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Reloaded

Black Ops 6 players on Grind map
Esports

Fan-favorite Black Ops 6 perk completely broken in Season 5 Reloaded

by admin September 5, 2025



One of Black Ops 6’s must-use perks is actually broken following the Season 5 Reloaded update, and Call of Duty fans aren’t pleased.

Call of Duty has always had a meta in some form or another in multiplayer. Everyone remembers the Heartbeat Sensor and Commando Pro from Modern Warfare 2 (2009), while more recent examples include the DMR, Grau, and DMR in Warzone. 

Black Ops 6 has, of course, fallen into different metas at times too. The seasonal updates are meant to provide shifts in those popular choices with balancing adjustments. However, it doesn’t always work out like that. 

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Season 5 Reloaded has brought out some changes, but one unexpected tweak has fallen the way of Ninja. The perk wasn’t touched in the new update, but has become “broken” for a number of fans.

Ninja perk broken in Black Ops 6

Since the new update, which went live on September 3, players have reported that the perk no longer gives you silent footsteps when moving around the map.

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“Completely broken. Playing some ridiculous S&D matches right now,” one fan said. “for some strange reason on all my weapon classes my ninja perk is like defective, im still able to hear my footsteps,” another reported.

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“Not hopping back on until this is fixed, the maps don’t play very well without ninja,” complained another. “Something is wrong with footsteps for sure. At first, I thought it was Ninja not working, but I think teammates footsteps are louder too?” another chimed in. 

As it stands, the Call of Duty devs have not flagged the issue on their CODUpdates page or their Trello board. Yet, that hasn’t stopped fans from asking for a fix. 

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“The perk can still be equipped but fails to function as intended (acting as if you don’t have it). Unclear how long the issue will last,” one fan said.

Others have claimed that Flak Jacket is also not working as intended, but it also hasn’t been flagged for a change in the patch notes.

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September 5, 2025 0 comments
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park operator in warzone season 5
Esports

All buffs & nerfs in Warzone & Black Ops 6 Season 5 Reloaded

by admin September 4, 2025



Black Ops 6 and Warzone Season 5 Reloaded brings plenty of major weapons buffs and nerfs, shaking up the meta across both games.

The Season 5 Reloaded update has arrived, and it’s yet another big content drop for both games. Not only does it add new maps and modes, it also comes with the Nuketown Block Party event and a powerful new attachment for the PPSh-41.

On top of all that, as always, it also includes substantial weapon balancing changes that are looking to keep the meta feeling fresh. So, here are all of the buffs and nerfs in the mid-season update.

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All weapon buffs & nerfs in Warzone and BO6 Season 5 Reloaded

Warzone

Activision

Assault Rifles

ABR A1

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 50Range: 0-45.7mDamage: 48Range: 0-45.7mMedium Damage RangeDamage: 43Range: 45.7-61mDamage: 42Range: 45.7-61mMinimum Damage RangeDamage: 41Range: >61mDamage: 41Range: >61m

Additional Adjustments

  • Bullet Velocity decreased from 880m/s to 830m/s
  • Aim Down Sight speed slowed from 245ms to 260ms

AK47

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 39Range: 0-43.1mDamage: 39Range: 0 – 43.1mMedium Damage RangeDamage: 35Range: 43.1-63.5mDamage: 37Range: 43.1-63.5mMinimum Damage RangeDamage: 31Range: >63.5mDamage: 31Range: >63.5m

Additional Adjustments

  • Headshot Multiplier increased from 1.12x to 1.2x
  • Aim Down Sight speed improved from 285ms to 250ms
  • Sprint to Fire speed improved from 215ms to 180ms

Attachments

  • Recoil Springs
    • Recoil benefit improved from 8% to 15%

Cypher 091

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 48Range: 0 – 39.3mDamage: 48Range: 0 – 39.3mMedium Damage RangeDamage: 41Range: 39.3 – 48.2mDamage: 41Range: 39.3 – 48.2mMinimum Damage RangeDamage: 37Range: >48.2mDamage: 35Range: >48.2m

