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"We believe these restrictions harm creative expression." The reaction to the UK's Online Safety Act
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“We believe these restrictions harm creative expression.” The reaction to the UK’s Online Safety Act

by admin August 17, 2025


“This is not a law fit for purpose,” says the journalist and game developer John Szczepaniak. “This is idiocy and insanity of the highest order.”

Szczepaniak made the game Lady Priest Lawnmower as a joke – riffing on the ZX Spectrum’s similarly silly Advanced Lawnmower Simulator. But when the UK’s Online Safety Act (OSA) came into effect in late July, he found that British users of itch.io could no longer access his author page.

“It’s all just a parody,” Szczepaniak says. “But as you can see Lady Priest Lawnmower is deemed adult, and if only one game is deemed adult your entire profile page is blocked.” He believes the game tripped an alarm because it features kidnapping. “What about the original Donkey Kong, where Pauline is kidnapped?”

Lady Priest Lawnmower on Itch

Leaf Corcoran, itch.io’s founder, has said that author pages containing NSFW or adult content will remain blocked in the UK – until the site finds a ‘digital ID’ partner that can provide an age verification solution they’re happy with. In the meantime, itch.io is encouraging developers to submit an appeal if they think they’ve been incorrectly targeted. “I refuse to do this. This entire OSA banning nonsense should never have taken place,” Szczepaniak says. “I want the OSA laws repealed!”

The OSA is a set of laws intended to protect users online. It puts a new onus on game developers and platform holders to prevent children from accessing anything harmful or age-inappropriate. It requires that parents and kids are given clear and easy ways to report problems, and that adults be given more control over the type of content they see.

Frustration and panic

This change has been a long time coming – visible on the horizon and well-signalled by the UK government – but its arrival has led to a wave of frustration and panic among those who make games and run their associated communities. “While we will always comply with legal requirements, we disagree with this policy’s approach,” writes itch.io’s Corcoran. “We believe these restrictions harm creative expression and make it harder for independent creators to reach their audiences.”

Ofcom, the UK’s independent regulator of online safety and enforcer of the OSA, now has dedicated members of staff who are focused on and engaging with games companies.

“I think that’s possibly why we as an industry feel a bit more exposed, just because this is one of the first times that a regulator has paid attention to us from day one,” says Isabel Davies, a senior associate at the tech-focused law firm Wiggin. “Whereas normally what happens is social media companies get hit with a new piece of legislation, and we get somewhat taken along for the ride.”

Since the video-game boom of the COVID-19 pandemic, governments and regulators have started paying special attention to the interactive arts. “We’re on a lot more people’s radars,” Davies says. “I think the OSA is just a prime example of one of those situations.”

The Act was passed in 2023, and Ofcom has been consulting with companies inside and outside the games industry ever since. “We weren’t completely caught off-guard,” Davies says. But in the last few weeks, a requirement for companies to protect children from certain ‘legal but harmful’ content has come into force.

“This is one of the first times that a regulator has paid attention to us from day one”

Isabel Davies, Wiggin

“That was also the same time that pornography sites were told to start age-blocking kids, which is why I think this has caused such a kerfuffle,” Davies says. “And one of the things that I think has been oversimplified is that you see some commentators out there saying you have to do age assurance in all cases.”

Age-gating might be a great help in compliance with the law, but in many instances, it may also be overkill – even for game services that include user-generated content, chat, and community features.

“What you do have to do are your risk assessments,” Davies says. “Assess your risks properly and work out what measures you need to employ that may or may not involve age assurance. There may be other ways you can achieve certain goals to protect people.” If a games company is already employing great moderation tools and parental controls, for instance, it might meet many of its obligations that way. “So it’s really important for any service, including games, to not jump the gun with any of this.”

