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An elderly sad woman in a wheelchair looks at a tablet and talks to her family via video call - stock photo
Gaming Gear

Steam’s new store look is out and is earning a mixed response: ‘Thanks Valve I am a grandma using Steam on a giant old touchscreen Samsung tablet’

by admin September 24, 2025



I’m beginning to think I have far-too-strong feelings about changes to Steam minutiae. Why? Because when I heard that Valve had finally unleashed its updated storefront from beta, I fired up the site so quickly you’d have thought it was giving out candy. No one should care this much about website UI updates. I do. This is my cross to bear.

Anyway, Steam’s storefront update is out of beta and the frontpage is a whole lot slicker now. Also, wider. Valve has merged the two constituent parts of its old UI—that big list of categories down the left-hand side and the blue bar up top—into a single easy-to-navigate bar.

As part of that merge, the Categories section now displays, well, actual categories. Before, when it was consigned to the sidebar, the Steam categories you could select consisted of things like “Top sellers,” and “New releases.”


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Now, hovering over the new Categories display section shows much more useful game genres, letting you easily browse by things like racing, stealth, and what-have-you. Also, the categories that appear are personalised for you, which is either very convenient or yet another intrusion by the dead hand of surveillance capitalism. Whichever you prefer.

I like the look of it, though I suspect the most stalwart PC gamers among you might recoil a little at how clearly mobile-friendly the new layout is. Indeed, some of the community response on Reddit has been a little mixed. “Thanks Valve I am a grandma using Steam on a giant old touchscreen Samsung tablet,” writes dogdillon, who may in fact be a grandma on a giant tablet but is more likely a sarky Steam user. “Yet another site update that gets worse on pc in favor of mobile. Bigger icons, less information, more clicks to navigate menus…” concurs hooliganmike.

It’s a brave new world. (Image credit: Valve)

Still, at least some people do like it. “Good lord, it’s actually so, so much better,” writes Xedronic, “and the categories tab is ACTUALLY COMPREHENSIBLE to look at!”

Me? I like it. Or at least, I disliked how it looked before enough that this feels like an improvement. Hey, take the wins where you can: at least Valve hasn’t installed a helpful AI chatbot prompt up there.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 24, 2025 0 comments
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Endless Legend 2's demo had its critics - here's how Amplitude are changing the early access build in response
Game Updates

Endless Legend 2’s demo had its critics – here’s how Amplitude are changing the early access build in response

by admin September 20, 2025



I confess, after reading the comments on yesterday’s Endless Legend 2 early access impressions, I am mortally afeared that I’m one of those accursed “positive outliers” I keep reading about in the Gamer Witchfinder Almanac. Seemingly, a fair portion of you were turned off by the recent Steam demo. You may be interested, then, to read specifics about how Amplitude have changed the game in response to demo feedback.


As detailed in a new Steam post, here’s what they think you liked. Firstly, the Tidefall mechanic, whereby the ocean retreats periodically to reveal extra playable terrain, and the regular Monsoons that sweep the land. “This was a core element of the game, and we were happy to see it having a real impact,” the devs write, adding that they tinkered a lot with the quantity of Monsoons and Tidefalls. Apparently, there were once eight smaller Tidefalls to every game of Endless Legend 2, so many that players began ignoring them.


They also reckon you’re keen on the asymmetrical faction design – “always a focus of Amplitude” – and that you’re mostly enjoying the art and sound, including the map design, characters and jingles for stuff like minor factions, or the weird echoey thudding you might hear during Monsoons.


Now for weaknesses. According to Amplitude, the bulk of the negative feedback concerned the user interface. “A quarter of reviews mentioned UI and only 30% of those comments were positive,” they note. “In reading all your feedback we realize it’s not as simple as making a few changes and we are looking at something larger. There are instances where we displayed the wrong or not enough information. There were UI and text bugs to fix and we think more is needed here, which will take some time.”


In particular, they’re looking at making the city screens more intelligible. “Adjacency, leveling districts, managing population, and having clear decisions on what to build next were all muddy,” the devs write. This is a “flow issue”, apparently, which I guess refers to how your eyeballs and attention move from one UI element to the next in the course of urban management.

Amongst other things, they might change up Districts so that you can select them from a construction list like Improvements, rather than picking a tile to build on first. “This will take time to change and won’t be in the initial Early Access, but we will be sharing concepts with you to get feedback,” the devs comment.


