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EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird
Game Reviews

EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird

by admin October 7, 2025


We’re mere days away now from the launch of one of the most-anticipated games of 2025. Battlefield 6 arrives this Friday to (hopefully) satiate excitement from longtime series fans, and anyone who checked out its wildly successful beta.

And to offer prospective buyers some assurance that the game is going to have a long tail, EA has started talking about what players can expect in the months following launch.


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The game’s first season was recently revealed to much praise from fans, and it arrives pretty quickly, too, just 18 days after launch. But there’s a lot more beyond that, which Battlefield Studios has officially started teasing.

In the latest Community Update, the developer mainly touched on data from the beta, as well as the various Battlefield Labs tests held before and since. After over 30 sessions and over 92 million hours of beta gameplay, the developer found that class pick rates were varied and had a healthy spread.

Whichever class was more popular essentially depended on the map, with more close-quarters maps favouring Support, and maps with longer ranges going towards Recon. Interestingly, Open and Closed Weapons playlists had barely any difference on class pick rates between them.

Another thing that the two playlists didn’t affect is kills per hour, though they saw a small variance in match length, with Closed Weapons playlists having slightly higher match durations.

Image credit: Battlefield Studios, EA.

Closed Weapons playlists also saw a 3% higher revive rate in Breakthrough, and 2% for Conquest, meaning players stuck to their roles regardless of the weapons they were using. In terms of time spent in combat, both playlists had about the same percentage.

Perhaps the most unsurprising reveal from the blog post, however, is that most players picked the weapons they wanted in Open Weapon playlists, rather than sticking with their class’ Signature Weapons and benefiting from the bonus that comes with that. Except for Recon players, who favoured sniper rifles regardless of playlist.

That said, the developer revealed that there was no dominant weapon archetype, which is a little surprising considering the versatility of some over others. Indeed, that is one thing that will undoubtedly change as the game evolves at launch and beyond.

It also sounds like players didn’t see the value of Open vs Closed Weapons playlists, as “the vast majority of players” stuck with the former after trying the latter. This is misleading, as Closed playlists were buried deeper in the menus and you had to know they a) existed, and b) where to find them.

Regardless, both playlist options will be in the launch build, and Closed Weapons will itself remain a modifier in Portal for custom experiences.

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Looking to the future, the developer said that Battlefield 6’s seasons “will have more content than ever before in a Battlefield game,” which is quite the claim. More details will apparently be revealed soon.

Finally, the post teased the return of naval warfare, as well as the Little Bird helicopter – two highly-requested additions that are strangely missing from the launch package. Platoons, essentially Battlefield’s clans feature, was also teased.

You can check out the full blog post at the link at the top for a recap of what the game’s day one patch is going to change. The Battlefield 6 pre-load is now available across all platforms, with the game to go live on October 10 for PC, PS5, and Xbox Series X/S.



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October 7, 2025 0 comments
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Bitcoin
Crypto Trends

Bitcoin HODLer Selling Cooling Off As ETF Inflows Return

by admin October 3, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

On-chain analytics firm Glassnode has revealed in a report that Bitcoin long-term holder have slowed down distribution after months of selling.

Bitcoin Long-Term Holder Net Position Change Is Now Neutral

In its latest weekly report, Glassnode has talked about how the behavior of the Bitcoin long-term holders has changed recently. The “long-term holders” (LTHs) refer to the BTC investors who have been holding onto their coins since more than 155 days ago.

Statistically, the longer a holder keeps their coins dormant on the blockchain, the less likely they become to sell them at any point. As such, the LTHs with their relatively long holding time are considered to be the diamond hands of the network.

This can make the behavior of this cohort worth keeping an eye on, as shifts in it can have consequences for the cryptocurrency as a whole, considering their standing.

There are many ways to keep track of LTH behavior, with one method being through the Net Position Change metric. This indicator measures, as its name implies, the monthly net change in the Bitcoin supply held by the LTHs as a whole.

Below is the chart for the metric shared by Glassnode that shows the trend in its value over the past year.

Looks like the value of the metric has been negative in recent months | Source: Glassnode’s The Week Onchain – Week 39, 2025

From the graph, it’s visible that the Bitcoin LTH Net Position Change was positive during the first half of 2025, but a shift occurred in July as the indicator flipped into the negative. This implies supply started exiting the cohort.

Something to keep in mind is that while selling from the group can instantly register on the chart, the same isn’t true for buying. When LTH supply rises, it doesn’t mean accumulation is happening in the present, but rather that some buying occurred 155 days ago and those coins have now been held for long enough to become a part of the group.

The LTH distribution continued through August and September, but with the start of October, the Net Position Change has returned back to a neutral value, indicating coins being sold by the group are now being balanced out by tokens maturing past the 155-day cutoff. In other words, their net profit-taking has calmed down.

As the report explains:

This cooling supply pressure suggests that the recent phase of long-term holder profit-taking may be easing, potentially leaving ETFs and new inflows as more decisive drivers of market direction.

The spot exchange-traded funds (ETFs) have also seen a shift recently, as another chart cited by Glassnode shows.

How the netflow related to the US BTC spot ETFs has changed over the last twelve months | Source: Glassnode’s The Week Onchain – Week 39, 2025

As displayed in the graph, the US Bitcoin spot ETFs switched to outflows in late September, but the netflow has once again turned green for these investment vehicles. The analytics firm notes:

Should this renewed demand align with reduced LTH selling, ETFs could provide a stabilizing force, offering a more constructive foundation for price resilience and supporting the conditions needed for a sustainable advance.

BTC Price

At the time of writing, Bitcoin is floating around $119,700, up almost 8% over the last seven days.