John Szczepaniak’s Itch author page is blocked in the UK

Even when age-gating is necessary, there’s room for nuance. One example of a thoughtful approach to compliance is Newgrounds, the venerable browser game portal. Despite missing Ofcom’s most recent deadline, the site has been working with the UK regulator for the past year. Its plan involves a number of smart assumptions – for instance, that any UK user with an account more than ten years old or access to a credit card is already over the age of 18. “Regardless of age verification, these overhauls have been benefitting the site with better performance and will make NG easier to maintain into the future,” says founder Tom Fulp.

As Fulp notes, however, this invention was born of sheer necessity in the face of more expensive solutions. “We are not planning to offer things like ID checks or facial recognition because these require us to pay a third party to confirm each person,” he writes. “Because Newgrounds runs at a loss and doesn’t monetize users very well, this is not an option for us. As Wired noted, Big Tech is the only winner of the Online Safety Act because smaller websites can’t afford to keep up with this sort of regulation.”

Administrative burden

One of the louder criticisms of the OSA is that it’s particularly unfriendly to smaller companies, for whom simply parsing the thousands of pages of official guidance is a lengthy and disruptive process. “Certainly for me as a lawyer, I’m aware that there is a lot to get through,'” Davies says. “So as someone who isn’t in this area, I can completely understand why they’re probably thinking, ‘What is this!?'”

It’s perhaps not surprising that this administrative overwhelm – along with the prospect of fines capping at £18 million or 10% of annual global turnover, whichever is higher – has frightened some companies into temporarily suspending services in the UK while they figure out the details. And it’s important to note that the OSA arrives against a backdrop of wider moderation and censorship concerns. Platforms like itch.io have been scrambling to address the complaints of prudish payment processors, which has led to some developers suffering a double blow when it comes to discoverability.

Robert Yang, whose games about gay culture sometimes involve nudity, was already subject to a delisting on the itch.io store. And in the course of researching this piece, GamesIndustry.biz discovered that his creator page is currently inaccessible in the UK as well. “I wasn’t aware,” Yang says. “I’m obviously not happy. I have plenty of games that aren’t adult games too.”

Such shotgun measures only feed fears that spaces for risk-taking art are being squeezed, and that the ability of video games to carry messages will suffer as a result. “My silly little amateur games are an insignificant casualty in a much greater fire that has obliterated freedom of expression and freedom of thought in the UK,” Szczepaniak says.

“When GDPR came out in 2018 there was a massive panic, and it took everyone a while to get their heads around things”

Isabel Davies, Wiggin

Yet Davies hopes that in the long term, working with the Act will become more straightforward. “When GDPR came out in 2018 there was a massive panic, and it took everyone a while to get their heads around things,” she says. “My hope is that as time goes on, compliance will get a bit easier. It will become a bit more of a known thing. People will have gone through the process. But as of right now, I think for many indies it will feel like a big burden. Which is why it’s important to speak to your trade bodies, your advisors and communities about this.”

Davies recommends the digital tools that Ofcom has published on its website to help navigate the risk assessment process. “I would say it’s a starting point, it’s definitely not the be-all-and-end-all,” she says. “But it’s a really helpful way to get your head around, ‘OK, what is Ofcom expecting to see? And how do I assess the risks of someone trying to recruit another user for terrorism in my service, for example?'”

As scary as the Act can seem, small businesses shouldn’t worry that they’re suddenly going to be shut down by an unexpected fine. “Ultimately, Ofcom isn’t expecting everyone to have everything resolved immediately,” Davies says. “It’s certainly at the period now where it seems to be doing some enforcement against certain sectors, but equally, in games it’s currently here to engage and help businesses understand what they should be doing.”

Time to assess

If a company’s service presents a big risk, then it might be wise to pause it. But plenty of companies might have less to do than they think.

“If you’ve had a long history of your forum running into issues with illegal content, then maybe turn it off for now until you know what you need to do,” Davies says. “But if you’re running a small forum which is used by a relatively small number of people, and the conversations are mainly about your game or bug tickets or some fan art that people have drawn, you would hope it’s probably going to be relatively low risk in practice. Again – get your risk assessments done!”

