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Upcoming Resident Evil film "lives" in the world of RE2 and RE3, but with the tone of 4
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Upcoming Resident Evil film “lives” in the world of RE2 and RE3, but with the tone of 4

by admin September 4, 2025


Director Zach Cregger – known for Barbarian and more recently modern horror fairytale Weapons – has shed more light on his upcoming Resident Evil film, which will begin shooting later this year. Most notably, the director has said the film will be “true to the experience of the games”, and “lives” in the world of Resident Evil 2 and 3. That being said, Cregger said his adaptation “adheres more to the tone of 4”.

Cregger was a guest on the Double Toasted YouTube channel, when the conversation turned towards Resident Evil. “It takes place in the world of the games, but most importantly the journey you’ll have as a viewer of watching this movie is going to be similar to the journey you have as a player when you play these games,” the director said of the adaptation.

“And what that means is it follows one protagonist from point A to point B as they just descend deeper and deeper and deeper into hell.”


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Cregger continued: “And as someone who’s played I don’t know how many thousands and thousands of hours of Resident Evil, I just feel like I know how that pacing can go, and it’s inherently cinematic, and I feel like there’s a great movie that can live inside of this world and inside of that sort of pacing. And I’m just really, really pumped about the story that we get to tell here.

“So, I feel like I’m champing at the bit to make this thing.”

As he has said before, the director reiterated he has not seen any of the previous Resident Evil films, saying there are fans of the movies that are “probably not really prepared” for what he has planned. “But, I think that people that are fans of the games are probably going to be stoked,” he said.

Cregger said the “thing about the games is that the game franchise itself is incredibly malleable”, noting that both 2 and 3 take place in Raccoon City, while in Resident Evil 4 we all head overseas with Leon (“and it feels like it’s in the past even though it’s not”). Resident Evil 7 he likens to “a Texas Chainsaw kind of a thing”, before then saying “8 is like some ancient European village and definitely in the past”.

“So, the games don’t even have some sort of a set lore. It’s not rigid. And so I don’t think I’m taking any more liberties with this than the game franchise does at all,” Cregger concluded. “So, I’m colouring within the lines.”

Cregger’s Resident Evil film is expected to be released on 18th September, 2026.

Image credit: Sony Pictures

As for Resident Evil games, our Alex recently sat down with Kōshi Nakanishi to chat about how Resident Evil 9: Requiem is the “most extreme” title in the series yet.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 4, 2025 0 comments
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Resident Evil Movie Director Says It "Lives In The World" Of These Specific Games
Game Updates

Resident Evil Movie Director Says It “Lives In The World” Of These Specific Games

by admin September 3, 2025



After making the successful horror movies Barbarian and Weapons, writer-director Zach Cregger is directing a Resident Evil movie next. He’s now shared more details about it, including why he decided to adapt a story instead of making another original film.

Speaking to Double Toasted, Cregger said he believes his Resident Evil movie is, in fact, “original,” and viewers will understand that when they see it. He didn’t elaborate on this point, however.

Cregger also said he has never seen any of the half-dozen live-action Resident Evil movies from Paul W.S. Anderson that came before his. “I’ve never seen a Resident Evil movie. If there are people out there who are rabid fans of the movie franchise, they are probably not really prepared for what I am going to be doing. But I think fans of the games are going to be stoked,” he said.

Also in the interview, Cregger said his Resident Evil movie will be “true to the experience” of the video games, and probably “lives in the world” of Resident Evil 2 and 3, but that it adheres more to the tone of Resident Evil 4. The game is not a direct adaptation of any Resident Evil game, however.

Cregger said the video games, too, don’t have a set lore and aren’t rigid with timelines or settings. “I don’t think I am taking any more liberties with this [movie] than the game franchise does. I think I am coloring within the lines,” he said.

“I’ve never seen a movie like it,” he added. “I am beyond excited making this.”

The director added that his sense of tone and his general filmmaking sensibilities honed with Barbarian and Weapons will come through in Resident Evil, albeit on a bigger scale and with a bigger budget.

“It takes place in the world of the games, but most importantly, the journey you’ll have as a viewer watching this movie is going to be similar to the journey you have as a player when you play these games. What that means is it follows one protagonist from point A to point B as they descend deeper and deeper and deeper into hell,” he said. “As someone who has played I don’t know how many thousands and thousands of hours of Resident Evil, I just feel like I know how that pacing can go, and it’s inherently cinematic. I feel like there is a great movie that can live inside this world and inside that sort of pacing. I am really, really pumped about the story that we get to tell here.”

