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Fortnite's hold on revenue and MAUs remains in July 2025 | Newzoo Charts
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Fortnite’s hold on revenue and MAUs remains in July 2025 | Newzoo Charts

by admin August 21, 2025


Fortnite was the biggest game of July, topping the PC and console games chart by both monthly active users (MAU) and revenue.

According to the latest data from Newzoo, the recently released EA Sports College Football 26 comes in second place, while Void Interactive’s shooter Ready or Not jumped over 100 places to secure the third spot after its console debut that same month.

Other big sellers were Bungie’s Destiny 2 — which leapt 23 places to sneak into the top 10 in July — Marvel Rivals, which similarly jumped 11 places, EA’s The Sims, CS:GO, Call of Duty: Black Ops 6, and EA Sports FC 25. The only other new release breaking the top 10 alongside EA Sports College Football 26 is Nintendo’s Donkey Kong Bananza, but that, of course, is only available on Nintendo Switch 2.

In terms of the top games by MAU, Black Ops 6 secures the silver after Fortnite, whilst Roblox takes the bronze. Little else has changed in the top 10 otherwise since last month.

Other highlights of July include Peak, which Newzoo says “continues its upward trajectory post-launch, underscoring the value of an accessible price point combined with consistent post-launch support,” and Cyberpunk 2077 and Red Dead Redemption 2. Whilst neither quite broke back into the top ten, they each benefited from major updates, racing back up the charts by 20 and 6 spots, respectively.

Here are the Top 20 games by revenue in the US, UK, Germany, France, Spain, and Italy for July 2025, across PC and consoles, according to Newzoo:

Rank
Last month rank
Title

1
1
Fortnite

2
NEW
EA Sports College Football 26

3
104
Ready or Not

4
6
Counter-Strike: Global Offensive

5
2
EA Sports FC 25

6
NEW
Donkey Kong Bananza

7
4
Call of Duty: Modern Warfare 2/3/Warzone/Black Ops 6

8
9
The Sims 4

9
20
Marvel Rivals

10
33
Destiny 2

And here are the Top 20 games by monthly active users across US, UK, Germany, France, Spain, and Italy for July 2025, across PC and consoles, according to Newzoo:

Rank
Last month rank
Title

1
1
Fortnite

2
2
Call of Duty: Modern Warfare 2/3/Warzone/Black Ops 6

3
4
Roblox

4
3
Minecraft

5
5
Grand Theft Auto 5

6
6
EA Sports FC 25

7
8
Rocket League

8
7
Tom Clancy’s Rainbow Six Siege

9
10
Counter-Strike: Global Offensive

10
9
NBA 2K25



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August 21, 2025 0 comments
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Bitpanda launches DeFi wallet amid record revenue growth
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Bitpanda launches DeFi wallet amid record revenue growth

by admin August 19, 2025



Bitpanda has launched the Bitpanda DeFi Wallet, supporting over 5,000 tokens across major blockchains, just over a week after reporting record financial performance.

Summary

  • New Bitpanda DeFi Wallet supports 5,000+ tokens across multiple blockchain networks.
  • Launch comes on the heels of Bitpanda’s record $426M in revenue reported earlier this month.

In a press release shared with crypto.news, Bitpanda — one of Europe’s leading crypto platforms offering over 3,200 digital assets — has launched the Bitpanda DeFi Wallet, the second product in its Web3 suite.

The wallet allows users to trade, earn, and manage digital assets across multiple chains without leaving the app. At launch, it supports over 5,000 tokens and multiple blockchain networks including Ethereum (ETH), Solana (SOL), Polygon (POL), BNB Chain (BNB), Avalanche (AVAX), Optimism (OP), Base (BASE), and Arbitrum (ARB).

Key features include:

  • Multi-chain DeFi access with more networks planned
  • Smart swaps across 5,000+ tokens with optimized pricing
  • Self-custodial wallet with optional Bitpanda Backup for secure recovery
  • Curated DeFi yield pools, reviewed for transparency
  • Sponsored gas fees on select Layer 2 networks
  • Seamless integration with existing Bitpanda accounts, enabling transfers without manual address input

Bitpanda will also soon launch a Web3-native loyalty program, where users can earn points via onchain actions, with staked Vision (VSN) tokens acting as multipliers to maximize rewards — including exclusive perks and early access to new products.