“Thanks to the OSA, I’m being treated as some sort of pornographer”

John Szczepaniak

If a time is coming when game platforms will find a more harmonious balance with the OSA, for the benefit of both creators and fans, it can’t come soon enough. In our current moment, rushed and overbearing implementations of the law are leading to upset and disillusionment among the very creative minds our industry depends on.

“Itch is an escape from reality, and an escape from the corporate nature of triple-A gaming,” Szczepaniak says. “None of my individual games have had more than 200 downloads. But making them is fun for me. Yet thanks to the OSA, I’m being treated as some sort of pornographer? Some sort of pariah that needs to be kept away from society to keep it safe?

“I feel deeply saddened that I am banned in the UK.”



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August 17, 2025 0 comments
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Sony unlocks regional restrictions for some PC games in more than 100 countries
Gaming Gear

Sony unlocks regional restrictions for some PC games in more than 100 countries

by admin June 16, 2025


It turns out that region-locking your games makes it harder to sell more copies. First discovered by Wario64, Sony has lifted regional restrictions for several of its titles that are available to play on PC through Steam. Sony hasn’t officially announced the removal of these region locks, nor the reason why, but God of War Ragnarok, The Last of Us Part II Remastered, Spider-Man 2, and the hit co-op shooter Helldivers 2 can be purchased once again in 177 countries that were previously prohibited, as seen in database changelogs.

To understand why Sony decided to limit sales of its games in certain countries, we have to revisit when the video game publisher announced it would require Helldivers 2 PC players to link their Steam accounts to the PlayStation Network. This controversial decision prohibited players in countries that didn’t have access to the PSN, so Sony also removed Helldivers 2 from being on sale in those locations. The publisher quickly backtracked on that move, even later removing the PSN requirements for other titles like Spider-Man 2.

More recently, the PC release of Stellar Blade on June 11 resurfaced Sony’s PSN login requirement debacle. The game’s developer, Shift Up, was able to work with Sony to loosen restrictions and make a PSN login optional, allowing for an explosive launch where the game saw a peak of nearly 200,000 players in its opening week. Now, PC gamers across the world can play Stellar Blade and Helldivers 2 without needing a PSN account. However, there are still some Sony titles on Steam that are heavily restricted, like Ghost of Tsushima and Until Dawn.



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June 16, 2025 0 comments
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Sony quietly removes PC sale restrictions in dozens of countries for four huge PlayStation games
Game Reviews

Sony quietly removes PC sale restrictions in dozens of countries for four huge PlayStation games

by admin June 14, 2025


Sony has seemingly loosened regional restrictions on a number of its PC games, including God of War Ragnarök, The Last of Us Part 2 Remastered, Marvel’s Spider-Man 2, and Helldivers 2.

As spotted by Wario64, the changelogs for all aforementioned games listed on SteamDB show that a number of sale restrictions were quietly lifted yesterday, 13th June.

The Last of Us Part 2 Remastered’s Roguelike No Return Mode Explained: TLOU2 No Return Gameplay PS5.Watch on YouTube

Although Sony made no public comment concerning the furore about sales restrictions invoked in countries where PSN isn’t available or shared any plans to address it, check SteamDB and you’ll see that the games have indeed trimmed down the number of countries where they’re unavailable (thanks, PC Gamer). Just one region was added to the restricted sale list: Russian Federation.

Sony appears to be removing regional restrictions on their Steam/PC games

God of War Ragnarok steamdb.info/sub/833972/h…

The Last of Us Part II Remastered steamdb.info/sub/1219787/…

Spider-Man 2 steamdb.info/sub/1219797/…

Helldivers 2 steamdb.info/sub/137730/h…

[image or embed]

— Wario64 (@wario64.bsky.social) June 13, 2025 at 7:38 PM
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This all started, of course, when Helldivers 2 was review-bombed last year following a PSN requirement which led to the game being pulled from sale in 177 countries. The company quickly u-turned its decision following the backlash but not before several Sony-published games were caught up in the controversy. Most recently Stellar Blade found itself at the centre of the backlash even though developer Shift Up had stated a PSN account was only optional and not a formal requirement.

