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Chris Tilly
Esports

Black Phone 2 review: Scary sequel that improves on the original

by admin September 21, 2025



Black Phone 2 is a superb sequel that maintains the creeping sense of dread established in the first movie, through a story that both extends and expands on the horrific Grabber mythology.

Directed by Scott Derrickson – from a script he wrote with C. Robert Cargill from a Joe Hill story – the first Black Phone movie was a period piece that effectively combined 1970s coming-of-age drama with spine-chilling supernatural horror.

The film was anchored by fine performances from young leads Mason Thames and Madeline McGraw, and a truly terrifying turn by Ethan Hawke as a child killer known as The Grabber.

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That team returns for this excellent sequel that explores big, weighty themes, while still delivering thrills and scares.

What is Black Phone 2 about?

Following a brief prologue in the Rocky Mountains, we’re back to North Denver, the year is 1982, and teenagers Finney (Thames) and Gwen (McGraw) are not in a good place.

Although they defeated the Grabber at the end of the first film, he still casts a long shadow over the siblings. Finney’s simmering rage sees him fight other kids at school, and self-medicate with weed when he’s home.

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Meanwhile, Gwen is branded a witch by her classmates and plagued by disturbing dreams about dead children — dreams tied both to the first film’s events and her own complicated family history.

She wants answers, so Gwen drives the story forward through her investigation, which sends the dynamic duo to a Christian summer camp with its own dark past, and puts them on a collision course with their old enemy.

Dealing with trauma

Universal Pictures

It’s a while before the Grabber reappears, as much like its predecessor, Black Phone 2 is mostly concerned with these kids just trying to live their lives, in unfathomably trying circumstances.

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But in spite of their innocence being lost during the first film, they’re both fighters, who won’t let the troubles of their past bring them down. This makes the sequel a movie about trauma, and the need to face issues head-on, before finally being able to let go.

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Faith also becomes a repeating theme, with heaven and hell very real concepts in the movie. Ultimately, though, Black Phone 2 is about the power of love, and how it can help to heal the most painful of wounds.

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Channeling Dream Warriors

That’s the serious stuff, but Black Phone 2 is also immense fun, especially when we head back to the Rocky Mountains, and kills start happening in beautiful snowstorms, where they’re complemented by Atticus Derrickson’s thumping electronic score.

Thanks to Gwen’s affliction – which she sees as a curse – there are also lengthy dream scenes, shot on grainy Super 8 that really works for such sequences.

This is where the movie channels A Nightmare on Elm Street – and most specifically Dream Warriors – as Gwen starts playing a more active role in those visions as a way of taking back her power, which succeeds thematically, while being wildly entertaining to watch.

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Is Black Phone 2 good?

Universal Pictures

Black Phone 2 is a perfect sequel in that it leans into what worked in the first film, while also taking the story in interesting and unexpected directions.

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There were questions asked at the end of its predecessor that are addressed here, as we learn more about the Grabber and what drives him to commit such evil.

Meanwhile, Finney and Gwen continue to change and grow in ways that are consistently satisfying to watch.

Black Phone 2 score: 4/5

If you liked the first movie, you’ll love Black Phone 2, a sequel that’s both bigger, and better.

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The Black Phone 2 was reviewed at Fantastic Fest and will hit theaters on October 17, 2025.



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September 21, 2025 0 comments
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The Creative Chat Wireless headset during our review
Product Reviews

Creative Chat Wireless business headset review

by admin September 21, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

The Chat Wireless from Creative is a lightweight Bluetooth headset designed for business use. It doesn’t seek to reinvent the wheel, but instead deliver exceptional comfort and crystal-clear audio at what I’d consider to be a very fair price.

As a chap who lives inside his headphones – for everything from conference calls to music playback and gaming sessions – I was keen to see how well they performed.

Spoiler alert: they’re definitely worth a look if you’re a professional. Yes, I have issues with the buttons, but the design, price, and overall quality of the audio and noise-canceling mic are excellent.

  • Creative Chat Wireless at Amazon for $69.99

Creative Chat Wireless: Price & availability

The Creative Chat Wireless headset is currently priced at $70 from Creative’s official US site – while in the UK, it’s retailing for £50 via Creative.

I’m also seeing it available on Amazon.com and Amazon.co.uk for the same price.

Compared to alternatives, it’s priced pretty much at the low- to mid-range – it’s certainly not as pricey as offerings like the Jabra Evolve 2 65 Flex I’ve reviewed, which far surpasses the $150 mark.

Creative Chat Wireless: Design & features

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(Image credit: Creative // Future)(Image credit: Creative // Future)(Image credit: Creative // Future)

The design of the Chat Wireless headset is par for the course and in line with what I’d expect from a unit at this price. Inside the box, there’s the headset itself, a USB cable, the USB dongle, and a quick start manual.

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In hand, the headset is impressively lightweight with plenty of give to fit a range of head sizes. The band is made of a firm plastic, neatly rounded on one side, which I think gives it an attractive, premium style compared to bland, budget headsets. Encompassing the top is padding for a more comfortable fit. As an accent, there’s bronze-colored metal connecting it to the pads.

I found the earcups well-cushioned, with a foam interior covered with a synthetic material. They fit nicely over the ear, but don’t envelope them in the way casual consumer headphones do. These also swivel inward for easier storage – although they aren’t foldable and don’t come with a case.

On the left earcup is a USB-C port for charging and separate volume up and down buttons. I particularly like how they’re positioned on either side of the band, so I wasn’t blindly fumbling for the correct one.

It’s also home to the stowable microphone, which rotates both ways and features a physical mute button. At the base of the mic is a Call button, used to turn the unit on and off or entering Bluetooth pairing mode.

All in all, the headset boasts a simple and efficient design with all the core features you’d expect.

Creative Chat Wireless: Performance

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(Image credit: Creative // Future)(Image credit: Creative // Future)(Image credit: Creative // Future)

I’ve said it before and I’ll say it again: the Chat Wireless is light, tipping the scales at 0.3lb / 137g when I weighed them. It’s the sort of headset you can easily wear all day (and I did) without discomfort. If you’re taking a lot of calls, they’re pitch-perfect in this regard.

When wearing the headset, it’s surprisingly firm on the ears – and while there’s no noise-cancelling on the earcups, the snug fit did prevent extraneous background noise filtering in.

I found audio quality to be excellent, with just the right amount of bass and treble, while voices had the correct timbre. I used these for video calls using both Bluetooth and the USB dongle, as well as hooking up via Bluetooth to my phone to listen to music and podcasts, and a Nintendo Switch 2 while playing games. Each time, I experienced no tinniness here, which I sometimes find from cheaper devices.

Microphone quality came out incredibly clear. There is noise-canceling on the mic and in my own tests, this worked well. Which is useful, as I have an especially vocal cat that likes to make its presence known during calls. I experienced absolutely no issues throughout my use, and yes, the mute button on mic works instantly and well (a perennial fear of mine). A discrete voice will whisper in your ear to let you know when it’s muted or unmuted, and the LED simultaneously switches from blue (unmute) to white (mute), too.

All button presses feel soft and pleasant – neither too clicky nor too mushy, but somewhere in between. However, I did find when attempting to adjust the volume, I had to be quite firm in order for it to register. Light taps just won’t work here.

This wasn’t the case with the Call button, which was immediately responsive when answering calls and hanging up. Other features like holding the volume buttons to skip tracks during playback or tapping the Call button to play or pause worked well.

Where I did run into problems, though, was when hitting this button multiple times to activate the various functions, like redial or opening my AI assistant. It took some time to figure out the appropriate amount of time between each click. It needs to be neither rapid nor too drawn out. Experimentation is recommended.

But where it really counts – audio and mic quality – I was highly impressed, and confident I was being heard. Never once did I have to ask “Can everyone hear me?” or “Is this thing on?”

Creative Chat Wireless: Final verdict

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(Image credit: Creative // Future)(Image credit: Creative // Future)(Image credit: Creative // Future)

Whenever I’m reviewing a device like this, I ask myself: Would I buy this with my own hard-earned cash? And, considering the cost and the overall audio experience, this one is a resounding yes. It’s impressively lightweight, and ideal for professionals in an office or home office setting.

I do have some issues with the buttons, which could be more responsive – but to some degree that might be user error on my part – and some may wish for extra features like a foldable design or a storage case. And if you prefer a wired connection, these aren’t the ones for you, as they’re wireless-only.

But for a low- to mid-range wireless unit that makes meetings more bearable, especially if you’re using them all day, they’re one of the best Bluetooth headsets I’ve used.

Should I buy the Creative Chat Wireless?

