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Crypto Trends

Philippines Enacts Sweeping Crypto Rules, Mandates Licensing and Capital Requirements

by admin June 12, 2025



In brief

  • CASPs must register as local entities with a minimum ₱100M ($1.8M) paid-up capital and maintain physical offices.
  • New rules require asset disclosures, segregated funds, local data storage, and ongoing reporting to the SEC and AML Council.
  • Experts warn of short-term compliance hurdles but say the framework lays groundwork for broader crypto adoption.

Crypto-asset service providers in the Philippines must now obtain licenses and adhere to strict disclosure requirements under what is considered the country’s most comprehensive digital asset framework to date.

CASPs operating within the country are mandated to register as local corporations with a minimum paid-up capital of ₱100 million (US$1.8 million).

The new guidelines, initially issued on May 30 under the Philippines SEC Memorandum Circular No. 5, took effect on Thursday.

Companies are also required to maintain physical offices, segregate customer assets from corporate holdings, and submit regular operational reports.

The regulator would also require documentation on any digital asset issued or serviced by a company to fully explain the asset’s features, risks, and its underlying technology.

The SEC’s move is “a watershed moment” that could “create short-term compliance hurdles, especially for smaller players,” Nathan Marasigan, Partner at MLaw Office, told Decrypt.

While this may be the case up front, the new guidelines “ultimately set the stage for mainstream adoption of crypto by establishing a regulatory regime where there previously was none,” Marasigan said.

The framework addresses a massive, largely unregulated market that affects millions of Filipino crypto investors, which Philippines Finance Secretary Ralph Recto claimed was sized at roughly $107 billion.



While the ₱100 million capital requirement is the standard for CASP registration, the SEC has provided a mechanism for potential exemptions, allowing smaller companies to apply for consideration based on specific criteria.

Still, the new guidelines may make technical requirements for running crypto services more challenging, at least in the short term.

“From the perspective of the local firms, there will be some substantial challenges involved in implementing the new CASP rules,” Luis Buenaventura, head of crypto at finance super-app GCash, told Decrypt.

Certain requirements from the SEC mandate “customer data and order execution” to be stored “within the geographic boundaries of the Philippines,” which could imply that “cloud hosting like AWS or Azure is discouraged,” Buenaventura explained. 

“₱100 million is not a substantial amount of money if you’re planning to launch a crypto exchange in 2025. Customers expect robust apps with millisecond latency, and that is only possible with a generous amount of resources,” Buenaventura added. “That said, the new framework would indeed create a competitive advantage for licensed players, mostly because they have long since operated at a massive disadvantage against their unlicensed counterparts.”

Such a requirement might “make it infeasible for international players to set up shop here without restructuring their tech stack,” he said.

Under the new rules, CASPs will be classified as covered entities subject to joint oversight by the SEC and the Anti-Money Laundering Council.

Operational requirements include transaction monitoring systems, Know Your Customer (KYC) procedures, and quarterly reporting of board minutes and risk assessments.

“Regulation is rarely perfect on day one, but as long as the regulatory authority takes a progressive approach and stays open to refining the framework over time, then I think this signals the Philippines’ intent to encourage growth and development in this sector,” Marasigan said.

Edited by Sebastian Sinclair

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June 12, 2025 0 comments
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Kingmakers
Gaming Gear

The Kingmakers system requirements show that the hardest part of running the game may be finding 80 GB free for the install

by admin May 30, 2025



The Kingmakers system requirements have just been revealed, and it is looking incredibly easy to run. Given how ambitious the game is, and the fact that it’s built in Unreal Engine 5 despite those specs, I can only hope it runs as easily as it is to play.

As spotted by PCGamesN, you have to go somewhere no person should ever set foot in to find the Kingmakers system requirements: the Epic Games Store. Notably, the Steam page for the game doesn’t have system requirements yet.

To run Kingmakers on Minimum settings, you need a 10th Gen Intel Core i5 processor or better. This could be a chip like the Intel Core i5 10600K, a relatively modest chip from 2020 we rather liked.


You may like

Alongside this, you will need at least an RTX 2060. These two specs aren’t too tough at all, given a budget to mid-range rig from 2020 can run Kingmakers.

The biggest problem many rigs from that era will have is finding the 80 GB of storage to actually download the game. Whereas the 8 GB memory requirement feels almost unheard of for a game of its size launching later this year.

