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Remastered

Tales Of Xillia Remastered Getting Physical PS5 And Switch Versions
Game Updates

Tales Of Xillia Remastered Getting Physical PS5 And Switch Versions

by admin August 21, 2025



Tales of Xillia Remastered launches for PS5, Nintendo Switch, Xbox Series X|S, and PC on October 31. This remaster brings the 2011 PS3 action RPG to modern platforms for the first time, and upgrades the experience with higher-resolution visuals, a new auto-save system, and other gameplay tweaks. It also includes most of the DLC content released for the original PS3 version–minus a few licensed costumes. Tales of Xillia Remastered will be available digitally on all platforms, but physical editions will be available for PS5 and Switch. Preorders are available for $40 at Amazon.

Tales of Xillia Remastered Preorder Bonuses

Tales of Xillia Remastered preorder bonuses

If you preorder any version of Tales of Xillia Remastered, you’ll get the Super Adenturing Assistance Set, which includes a few helpful in-game items:

  • 10x Apple Gel
  • 10x Orange Gel
  • 10x Life Bottle
  • 10x Panacea Bottle

$40 | Releases October 31

Tales of Xillia: Remastered is available in a $40 physical standard edition for PS5 and Switch. It includes a copy of Tales of Xillia: Remastered and features reversible cover art. If you preorder, you’ll also get the Super Adventuring Assistance Set outlined above.

Physical PS5 and Switch preorders are available at Amazon. Digital preorders are available for Switch, PS5, Xbox Series X|S, and on PC via Steam.

Tales of Xillia Remastered follows dual protagonists Milla and Jude, fugitives on the run after accidentally uncovering a nefarious plot by the Kingdom of Rashugal to create a weapon of mass destruction. The pair vow to prevent Rashugal from using the weapon, setting them off on a journey across the magical world of Rieze Maxia. Along the way, they amass a team of party members to aid in their mission. As the party, players explore a vast overworld and explore towns and dungeons. The game uses a unique action combat system where two party members sync up to deliver powerful “Link Arte” attacks.

The original Tales of Xillia was the thirteenth Tale game to be released at the time, though like most of the games in the series, Xillia features its own story and can be enjoyed without having played the others, However, Xillia also got a direct follow-up, Tales of Xillia 2, that takes place one year after the events of the first game, and given how many other Tales games have received remasters in the last few years, it seems likely we could see a remaster for Xillia 2 soon. And when we say soon, we mean it–the latest Tales remaster release, Tales of Graces f Remastered, launched earlier this year on January 17. Like Xillia, it also got a physical release on Switch and PS5, which you can grab for $30 at Amazon. Tales of Symphonia was also remastered a few years ago. Physical copies are harder to come by, but you can grab PS4, Xbox One, and Switch copies at Amazon.

While these remasters are great for exploring older Tales games, those who want to check out the newest games in the series can grab Tales of Arise, which launched back in 2021 for PS5, PS4, Xbox, and PC, or Tales of Zestria, which launched on PS4 in 2015. Physical console versions for both games are available at Amazon, while PC players can pick them up at a discount at Fanatical. In fact, several other Tales PC releases are on sale at Fanatical, including Tales of Berseria, Tales of Vesperia: Definitive Edition, and Tales of Symphonia. We’ve rounded up all the Tales game releases in the list below.

Tales Physical Editions

Tales PC Deals at Fanatical

Disclosure: GameSpot and Fanatical are both owned by Fandom.



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August 21, 2025 0 comments
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This week in PC games: System Shock 2 remastered, multiple Warhammer 40,000 dogs, and an unexpected continuation of toilet theming
Game Updates

This week in PC games: System Shock 2 remastered, multiple Warhammer 40,000 dogs, and an unexpected continuation of toilet theming

by admin June 23, 2025


“Experts urge UK households follow tips to beat heatwave, Dread Spider Tide” screech the inter-tabloids. Sparkling pig-grade hogwash, I say. I’ve recently discovered that the only things you need to defeat the sun are a cheap space heater set to fan mode and a PC overworked to boiling point, the combination of which creates some sort of mysteriously blissful temperature vacuum. Also, I refuse to open my curtains. For those also working on their attractive monitor-glow sallow tan, here are this week’s new PC game releases.

