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French Lara Croft actor starts lawsuit over alleged AI-generated voice lines in Aspyr's Tomb Raider remasters
Game Updates

French Lara Croft actor starts lawsuit over alleged AI-generated voice lines in Aspyr’s Tomb Raider remasters

by admin September 12, 2025


Françoise Cadol, the long-time French voice actor for Lara Croft, has reportedly launched legal action against Tomb Raider IV-VI Remastered publishers Aspyr over alleged use of generative AI to replicate her voice for lines in the game. Cadol claims Aspyr didn’t contact her to ask for permission, and it appears the voice of Croft in at least one other dub of the remasters may have been put in a similar position.

According to a report from French publication Le Parisien, spotted by TheGamer, Cadol has issued a cease and desist to Aspyr over the matter.

We’ve reached out to Aspyr for comment.

It looks like the alleged AI-generated lines may have been added to the game by Patch 2 in mid-August. The notes for that patch include one that reads: “Restored missing or incorrect voiceover lines in various languages (especially Brazilian Portuguese)”.

Cadol told Le Parisien she’d been alerted to the possible use of genAI to mimic her lines in the remaster by Tomb Raider fans, who’ve circulated what they believe to be examples of it happening on social media. Some of the lines supposedly using genAI in the remaster look to be tutorial instructions telling you how to do things like climb, with the comparison below featuring some different wording in the Remastered versions of some lines. The apparent genAI lines have a more robotic edge to them, in contrast to the natural inflections Cadol speaks with in the original.

🇫🇷 ALERTE INFO — Le patch des remasters de Tomb Raider IV, V et VI par @AspyrMedia vient de sortir…

Mauvaise surprise pour les fans français de Lara Croft, certaines répliques de Françoise Cadol dans le tutoriel ont été refaites avec l’IA et ça s’entend ! pic.twitter.com/YRbZsY669H

— Bastien D. Fry  (@BastienDruker) August 15, 2025

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The French version isn’t the only dub of the game to have allegedly done this. Lene Bastos, Croft’s Brazilian Portuguese actor, has posted a video to Instagram stating that Tomb Raider fans have informed her that some of voice lines appear to have been subject to AI generation in the remasters. Bastos claims to have recieved a message from Aspyr about it, with the publishers putting the blame at the feet of an external development partner and telling her the lines will soon be removed in the game’s next patch.

Voice actors fighting for protections against the possibility of companies using generative AI to mimic their voices was a key element of the SAG-AFTRA strike that concluded a few months ago. “Basically you have to get our consent to make a digital replica of us,” Horizon and Borderlands voice actor Ashly Burch told the BBC when the strike was suspended. “You have to tell us how you’re going to use it, and then you have to compensate us fairly.”





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September 12, 2025 0 comments
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French Lara Croft actor issues formal notice to Aspyr, claims Tomb Raider remasters used AI replicated voice
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French Lara Croft actor issues formal notice to Aspyr, claims Tomb Raider remasters used AI replicated voice

by admin September 11, 2025


Françoise Cadol, the French voice of Lara Croft in multiple Tomb Raider games, has issued a formal notice to publisher Aspyr, accusing the company of using AI to replicate her voice in Tomb Raider 4-6 Remastered without her consent.

In an interview with French publication Le Parisien (translated via Google Translate), published on September 10, 2025, Cadol, who also provided the French dub for Angelina Jolie in the Tomb Raider films, explained that it was fans who first pointed out the similarities between Lara Croft’s voice (Cadol’s voice) in the original games and the voice used in the remasters.

“I call them the guardians of the voices,” she told the publication.

“Very quickly, these buyers of the compilation realized that the voice of Lara Croft, who gives gameplay instructions, was not mine. It caused a real uproar among the community.”

Fans claim the issue arose with Tomb Raider 4-6 Remastered Patch 2, released on August 14, 2025, which added restored lines from the original game.

It’s claimed, however, that developer/publisher Aspyr used AI to replicate Cadol’s voice for these lines rather than having her re-record the lines herself.

Jonathan Elkaim, Françoise Cadol’s lawyer who specialises in intellectual property and AI, claims that you can “immediately notice” the allegedly AI voice has “a very strong metallic impact” and is “very chopped, without intonation.”