The trend in the price of the coin over the last five days | Source: BTCUSDT on TradingView

Featured image from Dall-E, Glassnode.com, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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October 3, 2025 0 comments
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As Square Enix release Final Fantasy Tactics: The Ivalice Chronicles on PC, I renew my demand for my mate Richie to return the PSP copy I lent him 15 years ago
Game Updates

As Square Enix release Final Fantasy Tactics: The Ivalice Chronicles on PC, I renew my demand for my mate Richie to return the PSP copy I lent him 15 years ago

by admin September 30, 2025



*cavernous, torturous, 20-second-long sucking-in of breath*


RICHAAAARRRRD. RICHAARD WAAAAALKER. RICHARD WALKER, DEPUTY EDITOR OF XBOX ACHIEVEMENTS. RETURN IT TO ME, RICHARD. RETURN WHAT IS OWED. YOU KNOW OF WHAT I SPEAK. J’ACCUSE, RICHARD. J’ACCUSE YOU OF DÉROBING MA JEUX PORE LE ORDINATEUR. VOULEZ VOUS COUCHER AVEC MON TACTICS RPG, RICHARD?? LE VAUTOUR ENCERCLE LA CARCASSE, LE BOL EST SUR LA TABLE – COMMENT PUIS-JE ME RENDER CHEZ LE BOULANGER????


The year was 2010 when you took it from me, Richard – the mother of all grid-based battlers, one of the greatest digital fables of all time, a thrilling study in dynastic intrigue and medieval warfare. I had yet to even finish the game myself, having long coveted it as a youth consigned to PS1 PAL purgatory. But I could not resist your overtures, Richard! I assumed that you would return it to me in a month, perhaps two. Little did I know that Final Fantasy Tactics’ acclaimed branching Job system would school you in the dark arts of back-stabbing and betrayal, that it would poison your dove-white temperament and set you upon the road to villainy.


I thought we were bros, Richard! Kindred spirits forged in the flame of mutual incompetence! We came up in this business together! Remember when I held your dictaphone for you while you interviewed BioWare’s Ray Muzyka, Richard? I was terrified it wouldn’t pick up his audio, so resorted to kneeling between you like a penitent sinner, waggling the mic back and forth! We looked like idiots, but it’s fine! It’s fine! We got over it! I barely ever think of the scalding embarrassment and humiliation!! Muzyka is some kind of magic medicine brewer now, anyway – who gives a fuck what he thinks? The key thing is that it was a bonding experience, a foundation for everlasting trust! What did I ever do to you, Richard!? What crime have I committed for you to treat me this way?!?!


I name you, Richard, I name you in the public forum, in the court of our peers. With bleeding hands I carve these words in ten-feet high letters upon the mausoleum of posterity: “Here stands indicted Richard Walker, bastard. Faithless one! Breaker of oaths! Smudger of covenants! Pact-shirker! Dog-leech! Cut-purse! Larkspell! Trencher-mouth! Let none welcome him. Let all faces turn from him. Let all doors be closed to him! Let his food taste like ashes and his favourite videogames play like The Lord of the Rings: Gollum!”


You thought I had forgotten, Richard. And to be honest, I did forget, because it has been such a very long time, Richard, but Square Enix did not forget – today, they release a new version of the game on Steam with enhanced visuals, and lo do I rouse in horrified recognition from my dreamless sleep in the murmuring silt of the abysmal sea, lo do I rise in the coruscating incandescence of my absolute fury and indignation to burst upon the surface world and accost the traitor!


RICHAAAARD. RICHAAAARD WAAAALKER. My PSP’s battery may have swollen up like a diseased appendix, but I still have my 32MB Memory Stick Duo with a campaign save. It cries out to me for vengeance! Vengeance upon that great unclean soul and fugitive from justice, Richard Walker, Deputy Editor of Xbox Achievements!



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September 30, 2025 0 comments
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Nibs, Slightly, Wendy, Curly, and Smee standing close together in Alien: Earth season 1 episode 8
Gaming Gear

‘Alien: Earth’ season 2: everything we know so far about the sci-fi horror show’s return

by admin September 27, 2025



Alien: Earth season 2: key information

– Hasn’t been officially announced
– Showrunner Noah Hawley hopes a renewal order will come before 2025 ends
– Unclear when it could be released
– No trailer unveiled yet
– Main cast from season 1 expected to return
– Last season’s finale teases where the story could go next
– Hawley has ideas about what season 2’s plot will entail
– No word on how many seasons there could be

Want to know if Alien: Earth season 2 is on the way? Unfortunately, I can’t answer that question as the sci-fi horror show hasn’t yet been renewed for another outing.

Nonetheless, it’s worth discussing the prospect of another installment of Alien: Earth. Indeed, with its debut season ending on a cliffhanger, there’s plenty of narrative ground for showrunner Noah Hawley and its cast to cover in a follow-up.

There’s lots of reading to do to keep you occupied until we hear more about the FX TV Original’s possible return, too. Below, I’ve rounded up the latest information and rumors on season 2, including its likely cast and potential story beats. So, what are you waiting for? Dive in!


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Alien: Earth season 2 release date prediction

Don’t look so concerned, Wendy – I’m sure Alien: Earth season 2 will be announced soon (Image credit: FX Networks)

Predictably, with the series yet to be renewed, Alien: Earth season 2’s release date hasn’t been revealed. Hawley has discussed the prospect of a sequel season, though, so let’s see what he had to say.

Chatting to Polygon, Hawley stated he was “pretty confident” that the cast and crew would “get to make more [seasons]”. And in an interview with The Hollywood Reporter (THR), Hawley expressed his hope that he’d learn if FX Networks wants to make another installment before the end of 2025.

On the basis that Alien: Earth is renewed, it’ll be some time before we get to see it. Speaking to Variety, Hawley revealed that no script work had been carried out, but he and his writing team were ready to go if and when a season 2 announcement is made. Additionally, Hawley told ScreenRant that he doesn’t want the series to be off the air for too long.

