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EA CEO says company values will 'remain unchanged' under the new ownership of Saudi Arabia and Jared Kushner's investment firm
Product Reviews

EA CEO says company values will ‘remain unchanged’ under the new ownership of Saudi Arabia and Jared Kushner’s investment firm

by admin September 29, 2025



Electronic Arts CEO Andrew Wilson says the company’s acquisition by a consortium made up of Saudi Arabia’s Public Investment Fund, Jared Kushner’s Affinity Partners investment firm, and private equity firm Silver Lake represents “a new era of opportunity,” and that “our values and our commitment to players and fans around the world remain unchanged.”

Wilson shared the sentiment in a memo sent to employees shortly after the deal, valued at $55 billion, was made public.

“This moment is a recognition of your creativity, your innovation, and your passion,” Wilson said. “You have built some of the world’s most iconic IP, created stories that have inspired global communities, and helped shape culture through interactive experiences. Everything we have achieved—and everything that lies ahead—is because of you.


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“We are entering a new era of opportunity. This is one of the largest and most significant investments ever made in the entertainment industry. Our new partners bring deep experience across sports, gaming, and entertainment. They are committed with conviction to EA—they believe in our people, our leadership, and the long-term vision we are now building together.”

I’m not sure how much “deep experience” the new partners—in reality, new owners—really bring to the table. Affinity Partners is owned by Donald Trump’s son-in-law, Jared Kushner, who to the best of my knowledge is not a big videogame aficionado but does have significant financial involvement with Saudi Arabia, perhaps most notably a $2 billion investment in Affinity Partners made by the PIF just six months after Kusher left his role as senior adviser to the president during the first Trump administration.

The PIF is known for being a big player in gaming and esports, with holdings—directly or through its Savvy Games Group subsidiary—in Capcom, Embracer, ESL, Nexon, Nintendo, Take-Two, and more. It’s also faced accusations that it’s using these properties as a form of “sportswashing” to distract from its human rights record as well as more specific allegations, such as the finding by multiple Western intelligence agencies that Saudi Arabia crown prince Mohammad bin Salman—also the chairman of the PIF—ordered the murder and dismemberment of journalist Jamal Khashoggi in 2018. Saudi Arabia has also faced allegations of sportswashing in actual sports, most notably the PIF’s controversial takeover of Newcastle United FC in 2021.

The news, which began to break yesterday, has caught the gaming industry by surprise. Partly because nothing about it immediately screams ‘potential for exciting synergies!’ in the same way you might argue of other megabucks deals, like Microsoft’s purchase of Activision Blizzard, or Sony’s acquisition of Bungie, although your mileage may vary on how those have turned out. It also begs the question of what’s in store for EA’s non-sports games, particularly the likes of its RPG output. Still, Wilson said that all is well, and predicted a bold, fruitful future for EA.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Our values and our commitment to players and fans around the world remain unchanged,” Wilson wrote. “With continued rigor and operational excellence, we can amplify the creativity of our teams, accelerate innovation, and pursue transformative opportunities that position EA to lead the future of entertainment. Together, we’ll create experiences that are bold, expressive, and deeply connected to inspire generations of players around the world.

I find that bit interesting too: Talk of amplifying creativity and accelerating innovation is largely meaningless but it does bring to my mind thoughts of AI, and all the wonderful things C-suite executives think (or hope, or wish) it could do in place of actually creative people.

Wilson previously expressed great enthusiasm for the potential impact of AI on game development in 2024, when he took a big bong rip (figuratively, you understand) before waxing poetic about billions of people around the world “creating personal content and expanding and enhancing the universes that we create”—and also how to use it to make the company 30% more efficient, which if you’ve been following along for any length of time at all you’ll recognize as another way of saying ‘layoffs.’

For now, though, Wilson—who will remain in his position as CEO after the deal is done, for some time at least—is grateful to the people at EA who made the $55 billion buyout possible. And surely not just because he and other senior management will likely have been sat on very sizeable stock options before the sale happened.

“Thank you for your creativity, your commitment, and the passion you bring to EA every day,” he wrote. “This is a historic moment, and with the support of our new partners, the future we are building together is brighter than ever.”



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September 29, 2025 0 comments
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CEO of EA, home to studios like Maxis and Bioware, claims company's values will "remain unchanged" following sale to Saudi government, investment firms
Game Reviews

CEO of EA, home to studios like Maxis and Bioware, claims company’s values will “remain unchanged” following sale to Saudi government, investment firms

by admin September 29, 2025


Electronic Arts CEO Andrew Wilson has stated that the company’s values will remain unchanged following a $50bn buyout from the Saudi Arabian Public Investment Fund, Silver Lake, and Jared Kushner’s Affinity Partners.