Buy it if…

✅ You wear a headset all day: The Chat Wireless is pleasantly lightweight for all-day use, and the earpads feel snug over the ear without pressing against them too hard. I found them to be very comfortable, even after wearing them for hours at a time.

✅ You want a well-priced headset with all the core features: It’s not overloaded with unnecessary features or expensive technology, but audio quality is great and the buttons deliver a multitude of additional functions for navigating calls and playback.

Don’t buy it if…

❌ You need wired and wireless connection: As the name suggests, this headset is wireless only using Bluetooth 5.4 or the USB dongle. Creative does sell the Chat USB, which has a slightly thicker design but near-identical price with – you guessed it – a wired USB connection.

❌ You want noise-canceling audio: While the mic does have noise cancelation, the earcups don’t have this feature. I didn’t find this to be an issue even in somewhat active rooms, but it may be a deal-breaker for those in noisy workspaces.

For more top picks, we’ve reviewed the best headsets for conference calls.

Creative Chat Wireless: Price Comparison



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September 21, 2025 0 comments
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Chris Tilly
Esports

Coyotes review: Justin Long stars in a very silly movie about when animals attack

by admin September 21, 2025



Coyotes stars Justin Long and Kate Bosworth as a couple doing battle with a pack of rabid dogs, in a comedy-horror that leans into laughs rather than scares.

Coyotes concerns a very real problem facing the people of Los Angeles, and over the opening credits, that phenomenon is explained via news reports.

Thanks to a spate of wildfires, coyotes have been pushed deeper and deeper into LA neighborhoods, and these opportunistic predators are now doing whatever it takes to survive.

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That’s the jumping off point for director Colin Minihan’s new horror movie, which addresses a serious subject, in the silliest way imaginable.

What is Coyotes about?

Aura Entertainment

Following a prologue that sees a Paris Hilton type mauled by one of the title characters, the story proper introduces a family living in the Hollywood Hills – Scott and Liv (played by real-life couple Justin Long and Kate Bosworth) and their teenage daughter Chloe (Mila Harris).

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They seem happy, though have an apparent problem with rats in their beautiful home, which is revealed to them by an eccentric exterminator called Devon (Keir O’Donnell, channelling John Goodman in the similarly themed Arachnaphobia).

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While they’re waiting for Devon to wipe the rodents out as a way of sending a message to all other vermin in the area, a storm arrives on their doorstep, knocking down trees, and killing their power. 

Which is when the coyotes appear, seeming vaguely threatening at first, before becoming more direct by growling, bearing their teeth, and then going on the attack. 

“I think it wanted to eat you” a confused Liv tells Scott during a particularly concerning coyote interaction, and as more of the rabid beasts congregate on their lawn, then try to get into their house, it becomes apparent that the family is facing a fight for their lives.

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Wild animals vs wild characters

That story is told with its tongue firmly in cheek, as potential victims are painted in the broadest of brush-strokes, and oftentimes asking for the doggie assault that’s coming their way.

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From the coked up neighbor and drunk Irishman in a shell-suit to the sex worker obsessed with conspiracy theories, Coyotes is filled with colorful characters that aren’t to be taken seriously.

Meaning each ultra-violent death is played for laughs, from a tragic barbecue demise to a shocking ribcage cameo, they’re memorable deaths, but the type that will inspire more laughs than scares.

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That said, there are moments of levity in the movie, thanks to Liv’s issues with Scott’s workaholic tendencies. Indeed, his comic book career and obsession inspires some interesting visuals, character introductions, and jokes, but also threatens to tear his family apart.

Though every time Coyotes flirts with getting serious on that front, the script by Ted Daggerhart, Daniel Meersand, and Nick Simon undercuts the tension, most notably in a hilarious scene where Scott pours his heart out to a wife who can’t hear him.

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Is Coyotes good?

Aura Entertainment

Coyotes is a fun film that delivers on the promise of wild dogs doing battle with dumb humans, while Justin Long – as ever – is a likeable lead, who has you rooting for his character, in spite of some truly terrible decisions.

But there’s a fatal flaw in many of those scenes, as the coyotes rarely look real. Indeed, there are times when the movie feels like live-action merged with bad animation, and all that computer-generated imagery frequently takes you out of the movie.

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If audiences can put up with that issue however, the horror and comedy elements complement each other nicely, while Coyotes deserves bonus points for not demonising the coyotes themselves, thanks to a surprising sting in the tale/tail…

Coyotes score: 3/5

If you can ignore the bad CGI, and like a broad comedy about even broader characters, Coyotes is a decent entry in the ‘when animals attack’ genre, that manages to sneak in an important environmental message.

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Coyotes was reviewed at Fantastic Fest, while the film hits theaters on September 29, 2025. While for more scary stuff, check out our list of the best horror movies ever.

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September 21, 2025 0 comments
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Asus TUF Gaming F16
Product Reviews

Asus TUF Gaming F16 review: Strong gaming performance offset by skimpy SSD, short battery life

by admin September 21, 2025



Why you can trust Tom’s Hardware


Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

If you’re looking to enjoy some 1080p gaming without shelling out a lot of money, we had the chance to review the new Asus TUF Gaming F16 gaming laptop. It uses Nvidia’s entry-level RTX 5050 GPU with an added twist. While some laptops have opted for a higher-tier RTX 5060 with lower TDPs, the TUF Gaming F16 is packing a potent 115-watt RTX 5050 that helps to level the playing field for gaming.

The TUF Gaming F16 is an imposing laptop thanks to its 16-inch frame, and it manages to incorporate a generous assortment of ports, an RGB keyboard, a numberpad, and a 165 Hz IPS display. Given its as-tested MSRP of $1,199, the TUF Gaming F16 offers strong performance, but that comes with a couple of caveats.

Design of the Asus TUF Gaming F16

One word can be used to describe the TUF Gaming F16’s design: understated. While the TUF Gaming F16 is first and foremost a gaming machine, it features a clean exterior, finished in black and light grey. The aluminum lid is minimalistic, with just the letters “TUF” and the accompanying logo embossed in the top corner.

There are some interesting touches, including the rear exhaust panel with triangle- and rhombus-shaped cutouts. There’s also a nifty four-leaf status LED at the top of the rear deck (behind the display) – it blinks to signify power status, drive access, etc.

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There are two USB Type-A ports on the right side of the chassis. You’ll find another USB-A port, two USB Type-C ports, a 3.5mm audio jack, an HDMI port, a GbE port, and a proprietary power receptacle on the left side.

The laptop has a nice, solid feel. The plastic used throughout the chassis is of high quality, and the aluminum lid is a nice touch, especially at this price.

The laptop measures 10.59 x 3.94 x 1.07 inches and weighs 4.95 pounds. For comparison, the Acer Nitro V 16S AI measures 14.08 x 10.39 x 0.79 inches and weighs 5.5 pounds, while the Alienware 16 Aurora is 14.05 x 10.45 x 0.89 inches and weighs 5.64 pounds.

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Asus TUF Gaming F16 Specifications

Swipe to scroll horizontally

CPU

Intel Core i7-14650HX

Graphics

Nvidia GeForce RTX 5050 Laptop GPU (8GB GDDR7, 2,092 MHz max boost clock, 115W max graphics power)

Memory

16GB DDR5-5600 (2x 8GB)

Storage

512GB PCIe 4.0 NVMe SSD

Display

16-inch, 1920 x 1200, IPS, 16:10, 165 Hz,

Networking

Realtek RTL8852CE Wi-Fi 6E (MT7925), Bluetooth 5.3

Ports

2x USB 3.2 Gen 2 Type-C, 3x USB 3.2 Gen 2 Type-A, HDMI 2.1, 3.5 mm audio jack, Gigabit Ethernet

Camera

1080p

Battery

90 WHr

Power Adapter

280 W

Operating System

Windows 11 Home

Dimensions (WxDxH)

10.59 x 3.94 x 1.07 inches

Weight

4.85 pounds

Price (as configured)

$1,199.99

Gaming Performance on the Asus TUF Gaming F16

Our TUF Gaming F16 review unit features an Intel Core i7-14650HX processor, 16GB of DDR5-5600 memory, and a GeForce RTX 5050 GPU with 8GB of GDDR7 memory. The TUF Gaming F16’s RTX 5060 pushes pixels to a 16-inch, 1920 x 1200 display with a 165 Hz refresh rate.

When testing new gaming laptops, I like to break out Indiana Jones and the Great Circle to get a feel for how the system will perform. At the native 1200p resolution with the Ultra preset, I averaged around 90 frames per second (FPS) through most scenes in the game. Heavy action on-screen caused the frame rates to dip to the 70 FPS range, but the play experience was generally excellent.