That said, given it’ll take months for those scripts to be penned, and then, at my estimate, at least 12 to 18 months to complete pre-production, film the next eight-part season, and carry out its lengthy post-production phase, I’d be amazed if Alien: Earth is back on our screens before mid to late 2027.

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Alien: Earth season 2 trailer: is there one?

Staring at our phones waiting for a season 2 trailer like… (Image credit: FX Networks)

No. Alien: Earth hasn’t even been renewed for a second season, let alone begun filming, so it’ll be a long time before a trailer is released. Once one is, I’ll update this section.

Alien: Earth season 2 cast: who’s likely to return?

Wendy and Joe are nailed on to return in a possible second season (Image credit: FX Networks)

Full spoilers follow for Alien: Earth season 1.

Based on how last season ended, here’s who I expect to see if a second season is greenlit:


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  • Sydney Chandler as Wendy
  • Alex Lawther as Joe ‘C.J.’ Hermit
  • Samuel Blenkin as Boy Kavalier
  • Babou Ceesay as Morrow
  • Timothy Olyphant as Kirsh
  • Essie Davis as Dame Sylvia
  • David Rysdahl as Arthur Sylvia
  • Adarsh Gourav as Slightly
  • Erana James as Curly
  • Lily Newhart as Nibs
  • Jonathan Ajayi as Smee
  • Adrian Edmondson as Atom Eins
  • Sandra Yi Sencindiver as Yutani

The only supporting characters who won’t return for another trip to Prodigy’s Neverland research facility are Diem Camille’s Siberian, Moe Bar-El’s Rashidi, and Kit Young’s Isaac/Tootles. The last one was killed by acid-spitting fly-like creatures in episode 6, while the other two were bumped off by the carnivorous plant-like monster that broke out of its laboratory confinement cell in the season 1 finale.

It’s possible that newcomers could be added to the Hulu and Disney+ show’s cast. For instance, it would be good to see the CEOs of Earth’s three other megacorporations – Threshold, Dynamic, and Lynch – make appearances. Their debuts in Alien: Earth season 2 are dependent on what direction the plot takes, though. Speaking of which…

Alien: Earth season 2 story speculation

What’ll become of Boy Kavalier in season 2? (Image credit: FX Networks)

Major spoilers follow for Alien: Earth‘s first season.

Alien: Earth season 2’s plot synopsis doesn’t exist yet. However, there’s stuff we can infer about it, thanks to its predecessor’s final episode.

I already covered many of the biggest talking points in my Alien: Earth season 1 ending explained piece, but let’s expand further on them with a little help from Hawley.

Let’s start with the Hybrids now ruling the roost at Prodigy HQ. With Boy, Dame, Morrow, Kirsh, and Atom all locked up and watched over by the xenomorphs under Wendy’s control, all seems well for Wendy and her fellow robot-humans (if they can be labeled as such).

However, it appears that their successful revolt will be short-lived. Weyland-Yutani forces are on their way to reclaim the dangerous alien lifeforms that Prodigy stole from them early in season 1. Will Prodigy’s rival take back what’s theirs and – potentially – the Hybrids, too? Or will Wendy and company steadfastly refuse to turn in themselves and the aliens?

Dame Sylvia is one of many Prodigy employees (and one from Weyland-Yutani) who are jailed in last season’s finale (Image credit: FX Networks)

Then there’s the worry that the xenomorphs could perform their own mini-revolution and rail against Wendy. Right now, she knows how to control them, and many fans believe they see her as their ‘queen’. Nevertheless, will her hold over them last? In conversation with Variety, Hawley suggested not, saying: “those of us who know xenomorphs are like ‘Well, maybe they can be controlled for a period of time…'”. Don’t be shocked, then, if Wendy’s pets eventually start disobeying their master.

Xenomorphs aren’t the only bioweapons Wendy and the gang have to contend with. The flesh-eating plant alien is now loose somewhere on the island. Meanwhile, everyone’s favorite eyeball monster – aka Trypanohyncha Ocellus, aka The Eye – is not only free, but has also taken over Arthur’s corpse following his death in episode 7. What will The Eye be able to do with Arthur’s body while it’s still in some usable state? And, once it’s too decomposed to be functional, will The Eye try to track down a new human host?

Will the xenomorphs continue to play nice with Wendy and company? (Image credit: FX Networks/Disney+)

On top of the numerous story strands left dangling after last season’s finale, there’s also the question about how Alien: Earth ties into two of the best movies in the Alien franchise. Those being, 1979’s Alien and 1986’s Aliens.

Speaking to TechRadar prior to the show’s two-episode premiere, Hawley and executive producer David W. Zucker confirmed Alien: Earth wouldn’t fully treat the Alien prequel movies as canon. Essentially, that means 2012’s Prometheus and 2017’s Alien: Covenant wouldn’t impact the story they wanted to tell with Alien: Earth.

However, with this series set in 2120, i.e., just two years before Alien, the former can’t necessarily ignore the lead-up to the 1979 original. So, how could Alien: Earth establish events to come in the franchise’s inaugural installment?

“I think there are bridges that you cross right when you come to them,” Hawley told Variety. “A big part of the world-building and the act of creation on these first eight episodes was to build something that was coherent to itself, that worked within the construct of… the first two movies. In a season 2 and beyond, then we really need to dig down and start to think about how these two stories are going to cohere together in the long term.”

Alien: Earth could end up setting the stage for 1979’s Alien (Image credit: 20th Century Fox)

And what of this TV show’s own ending? Whether it happens in Alien: Earth season 2 or not, Hawley told the Evolution of Horror YouTube channel: “I have a destination in mind story-wise, which allows me to know what the story is I’m telling, what it means. And I don’t know how long it takes to get there, but I do have a sense of where we’ll go.”

