saving you a trip through the menus and some thinking time to achieve the same thing. You can manage build-queues from anywhere and assign alters to jobs from anywhere. There’s even a semi-automated system whereby you can set thresholds for certain goods to always be produced, which is invaluable for keeping everyone fed and for producing essential goods. In The Alters, I can feel the micro-management lessons 11 bit has learned.

But they don’t completely alleviate the game of repetitive busywork. I still found myself going in and out of the menus a lot, trying to figure out how to juggle everything I needed to do, and the on-the-ground exploration sections wore thin the longer an act itself wore on. They’re structured in a way that you will have to return to them, because some areas will be inaccessible without newly researched technology, but because things like anomaly presence also increases as acts go on, so does the resistance you’ll face there.

Dealing with anomalies is easy enough – some, you can simply run around – but light-blasting them drains your suit’s battery, which you also need for your grappling hook, so an abundance of them can quickly drain your battery, forcing you to either craft a spare battery pack, which takes resources, or run back to an outpost to recharge, which is annoying. Plus, having so many to deal with removes any kind of alien mystique anomalies once had, and it exacerbates the already laborious nature of to-and-fro-ing outside. It becomes a chore.

The Alters accessibility options

Closed caption font size, HUD scaling, fast-forward blurry graphical effect on/off, reduce prism effect on/off, reduce intoxication effect on/off, motion blur on/off, optional key bindings, controller vibration on/off, toggleable controller movement, toggleable keyboard walk

The Alters is a game that requires some perseverance to push through, then, which I suppose matches the perseverance the clone-crew must display, but I can imagine people being put off by it. The cyclical nature of the acts doesn’t help, in that it’s disheartening to enter a new area knowing you have to do it all again, though it does get easier as better technologies are researched. But I’m glad I persevered. There’s something startlingly unique about what 11 bit Studios does in its games, and the moral quandaries it puts us in, and this clone story in The Alters is no exception. It takes us to the strange places I hoped it would, and prods and probes and makes me think about what I value in life. It’s uneven at times, and some ideas feel underdeveloped, but then, I remember, this merging of ideas is new, and that’s what I like so much about it. This is a perilous sci-fi road trip with my clones that I’ve never had before, and one I won’t easily forget.

A copy of The Alters was provided for review by 11 bit Studios.



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A Microsoft Surface Laptop 13-inch on a desk
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Microsoft Surface Laptop 13-inch review: purple yet imperfect

by admin June 13, 2025



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Microsoft Surface Laptop 13-inch: Two-minute review

I have been begging Apple to release a purple MacBook for a few years now and have been repeatedly disappointed year after year, so when I found out that the Microsoft Surface Laptop 13-inch was going to sport a pastel purple colorway, it really was Microsoft’s game to lose in my eyes.

And while it doesn’t quite come close enough to dethroning the Apple MacBook Air 13-inch, performance-wise, it’s a very solid everyday laptop that looks undeniably superior to Apple’s rather boring MacBook Air design, which has stayed the same over the past couple of years.

The Surface Laptop 13-inch starts at $899.99 / £1,099 / AU$1,699 on Microsoft’s website, which is roughly the same price as the MacBook Air 13-inch (which starts at $999 / £999 / AU$1,699), but its performance, at times, is substantially slower than Apple’s best laptop, making it an iffy value proposition for those who could go either way as far as operating systems go.


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Had the Surface Laptop 13-inch shipped with an Intel Lunar Lake chip rather than the underpowered Qualcomm Snapdragon X Plus 8-core SoC, this would be an entirely different review, as I’d be giving this laptop six-out-of-five stars, because in just about every other way than its performance and minor compatibility issues, this is the best ultrabook I’ve ever put my hands on.

Aesthetically, it’s an upgrade over its larger Surface Laptop 7 sibling that launched last year, with a tighter form factor that is exceptionally lightweight and sleek. Its 3:2 display offers plenty of real estate for a laptop this small, and its keyboard and trackpad are a dream to use.