Swipe to scroll horizontallyHeader Cell – Column 0

Price (as-tested)

CPU

GPU

Display

Memory

Storage

Battery

Weight

Ethernet

Wireless

Asus TUF Gaming F16

$1,199

Intel Core i7-14650HX

GeForce RTX 5050

16-inch, 1920 x 1200

16GB DDR5-5600

512GB

90 WHr

4.85 lbs

1 GbE

Wi-Fi 6E, Bluetooth

Acer Nitro V 16S AI

$1,299

AMD Ryzen 7 260

GeForce RTX 5060

16-inch, 1920 x 1200

32GB DDR5-5600

1TB

76 WHr

4.55 lbs

1 GbE

Wi-Fi 6E

Alienware 16 Aurora

$1,499

Intel Core i7-240H

GeForce RTX 5060

16-inch, 2560 x 1600, 120 Hz

32GB DDR5-5600

1TB

96 WHr

5.64 lbs

1 GbE

Wi-Fi 7

Before I delve into our usual gaming benchmark suite, it’s worth noting that the RTX 5050 in the TUF Gaming F16 has a maximum total graphics power (TGP) of 115 watts. For comparison, the RTX 5060 in the Nitro V 16S AI has a TGP of just 85 watts, while the 16 Aurora’s RTX 5060 has an 80-watt TGP. The advantage in available TGP plays highly in the TUF Gaming F16’s favor in gaming benchmarks, even though the RTX 5060 used in the two competing laptops is technically a more powerful chip.

Taking a look at Shadow of the Tomb Raider (Highest settings), the TUF Gaming F16 delivered 95 FPS at 1080p and 90 FPS at 1200p. Those numbers weren’t too far off the pace of the Nitro V 16S AI, which hit 98 FPS at 1080p and 91 FPS at 1200p. The 16 Aurora was one frame per second faster at 1080p.

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When shifting over to Cyberpunk 2077 (Medium settings), our TUF Gaming F16 review unit managed 30 FPS at 1080p, equaling the performance of the 16 Aurora. The Nitro V 16S AI achieved 32 FPS at 1080p and 27 FPS at 1200p, which was actually just behind the TUF Gaming F16.

Far Cry 6 (Ultra settings) saw the TUF Gaming F16 push its way to the front of the pack, with 90 FPS at 1080p and 86 FPS at 1200p — the Nitro V 16S AI well behind, at 82 FPS and 79 FPS, respectively. The 16 Aurora pulled up the rear (not by much), with 81 FPS at 1080p.

It was another three-way race in Red Dead Redemption 2 (Medium settings), with our review unit easily keeping up with the other two competitors. The TUF Gaming F16 and Nitro V 16S AI scored identically, with 68 FPS at 1080p and 64 FPS at 1200p.

Finally, the Borderlands 3 benchmark (Badass settings), saw the TUF Gaming F16 hit 81 FPS at 1080p and 75 FPS at 1200p, compared to 82 FPS and 81 FPS, respectively, for the Nitro V 16S AI. The 16 Aurora was the leader at 1080p with 83 FPS.

The overall sentiment here is that despite being a lower-level SKU in the RTX 50 Series, Asus’ implementation of the RTX 5050 with a 115W TGP and a 2,092 MHz max boost clock allows it to remain competitive with the TGP-capped RTX 5060 competition.

Metro Exodus remains our go-to benchmark for gaming laptop stress testing. Our review unit averaged 65.62 FPS at 1080p across 15 loops using the RTX benchmark preset. The CPU performance cores averaged 3.0 GHz, and the efficiency cores averaged 2.53 GHz. The RTX 5060 GPU also ran at 2.53 GHz.

Productivity Performance on the Asus TUF Gaming F16

Our review unit has a Core i7-14650HX “Raptor Lake” processor, which has 8 performance cores and 8 efficiency cores. That processor is paired with just 16GB of DDR5-5600 memory, instead of the 32GB found on the competing laptops (while the Aurora was far more expensive as tested, the Acer was $100 more). SSD storage is also a bit on the stingy side at 512GB, which doesn’t leave a lot of space for games after you take into account the standard Windows 11 Home install.

The TUF Gaming F16 started strong in the Geekbench 6 synthetic CPU benchmark, achieving a single-core score of 2,710 and a multi-core score of 15,013. That performance put it slightly ahead of the Acer (Ryzen 7 260) and Alienware (Core i7-240H) contenders in single-core, with a healthier margin of victory for multi-core.

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Things turned ugly in our file transfer test, which involves copying 25GB of mixed media files. Asus is using a 512GB Micron 2500 Series PCIe 4.0 SSD, rated for 6,600 MBps sequential reads and 3,650 MBps sequential writes. In our test, the SSD only managed 775.5 MBps compared to 1,170.12 MB/s for the 16 Aurora. The Nitro V 16S AI left our review unit in the dust, more than doubling its results (1,838.88 MBps). Going with a 512GB SSD was already painful, but the lagging performance just adds insult to injury. In the real world, I noticed some sluggishness when installing games onto the SSD.

Our Handbrake benchmark involves transcoding a 4K video file to 1080p. The TUF Gaming F16 completed the task in 3 minutes and 33 seconds, easily dispatching the other two systems. The Nitro V 16S AI took nearly a minute longer to complete the transcode (4 minutes and 32 seconds).

Display on the Asus TUF Gaming F16

Like many mainstream gaming laptops, Asus has adopted a 16:10 aspect ratio for the TUF Gaming F16’s display, meaning that you get a 1920 x 1200 resolution. An IPS panel is employed here, accompanied by a relatively brisk 165 Hz refresh rate. An anti-reflective layer is used on the display.

Compared to the Nitro V 16S AI and 16 Aurora, the TUF Gaming F16 comes up short in overall panel brightness — at least on paper. We measured 298.4 nits compared to 312.2 for the 16 Aurora and 391.8 nits for the Nitro V 16S AI. However, in the real world, I never felt wanting for additional brightnessin an indoor setting. The screen did wash out a little when using the laptop outside on a partly cloudy day, but it was still usable without straining with the brightness maxed out.

(Image credit: Tom’s Hardware)

Testing with our colorimeter showed that the TUF Gaming F16’s panel outperformed its peers, capturing 86.8 percent of the DCI-P3 and 122.2 percent of the sRGB color spaces. In practice, there was little to complain about with respect to how colors were represented on the display. The anti-reflective coating might blunt colors just a tad compared to a glossy finish, but everything that I threw at the TUF Gaming F16 looked great. I spent a few hours toiling around in Indiana Jones and the Great Circle and came away impressed with how gorgeous the varying environments were.

I also watched a few episodes of my new favorite TV show, The Pitt, on the display. Unlike some previous medical dramas, which lean heavily on unrealistic darkened set design to create a certain mood, The Pitt is bathed in the stark bright lights of a typical hospital. There’s nowhere to hide under these illuminating conditions. From the various colors of the scrubs worn by nurses, interns, and doctors, to their lifelike gushes of blood (and other bodily fluids) that shoot across the screen, I felt fully immersed in the frantic emergency room environment.

Keyboard and Touchpad on the Asus TUF Gaming F16

The TUF Gaming F16 uses a full-size keyboard plus a dedicated numberpad. The keys have 1.7 mm of travel and are adequately spaced to occupy as much of the width afforded by the 16-inch frame as possible. While the majority of the keys feature black keycaps, the WASD keys are clear, which allows more of the RGB coloring to shine through when enabled.

Speaking of RGB, the TUF Gaming F16 uses a single-zone RGB setup (compared to four zones for the Acer) that can be configured with the Armory Crate app. You can also quickly change Aura Effects using the Fn + F4 key combination.

(Image credit: Tom’s Hardware)

In addition to the standard assortment of keyboard keys, there are also four dedicated keys on the top row of the deck. You’ll find volume up/down, microphone, and Armoy Crate keys.

Using the keyhero.com typing test, I averaged 90.87 words per minute with 96.43 percent accuracy using the keyboard, which is slightly above my typical typing performance.

Our review unit features a large 5.1 x 3.3-inch touchpad that allows my fingers to glide over the surface easily. The surface also provides a satisfying click.

Audio on the Asus TUF Gaming F16

The TUF Gaming F16 only comes with two speakers, but they are punching well above their weight when it comes to performance. The speakers are loud, clear, and equally adept at producing remarkable sound in games, movies, TV shows, and music.

