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Futaba Sakura in Persona 5.
Product Reviews

Sega just accidentally leaked its own sales numbers, and somehow Sonic Frontiers sold more than the last two mainline Yakuzas combined, but Persona 5’s putting the rest of the stable to shame

by admin June 22, 2025



First reported by VGC, Sega Sammy Holdings⁠—Sega’s delightfully-named parent company⁠—mistakenly uploaded sales numbers for 11 major games to a public page on the company website. ResetEra user –R uploaded the full table to the forum, allowing us to still peep those numbies after Sega took the original page down.

The original table charts earnings by fiscal year from 2020 to 2025, but for simplicity, here are the total units sold for each game across the entire span:

  • Like a Dragon: Infinite Wealth: 1.66 million
  • Like a Dragon: The Man Who Erased His Name: 960,000
  • Persona 3 Reload: 2.07 million
  • Sonic Superstars: 2.43 million
  • Sonic Frontiers: 4.57 million
  • Total War: Warhammer 3: 2.34 million
  • Shin Megami Tensei V: 2.11 million
  • Yakuza: Like a Dragon: 2.86 million
  • Persona 5 Royal: 7.25 million
  • Team Sonic Racing: 3.50 million
  • Total War: Three Kingdoms: 3.21 million

The biggest surprise for me is how well Sonic games are selling to this day⁠—possibly helped a great deal by the movies⁠—as well as how slowly recent Yakuza/Like a Dragon games have sold by comparison. Sonic Frontiers moved almost as many units as Yakuza 7, Infinite Wealth, and The Man Who Erased His Name combined.


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Frontiers is a game that seemed to come and go without much fanfare, while Like a Dragon appears to be at the height of its popularity. I wouldn’t worry about Ryu Ga Gotoku Studio or anything, though: Those are still strong showings, and the developer just cranks games out at an almost unheard-of pace for the 2020s game industry, more than making up for any one game’s relative lack of success.

Two more things stood out to me. First, nothing even comes close to Persona 5 Royal’s 7 million units sold, and this data doesn’t even account for Persona 5’s first three years of non-Royal circulation, likely putting its total north of 10 million.

Second are the notable omissions of Pirate Yakuza in Hawaii and especially Metaphor: ReFantazio. Both were perhaps excluded for having released too close to the end of Sega’s 2025 fiscal year, but Metaphor seems to have sold like gangbusters, and I’m very curious to know how it stacks up.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 22, 2025 0 comments
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USA's Haji Wright (Achilles) out for rest of Concacaf Gold Cup
Esports

USA’s Haji Wright (Achilles) out for rest of Concacaf Gold Cup

by admin June 22, 2025


  • Jeff CarlisleJun 21, 2025, 04:58 PM ET

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      Jeff Carlisle covers MLS and the U.S. national team for ESPN FC.

ARLINGTON, Texas — United States international forward Haji Wright has been ruled out for the remainder of the Concacaf Gold Cup with an Achilles injury, U.S. Soccer announced on Saturday.

In a statement, the USSF added that Wright “will return to Coventry City for further evaluation and treatment.” Tournament rules stipulate that Wright can’t be replaced on the U.S. roster.

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“Always sad to see a player leave, because the group was very good, and he’s a very good guy, and adds very good quality to the group, [a] different option,” USMNT coach Mauricio Pochettino told reporters at a news conference shortly after the announcement.

“He’s a player that can play in different positions in the attack. Yes, sad situation, sad for him, sad for the team, but I think we need to prioritize his process to recovery.”

Wright, 27, scored as a substitute in the USMNT’s 5-0 tournament-opening win over Trinidad and Tobago, but he was held out of training in the run-up to the match against Saudi Arabia and was left off the game-day roster.

Haji Wright’s injury is a blow to the USMNT’s Gold Cup hopes. John Todd/ISI Photos/USSF/Getty Image

After the match, Pochettino said that an announcement regarding Wright’s status would be made in the coming days.

Wright was seen with his teammates getting off the bus prior to Saturday’s training session but was limited to gym work, according to a team spokesperson.