To belatedly update my impressions from yesterday, I haven’t had much of a problem with the UI in the early access build, but there were definitely a couple of moments this week when the verdant tile designs made it hard to discern, say, city centres, or units inside cities. It’s definitely rather busy, which is to be expected for a 4X strategy game with such florid factions and a turbulent expanding map. I also sometimes forgot what right-click and left-click do in different contexts. I don’t consider any of these deal-breakers, however.


Following on from those UI thoughts, Amplitude acknowledge that some players have found the colourful world a little too hallucinogenic. They’ve addressed this in early access by making city foundations clearer, so you know to build there, while getting rid of bugs (not the Necrophage) that caused blurriness, and adding more graphics options. They’ve also reduced the colour saturation of the terrain a little and made the all-important hexagonal grid lines more prominent, while shrinking certain fancier vegetation that players kept confusing with Anomalies.


“It’s a difficult balance between providing a lush, detailed world where you can see the leaves blow in the wind during monsoon, and still not have to strain or be confused when trying to see information you need to play,” the developers observe.


In my impressions of Endless Legend 2, I was most critical of the character writing. Demo players were also iffy about this side of the game. In their Steam post, Amplitude note that there are many more words in Endless Legend 2 than the 2014 original, including reams of character dialogue. “We want heroes to feel personal and deep,” they write. “They may be members of your council, have their own friends and enemies, and they talk directly to you and each other. But this additional granularity also came with issues.


“For Early Access we have updated the presentation of the dialog, we are cutting lines and events to focus on only the best and most suitable,” the devs continue. “In some cases, the wrong character would say something, or a character it didn’t make sense for, which we are fixing.” I definitely picked up on a few instances of the latter, but my overarching problem with the character writing is that the focus on characters doesn’t do certain factions justice. The Necrophage are a horde, not a cast. The Aspect are a reef, not an ensemble. That’s what I find attractive about them conceptually, at least.


Endless Legend 2 launches into early access on 22nd September. It’ll start off with five factions. They’re planning to add a sixth plus multiplayer and custom faction support before the 1.0 release next year. If you end up disliking it please don’t burn my house down.



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September 20, 2025 0 comments
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CrowdStrike acquires Pangea
Gaming Gear

CrowdStrike to acquire Pangea Cyber for $260 million, adding prompt injection defense and AI Detection and Response to its Falcon platform

by admin September 18, 2025



  • CrowdStrike buys Pangea Cyber for $260 million to expand AI protection
  • Acquisition will boost Falcon platform with AI Detection and Response capability
  • Pangea brings prompt injection defenses and governance to secure enterprise AI adoption

CrowdStrike has announced plans to acquire AI security specialist Pangea Cyber in a deal valued at around $260 million.

Enterprises are increasingly concerned about the security of AI platforms as adoption grows across industries, and the agreement, which is expected to close this quarter, will help CrowdStrike offer protection across every stage of enterprise AI use.

Founded in 2021 and based in Palo Alto, California, Pangea monitors interactions between AI systems, users, and software.


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Securing the entire AI lifecycle

The startup specializes in preventing prompt injection attacks, where hackers trick LLMs into ignoring safeguards, potentially exposing sensitive data or executing harmful actions.

“AI is rewriting the enterprise attack surface at breakneck speed. Each prompt becomes an entry point for the adversary,” said George Kurtz, chief executive of CrowdStrike.

“With Pangea, CrowdStrike will secure the entire AI lifecycle, detecting risks, enforcing safeguards, and ensuring compliance, so our customers can confidently build, deploy, and scale AI without risk,” he added.

Pangea’s acquisition will allow CrowdStrike to extend its Falcon agentic security platform and offer the industry’s first complete AI Detection and Response, or AIDR, securing data, models, agents, identities, infrastructure, and interactions from development through workforce usage.

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This will include visibility and control over AI agents and their workflows, safeguards to stop risky chatbot interactions, and low-latency defenses against malicious prompt manipulation.

“Pangea was founded to make AI adoption safe and secure, giving enterprises the visibility and guardrails to embrace AI with confidence,” said Pangea Cyber founder and chief executive, Oliver Friedrichs.

“By joining CrowdStrike, we will be able to deliver this vision on a global scale, unifying AI security with the Falcon platform.”

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September 18, 2025 0 comments
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Charles Hoskinson Issues Epic Response to Latest Coinbase vs. SEC Legal Feud
NFT Gaming

Charles Hoskinson Issues Epic Response to Latest Coinbase vs. SEC Legal Feud

by admin September 12, 2025


Charles Hoskinson, founder of Cardano (ADA), has reacted to the new lawsuit between Coinbase and the U.S. Securities and Exchange Commission (SEC). In a post on X, Hoskinson expressed sarcasm at the requirement by the regulatory body for crypto entities to register.