Playing Indiana Jones and the Great Circle, I could hear the distinct sounds of boots hitting metal ladders as I climbed them, the audible grunts pulling myself up to a platform, the “glug glug” of pouring a bottle of wine, and the crack of Indy’s iconic whip. Of course, this was with the volume raised to about 30% to overpower the laptop’s twin cooling fans.

I also took the time to slink into the melodic tranquility of “Mujahedin and Opium,” a John Barry track from the James Bond film, The Living Daylights. The song is a perfect mix of percussion, strings, and soaring brass that gives it a majestic quality (and is probably one of my favorite pieces in the lengthy catalog of James Bond soundtracks). I felt that the TUF Gaming F16 captured the raw essence of the piece, and I’m not embarrassed to admit that I might have played the song on repeat a dozen times or so.

Upgradeability of the Asus TUF Gaming F16

Eleven Phillips head screws affix the bottom panel to the TUF Gaming F16’s main chassis. Once removed, the panel easily lifts off, revealing the internal comments. Immediately visible at the bottom is the 90 WHr battery, and directly above it sit the two 8GB DDR5-5600 modules.

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To the right of the DDR5 modules is the first M.2 bay, which is occupied by the 512GB Micron 2500 Series SSD. If you switch your attention to the left side of the mainboard, you’ll find the Realtek Wi-Fi 6E/Bluetooth combo card and the second M.2 slot, which is unused.The second M.2 slot and the replaceable RAM allow people to fix my qualms with part selection, assuming they’re willing to open the system up themselves.

Battery Life on the Asus TUF Gaming F16

Although the TUF Gaming F16 uses a rather large 90 WHr battery, it didn’t fare as well as the assembled competition in endurance testing. Our battery test consists of web browsing, video streaming over Wi-Fi, and conducting OpenGL tests with the screen brightness set at 150 nits. With its Raptor Lake processor built on a legacy Intel 7 (10-nanometer) process node, our review unit lasted just 6 hours and 57 minutes. For comparison, the 16 Aurora lasted 9 hours and 41 minutes, while the Nitro V 16S AI lasted another 30 minutes.

(Image credit: Tom’s Hardware)

Keep in mind that our battery benchmark does not take into account gaming, so the 115-watt RTX 5050 will likely fare worse than the 80- to 85-watt RTX 5060s used in the other two laptops.

Heat on the Asus TUF Gaming F16

Asus uses a twin-fan cooling system on the TUF Gaming F16, and the setup does help to keep system temperatures in check. You can definitely hear the fans spin up when gaming, although the sound output is about typical for this class. The fan noise can get grating after a while, but cranking up the speakers to a moderate level drowns out the calamity. The best option is to choose from one of the best gaming headsets.

Image 1 of 2

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

During our stress test, we measured skin temperatures of 88 degrees Fahrenheit on the touchpad and 96 F between the G and H keys. The underside of the chassis came in at 97.5 degrees, while we saw upwards of 112 F above the F7 key.

During the Metro Exodus stress test, the CPU package measured 79 degrees Celsius (C). Meanwhile, the RTX 5060 ran at an average of 2.53 GHz at 80 C.

Webcam on the Asus TUF Gaming F16

Unlike some of the more recent mainstream gaming laptops we’ve reviewed that cram in lower-resolution 720p webcams, the TUF Gaming F16 thankfully opts for a 1080p unit. However, the results weren’t as promising as I would have hoped. While the overall resolution seemed slightly better than the 720p webcams I’ve recently encountered, the colors were somewhat washed out and not as well saturated. My skin typically appears brown in webcams, but it looks a bit greyer on the TUF Gaming F16.

Overall, the webcam was just adequate, and I wouldn’t chalk it up as being anywhere near the top of its class. If you want to use it for videoconferencing for work meetings, where you’ll just appear as a tiny head in a sea of other talking heads, it’s adequate. However, opt for one of the best webcams if you need a higher-quality picture.

Software and Warranty on the Asus TUF Gaming F16

When it comes to preinstalled apps, the TUF Gaming F16 is relatively unencumbered by needless fluff. The most prominent app is Armory Crate, which is Asus’s all-in-one utility that monitors everything from CPU/Memory/GPU/Fan status to performance modes. Armory Crate is also where you’ll find controls for the Aura RGB effects on the keyboard. The Game Library features can also keep track of and allow you to set performance profiles on a per-game basis.

Other installed apps include MyAsus, which has system diagnostics capabilities, can assist with system updates, and allows you to get in contact with Asus customer support. There’s also the CapCut video editor, Dolby Access for switching audio profiles, and GlideX, which allows you to share screen access across multiple devices (i.e., a laptop, smartphone, and tablet).

The TUF Gaming F16 comes with a one-year warranty.

Asus TUF Gaming F16 Configurations

Our review unit is the TUF Gaming F16 (FX608J), which features a Core i7-14650HX processor, 16GB of DDR5-5600 memory, a 512GB SSD, a GeForce RTX 5050 GPU, and a 16-inch 165 Hz 1200p IPS display. The laptop carries an MSRP of $1,199.99, but Newegg currently sells it for $1,109.99.

The FX608JH configuration swaps in a lower-performing Core i5-13450HX processor and only comes with 8GB of DDR5-5600 memory.

The top configuration is the FX608LP, which includes a Core Ultra 9 275HX processor, 32GB of DDR5-5600 memory, a GeForce RTX 5070 GPU, a 165 Hz 1600p display, and a 1TB SSD. It can be had for $1,579.99 at B&H Photo Video.

Bottom Line

The Asus TUF Gaming F16 is an interesting entry into the mainstream gaming laptop sector with solid pricing that appears to make it a true contender at first glance.

After all, its 115-watt RTX 5050 had no trouble keeping up with more miserly RTX 5060 GPUs in the two competing laptops in game tests. The screen is big and colorful, and the speakers are a joy to listen to.

However, things quickly fall apart when you realize that you’re only getting 16GB of DDR5-5600 memory, and your $1,200 outlay is rewarded with a skimpy 512GB SSD. To add insult to injury, storage performance lagged well behind the competition. Most laptops in this price range give you double the RAM and double the storage space. While you could upgrade this system to fix these problems, that would be easier to swallow at a $999 price point.

Battery life was also just average, with the TUF Gaming F16 lasting just under 7 hours compared to over 10 hours for the Acer Nitro V 16S AI.

In my opinion, the Nitro V 16S AI is the better overall laptop, boasting far superior battery life, comparable gaming performance, twice the storage space, and twice the RAM. It’ll cost you $100 more, but it’s well worth the extra coin.

Asus TUF Gaming F16: Price Comparison



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The Skullcandy Method 360 on a shelf.
Product Reviews

Skullcandy Method 360 review: great-sounding mid-range earbuds with a helping hand from Bose

by admin September 21, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Skullcandy Method 360: One minute review

As my editor at TechRadar well knows, I’ve spent the last year enamored with the Nothing Ear (a) as the best earbuds you can buy for a relatively affordable price, and nothing has come close to toppling these svelte and low-cost buds.

That’s all changed now though, because the Skullcandy Method 360 give their year-and-change older rivals a run for their money. And I see them being the new big buds that, going forward, I shall compare all contemporaries too.

These buds from American audio company Skullcandy are dead ringers for the brand’s cheap Dime Evo buds, coming in the same novel carry case, but I’ve already got to correct myself: these aren’t just from Skullcandy, but from another key player too.

In a big partnership, top audio dog Bose contributed to the sound of the Method 360, and it shows. These have the energy of Skullcandy buds but the audio precision of Bose ones, and the fantastic audio quality shows that the Method 360 benefits from the best of both worlds.

While Skullcandy boasts that the Method 360 have ‘Sound by Bose’, the design of the new buds also bears more than a passing resemblance to recent Bose earpieces too, especially with a gel fin around the buds to help them stick in your ear. Whether this was another case of the Bose helping hand or just a total coincidence, it’s welcome, with the Method 360 staying in the ear reliably even during workouts. They’re comfortable too, letting you listen for long bouts without your ears getting achy.

Design of the buds may be great, but the carry case itself provides problems: namely, that it’s absolutely huge. It’s a massive long tube which hides an inner shell that you slide out to retrieve the earbuds, and it’s far too big to easily fit in trouser pockets. According to promotional images Skullcandy sees you using the O-ring to strap the case to your bag, or perhaps your trousers, but the sheer size would make that about as unwieldy as walking about with a scabbard.

A few rough edges show their face in the feature set too: the app often failed to connect to the earbuds, even when they readily connected to my phone without issues, which was irritating when I wanted to change ANC mode. Plus, the voice announcer on the buds is both terrifyingly loud and surprisingly low-res, making me wonder if I’d accidentally been sent a pair of Method 360 which had been cursed by the Babadook.