“He already arrived with some problems in his Achilles, and then we cannot fix the problem; he increased [his] pain,” Pochettino added Saturday. “That is why that [this] is the decision that we take.”

The injury is a tough blow for Wright, who was coming off a solid season with Coventry City in England’s second-tier Championship, scoring 12 goals in 31 league and cup appearances.

He had also been hoping to make a significant impression on Pochettino given that other forwards like AS Monaco’s Folarin Balogun, PSV Eindhoven’s Ricardo Pepi and Norwich City’s Josh Sargent were all not named to the final Gold Cup roster.

Information from ESPN’s Cesar Hernandez contributed to this report.



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June 22, 2025 0 comments
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Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren's Rest story DLC
Game Updates

Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren’s Rest story DLC

by admin June 13, 2025



The Chinese Room’s impressively choreographed oil rig horror Still Wakes the Deep is making a return, in a brand-new bit of story DLC that’ll pick up the action almost a decade after the events of the main game. It’s called Siren’s Rest, and it’s coming to all platforms on 18th June.


Still Wakes the Deep’s original story transported players back to 1975 and the wonderfully realised Beira D oil rig, located somewhere off the coast of Scotland in the churning North Sea. Eventually, it became clear that unknown forces had dubious designs on the Beira D’s crew, and thus began a very difficult day in the life of electrician Cameron McLeary.


If you haven’t played the main game, you might want to stop reading here, as introducing Siren’s Rest requires revealing the fate of Beira D and its crew. You see, Still Wakes the Deep’s story DLC time jumps forward over a decade to 1986 when a specialist diving team journeys to the site of the oil rig, now far below the waves. Armed with a cutting torch, crowbar, and camera, this new team is attempting to piece together the final moments of the Beira D, but it just might transpire those unknowable forces aren’t quite done playing just yet.

Still Wakes the Deep: Siren’s Rest trailer.Watch on YouTube


“The Beira D is now a groaning steel catacomb interred in the inky depths of the North Sea,” The Chinese Room teases in its announcement. “What really happened that December day in 1975, when communications to the mainland were severed and the rig sank without a trace? What answers can be given to families who still grieve, ten years on?”


Siren’s Rest, which will supposedly offer around 1.5-2 hours of playtime, has a new writer in Sagar Beroshi (they previously served as narrative designer on Helldivers 2), and a brand-new cast to go with its brand-new crew. Lois Chimimba (Doctor Who, Shetland) stars as protagonist Mhairi alongside Lorn Macdonald (Bridgerton, The Lazarus Project) and David Menkin (Final Fantasy 16, Alan Wake 2), and Kate Saxon is once again on voice directing duties, which bodes well given the stellar performances in the main game.

Image credit: The Chinese Room


I wasn’t entirely sold on Still Wakes the Deep’s design when I reviewed it last year, but there was no questioning its often astonishing artistry – and I’d be lying if I said the haunting fate of the Beira D’s crew hadn’t stuck with me. So I’m genuinely intrigued to see how Siren’s Rest expands on what’s come before with its new team and some 80s swagger.


Still Wakes the Deep’s Siren’s Rest DLC launches for PS5, Xbox Series X/S, and PC (via Steam and Epic) next Wednesday, 18th June, and it’ll cost £9.99/€12.99/$12.99 USD.



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June 13, 2025 0 comments
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Still Wakes the Deep: Siren's Rest is a surprise bit of submechanophobia-inducing DLC that's washing ashore next week
Game Updates

Still Wakes the Deep: Siren’s Rest is a surprise bit of submechanophobia-inducing DLC that’s washing ashore next week

by admin June 12, 2025



There are two reasons you shouldn’t watch the trailer for Still Wakes the Deep’s just announced DLC Siren’s Rest. The first is that, well, it’ll probably spoil at least some of the events of the base game given that the expansion is set more than a decade on. The other is for the subset of you that have just the worst case of submechanophobia, because the trailer is absolutely full of man-made objects under water. You’ve been warned, don’t come crying to me if you don’t heed me, I’ll just say I told you so.


