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Remaster

90% of gamers have played a remake or remaster, finds new report
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90% of gamers have played a remake or remaster, finds new report

by admin September 17, 2025


90% of PC and console gamers have played a remaster or remake in the last 12 months, a new report has found.

MTM, a specialist strategy and insights consultancy firm, published its findings in the ‘Remake vs Innovate: Is the past the future of gaming?’ report, published on September 15, 2025.

The report explored “the sentiment, tension, and economic impact of remakes and remastered video games on the market,” and saw MTM interviewing 1,500 monthly console/PC gamers in the US and UK (750 in each).

For this report, MTM specifically defined a remake as a “reimagining of an original game, built from scratch with updated graphics, gameplay mechanics, and sometimes story elements,” while the firm defines a remaster as “an enhanced version of the original game, improving visuals, sound, and performance without altering the core gameplay.”

MTM’s research found that 85% of those who played a remaster or remake in the last year did so despite not playing the original version of the game.

The research also found there’s a desire for remakes and remasters, with 76% of respondents saying they find them “appealing.”

In 2025 alone, we’ve seen several remakes and remasters, including Tomb Raider 4-6 Remastered, The Elder Scrolls 4: Oblivion Remastered, Metal Gear Solid Delta: Snake Eater, Tony Hawk’s Pro Skater 3 + 4, and the House of the Dead 2: Remake.

And there’s more to come, with Croc: Legend of the Gobbos, Gothic, Prince of Persia: The Sands of Time, and Splinter Cell among the games set for revivals in 2025 and beyond.

According to MTM, many respondents said that they find remakes and remasters “help them reconnect with positive, comforting feelings and memories that they had when they first played the game.”

However, the firm noted that others raised concerns about studios “taking an easy, repetitive route to market” and that these remakes come at the cost of “sacrificing innovative, new experiences that could redefine the industry.”

“Our report shows that there is a strong appeal for remakes and remasters, but it’s a tight balancing act for studios to get right,” said Martin Bradley, head of gaming at MTM.”Many of these games are far out-selling their original release.

“Commercially, across games and other media, nostalgia is a trend set to continue well into 2026 and beyond, but gamers understand that remakes and remasters can come at the cost of creativity – potentially missing out on fresh narratives and experiences.”



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September 17, 2025 0 comments
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Puzzle Quest Remaster Is Being Delisted Because It's Being Remastered Again
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Puzzle Quest Remaster Is Being Delisted Because It’s Being Remastered Again

by admin September 7, 2025



For a game that’s been out for 18 years, Puzzle Quest: Challenge of the Warlords has had a lot of staying power, especially after the 2019 remaster, Puzzle Quest: The Legend Returns. However, The Legend Returns is going to be delisted soon because Puzzle Quest is getting yet another remaster.

The new version of the game is called Puzzle Quest: Immortal Edition, and it’s coming to Switch, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC on September 18. Infinity Plus One developed the remaster, which will include the Revenge of the Plague Lord and Challenge of the Warlords expansions.

The Immortal Edition will arrive with improved gameplay, 4K artwork, over 40 new items, and an exclusive player character class. It’s also going to feature the Attack of the Golem Lord expansion that was created for The Legend Continues.

According to Nintendo’s eShop listing, Puzzle Quest: The Legend Returns will remain up until September 19. Players who already purchased the game will still be able to play it, but there will be no further updates. The Legend Returns owners will also be offered an exclusive discount for Puzzle Quest: Immortal Edition. However, pricing details for the new incarnation of the game have yet to be officially disclosed.



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September 7, 2025 0 comments
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One Of The Best Puzzle RPGs Of All Time Is Getting A Remaster

by admin September 4, 2025


Puzzle Quest, the match-3 RPG that invented the genre and arguably defines it to this day, is finally receiving the love and care it deserves. For the first time, the game—along with its many additions—is getting a remaster, boosted to HD, and released to run properly on your personal favorite gaming platform. Even better, it’s out as soon as September 18!

In 2007, when Steam was just a tiny baby, a match-3 RPG sprang out of nowhere. Puzzle Quest, by developers Infinite Interactive, casually invented an entire new genre, and immediately did it better than anyone else ever would. It was an early smash hit on Steam, walking through the door PopCap had opened just months earlier with Peggle. And wow, it was great.