Recent milestones for Bitpanda

The launch of the Bitpanda DeFi Wallet builds on a series of major milestones and strategic moves by the company.

Earlier this month, Bitpanda posted its strongest financial performance to date, generating $426 million in operating revenue, up 162% from the year before, driven by new partnerships and its growing range of regulated offerings.

The company also secured a MiCA license from Germany’s BaFin in January, enabling operations across all 27 EU member states under a unified regulatory framework, and obtained a broker-dealer license in Dubai, marking its first fully licensed expansion outside Europe.



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August 19, 2025 0 comments
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Clair Obscur: Expedition 33 back in Top 10 for revenue a month after release | Newzoo charts
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Clair Obscur: Expedition 33 back in Top 10 for revenue a month after release | Newzoo charts

by admin June 25, 2025


Clair Obscur: Expedition 33 has moved back into the Top 10 of Newzoo’s overall revenue chart for May, having debuted at No.13 in April.

Newzoo noted that this movement was “unusual for a premium title” after its release month, adding that it is “a showcase of the strength of a high-quality game and continued word-of-mouth marketing”.

Fantasy Life i: The Girl Who Steals Time launched at No.20 on the revenue chart, having surpassed one million units sold across all platforms. It also sold 500,000 copies in three days. It debuted at No.3 on the individual revenue chart for Nintendo Switch.

Doom: The Dark Ages debuted at No.9 on the overall chart, which the data firm said was due to “a big portion of revenues being tied to Xbox Game Pass”. Over 95% of the game’s full sales originated from PlayStation and Steam.

In contrast, Xbox players accounted for 72% of monthly active users on Newzoo’s overall engagement chart for the latest Doom title.

Elsewhere, Grand Theft Auto 5 saw a significant jump in users following the premiere of GTA 6’s second trailer, which broke records with 475 million viewers over 24 hours.

A surprising addition to the engagement chart was Star Wars Battlefront 2. The 2017 title saw “a significant surge in player engagement” last month due to “an organic community rally,” according to Newzoo.

It was discounted as part of Star Wars Day, which drew in an influx of players. However, Newzoo noted that 86% of MAU were returning fans.

Here are the Top 20 games by revenue in the US, UK, Germany, France, Spain, and Italy for May 2025, across PC and consoles, according to Newzoo:

Rank
Last month Rank
Title

1
1
Fortnite

2
4
EA Sports

3
3
Call of Duty: Modern Warfare 2/3/Warzone/Black Ops 6

4
NEW
Elden Ring Neightrein

5
7
NBA 2K25

6
6
Counter-Strike 2 & Go

7
9
Forza Horizon 5

8
13
Clair Obscur: Expedition 33

9
NEW
Doom: The Dark Ages

10
8
Minecraft

11
41
Destiny 2

12
15
The Sims 4

13
14
Valorant

14
24
MLB The Show 25

15
12
Elder Scrolls 4: Oblivion Remastered

16
16
Grand Theft Auto 5

17
18
Roblox

18
11
Marvel Rivals

19
17
League of Legends

20
NEW
Fantasy Life i: The Girl Who Steals Time

And here are the Top 20 games by monthly active users across US, UK, Germany, France, Spain, and Italy for May 2025, across PC and consoles, according to Newzoo:

Rank
Last month Rank
Title

1
1
Fortnite

2
2
Call of Duty: Modern Warfare 2, 3, and Warzone 2.0

3
3
Minecraft

4
5
Grand Theft Auto 5

5
4
Roblox

6
6
Rocket League

7
8
EA Sports FC 25

8
7
Marvel Rivals

9
10
Counter-Strike 2 & Go

10
9
Tom Clancy’s Rainbow Six: Siege

11
12
NBA 2K25

12
15
Apex Legends.

