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Xbox Reveals ROG Xbox Ally X Handheld Release Date But Not Price, Due To 'Macro-Economic Conditions'
Game Updates

Xbox Reveals ROG Xbox Ally X Handheld Release Date But Not Price, Due To ‘Macro-Economic Conditions’

by admin August 21, 2025


We’re officially in the Gamescom cycle, which means a steady stream of previews, like our hands-on impressions of Hollow Knight: Silksong, and news tidbits. Xbox provided the latter today, announcing that its upcoming handheld line, the ROG Xbox Ally and Ally X, will hit store shelves on October 16, just two months from now.

However, while the release date is clear, we don’t yet know how much either product will cost. In a roundtable interview with IGN, Asus senior vice president Shawn Yen said, “I think we will have to… we need more time to figure the macro-economic impact to pricing, and that’s why we’ll be sharing more later, in September and October.” Because the prices aren’t yet live, neither are pre-orders.

The handheld is made in partnership with Asus, a company that has been producing the ROG Ally handheld for a few years now. The cheaper models currently retail for around $500 USD, so it’s likely that a partnership between Asus and Xbox would go for around that amount or higher.

Xbox’s release date announcement also detailed some of the handheld’s new features, including a handheld compatibility program, which helps to indicate which games are best suited for handheld play, similar to the Steam Deck’s verification program. On Xbox, games will either be “Handheld Optimized” or “Mostly Compatible,” with the latter requiring “minor in-game setting changes for an optimal experience on handheld.” There’s also a “Windows Performance Fit” rating to judge how well the game will run on your device.

Stay tuned to our Game Informer coverage to see our hands-on impressions with these devices. In the mean time, catch up on the coolest games we’ve played at Gamescom 2025, which we’ll be updating as the week continues.



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August 21, 2025 0 comments
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Made by Google Pixel 10 Event Watch Party: Watch the New Phone Reveals With Us Tomorrow
Gaming Gear

Made by Google Pixel 10 Event Watch Party: Watch the New Phone Reveals With Us Tomorrow

by admin August 20, 2025


The Pixel 10 series will get its big reveal on Wednesday, and you can watch the Made by Google event right alongside CNET’s editors.

Starting at 12:30 p.m. ET (9:30 a.m. PT), the Pixel 10 watch party will kick off on CNET’s YouTube channel. Hosts Bridget Carey and Iyaz Akhtar will review and analyze details and rumors about the Pixel 10. 

Preshow guests include CNET Managing Editor Patrick Holland, who will share what we already know about the Pixel 10 (Google’s been openly teasing the phone line for weeks). Minutes before the event begins, Senior Editor Mike Sorrentino will call in from the show floor.

Next comes the Made by Google event, which starts at 10 a.m. PT and will be broadcast on our livestream. 

When the Made by Google event wraps, our post-show begins with CNET Senior Editor Abrar Al-Heeti and Mashable’s Timothy Beck Werth calling in to discuss all the reveals.

Want to join our show? You can leave questions or comments using the live chat on CNET’s YouTube page. 

CNET is also running a Pixel 10 live blog throughout the event, and you can check out every Pixel 10 rumor we’ve heard so far.

Don’t miss any of CNET’s unbiased tech content and lab-based reviews. Add us as a preferred Google source on Chrome.

Watch this: What We Expect From the Made by Google Pixel 10 Event

07:11



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August 20, 2025 0 comments
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GameScience reveals Black Myth: Zhong Kui
Esports

GameScience reveals Black Myth: Zhong Kui

by admin August 20, 2025


Chinese studio GameScience, creators of Black Myth: Wukong, formally revealed their upcoming action RPG “Black Myth: Zhong Kui” at Gamescom Opening Night Live on August 20, 2025.

Black Myth: Zhong Kui serves as the second installment in the Black Myth franchise, presenting a single-player action role-playing experience grounded in ancient Chinese mythology. Developed by GameScience using Unreal Engine 5, the game draws inspiration from the traditional Chinese legend “Zhong Kui Banishing Evil”.

The development team promises unique gameplay mechanics and experiences that challenge their creative boundaries, while incorporating innovative concepts and improvements designed to resolve previous shortcomings and unfulfilled ambitions.