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Are these flaws enough to ruin the Skullcandy? Not by any means, they’re just minor gripes, and ones that give me something to write about to seem even-handed too. But they do little to counteract the real strengths of the Method 360: its reliable fit, its fantastic sound and its affordable nature.

Skullcandy Method 360 review: Specifications

Swipe to scroll horizontally

Component

Value

Water resistant

IPX4

Battery life (quoted)

11 hours (earbuds), 29 hours (total)

Bluetooth type

Bluetooth 5.3

Weight

11g / Charging case: 77g

Driver

12mm

Skullcandy Method 360 review: Price and availability

(Image credit: Future)

  • Announced in April ’25
  • RRP $119 / £99 / AU$189
  • Priced against mid-range rivals

Skullcandy announced the Method 360 in April 2025 and put them on sale straight away afterwards.

The official price of the buds is $119 / £99 / AU$189, although they were cheaper for their first few weeks of existence thanks to introductory pricing. When considering their value, though, we’ll consider this official price.

At that price these can be considered mid-range buds, with the aforementioned Nothing Ear (a) costing more or less (depending on region) at $99 / £99 / AU$192. Their other big rival at that price is the WF-C710N which has an RRP exactly the same as the Skullcandy and we’ll get more into the differences in our comparison section below.

Skullcandy Method 360 review: Design

(Image credit: Future)

  • Huge case that’s fiddly to insert buds into
  • Buds are comfortable and fit reliably
  • Range of color options

The worst part of the Skullcandy Method 360 is its case. It’s absolutely huge – you’ve got no chance of fitting this thing in your trouser pocket and it was even a squeeze fitting it into the folds of my jacket. It’s significantly bigger than the case of any other earbud I’ve tested recently, making it a pain for portability.

That’s a shame because it’s a bit more interesting-looking than your generic clamshell earbud case. It uses what Skullcandy calls ‘Clip It and Rip It’; this means that there’s an internal column holding the earbuds which you reveal by sliding it out of a protective tube. There’s an O-ring which lets you clip the case to a bag or, according to Skullcandy, trouser belt loop, which also makes it easy to do this sliding action.

It’s an interesting design which Skullcandy has used before, but two extra things beyond the size damn the case. Firstly, the charging port is on the bottom of the internal column so if you slide this column up, the charging port is hidden by the external case – it’s quite a procedure to keep charging while you remove the buds. Secondly, the buds only fit in their respective slots if you insert them at just the right angle, and it’s hard enough to tell which bud goes in which slot, let alone which angle to put them in at (there are a faint ‘L’ and ‘R’ to solve the first problem but it could be made more clear). These are the single most frustrating earbuds I’ve ever tested in terms of returning them to the case after use, and I constantly wasted time trying to rotate the buds to work out how to get them into their gap.

It’s not just me on this latter point: Skullcandy’s listing for the Method ANC has an FAQ question and one query is “How do I put my Method 360 ANC earbuds back in the case?” complete with a surprisingly in-depth 5-point answer. Skullcandy: if earbud users need to go through five steps to put an earbud in the case, perhaps there’s a better way of doing things. I also presented my much-smarter girlfriend with the buds and the case and she too found it akin to solving a Rubix cube.

Evidence of how easily-bendable the hook is. (Image credit: Future)

At least Skullcandy has done something I love in earbuds: offered multiple color options. As well as the standards of black and white there’s bright red, a sandy hue which Skullcandy calls ‘Primer’ and your grandma’s favorite option: leopard print.

Now onto the buds themselves: they seem to work as a medley of the two core types of in-ear buds with large bodies which stay in your ears with a silicon ridge, but they also have a slight, dumpy stem. Whatever color of case you fit, affects the buds too, though in the case of leopard print it’s just on one surface.

The buds weigh 11g so they’re among the heaviest earbuds I’ve tested, but in the grand scheme of things a couple of grams doesn’t make much difference on the ears. And that tells – not once in my testing did the buds fall out of my ears, even though I went on runs with them and took them to the gym. I’m going to point towards their fin as the reason for this, with the material of the tip also making them stay in my ear snug. In the box you get an array of sizes for both too.

Both buds have touch controls, activated if you tap the right spot on the body of the bud (if you look at the picture, it’s just below the slight ridge, around where the LED light is). This worked fine in picking up fingertips but I found it quite hard to reliably tap the correct spot when I wanted to pause music.

The buds both have an IPX4 rating making them protected against splashes of water, which essentially means they’re safe against sweat or a light drizzle of rain but nothing stronger (or wetter).

Skullcandy Method 360 review: Features

(Image credit: Future)

  • Good on-bud battery life
  • ANC is strong, but not competition-beating
  • Skull-IQ app for extra features

With a case of its size, you’d expect the Skullcandy Method 360 to have a battery life longer than creation. And it’s definitely good, though set your expectations a little lower than ‘forever’.

According to Skullcandy, the bud battery life reaches 11 hours with ANC off or 9 hours with it turned on, with the case providing an extra 23 or 29 respectively. From my testing I’d say Skullcandy’s figures are, if anything, a touch conservative – either way those are respectable figures

You’re offered the two standard noise cancellation modes we often see: standard ANC and ‘Stay-Aware’, both with a slider letting you change intensity mode (before you ask the same question I did: higher intensity affects the strength of ANC, not of background noise allowed through).

Regardless of which option you pick, the ANC is strong and capable, and you’ll struggle to find better at this price point. It’s so effective, however, that Stay-Aware often failed to let through the kinds of loud nearby sounds that these ambient modes are designed to do. In fact I didn’t notice a huge difference between ANC and Stay-Aware most of the time.

You can download the Skull-IQ app on your phone or tablet to get extra features for the earbuds. Some of these are ability to toggle ANC and change what tapping the buds does, but there are a few more.

(Image credit: Future)

One of these is nigh-on mandatory at this point: an equalizer. You get several presets here but there’s also a five-band custom option. While that’s not as complex as we normally see in equalizers, I honestly don’t mind, as it’s a lot more simple for the average earbud user to get their head around.

Beyond that we’ve got features for low latency audio (useful for gaming), multipoint pairing to connect to multiple devices at once, the ability to use your earbud as a remote trigger for your smartphone camera and Spotify Tap, which lets you press and hold an earbud to instantly play from a certain Spotify playlist.

A few features I like to see are absent like Find My Earbuds, listening tests or earbud fit tests, but the features you do get work well… unlike the way you control them.

One thing that I’d love to see Skullcandy fix with the app is its reliability. A fair few times I’d boot it up while listening to music only to be told that the earbuds weren’t in use – one time this incorrect message was ironically covered up by my phone system’s own notification telling me the buds’ battery life. I’d have to either refresh the app, or give up on plans to change the EQ or noise cancellation.

On the topic of annoying features: the voice announcer, which tells you when the buds are connected when you put them in as well as when you change ANC modes, is both incredibly low-res and incredibly loud. Calm down please, announcer!

Skullcandy Method 360 review: Sound performance

(Image credit: Future)

  • 12mm drivers
  • Bose tuning pays off
  • Energetic sound with meaty bass

As I said in the introduction, Bose helped with the tuning of the Skullcandy Method 360 (though possibly not in lending the 12mm drivers, which are actually bigger than the ones we normally see Bose use in its earbuds).

This helping hand shows because the Method 360 are some of the best-sounding earbuds I’ve ever tested for their price. And, more obviously, they faintly resemble the tone of the Bose QuietComfort Buds from last year, in that music sounds rich, meaty and full (which I doubled down on by activating the bass booster EQ repeatedly through testing, though it’s far from necessary).

That’s not to say that the buds are just for bass-heads, as mids were just as energetic and electric as lower-frequency sounds. I found the audio profile perfect for punchy and fast-paced rock music which fits well with the Skullcandy branding. Treble could have been a little more glistening though and, while not audibly falling behind in the mix, it did lack a little zest when other parts of a song were going full-force.

If you like listening to high-velocity music, you’ll be glad to know that the Method 360 gets very loud, and I didn’t even test it at its top volume.

The Skullcandy also has a fairly pronounced sound stage, perhaps not as dramatic as the aforementioned Bose buds, but still great compared to many same-priced rivals. Instruments aren’t just panned left or right but to varying degrees around you, and audio was clear enough that I could hear the sound of fingers on guitar glissando or the type of drumstick a drummer would use.

Here’s where I’d discuss audio codecs or connection types but neither Skullcandy’s website nor the Skull-IQ app make any mention of them, so I’ve got to presume that high-res music isn’t supported.