13
11
The Elder Scrolls 4: Oblivion Remastered

14
32
Helldivers 2

15
105
Star Wars Battlefront 2 (2017)

16
NEW
Doom: The Dark Ages

17
31
Forza Horizon 5

18
16
EA Sports College Football 25

19
19
Overwatch 1 & 2

20
21
The Sims 4



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June 25, 2025 0 comments
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NewGenIvf to invest $30m in Solana staking strategy
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Solana highlights 3,200 active devs, $1b+ app revenue for second straight quarter

by admin June 20, 2025



Solana’s network continues to attract strong engagement, with more than $1 billion in app revenue.

Solana (SOL)continues to see strong user engagement. On Friday, the Solana Foundation published its Solana Network Health Report, showcasing its performance in Q2 of 2025. Notably, the app revenue on the network exceeded $1 billion for the second quarter in a row.

Application revenue by chain | Source: Solana Foundation

In Q2, Solana’s app revenue rose compared to Q1—even as application revenue on other major networks declined. In fact, Solana’s app revenue now surpasses the combined total of all other blockchain networks.

This activity also contributed to a sharp rise in validator income, which reached an average quarterly level of $800 million. The peak occurred on Jan. 19, with $56.9 million earned in a single day. At the same time, validator costs have dropped dramatically.

Notably, the breakeven SOL stake required for validators to cover their costs has fallen significantly. Validators now require just 16,000 SOL to break even, down from 50,000 SOL in 2022. According to the Solana Foundation, this reflects substantial improvements in network efficiency.

Solana has also topped the charts in attracting new developers. In 2024, the network drew 7,625 developers, more than any other blockchain, including Ethereum.

Number of new developers exploring different crypto ecosystems | Source: Electric Capital report

Solana Foundation showcases decentralization gains

According to the Solana Foundation, the network has made significant gains in decentralization. The Nakamoto Coefficient, used to measure how decentralized a network is, reached 20 by June. This puts Solana ahead of Ethereum, Sui, and Sei, which have coefficients of 6, 18, and 7, respectively.

Solana validators are also geographically distributed, with no single country or data center controlling more than 33% of the total stake. Germany leads with 23.55%, followed by the U.S. at 17.37%, and the Netherlands at 14.36%.



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June 20, 2025 0 comments
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GameStop Shares Slide As Q1 Revenue Disappoints
Crypto Trends

GameStop Shares Slide As Q1 Revenue Disappoints

by admin June 11, 2025



GameStop Corp (GME) shares dropped after-hours on Tuesday as the video game retailer reported mixed results for its first quarter, showing significant operational improvements amid a decline in revenue.

The new Bitcoin (BTC) buying firm’s earnings for its Q1 ending May 3 reported revenues of $732.4 million, lower than analyst estimates of $754.2 million and a 17% decline compared to its $881.8 million revenues at the same time last year, which IG attributed to ongoing challenges in physical game sales.

GameStop reported a net income of $44.8 million, up from a net loss of $32.3 million for the prior year’s first quarter. Operating losses also improved and were $10.8 million for the period, compared to an operating loss of $50.6 million in the first quarter of 2024. 

GameStop’s net sales decline year-on-year. Source: GameStop 

GME slides after-hours on revenue miss

GameStop shares dropped by over 3.5% in after-hours trading on Tuesday, falling to just above $29, according to Google Finance. 

The company’s stock price has been relatively flat over the past month, but is down around 3.8% year-to-date, falling slightly after it purchased Bitcoin for the first time in May.

GameStock shares dip after-hours. Source: Google Finance

GME hit an all-time high of just over $80 in January 2021, just after the previous crypto market bull cycle peak, and during the Reddit group WallStreetBets’ stock buying frenzy. 

Lots of available cash

GameStop reported it had $6.4 billion in cash, cash equivalents, and marketable securities, which has grown from $1 billion a year ago, which could enable the firm to make more Bitcoin purchases. 

Related: GameStop buying Bitcoin would ‘bake the noodles’ of TradFi: Swan exec

GameStop has said it wants to add Bitcoin as a reserve asset, but it hasn’t specified how much it wants to buy in total, and has said it could sell its stash if needed.

Bitcoin buys began in May

GameStop joined the ranks of the growing number of Bitcoin-buying public companies when it announced its first Bitcoin investment of 4,710 BTC, worth around $513 million at the time, on May 28.

The firm said it would fund the Bitcoin purchase through debt financing and launched a $1.3 billion convertible notes offering at the time. 