About Zhong Kui

The story of Zhong Kui was first recorded in “Tang Yishi” (“Unofficial History of the Tang Dynasty”) and gained wider circulation through Northern Song scholar Shen Kuo’s (1031–1095) “Dream Pool Essays”. Born on Mount Zhongnan, Zhong Kui travelled to Chang’an during Emperor Gaozu’s Wude reign to sit the imperial military examination but failed. In despair, he struck his head on the palace steps and died. Grateful for the green burial robe (the attire of lower-ranking officials, a token of imperial recognition) bestowed by Gaozu, he vowed to rid the Tang realm of every Xuhao (Chinese: 虚耗, Xūhào, meaning “wasteful expenditure” and “consuming blessings for nothing”) ghosts and harmful spectres.During the Kaiyuan era of the Tang dynasty, Emperor Xuanzong fell ill, and a month of treatment brought no relief. One night, while asleep in sickness, he dreamed of a small ghost slipping into the palace to steal Consort Yang’s embroidered sachet and his own jade flute. The ghost called itself Xuhao, a bringer of waste and disperser of blessings. Just as the emperor was about to summon someone to expel it, Zhong Kui rushed into the hall, seized the creature in one swift motion, gouged out its eyes, and swallowed them whole. The emperor awoke drenched in a cold sweat—only to find his illness cured.Taking this as an auspicious omen, Xuanzong ordered the court painter Wu Daozi to create “Zhong Kui Capturing the Ghost”. From then on, it became customary to paste images of Zhong Kui on household doors at year’s end, especially on New Year’s Eve, to “banish baleful wraiths, and still the miasma of evil”.

For more news on Black Myth: Zhong Kui, stay tuned to GamingTrend!


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August 20, 2025 0 comments
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ishowspeed-south-america-tour-stream
Esports

IShowSpeed reveals 35 day tour around USA: Every stop

by admin August 18, 2025



YouTube star IShowSpeed is taking his livestream on the road again, and announced a nonstop 24/7 tour across the United States that will run for 35 days.

The 19-year-old YouTube streamer, whose real name is Darren Watkins Jr., has built a massive audience with his high-energy streams and international tours.

He previously broadcasted his travels across Europe, Asia, and South America, drawing millions of live viewers as he visited landmarks, tried local food, and met fans worldwide.

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Now, Speed says he will turn his attention to the US, bringing the same format to cities across the country in a month-long livestream marathon.

All the states IShowSpeed will visit

The 35-day tour will be streamed entirely on his YouTube channel starting August 28, 2025, at 12 pm EST, with Speed promising unfiltered coverage of his travels across all 24 hours of each day.

IShowSpeed’s exact stops within each state are unknown, as well as what order he will visit each one. However, here are all the states the YouTuber says he’s going to visit during the marathon stream:

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  • Arizona
  • California
  • Colorado
  • District of Columbia
  • Florida
  • Georgia
  • Idaho
  • Illinois
  • Kansas
  • Kentucky
  • Louisana
  • Massachusetts
  • Michigan
  • North Carolina
  • New Mexico
  • Nevada
  • New York
  • Ohio
  • Oregon
  • Pennsylvania
  • South Dakota
  • Tennessee
  • Texas
  • Washington
  • Wyoming

Shortly after the announcement went live, MrBeast invited Speed to his facility in North Carolina, saying he’ll have “something fun” for the YouTuber.

When you get to North Carolina I’ll have something fun for you 😉

— MrBeast (@MrBeast) August 18, 2025

He has not yet announced the exact starting city or schedule, but the tour is set to begin soon and will mark his longest continuous livestream project to date.





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August 18, 2025 0 comments
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An image from 2002's Spider-Man and the Fantastic Four
Esports

The Fantastic Four: First Steps reveals new look at “phenomenal” Galactus

by admin June 25, 2025



It’s clobberin’ time! The Fantastic Four: First Steps just got its final trailer, bringing with it a new look at the Marvel Cinematic Universe’s Galactus.

On July 25, 2025, Marvel’s first family will be making their MCU debut, with Pedro Pascal, Vanessa Kirby, Ebon Moss-Bachrach, and Joseph Quinn leading the cast, as Reed Richards, Sue Storm, Ben Grimm, and Johnny Storm.

Julia Garner is playing the Silver Surfer, while Ralph Ineson will be stepping in as the big bad of the new movie, Galactus.