  • Sound performance score: 4/5

Skullcandy Method 360 review: Value

(Image credit: Future)

The Skullcandy Method 360 are great value for money because in two big ways, they rival alternatives which you’d be spending twice the price on.

Both the sound quality and precision-designed fit feel like features you’d normally have to pay way more for. Yet here you go, finding them at a mid-range price. Good job!

Skullcandy Method 360 review: scorecard

Swipe to scroll horizontally

Category

Comment

Score

Value

They hold a candle to some pricier rivals with aplomb.

4/5

Design

Some of the best-designed earbuds you can find, marred by one of the most annoying charging cases out there.

3.5/5

Features

The Method 360 has a range of features, and most of them work pretty well.

4/5

Sound

An energetic sound which stands apart from other similar-priced rivals.

4/5

Skullcandy Method 360: Should I buy?

(Image credit: Future)

Buy them if…

Don’t buy them if…

Also consider

Swipe to scroll horizontally

Component

Skullcandy Method 360

Nothing Ear (a)

WF-C710N

Water resistant

IPX4

IP54

IP54

Battery life (ANC off)

11 hours (earbuds), 29 hours (total)

9.5 hours (earbuds), 42.5 hours (total)

12 hours (buds); 30 hours (case)

Bluetooth type

Bluetooth 5.3

Bluetooth 5.3

Bluetooth 5.3

Weight

11g (buds) 77g (case)

4.8g (buds) 39.6g (case)

5.2g (buds) 38g (case)

Driver

12mm

11mm

5mm

How I tested

I used the Skullcandy Method 360 for about two weeks before writing this review.

For the most part of the review, the headphones were paired with my Android phone for Spotify streaming as well as the occasional gaming and Netflix. I listened to music at home and in quiet environments, but also took the buds for a spin at the gym and on runs.

I’ve been reviewing products for TechRadar since the beginning of 2019 and have tested countless headphones amongst other gadgets. I’ve also used past Skullcandy options not for review purposes, but simply through having bought them myself.

Read more about how we test

  • First reviewed: September 2025



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Moonshine Empire Review- The swamp and Pappy keep what they take
Esports

Moonshine Empire Review- The swamp and Pappy keep what they take

by admin September 21, 2025


Editor’s note. This review is based mostly on the version 1.0 rulebook provided with the review. There has been a release of rules 1.2, and I’ll reference some of the updates and improvements throughout the review. Those updates can be found here.

Moonshine Empire is a game about making and selling moonshine. It’s mostly pickup and deliver, with an auction to set up your camp, and a few ways to navigate the swamp to get to Pappy’s tavern where eager customers wait for you to deliver their orders. Do well enough and you get to take over the tavern when Pappy retires. The theming and art are doing a lot of heavy lifting here, as the gameplay suffers from problems in all directions.

Before you can make any moonshine, you need to outfit your camp. Every character starts with a slightly varied camp with different starting vehicles, things to do at camp (running stills or moonlighting for cash), and zero, one, or two Shiners (workers). Every round, you’ll get an extra Shiner to join your camp as your cousins hear that you need help. After that, there will be a two-round auction to outfit your camp, upgrade your movement, or grab extra points. 

The wheels (or oars) start to fall off pretty much immediately. Some characters start with enough workers to run every piece of their camp, others only get their first Shiner at the beginning of round one and therefore are limited to only one action. I don’t mind asymmetry, but if a character starts with stronger actions but can only do one that is fundamentally weaker than two or three slightly weaker actions. But wait, you say, the auction is a great leveler, and you can offset a weaker start with great things at the auction. Too bad the auction happens after the first round’s worth of action at camp. And since nobody starts with money, a character with only one Shiner has to decide if the money is worth losing one of only eight rounds of possible distillation (you know, the core of the game). 

A character card with a few upgrades, customers to deliver to, and completed customer cards.

Before the auction happens each round, you can pick customers to try to deliver to. You don’t have to deliver their order that round. But if you can’t deliver any orders for long enough, you’ll cap out your orders and lose out on future customers until you can make a delivery. And since you don’t know what’s going to be up for auction, you might not be able to plan for the best order to take. There’s some variance in the rewards for customer orders that adds spice: cash, points, vehicles, the top card of the auction deck, or a combination.

Then there’s the auction. There are two rounds to each auction, and everyone is guaranteed to get a card in the first round—even if they bet $0. To combat this, Pappy will then include one less card per $0 bid in the offering in the second round. Here, this balancing mechanic doesn’t quite do what it’s supposed to. Instead of punishing the freeloader, the most likely party to not benefit from the second round will be the poor sap who paid Pappy last round and therefore is out some of their hard-earned money. That, shockingly, isn’t the part of the auction that bothers me, since you can flex your strategy to deal with the moochers. The benefits up for auction are of such widely varying value (and at different parts of the game, the value of a given card varies) that a bad offering in the first round of gameplay can kneecap a player. If you start with a single Shiner, an early card with extra Shiners can be a lifesaver. If your camp isn’t great, a triple still can turn it into a powerhouse. Upgrades are also much more useful early rather than late, but all of them are useful. With the updated rules, each unit type (Shiners and each vehicle) can only have one upgrade instead of stacking a really powerful unit. On the weaker side of the auction, moving around the turn order or getting the ability to sell moonshine for some cash isn’t useful on turn one, and a player who started behind might be stuck with one of those because they are simply too poor to outbid a competitor. A saving grace of the auction is that some cards give you two options to pick from. To an extent, I like that some cards vary in value throughout the game, but especially towards the end of the game, I’ve seen piles of vehicles in every camp.

A single shiner hangs out in camp with two rowboats, an ATV, an airboat, and a truck.

The rules update makes the movement phase much clearer and interesting enough to talk about. There’s more clarity around what the special spaces are – Pappy’s tavern and your camp area. The bridge to Pappy’s island isn’t actually a complete barrier to rowboats, which adds a lot of options for their use. Additionally, despite the art, the two hexes on Pappy’s island that look to be entirely land are specified as land and water. This small change means there are more spaces where a vehicle (mostly rowboats) can get a Shiner near enough to Pappy’s tavern that they can hop out and deliver moonshine without a round sitting in the path of police or gators. The extra routing options are extremely useful and helpful where the biggest rules clarification comes into play: Shiner movement. The movement of Shiners is now explicitly laid out and rearranging is now defined! Rearranging is the clearest winner of the rules update. Whereas before it wasn’t clear if rearranging to leave or enter vehicles cost the Shiner their movement, it is now defined to NOT cost movement. This means that if you have a chain of vehicles with good placement, you can get from camp to tavern in one round.

So let’s say you’ve gotten through a round or two. At this point, you’ve leveled up your camp, gotten a few more Shiners in your crew, and maybe even started your way towards Pappy’s tavern. There are swamp tiles that you might be thinking about looking at. Some lock you in place until you achieve them, others are optional but have a cost that gives you some small advantage. Each is going to require you to fulfill an objective to collect the tile and the points it represents. Some require you to lose items like the airboat that got you to the hex or some cash. They can be quite dangerous in the early game if you suddenly can’t leave a spot and need to send a Shiner to rescue the trapped cousin. But, in every game I played, swamp tiles were the deciding factor in who won, so you should pick them up when you can tolerate the risk. Here’s a part where the rules update did a lot of work. The extra definitions made it more clear when you have to bring pieces to the spot, e.g., Shiners helping someone paint their shack, versus losing pieces, e.g., sacrificing moonshine for a shiny new truck.

As we reach the end of the game, you have one last round (the eighth) to squeak out a few more points in deliveries, cash, and auction cards. We also reach the last gripe I have here. If, in the previous round, you didn’t leave vehicles in the swamp on the way to Pappy’s, you simply can’t deliver any moonshine that you make this round. The new movement clarifications make this a bad strategy decision instead of a likely occurrence due to optimization of the previous turns, which I really like. If you fall into that trap, you’ll have to hope that the deliveries that you sent in round seven will cover your round eight order or bank on the auction card that lets you sell moonshine without making it to the tavern. 

Review Guidelines

Below Average

This game suffers from balance issues, unfun phases, and limited decision making. The updated rules make movement one of the most interesting and fun aspects of the game, instead of “move directly to the tavern at your fastest speed”.

Pros
  • Updated rules are much clearer, which makes gameplay simpler.
  • Movement becomes a minigame unto itself
  • Theming
Cons
  • Characters aren’t balanced
  • Auction isn’t balanced
  • Easy to ignore swamp tiles and setting up round eight properly

This review is based on a retail copy provided by the publisher.