So! Where the original horror game takes place on an oil rig in 1975, Siren’s Rest stays in the same location but moves forward an entire 11 years. With a new cast, you’ll be sent to the North Sea to see what’s become of the Beira D, using tools like a cutting torch, crowbar, and camera to try and figure out what happened to the crew that manned it. “But beware,” a press release teases, “there are things lurking in the depths that even the sea cannot claim.” Scary!

Watch on YouTube


Previous Helldivers 2 narrative designer Sagar Beroshi has penned Siren’s Rest, with Lois Chimimba (Doctor Who) coming aboard as its protagonist Mhairi. She’s joined by Lorn Macdonald (Bridgerton) and David Menkin (Final Fantasy 16, Alan Wake 2) in as of yet unnamed roles.


It’s also out really soon! In less than a week in fact, as it’s due to be released June 18th, next Wednesday. Doesn’t sound too bad for something that essentially sounds like a mini sequel.



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June 12, 2025 0 comments
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The Incredible Action in 'Ballerina' Masks How Dumb the Rest of It Is
Product Reviews

The Incredible Action in ‘Ballerina’ Masks How Dumb the Rest of It Is

by admin June 4, 2025


At a certain point while watching Ballerina, the latest film in the John Wick Universe, I did something I rarely do while watching a movie. Something I’ve vehemently fought against in the past. And yet in this case, it felt wholly necessary because the film posed a dichotomy the likes of which I haven’t seen in a long, long time. That’s how it happened that, while watching Ballerina, I did the unthinkable. I stopped watching with a critical eye, and I’m very glad I did.

I fully admit this is not an ideal situation, and normally I’d be very against this. On many occasions, after giving a negative review to something, someone will say to me, “Oh, just turn your brain off and enjoy it.” To that, my response is always, “Well, if it was actually good, I shouldn’t have to.” Ballerina, however, is somehow both not good and also incredibly good at the same time. It’s a mostly brainless, cold, cookie-cutter revenge movie that has so much unfathomable yet enjoyable action in it that the two are completely at odds. How can a movie this lame have such entertaining action? Why is such care being paid to these action sequences when the story and emotion are so surface? It’s very odd, a little confusing, and why, without even knowing it happened, I did what I always say you shouldn’t do. I shut my brain off.

As a professional critic, that’s not the easiest thing to do. Out of habit, you watch almost everything with that eye. What’s good about it? What’s bad about it? What’s working? What’s not? Why do I like this? Why do I not? But Ballerina feels as if it was constructed from two completely different points of view. On one hand, it’s rather clear that, despite some effort early on, the film is not particularly concerned with being narratively rewarding or complex. However, it is very interested in showcasing action and stunts unlike anything you’ve ever seen before, and in that aim, it is wildly successful.

One of the many fights in Ballerina. – Lionsgate

Set mostly between the events of the second and third John Wick movies, Ballerina stars Ana de Armas as Eve. Eve is an orphan who finds herself training in the way of the Ruska Roma, just like everyone’s favorite dog-loving assassin, John Wick. The film does an admirable job of explaining how Eve found herself in this situation, complete with an origin story and more, but eventually that all takes a back seat. Eve wants to kill the people who killed her father. Even the fact she trained as a ballerina, the literal title of the movie, never really comes back. This is about revenge, plain and simple.

And so Eve goes from place to place looking for information that will lead her to a mysterious organization that killed her father. All of which is not in the slightest bit interesting. From the first second of the film, we can guess almost precisely what’s going to happen at each stage because we’ve seen it a million times before. However, each of these places does allow director Len Wiseman and his team to showcase different environments, styles, and weapons that can be breathtaking.

There’s a scene with a car in an alley that’ll drop your jaw. An underground battle with grenades that’s completely unbelievable but also hilariously awesome. And then there’s the flamethrower fight that is so beyond excellent, you can’t help but enjoy it simply because you are in awe of what you are watching. Those scenes are all done so well that, for a few minutes, you forget you don’t care about anything else happening. You just want more of this dynamic, innovative action. Plus, de Armas is just a star. She’s hugely charismatic and believable as this character who we hope we’ll get to see more of.