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The cosmic devourer looms larger than ever, teasing a planet-sized threat unlike anything the MCU has faced. Check it out:

More to follow…



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June 25, 2025 0 comments
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Fuzzland Reveals Ex-Employee Behind $2M Bedrock UniBTC Exploit
Crypto Trends

Fuzzland Reveals Ex-Employee Behind $2M Bedrock UniBTC Exploit

by admin June 25, 2025



Smart contract analytics platform Fuzzland has disclosed that a former employee was responsible for a $2 million exploit that targeted Bedrock’s UniBTC protocol in September 2024. 

In a new transparency report, Fuzzland revealed that the insider used social engineering tactics, supply chain attacks and advanced persistent threat techniques to steal sensitive data that enabled the attack. The platform said the attacker exploited the vulnerability in UniBTC after it was internally discussed in an emergency response call. 

The company added that its ex-employee inserted a malicious code that created backdoors in engineering workstations and remained undetected for weeks. The access allowed the attacker to receive sensitive information and act on the vulnerability first flagged in a Dedaub report. 

Fuzzland claimed that it had detected the vulnerability before the attack. However, it was deprioritized because of false positive noise. 

Source: Fuzzland

Fuzzland compensates Bedrock for $2 million exploit

The smart contract security platform said it had compensated Bedrock for the damages and launched a joint investigation with security firm ZeroShadow. 

The company had also filed reports with Chinese law enforcement and the FBI. It also stated that it is working with Seal 911 and SlowMist to enhance industry-wide security standards.

While there are about $2 million in losses because of the incident, Fuzzland said no client or customer data was affected by the breach. The company said the incident was isolated in a separate internal environment. 

Bedrock is a multi-asset liquid restaking protocol offering UniBTC, UniETH and UnilOTX products. These synthetic representations of major blockchain tokens allow users to earn yield through staking. 

On Sept. 27, Bedrock confirmed that it had been exploited, which affected its UniBTC product. The attacker drained $2 million in liquidity from its decentralized exchange pools. Despite the hack, Bedrock’s total value locked (TVL) grew from $240 million in September 2024 to $535 million in June 2025, according to DefiLlama. 

Related: Hardware wallet Ledger launches offline recovery key for new wallets

Hackers have stolen $2.1 billion in crypto in 2025

The report comes as hackers increasingly shift from smart contract vulnerabilities to social engineering schemes. On June 4, blockchain security firm CertiK reported that over $2.1 billion has been stolen in crypto-related attacks in 2025. 

The company said most of the losses came from phishing attacks and wallet compromises. CertiK co-founder Ronghui Gu said the increase in social engineering attacks suggests that hackers are shifting their strategies. 

Magazine: Older investors are risking everything for a crypto-funded retirement



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June 25, 2025 0 comments
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The Whatsapp logo in disguise, with a big moustache..
Gaming Gear

U.S. House of Representatives memo reveals WhatsApp has been banned from employee devices, citing “a high risk to users due to the lack of transparency in how it protects user data” and security concerns

by admin June 25, 2025



Messaging apps are one of the banes of my existence. Every time I connect with someone new it seems there’s some back and forth on what app we should use to communicate. Often a part of this includes explaining to folks why I don’t use things like WhatsApp, due to the mix of ownership, security, and general distaste. It’s a horrible conversation where I look like an elitist jerk, but it warms my heart a little to know that now, everyone who works in the US House of Representatives will have to do the same thing.

According to Reuters, a memo went around the House of Representatives staff on Monday explaining that the popular messaging app has been banned. The Meta (Facebook) owned WhatsApp messaging service has been deemed too much of a security risk to be allowed on employees devices.

The memo reads the “Office of Cybersecurity has deemed WhatsApp a high risk to users due to the lack of transparency in how it protects user data, absence of stored data encryption, and potential security risks involved with its use.”


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The ban actually comes just in time, as Meta gets ready to add ads to make the messaging app a bit more like Instagram. This memo has likely saved many in the House of Representatives from some pretty invasive targeted advertising.

Naturally Meta is none too pleased with this development and disagrees “in the strongest possible terms,” to the move to ban the app. A spokesperson from Meta also stated that WhatsApp has a higher level of security than other messaging apps that are still allowed. But it’s likely not just the security level, but also the likelihood of being targeted that singled WhatsApp out for this ban.