Swipe to scroll horizontallyKingmakers system requirementsHeader Cell – Column 0

Minimum

Recommended

OS

Windows 10 x 64

Windows 10 x 64

CPU

10th gen Intel i5

10th gen Intel i7

GPU

RTX 2060

RTX 3070

Memory

8 GB

16 GB

Storage

80 GB

80 GB

Even running the game on Recommended settings isn’t too bad. You will need a 10th Gen Intel Core i7 processor, or better, and an RTX 3070 to run the game. The RAM requirement jumps to a still pretty decent 16 GB, and, as is to be assumed, the storage requirements stay the same.

There are a few things worth noting about the way these system requirements are set up. For one, they’re only available in the Epic Games Store, and before release, so they are subject to change. No commitment to system requirements on Steam is certainly a strange choice. It also lacks AMD in both the CPU and GPU categories (sorry team red), but I’m hoping we get clearer spec requirements closer to its release.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Kingmakers feels like a game conjured up by 12-year-old me. You play a soldier in the middle of a medieval battle, except you now have a gun, and there’s also a time-bending element, explaining where you got all that gear from. It’s part action game, part RTS, and built in Unreal Engine 5. This is a bit of a strange choice, as strategy games need to produce a high density of bodies, and UE5 shines in those close-up environments. Early trailers certainly look a tad grainy, but that could be down to any number of post effects or even (shudders) motion blur.

The game launches into early access on October 8, so we’re hoping for a little more information on how the game runs, what it’s about, and if we need to do any more upgrades to get it running. As the requirements look right now, there’s a good chance you don’t. I may just have to delete one or two things.



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May 30, 2025 0 comments
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70% of games with online requirements are doomed, according to Stop Killing Games survey
Game Updates

70% of games with online requirements are doomed, according to Stop Killing Games survey

by admin May 24, 2025



Stop Killing Games are a self-described consumer movement who are aggrieved about all the games with online requirements that become partly or completely unplayable, once publishers end official server support. They’re trying to persuade larger advocacy organisations like The European Consumer Organisation to propose new laws that put a stop to such shenanigans.

To support their campaign, they’ve carried out a survey of games with online requirements to work out how many are “dead”, dying or enduring thanks to developer or fan-implemented “end of life” plans, such as patched-in offline functionality. The resulting Google spreadsheet has 738 entries, of which a whopping 70% are apparently no longer playable or destined to become that way.


You can view the spreadsheet here. Beware that Google might badge it “suspicious”, because it harbours a bunch of links to publisher websites – it’s possible some of those publisher websites have naughty code, but it could also be simply that Google considers giant walls of links innately untrustworthy. One of the Stop Killing Games organisers, Youtuber Ross Scott, has also put together a video discussing the survey methodology and summarising the highlights.

Watch on YouTube

The survey sorts games into four broad categories: those that are no longer playable, those that are “at risk” for want of plans to maintain them once official support has ended, and those that have been “saved” by means of, say, the public release of the server code.


The volunteers found that of the 738 games included, 299 games were “dead”, with 313 games set to meet the same fate in the absence of publisher action. 110 of the games surveyed have been preserved by industrious players, following the cessation of official support, while just 16 had been salvaged by the developers.


The criteria for inclusion are a little blurry, admittedly. SKG have made some “judgement calls” about proof-of-concept fan emulators that launch the game in a minimally playable state, which they’re currently categorising as “dead”. The list also includes offline single player games that have online multiplayer components, such as Mass Effect 3. Scott strenuously makes the argument that these should be counted alongside always-online games, because it’s not like you can opt out of paying for multiplayer when you buy the game. He adds that, in any case, even if you strip away the games with offline single player components, 68.77% of the games that remain are still categorisable as either gone or going under.


The video notes that publishers can be frustrating elusive and unreadable on whether a game with an online requirement will be spared from demolition. A game might be said to support private servers, for example, theoretically allowing you to play it without official server support, but actually require you to access those private servers via the publisher.


There are many, many online-required live service games currently in development, despite some high profile disasters and much discontent about live service as a concept. The fact that so many games with online requirements are “dead” is hardly surprising. Large publicly traded companies are, after all, fuelled by profits rather than goodwill. They gain little from ensuring that those games remain playable, once they’re no longer part of the active portfolio. Still, you do come across the odd team or community that have successfully reconfigured a game to survive the apocalypse.

A few members of the Stop Killing Games team are hoping to set up a wiki of online games that face extinction, based on this research. If you fancy pitching in, you can get in touch by emailing deadgamestats@pm.me.



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May 24, 2025 0 comments
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