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The Shokz OpenDots One on a white windowsill
Product Reviews

Shokz OpenDots One review: reliable clip-on headphones that undercut the Bose

by admin August 21, 2025



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Shokz OpenDots One: Two minute review

Shokz is one of the best-known names in the fitness headphone space and finally it has turned its attention to a burgeoning new market and thus challenge a big rival: clip-on open earbuds (and Bose).

Clip-ons are a kind of the best open earbuds that don’t loop all the way around your ear, but ‘clip’ onto your auricle to take up less space and hold the sound drivers further into your ear itself. Companies haven’t taken to the design quite as readily as the now-standard sports loop open-ears (production of that design is through the roof in 2025), but perhaps Shokz’ attention is about to change that.

So meet the Shokz OpenDots One, new clip-style (cuff style?) headphones which are here to challenge the big name on the market, the Bose Ultra Open. They’re Shokz’ first readily-available bud in this form factor, not counting a limited-run beta product. And due to a few smart decisions, they are a big success.

The OpenDots aren’t cheap headphones but they do undercut the Bose by a significant margin, releasing at a competitive price point that sees them match Shokz’ sports-loop and bone conduction options. In fact they also beat the recent Shokz OpenFit 2+ which may push some prospective buyers of those open-ears into the clip instead.

Shokz has given the OpenDots a more natural curved, ergonomic look than certain rivals, both ensuring that they look a little more understated and classy, and helping them fit the shape of an ear for a reliable hook and comfortable fit. And it totally works, with these Shokz some of the most pleasant open-ears I’ve ever used. I could easily forget I was wearing them when I wasn’t listening to music.

The sound profile is pleasing too, which may sound like a muted word if not for how low expectations for open earbuds can be. Shokz has fine-tuned the sound to ensure there’s hearty but well-defined bass, which sits in harmony with treble instead of blowing it out. Audiophiles who need open-ears will find these some of the best picks on the market.

Even when you’re not using the Shokz OpenDots One, you’ll find them easy to tote around with a tiny carry case that totally disappears in pockets. Banish the thought of the giant carry cases sports-loop open-ears come in.

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I’ve avoided prolific comparisons to the Bose in this intro because you may come to the Shokz without having ever heard of their competition; and the OpenDots One stand apart for being significantly cheaper than the Ultra Open. They ask you why you need to pay extra, even if Bose offers some advanced audio modes.

The OpenDots One might be a harder sell for people who’ve not used a clip-on earbud before, especially with many other options on the market that are a cheaper option to experiment with. But if you’re going to try a new form factor, why not buy an option that nails it?

  • Shokz OpenDots One at Best Buy for $199.99

Shokz OpenDots One review: Specifications

Swipe to scroll horizontally

Component

Value

Water resistant

IP54

Battery life

10 hours (earbuds), 40 hours (total)

Bluetooth type

Bluetooth 5.4

Weight

5.6g / Charging case: 52g

Driver

2x 11.8mm

Shokz OpenDots One review: Price and availability

(Image credit: Future)

  • Announced in May 2025 (available in many markets August 2025)
  • Priced at $199 / £179 / AU$339
  • Undercuts Bose, but pricier than many other rivals

The Shokz OpenDots One were announced in May 2025 and went on sale in the US immediately, though they took a few months to release globally (the UK is only just seeing them now, at the time of writing: August 21, 2025).

You can pick up the OpenDots for $199 / £179 / AU$339. While they’re more expensive than many other types of clip-on earbud like the Huawei FreeClip, JLab Flex Open or Soundcore C40i, they undercut their big rivals.

The Bose Ultra Open Earbuds sell for $299 / £299 / AU$449 so the Shokz aren’t just a hair cheaper, but a fair way more affordable.

Shokz OpenDots One review: Design

(Image credit: Future)

  • Small charging case which is easy to use
  • Lightweight buds that cling to the ear well
  • Handy touch controls

The Shokz OpenDots One come in two color options: Black or the curiously-named Gray, which is actually beige with silver highlights. The latter is what my tester units were.

The case is pretty small and lightweight, as you’d imagine for micro-headphones like these, tipping the scales to 52g. It’s rather featureless, bearing only a small pairing button and USB-C charging port, but there’s elegance in simplicity. It opens with a horizontal divide; in a neat twist you can put either earbud in either gap, cutting down on all the faff headphone users can face (or, at least, I can face) when trying to work out which bud to put on which side.

Now onto the buds. They consist of a cylindrical counterweight and spherical bud which sits in your ear, all joined by a band made of titanium alloy according to Shokz. This middle is lovely and flexible and I never felt at risk of accidentally snapping it or bending it too far.