WhatsApp being so popular, and not exactly having the best security around has made it the target of bad actors in the past. This includes Israeli spyware companies like Paragon Solutions. It also means that it’s so much easier for hackers to get access via someone you know, due to the apps prevalence, especially with those not so security minded.

Other messaging apps were recommended as alternatives in the memo from the chief administrative officer. Weirdly we don’t see Discord, for the gamers in the House (of reps). Instead, these include Microsoft Teams, Amazon’s Wickr, Apple’s iMessage and FaceTime, and my pick of the bunch, Signal.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Signal is an end-to-end encrypted messaging app I’ve been using for years. It’s an independent nonprofit dedicated to privacy, so there’s no ads or tracking. Most importantly, they can’t see your chats and neither can anyone else, so it’s usually the one I push for in that “what messaging app do you use” conversation from earlier.

Hopefully this will see more people give WhatsApp the boot in favour of exploring some slightly less partial messaging providers. If it’s not good enough for the United States House of Representatives, then is it really good enough for you? I don’t think so! Maybe consider this the time to treat yourself to a safer, more transparent messaging system that isn’t owned by one of the world’s richest men.

Best gaming setup 2025

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June 25, 2025 0 comments
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Solana (SOL) Golden Cross Canceled, XRP Key Breakthrough Incoming, Shiba Inu (SHIB) Reveals Key Pattern
GameFi Guides

Solana (SOL) Golden Cross Canceled, XRP Key Breakthrough Incoming, Shiba Inu (SHIB) Reveals Key Pattern

by admin June 25, 2025


  • Solana rally canceled
  • Shiba Inu recovery imminent

With the much-anticipated golden cross setup now formally off the table, Solana has once again failed to secure a sustainable bullish breakout. Even though the shorter-term moving averages briefly hinted at a possible crossover of the longer-term trendlines, the momentum quickly waned, pushing the asset back below significant resistance levels.

A classic bullish signal that frequently precedes major rallies is the golden cross, which is usually created when the 50-day moving average crosses above the 200-day moving average.

The 50 EMA was unable to break decisively above the 200 EMA in Solana’s case, despite a brief convergence of the moving averages in early June. Rather than that, the averages just touched before diverging once more, suggesting that Solana’s recent price action lacked strength. A bearish tone throughout the chart has been strengthened by this technical failure.

SOL/USDT Chart by TradingView

SOL is currently having trouble holding below all important moving averages, including the 26, 50, 100 and 200-day EMAs after failing to maintain above the $150 USDT zone initially. The asset has not maintained its slight recovery from last week’s lows of about $130, and it is currently trading close to $143. There is no genuine buying interest, as evidenced by the volume’s continued downward trend.

Because of the RSI hovering around the low 40s, market participants are reluctant to take on risk and momentum is still muted. Structurally speaking, Solana’s rejection close to the 200 EMA, and the absence of volume support imply that unless there is a resurgence of overall market strength, the asset may continue to be stuck in a sideways or even downward pattern. 

As of right now, traders should exercise caution because the golden cross setup’s invalidation eliminates a crucial bullish narrative, and Solana looks ready to consolidate, or worse, revisit support levels around $125, in the absence of fresh volume or a macro catalyst.

Solana rally canceled

Following a surprising recovery from the recent decline to the $2.10 level, XRP is once again at a critical technical juncture, testing the 26-day exponential moving average. Bulls are trying to regain momentum and push the price above important resistance levels, and the asset’s current battle with the 26 EMA is looking like it could make or break the asset. XRP was able to recover successfully from the 200 EMA, which has historically served as dynamic support after forming a descending wedge pattern.

The 26 EMA, which is currently serving as immediate resistance, was directly approached by the upward movement that followed. A successful breakout above this line would be a bullish technical signal that might open up more upside particularly if volume is also rising.

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But that is where the trouble starts. The volume profile is still unimpressive, even though the price on the chart is resilient. A lack of notable traction or whale accumulation is reflected in on-chain indicators and trading activity has been gradually decreasing. Put more simply, this move is not supported by any real firepower, at least not yet. The fact that XRP’s RSI is in the neutral zone indicates that there is still potential for movement in either direction, but it lacks conviction. 