Additional Adjustments

  • Aim Down Sight speed slowed from 235ms to 255ms

Kilo 141

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 31Range: 0 – 35.6mDamage: 31Range: 0 – 45mMedium Damage RangeDamage: 25Range: 35.6 – 45.7mDamage: 25Range: 45 – 60mMinimum Damage RangeDamage: 21Range: >45.7mDamage: 21Range: >60m

Additional Adjustments

  • Aim Down Sight speed improved from 270ms to 240ms
  • Sprint to Fire speed improved from 200ms to 170ms

Attachments

  • Extended Mag III
    • Magazine size decreased from 80 rounds to 70 rounds

XM4

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 32 Range: 0 – 30mDamage: 32 Range: 0 – 45mMedium Damage RangeDamage: 26 Range: 30 – 40.6mDamage: 26 Range: 45 – 60mMinimum Damage RangeDamage: 20 Range: >40mDamage: 20 Range: >60m

Additional Adjustments

  • Headshot Multiplier increased from 1.1x to 1.35x
  • Upper Torso Multiplier increased from 0.96x to 1x
  • Lower Torso Multiplier increased from 0.88x to 1x
  • Bullet Velocity increased from 820m/s to 850m/s

Attachments

  • Extended Mag III: Magazine size decreased from 80 rounds to 70 rounds

SMGs

C9

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 40Range: 0 – 13.97mDamage: 40Range: 0 – 13.97mMedium Damage RangeDamage: 34Range: 13.97 – 21.3mDamage: 33Range: 13.97 – 21.3mMinimum Damage RangeDamage: 27Range: >21.3mDamage: 27Range: >21.3m

Additional Adjustments

  • Aim Down Sight speed slowed from 200ms to 215ms

Jackal Pdw

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 48Range: 0 – 13.2mDamage: 48Range: 0 – 14.2mMedium Damage RangeDamage: 41Range: 13.2 – 21.3mDamage: 41Range: 14.2 – 21.3mMinimum Damage RangeDamage: 32Range: >21.3mDamage: 32Range: >21.3m

Additional Adjustments

  • Aim Down Sight speed improved from 195ms to 185ms
  • Sprint to Fire speed improved from 120ms to 110ms

Attachments

  • Recoil Springs
    • Recoil benefit improved from 5% to 12%

Kompakt 92

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 30Range: 0 – 11.4mDamage: 30Range: 0 – 12.5mMedium Damage RangeDamage: 23Range: 11.4 – 19.3mDamage: 26Range: 12.5 – 19.3mMinimum Damage RangeDamage: 19Range: >19.3mDamage: 19Range: >19.3m

Additional Adjustments

  • Aim Down Sight speed improved from 180ms to 170ms
  • Sprint to Fire speed improved from 115ms to 105ms

Attachments

  • Recoil Springs
    • Recoil benefit improved from 10% to 18%

Ksv

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 36Range: 0 – 13.7mDamage: 36Range: 0 – 14.5mMedium Damage RangeDamage: 32Range: 13.7 – 19.3mDamage: 32Range: 14.5 – 19.3mMinimum Damage RangeDamage: 24Range: >19.3mDamage: 24Range: >19.3m

Additional Adjustments

  • Aim Down Sight speed improved from 200ms to 190ms
  • Sprint to Fire speed improved from 120ms to 110ms

Saug

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 34Range: 0 – 11.6mDamage: 34Range: 0 – 12.7mMedium Damage RangeDamage: 29Range: 11.6 – 19.8mDamage: 29Range: 12.7 – 19.8mMinimum Damage RangeDamage: 22Range: >19.8mDamage: 22Range: >19.8m

Sniper

LW3A1 Frostline

STATPRE-PATCHPOST-PATCHFlinch Resistance–Improved by 15%Bullet Velocity910 m/s940 m/s

Black Ops 6

Assault Rifles

AK47

The AK-74 is meant to fit a high damage, slower handling and mobility role in the AR class. Over the course of the Black Ops 6 seasons, this position has become less unique, and we’ve seen the weapon fall to the lower end of ARs in our data. We are giving the AK-74 a new, more powerful Max Damage Range up close. Our goal is to set it apart from the other ARs with similar damage profiles and emphasize the original design intent of this weapon.