Charles Hoskinson calls out SEC’s “Register” narrative

For context, former SEC Chair Gary Gensler, while in office, constantly told crypto companies to “Just come in and register.” Gensler insisted that exchanges and crypto projects need to register and comply with securities law.

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Hoskinson, referencing a post from Paul Grewal, Coinbase’s Chief Legal Officer, has called out the SEC for not following its own rules. Notably, Grewal alleged that the SEC under Gensler destroyed some internal memos that would have been useful in their legal proceedings.

According to Grewal, Coinbase is seeking expedited discovery and sanctions, as well as the production of any remaining communications that could aid their case.

As per Hoskinson, it is hypocrisy for the SEC to fine crypto firms billions of dollars for not keeping records, yet they violate the same rules. In his words, “I’m sure Gary can come in and register.”

The Cardano founder is sarcastically suggesting that since the regulatory body is violating record-keeping laws, then maybe Gensler should also come to register for accountability.

Coinbase’s multiple legal battles

Coinbase is caught in a series of legal battles and appears determined to put up a fight to defend itself. 

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At the end of July, Paul Grewal had submitted a legal brief challenging the U.S. Federal Deposit Insurance Corporation (FDIC). This was to counter the FDIC’s move to dismiss Coinbase’s lawsuit, which accused the agency of trying to push crypto firms out of the financial space.

Meanwhile, in Oregon, Coinbase is also arguing that the state has no legal authority to enforce crypto regulations independent of U.S. federal laws.

Coinbase insists all its legal battles are to provide regulatory clarity to the crypto sector.



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September 12, 2025 0 comments
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Paradox take "first step" in response to Bloodlines 2's DLC clan backlash with PlayStation refunds, promise more info next week
Game Updates

Paradox take “first step” in response to Bloodlines 2’s DLC clan backlash with PlayStation refunds, promise more info next week

by admin September 8, 2025


Vampire: The Masquerade – Bloodlines 2 publisher Paradox have gotten the ball rolling on the “adjustments” they promised in response to the controversy over the game’s day-one paid DLC vampire clans.

As we’ve covered previously, the Toreador and Lasombra clans were originally revealed to be locked behind a purchase of either Bloodines’ £18.69/€21.99/$21.99 Shadows and Silk DLC pack, or the £74.99/€89.99/$89.99 premium edition that said DLC comes bundled with. Cue understandable unhappiness, and Paradox swiftly moving to declare they’d rejig some stuff before launch.

The first domino’s now fallen, and it’s refunds for PlayStation pre-orderers. “Anyone who pre-ordered the premium edition through the PlayStation Store will be contacted and refunded starting Monday, September 8th,” World of Darkness community developer DebbieElla announced on the Bloodlines 2 Discord. “You will be able to pre-order your premium edition copy again later, before the release on October 21st.”

The good news for us PC folks is that Paradox made clear this is just an “intentional first step” in their planned tweaks following the backlash. “We are working hard on the adjustments that we promised, and we will be able to tell you all the details on September 17th,” DebbieElla wrote. “Making significant changes like this involves many moving parts, and we want to make sure that we get it right with this change.”

So, a little longer to wait for info as to whether there’ll be changes to the DLC/editions and their pricing on PC. However, pulling existing pre-orders and then requesting folks make them again points towards a premium edition price drop being at least one of the measures Paradox are taking. Any change might make paying extra for the two clans a bit more palatable, but unless the premium edition’s brought down to match the price of the base game, dishing the DLC clans out at no extra cost, odds are the sour taste won’t come close to being washed away.

Paradox and Bloodlines developers The Chinese Room previously defended charging for Toreador and Lasombra vamps when our James asked them about the decision at Gamescom, citing the game’s changing scope.

“We have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it,” Bloodlines 2 narrative director Ian Thomas said.

We’ll keep you in the loop as to what Paradox announce on the 17th, and keep on hoping that Bloodlines 2 will stop all this Sideshow Bob rake-stepping as it tries to position itself as a “spiritual successor” to Bloodlines.