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1Password Review (2025): Gold Standard Security
Gaming Gear

1Password Review (2025): Gold Standard Security

by admin September 20, 2025


Password managers are spotty on Android and iOS in general, and 1Password isn’t above that issue. I’d estimate somewhere around 10 to 15 percent of the fields I encounter on mobile just don’t register with 1Password, sending me out to the app to copy my password over manually. This is more of an issue with how apps categorize different fields and expose them to other apps running, and less of a 1Password-specific problem.

1Password at least attempts to get around this with linked apps. As you start signing into apps using entries in your vault, 1Password will connect your login to whatever app you’re logging into. That doesn’t eliminate autofill problems on mobile, but it helps in the cases where 1Password is looking for a specific URL to autofill, and the mobile app isn’t operating with that URL.

Outside of autofill, using 1Password on Android and iOS is a breeze. You can enter your account password each time you unlock your account if you want, but 1Password supports biometric authentication on Android and iOS, including Face ID support. After a certain amount of time has passed (you can change the amount of time in the settings), 1Password will ask you to re-enter your account password. Thankfully, if you don’t want to use biometrics, you can set up a PIN or passcode, as well.

Quick access is important because 1Password is extremely limited on mobile, and that’s a good thing. Even switching to another app or locking your phone will also lock your account, and if you swipe through your list of open apps, you’ll only see the 1Password login screen.

You’re free to change these settings, from the amount of time you need to re-enter your account password to when 1Password should clear your keyboard history. The defaults work well, but if you can’t be bothered, you can turn these extra security measures off.

Unique Security

1Password may function similarly to other password managers, but its security design is unique. The company has a white paper you can read through for all the gory details, and it maintains a list of certifications and recent penetration testing. The core of 1Password’s security, however, is a zero-knowledge approach. It’s designed in such a way that, even if 1Password wanted to, it has no means to decrypt the contents of your vault.

This works due to what 1Password calls two-secret key derivation, or 2SKD. It takes your account password and a secret key that’s generated on your device when you first sign up for 1Password, and uses them to derive a key encryption key (KEK). Also on your device, 1Password generates a public-private key pair. Your private key is encrypted with the KEK, while your public key is shared.

There are several layers of nested encryption beyond this, but what’s important is that 1Password doesn’t have a copy of your private key, nor a copy of your account password that’s necessary to derive the KEK. And when you authenticate, everything happens locally on your device, including encryption and decryption. Your KEK, master password, and private key never leave your device.



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Chris Tilly
Esports

Primate review: Fun creature feature with a diabolical villain

by admin September 20, 2025



Primate is a fun-filled horror flick that pits chimp against annoying teens, and thanks to some superb practical effects work, the movie delivers on the promise of that premise.

‘When animals attack’ is a fine horror genre, that has given us the satisfying ‘when pets go bad’ sub-genre, of which 1983 Stephen King adaptation Cujo is the gold standard.

Primate journeys into similar territory, using rabies as a way to turn a beloved animal into deadly killing machine.

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But rather than a sweet St. Bernard, it’s a chimp that turns evil in this instance, resulting in an antagonist with brute strength, big teeth, and an even bigger personality.

What is Primate about?

Paramount Pictures

The film kicks off with a prologue that sees Ben the chimp go on the attack, precipitated by a bite from a rabid mongoose.

Proceedings then jump back 36 hours to introduce Primate’s cast of characters/victims. And they’re a bunch of largely interchangeable youngsters, heading to Hawaii for some post-finals drinking and partying.

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Lucy (Johnny Sequoyah) is our protagonist, with the group vacationing at her father’s beautiful house on the shore. And standard teen stuff follows, involving crushes, jealousy, arguments, and a spot of recrimination and resentment.

That’s the drama, while horror rears its head in the shape of rabid Ben. The visitors aren’t sure what to make of a primate being part of Lucy’s family, but she assures them that he’s fine.

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Which he very much isn’t, as the rabies starts to mess with his mind, turning Ben homicidal, and triggered by the sight of water. Which becomes a problem when Lucy’s friends go for a late night swim in the pool, precipitating a wildly entertaining battle between man and beast.

Magical practical effects

Ben is brought to life by Miguel Torres Umba in a monkey costume, and complemented by some truly magical creature effects.

Umba’s performance, combined with Ben’s expressive face, beautifully bring the character to life, the chimp seeming sweet in the film’s early scenes, then struggling with his impulses as the rabies takes hold, before leaning into that rage, and bringing chaos and death.

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But Ben has brains, outsmarting his frequently dumb prey in increasingly ingenious ways. While he also has a dark sense of humor, resulting in big laughs during some of the more outlandish kills.

Is Primate good?

Like the chimp at the center of the story, Primate is a lean, mean, killing machine, clocking in at a very reasonable 89 minutes, which ensures the movie doesn’t outstay its welcome.

Lucy is a likeable lead, while scenes with her father – played by the wonderful Troy Kotsur – give the movie emotional weight, so you actually feel something when the animal attacks.

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And while it doesn’t bring much new to the sub-genre, Primate is a monster movie with big laughs and great kills, making it a genuine crowd-pleaser.

Primate score: 4/5

Primate is a monster movie that works because the monster in question is likeable, memorable, and truly diabolical.

Primate was reviewed at Fantastic Fest and will hit screens on January 9, 2026. For more scary stuff, check out our list of the best horror movies ever.

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September 20, 2025 0 comments
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Person holding application frame on the Genki Aegis Shield
Product Reviews

Genki Aegis Shield review: a Nintendo Switch 2 screen protector that’s just as durable as it is affordable

by admin September 20, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Genki Aegis Shield: review

The Genki Aegis Shield has a pretty sublime namesake. In Ancient Greek mythology, Aegis sometimes refers to the shield of a deity, such as the thunder god, Zeus, or the goddess of wisdom, Athena. It is, then, a word that symbolizes protection of the highest order. And so, in comes the Genki Aegis Shield – a screen protector for the Nintendo Switch 2. Can it really offer divine levels of protection? I tested it to find out.

Out of the box, there was a lot going on. You get two screen protectors, an application frame, screen wipes, a microfiber cloth, and even a squeegee (great word, isn’t it). The application frame is pretty large compared to some others I’ve used, and it wasn’t the firmest around our Switch 2 – but it was still perfectly able to get the job done. There’s a lot of plastic here, with elements like a D-pad frame and play button etched into the application tool.

The application was fairly straightforward overall. The instructions weren’t as comprehensive as I’ve seen on other models, but the steps are accompanied by pictures to support your installation. I simply had to slot the frame onto the Nintendo Switch 2, pull a release tab out, swipe across the protector, and remove the frame.

(Image credit: Future)

After a bit of squeegee action, I was able to get all of the air bubbles out from under the Aegis Shield, ensuring a clean, well-aligned application.

At some angles, I could see a little bit of inconsistency on the left edge of the screen protector, but otherwise, the end result was fairly discreet. Of course, you may not encounter this minor hiccup, but it’s worth flagging.

(Image credit: Future)

Next came the damage test, and the Aegis Shield nailed it. I tried scraping a key across the protector, applying increasing pressure over time. But even when pressing pretty hard, the key glided across the surface with almost no resistance, and never left a single mark. Genki itself claims to have tested a drill on the screen, so this thing should be able to withstand all kinds of action.

Image 1 of 2

Before…(Image credit: Future)…and after!(Image credit: Future)

One thing that I picked up on is that the Aegis Shield was pretty prone to picking up obvious fingerprint marks – even when I compared it to the DBrand Prism 2.0 screen protector for Switch 2. However, all it takes is a quick wipe with the microfiber cloth, and you can cast those pesky marks away.

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Elsewhere, this is a strong performer. When playing Mario Kart World, the protector didn’t inhibit display clarity whatsoever. No parts of the Switch 2’s screen were obscured, foggy, or discolored, which was very pleasing indeed. When picking at the corners of the protector, it also remained comfortable in place, so it’s safe to say that it’s a secure pick.

(Image credit: Future)

And when you consider this model is only $19.99 / £17 / AU$35, it’s great value for money. It’s considerably cheaper than that DBrand model I referenced, and in the same ballpark as the impressive Belkin TemperedGlass screen protector that we tried out during batch testing.

Yes, the application frame may seem a little overkill. I could see a small inconsistency on one edge of the screen, and you will notice fingerprints fairly easily. But still, you get a clear display and plenty of toughness at a reasonable price. For that alone, this is a model worth checking out.

Genki Aegis Shield review: price & specs

Swipe to scroll horizontally

Price

$19.99 / £17 / AU$35

Number of screen protectors

2

Material

Tempered glass

Application type

Drop-in-place frame

Additional items

Microfiber cloth, screen wipes, squeegee

(Image credit: Future)

Should I buy the Genki Aegis Shield?