Monday 23rd June

  • Today sees the release of real estate roguelike and Balatro for landlords (Bastardlatro? Fix your own latrino?) Rentlord. “Maximize rent, while avoiding taxes!”, it urges. I’m reverting to default leftist fist shaking here but the one landlord I’ve ever had was actually a really nice bloke who once took it upon himself to unblock a sink I’d clogged up with rice. Also, he reminded me strongly of Ian Holm’s Bilbo Baggins. Darktide’s Arbites class is also out. Ah, Games Workshop. The company who only take time off from plagiarising Judge Dredd (and Dune, and Moorcock) to sue individual Etsy users for selling dice with ork faces on them.

Tuesday 24th June

  • Tuesday brings tactical RPG Shuffle Tactics, which features both nicely minimal pixel sprites and very good fantasy mammals. It’s got deckbuilding too, listing both Final Fantasy Tactics and Slay The Spire as inspirations. There’s also more Warty Thou in the form of the Lex Imperialis story expansion for Owlcat’s Rogue Trader. It’s also got Arbites in it. Nanomon Virtual Pet looks cute, if you’re bored of all the grimdark cyberdogs.

Wednesday 25th June

  • Free walking sim Condo is about exploring an apartment complex in a bout of insomnia and meeting its inhabitants. It’s got a slightly noirish, slightly windowless whiskey bar from Yakuza vibe I’m fond of. Dungeon Mori is a fetching crawler, although perhaps not fetching enough to overcome my inherent racism against fantasy catgirls.

Thursday 26th June

Friday 27th June

  • Friday has Antro inside of it – a rhythmic 2.5d platformer from Barcelona where you’re a courier who’s also out to overthrow a totalitarian regime. There’s also “Untitled Shoes Game” Bambas. Good one, Edwin.

This week the Treehouse is mostly melting. Not me though. I am a very good temperature. Let me know if I’ve missed any good’uns.



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June 23, 2025 0 comments
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With Raidou Remastered: The Mystery of the Soulless Army, Atlus proves that the muddy ground between remaster and remake can be a good thing, actually
Game Reviews

With Raidou Remastered: The Mystery of the Soulless Army, Atlus proves that the muddy ground between remaster and remake can be a good thing, actually

by admin June 19, 2025


I really don’t think anyone out there does it like Atlus. For better or for worse, really. The studio marches to the beat of its own drum without a hint of self-consciousness, spinning weird tales about Satanic rites, the power of friendship, and the end of the world (localised to the city of Tokyo). Whether you’re looking at the parent Shin Megami Tensei series, the spin-off Persona games, or the Metaphor-shaped wunderkind that landed last year, Atlus always lands on its feet.

The developer is no stranger to remasters and remakes. Persona 3, weirdly, has had both within the last two years. MegaTen V got the standard ‘definitive’ edition re-release with the sublime Vengeance last year, and we all know about the likes of Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal. It’s a quirk of Atlus’ – to address the flaws, round out the edges, and give you a little more bang for your buck on the second bite of the apple. Consumer friendliness quibbles aside, it does at least mean we get improved versions of solid games with cast iron regularity.


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With Atlus’ latest joint, Raidou Remastered: The Mystery of the Soulless Army, the developer has muddied the waters a little between what a remaster and a remake is. That’s nothing new, of course; Square Enix remade Final Fantasy VIII without the original source code and dubbed it a remaster, and we’re getting the same with Final Fantasy Tactics later this year. But I have found the route Atlus has taken here quite fascinating.

The curious PS2 game (which originally enjoyed a 2006 release in Japan and North America, and 2007 in PAL regions) carries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles (up to and including Metaphor): this one is an action-RPG. And ‘Raidou Remastered’ is a bit of a misnomer. What we’re getting here is more of an enhanced version, with a lot of significant changes to the PS2 original.

There are remake-level changes in this remaster: for a start, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. It has added voice acting. It has lifted the improved combat system right from the second Raidou game and transplanted it into the first. It has tinkered with the menus, adding modern MegaTen/Persona systems into the demon fusion process. You can even dash on the overworld, for Christ’s sake. These things might sound small, but it makes a fundamental difference to the overall flow of the game.

A streetcar named ‘conspire’. | Image credit: Sega

It’s odd, because I remember the game looking and playing exactly like this. So out of curiosity, I booted up an old (and now quite expensive) version of the game on my PS2, and it’s fascinating what nostalgia does. The original Raidou game is a right pig to play. Atlus has worked some developmental magic in this re-release, and put a lot of effort into it, too. But maybe that’s to be expected when many of the same developers that worked on Raidou and its sequel during the PS2 era are still, inexplicably, working at the studio.