Best of all, it comes in purple (technically ‘Violet’), though you will pay slightly more for this color option than the base platinum colorway, as it’s only available on the higher capacity configuration.

Meanwhile, the Arm-based Snapdragon X Plus is an incredibly efficient chip, getting just over 17 hours of battery life on a single charge in my testing, which easily translates into two full workdays or more without recharging, outlasting even the latest MacBook Air 13-inch models.

If all you’re looking for is a gorgeous-looking laptop that is great for everyday computing tasks, school work, and general productivity—while liberating you from having to keep a constant eye out for power outlets to recharge day after day—then the Microsoft Surface Laptop 13-inch is one of the best Windows laptops you can buy, and one of the best student laptops as well, especially if you get a student discount. It just isn’t the knockout blow against the MacBook Air that Windows fans might be hoping for.

Microsoft Surface Laptop 13-inch: Price & availability

(Image credit: Future / John Loeffler)

  • How much does it cost? Starts at $899.99 / £1,039 / AU$1,699
  • When is it available? It’s available now
  • Where can you get it? You can buy it in the US, UK, and Australia

The Microsoft Surface Laptop 13-inch is available now, starting at $899.99 / £899 / AU$1,699 directly from Microsoft or at retail partners. It comes in slightly cheaper than the Microsoft Surface Laptop 7 in the US and UK, (starting at $1,099.99 and £1,039, respectively). In Australia, however, the larger Surface Laptop 7 13.8-inch starts out cheaper at AU$1,597 (and it comes with more powerful hardware to boot).

The Surface Laptop 7 13.8-inch also features a more powerful Qualcomm chip, a sharper screen, and better port support (though no Violet colorway, you’ll have to settle for the equally gorgeous Sapphire option).

Similarly, the Surface Laptop 13-inch is also slightly cheaper than the MacBook Air 13-inch with M4 in the US (starting at $999), while being slightly more expensive in the UK (the base MacBook Air 13-inch start at £999), while there’s no difference in starting price between the two in Australia.

Compare this, however, with a similar memory-and-storage-specced Dell 14 Plus, starting at $799.99 / £999 / AU$1,298, but which comes with more powerful x86 processors from AMD and Intel, meaning that you get better performance without any compatibility worries that come with Arm-based chips.

Granted, none of these competing laptops look anywhere near as good as the Surface Laptop 13-inch, but if your main interest is performance, there are cheaper options that will get you what you want.

All that said, however, this is the best-looking laptop you’re going to find at this price, in my opinion, and yes, that includes the entire MacBook lineup. If you want to look good at a cafe while reading emails, or streaming Netflix in an airport lounge while waiting for a flight, this laptop will turn heads (at least in Violet) without totally breaking the bank.

The only real knock I can point to is that the long-term value of the Surface Laptop 13-inch is lower than a MacBook Air 13-inch with M4. The latter is much more performant, and it will stay ‘current’ for a few years longer than the Surface Laptop 13-inch, in all likelihood.

Microsoft Surface Laptop 13-inch: Specs

(Image credit: Future / John Loeffler)

  • Qualcomm Snapdragon X Plus 8-core SoC
  • 16GB LPDDR5x
  • The display could be better

There isn’t a whole lot of variation in terms of spec configurations for the Surface Laptop 13-inch, with the biggest difference being some extra storage and two additional colorway options.