If, for whatever reason, FX chooses not to move forward with another season of Alien: Earth, Hawley said (via Polygon) of the prospect of the series’ open-ended nature: “A big part of what I try to do as a visual storyteller is always to engage the audience’s imagination. Too much of what we watch treats us as passive viewers. So, if the worst thing that happens is that the audience has to finish this story, I trust them to come up with some good ways to go forward”. Prepare to come up with your own canon ending, then, just in case Alien: Earth is a one-and-done situation.

Will there be more seasons of Alien: Earth?

How many seasons of Alien: Earth will characters like Morrow appear in? (Image credit: FX Networks/Hulu/Disney+)

We shouldn’t jump the gun about future seasons when a second one hasn’t been greenlit. Nevertheless, Hawley has expressed interest in making more than two installments if the opportunity arises.

In July, Hawley implied (via comicbook.com) that Alien: Earth could run for five seasons. However, he walked back that claim when talking to THR, saying, “I wouldn’t read too much into that”, before also telling Entertainment Weekly: “We always discussed it as a recurring series. I have a sense of where the journey goes in the long run, but I don’t necessarily know how long it’ll take me to get there.”

How many installments it takes to complete the sci-fi horror show’s overarching narrative, then, remains to be seen. Regardless of whether Alien: Earth season 2, its forebear, or another entry brings it to a close, we’ll be seated for every one of its chapters.

For more coverage of shows available on Hulu and Disney+, read our guides on Shogun season 2, Percy Jackson season 2, Daredevil: Born Again season 2, and Star Wars: Ahsoka season 2.



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September 27, 2025 0 comments
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The Return of the 'Razor Crest' in 'The Mandalorian and Grogu' Sucks
Product Reviews

The Return of the ‘Razor Crest’ in ‘The Mandalorian and Grogu’ Sucks

by admin September 27, 2025



When Lucasfilm surprise dropped our very first trailer for The Mandalorian and Grogu this week, the first thing we saw was a very familiar ship: the bulky chrome body (now bedecked in stripes of yellow paint) and the barrel-shaped twin engines jutting out of either side. It was meant to invoke one thought to anyone who’s watched the show: the Razor Crest is back.

The thing is, the Razor Crest was blown into itty-bitty bits during the climax of The Mandalorian season two. We don’t know yet whether or not, months or a year or so later, Din Djarin managed to go back to Tython and collect all the remaining scrap from his old ride to be put back together—probably not, considering that The Book of Boba Fett dedicated an episode to Din getting a new ride in the form of a Naboo N-1 Starfighter. But whether or not he found the time to go back or just simply managed to buy another ship of the same type, an ST-70 Gunship is not really what the return of a ship that looks identical to the one he used to fly around in really says.

© Lucasfilm

It mostly just says, “That thing you know is back.” Which The Mandalorian has gotten, for good or ill, very good at saying; it’s now just applying that to something that’s been gone for a season and a bit of TV, rather than things we know from other old Star Wars material. And it’s just the latest in a long line of things that The Mandalorian, as a show, has given up on in terms of displaying any kind of real growth for its lead characters.

Now, don’t get me wrong, I didn’t particularly like the show’s new choice of ship for Din either. Going from an unwieldy metal brick of a transport ship to a slick, stripped-down starfighter—even putting aside the nostalgia play of it being a ship fans knew and recognized, instead of a new design like the Razor Crest had been when it was introduced—didn’t make sense for a character that was ostensibly still trying to be the bounty hunter he had been.

The N-1 was a hero’s ship, one that reflected that, for better or worse, Din’s status in the Star Wars galaxy had changed: he was no longer the lone wanderer just making his way on the fringes of the galaxy; he was thrust into the upper echelons of Star Wars‘ heroes and villains, rubbing shoulders with Luke Skywalker and being the onetime inheritor, whether he wanted to be or not, of the Mandalorian people’s legacy. He was recognized as recognizable and needed a vessel to match that.

The Razor Crest, in a lot of ways, represented the imperfect man we’d come to know over the course of The Mandalorian‘s debut season—it’s not a cool ship, it’s not decked out with a bazillion weapon hardpoints, it wasn’t luxurious inside or out, it was practical, rugged, the Star Wars equivalent of a hauling truck, and that made it perfect for a bounty hunter scrounging around from job to job. Replacing it with a starfighter that was distinctly impractical for the job of bounty hunting but was also the antithesis of everything that made the Razor Crest feel unique, felt like the show forcibly telling us that Din was moving on and accepting his new place in the galaxy, even if that new place was beholden to Star Wars‘ broader yearning for the familiar.

© Lucasfilm

Now, in The Mandalorian and Grogu, Din has kept that new status quo while also returning to familiarity with this “new” ship. There’s no moving on or mark of what his life was like when The Mandalorian first began anymore. Now he is more explicitly that unequivocal hero, allied with the New Republic, and brushing shoulders with familiar faces over and over. Because the Razor Crest itself has now become something Star Wars can mine for nostalgia, as much as one can mine nostalgia for something that’s just six years old (and has been gone for most of those six years). Now we can be sold all those Razor Crest toys again, except they’ve got yellow paint markings on them. She’s got a new hat!

But really it’s not the ship itself that is necessarily a problem here (again, I liked what The Mandalorian said about Din through his ship of choice in its first two seasons a lot), but what this return represents overall: The Mandalorian finds it really hard to let go of any potential opportunity for growth. The Razor Crest‘s return pales in comparison, narratively speaking, to the number of character throughlines that the series has set up and then promptly dropped. Seasons one and two set up a compelling arc of Din coming to question the orthodoxy of his own Mandalorian covert—and, through characters like Bo-Katan, the idea that there were other ways for him to exist and be Mandalorian outside of those not necessarily healthy teachings—climaxing in both his decision to remove his helmet and to give up Grogu to be trained as a Jedi.