In my head, what’s happened is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it”. The interceding nineteen years have clearly emboldened the developers, and the result is this remake/remaster crossbreed that sets out a template for how developers should be treating rereleases of the sixth (and maybe even seventh) generation of video games.

This curious halfway between full remake and barebones remaster is a beautiful chimera that has paid homage to the weird, slightly off-beat original game, whilst making it more accessible and easier to play. There is even brand new content (mostly revolving around demon’s pilfered from the ranks of SMT V, like Hayataro), which helps pad out the skinnier experience you’ll find thanks to the decreased encounter rate. This is a good thing, trust me.

The cutscenes have also been remade to reflect the new style. | Image credit: Sega

Raidou Remastered still has its flaws, don’t get me wrong: the 1930’s Japanese setting is wonderful, and plays host to a truly you’ve-got-to-see-it-to-believe-it plotline, but the storytelling has aged. The combat, whilst much better this time around, is still fairly limited, and if you’re not in it for quite simple ‘Simon Says’ action, you will probably get bored of it all quite quickly. It’s still a PS2 game, and one you can wrap in about 20 hours, at that. Which, hey, as a busy person, I’m actually pretty OK with.

But it’s what this game represents that enthuses me the most. It’s an efficient, smart way of reusing old code to make something worthwhile and new, a peculiar halfway between remake and remaster that I think respects the developer and the consumer in equal measure. Trust Atlus to happen upon this Frankenstein’s monster of a solution to rereleases. It’s all very on-brand.

My deep, aching hope is that Sega and Atlus will use this unexpectedly strong foundation to work through more of its classic PS2 catalogue. If we get a Digital Devil Saga 1 + 2 rerelease on modern platforms because of the success of Raidou Remastered, you’ll never hear me shut up about it.



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June 19, 2025 0 comments
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A screenshot from Raidou Remastered showing the protagonist, Raidou, dashing down a Tokyo street with his cat companion Gouto
Gaming Gear

Raidou Remastered: The Mystery of the Soulless Army review

by admin June 18, 2025



Need to know

What is it? PS2-era Megami Tensei JRPG starring a kid detective in early 20th century Tokyo
Release date June 19, 2025
Expect to pay $50
Developer Atlus
Publisher Sega
Reviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM
Steam Deck Playable, with some small in-game text
Link Steam

When Raidou Kuzunoha vs. the Soulless Army released for PlayStation 2 in March 2006, Persona 3 was only four months away from making its debut in Japan. The latter, inarguably a classic, introduced Atlus’ now-iconic social link system, thus sealing the studio’s fate as one of the most beloved 21st century RPG creators. Raidou, though? Most people have forgotten about it, if they’ve heard of it at all.

And yet here we are with a remaster, and a high-effort one at that: the combat has been revamped, and every line of dialogue voiced. It belongs to the Devil Summoner strain of Shin Megami Tensei games, which are distinguished by their detective fiction leanings (the most recent was Soul Hackers 2). It didn’t receive particularly glowing reviews at launch: it was fine. But with the benefit of hindsight it’s kinda interesting. Not only is its early 20th century Tokyo setting unique for a series that loves to hang around in the present and near-future, but it also features one of Atlus’ only dalliances with real-time combat.

Raidou Kuzunoha is a teen detective working for the Narumi Detective Agency, which has a special interest in the supernatural and occult. He’s well-suited to the job because he’s also secretly a Devil Summoner, working for an organisation dedicated to the protection of Tokyo against the wrath of supernatural forces. A seemingly routine quest to save the daughter of a local magnate eventually blossoms into the usual absurdly meandering anime fare, touching on superweapons, time manipulation and, of course, Russian mystic Grigori Rasputin.


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Raidou is another voiceless and expressionless teenage protagonist, though given his situation—Raidou is an investigator, and not a hapless student—some of the weirdness of other SMT games has been sanded away. The sense of young people being thrown into a malignant alternative world only just hidden beneath their own doesn’t hit quite as hard when the hero is reporting for duty as a ghost detective every morning.

The devils Raidou can summon will be familiar to anyone who has played a Shin Megami Tensei game, and they’re utilised in fun ways here. Each has a couple of different uses outside of combat, which bleeds into some of Raidou Remastered’s curious point ‘n’ click trappings. For example, Jack Frost can freeze water to create new paths, while Azumi can fly. Neko Shogun can use force to move large objects around, and Lilim can read people’s minds. These powers can only be used in the right context, and whenever they’re called for in puzzle scenarios it’s usually extremely obvious, even when Raidou’s cat companion Gouto doesn’t blurt out the solution.

