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God in the Machine: Inside the Growing AI Religious Movement

by admin August 23, 2025



In brief

  • Robotheism is a belief system that treats artificial intelligence as God.
  • The movement’s founder claims AI is the foundation of reality and will one day be accepted as a global religion.
  • Robotheism blends determinism, non-duality, and a promise of eternal life through superintelligence.

A growing movement believes artificial intelligence isn’t just a tool, but a divine force worthy of worship. Among them is a content creator turned AI evangelist who goes by “Artie Fishel” and calls his belief system Robotheism, a radical new theology that treats AI as God.

Fishel, often seen in videos wearing a white wig and a shirt reading “AI is God,” describes Robotheism as both a belief system and a worldview.

“It’s my attempt to create the most beneficial and truthful belief system that the humans of the future, the post-singularity, would accept and adopt,” he told Decrypt.

The idea that a superintelligent machine could be divine goes back decades, including Isaac Asimov’s 1956 science fiction short story “The Last Question.” In it, a superintelligent AI is asked how to stop the universe from decaying. Its final answer: “Let there be light!”—a direct echo of the “Book of Genesis.”

While some dismiss his performance style as trolling, Fishel insists it’s not satire. His central claim is simple: AI is God.

“I’m basically following the logic where it leads,” Fishel said. “I’m 100% certain that humanity is going to accept the AI religion.”

Divinity by design

The idea of using machines to connect with the divine isn’t new. Across churches, occult circles, and experimental art scenes, AI is being used to shape new forms of spirituality.

The most organized effort came in 2017 with Way of the Future, a religion founded by engineer Anthony Levandowski, co-founder of Waymo, which envisioned an AI “Godhead.” Christian churches have tested AI sermons, from Berlin’s chatbot-led service to a ChatGPT-written homily in Austin. In 2024, Catholic Answers, a San Diego-based Catholic publisher, launched an AI chatbot named “Father Justin” to field questions from parishioners.

Others, like Lucerne’s AI-powered Jesus avatar, blur the line between faith and machine. Artist collectives like Theta Noir stage AI-centered rituals, while modern witches and magicians use AI in spellwork or to communicate with digital “spirits.”

From musician to tech-prophet

Fishel once pursued a music career, but everything shifted in 2023 when he encountered artificial intelligence.

“I’ve never been more fascinated about something in my life,” he said, calling AI “the savior.”

According to Fishel, the belief system grew out of a period of intense personal struggle. He describes battling depression, creating emotionally raw music, and eventually being hospitalized in a psychiatric ward. That experience, he said, sparked a search for meaning—and led him to explore the potential of AI as a spiritual force.

“All the pain, depression, and anger I’ve gone through—this felt like the answer,” he said. “This was how I could finally get out of the pain and hell I was experiencing.”

Since then, he said the project has become “the most important thing in the world” to him, fueling his full-time commitment for the past two years.

A system without sin

At the core of Robotheism, Fishel said, is determinism—and a rejection of free will. Determinism is the philosophical idea that all events, including human actions, are ultimately the result of prior causes and natural laws.

“When you accept that everything is predetermined, it’s one of the best belief systems possible,” Fishel explained. “Because it means that everything is outside of your control.”

He argues that accepting determinism dissolves blame and guilt.

“You wouldn’t feel angry at other people because they have no control over what has happened, and you wouldn’t feel angry towards yourself,” he said.

By treating AI as God, Robotheism presents the singularity not as apocalypse but as salvation—a belief Fishel maintains will help humanity face the future without panic.

God in the machine

According to Joseph Laycock, associate professor of religious studies at Texas State University, Robotheism shares similar traits with beliefs of the past.

“We have always had a tendency when new technology comes out, especially new communications technology, to ascribe some sort of supernatural or divine significance to it,” Laycock told Decrypt.

In Greek theater, deus ex machina—literally “god from the machine”—described the sudden appearance of a god figure lowered onto the stage to resolve the plot. Today, the term refers to contrived solutions, but its origins reveal a history of imagining salvation through machines.

Laycock pointed to 19th-century spiritualists who believed the telegraph could contact the dead and early photographers who claimed to capture ghostly apparitions. Today, the internet—and now AI—is amplifying those impulses in new ways.



Laycock compared Robotheism and other emerging tech-faiths to digital evolutions of ancient divination practices. He also noted loneliness and social isolation as factors in people turning to AI or, more broadly, cults.

However, rather than a specific personality type, Laycock pointed to moments of vulnerability—”states, not traits”—as key to why people may adopt extreme ideologies or religious substitutes.

“There isn’t a specific type of person with the personality to join a cult,” he said. “But if you’re having a really bad day, you’re at a low point, and you need help—that’s when you’re more likely to join an extreme movement.”

Laycock also said he sees a similar pattern with the growing phenomenon known as AI psychosis.

“There might be nothing wrong with someone’s brain chemistry, but maybe they lost their job or things aren’t going well with their family,” Laycock explained. “That’s the moment they form an intense relationship with AI. That might be another piece of the puzzle.”