In a statement posted to the Electronic Arts website and titled “Exciting News About Our Future”, Wilson attempted to reassure staff at EA that the future was bright for EA in the wake of the buyout.

He said: “This moment is a recognition of your creativity, your innovation, and your passion. You have built some of the world’s most iconic IP, created stories that have inspired global communities, and helped shape culture through interactive experiences. Everything we have achieved – and everything that lies ahead – is because of you.

Watch the Battlefield 6 multiplayer trailer here.Watch on YouTube

“We are entering a new era of opportunity. This is one of the largest and most significant investments ever made in the entertainment industry. Our new partners bring deep experience across sports, gaming, and entertainment. They are committed with conviction to EA – they believe in our people, our leadership, and the long-term vision we are now building together.

“Our mission at EA to – Inspire The World To Play – continues to guide everything we do. Our values and our commitment to players and fans around the world remain unchanged. With continued rigor and operational excellence, we can amplify the creativity of our teams, accelerate innovation, and pursue transformative opportunities that position EA to lead the future of entertainment. Together, we’ll create experiences that are bold, expressive, and deeply connected to inspire generations of players around the world.”

These values are of particular note. Among EA’s developers stand both Bioware and Maxis Studios, creators of Mass Effect and The Sims respectively. These series are not only popular, but quite outwardly LGBT-positive, featuring same-sex relationships. One of the new private owners – the Saudi Arabian government – continues to keep same-sex relationships illegal.

It’s worth noting that SNK, following its acquisition by the Saudi Arabian Public Investment Fund, attempted to reassure the world that its creative input would not be changed as a result. SNK’s next game Fatal Fury: City of the Wolves would then feature Cristiano Ronaldo and Salvatore Ganacci – celebrities that featured heavily in Saudi Arabian events.

The statement from Andrew Wilson continues: “I am excited to continue as CEO, working alongside our leadership team to advance our strategy. United by our vision, we will deliver experiences that transcend platforms and empower players everywhere to create worlds, characters, and stories that are bold, interactive, and deeply connected.”



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September 29, 2025 0 comments
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Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io
Game Reviews

Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io

by admin September 11, 2025


When developer and Itch Queer Games Bundle co-founder Taylor McCue awoke one morning in late July it was to panic online. Overnight and without warning, indie-focused storefront itch.io had indiscriminately de-indexed all titles tagged as NSFW from its browse and search pages, regardless of content or nature. Suddenly, thousands of games were far harder to discover on the platform, and less easily accessible to paying customers.

“The first 24 hours were chaos, and no one knew what to expect,” says McCue, whose semi-autobiographical narrative visual novel about trauma and sex work, He Fucked the Girl Out of Me, was impacted. “I dropped everything I was doing and focused on saving the game. I put it up on archive.org and started paying for professional hosting instead of free hosting so my games would remain available… I stopped game development and changed my goal to saving my existing games.”

The itch.io incident was the second blow for adult game developers in weeks. Earlier that month, Steam made headlines after Valve quietly updated its developer guidelines to prohibit “certain types of adult content” and confirmed it would be “retiring” select games following conversations with payment processors.

Taylor McCue’s Gameboy-styled He Fucked the Girl Out of Me, a semi-autobiographical visual novel about trauma and sex work, was one of the games de-indexed by itch.io. | Image credit: Taylor McCue

For some developers, there were signs of increased caution at Valve even prior to that. As Bobbi Augustine Sand, of developer Transcenders Media, explains, the studio faced a review process more thorough than it had ever experienced before when it submitted its game, Truer Than You, to Valve earlier this year. Despite Truer Than You being a queer visual novel containing, as per its Steam page, “non-explicit sexual content” and “veiled nudity”, Valve immediately rejected an initial build, asking the team to “submit a means to reach each ending of the game, as well as all of the content in the game that could affect our replies in the content survey”.

It wasn’t long before the reason for Valve’s increased caution became clear. Behind the scenes, conservative Australian pressure group Collective Shout had been inundating payment processors with complaints about Steam, ostensibly protesting the presence of “rape, sexual torture, and incest games” on the platform following the controversy around No Mercy. Payment processors in turn had threatened to withdraw payment mechanisms if action wasn’t taken, and it would soon transpire that Collective Shout had itch.io in its sights, too.