He claims it was “the actress’s voice that was used to recreate this artificial voice.”

Elkaim accuses Aspyr of “misleading” consumers, while Cadol claims the replication of her voice using AI would be a “betrayal” and “total disrespect” to fans.

“The decency would have been to inform the public concerned that it wasn’t their voice,” Elkaim told Le Parisien.

Elkaim and Cadol have now issued a formal notice to Aspyr, requesting “the compilation be withdrawn, with supporting documentation to determine the number of copies sold.”

“Aspyr has been informed; it’s up to them to respond to us, and quickly enough, so that they can stop sales,” Elkaim told the publication.

GamesIndustry.biz has reached out to Aspyr for comment on this story.



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September 11, 2025 0 comments
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French Lara Croft taking legal action against Aspyr for AI-generated voice use in Tomb Raider remasters
Game Reviews

French Lara Croft taking legal action against Aspyr for AI-generated voice use in Tomb Raider remasters

by admin September 11, 2025


Françoise Cadol, the actor who voiced the French version of Lara Croft in all of Tomb Raider games from their inception to 2008, is taking legal action against Aspyr Media for the apparent AI-generated use of her voice in the Tomb Raider 4-6 remasters.

Cadol told French newspaper Le Parisien (via The Gamer) that Aspyr Media generated lines of dialogue using her voice without asking her or even notifying her. She has reportedly issued Aspyr a cease and desist demand.

Examples of the allegedly AI-generated voice lines were shared on social media, and in them you can clearly hear the difference between the original Tomb Raider games and the recently remastered ones. A much more robotic reading of the lines suddenly takes over part-way through the remastered dialogue.

🇫🇷 ALERTE INFO — Le patch des remasters de Tomb Raider IV, V et VI par @AspyrMedia vient de sortir…

Mauvaise surprise pour les fans français de Lara Croft, certaines répliques de Françoise Cadol dans le tutoriel ont été refaites avec l’IA et ça s’entend ! pic.twitter.com/YRbZsY669H

— Bastien D. Fry  (@BastienDruker) August 15, 2025

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Cadol, who has regularly dubbed for high-profile actors like Angelina Jolie, including dubbing her performance in the 2001 Tomb Raider film, was alerted to the recording discrepancies by French Tomb Raider fans. Speaking to Le Parisien, Cadol said the use of AI here was a “betrayal” of their support.

“It’s a game, my voice accompanies the gamers, we play together,” Cadol said in a translation of the article. “Tomb Raider has been followed by a lot of people over the years, for them, it’s a betrayal, a total disrespect. They are angry.”

Alarmingly, this isn’t the only example of AI-generated voice work in the game. Brazilian actor Lene Bastos was also told by fans that her voice seemed to have been AI-generated in the remasters, and she decided to speak out about it. This prompted a reply – and apology – from Aspyr. Bastos explains in an Instagram video that Aspyr promised to remove the AI-generated lines in an update in a few weeks.

It’s unclear if Aspyr has contacted Cadol and said the same. We’ve requested comment from Aspyr.

Earlier this year, the entire French cast of multiplayer shooter Apex Legends refused to sign an agreement allowing their voices to train generative AI for the game.

“We are asked to give up our expertise to train the generative AI that will replace us tomorrow,” commented Pascale Chemin at the time, the French voice of Wraith in Apex Legends. “We are asked to agree to what we specifically fight against. We are asked to shoot ourselves in the foot. We are asked to support AI.”

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.





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September 11, 2025 0 comments
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Wily FPS modders remake the original Quake from memory alone - imagine if triple-A remasters worked this way
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Wily FPS modders remake the original Quake from memory alone – imagine if triple-A remasters worked this way

by admin August 26, 2025


A Quake modding group have just polished off a game jam in which they challenged themselves to recreate every singleplayer map in id Software’s 1996 FPS from memory alone. That is, they were forbidden from replaying the original game before they started. As Slipseer user iLike80sRock puts it, “if somehow id1 was wiped off of all computers in the world, do we collectively remember the maps well enough to recreate them?”