Swipe to scroll horizontallyMicrosoft Surface Laptop 13-inch Base Specs

Price:

$899.99 at Microsoft.com | £899 at Microsoft.com| AU$1,699 at Microsoft.com

Colorways:

Platinum

CPU:

Qualcomm Snapdragon X Plus 8-core

GPU:

Qualcomm Adreno X1-45

Memory:

16GB LPDDR5X-4300

Storage:

256GB SSD

Screen:

13-inch, 3:2, 1920x1280p 60Hz, 400-nit, Touch PixelSense

Ports:

2 x USB-C 3.2 Gen 2 w/ DP and Power Delivery, 1 x USB 3.2 Gen 1 Type-A, 1 x combo jack

Battery (WHr):

50WHr

Wireless:

WiFi 7, BT 5.4

Camera:

1080p

Weight:

2.7 lbs (1.22 kg)

Dimensions:

11.25 x 8.43 x 0.61 ins | (285.65 x 214.14 x 15.6mm)

For $100 / £100 / AU$200 more, you can upgrade the storage on the Surface Laptop 13-inch to 512GB and get additional Violet and Ocean colorway options, but otherwise the more expensive configuration (which I tested out for this review) is identical to the base configuration.

Swipe to scroll horizontallyMicrosoft Surface Laptop 13-inch Max Specs

Price:

$999.99 at Microsoft.com | £999 at Microsoft.com| AU$1,899 at Microsoft.com

Colorways:

Platinum, Violet, Ocean

CPU:

Qualcomm Snapdragon X Plus 8-core

GPU:

Qualcomm Adreno X1-45

Memory:

16GB LPDDR5X-4300

Storage:

512GB SSD

Screen:

13-inch, 3:2, 1920x1280p 60Hz, 400-nit, Touch PixelSense display

Ports:

2 x USB-C 3.2 Gen 2 w/ DP and Power Delivery, 1 x USB Type-A 3.1, 1 x 3.5mm combo jack

Battery (WHr):

50WHr

Wireless:

WiFi 7, BT 5.4

Camera:

1080p

Weight:

2.7 lbs (1.22 kg)

Dimensions:

11.25 x 8.43 x 0.61 ins | (285.65 x 214.14 x 15.6mm)

There’s no option to upgrade the memory or storage on any of these models beyond the configuration options at the time of purchase, which does make the longevity of the Surface Laptop 13-inch’s specs more limited than laptops like the Dell 14 Plus, where you can at least upgrade the storage if you’d like.

And while the specs on the MacBook Air 13-inch with M4 might not be upgradable either, they are simply better overall for a relatively small increase in price, meaning the long-term value of the MacBook Air 13-inch (M4) is superior overall.

Microsoft Surface Laptop 13-inch: Design

(Image credit: Future / John Loeffler)

  • Beautiful color options and fantastic aesthetics
  • Light and portable
  • Display resolution is only 1280p with no HDR

The design of the Microsoft Surface Laptop 13-inch is simply stunning. There’s no other way to describe it.

Starting with the exterior aesthetics, the Surface Laptop 13-inch is as close to a MacBook Air for Windows as you’re going to find on the market, and in my opinion, it’s even better looking thanks to the additional Violet and Ocean colorways alongside the default Platinum look of the base model.

You pay extra for the splash of color, but it’s a worthwhile investment. The machined aluminum finish of the laptop chassis, along with the pastel-ish hue of the chassis and the darker, more matte color of the keycaps and trackpad, really help make this laptop stand out.

(Image credit: Future / John Loeffler)

The display on the Surface Laptop 13-inch is a step down from the larger 13.8-inch Surface Laptop 7 from 2024, which had a maximum resolution of 2304 x 1536 (a PPI of 201, compared to the 1920×1280 Surface Laptop 13-inch’s 178 PPI) and 120Hz refresh compared to just 60Hz for the Surface Laptop 13-inch.

It also has a lower contrast ratio of 1,000:1 compared to the larger version’s 1,400:1. The Surface Laptop 7’s display is also made of Corning Gorilla Glass 5. In contrast, the Surface Laptop 13-inch’s display is only “Strengthened glass” according to Microsoft’s official spec sheet for the Surface Laptop lineup.

The display does max out at 400-nits, though, which is nice and bright enough for most people and situations, but you might struggle to see the screen properly if you’re using the laptop outside on a bright sunny day.