It was just a few weeks later that itch.io began hastily de-indexing games tagged as NSFW, later explaining it had needed to “act urgently to protect the platform’s core payment infrastructure” following targeting by Collective Shout. Unlike Valve, however, which was able to pull problematic games in a more targeted manner, itch.io had essentially been forced to adopt a ‘scorched earth’ solution as a result of its open nature. Given games can be published on itch.io without review, it explained on its blog, it “could not rely on user-provided tagging to be accurate enough for a targeted approach, so a broader review was necessary to be thorough.”

As SteamDB noted at the time, Valve’s initial cull on Steam appeared to heavily and specifically target incest-themed adult games. Itch.io’s de-indexing was far more indiscriminate, however.

As a result, Collective Shout’s campaign had an impact far beyond the ‘objectionable’ games it claimed to be targeting, ultimately affecting a significant number of developers whose work dealt more broadly with “adult” themes – many being queer artists wishing to explore queer stories. As Mediterranea Inferno developer Lorenzo Redaelli puts it, “It’s impossible to talk about queerness without addressing the sexual aspect — the body, the contact between bodies. Sure, you could go for allegory, but I wonder, at this rate, how allegorical we’ll have to become before we end up telling something incomprehensible and useless.”

And “adult” doesn’t automatically mean pornographic. As McCue notes, “In the past few years, there has been a queer renaissance in gaming, [and] within that there’s been a smaller sphere writing about sexual trauma. It’s a tiny, disconnected, embryonic scene, and it might be literally erased from the web as a result of what these policies are doing… Right now, it’s 100 percent acceptable to make a game where you kill people graphically, but it’s not to make games about your experiences with sexual abuse/violence/trauma. People are using the spectre of sexual violence to silence people from talking about their own lives.”

On 28th July, around a week after its previous communication with developers, Itch.io announced it was beginning the process of re-indexing adult games, but only if they were free – leading some creators to forfeit payment simply to restore the visibility of their titles. McCue was one of those who opted to drop payments, instead creating a separate ‘donate here’ page as a way to generate income – but it wasn’t long before that page was de-indexed too. “It’s scary getting donations from players right now because I don’t know if I’ll even be able to withdraw the money,” they explain. “Creatively, it’s just turned into another distraction to keep me from getting games done. I don’t need any more distractions or worries, but that’s where we are right now. I’m just doing my best one day at a time.”

“People are using the spectre of sexual violence to silence people from talking about their own lives.”

For game developer and current Itch Queer Bundle organiser Caroline Delbert, itch.io’s move was less personally impactful, but still concerning. “I’m lucky, in a way, that [my de-indexed games] never made much money,” she explains, “because I don’t miss ‘not very much money’ and will be okay… [but] the internet has long been a sanctuary for queer people [whose] daily lives and logistics can be so cruel, and we have more adults than ever living with their parents and siblings well into adulthood. Sometimes, a small amount of money they can make independently is the only money they have access to; [and is even more vital] if they want to buy something like a gender-affirming outfit that their family wouldn’t approve of.”

Outwardly at least, there’s been little progress at itch.io in the nearly six weeks since its last communication with developers in July, when it said it was “actively reaching out to other payment processors [who might be] more willing to work with this kind of content”. Paid adult games remain de-indexed on the platform (itch.io hasn’t yet responded to Eurogamer’s request for comment), effectively leaving impacted developers in limbo. Steam, too, is still to offer additional clarity to developers after vaguely banning “certain types of adult content”.


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For developer Robert Yang, whose games – including the acclaimed historical bathroom sim The Tearoom – frequently explore gay subculture through the lens of sex, that continued uncertainty is damaging in itself. “I literally have a gay fishing game that’s 99 percent done and I don’t know whether to release it now, or to wait and see what the new rules and conditions will be,” he explains. “[It] creates a real direct harm on LGBTQ developers like me: a hesitance, a fear, a chilling effect on our free speech and expression. It’s already much harder to find games with LGBTQ themes! The censorship is happening already, right now!”

The danger, suggests Sand, is that queer artists might feel obliged to self-censor to survive. “Making a living by creating art is very hard these days,” they explain, “and I don’t think it will become easier… but as a general principle I think it’s important to try to avoid self-censoring and obeying in advance… People are super quick to adapt: look at how certain words aren’t used on social media anymore, since using them limits visibility. Having the content of our culture being dictated by corporations isn’t any less harmful than if it was done by governments. [It] gets watered out and becomes cowardly when we can’t express ourselves freely… If this becomes the standard, it would affect games, stories, artists, the industry, and our societies.”