© Lucasfilm

All that immediately turned around in season three, which opened with an arc of almost-penitence for Din, running back unequivocally into the arms and teachings of the covert with little engagement as to why he should do that. And that he did so with Grogu at his side again—a separation resolved between seasons in that aforementioned Book of Boba Fett appearance, largely at the heinous expense of mishandling the character of Luke Skywalker—was just further indication that the show could not imagine a way to follow through with the shifts in its status quo that it laid out. Din Djarin can only be the faceless adherent of the Way; only he can guide Grogu’s path, and now, he can only pilot that one kind of ship you know he piloted before.

It’s a strange sense of inertia that feels jarring as Din becomes the face of Star Wars‘ return to cinema at a time when the series needs newness to guide its way rather than resting on the laurels of familiarity. A couple splashes of paint just simply aren’t enough compared to the message The Mandalorian and Grogu‘s debut trailer sent: that sensation of newness has yet to be found here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 27, 2025 0 comments
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No return timelines set for 76ers stars Embiid, George
Esports

No return timelines set for 76ers stars Embiid, George

by admin September 26, 2025


  • Jeff BorzelloSep 26, 2025, 12:14 PM ET

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      Jeff Borzello is a basketball recruiting insider. He has joined ESPN in 2014.

CAMDEN, New Jersey — There isn’t a definitive timeline for Philadelphia 76ers stars Joel Embiid and Paul George to return from their respective knee surgeries, both players said Friday at the team’s media day.

Embiid said he feels “pretty good” but he’s taking it day-by-day and checking boxes as he progresses toward a return.

“There’s not necessarily an expectation; it’s more about making sure everything is right and doing everything right and then go from there,” he said. “Obviously the goal is to play consistently and not be the position that we were last year.”

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Embiid was limited to 19 games last season due to his ongoing left knee injury and a foot sprain, officially shutting down his campaign in late February. He averaged 23.8 points per game, his fewest since the 2019-20 season, and 8.2 rebounds, the former NBA MVP’s fewest since his rookie year in 2016-17.

He underwent arthroscopic surgery on his left knee in April, with a reevaluation timeline of six weeks. Friday’s media day, however, was the first official health update since the surgery and the first time Embiid has spoken publicly since February.

Embiid was asked whether there were any on-court adjustments he could make moving forward to avoid injury.

“At times you can’t get out of yourself,” he said. “All I know is, ever since I started this, to play hard, play both ends. There’s a lot of people in the league that play one side, whether it’s offense or defense. A lot of times for me, my mentality is to do whatever it takes to win. For all of my career, it’s been having to do both.”

“I’ve gotten to this point because of how good I am at both ends of the floor. If you ask me to change the way I play, the only guess that I have is either play offense fully and take plays off defensively, which doesn’t suit me,” Embiid continued. “I don’t think I’d ever be OK with that. I don’t know. We’ll just wait and see. If it’s gotta be that way, it’s definitely gonna be an adjustment, but I don’t see that happening.”

George underwent an arthroscopic procedure on his left knee in July after suffering an injury during a workout and was expected to be reevaluated in September. He played in just 41 games last season after signing a four-year, $212 million maximum contract with Philadelphia in the summer of 2024. The nine-time NBA All-Star dealt with a number of ailments last season, before receiving injections in his left adductor muscle and left knee and shutting down his season in March.

“I’m getting better and better. Feeling stronger and stronger,” George said. “This next couple of weeks is very important, leading into the start of the season, opening night, all of that stuff. All I can do is just focus on doing that, day after day, taking it one day at a time. I do think I will be at a good place, hopefully, earlier than later.”

He said he can do “pretty much everything but full contact.” George won’t be fully ready for the start of training camp, but the swelling in his knee is going down.

“I don’t think there’s a timeline,” he said, “just how the body is doing as we’re ramping up the work.”

The 6-foot-8 forward averaged just 16.2 points last season, his fewest since his six-game 2014-15 campaign. George has played more than 56 games in a season just once since 2018-19.

“It can’t get worse than last year,” he said. “That was a rock bottom kind of season.”



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September 26, 2025 0 comments
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We finally got our first look at Battlefield 6's campaign, and it looks like a return to form for EA and DICE
Game Reviews

We finally got our first look at Battlefield 6’s campaign, and it looks like a return to form for EA and DICE

by admin September 25, 2025


A new Battlefield 6 trailer has been shown off during today’s Sony State of Play. The trailer focuses heavily on the campaign aspect of the game, which has been kept under wraps up to this point.

We’ve heard plenty about the game’s multiplayer, such as that you cannot block PS players from crossplay if you’re on XBox or PlayStation and that it won’t have tons of silly cosmetics ruining the vibe.

Take a look at the campaign trailer below.

Our first look at Battlefield 6’s campaign.Watch on YouTube

“Campaign returns on a global scale,” reads a blurb. “Step into Dagger 13, an elite squad of Marine Raiders, determined to stop Pax Armata in Battlefield 6’s single-player campaign. Storm the beaches of Gibraltar, take to the streets of Brooklyn for intense gunfights, perform a HALO jump into enemy territory, destruction, scale, and tight squad play shape every choice. Only in Battlefield.”

There’s a lot of real-world stuff in here, but will EA and DICE choose to make any commentary about the military-indusltrial complex and the nature of war in 2025, as we’re experiencing a genocide in Gaza and there’s an on-going war in Ukraine? We’ll see, but I am not too hopeful.

Battlefield 6, which is set to launch on 10th October, managed to break EA records with its spree of open betas recently. The game is even on track to outperform the rest of the series, according to analysts.

Battlefield 6 will be out on 10th October across PS5, Xbox Series X/S, and PC, but don’t expect a Switch 2 version any time soon.