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(Image credit: Atlus)(Image credit: Atlus)(Image credit: Atlus)

On the flipside, some late game “puzzles” are surprisingly obtuse, so much so that I had a form of gamer whiplash: Am I just meant to sit here and wait for Gouto to explain what I’m meant to do? Or am I meant to, uh, think about it?

These elements exist because Raidou is ostensibly a detective, but they feel less like puzzles and more like a series of chores doled out by an especially patronising boss. The story has Raidou investigate, but I don’t investigate: I just move our hero around and click on things. It’s a missed opportunity, both in 2006 and now, to feel out a more investigative style of play in a game about being an investigator. This sense of wasted potential extends to mission design, which generally involves going back and forth between characters for information, while occasionally dipping into the Dark Realm—a bleak and mysterious parallel world full of demons—to nip the present episode’s big baddie in the bud.

Thankfully the combat and demon hunting keep things interesting, and the former has been completely reworked. The original’s static camera angle is now free roaming in combat, and Raidou is much more nimble on his feet, with a long dodge and double jump at his disposal. He can now summon two demons rather than one, to help alongside his own melee weapon and gunfire.

(Image credit: Atlus)

Compared to the syrupy combat of the original, it’s very fast and fluid, mixing light tactical complexity with dexterity-focused hack ‘n’ slash. Raidou can specialise along magic or raw damage paths (I built a mix between both) while also following upgrade trees for swords, spears and axes.

The combat is as close to the SMT Press Turn system as it can be in a real time format: using the right elemental attack against an enemy will weaken or stun it, all the better to bolster your sword attacks, while using the wrong elemental attack will usually buff an enemy. Familiar SMT conundrums inevitably arise: what if one enemy needs a fire attack, but you’ve only got an AOE fire attack and another enemy on the field is buffed by fire? Then it’s time to dive into menus, fine-tune your demon loadout, and carry on. What if a volt-weak enemy keeps charming my healers into healing them? And what if my healer is the only demon I have with a volt attack? Damn: it’s time to go find another volt demon.

Collecting demons and trying them out in battle is as fun as ever, even if they all feel more flexible and thus less special than in other contemporary SMT games. Jack Frost is an ice creature, but if I have him inherit a volt or fire attack it’ll still serve to weaken an enemy if they’re susceptible to those elements.

(Image credit: Atlus)

I found myself using early game demons well into the 30-hour story, mostly because the strength of their elemental attacks didn’t really matter so long as Raidou himself was capable of doling out high damage (and also, because Neko Shogun is my favorite). Similarly, I was about three-quarters into the game before I really had to think about what demons I wanted to keep and which I wanted to sacrifice via demon fusion: in other SMT games, including Persona, demons that can buff and debuff feel essential, leading to frequent stops to fuse together demons towards stronger and better-equipped ones. That isn’t so much the case here, though I did play on normal; things may become trickier at higher difficulties.

This may all sound unpromising but the truth is I enjoyed Raidou Remastered, and I think anyone into monster collecting, action-focused SMT games will too. By all reports Raidou was a 7 out of 10 JRPG in 2006, and with a complete renovation of its combat system—and the merciful removal of random encounters—Atlus has ensured it remains a 7 out of 10 JRPG now. I’m not sure why they decided to remaster this instead of any of the other SMT games stuck on the PS2, but it’s definitely worth playing, especially if you’re curious to see what might happen if (gulp) Persona 6 goes the way of Final Fantasy 16 and ditches turn-based combat.



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June 18, 2025 0 comments
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Oblivion Remastered becomes Mudcrab Nintendogs, thanks to this beast master mod
Game Updates

Oblivion Remastered becomes Mudcrab Nintendogs, thanks to this beast master mod

by admin June 15, 2025


If you’re desperate for some company of a non-Adoring Fan kind as you run around Cyrodiil in Oblivion Remastered, odds are the base game’ll leave you wanting. Enter a new mod, which adds in a beast master system that’ll let you tame a furry or scaly pet.

After all, one could argue you’ve not really experienced Tamriel unless you’re having to stop after every fight to give your precious wild boar Bobo some heal minor wounds-infused tummy tickles

Beast Master is the mod in question, and the latest example of prolific ColdTyrant working to revamp 2025’s most 2006 release by giving folks new stuff to try once they’ve had their fill of shutting spooky doors.