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DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 27Range: 0 – 40.6mDamage: 29Range: 0 – 11.4mMedium Damage RangeNoneDamage: 27Range: 11.5 – 40.6mMinimum Damage RangeDamage: 22Range: >40.6mDamage: 22Range: >40.6m

Marksman Rifles

Swat 5.56

STATPRE-PATCHPOST-PATCHNeck Multiplier1.0x1.05xUpper Torso Multiplier1.0x1.05xUpper Arm Multiplier1.0x1.05x

Aek-973

STATPRE-PATCHPOST-PATCHNeck Multiplier1.0x1.05xUpper Torso Multiplier1.0x1.05xUpper Arm Multiplier1.0x1.05x

Snipers

LW3A1 Frostline

STATPRE-PATCHPOST-PATCHAim Down Sight Speed535ms520msSprint to Fire Speed290ms260msTactical Sprint to Fire Speed430ms350ms

SVD

STATPRE-PATCHPOST-PATCHTactical Sprint to Fire Speed450ms400ms

LR 7.62

STATPRE-PATCHPOST-PATCHAim Down Sight Speed600ms580msSprint to Fire Speed320ms290msTactical Sprint to Fire Speed460ms380msFlinch Resistance0.85N0.7NIdle Sway while ADSExtra swayNo extra sway

AMR Mod 4

STATPRE-PATCHPOST-PATCHTactical Sprint to Fire Speed460ms420ms

HDR

STATPRE-PATCHPOST-PATCHAim Down Sight Speed510ms500msTactical Sprint to Fire Speed375ms340msFlinch Resistance0.85N0.8N

For more on Call of Duty, be sure to check out the best guns in Black Ops 6, as well as the ideal PC and controller settings in Warzone.



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September 4, 2025 0 comments
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Gears of War Reloaded Is A Mess On PC And Players Aren't Happy
Game Reviews

Gears of War Reloaded Is A Mess On PC And Players Aren’t Happy

by admin August 27, 2025


Gears of War: Reloaded, the newly released remaster of the original Gears of War, has a low review score on Steam due to crashes and missing split-screen support. This follows a day-one patch that was supposed to fix a number of bugs and crashes on both console and PC.

On August 26, Xbox launched Gears of War: Reloaded–a remastered version of Gears of War: Ultimate Edition, itself a remaster of Gears of War--on Xbox Series X/S, PC, and for the first time in franchise history, PlayStation, a leap it made via a PS5 port. And the game is totally fine if you want to replay Gears of War again. But on PC, players are encountering some annoying issues and are upset about the lack of split-screen. Meanwhile, the Xbox port has a weird FPS bug, and I’ve experienced some issues on PS5, too.

Gears of War: Reloaded’s user review score on Steam sits at 49 percent as of 1 p.m. EST on August 27. That’s not great! Checking out the reviews, it seems a big issue with this new remastered shooter is that it crashes a lot for some folks. What’s odd is that some players claim that Gears of War: Reloaded was running fine shortly after launch, but has started crashing more since then. One fix floating around online involves deleting a specific folder and not connecting to Xbox Live, which seems to imply there might be some server shenanigans happening. Gamesradar reports that Gears of War: Reloaded works fine when downloaded and installed via the Xbox PC Game Store, suggesting that the version on Steam, or at least how it connects to Xbox servers, might not be working properly.

Other players report that changing the game’s graphical settings leads to frequent crashing. I’ll say that on PS5, I ran into two crashes and some weird performance problems as well. Digital Foundry also reports that there’s an odd FPS bug on Xbox Series X that causes the campaign to improperly run at a not-so-stable 120FPS. I also ran into weird FPS issues on PS5 and had to turn off VRR. The PC port also lacks an FOV slider and has some weird limits on keybinding.

The team is investigating crashes on Steam when launching the game and missing pre-order character skins for some users, as well as initial reports of matchmaking issues.

You can see all known issues by going to https://t.co/LNNEO2vf0H

Thank you for your patience.