Swipe to scroll horizontally

Attributes

Notes

Rating

Ease of application

Instructions could be a touch clearer, but fairly straightforward, tiny inconsistency on the left edge of the screen post-application.

3.5/5

Design

Application tool is quite large, but easy enough to use, fingerprints picked up easily, but cleaning tools work well.

3.5/5

Toughness

Easily withstood key scraping, with no signs of scratching or wear.

5/5

Value

Despite a couple of quirks, you’re getting a tough, low-priced protector.

4.5/5

Buy it if…

Don’t buy it if…

Genki Aegis Shield review: also consider

How I tested the Genki Aegis Shield

(Image credit: Future)

  • Applied the screen protector using the written instructions
  • Tested its effect on display, fingerprint resistance, and how easy it is to damage
  • Tested by a lifelong gamer

For the Genki Aegis Shield, I used TechRadar’s standardized process for testing Nintendo Switch 2 screen protectors. First off, we apply the screen protector using the included instructions. Then, we test the protector’s impact on the console’s display by assessing aspects like brightness and viewing angles.

After this, we test how the surface copes against fingerprints, before scratching the model with a set of keys and attempting to peel at the edges. Ultimately, all of this helps us to judge ease of application, durability, and general build quality.

But let’s talk about my experience. I’ve tested more than a hundred products at TechRadar – everything from gaming accessories, such as the Hori Piranha Plant Camera for Nintendo Switch 2, through to other screen protectors, like the DBrand Prism 2.0.

On top of that, I’m a lifelong gamer with a massive love for Nintendo. I own a Switch 2 personally, and have reviewed a number of games for the platform, including Drag x Drive and Raidou Remastered: The Mystery of the Soulless Army.

  • First reviewed: September 2025
  • Read more about how we test

Genki Aegis Shield: Price Comparison



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Nothing Headphone (1) review: Unlike anything else I've ever seen
Game Reviews

Nothing Headphone (1) review: Unlike anything else I’ve ever seen

by admin September 20, 2025


The Nothing Headphone (1) sees the trendy smartphone brand take a first stab at the extremely competitive wireless noise-cancelling headphone market. With their £244/$299 price tag, they sit right in the middle of a sector that’s long been dominated by Sony, Bose and others. We’ve also seen some other excellent options including the Cambridge Audio Melomania P100 attempt to break the trend, with varying levels of success.

Nothing has a bit of a reputation for doing things its own way, and the Headphone (1) is arguably the finest example of that. I’ve been testing them for the last couple of months to see if they impress.

Right off the bat, I know that some folks haven’t been too fond of the way these cans look, but I’ll admit that I love them to pieces. It’s a lovely look, and is typical of Nothing’s clever blend of a modern yet industrial feel.

The build quality is strong too, with a pleasant blend of aluminium on the earcups, plus the large, domed plastic pieces on the earcups and some rubberised portions for good measure. I’ve never had a pair of headphones attract so much attention and so many questions from passers-by, not least when I was with a tech-focused crowd at Gamescom with them. If Nothing’s aim was to get people talking, then they definitely have.

The clamping force on the Nothing Headphone (1) is pleasant, with it being tight enough to secure a good fit and seal for the ANC but not too heavy to feel fatiguing for extended periods. The earcups here are deep enough and padded for comfort.

They do lie flat in their quite slender and minimalistic carry case, although I did worry about wearing them around my neck and flat for longer periods, as the corners of the earcups had a tendency to rub against each other.

There is a small annoyance I have with the fact that they lie flat in their case, though. The Headphone (1) actually sit in their case the wrong way – taking them out reveals the right of the headphones to be on the left, and vice versa, meaning you have to turn them around every time you wish to use them. Maybe I’m being a little nitpicky, but it seems like a simple thing to miss.

Another oddity is the position of the pairing button inside the right earcup, which just feels a tad finicky against the plethora of otherwise lovely tactile controls. The right earcup has a proper volume roller (although side to side), plus a rocker switch for skipping tracks or scruibbing through them if you hold down.

The outside of the right earcup has a button that’s customisable in the Nothing X app for things such as voice assistant triggering, cycling through ANC modes or enabling spatial audio. You can also map two functions to the button by having them set to a tap or a hold, respectively.

The Nothing X app is decent for the most part, offering typical means for adjusting ANC levels, fiddling with an EQ and spatial audio handling. The EQ offers both simple modes such as ‘More Bass’ or ‘Vocals’, or you can go into an 8-band custom EQ for more granular control. There are options for enhancing elements such as bass separately, plus you’ll finda low-latency gaming mode for mobile use, too.The spatial audio is based on head tracking, although it felt a little forced and synthetic with the music I listened to. I can see it working better for movies and for games, though. It’s a shame that the app doesn’t have the ear-tuning feature for a custom sound signature for your ears, as it does with Nothing’s in-ear models.

The Headphone (1) offers active noise cancellation, and for the most part, it deals with things such as voices and other ambient noise rather well. There are just some higher-pitched noises that can come through when you don’t have any music playing. I always use my old Bose NC700s as the benchmark for noise cancellation, as they envelop you in silence, which the Headphone (1) doesn’t necessarily do; the ANC is good, but not class-leading. I found the transparency mode to feel a tad synthetic in its approach to relaying noise around me, too.

Connectivity is handled with up-to-date Bluetooth 5.3, and these cans have a decent array of codecs supported. There are the usual suspects of SBC and AAC, plus the more advanced LDAC for wireless hi-res audio on supported devices. Pairing over Bluetooth to either my Samsung Galaxy S21 Ultra for some basic Spotify consumption or my FiiO M11S DAP for more critical listening was a doddle. The Headphone (1) can also connect via its bundled USB-C cable and to 3.5mm for wired use, too.

The Headphone (1) impresses with its strong battery life, too. Nothing rates these cans to last for up to 35 hours with ANC on, and up to 80 hours without. My testing was actually ahead of their claims, with general use putting their endurance with ANC on at around 40 hours – so a charge once every working week, which isn’t wholly unreasonable.

And now the important bit – audio. With the name of fellow British brand KEF on the side of the earcup, who helped with the tuning of the 40mm drivers inside, I had high hopes, even if KEF themselves is better known for its speakers than headphones. It has been said elsewhere that KEF’s involvement was purely for tuning’s sake, and all of the hardware and design work for these headphones is all Nothing’s own.

Out of the box, the Headphone (1) has a bit of a darker sound, with the low-end having plenty of extension and depth, as well as some prominence. It works especially well for my usual suite of rock testing tracks, such as Steven Wilson’s Meanwhile. I noticed there was a pleasant weight and depth to his gritty vocal, while the song’s strong bassline felt tight and had a good amount of power behind it.

If you want a little more oomph, you can also dial up the Bass Enhancement a couple of levels in the Nothing X app, which I did when listening to Daryl Hall & John Oates’ One on One, which added a tad more presence where required, but it didn’t fel too overbearing.

The Headphone (1) also excels with its width and accurate directionality that I found to work immensely well in live recordings, such as on a cut of Hotel Hobbies by Fish from a 1999 live album; there is a lot of ambient noise in the recording, be it crowd noise or applause, and the reverb on the song’s intro cymbal work,

In addition, the bongos in Earth, Wind & Fire’s September felt suitably far off to the right, where they should be, while for mobile gaming use, the prominent low end and lovely width helped immersion when playing some COD Mobile on the Honor Magic V5 or streaming some Forza Horizon 5 and such when barreling around Mexico.

I felt the mid-range to be pleasantly smooth and given enough room to breathe above the punchy low end, with a good feel to September Grass from James Taylor with his lovely vocal and warm acoustic guitar work. It’s an easy listen in this range.

The top end felt quite crisp, too, although there was a bit of a darker finish to the usually bright and vibrant percussion on the intro to Steely Dan’s Do It Again. In a similar vein, the cymbal hits in On The Other Side from The Strokes felt a tad pushed back in the mix against the song’s low-end and mid-range elements.

The Nothing Headphone (1) is a curious customer, as you might expect. Its design and feel is top-notch, offering something that’s far-removed from other headphones I’ve tested in and around its price point; they’re comfortable, stylish and look the business. For that price, I might have expected slightly better noise cancelling and a potentially more well-rounded sound, although if you’re a fan of punchy bass and a generally energetic default signature, then I’m sure you’ll like these. I know I’ve definitely enjoyed using them for the last few weeks, and if you can still pick them up at the discounted rate I spotted them at recently, then they’re well worth a go.



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