The bounce might become a brief fakeout instead of the beginning of a more extensive reversal if the current move is not backed by stronger volume inflows and on-chain confirmation. All eyes are still on the 26 EMA in the near future. A move toward $2.30 and possibly higher can happen if XRP breaks through and stays above it. However, if this is not done, the $2.10-$2.00 support range might be retested. Traders should exercise caution for the time being, as XRP is showing promise but not strength.

Shiba Inu recovery imminent

Although Shiba Inu has shown a slight market recovery, a closer examination of the daily chart indicates that prudence might be necessary. SHIB was able to recover the $0.0000120 zone following a significant reversal from the recent local low at around $0.0000110 USDT. This was made possible by increasing momentum on the Relative Strength Index (RSI), which rose from oversold conditions.

The foundation of the current rally has been this increase in RSI, but it may not be sufficient. Even though the short-term price action appears to be positive, the existence of a shooting star candlestick pattern raises doubts about how long this move can last. The shooting star pattern, which usually shows up at the top of upswings and indicates possible exhaustion, is distinguished by a long upper wick and a small real body close to the session’s low.

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This might be seen as a warning that the recent buying pressure on SHIB is already abating. Volume indicators are still comparatively muted, which makes it impossible to verify how strong the bounce was. The market may experience a brief retracement before any long-term breakout is possible because it is unable to produce meaningful follow-through at this point.

The 26 EMA (approximately $0.0000134 USDT) is now SHIB’s direct resistance. To move sentiment from recovery to a complete reversal, there would need to be a clear break and consolidation above that level. In the meantime, the combination of a bearish candlestick pattern and low volume strongly suggests exercising caution.



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June 25, 2025 0 comments
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Dogecoin crash
Crypto Trends

Dogecoin Price Rocked By Market Collapse, Analyst Reveals When To Buy

by admin June 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

As the crypto market has succumbed under the pressure of rising war tensions, the Dogecoin price has not been left out of the onslaught. Over the weekend, the meme coin saw an over 5% decrease as it broke below the critical $0.16 level, and is seemingly in free fall. This has naturally led to panic among investors, leading to more sell-offs in the market. Amid this, a crypto analyst has revealed the best time to buy DOGE.

When Is The Best Time To Buy Dogecoin?

The Dogecoin price has already fallen to the $0.15 territory and continues to trend low after the market crash. Despite this decline, a pseudonymous crypto analyst on the TradingView website has said that this is still not the time to buy. The reason behind this is that the meme coin’s price still has a long way to go before it is done crashing.

From here, the crypto analyst still expects the Dogecoin price to fall by another 10%, and that would send it back to the $0.13 level. The analyst explains that investors should first wait for the digital asset to actually approach this area of interest. The why behind this is that the range support has been aligning here with the weekly support, and this has led to a strong confluence zone for a potential entry.

Due to this formation, it makes it anywhere in the $0.13 range to start buying the meme coin. Furthermore, with the support forming at this level and a lot of liquidity expected to flow in, the Dogecoin price could see a major bounce from this buy zone.

As the analyst points out, it is possible that the Dogecoin price will almost double from the buy zone. A target of $0.25 means an over 90% increase in price by the third quarter of the year, putting investors back in the green once again.

Source: TradingView.com

Declining Volume Supports Further Decline

Alongside the steady decline in the price, there has also been a steady decline in the Dogecoin daily trading volume. Looking at historical performance on the Coinglass platform, it supports the expectations that the Dogecoin price will continue to fall from here.

In the month of June, the DOGE daily trading volume has seen a notable decline from its $5.1 billion highs to below $3 billion on average. If the market decline does continue , then it is possible that this figure would end up falling below $2 billion before the month is over, and could inadvertently see DOGE go back toward $0.13.

DOGE reclaims tentative support at $0.15 | Source: DOGEUSDT on TradingView.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 23, 2025 0 comments
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Magic: The Gathering Team Reveals Which Final Fantasy Character They Regret Not Including
Game Updates

Magic: The Gathering Team Reveals Which Final Fantasy Character They Regret Not Including

by admin June 22, 2025



After half a decade in development, two years spent building up anticipation, and months of teases and reveals, Magic: The Gathering’s Final Fantasy collaboration has finally hit shelves. Even before its official release, the set made history as Magic: The Gathering’s best-selling set of all time, and the weeks that have followed have only further cemented the launch as one of the most significant in MTG’s history.