It’s hard to believe for any open earbuds, especially clip-style ones, but the OpenDots fit like a dream. I barely felt them during many hours of testing and, although I ran, cycled, rowed and did various gym workouts with them in, they never fell out or moved around enough to affect my listening experience.

Evidence of how easily-bendable the hook is. (Image credit: Future)

Another benefit over Bose’s alternatives is that they don’t look like a cyborg accoutrement, with the nice flowing design making them appear more like jewelry than a piece of robotic equipment.

Following on from my praise about the versatile any-bud-in-any-case-side compliment, you can actually also put either bud in either ear with no issue. The Shokz will automatically detect which ear they’re in to deliver music.

Like most earbuds, the OpenDots One have touch controls: you can double- or triple-tap the connective band, double-pinch the spherical counterweight or pinch and hold, for four triggers in all (it doesn’t matter which side you use, both do the same). You can customize what each control does and I found each relatively easy to trigger (which isn’t saying much compared to the competition) though I did take a while to remember that single-tapping or single-pressing didn’t do anything: double or nothing!

Shokz has certified the OpenDots One at an IP54 rating, which means the buds are protected from dust and limited water splashes but not full immersion or even beams of water. Basically, don’t take them swimming.

Shokz OpenDots One review: Features

(Image credit: Future)

  • Battery life is 10 hours, 40 hours with case
  • App brings EQ but not that much else
  • No connectivity problems in testing

If you thought it was time to start finding something to criticize the Shokz OpenDots One about, it’s not yet. The battery life is above average and you can even charge the case via wireless powering.

According to Shokz, the OpenDots last for 10 hours of listening on a single charge, and while I didn’t listen for that long in one burst, the power drain for the periods I did listen for suggests it’d hit that figure almost dead on. The charging case brings three extra charges, for a full listening total of 40 hours, which is better than lots of open-ear options on the market.

You won’t get noise cancelling here, though surprisingly some open earbuds do offer that (see the Honor Earbuds Open, although granted, they’re not the cuff-style type). Throughout my testing period I had no connectivity issues to speak of.

(Image credit: Future)

As with any good headphone, there’s an app you can download to get extra features. In this case it’s just called Shokz, with the company using one platform for all its earbuds.

Perhaps the main reason to download the Shokz app, beyond customizing the touch controls, is for the equalizer it provides access to. There are four modes: Standard, Vocal, Bass and Private (designed to reduce audio bleed, although that basically just muffles your music), but you can also create a custom mode via a five-band equalizer.

A few other features available via the app include the ability to toggle wear detection, find your lost earbuds, customize multipoint pairing and enable Dolby Atmos (though toggling this just seemed to boost the treble when playing music). It’s not the biggest feature-set I’ve ever seen at earbuds at this price, but it offers everything you need or would expect.

Shokz OpenDots One review: Sound performance

(Image credit: Future)

  • Two 11.8mm drivers per bud
  • Decent sound, though lack of spacing
  • Lots of bass

You’re totally right to assume that an open-ear headphone would sound poor, because that’s generally the case, but the Shokz OpenDots One buck the trend: they’re the rare case that sound good.

A highlight of the buds, which Shokz leans into in its marketing and promotion, is the bass. This is something oft lost by open-ears, but the OpenDots enjoy a well-defined lower-register, giving your music a meaty tone but without ever blowing it out with overwrought thumping or booming. I opted to listen in the bass enhancement mode when working out for that little extra kick, but you’ll enjoy loads of bass even if you don’t.

Unlike some super-bass earbuds, the treble still holds its head high, offering crisp and clear vocal lines and letting you hear the spacing between instruments a little. As sound gets towards the mids they do lose some detail and clarity, but you can still enjoy tunes beyond their bassline.

(Image credit: Future)

Fixing another open-ear problem, the OpenDots have a nice high max volume so they can fight against noisy traffic if you want to hear your tunes.

Shokz uses a lot of home-brewed tech in the OpenDots One. Highlights include Bassphere, which has the effect we’ve already discussed, and DirectPitch designed to stop sound leaking from the buds and everyone around you having to hear your embarrassing music choice.

These are some of the better open earbuds I’ve used for audio quality, and they compare to your average in-ear headphone, but it’s important to be clear: audiophile-grade favorites shouldn’t feel any heat from the Shokz.

  • Sound performance score: 4.5/5

Shokz OpenDots One review: Value

(Image credit: Future)

Despite not being that expensive in the grand scheme of things (and in a crowded market), it’s still worth considering the Shokz OpenDots One are some of the more premium open or clip-on earbuds out there, simply due to how cheap the rivals are.