Keanu Reeves plays a small but vital role in Ballerina. – Lionsgate

Along the way, Eve runs into characters new and old in the Wick franchise, played by the likes of Anjelica Huston, Lance Reddick, Ian McShane, Gabriel Byrne, and Norman Reedus, to name a few. It’s an impressive cast. Then, eventually, there’s Wick himself, reprised by Keanu Reeves. It’s great to see him again but his inclusion actually works against the rest of the film. Having such a strong force introduced into the film somehow makes both Wick and Eve feel less capable than everything else we’ve seen. We understand the impetus to put him in, even just for marketing, but the movie would’ve been better without him.

The movie would’ve been better with a lot of things, though. A more interesting story, better characters, deeper emotions, but that’s not Ballerina. Ballerina is a brainless slog filled with action-packed wonder that’s sure to wow audiences who go in looking for that and only that. Just know if you go in looking for anything else, there’s not much there.

By the end of Ballerina, things had long gone past any chance of being particularly interesting or emotional. I knew I wasn’t going to get that innovative, emotionally charged, deep lore or narrative some of the previous Wick films provided. And so, instead of getting angry at it, I switched gears and in this very rare, very specific case, it was the right call. Because while what I was watching was very forgettable in a traditional narrative sense, it’s decidedly unforgettable in terms of pure, unfiltered action and entertainment. Ballerina is a pick-your-poison situation.

From the World of John Wick: Ballerina, which is the full official title, opens this week.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 4, 2025 0 comments
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Diablo 4's Season 9 finally lets us fight Astaroth in the endgame, but the rest of what it brings feels like a re-skin of old systems
Game Reviews

Diablo 4’s Season 9 finally lets us fight Astaroth in the endgame, but the rest of what it brings feels like a re-skin of old systems

by admin May 24, 2025


Right on schedule, Blizzard delivered a long and detailed livestream covering Diablo 4’s upcoming patch 2.3.0 PTR (Public Test Realm). The developer revealed when the PTR will be going online, and what it’s actually going to include.

The PTR will, as previously revealed, only be available on PC through Battlenet. It will go live next week, on Tuesday, May 27, ending one week later on June 3.


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As you may recall from the Diablo 4 roadmap, Season 9 is titled Sins of the Horadrim. The structure of the next season will be similar to recent ones: there’s going to be a new activity or two, with the new gameplay revolving mainly around powers you can acquire as you play said activities.

For Sins of the Horadrim, the new endgame activity is called Escalating Nightmares (previously Dungeon Escalation), and the powers will be Horadric Spellcraft. Astaroth will also return as part of the season.

The highlight of the new season is the ability to create Horadric Spells, a new system that relies on three elements to function: Catalysts, Infusions, and Arcana. Catalysts are the base, unmodified powers, which you can then alter with Infusions. This changes the elemental damage type of the spell, but you can also change the baseline power of it using Arcana.

The system, in essence, is a refresh of Season 7’s Witchcraft Powers, and is similar to Season 8’s Boss Powers in the way it works, too.

Look familiar? | Image credit: Blizzard Entertainment.

Something else being introduced with Sins of the Horadrim is Horadric Strongrooms. These are micro-dungeons that can be found within larger Nightmare Dungeons. Your goal is to claim some lost Horadric knowledge within, and fight your way out in time, as a timer kicks in after you trigger a Strongroom.

Doing so will earn you Horadric Attunement, which can later be exchanged for rewards. The chances of Horadric Strongrooms spawning increase the higher your Torment level, but you can also use Horadric Phials (a new seasonal currency) to increase your chance of finding them further. Some Nightmare Dungeon Sigils will also guarantee a Horadric Strongroom can be found within.

Horadric Strongrooms follow a similar dungeon design where you get to choose what sort of challenge you want to take on by interacting with one of the different Horadric Pillars. Once the ritual is performed and the pillar is satiated, you’ll get Horadric Attunement. At the end of it, there’s a boss you’ll need to fight to complete the run. Before you leave, you’ll get to use your Horadric Attunement to acquire a Horadric cache.