Of course match-3 games were already a big deal. PopCap’s Bejeweled had taken care of that years earlier, following the path from Tetris to Dr. Mario to Puzzle Bobble. 1994 Russian DOS game Shariki takes the title of the first true match-3 game, but it was 2001’s Bejeweled that brought the concept into the mainstream, followed by the likes of the blissfully wonderful Zoo Keeper on DS in 2003. So by 2007, still long before King’s Candy Crush Saga would ruin everything with its free-to-play shenanigans, a billion Bejeweled clones meant match-3 was everywhere. It only took a genius to say, “Yes, but what if it were an RPG?”

That’s Puzzle Quest, where the matching of the three becomes an aggressive act, used to attack your computer opponent with spells and wallops, while collecting treasure and just generally feeling a zen marvelousness. In between each match, you moved around a properly RPG-like map, talked to D&D-like characters, and were told a story that gave meaning and purpose to your puzzling. This was largely thanks to the Warlords setting, introduced in 1989 with the eponymous Warlords which was created by Puzzle Quest lead Steve Fawkner. These elements together made Puzzle Quest something splendid, and best of all, it can still be bought and played today. (Should Steam ever recover from the launch of Silksong, anyway.) But man, it looks like a stray dog some 18 years later, which is why I’m so damned delighted about the reveal of Puzzle Quest: Immortal Edition.

This new revision includes the game’s 2008 expansion Revenge of the Plague Lords, as well as the new content that was created for the 2019 Switch port, Puzzle Quest: The Legend Returns. On top of that, there’s a new class being added, and the mysterious addition of “much more.” And gosh, it looks so shiny and new, and yet as wonderfully cluttered as it always was. This is being developed by Infinity Plus Two, the rebrand of the original Infinity Interactive that appeared in 2019, presumably with Steve Fawkner still at the helm.

Best of all, this is proper old-fashioned match-3 gaming, without all the microtransaction bullshit and ad-fueled misery that dominates the genre today. Infinity also created the extraordinary Gems of War, a live-service re-imagining of the same format that’s still receiving huge updates and new content ten years after its launch. My 10-year-old recently became astonishingly obsessed with it, and plays at a level I cannot fathom, but that comes with the constant disappointment of my refusing to pay for all three of its simultaneous battle passes every month, let alone the eight trillion “offers” it pops up with as you’re playing. (I do pay for one battle pass, I’m not a monster.)

Of course Puzzle Quest went on to receive its own sequels, including numbered follow-ups 2 and 3 and a sci-fi version called Puzzle Quest: Galactrix, as well as the F2P-riddled Marvel Puzzle Quest developed by Demiurge Studios. There was even a Magic: The Gathering – Puzzle Quest, although I admit I’d never heard of that one until researching for this article. It’d be lovely to see PQ 2 and 3, and perhaps even Galactrix getting the same treatment soon. Let’s hope this first game’s rebirth is enough of a success. It’s coming out on PlayStation 4 and 5, Xbox One and X/S, Switch and PC (no word on a mobile version yet), so there are plenty of ways to play it come September 18.



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September 4, 2025 0 comments
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Bethesda's Heretic And Hexen Remaster Is Video Game Preservation Done Right
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Bethesda’s Heretic And Hexen Remaster Is Video Game Preservation Done Right

by admin September 3, 2025



When it comes to preserving long forgotten or unavailable shooters, Nightdive Studios is leading the charge. While older games often struggle to be preserved properly due to a myriad of issues–licensing disputes, asset loss, tech limitations and simply being forgotten chief among them–studios like Nightdive have made a concentrated effort to prove that no game is beyond preservation. In the past few years, Nightdive has restored and released new versions of System Shock 2, Star Wars: Dark Forces, and Turok, bringing the beloved classics to modern audiences. Yet even more impressive is the studio’s commitment to including a wealth of accessibility options, making these titles more playable and accessible than ever before.

Nightdive’s most recent re-releases, Heretic and Hexen, are prime examples of this. Released in 1994 and developed by Raven Software, Heretic was one of many “Doom Clones” from that era. Instead of a space marine taking down the hordes of Hell, players took on the role of a spellcaster named Corvus who navigates a dark fantasy world brought to ruin by the Serpent Riders. Heretic is notable for being far more interactive in its environments compared to Doom and even allowed players to look up and down: a rarity for shooters at the time. A year later, Raven Software released Hexen: Beyond Heretic, a distant sequel to Heretic that saw players pick one of three protagonists as they set out to defeat the second of the Serpent Riders. Like its predecessor, Hexen was notable for its distinct features, such as a darker fantasy setting and a central hub that connected all the game’s levels.