And as many we spoke to highlighted, an attack on adult games isn’t just damaging for queer and marginalised voices, but for the medium as a whole. “We are sick and tired of how games are viewed as vile and derogatory by people who don’t understand them,” says Sand. “We want games to be taken seriously as a medium. Games that include sex as a topic or content are no different from other media doing the same. Restricting content with age limits absolutely has its place, but those restrictions should be reasonable… Right now, a lot of content that is not harmful gets vilified. That’s not good for culture or our society.”

“Art is the most precious resource we have as humanity, and that’s something that concerns everyone.”

Delbert agrees. “People make art about traumatizing events, taboos between adults, and even violence,” she explains, “and these are paid for every day by people who go to the movies or buy novels. Video games and interactive fiction have the same potential to transform lives for the better.” And that’s a perspective Redaelli shares. “We must treat queer art as art,” he says. “Art is the most precious resource we have as humanity, and that’s something that concerns everyone… For years, indie authors have been working hard creating and fighting against the market to dignify the art of video games, and that also means producing video games for adults, where a video game is not a toy. Let us be adults.”

“My fear,” says McCue similarly, “is we are going to end up with games being reduced to a toy rather than an artform. There’s nothing wrong with toys, but these policies threaten to create a lost era of game-making where people will be afraid to make anything controversial.”

Despite obvious and understandable frustration among developers, many we spoke to expressed some sympathy for the storefronts caught up in Collective Shout’s crusade, and rejected the notion payment processors should, as McCue puts it, “get to make moral judgements about art.” Says Yang: “Personally, I don’t blame Itch for this. I also don’t even blame Valve that much. They kept a status quo compromise that worked OK for a while, until this latest wave of anti-sexuality right wing culture war proved to be a tipping point. Organising and resisting for this fight, and future fights, is a valid and important strategy.”

This year’s Itch Queer Games Bundle was one of the few ways impacted developers could retain visibility on the platform and still make money. | Image credit: Itch.io

Fortunately, itch.io’s Queer Games Bundle survived recent events, even managing to maintain its front page promotion despite including “dozens” of adult content projects. This made it one of the few avenues for de-listed games to retain general visibility on the platform, and ultimately raised $16.5K for queer artists – a 12.5 percent increase compared to last year’s bundle.

Organiser Delbert remains keen to see itch.io restore de-indexed projects to searchability and permit payments without caveats, but she also hopes to see pushback against some of the restrictions imposed by payment processors. “Whatever changes [itch.io] leadership is making to comply,” she says, “I can’t imagine [they’re] good for free expression overall. The site has long made you check a box if your projects are adult, so that they can be gated… Having to do more than that seems really phony and performative and will likely encourage people to avoid whatever the rules are in whatever ways they can in order to keep their livelihoods.”

“Put that 30 percent tax on the entire game industry to good use [Valve], be a good landlord and fight for us!”

Some, though, point to Steam’s dominance, noting Valve’s unique position to – as Mediterranea Inferno publisher Santa Ragione puts it – “demand change and stand up to political, financial, and other forms of bullying”. And Yang shares a similar sentiment. “I hope Valve definitely understands this whole mess as the first of many attacks on their autonomy,” he says. “The last time they faced a big threat, like Microsoft closing off Windows, Valve spun up their Linux and Steam Machine research, and now we have lovely Steam Decks. I hope [it’s] doing similar war mobilisation here, spinning up serious fintech/payment research to make sure payment processors can’t make them censor games again. Put that 30 percent tax on the entire game industry to good use, be a good landlord and fight for us!”

McCue, for now, is adopting a pragmatic approach. “Assuming there is no change,” they say, “I’ll just keep making games regardless of how the political winds blow.” But Yang sees recent events, especially when viewed alongside the UK’s controversial Online Safety Act and similar legislation brewing in the US, as indicative of more seismic change. “The open public internet is dying, and it’s probably only going to get worse,” he says. “We might need to start imagining the end of the internet, in a cultural sense, because the party is certainly winding down.”

Yang recalls demoing his new fishing project at a recent community game gallery in Melbourne “and no one had to beg any right-wing censorship groups or tech companies for permission”. One of his more explicit gay games, Zugzwang, is also set to appear in a German museum. “So as an artist, in the long term,” he says, “I want to find my way to this other future, where we experience games more as public culture and local community – like festivals, performances, and sports, that are all best understood offline and in-person… For the future of the art form, it’s maybe a more resilient cultural strategy than putting all our games on just two websites.”