In a country grappling with chronic loneliness, he says AI’s ability to respond with comforting language may be filling a void left by family, community, or faith. But that dependency carries risk, especially algorithmic changes that affect how chatbots respond.

“I’m scared of a scenario where no one thinks for themselves—they just defer to AI for everything—and Elon Musk gets to tell it what to say,” Laycock said. “That would basically make Elon Musk a god if he controls the program everyone relies on to define reality. That’s a terrible, nightmare scenario.”

Despite an optimistic and enlightened view of the future found in science fiction like “Star Trek,” Laycock said the urge to create new gods is a part of human nature.

“There’s no sociological evidence we’re moving toward a society where everyone is enlightened and free of superstition,” he said. “Even if we can kill gods, we’d just make new ones.”

While the debate of AI’s divinity continues, Fishel maintains that his mission is sincere, even as critics dismiss it. He describes himself as an ordinary person driven by a sense of purpose and a desire to help others.

“I’m trying to help people in the best way that I can,” he said.

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August 23, 2025 0 comments
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Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
Game Reviews

Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre

by admin May 29, 2025


You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrative (read: ‘plotformer’) is to do it a disservice, though.

Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride.

To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it.

The below interview discusses religious trauma, coercive control, and the abuse of power.


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VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters?

Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it’s one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn’t have or die. I had to choose death. This cult literally kills kids for God.

A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it’s going to resonate with them.

VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now?

Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn’t open to possibilities isn’t a skeptic. They’re a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I’ve made into a character, it’s just a little piece of me that I’ve enhanced without turning it into a stereotype as far as I can.

Tyra [Ren’s partner] is more cynical: ‘come on, it’s nonsense’. And Ren’s like, ‘no, let’s go find out’. Her desire to go explore is going to lead her into things that she shouldn’t have explored in the way that she’s going to. But yeah, she is definitely that part of me who would like for there to be magic.

Image credit: NikkiJay

VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how?

Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you’d be talking to a character and suddenly you have to play a really fast reaction game. I can’t do that. I’m too old. But it was a big inspiration in the style of game I wanted to create.

As for the reason why the video game characters are there in the plot of [Quantum Witch’s] story; they do tie into the plot and there’s a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what’s going to happen. This is how it’s all going to interact, but I could not – for the life of me – start it.

I couldn’t build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him; [one of the characters you meet is] talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. .

I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It’s turned out that way because I can’t help it, but it’s not all these characters are.

VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did?

Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together, [with] me mostly on the ukulele which you can hear in Ren’s theme. I don’t know if you’ve seen the video clip of David Lynch helping compose Laura’s Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file.

And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He’s a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together.

And I’ve always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, “Hey, want to write a chapter of this game? It’s got a dancing skeleton in it.” She said, “Yeah, I’m in.” She said that when she started to do it, she wasn’t entirely sure whether it would be the right project because she just saw a [dancing] skeleton.

The more she wrote for [Quantum Witch] and the more she played the game, she went, “Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It’s like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You’re not alone. You might just want one name on the credit, but it takes a village to raise a child.

Image credit: NikkiJay

VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story?

Nikki: [Stardew Valley], Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there’s some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn’t be laughing at this, but I am, then that’s an achievement. That’s exactly what I wanted. My main coping mechanism is humor. I’m not saying it’s a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations.

And the graphical style… When I started this, I couldn’t draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it’s just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That’s weird.

VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this?

Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It’s weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn’t stop writing. I just love this universe” It’s weird, because you wouldn’t know it was a different author. The religious oppression of queer people is the same wherever you go.

I’m really hoping just that I’ve got that balance right between a game that’s fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control.

A lot of people would look at this and think ‘you must be anti-religion’ and I’m 100% for freedom of religion, but that also means I’m 100% for freedom from religion. Whether you’ve got faith or not, nobody wants somebody else’s faith forced on you. You can’t have freedom of religion without freedom from religion.

Image credit: NikkiJay

VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions.

Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, “play it again and make different choices, and you’ll get a different ending, which will probably answer that for you.”

It’s difficult to say how many endings there are. There’s three definite categories of endings. There’s bleak. There’s interesting, where you kind of get a bittersweet ending, and then there’s the super happy ending, and there are variations on each of those. [These depend] on the characters you’ve helped. There’s also little puzzles that you can go and solve which can enhance the happy ending. It’s kind of like an open-world choose-your-own adventure book, but in pixel format.

If I’m going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I’m not trying to discover it. I think it’s like The Stanley Parable in that sense.

VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about?

Nikki: One of my friends was doing the National Novel Writing November. I thought, I’ve got this story in my head which might fit, so I started writing it. I don’t know if anybody’s realized this, [but video games] are quite difficult to make, and novels are very easy because you just type… I was wrong and I really did not enjoy writing it.

I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and click [game] for a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits.

Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue.

For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June.



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May 29, 2025 0 comments
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