On the subject of Sony, president Hideaki Nishino recently stated the company is open to adjusting the price of PlayStation Plus in the future, as the company aims to “maximise profitability”.

The comments came as part of a discussion between Sony CEO Hermen Hulst and president Hideaki Nishino on PS Plus and the company’s future. Discussing Sony’s subscription service, Nishino stated: “We will continue to add more value and adjust our pricing strategy in a dynamic way to maximise profitability.”



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June 14, 2025 0 comments
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Coinbase Fixing Account Restrictions Plaguing Users
Crypto Trends

Coinbase Fixing Account Restrictions Plaguing Users

by admin June 9, 2025



Coinbase CEO Brian Armstrong said the crypto exchange has reduced unnecessary restrictions on its users by 82%, which has been a “major issue” for the exchange. 

In a June 6 X post, Armstrong acknowledged that account freezing has been a problem “for longer than is acceptable,” and that it has become a top priority for his firm to improve.

“The issue has been reduced by 82% so far, with more improvements coming. We’ll keep you updated as further improvements roll out,” Armstrong said, before asking all customers with frozen accounts to contact Coinbase Support.

Coinbase users have expressed frustration over account restrictions for years, reporting sudden freezes lasting several months or longer, prompting some to abandon the platform. 

Customer confidence in Coinbase was also recently shaken by a mass data breach that exposed the details of more than 70,000 customer accounts.

Coinbase says fewer restrictions due to improved models

Armstrong credited the progress to Dor Levi, a member of Coinbase’s product team, who came on board nine weeks ago with the primary goal of fixing the account restrictions.

Source: Brian Armstrong

In a post of his own, Levi said much of the progress has come from making “significant investments” in Coinbase’s machine learning models and infrastructure.

“We’ve improved the precision and recall of all our models, and are seeing fewer restrictions/freezes as a result.”

Coinbase will continue to implement account restrictions imposed by court orders and sanctions to remain compliant with the law, Armstrong and Levi noted.

Despite the progress, much work remains, said Levi, who admitted that as a Coinbase user himself, the experience with account restrictions still doesn’t meet his “own bar.”

I joined @coinbase 9 weeks ago with a vital goal: fixing unnecessary account restrictions.

If you’re on CT, you know how significant this issue has been for users. I myself am a Coinbase user and our restriction experience is not meeting my own bar.

The goal is clear: Account… pic.twitter.com/zvGuM3QSZi

— Dor (@dorvonlevi) June 6, 2025

Coinbase users say they’ve been locked out for several months

In response to Armstrong’s post, one X user said they have been completely locked out of their Coinbase account for over two years, while another said they abandoned the platform after enduring an eight-month freeze.

Another X user attributed the lengthy account freezes to Coinbase’s customer support team.

“At Coinbase, it is extremely hard to speak to a live customer service person,” they said, adding that it “can take forever to track someone down.”

Related: Coinbase aware of recently disclosed data leak since January: Reuters

Coinbase is also planning to strengthen its security measures after illicit actors bribed some of its overseas customer service agents to access government-issued ID photos and home addresses of around 70,000 Coinbase customers last December. The incident was only disclosed in mid-May.

https://t.co/evpIBMFvRW pic.twitter.com/f6UPdkL5R0

— Brian Armstrong (@brian_armstrong) May 15, 2025

One X user even claimed that a family friend of theirs lost Bitcoin (BTC) and Ether (ETH) in a scam that they believe was linked to the recent Coinbase data breach.

Coinbase remains one of the world’s largest crypto exchanges, with over 100 million users and is the largest custodian of the spot Bitcoin exchange-traded funds.