(Image credit: Future / John Loeffler)

I found that carrying the Surface Laptop 13-inch around was very easy, as it fitted in pretty much any laptop bag and was thin and compact enough that I was able to use it sitting in an airplane seat during my 15-hour flight to Computex 2025 with almost no issue.

Speaking of using the laptop, the key switches are quiet and have good travel and responsiveness, and everything is well-spaced, so you don’t feel cramped despite the laptop’s smaller size.

The trackpad is likewise responsive and smooth, making navigation and clicking around the desktop a breeze.

(Image credit: Future / John Loeffler)

One thing that’s not that great is the port selection, which is limited to two USB-C Gen 3.2 ports, a USB-A Gen 3.1 port, and a 3.5mm jack for a headset.

It’d have been nice to get some USB4 ports in there like you get with the larger Surface Laptop 7 models, but both USB-C ports do support power delivery and DP 1.4 output (though if you’re trying to connect to more than one monitor, you need one port per monitor, rather than being able to daisy-chain them to just a single port).

(Image credit: Future / John Loeffler)

The webcam, meanwhile, is a 1080p Surface Studio Camera that is crisp enough, but unlike the larger Surface Laptop models from last year, it does not support Windows Hello authentication, and it doesn’t have a physical privacy shutter, which in 2025 should be pretty much mandatory, so along with the port and display downgrades, I’ve got to ding what is otherwise a nearly perfect design.

Microsoft Surface Laptop 13-inch: Performance

(Image credit: Future / John Loeffler)

  • A performance downgrade from last year’s Surface Laptop
  • Some compatibility issues with ARM architecture still linger
  • Gaming is functionally a no-go

What holds the Microsoft Surface Laptop 13-inch from really being the fierce MacBook Air competitor that many of us hoped it would be is the 8-core Qualcomm Snapdragon X Plus SoC.

When I reviewed the Microsoft Surface Pro 11 last year, I was genuinely impressed by the performance of the Snapdragon X Elite chip, despite the compatibility challenges that Windows-on-Arm is still working through. That was a much more powerful chip, though, and even the 10-core Snapdragon X Plus SoC offers noticeably better performance than what the Surface Laptop 13-inch is packing.

The 8-core chip isn’t awful, to be clear. It’s perfectly good for general computing tasks like streaming, school work, and office productivity, and it’s probably one of the best student laptops out there for those who want a little bit of style to go along with their studies.

But if you need this laptop to do anything other than writing up papers and reports, streaming movies, or using web-based cloud software, you will likely be unhappy with what you’re getting here for the price.

(Image credit: Future / John Loeffler)

The most direct and obvious comparisons I can make with this laptop is the Apple MacBook Air 13-inch with Apple Silicon (starting with the Apple M2), the larger 13.8-inch Surface Laptop 7, the recently released Dell 14 Plus, last year’s Dell XPS 13 (with both Intel and Qualcomm SoCs), and the Asus Zenbook A14 with the entry-level Snapdragon X SoC.

Only the M2 MacBook Air 13-inch and Dell 14 Plus are cheaper than the Surface Laptop 13-inch (at least at the time of review), and all of these laptops start around the same price, give or take a hundred bucks or so.

The models I’ve tested and that TechRadar has reviewed in the past vary by spec, so it’s not entirely an apples-to-apples comparison laid out in the charts above, as some of the Dell and Apple notebooks’ advantages can be easily chalked up to more expensive processors.

(Image credit: Future / John Loeffler)

If you go with any of those systems at the same price as the Surface Laptop 13-inch I tested, the performance difference might not be nearly as dramatic on paper, and almost certainly won’t be all that noticeable.

Still, it’s pretty clear that the Surface Laptop 13-inch either lands somewhere in the middle of its competition, or comes in second or third from the bottom. Add to that some performance issues stemming from Microsoft’s Prism software layer that translates x86-architecture-designed programs, which is pretty much every Windows program, to be Arm-compatible.