At this year’s Summer Game Fest, GameSpot had the chance to speak with one of the collaboration’s lead designers, senior game designer Daniel Holt, about the collaboration and how it feels to see folks finally playing with the new cards. We also chatted about preventing Final Fantasy spoilers, how the team manages its regrets, and if he thinks “power creep” is a prevailing issue in the new collection.

GameSpot: You have been working on this set for basically half a decade at this point. What is it like seeing all of this out in the wild–seeing folks playing with these cards?

Holt: It’s wild. It was so secretive for so long. I hear people across the street and they’ll say, “Sephiroth.” And I’m like, “Wait, have we shown that card? Oh, that’s right, it’s all out.”

It’s just crazy that it’s all out there right now and it’s exciting to see the passion that the fans are bringing to it. Something we’ve been taken aback by is the fact that every character or story moment is someone’s favorite. With every single one of these side story characters that aren’t the main party members, we see someone say like, “I can’t believe they included this. This is my favorite character.” It’s that kind of excitement that we’re so excited to see.

Sephiroth as seen on one of his Magic: The Gathering cards.

It really is impressive how the team managed to fit so many characters and moments into the set. What was the biggest struggle with taking over 30 years of content across 16 games and condensing it into one Magic set?

We had to take the approach of [knowing] we’re not going to get everything in. Then, we used a tier system coined by [principal designers] Dillon [Deveney] and Gavin [Verhey]. Tier 1 are those main characters and moments that, if you think of that game, you’re going to be like, “Okay, that character, that moment, has to be here.” Tier 1 is where the main set stayed because they [covered] Final Fantasy I through XVI, so needed to stay in the top level stuff. But for me, on the Commander decks, where each deck is a full game of a hundred cards [dedicated to a single game], I got to go deep into Tier 2 and even Tier 3 moments. I got to include side characters and story moments that maybe you only saw after you put 200 hours into the game.

How did you balance fully capturing some of Final Fantasy’s most iconic moments without spoiling anything?

We had to be a little cheeky about that. We didn’t want to spoil things, and Square [Enix] didn’t want us to spoil things. So you have cards like Sephiroth’s Intervention in here where, you see Sephiroth coming down with a sword. It’s just a cool moment if you’ve never played Final Fantasy VII, but for us that know… we know exactly what story moment is about to happen. In the same vein, Aerith has a death trigger on her ability, so we tied that together. One of my favorite cards in the Commander decks is Farewell in the Final Fantasy X deck. It’s Yuna and Tidus embracing and you don’t know literally what’s going to happen 10 seconds after that moment unless you play the game.

How did you end up deciding which four games to use for the commander decks? It’s got to be hotly debated for sure.

Oh, yeah. Right at kickoff, Final Fantasy VII was, I think, the first one we put in there. Remake and Rebirth are new, it’s on everyone’s mind, and it’s a classic. You know Cloud, you know Sephiroth. Then XIV was the next one we thought of. It has such an active player base and such a large community behind it, we’re like, “This just makes sense.” Fun fact on that one, I’d never played XIV until this product. I put in 200 hours in the first month. I had to go hard on it, just to get that authenticity in there.

As for the other two, Final Fantasy X is my personal favorite and it’s our lead product architect Zakeel [Gordon]’s favorite, too. I might’ve pushed a little hard for that one to be one of the decks. Then wrapping it up was Final Fantasy VI, which is [principle game designer] Yoni Skolnik’s favorite. He pitched the World of Ruin and us focusing on the second half of the game for the deck. I was so charmed by that. Also, VI marks the end of the pixel era, so we actually got one of the pixel games into the four. I think that was important to do.

Now that we’ve seen all of the cards, we know there are certain characters, like Eiko from IX for example, who don’t have a card. How did you deal with knowing that certain characters are not going to have a card and that’s just going to be what it is?

I think you touched on it right there. And I think Eiko is one that… we’re like, “Okay, if we were to do it again, we’d probably try to get her in.” We got her in on the Sleep [Magic] of the set, and we tried to show characters on cards like that.