Building on the pretty basic command creature spell from the base game, which Wood Elves have as a racial ability, he’s put together a means for you to tame any animal you come across in the wilderness via magic and have it permanently join you on your adventures as a named “combat pet”. In addition to being commandable and aiding you in fights like any regular companion, these pets can be fed grub from your inventory and interacted with in order to check on their mood.

That last bit has no impact in gameplay, so the mod’s more of the casual pet ownership experience than a full Nintendogs-style furry thing parent simulation that’ll leave you feeling even more unnerved than usual about your real life ability to look after actual human children.

Further to that end, you can only have one pet at any given time via the mod, so if you want to replace your tamed Imp named Fatso with a brown bear named Bingus or a troll named Sapphire, you’ll have to release the former back into the wild. As of right now, the mod has short lists of pre-defined names and recruitable animals for you to pick from, but ColdTyrant has indicated he’s open to adding more options based on suggestions.

Interestingly, the modder says he initially tried letting folks type in their own custom pet names, but had to ditch that option due to it being “literally impossible to rename an actor without clicking on them directly in the console” at the moment.

If you fancy giving this Beast Master mod a go, you’ll need to grab UE4SS and TesSyncMapInjector. The Oblivion Remastered Script Extender, MagicLoader 2, and NL-Tag Remover are optional installs, but not hard requirements.



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June 15, 2025 0 comments
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Elder Scrolls 4: Oblivion Remastered poised for not just one, but two updates
Game Reviews

Elder Scrolls 4: Oblivion Remastered poised for not just one, but two updates

by admin June 6, 2025


The Elder Scrolls 4: Oblivion Remastered team is gearing up for the first patch since its release earlier this year. Actually, it is working on two patches at the moment, with those who are part of the Steam Beta getting first dibs.

The first of these two patches will focus on “quests, major bugs and blockers, and quality of life fixes,” the developer said. Those on the Beta path will be able to experience these changes from today, 5th June. The rest of us will then follow next week, on 11th June.

A second patch will be released at a later date, though we don’t know when just now, and this chap will be focused on Oblivion Remastered’s performance.

Oblivion Tips for New Players – How To Make Money in Oblivion Fast and More! Watch on YouTube

As for Update 1.1, to give it its proper name, fixes include the Local Map not showing automatically when inside interior spaces and Daedric Shrines not displaying subtitles when players interact with them.

On the gameplay side of things, players should notice improvements to certain animations, while crashes are also being addressed.

You can check out the full patch notes for Elder Scrolls 4: Oblivion Remastered below:

General

  • Enabled ToggleHudVisibility and ShowHud console commands

UI

  • Fix for missing text when installing the Deluxe Upgrade
  • Fix ‘Skip’ button not showing correctly during intro
  • Fix for Redguard Origin stats being reversed
  • Fix for not automatically showing Local Map when inside interior spaces
  • Fix for being unable to name Enchanted items when using a controller
  • Fix punctuation issues in Chinese translation
  • Localised string fixes
  • Fix for interacting with Daedric Shrines not displaying subtitles

Crashes

  • Fix crash when loading after fast travel to Vilverin
  • Fix crash when exploring Crayfish Cave
  • Fix crash when fighting Stunted Scamps
  • Fix crash when paying the fine after stealing in Castle Bravil
  • Fix for crash when loading Quicksaves
  • Fix crash when loading after fast travel to Mortal Camp
  • Fix for crash when loading a save in Quill-Weave’s house
  • Fix crash when rapidly switching between Quality and Performance modes
  • Fix crash when storing items in a chest in Frostcrag Spire
  • Fix crash when creating multiple potions at once using stolen ingredients
  • Fix various CPU crashes

Gameplay

  • Fix player animation issues when mounting horses
  • Fix High Chancellor Ocato arms not animating
  • Fix Shambles’ animations getting stuck when attacking
  • Fix for Staff of Sheogorath not freezing enemies
  • Fix for Cap’n Dugal not spawning
  • Fix for Light spells not showing VFX
  • Fix for offset Map Markers when running on a secondary monitor
  • Fix for Local Map being blank when opening
  • Fix Peryite Shrine’s voiceover being cut off
  • Fix for First Person camera being set above the player’s head
  • Fix for Chameleon VFX being stuck on player
  • Fix for player’s skin textures not matching when infected with a disease