Magazine: Bitcoin $200K ‘obvious’ breakout, GameStop’s first BTC buy: Hodler’s Digest



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June 11, 2025 0 comments
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AI is crypto's redemption, and the next generation's big bet
GameFi Guides

OpenAI hits $10b in annual revenue but posts $5b loss

by admin June 10, 2025



OpenAI has officially surpassed $10 billion in annual recurring revenue, driven by strong demand for its ChatGPT chatbot and related business products.

According to CNBC’s reporting, OpenAI hit this milestone in less than three years since the initial launch of ChatGPT in November 2022. According to an OpenAI spokesperson cited by CNBC, the ARR figure includes revenue from ChatGPT’s consumer and enterprise offerings, along with API services.

The actual revenue figure is likely even larger as reported revenue does not include licensing fees from Microsoft and one-off deals.

Profitability challenges remain

This revenue growth follows OpenAI’s reported $5.5 billion ARR from 2024, effectively nearly doubling in just a year.

However, CNBC notes that the hypergrowth comes at a cost. OpenAI reportedly posted a loss of about $5 billion in the same period, reflecting the capital-intensive nature of AI model development and infrastructure.

Regardless, the revenue milestone adds weight to OpenAI’s lofty valuation. The company raised $40 billion in a record-breaking funding round earlier this year and is now valued at roughly 30 times its current revenue.

Long-term ambitions

OpenAI is also setting its sights even higher, reportedly targeting $125 billion in revenue by 2029, according to CNBC, which cited a person familiar with internal targets.

As of March 2025, the company reported 500 million weekly active users and 3 million paying business customers, up from 2 million just a few months prior.



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June 10, 2025 0 comments
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Nvidia Q1 Revenue Beats, Earnings Miss Due To China Export Curbs
Crypto Trends

Nvidia Q1 Revenue Beats, Earnings Miss Due to China Export Curbs

by admin May 29, 2025



The US tech giant Nvidia, which makes advanced artificial intelligence (AI) computer chips, has shared its financial results for the first three months of its 2026 fiscal year, which ended on April 27, 2025. The company has made $44.1 billion in sales. This amount represents a 12% increase from the previous three months and a 69% increase from the same period last year. 

The revenue beat what experts at Zacks predicted, which was $42.91 billion, by about 2.7%. However, Nvidia’s profit per share was 81%, slightly less than the 85% that was expected by the experts. The firm’s total profit was $18.8 billion, which is 26% more than the previous year.

The company’s profits were lower than its expectations because it had to set aside $4.5 billion due to U.S. government rules that blocked the sale of the firm’s powerful H20 AI chips to China. Nvidia’s CEO, Jensen Huang, said that the demand for their AI technology is very strong worldwide, comparing it to essential services like electricity and the internet, which everyone needs.

As per the reports, the firm expects to earn about $45 billion in sales for the next three months, but it predicts losing $8 billion of that because the U.S. government has restricted sales of its high-powered H20 AI chips to China. To work around this, Nvidia is creating a new, cheaper AI chip for the Chinese market and plans to start making it in large quantities in June 2025.

Nvidia’s data center segment drove the bulk of its revenue, contributing $39.1 billion, a 10% rise from the previous quarter. Despite the earnings miss, investor confidence remained strong, with Nvidia’s stock (NVDA) climbing 4.89% to $141.40 in after-hours trading on May 28, after closing down 0.51% at $134.81.

While Nvidia deals with restrictions on selling chips to China, other U.S. tech giants are focusing more on artificial intelligence (AI). Microsoft is building two new AI research centers in Abu Dhabi to advance its AI technology. 

At the same time, some companies that used to focus on Bitcoin mining are now using their equipment to help run powerful AI programs, like those that understand and generate human-like text. This highlights that many companies are shifting their efforts to build and support AI technology.

Also Read: Fact Check: Is NVIDIA Adding Bitcoin to Its Balance Sheet?