But me and Gavin, we worked really close together to make sure a lot of characters were represented. For the Final Fantasy X deck, for example, he didn’t have a Lulu or a Wakka in the main set so I made sure to get those in the Commander deck, and vice versa on certain characters. If he had them there, I was less pressured to get them in my decks, but I knew there was a responsibility of that if they weren’t there. Matoya I think is one of my favorite characters from Final Fantasy XIV. I would’ve 100% put her in the Commander deck if Gavin didn’t already have her in the main set.

Crystal Fragments and Sleep Magic cards, both featuring Final Fantasy 9’s Eiko.

When it comes to designing Commander decks alongside the main set itself, how does that process work?

Mostly it comes down to examining what characters might overlap, and using the mechanics. For example, Job Select and Saga Creatures both come from the main set and [the] Final Fantasy X [Commander deck] is a “counters” deck and all about Yuna’s journey collecting the summons leading up to her fight against Sin, so the Saga Creatures work in that deck because you can remove the counters with Tidus and now they stay longer. So it’s about finding synergy there.

Then Job Select cards [work] with Final Fantasy XIV because they’re non-creature spells and will trigger all of your Scion members, but they also build you a board by creating heroes so you’re not wide open to attacks. So it really is synergistic between those.

My real work when selecting the characters and the themes is really working with the creative team. Dillon Deveney was the lead creative for this, and every morning I’d message him, “Hey, I want to put this reprint in the deck. Can it work for this concept?” And he’d be like, “Yes,” or, “No, [but] maybe try this.”

Were there any cards that were particularly difficult either to implement or to come up with an idea for, or that maybe just were imbalanced initially and you really had to work to figure out?

Yeah, Y’shtola in the Final Fantasy XIV deck was actually probably the hardest Commander to do because, originally, that deck’s Commander was going to XIV’s Warrior of Light. That’s what you would think would be the face of Commander. But when we tried that, we’re like, “There are like, 20-something jobs, and everybody customizes their character.” [We decided] the player character wasn’t going to work as a face Commander. We couldn’t make a satisfying, single card for that. So we’ve moved to Y’shtola, G’raha Tia, and the other Scions.

But a lot of the cards in the deck make hero tokens, so you can still feel [the Warrior of Light’s presence]. That’s why we have so many hero tokens. My character was a dancer in the game, so I made sure to get a dancer weapon in there… and I might’ve pushed for the character to be a blue-haired Miqo’te in the art.

Oh, that’s great.

Yeah. But, I think Y’shtola was a little tricky to do. When we got to her and the theme of the deck, I went with non-creature because in Final Fantasy XIV, you’re casting spells, managing cooldowns, et cetera… So I wanted to capture that gameplay with it. I think Transpose really captures the Black Mage abilities. That card having Rebound was the meta of, “That’s your cooldown. You have to wait till your next turn and then it’s ready again.” I designed that because I played a little Black Mage in the game, too.

Two versions of Magic: The Gathering’s Final Fantasy hero tokens.

There’ve been some people who have said that the power creep is very real with this set, but what do you think?

I don’t think that’s true, certainly not for Commander. You have all of Magic’s history to work with here. And I really think it just came down to being true to the characters, doing what the abilities there do, and I think it really plays into the larger environment of Magic.

Have your feelings on Final Fantasy as a game series changed during this process? Are there games you used to maybe not appreciate or like as much and then come round on?

It’s been a lot of rediscovering my love for them. I dug up this old picture of me dressed as Tidus when I was 17, one of my first cosplays. VII was one of my first ones, and then I played older ones like IV and II, et cetera, while going to college.

We all grew up with the series. We’ve all played these for so long. It is really just rediscovering them and the passion. And, like XVI? XVI came out during development, so we all jammed that over the weekend. [I remember being] like, “Oh my God, it’d be so cool if we got Dion in here,” It was so important to me as a person to get that in here. And Gavin was like, “Yep, happy to put him in.”

Has there been any interest in coming back to this series and going into stuff like Final Fantasy Tactics or Final Fantasy X-2–titles outside of the mainline 16?

We certainly have a lot of fans in the office that love those games. I love X-2, I love the dresspheres system. And I need to play Tactics, I know that’s bad that I haven’t. But [as for revisiting Final Fantasy in Magic: The Gathering,] that would be too far in the future right now.

This interview has been edited for both brevity and readability.



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