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September 8, 2025 0 comments
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F2P RPG Duet Night Abyss abandons gacha mechanics just weeks before launch in response to "consistent" player "dissatisfaction"
Esports

F2P RPG Duet Night Abyss abandons gacha mechanics just weeks before launch in response to “consistent” player “dissatisfaction”

by admin August 29, 2025


Pan Studio’s free-to-play RPG Duet Night Abyss has pulled all gacha elements just weeks ahead of its October 28 launch.

In an interview with Automaton, producer Deca Bear said that whilst prior versions of the PC and mobile game had its “monetization model built around character gacha,” “consistent” complaints from fans during beta testing saw the team “scrap both the character and weapon gacha” completely.

“After analyzing player data, community feedback, and in-game survey results from the last beta, we realized that the complaints were fairly consistent,” Bear explained. “We debated the issue many times internally, and concluded that no matter how much we optimized the gacha and stamina systems, it wouldn’t be enough to address the fundamental dissatisfaction players felt.

“So, we returned to pursuing what was our original vision for Duet Night Abyss – a game that’s fun to play, easy to pick up, and doesn’t place a burden on players. To align the product with that vision, we removed both gacha and stamina. As a result, the gameplay has become more consistent and self-contained.”

Bear said that while in the short term, this may lead to a loss of “fast monetization opportunities,” in the long term, he believed it will lead to “stronger player retention, a better reputation, and a healthier, more sustainable business model.”

“From a management perspective, our aim is to create a game that can keep running for a long time,” he added. “That’s why our decisions regarding monetization are based not only on the current market, but also on what players will want three to five years from now.

“Whether players are willing to spend money depends on how much they value a product, so we’re trying not to focus on just short-term profit. We’re avoiding pay-to-win mechanics and forced spending as much as possible, instead prioritizing getting players to enjoy the game.”

The game’s characters will now be free to obtain, and “in principle,” be permanent. Pan Studios hopes it will instead be able to generate an income from Duet Night Abyss from cosmetics, animations, and accessories.



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August 29, 2025 0 comments
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Ripple
GameFi Guides

Ripple Helps Build Real-Time Crypto Crime Response System

by admin August 22, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Ripple has signed on as a founding member of the Beacon network, a system built to spot and stop crypto theft as it happens.

It’s a move that puts a big-name company behind a new, automated method for tracking stolen funds. Short answer: it tries to catch criminals before they cash out.

Beacon Offers Real-Time Alerts

According to TRM Labs, the Beacon network watches flagged addresses and follows funds as they move from wallet to wallet and across different blockchains.

The system sends real-time alerts to exchanges and financial firms when suspicious coins approach points where they might be cashed out.

That means transfers can be noticed 24/7, and alerts arrive before funds leave an exchange. It’s not just a fancy tracker; it is made to act as an early warning system for companies that can freeze assets quickly.

Ripple is proud to be a founding member of @trmlabs’ Beacon Network — a first-of-its-kind real-time crypto crime response network.

Working with industry & law enforcement, Beacon helps stop illicit funds before they exit the blockchain.

Learn more: https://t.co/6Yp7IpY6Dd https://t.co/EQ0b9yFkks

— Ripple (@Ripple) August 20, 2025

Major Exchanges Join In

Reports have disclosed that several major platforms are already on board. Ripple, the San Francisco-based payments firm, sits alongside OKX, Crypto.com, and Anchorage Digital as inaugural members.

TRM Labs also secured cooperation from Binance, Coinbase, and Kraken to share the real-time status of flagged addresses. The more firms that share information, the harder it becomes for launderers to slip through the gaps.

This kind of cooperation speeds up investigations and gives law enforcement a better shot at recovering stolen coins.

Total crypto market cap currently at $3.81 trillion. Chart: TradingView

Real-World Pressure Test: The Bybit Heist

According to reports about the February hack on Bybit, a gang tied to North Korea’s Lazarus Group made off with about $1.5 billion.

That case shows why Beacon’s approach matters. Hackers used cross-chain tactics and quick movement to wash funds.

When time is on the side of the thieves, freezing assets later often comes too late. Beacon aims to change that by alerting exchanges while the trail is still fresh.

Gaps Remain Around Stablecoins

Not everyone is a participant yet. TRM Labs did not list stablecoin issuers Tether and Circle among the initial collaborators. That’s important because stablecoins move a lot of stolen value and can be the vehicle for quick exits.

If major stablecoin issuers don’t link into the system, criminals may still find ways to route funds through liquidity pools and corners of the market that aren’t watching. This is a weakness Beacon will need to close if it wants real effectiveness.

Featured image from Unsplash, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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August 22, 2025 0 comments
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