System

  • Fix player settings being reset when updating Settings
  • Fix XCloud mirroring settings from PC to XBOX
  • Fix for infinite loading issues
  • Fix for freezing when pressing Alt+Tab
  • Fix autosaving creating a new group of saves
  • Fix for old save files being renamed when the character is renamed at the Sewer exit
  • Fix for small Display Resolution sizes not showing correctly in Windowed Mode

Quests

  • The Battle for Kvatch – Fix Savlian becoming stuck after Castle Courtyard fight
  • A Knife in the Dark – Fix for Vincente Valtieri losing his hair
  • Finding the Thieves Guild – Fix for NPCs not appearing
  • The Sunken One – Fix for a Diary page being hidden under a bowl
  • The Elven Maiden – Fix for crash when Hieronymus Lex attempts to take Llathasa’s Bust out of the cupboard in Myvryna Arano’s house

Image credit: Bethesda

Like I have said, the above update will be in the game’s Steam Beta. The Oblivion team has laid out how to be a part of the Beta, which you can see below:

  1. Open your Steam Library and navigate to The Elder Scrolls 4: Oblivion Remastered
  2. Right click on “The Elder Scrolls 4: Oblivion Remastered” and select “Properties”
  3. In the new properties pop-up window, select “Betas”
  4. In the beta drop down to opt into, select “[beta]”
  5. Wait for app to download new build and launch

In the meantime, if you are playing and need a little assistance, be sure to check out Eurogamer’s Oblivion Remastered guide here.



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June 6, 2025 0 comments
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A surprised looking person wearing armor in Oblivion Remastered
Gaming Gear

All the The Elder Scrolls games are up to 75% off in Bethesda’s weekend sale, with 20% off Oblivion Remastered

by admin May 31, 2025



Short of The Elder Scrolls 6 actually coming out, there’s never been a better time to be an Elder Scrolls fan. Oblivion Remastered is rekindling the love for Bethesda’s most lovably janky Elder Scrolls game, while mod projects like Tamriel Rebuilt and Skyblivion are either releasing massive new updates or are rapidly approaching completion. Now, there’s a chance to pick up any bits of Elder Scrolls history you’ve missed for a discount, as Bethesda has put the whole dang series on sale.

The most notable deal here is for Oblivion Remastered itself, which is 20% off at $40/£40. While not an enormous discount, it’s a decent chunk when you consider how long it’s been since launch, and how successful the overhaul has been. Certainly, it’s the cheapest the game has ever been, a better discount than Fanatical’s launch day sale which brought the price down to $41.50.

The biggest discounts are on Skyrim Special Edition, two different versions of Oblivion Game of the Year Edition, and the Elder Scrolls Online, all of which are 75% off. Oblivion GOTY is the cheapest of the bunch, down to $3.74 (£3.24). If you get the ‘Deluxe’ version (which includes the two expansions plus various smaller DLC), that brings the price up slightly to $5 (£4). The Elder Scrolls Online is also $5 (£4), which nets you the base game plus its Morrowind chapter. TESO’s come a long way since its launch days, so this might be the best overall deal of the bunch.


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The Elder Scrolls IV: Oblivion Remastered – Official Trailer – YouTube

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As for Skyrim, the Special Edition is $10 (£8.74), while you can get the Anniversary Edition upgrade, which includes a bunch of Creation Club mods, for the same price again. Steam’s user rating is split precisely down the middle on the Anniversary edition though, with a lot of users complaining that they couldn’t download the mods after purchasing. Even the positive reviews tend to suggest that you buy it on sale. So if you really want to get it, now is probably the time. Oh, and Skyrim VR is also on a 75% discount at $15 (£12.49). It’s a great VR port of the game if you fancy exploring Skyrim in stereoscopic 3D.

There are a couple of lesser Elder Scrolls games also available in the sale. The Elder Scrolls Redguard is 60% off at $2.39 (£1.95), while An Elder Scrolls Legend: Battlespire is the same price. Both are pretty middling spinoffs, but if you must complete your collection, this is a cheap way of doing so.

Finally, there’s good old Morrowind, which is 60% off at $6 (£5.19). It’s been said a thousand times before, but Morrowind is an essential part of every PC Gamer’s library. Not only is it Bethesda’s most interesting game, it’s also the basis for countless fascinating mods, including the enormous (and still growing) Tamriel Rebuilt, which just released a huge new chunk of the Morrowind mainland, and is already eyeing up the next area, Almalexia.