While these games had their devoted followings, neither reached the popularity of games such as Doom and Quake and, as such, fell into obscurity. For a long time it felt as if these games would never get their proper due. That all changed, however, at this year’s Quakecon, when Microsoft and Nightdive announced a remastered collection featuring both games–complete with numerous accessibility options and enhancements–was now available. According to Nightdive founder and CEO Stephen Kick, Heretic and Hexen’s focus on accessibility is not a passive effect of remaking the games, but an intentional choice that reflects the studio’s larger priorities.

An image from the Heretic + Hexen collection.

“Accessibility is a ‘key part’ of our mission at Nightdive. When we remaster a classic game, we’re not just making it look better–we’re making sure it can be played and enjoyed by as many people as possible, regardless of their hardware, preferences, or physical limitations,” Kick said.

One of the main new features of Nightdive’s Heretic and Hexen remaster is the addition of a map and waypoint system. The original releases were labyrinthine in design, and a lack of navigational tools resulted in the game turning into a slog. As such, Nightdive’s director of business development Larry Kuperman confirmed that a map was “the feature most requested by fans,” as well as the most praised addition at QuakeCon.

“We knew that Hexen and Heretic could be frustrating to new players not accustomed to this style of gameplay so we implemented a pseudo-waypoint system that marked important objectives on the map,” Kick added. “It doesn’t show you how to get there, but it does give you an idea of where you need to explore which is an extremely helpful feature.”

In addition to the new waypoint feature, Nightdive also included its trademark visual and controller options such as controller and keyboard bindings, visual filters, and anti-aliasing, allowing players to customize the whole experience to their liking. It can be hardcore, like the original release, or more accessible–the freedom of choice is in the player’s hands.

“We have always treated the games that we work on with respect and [aim] to respect the original developers. We know that they did all they could given the software and hardware limitations of the times,” Kupperman added. “We see ourselves as helping to fulfill the original vision using today’s tool[s].”

An image from the Heretic + Hexen collection.

Heretic and Hexen is a prime example of Nightdive succeeding in its goals. While the game is far more playable due to the gameplay and visual changes, the original intent is still there. At the remaster’s core, it is still Heretic and Hexen, just made available to a modern gaming audience. The level layouts remain the same, the gameplay remains as frantic as ever, and the atmosphere lives on in Nightdive’s retooling of it.

Nightdive promises to keep its sights on accessibility for future titles as well, though the team admits there are areas where they can improve. “One area I think we could do better is to include options for colorblind players,” Kick said.

According to Kick, the studio will always strive for more accessibility for the sake of getting beloved and forgotten titles to the widest of audiences on modern hardware. A great example of this besides Heretic and Hexen is the studio’s recent System Shock remake and System Shock 2 remaster. While the former is a full, from-the-ground remake and the latter is an update to current modern hardware, both feature a wealth of options to fine tune the player experience from puzzle difficulty to combat assists. These once inaccessible games (System Shock in particular has often been described as playing an operating system) are now available to anyone to enjoy without the headaches of the past.

While game preservation will always remain an important topic in gaming and could always use more support, Nightdive is leading the charge by helping games not only fall out of obscurity, but also by making them more enjoyable to play. In an era where more and more games are falling into obscurity due to not being preserved properly, Heretic and Hexen is a glimmer of hope for the future of our industry.



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September 3, 2025 0 comments
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Final Fantasy Tactics art
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Final Fantasy Tactics remaster devs built a replacement for its lost source code from fansite downloads, director says: ‘I do want to thank all of the fans for all of their help in keeping that information archived’

by admin September 2, 2025



Back in June, Final Fantasy Tactics: The Ivalice Chronicles director Kazutoyo Maehiro offered something of an explanation for why it’s been more than a decade since FF Tactics has been playable on current platforms: Square Enix had lost the game’s original source code.

At a recent PAX West 2025 panel on August 30, Maehiro offered additional details on how the devs of the Ivalice Chronicles remaster stitched together a replacement for the original FF tactics source code, and how we should all thank fan archivists for their contributions to that effort.

“It’s true that we didn’t have the source code,” Maehiro said via translator. “The reason we didn’t have that has to do with how we managed things at the time.”