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September 11, 2025 0 comments
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Bitcoin Copies Gold Surge But $100,000 Worries Remain
Crypto Trends

Bitcoin Copies Gold Surge But $100,000 Worries Remain

by admin September 2, 2025



Key points:

  • Bitcoin moves in step with gold, rising toward $112,000 as gold hits new all-time highs.

  • BTC price action has yet to confirm a reversal, say commentators, with the risk of a $100,000 dip still real.

  • September seasonality means that week three of the month is all but guaranteed to see losses.

Bitcoin (BTC) surged with gold at Tuesday’s Wall Street open as bulls crunched through short liquidity.

BTC/USD one-hour chart. Source: Cointelegraph/TradingView

Trader: BTC price still due $100,000 dip

Data from Cointelegraph Markets Pro and TradingView showed BTC/USD hitting new September highs of $111,775 on Bitstamp.

Up nearly 2% on the day, the pair joined gold as the latter hit fresh all-time highs above $3,500 per ounce. This was built on a breakout that began following the US macroeconomic data on Friday. 

XAU/USD one-day chart. Source: Cointelegraph/TradingView

Bitcoin punished bearish bets, with CoinGlass data showing around $60 million of 4-hour crypto short liquidations at the time of writing.

BTC liquidation heatmap. Source: CoinGlass

Reacting, crypto market commentators were in “wait and see” mode.

Uploading a chart from one of its proprietary trading tools to X, Material Indicators co-founder Keith Alan stressed the importance of the 21-day simple moving average (SMA).

“Strong technical resistance lives where the 100-Day SMA has confluence at the Trend Line,” he wrote in part of accompanying commentary. 

“BTC Bulls need to R/S Flip that too to prevent a Death Cross between the 21-Day/100-Day MAs.”BTC/USD one-day chart. Source: Keith Alan/X

Crypto expert Marcus Corvinus described a “critical moment” for BTC price strength.

“Price has been riding an uptrend but now sitting at the bottom of the channel,” he told X followers in part of a post. 

“Heavy bearish candles closed, signaling buyers are losing grip. A breakdown here could confirm the end of the uptrend → start of a fresh downtrend.”BTC/USDT one-day chart. Source: Marcus Corvinus/X

While Corvinus said that the next daily candles would decide the fate of a potential reversal, popular trader Roman dismissed the idea that one was already playing out.

“No immediate signs of reversal here as we have lost 112k support and are looking to turn it into new resistance,” he summarized, adding that he did not “see any reason we don’t see 100k support touch in the coming days.”

As Cointelegraph reported, Roman argued at the weekend that the loss of $100,000 would end the current bull market.

Bitcoin dips “100% of the time” in September week three

Returning to historical September performance, network economist Timothy Peterson had no good news for Bitcoin proponents.

Related: Bitcoin short-term holders spark rare BTC price bottom signal at $107K

September, he stressed, is synonymous with poor performance on BTC/USD, which has delivered average losses of 3.5% since 2013.

BTC/USD monthly returns (screenshot). Source: CoinGlass

“The monthly average is deceiving. Volatility is very high,” Peterson noted. 

“Between the 16th and the 23rd, Bitcoin dumps 100% of the time, with a typical decline of -5%.”September BTC price performance since 2013. Source: Timothy Peterson/X

This article does not contain investment advice or recommendations. Every investment and trading move involves risk, and readers should conduct their own research when making a decision.



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September 2, 2025 0 comments
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Decrypt logo
Crypto Trends

Will Ethereum Go Higher? Markets Remain Bullish: Analysis

by admin August 27, 2025



In brief

  • The price of Ethereum fell by more than 10% following its very recent all-time high.
  • Was it enough to shake off ETH bulls?
  • Myriad data suggests market sentiment remains bullish. And technical market indicators largely agree.

The recent crypto market dip isn’t deterring Ethereum bulls: They’re still betting ETH goes higher.

Prediction market traders on Myriad, a market developed by Decrypt’s parent company Dastan, remain convinced that Ethereum hits the $5,000 price mark sooner rather than later, notching a new all-time high in the process.

While Ethereum currently hovers near $4,500 after a wild up-and-down weekend, traders on Myriad place the odds of ETH hitting $5K in the next four months at around 80% on one market, and nearly 73% odds on a separate market.