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September 25, 2025 0 comments
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Packers' Micah Parsons not upset Cowboys won't recognize his return
Esports

Packers’ Micah Parsons not upset Cowboys won’t recognize his return

by admin September 24, 2025


  • Rob DemovskySep 24, 2025, 05:52 PM ET

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      Rob Demovsky is an NFL reporter at ESPN and covers the Green Bay Packers. He has covered the Packers since 1997 and joined ESPN in 2013. Demovsky is a two-time Wisconsin Sportswriter of the Year as selected by the NSSA.

GREEN BAY, Wis. — No tribute, no problem.

That’s how Micah Parsons said he feels about his former team not doing anything to recognize his return to Dallas as a member of the Green Bay Packers to play his old team, the Cowboys, on Sunday night.

Cowboys owner Jerry Jones said this week that the team has no plans to honor Parsons, who played four seasons for the Cowboys before he was traded to the Packers shortly before the season following a contract dispute.

“No, there’s a lot of things I can consider disrespectful throughout this process, but I wouldn’t say the tribute is one of them,” Parsons said Wednesday. “I would say, I just think there’s hard feelings maybe there for them. But for me, I’m happy where I’m at and we got a really good football team, so I guess I can [receive] my tribute in a win, I hope.”

Sunday will be the first time Micah Parsons plays at AT&T Stadium without the Cowboys star on his uniform. John Fisher/Getty Images

Parsons also said he’s not concerned about how he will be received by Cowboys fans on Sunday.

“You know, I think Dallas loves me,” Parsons said. “I think they’re going to give me a good round of applause. There’s no hard feelings there, at least from me, and I think it’s going to be, like I said, it’s going to be a great atmosphere.”

While Parsons still has plenty of friends and family in the Dallas area, he did not have any trouble getting tickets because he still has his suite at AT&T Stadium. He had already booked it for the 2025 season long before he ever thought he would be playing elsewhere.

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“No refunds,” said Parsons, who said he tried to get Pro Bowl defensive tackle Kenny Clark, who went to Dallas in the trade, to rent the suite from him.

“The suite’s going to be packed out for sure,” Parsons said. “Trust me, I’ve got a big suite.”

Since his arrival, Parsons is tied for first in the NFL with 14 quarterback pressures, according to ESPN Research, and 1.5 sacks through three games. The Packers rank third in total defense.

The Packers (2-1) are coming off a loss to the Cleveland Browns in a game that they led by 10 points in the fourth quarter. That has helped the Packers stay focused on bouncing back rather than on Parsons’ return to Dallas.

“I don’t know what that feeling is like — going back to obviously the organization you played for, the team that drafted you — but I’m sure it’s probably a weird feeling for him,” Packers quarterback Jordan Love said. “But for the rest of us, just focus on another week for going 1-0.”



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September 24, 2025 0 comments
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YouTube TV could lose Fox channels this week
Gaming Gear

YouTube gives creators who spread covid misinformation a chance to return

by admin September 24, 2025


Google has announced it will reverse a major content moderation decision: YouTube will offer channels that were banned for spreading covid and election misinformation in 2020 a pathway back onto the platform.

In a letter sent to the House Judiciary Committee, Alphabet’s lawyers claimed that the Biden administration had previously “pressed the Company” to remove user-generated Covid-19 content that had not violated Alphabet’s policies, and that the “political atmosphere” had forced their hand. “It is unacceptable and wrong when any government, including the Biden Administration, attempts to dictate how the Company moderates content,” they wrote.

Stating that YouTube’s Community Guidelines around election integrity and covid-19 content had evolved significantly since 2020, Alphabet said that, in order to reflect their “commitment to free expression,” they would offer an opportunity for creators to return to YouTube if the rules they’d broken back then “are no longer in effect.” YouTube will also stop using third-party fact checkers, which the GOP and the MAGA influencer world previously argued undermined conservative content that spread misinformation.

“YouTube values conservative voices on its platform and recognizes that these creators have extensive reach and play an important role in civic discourse,” Alphabet continued.

YouTube also posted a separate statement on X clarifying the nature of the program, calling it a “limited pilot project that will be available to a subset of creators in addition to those channels terminated for policies that have been deprecated.”

House Judiciary Chairman Rep. Jim Jordan (R-OH) has subpoenaed Google and Alphabet several times over the years, most recently to ask whether the Biden administration had pushed them in any way to suppress “free speech”. On Tuesday, he celebrated Alphabet’s policy change in a thread on X, stating that YouTube was making “amends” to the American people by giving deplatformed content creators such as Dan Bongino, now the deputy director of the FBI, a way back on. “This is another victory in the fight against censorship,” he wrote, and laid out Google’s other political concessions, such as joining the American right-wing in opposition to European content moderation laws, which they claim censor American free speech.

Alphabet is also currently dealing with antitrust lawsuits from the Department of Justice and the Federal Trade Commission, which have not let up under the Trump administration. Itrecently got a slight reprieve in its search results trial, when a federal judge ruled that Google is allowed to keep Chrome despite holding an illegal monopoly on search engines. In another case, after being found guilty of holding an illegal monopoly in digital advertising, Google is now arguing in federal court that its lucrative ad tech business should not be broken up.



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September 24, 2025 0 comments
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Silent Hill f review - a return to form worth sticking with
Game Updates

Silent Hill f review – a return to form worth sticking with

by admin September 22, 2025


Silent Hill f’s frustrating first-half is outweighed by a brilliant, delirious second that’s well worth the initial slog.

If you take nothing else from me today, just take these three words: stick with it.