Magazine: Coinbase hack shows the law probably won’t protect you: Here’s why





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June 9, 2025 0 comments
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VPN Usage Spikes in France as Pornhub Blocks Users Over Age Restrictions
GameFi Guides

VPN Usage Spikes in France as Pornhub Blocks Users Over Age Restrictions

by admin June 6, 2025



In brief

  • ProtonVPN reported a 1,000% surge in signups within 30 minutes when French users sought to bypass new, countrywide age restrictions for porn.
  • Both Proton and Pornhub criticized the law, warning that mandatory ID collection by third-party or offshore sites could create dangerous repositories of sensitive personal data.

French Pornhub users rushed to ProtonVPN this week after the adult site blocked access from France in protest of new government-mandated age verification rules, the company said, claiming that signups for the service surged 1,000% in just 30 minutes.

ProtonVPN is part of a suite of privacy tools developed by Proton AG, a Switzerland-based company best known for its encrypted email service, ProtonMail.

While ProtonVPN reported a 1,000% surge in French signups this week, it didn’t disclose the number of users it had in the country before the spike, making the figure difficult to interpret.

Still, ProtonVPN ranks among the more widely used VPNs worldwide.

According to Appfigures, it was downloaded 3 million times on Google Play in May, with an estimated 620,000 additional downloads via the Apple App Store.

By comparison, NordVPN saw about 1.7 million downloads across both platforms, and ExpressVPN totaled around 690,000.

Proton acknowledged the surge and voiced concern about the broader implications of mandatory age verification laws—and the unintended ways virtual private networks, better known as VPNs, are being used to circumvent them.

“We built Proton VPN to help people in authoritarian countries bypass online censorship. An access gateway for porn was obviously not what we had in mind,” a Proton spokesperson told Decrypt. “But VPNs can be used this way, and signups from France have temporarily increased by a factor of ten.”

Virtual private networks encrypt internet traffic and mask IP addresses, allowing users to browse privately and access region-restricted content.

The decision to block access to Pornhub followed a French law enacted in May 2024, requiring adult websites to verify users’ ages—a measure Pornhub’s parent company, Aylo, criticized as futile.

The company argued that the rules made French citizens more vulnerable to data theft and illicit content, while failing to protect children, a sentiment echoed by Proton.



“We believe the age verification approach is not the best way of restricting children’s access to illicit content,” the Proton spokesperson wrote. “There’s no such thing as age verification for children only; it’s age verification for everyone.”

Proton said that allowing offshore porn sites or other third parties to collect IDs from adults creates a central repository of sensitive information, which carries serious risks of blackmail and data misuse.

Attempting to access Pornhub from France, users were met with a declaration from the company lambasting the French government’s actions.

Instead of website-level age verification, Aylo and Proton support device-level verification as a more effective solution.

“All it requires is that the government enforce regulations on three companies–Apple, Google, and Microsoft–the three operating system manufacturers requiring age verification at the device level prior to accessing adult content,” Aylo said in a statement.

Digital restrictions have repeatedly driven users to adopt alternative technologies.

In December 2020, major credit card companies—including Mastercard, Visa and Discover—blocked payments to Pornhub after a New York Times investigation alleged the site hosted illegal content, including child abuse and nonconsensual videos.

Mastercard permanently ended its relationship with the platform, while Visa suspended payments pending further review. In response to its payment services being cut, Pornhub began accepting cryptocurrency for its premium subscription service.

The surge in VPN signups marked another front in the ongoing battle over anonymous access to adult content.

Lawmakers are increasingly turning to age verification laws to shield children from explicit material.

Other countries enacting these measures include the United Kingdom and Germany. In the U.S., 19 states—including Alabama, Arkansas, Florida, Georgia, Idaho, Indiana, and Texas have enacted age-verification measures in recent years.

Edited by Josh Quittner and Sebastian Sinclair

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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June 6, 2025 0 comments
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