Finally, Cregger confirmed the shooting schedule for Resident Evil, saying cameras are due to begin rolling this October in Prague and continue through the end of January 2026. Why Prague? Cregger cited the city’s generous tax rebates and other factors. “It’s the right place,” he said.

The Resident Evil movie is slated for release in September 2026. Official casting announcements have not been made, but Weapons actor Austin Abrams may appear in it.

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September 3, 2025 0 comments
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GTA Online character with pistol
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Resident Evil cosplayer arrested in the UK after being mistaken for a criminal

by admin August 30, 2025



A 16 year old cosplayer in the UK was taken in by police after being mistaken for a criminal due to carrying an imitation firearm. Despite officers identifying that it’s a fake weapon, he’s still in custody.

He was cosplaying as Hunk, a mysterious, faceless character from Resident Evil who wears a gas mask. Most people who have played Resident Evil would have recognized the fictional Umbrella Corporation logo on his jacket as a dead giveaway that it’s a cosplay.

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However, onlookers were frightened by the cosplay and called the authorities, claiming that a man with a gun was walking toward a crowded area.

Authorities arrived and tackled him to the ground, taking him into custody.

UK police respond after cosplayer arrested

While his weapon is a model of the MP5 Hunk usually carries in his Resident Evil appearances, it has an orange tip at the end that’s standard fare for prop weapons to make sure mistakes like this don’t happen.

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However, it appears that wasn’t enough to distinguish him from an actual shooter, and police took him down regardless.

A 16-year-old in cosplay was arrested near Chelsea football stadium after being mistaken for a suspected shooter due to his imitation gun

It’s believed he was traveling to the London Anime & Gaming Con, taking place nearby pic.twitter.com/sR6AquRw05

— Dexerto (@Dexerto) August 30, 2025

“A 16-year-old boy remains in police custody after he was arrested on suspicion of possession of an imitation firearm,” a police spokesperson explained.

“The arrest occurred in Fulham Broadway at 14:41hrs on Saturday, 30 August after officers received information about a boy displaying a weapon and walking towards a crowded area. No one was injured in the incident.”

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So, what does the law actually say about the possession of an imitation firearm in the UK? It reads as follows:

“It is an offence to possess an imitation firearm in a public place unless the person can prove they have lawful authority or a reasonable excuse. It is also an offence to manufacture, import or sell a realistic imitation firearm, or to modify an imitation firearm so that it becomes a realistic imitation firearm. There are some exceptions, for example, weapons used in historical re-enactments, theatrical productions and film making,” the page reads.

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Additionally, it is illegal for anyone under the age of 18 to own or purchase a fake gun that’s intended to look real. They define an imitation firearm as “‘anything which has the appearance of being a firearm whether or not it is capable of discharging any shot, bullet, or other missile’”.

Bear in mind that things like BB guns are legal in the UK depending on their power, and that much of this is determined by how realistic the weapon looks. If it ends up being determined that the orange-tipped MP5 looks too realistic, charges could be filed.

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August 30, 2025 0 comments
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Resident Evil 9: Requiem's director explains how in one crucial way, it is the "most extreme" title in the series yet
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Resident Evil 9: Requiem’s director explains how in one crucial way, it is the “most extreme” title in the series yet

by admin August 27, 2025


Resident Evil 9: Requiem’s director wants you to know that it may very well be the most extreme title in the series. But not in the way you might think. When he talks of extremities Kōshi Nakanishi isn’t talking about blood, guts, and gore – he’s talking about pacing. And your heart rate, for that matter.

For my money, Resident Evil 7: Biohazard is one of the finest-paced video games around. I’ve written about my admiration for the curve of RE7’s gameplay and narrative before. The way in which protagonist Ethan Winters claws his way from scared and alone to practically Rambo-esque in the finale with the ultimate transition masked by an action-packed flashback is fantastic. A lot of horror games feature this curve, but few manage it as deftly as RE7. It’s real chef’s kiss stuff. One of the chefs in question was Nakanishi, who directed RE7 and is back in the director’s chair for Requiem. So naturally, sitting down to talk about his new game, I ask him about pacing.


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“My approach is the same this time,” Nakanishi notes after some modest hand-waving of my interpretation of RE7’s pacing. Requiem protagonist Grace will start off quite defenceless and certainly terrified. Spoilers mean Nakanishi offers no specifics, but he promises that Grace’s situation will change as the game progresses – something he sees as integral to the DNA of the Resident Evil series in general.

“There’s really this graph of tension and release throughout the game, building up to a climax. That’s something that I think Resident Evil is really unique with among horror games. We don’t just scare you – we offer you a chance to release that tension by overcoming it all.”