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Today, Maehiro said, Square Enix has “some really nice resource management tools” that archive a new version of a game’s code with every minute, daily update. But during the original development of Final Fantasy Tactics, the protocols were… a bit more lax, particularly while localizing the game in different languages.

“We would take the data from the Japanese version and overwrite the English data on it. And then if we wanted to do another language, we would just keep stacking data on top and overwriting and overwriting,” Maehiro said. “Basically, because we kept doing all that overwriting, the true original ceased to exist.”

That sound you hear is the collective shuddering of all the world’s programmers.

(Image credit: Square Enix)

While Square Enix didn’t have to start from scratch for The Ivalice Chronicles, Maehiro said it was “difficult” to reassemble “the true original” of Final Fantasy Tactics from its PS1 release and its ports on PSP and mobile. Eventually, the Square Enix devs turned to the ultimate archival authority: the devoted sickos on Final Fantasy fan sites.

“We were using whatever resources we had available to us. We analyzed all those different versions to try and find what we felt was the original,” Maehiro said. “On top of that, we actually went to different websites made by fans and looked for data there, because we know you guys do such a good job of keeping that all up to date.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

After acknowledging the efforts of the “really good” engineering team that analyzed the various versions to reconstruct the ur-Final Fantasy Tactics, Maehiro offered his gratitude for fan archivists and game preservationists.

“I do want to thank all of the fans for all of their help in keeping that information archived like you do,” Maehiro said. “I think with all of that put together, we were able to make a very good version of the game that is true to the original.”



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September 2, 2025 0 comments
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Gaming Gear

Yooka-Laylee remaster comes to consoles and PC on October 9

by admin August 30, 2025


Yooka-Replaylee, the remaster of the platformer Yooka-Laylee, will be available on October 9. It’ll be playable on PC, Xbox Series X/S, PS5 and Switch 2. It’s getting both a digital and physical release, and preorders for the physical versions are up right now.

Speaking of physical copies, the Switch 2 version will include the full game on the cartridge and no game-key card. Nintendo has given developers the option to release cartridges that are basically empty shells, called game-key cards, that require an immediate download upon being slotted in the console. Collectors aren’t exactly keen on this practice, so an actual cartridge release for Yooka-Replaylee is a welcome bit of news.

This is a remade and enhanced version of Yooka-Laylee, which was itself an homage to 3D collectathon platformers like Banjo-Kazooie. Developer Playtonic is staffed with people who worked on Rare titles like the aforementioned Banjo and the Donkey Kong Country games.

Yooka-Replaylee brings some new features to the table, including updated challenges, a fully orchestral soundtrack and, of course, more stuff to collect. There’s also a bigger map, a refined story and enhanced graphics. It looks pretty nifty.

The digital version of the game will cost $30, while physical copies will cost $50. There’s a promotion going for long-time fans, as those who already own the game will get 30 percent off so long as they buy the remaster on the same platform family as the original. This means Switch to Switch 2, PS4 to PS5 and Xbox One to Xbox Series X/S.



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August 30, 2025 0 comments
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Lucasfilm's Outlaws is getting a remaster
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Lucasfilm’s Outlaws is getting a remaster

by admin August 22, 2025


A surprise gamescom announcement: Outlaws is coming back. The Lucasfilm 1997 first person shooter is certainly a classic, and Nightdive Studios expertise is bringing back classic games. The trailer looks inspired, check it out below along with info on the remaster.

Cologne, Germany | This week at Opening Night Live, Nightdive Studios — video game remaster developer and subsidiary of Atari® — in collaboration with Lucasfilm Games, announced Outlaws + Handful of Missions: Remaster, a faithful modernization of LucasArts’ classic 1997 western first-person shooter Outlaws™, complete with the 1998 Handful of Missions™ expansion. Outlaws + Handful of Missions: Remaster releases for Windows PC, PlayStation 4|5, Xbox One and Series X|S, and Nintendo Switch later this year. Welcome back, pardner!

Fully remastered by the ace-high Nightdive Studios crew through the proprietary KEX engine, Outlaws + Handful of Missions: Remaster brings gunslinging action and the iconic Wild West adventure to modern platforms with up to 4K resolution at 120FPS in one bountiful package. Outlaws + Handful of Missions: Remaster will also include crossplay multiplayer with four game modes! Novice cowpokes and seasoned buckaroos alike will have a rootin’ tootin’ good time with Outlaws + Handful of Missions: Remaster’s upgraded gameplay, high-resolution textures, redrawn art, enhanced rendering, and support for console gamepads with platform-specific features. 