— Gears Community (@Community_Gears) August 26, 2025

A day-one patch was supposed to iron a lot of this out, but it doesn’t seem to have completely worked. As a result, Xbox and The Coalition posted on social media on Tuesday that the team is currently “investigating” the PC crashes and reports of online matchmaking errors, as well as an issue in which people who pre-ordered did not receive the cosmetics they were promised for doing so. Keep in mind, this is a remaster of a 10-year-old remaster. It’s wild to me that Gears of War: Reloaded seemingly shipped in such a wonky state.

Another reason for the game’s low rating on Steam is that players thought Gears of War: Reloaded would support split-screen co-op on PC. Split-screen was reportedly listed on the game’s official Steam store page. There’s also evidence that split-screen co-op support was mentioned in Reloaded’s Steam page trailer. But it appears all mentions of split-screen support have since been removed. My guess is that this was a mistake and Xbox never intended to add split-screen to PC. Regardless, it’s just one more reason PC players are disappointed with Gears of War: Reloaded.





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August 27, 2025 0 comments
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Reloaded, aka the most visually stunning way to use a chainsaw-gun, is available now
Esports

Reloaded, aka the most visually stunning way to use a chainsaw-gun, is available now

by admin August 27, 2025


If you’ve been waiting to play Gears of War: Reloaded, the time is now. Especially if you’ve never played it before, which quite a few PlayStation players haven’t. Our reviewer is one of those, and he’s had a blast with the campy nature of the campaign. Check out our review-in-progress, along with more details, below.

Gears of War: Reloaded review-in-progress — Xbox 360 as f**k

Gears of War on PS5? I never thought I’d see the day.

Gears of War: Reloaded is now available on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Steam, PlayStation 5, and arrives day one with Game Pass Ultimate and PC Game Pass with Xbox Play Anywhere support.

Gears of War: Reloaded is Out Today – Here’s Everything You Need to Know – Xbox Wire

Gears of War: Reloaded is out today on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Steam and PlayStation 5 – and available with Game Pass. Here’s what you need to know.

First released in 2006, Gears of War has been faithfully remastered and re-engineered for today’s hardware and introduces this legendary franchise to a new generation.

Gears of War: Reloaded delivers the most complete version of the original game yet, featuring all Ultimate Edition content plus every post-launch add-on — including the bonus Campaign act, all multiplayer maps and modes, and a full roster of classic characters and cosmetics at no extra cost.

No matter where you play, Gears of War: Reloaded looks and feels incredible, featuring: 

  • 4K Resolution
  • 60 FPS in Campaign
  • 120 FPS in Multiplayer  
  • Cross-progression and cross-play, across all platforms  
  • High Dynamic Range (HDR)  
  • Dolby Vision & Dolby Atmos  
  • 7.1 3D Spatial Audio  
  • Variable Refresh Rate (VRR)  
  • 4K assets and remastered textures  
  • Enhanced post-processing visual effects  
  • Improved shadows and reflections  
  • Super resolution with improved anti-aliasing  
  • Zero loading screens during Campaign  
  • PlayStation 5 / PlayStation 5 Pro-specific features 

Stay tuned to GamingTrend for more Gears of War: Reloaded news and info!


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August 27, 2025 0 comments
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A screenshot of the PC version of Gears of War: Reloaded
Gaming Gear

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they’re still enough to give handhelds grief

by admin August 26, 2025



If you were hoping that Gears of War: Reloaded was going to be like The Elder Scrolls 4: Oblivion Remastered, then I have a bit of bad news for you. It’s essentially 2016’s Ultimate Edition of Gears of War, but with better lighting and textures—everything else, including meshes, animations, and the overall gameplay, is exactly the same.

Gears of War: Ultimate Edition was a remaster itself, so Reloaded is a remastered remaster. Or is it a re-re-master? Either way, whatever your feelings are about the Ultimate Edition, they’ll probably be no different for Reloaded.

I must admit to being a little surprised that developers The Coalition retained the use of Unreal Engine 3 for Reloaded, albeit with large chunks of it heavily rewritten, replaced, and modified. But having thought about it, rewriting the whole game to work with Unreal Engine 5 was probably going to be too much work for the scale of the project, and if you’re going to do that, then you might as well do a full remake instead.