That curve of tension and release, drawing the player to the edge of sanity and then plunging them into a metaphorical cold bath, is indeed what this series has always done best. In the old days, that might’ve taken the form of simply slamming shut a safe room door where Nemesis couldn’t reach you. It’s a more nuanced design philosophy now – but the principle is the same. This time, Nakanishi believes his team has stretched that curve to its greatest extreme yet.

What new terrors await in Requiem? | Image credit: Capcom

“We’re at the testing phase now in development as we gear up to the February release, and even as we play it internally, putting ourselves in the mindset of the players – I really feel that it’s going to be an incredible rollercoaster. They’re going to feel like that curve of tension to release is going to be… it’s perhaps the most extreme gap between those two axes. The points on that curve are going to be so far apart from each other that it’s going to be incredible.”

Much thought has gone into calibrating these extremes. In the first public Requiem demo we see the return of a Stalker-type enemy – a near invincible hulking beast that can only be fled. I was fine with that – but beneath the preview in which I gleefully articulated how the machinations of Nakanishi’s team had made me screech an expletive so loud it was heard by a colleague rooms away, one commenter sums up the potential pitfall of redeploying this design, asking: ‘This again?’

“It is a concern,” Nakanishi admits when I ask about potential player over-exposure and over-familiarity with the Stalker enemy mechanic. It has, after all, been used a lot by Capcom of late. RE7 had Jack Baker, the remakes had Nemesis and Mr. X, and Village’s Alcina Dimitrescu continued the trend. There’s an unnamed beast in Requiem that terrorizes poor Grace, pursuing her through the halls of a dilapidated hospital.

“It’s something we have to think about every time we have a new game with another stalker. We can’t have the players thinking ‘oh, there goes the stalker that I’ve come to expect’ – so this is something we’ve thought about in terms of approach.

“I think for this time… well, as usual, we’re pretty tight-lipped on the details at this stage. But… we want to give players a method to overcome the stalker enemy. What that entails is something that we’ll be getting into down the line, but I think that you’ll feel like you finally have a chance to turn the tables and deal with the stalker in a way that you haven’t been able to in past titles.”

Our preview of Resident Evil 9 Requiem.Watch on YouTube

There it is again, then: that ebb and flow. The terror, the tension, the release. Nakanishi describes this as Resident Evil’s signature, though the legibility of that signature undoubtedly varies from one game to the next. The original game has more tension; the action-heavier 4 is plainly more release-driven.

Part of the intent behind Requiem appears to be to draw both elements out further than before while also striking a more absolute balance. This, I would argue, makes it closer to the soft reboot seventh entry in the series – but in other ways its design could also be considered an answer to that game and some of its fran response.

“It’s possible that Resident Evil 7 almost went too far in the direction of completely betraying your expectations,” the director muses. “While it was a fresh start for the series, there’s always fans who say they wish it was more like the Resident Evil that they know and love.”

In this Requiem presents the opposite. Protagonist Grace Ashcroft is new, but her surname is a key clue: she is the daughter of Alyssa Ashcroft, last playable in a spin-off from two decades ago and probably only fully remembered by the most insatiable of lore nerds. In the demo, she wakes up in a side room of the Rhodes Hill Civic Care Center – a hospital connected to Racoon City, the classic series location we catch glimpses of in the trailers.

“The remakes featuring Raccoon City showed how much love there was for that setting. I had this feeling that as a sort of beloved starting point for the series, it’d be great to check in on it and see how it’s doing as a location,” Nakanishi explains.

“So when it was time to plan what the ninth title would be, it felt like a good time. 30 years later, both in the series timeline and the real-world timeline. What’s happening in Raccoon City, what’s going on there? The timing was right.”

All Grace is lost. | Image credit: Capcom

It would be easy to see a decision to loop back to the past as a cynical play – but Capcom had no need to do such a thing. The Ethan Winters ‘duology’ of RE7 and Village was successful, even though it went to great pains to largely separate itself from the rest of the franchise. This perhaps drove Capcom’s decision to publicly show off some of its aborted experimentation of what the ninth Resident Evil game could be, including releasing footage of prototypes of a multiplayer co-op affair – in many ways, it is proof that Capcom is not just working from the book.

“We really wanted to get across to people how much we were challenging ourselves with this ninth mainline entry,” RE9 producer Masato Kumazawa says of the publisher’s surprising openness about cancelled versions of the game.

“We wanted to admit that we didn’t just arrive at the game that you see fully-formed – there was a period where we thought really hard about what the right way to go would be. Being honest about that, I think, showed that we really took seriously the responsibility of designing this game.