LucasArts’ Outlaws was released in 1997 on Windows PC and went on to become critically acclaimed and beloved by fans of the FPS game genre thanks to a riveting story, soundtrack, and gunplay inspired by the great Westerns of our time. Outlaws + Handful of Missions: Remaster from Nightdive Studios brings the classic game and its expansion to Xbox, PlayStation, and Nintendo consoles for the first time. 

“Following our release of Star Wars™: Dark Forces Remaster last year, we are overjoyed to continue our relationship and work closely with the amazing team at Lucasfilm Games,” said Stephen Kick, Nightdive’s Studio Head. “The influence of the original Outlaws + Handful of Missions on the FPS genre cannot be overstated, in terms of gameplay and narrative prowess. We’re honored to help bring this iconic Western adventure to modern audiences.”

Get ready for the good, the bad, and the even worse. One black day, ex-Marshall James Anderson’s quiet life with his wife and daughter was shattered by a fancy-dressed land baron intent on plowing down his farm to make way for a railroad. Now Anderson’s driven by revenge, which he’ll exact in a spray of gunfire. As the ex-Marshall, you’ll face a horde of ornery, gun-slinging outlaws and have to shoot your way through a twisted plot fueled by greed. Arm yourself with the iron best suited for the job, as well as your wits, to settle the score. 

Outlaws + Handful of Missions: Remaster Key Features: 

  • Engaging first-person ground combat featuring five weapon types
  • Up to 4K 120FPS visuals on PC, PlayStation 4|5, and Xbox One and Series X|S
  • Modern gamepad support adds a new weapon wheel, rumble, and motion/gyro controls
  • Trophies and Achievements on Windows PC via Steam, PlayStation, and Xbox consoles
  • A Vault filled with golden behind-the-scenes nuggets that fans will enjoy
  • Four Multiplayer game modes with crossplay across platforms — Deathmatch, Team Play, Capture the Flag, and Kill The Fool With The Chicken!

Outlaws + Handful of Missions: Remaster releases on Windows PC (via Steam, GOG, Humble Bundle, and the Epic Game Store), PlayStation 4|5, Xbox One and Series X|S, and Nintendo Switch in Q4 2025.

Stay tuned to GamingTrend for more Outlaws + Handful of Missions: Remaster news and info!


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August 22, 2025 0 comments
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Eternal Darkness Remaster Is Still On The Wishlist For System Shock 2 Remaster Team
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Eternal Darkness Remaster Is Still On The Wishlist For System Shock 2 Remaster Team

by admin August 22, 2025



2025 has already been a banner year for Nightdive Studios, the team behind the recently released System Shock 2: 25th Anniversary Remaster and the Heretic + Hexen remaster. The studio has made its name by giving classic games a modern coat of paint. One of the titles that Nightdive Studios CEO Stephen Kick is still eager to get his hands on is Eternal Darkness: Sanity’s Requiem, which has only ever been released on GameCube back in 2002.

Kick shared his desire to revisit Eternal Darkness during a recent appearance on Shacknews (via Nintendo Life). But since the rights to the game are fully owned by Nintendo, it may never get an official re-release.

“[Eternal Darkness has] been kinda locked behind the GameCube/Nintendo wall all this time, and it’s something that I would personally love to see get re-released,” Kick said.

Silicon Knights developed Eternal Darkness, which was the first M-rated game published by Nintendo. Although the game wasn’t considered a survival-horror title, it did have horror elements and a unique way of messing with players through sanity effects that were meant to break the fourth wall.

Eternal Darkness director Denis Dyack made multiple attempts to develop a spiritual sequel called Shadow of the Eternals. However, two separate crowdfunding initiatives fell short and production of the game was ultimately shut down.

Kick has previously shared his desire to revive The Operative: No One Lives Forever, and No One Lives Forever 2: A Spy in H.A.R.M.’s Way. During the Shacknews interview, Kick reiterated that those games remain a priority for him. However, the rights to that franchise have been difficult to untangle for the last two decades.

Nightdive’s next release, Outlaws + Handful of Missions: Remaster, will hit Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC on November 20.



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August 22, 2025 0 comments
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