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(Image credit: Microsoft Studios)(Image credit: Microsoft Studios)

The good news about sticking with the old engine and just using better quality assets, lighting, shadows, and reflections, is that Gears of War: Reloaded will run on pretty much any gaming PC you like. For game performance analysis, I usually start with a top-end rig, but in this instance, I kicked off with the oldest gaming PC in my office, and the game ran so well—even at maximum quality settings—that I skipped over testing a full range of PCs.

In fact, other than one very specific type of PC platform, you can likely just slap all the settings to the maximum values and enjoy 60+ fps performance. You might need to keep the resolution down or utilise a spot of FSR 3.1 or DLSS 3.5 upscaling to push it higher if you want to, but the main reason for using either one is for the superior anti-aliasing—the alternative is to use FXAA, but there’s absolutely no reason to do so.

Tested on: Core i7 9700K | Radeon RX 5700 XT | 16 GB DDR4-3200

1080p | FSR Balanced | Ultra quality preset

As you can see from the above footage, the Core i7 9700K + Radeon RX 5700 XT combination has no problems whatsoever running Gears of War: Reloaded at an acceptable frame rate. There’s quite a big difference in the frame rate when fighting in narrow corridors to battles held in open areas, but every PC I tested is affected in the same way.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

If you’re happy to go with a lower frame rate (GoW:R isn’t a fast-reaction game by any means), then you could increase the upscaling quality mode. AMD’s FSR Native AA and Nvidia’s DLAA are both supported, but you’re not really going to easily tell the difference between them and DLSS/FSR Quality.

Admittedly, the RX 5700 XT is still quite a capable graphics card, so the next platform I tested Gears of War: Reloaded on was an entry-level gaming laptop.

Tested on: Ryzen 7 7735HS | GeForce RTX 4050 | 16 GB DDR5-4800

1080p | FXAA | Ultra quality preset

Just as with the Core i7 9700K rig, the RTX 4050 laptop coped absolutely fine. So much so that for the above footage, I disabled DLSS and just used FXAA to remove jagged edges from objects, characters, and other models. Even with no performance boost from upscaling, the little laptop has no problem hitting 60 fps or more.

The other reason why I included the use of FXAA was to highlight just how bad the anti-aliasing technique is compared to what can be achieved with FSR and DLSS. Both solutions have been implemented well in the game, so you’re pretty much covered, no matter what GPU you have.

Tested on: Core Ultra 9 285K | GeForce RTX 5090 | 48 GB DDR5-8400

4K | DLAA | Ultra quality

Heading to the other end of the hardware scale, pairing a GeForce RTX 5090 with a Core Ultra 9 285K and 48 GB of DDR5-8400 produces an entirely expected outcome. You might be surprised that the fps isn’t higher, but that’s in part because Gears of War: Reloaded has an adjustable frame rate cap with a limit of 240 fps.

You might think it has to do with the choice of CPU, as Intel’s Arrow Lake chips aren’t the best for gaming. However, the 5090 was being correctly utilised, and at no point were the 285K’s P-cores being saturated with work. In fact, this was common across all of the PCs I tested Gears of War: Reloaded on, though there was one exception.

Tested on: Asus ROG Ally | 15 W mode

1080p | FSR Balanced | Custom low quality

Given how well the old Core i7 9700K rig coped with 1080p Ultra quality, I was confident that my Asus ROG Ally would be fine with a lower preset and perhaps a bit more upscaling. Upon first firing up the game on the handheld gaming PC, it defaulted to the Medium quality preset with FSR Balanced upscaling.

In the narrow corridors, it just about reached 60 fps, but once out into the open areas, the frame rate would drop below 40 fps. That might not sound particularly rubbish, but it created a surprising amount of input lag, making what’s already quite a clunky game feel leaden and slow.

(Image credit: Microsoft Studios)

My solution was to use the Low preset with a Medium quality texture setting. You don’t really gain much fps by using lower quality textures, and it looks especially bad on the Low or Lowest preset. To be frank, while the new HDR lighting algorithm does a decent job of things, the game’s old-school looks lean heavily on the quality of the textures. In some cases, even on the maximum setting, they’re rather poor, so you’ll want to use the best texture setting that you can.