Silent Hill f review

  • Developer: NeoBards Entertainment
  • Publisher: Konami
  • Platform: Played on PS5
  • Availability: Out 25th September on PC (Steam), PS5, Xbox Series X/S

If you’d sidled up to me halfway through Silent Hill f, I probably would’ve dropped my voice and advised you to wait for a sale. All the whiny teenage angst is winding me up, and is also more than faintly reminiscent of Silent Hill’s free teaser, The Short Message. I don’t like the combat. For the last hour, I’ve been unsuccessfully playing Inventory Management Sim, spent an embarrassing amount of time lost in a field, and I still can’t really work out what the hell is going on. The (also embarrassing) time I’ve spent wandering through the misty streets of Silent Hill over the years is seemingly of no benefit here, either. In fact, if it wasn’t for Akira Yamaoka et al’s score – which is less recognisably Silent Hill than I’ve ever heard before – I wouldn’t have thought Silent Hill f was a Silent Hill game at all. Which is kind of weird. You know. For a Silent Hill game.

I don’t say that to be difficult. I’m not the fan who only ever wants Silent Hill 2 over and over again (although let’s face it, Remake was exquisite), I don’t automatically despise anything that’s been made by a western studio, but I also don’t blindly accept that everything with Silent Hill on the cover is any good, either (sorry, Ascension). So I came into Silent Hill f cautious, but optimistic.

Here’s a Silent Hill f trailer.Watch on YouTube

But first, some context! Silent Hill f places us in the neat school shoes of teenager Hinako. For reasons that may or may not be explained later, her provincial town, Ebisugaoka, is suddenly submerged into a mysterious fog. The pavements bubble and blister with strange crimson flora, and sinewy strings hang from rooftops like macabre bunting. Unidentifiable fleshy lumps sit about, all haphazard and bloody, as though discarded by a lazy butcher in the sky, but it’s the flowers you need to look out for. One wrong step, and something will curl around your ankle, and you’ll be trypophobia-triggering plant food before you know it.

But none of that is as upsetting as the bloated corpses and twisted marionettes and more – oh-so-much more – that lie in wait across the village. It’s hard to know what’s worse for our Hinako: the deadly denizens or the societal expectations of a teenage girl in 1960s Japan.

But man, those first few hours. People keep doing and saying dumb stuff. The dialogue – teenagery and cringey – is not convincing, and why on earth Hinako and her pals don’t link arms to ensure they stop losing each other in the fog is beyond me. I’d kept myself gloriously spoiler-free coming in, which perhaps means I was less prepared than some for the wild tangents developer NeoBards takes from expected Silent Hill norms, but even the Otherworld is Otherworld-y in a way I absolutely did not expect. Which is again, well, strange. Because if it doesn’t look like a Silent Hill game and doesn’t play like a Silent Hill game, and only sometimes sounds like a Silent Hill game, then is it really a Silent Hill game at all?

And then it just all clicked.

Image credit: Eurogamer / Konami

Not the combat, mind you. I still don’t like it. You’ll have heard some compare it to that of Soulslike games, which isn’t quite right. You’ll spend the game with a pipe or a bat or a sledgehammer in your hand that takes forever to swing, even if you commit to the ostensibly quicker light attacks. The more you attack, the faster you’ll deplete your sad little stamina bar. The more you draw on your focus – which is exactly what it says on the tin; a powered-up focused attack – the quicker you’ll lose your sanity. It’s all pretty standard fare, and I did acclimate to the recommended Story difficulty, but I never quite enjoyed it, I’m afraid. By the time I finished, though, I’m pretty sure that’s more a consequence of the degradable weapons than the combat system itself.

I’ve spent a good chunk of my life in horror games, and know there’s a constant tension between feeling fearful and carefree, which inevitably requires the need to ration health items and weapons as well as liberally deploying ‘Run away! Run away!’ strategies. And while this is fine when you’re, say, fighting enemies outside, when you’re indoors – or in a tight alleyway – it becomes much harder to do that. The more you fight, the faster you’ll exhaust your piddly collection of weapons (you’ll only ever be able to carry three, along with a handful of toolkits to sort-of repair them), which means there was a good fifteens minutes segment where I had no weapon at all, leaving me with absolutely no way to defend myself other than to dodge myself dizzy and hope I make it out alive. Hinako wouldn’t even raise a fist.

Your frustration levels may vary depending on how much time you spend with Soulslike games, but for me, SHf’s combat isn’t challenging as much as it’s clunky. I had attacks phase through targets without a dent, dodges not dodge, and never seemed to have enough bloody stamina, even by the endgame. And when she comes out of a dodge, Hinako stands there until you remind her that she’s supposed to be running for her life – it becomes a self-defeating move, often leaving you wide open for a deadly own goal.

Image credit: Konami

The most grievous crime, though: as a long-time Silent Hill fan, it’s extraordinarily difficult to do any real exploration of the world. The grim cocktail of clumsy combat, degradable weapons, and ferocious enemies makes it extraordinarily difficult to do so. That said, about halfway through, you’ll land yourself an Otherworldly, er, upgrade (of sorts). Even if I could tell you about it I wouldn’t, but I will admit that it brought a new twist to combat that I was not expecting, but was very happy to have. Let’s leave it at that.

As for the enemy you’ll find yourself fighting more than any other? The one you’ll never quite get under control? Your inventory.

There are three things you can do when you reach a shrine: save, enshrine, and pray. The latter two ostensibly allow you to upgrade your health, stamina, and sanity bars, although doing so requires you to sacrifice the meagre collection of goodies you’ve amassed as ‘offerings’ or locate one of the vanishingly few ’emas’ found secreted across the game. Initially, I felt as though I’d never have enough items to sacrifice to build up my Faith deposit (the closest the game has to a currency), and later, I’d amassed loads of Faith, but must’ve missed some emas, so I couldn’t upgrade anything. Ho hum.

Image credit: Eurogamer / Konami

You can also utilise a pool of passive skills in the form of Omanoris that you pick up along the way, although I have very little else to say on that given I barely touched them after finding one that helped boost Hinako’s stamina a bit.