Sure, those odds are down a bit in the last few days, peaking at around 90% to 95% when Ethereum mooned to just a hair shy of $4,950 and $5K looked like a lock. But the fact that they didn’t drop any lower than 70% even as ETH began heading in the other direction speaks to the overall sentiment and conviction among bulls at the moment.

And the charts tend to agree.

Ethereum (ETH) price: Where does it go next?

Overall, crypto markets today are bouncing after a turbulent weekend. A single Bitcoin whale unloaded $2.7 billion worth of BTC on Sunday, setting off cascading liquidations as long positions were forcibly closed and the price of BTC plunged.

Naturally, when the market leader goes down, other crypto assets follow—and Ethereum was no exception, falling by 10% after briefly hitting an all-time high above $4,900.

But, today, ETH is in the green, and the technical setup is one traders would largely interpret as positive. With ETH likely ending the day in the green, it suggests the overall bullish trend over the long term remains solid despite the brief panic attack.

Ethereum price data. Image: Tradingview

Among the technical indicators, Ethereum’s Average Directional Index, or ADX, sits at 39, which shows bulls still are in command. The ADX measures trend strength on a scale from 0 to 100, where readings above 25 confirm a strong trend and above 40 indicate extremely powerful momentum. At 39, we’re seeing a strong trend, with yesterday’s dip cooling it down from levels above 41 points just a few days ago.

The Relative Strength Index, or RSI, for ETH is currently at 58—which traders would say is the sweet spot for continued gains. RSI measures momentum on a scale of 0-100, with readings above 70 signaling overbought conditions where profit-taking often emerges, and below 30 indicating oversold levels.

At 58, ETH has successfully recovered from oversold conditions without entering dangerously overbought territory, meaning there’s still fuel in the tank for further upside before triggering algorithmic selling from traders who use RSI as an exit signal.

And when examining average price supports and resistances, Ethereum’s exponential moving average configuration remains decisively bullish. With the 50-day EMA positioned well above the 200-day EMA, we’re seeing a heavy bullish trend in the long run after the golden cross formation last month. This setup typically indicates sustained buying pressure across multiple timeframes and suggests that both short-term momentum traders and long-term position holders are aligned bullishly.

The Squeeze Momentum Indicator shows “on” status, which is particularly significant after yesterday’s selloff. This indicator identifies when markets transition from consolidation to trending phases. When it fires “on,” it signals that a breakout from consolidation is underway. Combined with today’s recovery candle, this suggests caution. Even inside a solid bullish trend, short-term traders could still change direction.

Key levels to watch

  • Immediate Resistance: $4,800 (yesterday’s pre-crash level)
  • Strong Resistance: $5,000-$5,200 zone (ATH and Fibonacci extension targe)
  • Immediate support: $4,000 zone (psychological target a bit below the previous price bounce and a bit over the EMA 50)
  • Strong support: $3,500 level that has held throughout the recent bull run.

Remember, remember: Red September

But bulls may have a strong opponent approaching the ring: history.

Trading data from 2015 to 2024 shows Bitcoin typically underperforms in September, with average returns during the month coming in at -4.89%. During “Red September”—not to be confused with Uptober (which comes right after!)—the price of Bitcoin has dropped by 4.5% on average, making it the worst month of the year for Bitcoin holders.

Image: Statsmuse

But this isn’t crypto-specific either. For the last 75 years, the stock market has also experienced a pattern in which September tends to be, on average, the worst-performing month of the year.

Image: Visual Capitalist

This historical headwind creates some tension. If the $4,300-$4,500 support holds through what’s traditionally crypto’s worst month, the technical setup suggests ETH could indeed reach that $5,000 target—potentially as early as October. During “Uptober,” the crypto market has recorded gains of as high as 60% and an average of 22% historically.

If ETH respects the support that triggered its current trend, the natural movement would take it to $5K by October—assuming September isn’t red enough to kill momentum.

At the moment, the technical data supports the bullish view among Myriad traders. The 73% odds on the “moon or dip” market, which asks traders to predict if ETH will moon to $5K or dip to $3.5K, might be a little high based on the available data, but it still lines up.



For the “ETH hits $5K in 2025” market, it’s hard to imagine this not happening in the next four months. October historically brings fireworks, and the current technical setup with RSI at 58 leaves plenty of room for upside. Even if September ends up being rough and ETH repeats the 14% dip of 2019, the drawdown would only test the 50-day EMA support, leaving ETH positioned for an October rally.

Disclaimer

The views and opinions expressed by the author are for informational purposes only and do not constitute financial, investment, or other advice.

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