“It’s a constant point of discussion for us as a team. What is Resident Evil now? What should it be for the next game? What do the fans see it as? Revealing some of our thinking in that commentary video from earlier in the summer was just a way of us saying that, yes, we do look at what everybody is saying and it does have an impact on our process. Even if we ultimately decide the direction ourselves, it’s an input we pay attention to.”

Fan input has resulted in this path: a new-but-familiar protagonist, a return to beloved locations thirty years on, and a flick switch that takes you between the two distinct perspectives of modern Resident Evil – third or first-person, the choice is yours. To Nakanishi, returning to the past represents something fresh, especially after the detour of 7 and Village.

“We’ve had our different look at the series, and now going back to normal feels like a fresh new take,” he declares. “I think that in itself will be a refreshing surprise for players when they play the game, and hopefully they’ll see that this is staying a little closer to the idea of what they think that a Resident Evil game should be, keeping those hardcore fans happy.”

Wat’s all dis, den? | Image credit: Capcom

All of this lines up, I think, with the placement of Resident Evil 9: Requiem as an anniversary release. Coming full circle is the norm for milestone celebrations after all. March 22nd next year is the 30th anniversary of the franchise debut, under a month after Requiem’s release. Nakanishi corrects me on this, however.

“I actually kind of wish we could have released it a bit earlier than that,” Nakanishi laughs. As it happens, the anniversary status of Requiem is a happy accident.

“It was always going to be continuing the DNA of the series while trying to keep things fresh,” adds Kumazawa. “You want to have the things that the fans expect in a Resident Evil game, of course. So, yes, we just sort of landed on the anniversary over the course of the development period, but hopefully it still feels like a fitting tribute to where the series has come from.”



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August 27, 2025 0 comments
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Resident Evil Requiem wins big at Gamescom Awards 2025
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Resident Evil Requiem wins big at Gamescom Awards 2025

by admin August 26, 2025


Capcom’s Resident Evil Requiem took home the most accolades during this year’s Gamescom Awards, including Best Sony PlayStation Game.

The upcoming title, which launches in February 2026, won Best Visuals, Best Audio, and Most Epic.

Capcom debuted a new trailer for the game during the ceremony and there was a playable demo on the main showfloor.

Two other Capcom titles received nominations – Pragmata and Onimusha: Way of the Sword – which led to the developer winning the award for Best Lineup, selected by the jury.

Ubisoft also picked up three awards – Ubisoft Mainz upcoming city-building real-time strategy title Anno 117: Pax Romana won Best PC Game, while the developer received two awards for its booths on the showfloor.

Nintendo was back for the platform-specific categories this year, after missing out in 2024 due to a lack of submissions.

Mario Kart World received the award for Best Nintendo Switch 2 Game, while Donkey Kong Bananza won Best Gameplay.

Elsewhere, Windup Games’ co-op adventure Hela won two awards in the Most Wholesome and Most Entertaining categories.

Neoludic Games’ Tiny Bookshop received the Games for Impact award for its “positive message about building and nurturing a community of reading enthusiasts.”

Hollow Knight: Silksong received the consumer award for Best Trailer, which also revealed the game’s release date after a seven-year wait.

Below is the full list of this year’s Gamescom Awards winners:

  • Best Visuals: Resident Evil Requiem (Capcom)
  • Best Audio: Resident Evil Requiem
  • Best Gameplay: Donkey Kong Bananza (Nintendo)
  • Most Entertaining: Hela (Windup Games/Knights Peak)
  • Most Epic: Resident Evil: Requiem
  • Most Wholesome: Hela
  • Games for Impact: Tiny Bookshop (Neoludic Games/Skystone Games, 2P Games)
  • Best Microsoft Xbox Game: Grounded 2 (Obsidian Entertainment/Xbox Game Studios)
  • Best PC Game: Anno 117: Pax Romana (Ubisoft Mainz/Ubisoft)
  • Best Sony PlayStation Game: Resident Evil Requiem
  • Best Nintendo Switch 2 Game: Mario Kart World (Nintendo)
  • Best Mobile Game: Love and Deepspace (Papergames/Infold Games)

Jury awards

  • Best Lineup: Capcom
  • Best Booth: Anno 117: Pax Romana Hands-On Booth & Ubisoft’s Community Lounge
  • Best Business Booth: Ubisoft’s Business Lounge
  • Heart of Gaming Award: Gamescom artist area

Consumer awards

  • Best Trailer: Hollow Knight: Silksong (Team Cherry)
  • Best Booth: The Pokémon Company
  • Best Merch: Star Birds Gacha Machine



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August 26, 2025 0 comments
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Resident Evil Requiem's gamescom Opening Night Live trailer has a lot of drama, not enough action
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Resident Evil Requiem’s gamescom Opening Night Live trailer has a lot of drama, not enough action

by admin August 20, 2025


Resident Evil Requiem has reminded everyone why it’s one of 2026’s most-anticipated games, having just reemerged to deliver something new for us to admire. That, of course, was a new trailer, broadcast live on the Opening Night Live stage.