I don’t think I’d care as much about Hinako’s tight inventory if we were able to pick and choose what we take and what we leave behind, but switch a bandage to make room for a first aid kit, for example, and that bandage will be gone forever. And sure, some stuff stacks, but many others do not, so it’s particularly galling that you have to make room in your minuscule inventory for those aforementioned offerings, too.

I can’t even tell you what they all do, either. You can recover health, sanity, and stamina in different amounts and ways. Some of it’s pretty self-explanatory – bandages, first aid kits, and so on – whereas the rest, such as Divine Water (fully restores Max Sanity and reduces Sanity drain for a bit), Ramune (greatly restores Max Sanity), Arare (slightly restores Health, but the effect increases when used continuously) are more difficult to keep track of at the best of times. At their worst – say, when you’re in the heat of battle and your pop-up inventory only shows you a tiny icon – they’re infuriating.

And yet there I was, teeth clenched, beating a bulbous…. something – I don’t even know how to describe it! – to death with a crowbar, absolutely hell-bent on seeing this through to the end. I had to see it through. Hinako’s story took a wild pivot the moment I realised what was happening in her Otherworld, and halfway through this bewildering adventure, I realised how stupid I’d been for chalking this up to nowt more than a teen drama with a Silent Hill logo slapped on top of it.

Image credit: Eurogamer / Konami

Yes, SHf deliberately side-steps much of what makes Silent Hill games Silent Hill – there’s no torch, no radio static, not even any rust – but that doesn’t mean it’s a misstep. Its world is still tense and atmospheric. The monsters delight and disgust in equal measure. The ambient sounds are genuinely terrifying. It’s not the same as Silent Hill 2 Remake, no, and I don’t think it’s as scary, but it’s every bit as unsettling, believe me.

It’s almost as though the second half of the game is your reward for getting through the first, pivoting in such devilishly dark ways I couldn’t have predicted it if there was a gun at my head.

Hinako’s Otherworld may not look like any Otherworld we’ve seen before, given the rusty fences and blood-smeared grates have been replaced by dark temples and shrines, but it feels every bit as foreboding. Slowly, methodically, you’ll piece together what, exactly, brought Hinako to this place, and over a number of Otherworldly visits (visits that do not include degradable weapons: huzzah!) you’ll learn things about her you may never have suspected, and even more about what more she’s prepared to sacrifice… both literally and figuratively. Whereas other Silent Hill games have essentially presented a Western idea of horror, SHf unapologetically embraces its roots in ways I couldn’t even imagine. And it’s here, in the unmentionable and often indescribable parts of Silent Hill f, that writer Ryukishi07’s profoundly unsettling story really shines.

So while no, this doesn’t negate the clumsy combat, per se, it makes that first-half slog more than worth it.

Plus, it’s a beautiful place when it’s not scaring the bejesus out of you, rich with detail and interest. There’s a fair bit of backtracking – which again, makes that tiny inventory that much more of an issue; a number of times I cleared a place out and discarded an item to make room for another, thinking I’d never be there again, only to return two hours later and could’ve desperately done with it – but you’ll get to poke about in all kinds of places across Ebisugaoka, even if you’re rarely rewarded for stepping off the beaten path. And in keeping with its predecessors, Silent Hill f is not overt with its messaging, which means you should make a point of scouring for discarded notes and checking in with Hinako’s journal as you meander across town.

Image credit: Eurogamer / Konami

Talking of Hinako’s journal: it’s a lifeline when it comes to SHf’s puzzles. I played on Hard – the recommended setting for those looking for a “traditional Silent Hill experience” – and found all but one early scary(crow – if you know, you know) puzzle and the final brain teaser a breeze, thanks to the copious notes Hinako jots down as she goes. The environmental puzzling was tougher – figure out how to get here, do that, now go there, etc. – but again, not overly taxing, making it probably one of the easiest Silent Hill games thus far in this respect.

Silent Hill f accessibility options

There’s a colourblind accessibility setting as well as colourblind “intensity”, and the ability to adjust sound by music, SFX, voice, system, or together. You can also toggle on/off running, invert cameras, and turn off vibration. Subtitles can be enlarged, given specific fonts/colours, a coloured background, and show who is speaking. There is no “easy” difficulty mode for either combat or puzzles. CW for trypophobia and torture.

It’s not the puzzles that are going to make or break Silent Hill f, though – it’ll be that combat. I stand here as someone with average-ish dexterity, poor impulse control, and a core-deep hatred of boss fights, so I like to think that if I can get through it, most of the series’s older fans should cope okay, too, despite the surprising decision to omit an easy mode. For different reasons, the story – and several of its gobsmacking cinematic sequences – similarly requires a strong stomach. Silent Hill has never shied away from mature and complex themes, so it may be prudent to note the content warning when you boot up. (To that end: it advises there’ll be depictions of gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence – and boy howdy, do they deliver on that, as well as trypophobia, which is not listed in the content warning but will absolutely be a deal-breaker for some. Proceed with caution.)

There’s more I want to tell you, of course. Loads, actually, although I’m not convinced you’d believe half of what I witnessed in the twelve-ish hours it took to reach the end. I want to talk about the enemies, the Otherworld, and the multiple endings. But even if Konami’s barbed wire-laden embargo wasn’t preventing me from telling you more, I wouldn’t want to spoil the surprise, anyway. You really should experience Silent Hill f’s final act for yourself.

And given that, I’ll conclude as I started, and leave you three more words to take away: Don’t read anymore. If this has left you curious, close this tab, avoid social media and further reviews or streams, and let yourself experience Silent Hill f first hand. You’ll either thank me for it or hate me for it, but either way, you’ll have a hell of a time.

A copy of Silent Hill f was provided for this review by Konami.



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September 22, 2025 0 comments
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