The Quake from Memory pack has been in the works since last year. Find the finished package here, with installation instructions. I don’t know the original Quake well enough to comment on the accuracy of the results – I was naught but a sobbing child when Quake came out, and also, a hopeless Sonic the Hedgehog enthusiast. Still, I’m very interested in the concept of this jam, because when we recreate things from memory, it tends to reveal some kind of bias.

The comments on that Slipseer thread run a fun gamut. Levels are “either uncannily spot on or butchered”. Some rooms are too tall, perhaps because people remember being physically smaller when they played the game, and that difference in scale has somehow bled across the gap between simulation and the flesh. Some nail traps seem to fire too fast. Some maps “are very different in ways I can’t explain in words”.

There’s a sense of fascination, throughout: it’s not just people complaining that the Shamblers are the wrong way round. The premise of recreating the game from memory cultivates an intrigue and a generosity not typically found in responses to certain high-fidelity videogame remasters or remakes.

In the absence of lasting, external tangible records, such as writing, remembering becomes more of a communal practice. I’m interested to know if the Quake from Memory modders were allowed to show each other their work and compare reflections, or if each mapmaker had to go it alone. “Collectively” implies the former.

Inevitably, I’ve been trying to work out if I could recreate any of my favourite games from memory. Back in the day, I could have drawn most of Sonic 2’s layouts by hand, but I have played a million games since, and that squiggly hedgehog lore is lost to me. I have sharper memories of G-Police, the cyberpunk flight sim from WipEout creators Psygnosis.

In particular, I have quite vivid memories of one mission in which you have to stave off base assaults while tracking down and obliterating an approaching land train. The time management rigours of that mission have drummed those dome cities into my head. Still, don’t come crying to me if somebody manages to delete all surviving copies of G-Police. Missions 11-16 are just hypermissile whooshing noises on repeat.

Which game could you recreate from memory alone? Thanks to RPS reader Salty for posting about this in the latest RPS wappity.



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August 26, 2025 0 comments
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Take $15 Off ‘Tony Hawk’s Pro Skater 3+4’ Remasters Right Now
Product Reviews

Take $15 Off ‘Tony Hawk’s Pro Skater 3+4’ Remasters Right Now

by admin August 22, 2025


Looking for a healthy dose of gaming nostalgia? You can save $15 on Tony Hawk’s Pro Skater 3+4, freshly remastered for basically every gaming console, including the Nintendo Switch 2. It’s relatively uncommon for newer titles to get a discount, especially on the latest Nintendo console, so this is a good time to scoop them if you’re interested.

Tony Hawk’s Pro Skater 3+4

If you’ve never played a Tony Hawk’s Pro Skater game, you’re missing out! The first game dropped in 1999, and they have steadily evolved over the years with bigger tricks, more points, and an ever-growing cast of real professional skaters. In recent years, Vicarious Visions and Iron Galaxy have buckled up the proverbial helmet and remastered the early games in the series, starting with Tony Hawk’s Pro Skater 1+2 in 2020.

Notably, the Tony Hawk’s Pro Skater 3+4 remasters don’t include the career mode, a big shift made by the original Tony Hawk’s Pro Skater 4 that gave quests to NPCs around each map. Instead, both games use more traditional two-minute rounds, with a list of objectives to try and complete during that time.

There are three entirely new maps for the remaster, my favorite of which is set on a huge pinball machine, complete with an even larger Tony Hawk looking down on you as you skate. I like that it feels unique and new, while still having that fun, slightly off-kilter vibe that made the games great in the first place.

All of the existing maps have been revamped as well, with updated textures and models, new objectives, and fun little Easter eggs to find as you play. In addition to create-a-skater, and the original cast of pro skaters, there are new additions as well, like Andy Anderson, Bam Margera, and even Doom Guy from Doom. There are even remixed soundtracks with both classic tracks and new songs that fit the THPS vibe.

After beating the career mode, there’s a surprising amount of replayability here, with tons of extra challenges and achievements to complete. I sunk countless hours in Tony Hawk’s Pro Skater 1+2 working on the “Get There” challenges, trying to perform precise combinations of tricks and gaps on each map. I’ve already worked my way through the regular and pro goals for each map in Tony Hawk’s Pro Skater 3+4, and I’m slowly chiseling away at the hardest challenges in the game, which ask for combos in the millions of points.



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August 22, 2025 0 comments
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