Generally, this works rather well, but it does introduce system overhead that will slow things down. In short, unless you’re running a piece of rare Arm-native software, you will almost never get as good an experience with Windows software on Arm as you would with the x86 architecture powering Intel and AMD chips.

The question comes down to whether or not the performance is good enough, and I think that for most people, it will be (unless you want to load up Steam and get into PC gaming. The best gaming laptop, this is not).

(Image credit: Future / John Loeffler)

Much like the MacBook Air 13-inch, the Surface Laptop 13-inch is more geared toward casual computing needs and productivity work, and it excels at these tasks.

So, even though the MacBook Air 13-inch with M4 gets roughly twice as many frames per second as the Surface Laptop 13-inch, the MacBook Air 13-inch still struggles to maintain playable frame rates unless you seriously scale back your graphics settings.

The MacBook’s gaming advantage, then, only really looks intimidating as a percentage, but in practice, none of the laptops I tested were suitable for the task of playing, say, Cyberpunk 2077 at max settings and native resolution.

What it really boils down to, then, is whether you’re just looking for a new laptop to keep up with friends and family, maybe do some office work, or write that Sci-Fi novel at the local coffee shop that you’ve been meaning to finally get around to this year.

If those are the boxes that need ticking, any of the laptops listed above will get the job done, but none will look as good as the Violet Surface Laptop 13-inch.

Microsoft Surface Laptop 13-inch: Battery Life

(Image credit: Future / John Loeffler)

  • How long does it last on a single charge? 17 hours and 14 minutes
  • How long to recharge from empty to full? With the included 45W charger, it takes about two and a half hours to charge to full.

One other key area where the Microsoft Surface Laptop 13-inch shines is its stellar battery life. In my testing, it ran about 17 hours and 14 minutes on average in my battery test, thanks to the super-efficient Arm architecture. This puts it in fourth place overall in my top 10 laptop test group, but it does outlast all three MacBook Air 13-inch models in the group by an hour or more.

So even though it’s not officially in the battery life winner’s circle, you can’t ask for much more from a laptop this thin and light.

Should you buy the Microsoft Surface Laptop 13-inch?

(Image credit: Future / John Loeffler)Swipe to scroll horizontallyMicrosoft Surface Laptop 13 scorecard

Category

Notes

Rating

Value

While not as cheap as something like the Dell 14 Plus, it is on par or cheaper than similar offerings from Dell and Apple.

3.5 / 5

Specs

There aren’t a whole lot of configuration options, and the lack of USB4 is unfortunate.

3.5 / 5

Design

It’s simply gorgeous and a joy to type on. If it had a physical camera privacy shutter, better ports, and a better display, it’d be a 6 out of 5.

4.5 / 5

Performance

For a casual use notebook, it’s in line with similarly specced Windows laptops, but the MacBook Air 13-inch with M4 runs circles around it.

3.5 / 5

Battery Life

At just over 17 hours of battery life in my testing, this is one of the longest lasting Windows laptops around.

5 / 5

Final Score

It’s not perfect, and had Microsoft flexed some muscle to get a 10-core chip in this laptop without raising its price, it’d truly be the Windows MacBook Air we’ve been waiting for, but it’ll be more than close enough for most people and looks better than anything Apple has put out in years.

4 / 5

Buy the Microsoft Surface Laptop 13-inch if…

Don’t buy it if…

Also consider

If my Microsoft Surface Laptop 13-inch review has you looking at other options, here are three other laptops you should consider instead…

How I tested the Microsoft Surface Laptop 13-inch

  • I spent about a month with the device
  • I used our standard suite of benchmarking tools and performance tests
  • I used it as my primary work laptop, including taking it on an international work trip

I spent about a month with the Surface Laptop 13-inch, far longer than I usually spend with a device under review. While this was mostly due to circumstance (Computex and WWDC, in particular), this did allow me to do a much deeper dive.

In addition to my normal benchmarking process, I took extra time to retest some competing laptops we had in the office to come up with a more thorough comparison against the Surface Laptop 13-inch’s competitors.



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