Requiem has always seemed like a bit of an unusual Resident Evil, and though today’s look doesn’t change any of that, it signaled that it may not be the standard sequel some of us thought we’d be getting.


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The new trailer really is full of family drama. The game’s protagonist, Grace Ashcroft, is seemingly stuck with her mother, Alyssa Ashcroft, in a house where something bad is about to happen.

There’s some gameplay in this, but most of it is spooky, slow-walky stuff with flashlights pointed at things in almost complete darkness. It still looks pretty good, but I wish there was more going on in the footage.


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Requiem was announced in early June, following what felt like years of leaks. Unlike what most of us expected, however, it is not the open-world, Far Cry-inspired game those leaks made us expect. Instead, it’s a linear horror title with some action elements that takes place in the future of the Resident Evil universe.

Requiem stars the – seemingly easily frightened – Grace Ashcroft, who will be revisiting a devastated Raccoon City. The game is playable entirely in first and third-person. Requiem is in development for PC, PS5, and Xbox Series X/S and is set for release February 27, 2026.



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August 20, 2025 0 comments
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Grace and her mother sit on a bed.
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Resident Evil Requiem Trailer Shows Us More Of Grace’s Past

by admin August 20, 2025


Capcom showed up to Gamescom Opening Night Live with a new look at Resident Evil Requiem, and it told us a little bit more about Grace Ashcroft, the star of this next entry in the long-running horror series. There wasn’t much gameplay, but we did see an extended story segment showing Grace with her mother years before the main events of the game.

Some might call what Capcom showed a bit too spoilery for their liking, as we see the lead-up to Grace’s mother’s death eight years before the bulk of Requiem‘s story, though Capcom had already confirmed the status of Grace’s mother back when the game was officially announced back at Summer Game Fest. The short clip we saw showed both women trying to escape an incoming threat, but Grace’s mother is cagey on the details as she drags her daughter to safety. As it becomes clear that there is danger afoot, Grace has a panic attack her mother soothes, and shortly after she promises she’ll explain what’s going on soon, we get a hard cut to black and some gross sounds. We’ll probably find out specifics as we get closer to the game’s February 27 release date. Check out the trailer below:

There’s not much to go on here, so it’s unclear at this time how Requiem connects to previous Resident Evil games. Maybe it won’t have much connective tissue now that it’s focusing on a new protagonist, but if the last few games have taught us anything, it’s that Chris Redfield and company find some way to get involved sooner or later. Resident Evil Requiem is coming to PC, PlayStation 5, and Xbox Series X/S, and maintains the first-person perspective of the past two entries. However, like Resident Evil Village, Requiem will have the option to play in third-person if you so choose.



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August 20, 2025 0 comments
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Alyssa Ashcroft Returns In New Resident Evil Requiem Trailer
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Alyssa Ashcroft Returns In New Resident Evil Requiem Trailer

by admin August 19, 2025


Resident Evil Requiem will follow a new heroine, Grace Ashcroft, but that last name should ring a bell for any fans of the Outbreak series. In a new trailer shown during Gamescom Opening Night Live 2025 today, we get to see a little bit of Grace’s backstory and history with her mom, Resident Evil Outbreak’s Alyssa Ashcroft.

Alyssa is a field reporter and playable character from the Outbreak series, now playing a major role in Resident Evil Requiem. She’s the mother of Requiem’s lead, Grace Ashcroft, and looks to be on the run from some dangerous foes. After a mysterious phone call and a power outage, we get a brief look at a playable section where the player, as Grace, follows Alyssa through the darkened and foreboding hotel hallways.

 

Spare a thought for the world’s most doomed hotel manager, as a terrible fate befalls him, and the pair escape. Seeing the dynamics between mother and daughter here seems to emphasize this as a thematic thread for the main game, but we’ll have to wait and see for more.

The wait’s not that long, though, as Capcom confirmed Resident Evil Requiem’s release date during this year’s Summer Game Fest back in June. The next mainline entry arrives on February 27, 2026, for PlayStation 5, Xbox Series X|S, and PC. For more on it, check out our preview from SGF 2025.



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August 19, 2025 0 comments
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