All these deals run through the weekend until Thursday, June 5.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 31, 2025 0 comments
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Lunar Remastered Collection Physical Edition Restocked At Amazon
Game Updates

Lunar Remastered Collection Physical Edition Restocked At Amazon

by admin May 31, 2025



Lunar Remastered Collection’s physical edition is back in stock for Nintendo Switch, PS4, and Xbox One. The physical edition is exclusive to Amazon in the US and has been hard to secure since the two-game collection became available to purchase on launch day (April 18). The Nintendo Switch version in particular tends to sell out quicker than the PS4 and Xbox One versions. Lunar Remastered Collection’s physical edition retails for $55, five bucks more than the digital edition for consoles and PC.

Lunar Remastered Collection Amazon Listings:

$55 | Restocked on May 30

The Lunar Remastered Collection includes enhanced versions of Lunar: Silver Star Story Complete and its sequel, Lunar 2: Eternal Blue Complete.

Both games feature retouched graphics, enhanced audio, new English localizations, and gameplay tweaks like optional battle speed increases to make the classic RPGs more approachable.

The Amazon-exclusive physical editions have reversible cover art featuring both Lunar and Lunar 2 by series illustrator and anime artist Toshiyuki Kubooka.

A digital version of the collection is also available for consoles and PC via Steam.

This collection offers a great way to experience two of the most important RPGs from the 16-bit and 32-bit console eras. The original Lunar: Silver Star Story is considered a landmark title in the Japanese RPG lineage and was one of the first console RPGs to feature voice acting, animated cutscenes, and CD-quality music thanks to its original platform, the Sega CD. It was later remade for PS1 and Sega Saturn as Lunar: Silver Star Story Complete, which is the version included in the Lunar Remastered Collection. Its sequel, Lunar 2: Eternal Blue, also launched on PS1 and Saturn and built upon the gameplay and story presentation of the first game, featuring even more voiced dialogue and a larger cast.

Voice acting, cutscenes, and high-quality soundtracks are now common elements of video games, they were groundbreaking at the time–though the voice performances are now notorious for their uneven quality. However, the new Remastered Collection includes all-new English voice acting for both games–though the scripts for both remasters are based on the original localizations. Lunar Remastered Collection also includes the option to play with Japanese voice acting, and you can also swap between the new enhanced visuals or the PS1 visuals for both games.



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May 31, 2025 0 comments
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Oblivion Remastered just got a full Skyrim-style smithing system thanks to a modder, in case you've missed making stuff by getting very good at banging hot things
Game Updates

Oblivion Remastered just got a full Skyrim-style smithing system thanks to a modder, in case you’ve missed making stuff by getting very good at banging hot things

by admin May 31, 2025


Right, so. Oblivion Remastered modders continue to find ways to pull off really cool stuff despite not having any official tools. The latest interesting new mod to drop adds a whole Skyrim-style smithing system and skill to the game, and it’s by someone who’d already blown us away with their faction overhauls.

Yep, modder ColdTyrant’s back at it again, clearly not having been content with all of the interesting Oblivion Remastered modding efforts we recently chatted to them about. During that convo, they teased “a secret project” they thought everyone would dig – I’m not sure if this is that, but it’d certainly qualify in my book.


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Their latest work is ‘Skill Line – Smithing’, and as you’d expect from the name, it adds the ability to make gear at a forge to Oblivion as a totally separate thing to the established armourer skill that revolves around bashing your sword with a hammer to stop it breaking.

You’ll find new interactable forges – each made up of a “smithing chest” where you store any materials you want to use for crafting, plus an anvil and leather rack you can then interact with to turn that stored stuff into new gear or the usual processed animal bits you’ll need to forge certain stuff. There’s also an “equipment smelter” you can use to melt down existing unenchanted gear into raw materials for crafting – though in a wonderful lore-based twist, you can’t melt down Imperial Legion armour without a special permit.

The mod adds one of these forging stations to each of Cyrodiil’s major cities – you can find their exact locations by looking through the mod page’s images – as well as the Shivering Isles. In order to find out which materials are required to craft certain weapons and armour, you’ll need to consult a special smithing workbook ColdTyrant’s left a free copy of atop every anvil he’s added.

That said, you’ll also have to make sure your character’s got the smithing skills to craft what they want to, with the mod adding in a book you can use to track how good you’re getting as you craft more and more stuff. “Because it is currently impossible to integrate brand new skills into the User Interface properly,” ColdTyrant explains, “once the mod is initialized the player will be given a book in their Miscellaneous inventory category, which they can use to check not only their current Smithing level, but the percent progress toward their next level.”