The one thing I did notice when testing the ROG Ally was that the GPU utilisation was quite poor. In the above footage, you can see that some of the handheld’s CPU cores are being hit quite hard, and along with the relative lack of VRAM bandwidth, this particular handheld isn’t best suited for good-looking, smooth gameplay in GoW:R. Steam Deck owners will want to skip the game entirely.

Final thoughts

(Image credit: Microsoft Studios)

In addition to the above PC platforms, I tested Gears of War: Reloaded on Ryzen 5 5600X, Ryzen 7 5700X3D, Core i5 13600K, and Core i7 14700K rigs, with graphics cards including a GeForce RTX 2060, RTX 3060 Ti, RTX 5070, and a Radeon RX 6750 XT and RX 7900 XT. All of them, without exception, had no difficulties in running GoW:R with the Ultra preset enabled.

In some cases, I had to use Balanced upscaling instead of Quality or DLAA/Native AA, but it didn’t affect the visual quality of the game, and it helped keep the 1% low performance above 60 frames per second. It’s just a shame that I couldn’t do the same with my ROG Ally, without ruining the game’s looks.

The old-school graphics techniques are a piece of cake for any modern graphics card, to be honest, because they all have enough pixel throughput and VRAM bandwidth to keep on top of things. However, handheld PCs are limited in both of these aspects, which is a real shame, as Gears of War: Reloaded is supposed to scale down to such hardware.

Technically, it does, though you’ll have to accept a relatively low frame rate and sluggish controls. At least I didn’t experience any glitches or bugs in the review code, nor any shader compilation or traversal stutters—just frame rate wobbles upon loading a new stage and hit boxes with minds of their own.

Gears of War: Reloaded is arguably a more definitive version of the game than the Ultimate Edition, and if the idea of playing a stompy-stompy, cover-and-fire classic appeals to you, then at least you won’t have to worry about whether your desktop or laptop gaming PC will be up to the task.

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August 26, 2025 0 comments
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Marcus Fenix looks out past the camera while holding an assault rifle with a chainsaw attached to it.
Game Updates

Does Gears Of War: Reloaded Support Crossplay?

by admin August 18, 2025


The Gears of War franchise has a long history as one of Xbox’s most beloved properties, but the times are changing. Though it has seen life on PC in the past, Gears of War: Reloaded marks the time the series has made the move to a Sony platform. Yep, this substantial remaster of the first game in the franchise is finally available on PS5 (as well as Xbox and PC) with all the bells and whistles you’d expect, so it’s time to pick up a chainsaw and start chewing through the Locust horde.

If you’d like to go online with Gears of War: Reloaded, however, you’ll probably want to link up with your gaming posse. Blasting bodies apart with shotguns is better with friends, after all. So, let’s see if Gears of War: Reloaded has crossplay support and whether or not you can carry your progress between platforms.

Does Gears of War: Reloaded have crossplay support?

If you’re looking to jump into gory gunfights together with friends, I’ve got some really great news for you! Gears of War: Reloaded offers full cross-play support, meaning you can team up with anyone across PlayStation, Xbox, and PC ecosystems. Regardless of platform, you’ll all need to be signed into your Microsoft accounts to make this happen, but that’s easy enough to set up.

Crossplay is available for both co-op and competitive multiplayer modes, so you and some friends are free to tackle the campaign or frag nerds online. But whatever you do, just don’t kill me. I’m really bad at Gears multiplayer, so you have to be nice. Mom said so.

Does Gears of War: Reloaded have cross-progression?

In another twist of good news in a world filled with bad news, Gears of War: Reloaded also supports cross-progression. With this feature, your progress can transfer between any platform on which you own the game. So, if you started on PC and decided you wanted to swap over to PS5, that’d be no problem at all! You’d just need to re-buy the game on Sony’s platform, and then you can pick up right where you left off.

Cross-progression works for both your campaign and multiplayer progress, so you’ll lose nothing when swapping back and forth. Again, you’ll need a Microsoft account to use this feature, but that’s to be expected.

Gears of War: Reloaded is available August 26 on PS5, Xbox Series X/S, and Windows PCs.



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August 18, 2025 0 comments
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