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May 29, 2025 0 comments
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Nvidia posts record $44 billion revenue, H20 export ban bites as gaming rises

by admin May 29, 2025



Nvidia on Wednesday disclosed its financial results for the first quarter of its fiscal 2026, posting revenue of $44.062 billion, its best quarter ever. The company’s sales increased almost across the board both in terms of quarter-over-quarter and year-over-year comparisons. As the company ramped up its Blackwell GPUs, it also set revenue records both for gaming and datacenter revenues. However, the recent shipments ban of H20 GPUs to China hurt Nvidia’s margins quite significantly.

Record quarter

For the first quarter of fiscal 2026, Nvida reported GAAP revenue of $44.062 billion, marking a 12% rise quarter-over-quarter (QoQ) and a 69% increase year-over-year (YoY). The company’s gross margin fell sharply to 60.5%, primarily due to a $4.5 billion charge related to writing down of H20 inventory due to the latest U.S. export restrictions imposed in early April. 

(Image credit: Nvidia)

Without the charge, Nvidia’s non-GAAP margin would have been 71.3%, still considerably lower than 78.9% in Q1 FY2025 or 73.5% in Q4 FY2025. Nvidia’s operating income was $21.6 billion, down 10% from the prior quarter but up 28% year-over-year, as for net income, it reached $18.8 billion, a 15% sequential decline but a 26% increase from the same period a year ago.


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Driven by AI and gaming

Nvidia’s data center revenue set a new record $39.112 billion, comprising of $34.155 billion compute revenue and $4.957 billion networking revenue. The result represented a 10% quarter-over-quarter growth and 73% year-over-year growth, driven by surging global demand for AI infrastructure. Nvidia does not provide the split between sales of Blackwell and Hopper AI GPUs as well as Blackwell and Hopper systems, but it said that transition to Blackwell is almost complete. This means that while there are still some customers interested in Hopper processors, the vast majority of its clients now want Blackwell products. In addition, the company highlighted strong momentum in Blackwell-based systems as NVL72 GB200 machines ramped to full-scale production during the quarter.

“Our breakthrough Blackwell NVL72 AI supercomputer — a ‘thinking machine’ designed for reasoning — is now in full-scale production across system makers and cloud service providers,” said Jensen Huang, founder and CEO of Nvidia. “Global demand for Nvidia’s AI infrastructure is incredibly strong. AI inference token generation has surged tenfold in just one year, and as AI agents become mainstream, the demand for AI computing will accelerate.” 

(Image credit: Nvidia)

Nvidia’s gaming products also achieved record-breaking revenue of $3.8 billion — a 48% increase from the previous quarter and a 42% rise YoY — in the first quarter of FY2025. This growth was driven by multiple factors, including insufficient gaming GPU shipments in the previous quarter as well as  launch of Nvidia’s mainstream GeForce RTX 5070 and 5060-series products based on the Blackwell architecture. As for OEM and other segment, it generated $111 million, down 12% sequentially but up 42% year-over-year. 

Nvidia’s professional vizualization (ProViz) business reported revenue of $509 million, down from $511 million QoQ, but up 19% from $427 million in the same quarter a year go. Such results may indicate that workstation makers continued to purchase Ada Lovelace-based professional graphics cards despite the imminent release of Blackwell-based RTX Pro graphics boards in May, perhaps because of uncertainities with the U.S. tariffs. 

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

It is noteworthy that sales of Nvidia’s client and professional GPUs — which are reported under gaming, ProViz, OEMs, and other monikers — totaled $4.42 billion, which is lower than sales of Nvidia’s networking gear. 

Nvidia’s automotive and robotics segment earned $567 million, down from $570 million in the previous quarter, but up a whopping 72% from $329 million in Q1 FY2025. 

(Image credit: Nvidia)

 Impressive outlook 

For the second quarter of fiscal 2026, Nvidia expects revenue of approximately $45.0 billion ± 2%. The company’s Q2 revenue outlook could have been $8.0 billion higher if there was no H20 export restrictions. However, the company projects GAAP gross margins of 71.8% and Nvidia’s goal is to reach mid-70% gross margins later in the year. This recovery reflects improving product mix and normalization after the Q1 inventory charge related to unsellable H20 units. 

Operating expenses in Q2 FY2026 are projected to be around $5.7 billion on a GAAP basis. The vast majority of that sum will be used for research and development (R&D).

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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May 29, 2025 0 comments
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