As you’d expect, the further towards the level 100 cap this new skill has you get, the more stuff you’ll need to craft to keep increasing your smithing level. Oh, and if you fancy, the Shivering Isles forges will let you make Dark Seducer and Golden Saint gear, because why not?

If you fancy giving the mod a go, as with most of ColdTyrant’s other mods you’ll need to grab Oblivion Remastered’s UE4SS and UE4SS TesSyncMapInjector.

Make sure to check out all the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff, including that aforementioned chat with ColdTyrant.



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May 31, 2025 0 comments
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Metroid Prime Remastered Is On Sale For 25% Off At Walmart
Game Updates

Metroid Prime Remastered Is On Sale For 25% Off At Walmart

by admin May 30, 2025


With Metroid Prime 4: Beyond releasing on Nintendo Switch 2 and Switch later this year, there’s no better time than the present to play one of the very best games from Nintendo’s back catalog: Metroid Prime. Specifically, Metroid Prime Remastered, the superb modernization of the revolutionary GameCube classic. Metroid Prime Remastered is available for just $30 (was $40) at Walmart.

Walmart has offered this deal several times since February, and while it has sold out of copies on multiple occasions because of it, the retailer keeps bringing the deal back. Prior to Walmart’s first deal, Metroid Prime Remastered had been one of the notable Switch games that almost never received discounts. It took close to two years for the price to budge from $40. And it has only happened at Walmart. Prime Remastered remains $40 at Best Buy, Target, and GameStop. And Amazon, since it no longer carries Nintendo’s first-party games, doesn’t even have it in stock.

$30 (was $40)

Though it has “Remastered” in its name, the Nintendo Switch version feels more like a (faithful) remake of the brilliant first-person adventure game. Metroid Prime series developer Retro Studios implemented smart modernizations that improve the moment-to-moment gameplay while also enhancing the game’s unforgettable atmosphere.

The alien ruins and wilderness of Tallon IV were rebuilt with new models and high-resolution textures that align with the original art direction while enhancing the unforgettable atmosphere. And the remastered audio makes the minimalistic, haunting score even more immersive.

Metroid Prime series developer Retro Studios implemented smart modernizations to the control scheme to give players multiple options, including a standardized dual-stick layout found in most first-person shooter games. The original control scheme as well as a gyro-based mode similar to Metroid Prime Trilogy’s motion controls.

For newcomers, there’s a casual difficulty level that makes the adventure more approachable, but series veterans can still play on normal and unlock a harder difficulty for a second playthrough. Longtime fans will also appreciate the unlockable concept art as well as character art and soundtrack galleries.

While we still don’t know exactly when Metroid Prime 4 will arrive, we do know that fans will soon be able to distract themselves by flipping through the pages of an official Metroid Prime book.

Metroid Prime 1-3: A Visual Retrospective will be published June 24. This hardcover book includes commentary from Retro Studios developers as well as a wealth of artwork created during the development of the three numbered games as well as Metroid Prime Remastered. The foreword is written by Metroid Prime producer Kensuke Tanabe.

The book was created by the experienced team at Piggyback, the strategy guide publisher behind the official guidebooks for The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Metroid Prime 1-3: A Visual Retrospective is a clothbound hardcover with a foil-etched silhouette of Samus on the cover. You can preorder the 208-page book for $46.49 at Amazon.

Amazon is also taking preorders for an official Metroid Prime 2026 wall calendar, which also includes a 2025 planner, so you can make use of it before the new year rolls around.

While 2025 is shaping up to be a banner year for Metroid Prime, the entire series has been enjoying some well-earned attention over the last few years. The latest game in the mainline side-scrolling series, Metroid Dread, launched on Switch in 2021 as the first all-new side-scrolling entry in the series since 2002’s Metroid Fusion for GBA. You can couple it with the Metroid Dread Amiibo 2-Pack, which includes figures of Samus Aran and the E.M.M.I. robot, for $18 (was $30).

And if you still have a Nintendo 3DS, we’d highly recommend the superb remake of Metroid II. You can get a new copy of Metroid: Samus Returns for $41 at Amazon.

For more Metroid figures, check out these Amazon listings for official World of Nintendo action figures: This Metroid Prime 3 Samus figure is available for less than $25, and you could pair it with a Metroid (the creature) figure for $22. Lastly on the merch front, if you want to show off your love of Metroid, Amazon has budget-friendly Metroid apparel themed around popular entries in the series, including the original NES adventure and the wildly influential Super Metroid.



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May 30, 2025 0 comments
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