He’s back! | Image credit: Blizzard Entertainment.

The big new activity in Season 9 is Escalating Nightmares, which is a fancy name for a new chain of three Nightmare Dungeons, with nightmares escalating as you go through each. The main hook here is that each dungeon’s affixes stack with the next one, meaning the third in the chain will have affixes from all three. If you manage to go through all three, you’ll get to fight an Exalted version of Astaroth.

Triggering an instance of Escalating Nightmare requires an Escalation Sigil, which can be found in Horadric caches from the aforementioned Strongrooms (starting from Torment 1). The Astaroth fight itself is one of the most impressive and memorable fights from Diablo 4’s campaign, and players have been asking Blizzard since launch to bring it into the endgame.

This version has something of a mechanical twist, too. Astaroth will jump off his mount, essentially forcing you to fight both him and Amalgam. This isn’t just a visual trick, either, because slaying Amalgam before Astaroth sends the hound into a resurrection state that will put it back in the fight after some time.

Watch on YouTube

As you might have guessed, there’s a major focus on dungeons in Season 9. Blizzard is turning its gaze to dungeons across both the Seasonal, and Eternal Realms. This will encompass a few tweaks, as well as some new quality of life changes. You’ll soon be able to activate a Nightmare Sigil from within the Nightmare Dungeon itself once it’s complete, meaning you’ll be able to re-run the same one without having to leave and re-enter to create a new instance. The pool of Nightmare Dungeon affixes is also being bolstered with a set of new ones, available across both realms.

Then there’s Horadric Jewels, which will be available in Torment 1 and beyond. Completing a Strongroom has a chance to spawn Horadric Tomes, which, when consumed, let you craft Horadric Jewels. These are effectively gems, just with some powerful effects that play nicely with your Horadric Spells. You’ll also need Horadric Phials and Gem Fragments to craft them, and they can only be socketed into Amulets and Rings.

Catch up on the full change log on the Diablo 4 blog, which also includes PTR-specific boosts those taking part will need to rely on if they want to get into endgame content quickly.



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May 24, 2025 0 comments
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It's taken years, but Dune Awakening is finally getting an end-game info dump next week, so we'll finally know how the rest of the game plays
Game Reviews

It’s taken years, but Dune Awakening is finally getting an end-game info dump next week, so we’ll finally know how the rest of the game plays

by admin May 22, 2025


Finally, Dune Awakening fans can expect a dedicated live stream to show off the real meat of any MMO: the endgame. This event will cover what players will be up to once they’ve progressed through the story and prepped themselves for the Deep Desert, something that has remained a bit mysterious upo until now.

The stream, which will go live on official Funcom platforms such as the studio’s Twitch page, is set to go live on May 28, at 12PM ET / 6PM CEST / 5PM GMT / 9AM PT. It’s titled the “Beyond the Beta: A Glimpse of Mid-to-Endgame livestream”, so expect to see a bit more than the usual early game zones we’ve seen plenty of courtesy of previews and the recent weekend beta.


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Here’s what we know about the mid-to-end game so far. We know that players will have to pick between the Atredies and Harkkonen, and that player-run guilds can battle for faction supremacy via the Lansrad system. We know winning the Landsrad provides powerful buffs to the winning faction, and that the major push in the endgame is to win that every cycle. In terms of actual gameplay, players will be heading out into the Deep Desert, where they can harvest spice in vast open PvP regions of the world.

But here’s what we don’t know. We don’t really know what players will be using that spice for. One assumes to make loads of money, but what do you spend it on? Shiny gear, better vehicles for future spice runs, a cooler house one assumes, but what else? Will there be some typical live service weekly mission model, encouraging folks to engage with different parts of the game? What about unlockable customisation? How does one differentiate a fresh character who’s just made it to the end game, and a powerful spice baron with loads of dosh?

All this, hopefully, will be revealed in this upcoming live stream. It’s one worth tuning in to if you’re eager to check out Dune Awakening when it launches next month!

What do you think will be shown off in the stream? Let us know below, as well as your biggest unanswered questions!



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May 22, 2025 0 comments
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