With that in mind, the OpenDots have a lot to prove – but they largely succeed. They provide great sound and a flawless design and cost a hearty amount less than their big-name rivals.

Of course you’re paying for their quality with many other similar-form-factor options available for a fraction of the price, so if you want clip-ons and quality doesn’t matter, you can get better value for money with cheaper options. It’s just a question of whether you should.

Shokz OpenDots One review: scorecard

Swipe to scroll horizontally

Category

Comment

Score

Value

They’re solid earbuds which give you decent value for money, but you’re paying for what you get.

4/5

Design

Lightweight, a reliable fit and a slender carry case: what’s not to love?

4.5/5

Features

The battery life is good and the existing features are useful, though rivals offer more.

4/5

Sound

The sound may fall short of truly great, but it’s very good, especially compared to other open earbuds.

4.5/5

Shokz OpenDots One: Should I buy?

(Image credit: Future)

Buy them if…

Don’t buy them if…

Also consider

Swipe to scroll horizontally

Component

Shokz OpenDots One

Bose Ultra Open Earbuds

Huawei FreeClip

Water resistant

IP54

IPX4

IP54

Battery life

10 hours (earbuds), 40 hours (total)

7.5 hours (earbuds), 27 hours (total)

8 hours (earbuds), 36 hours (total)

Bluetooth type

Bluetooth 5.4

Bluetooth 5.3

Bluetooth 5.3

Weight

5.6g / Charging case: 52g

6g / Charging case: 43g

5.6g / Charging case: 44.5g

Driver

2x 11.8mm

12mm

10.8mm

How I tested

(Image credit: Future)

My testing period for the Shokz OpenDots One cover just over two weeks of use, which is our standard review period for headphones.

The buds were paired to an Android phone for the entirety of the testing. I used them at home at work and also on runs, at the gym and while cycling, and I also tried to use them while playing tennis like promotional images show but this felt incredibly rude to my fellow players.

I’ve been testing products for TechRadar since 2019 and this has included plenty of other workout headphones.

Read more about how we test

  • First reviewed: August 2025

Shokz OpenDots One: Price Comparison



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Dune: Awakening Eighth Trial of Aql guide
Gaming Gear

Dune: Awakening AMA promises changes coming to PvP: ‘We want the experience to be reliable, responsive, and clearly understood’

by admin June 19, 2025



Dune: Awakening is a hit, but it’s not without flaws. PvP in the deep desert is a particular issue for an awful lot of players, based on Reddit complaints, and you better believe that questions about Funcom’s plans for it came up during an AMA held today on Reddit.

There’s little in the way of concrete information at this point, I’m sorry to say, as Funcom is still figuring out exactly how it wants to proceed. But senior game director Viljar Sommerbakk laid out three overarching goals for PvP combat in the deep desert:

  • We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles
  • Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment to moment decisions in a fight
  • To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability

One thing Funcom is not considering, according to creative director Joel Bylos, is deep desert zones restricted to ground combat. Developers recently patched out the ability of ornithopters to “goomba stomp” players on the ground (although in kind of a half-assed way) but even without that goofy exploit, air power still dominates: As PC Gamer’s own Lisan al Gaib Chris Livingston recently wrote about Dune: Awakening’s PvP combat, “In most fights it’s just pilots trading missiles with each other in the air instead of engaging on the surface with swords, shields, and skills.”


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Establishing ornithopter-free zones “is not the plan,” Bylos said. “However, a lot of our adjustments and balancing are going to drive combat towards the core vision, which is people competing over points of interest in the Deep Desert. The current balance between vehicles and on-foot is not tuned to our liking and there are multiple changes in the pipeline to address this (above and beyond bugs we will fix).”

Funcom also isn’t planning to remove rocket launchers from scout ornithopters, the source of another common PvP complaint. Instead, it’s working on changes that will see a scout ornithopter’s speed and maneuverability impacted by its loadout: Specifics weren’t provided but presumably you’ll be able to either come heavy or go fast, but not both.

That, Sommerbakk said, will make the assault ornithopter a better choice when you specifically want to engage in combat, but still leave some offensive capability available to the scout for those who want it.

Bylos acknowledged that he was “not being very concrete” in his answers, but said that’s because the team is still “planning and watching how people are playing and finding the right points to address.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

One thing that is on the way, though—not related to PvP but that I find interesting just because it’s Dune—is “sandwalking,” the Fremen ability to walk the surface of Arrakis without attracting the attention of sandworms. Bylos told PC Gamer in 2024 that Dune: Awakening actually had sandwalking at one point but it was cut, because “it looked ridiculous, and it made you walk really slowly.”

But Funcom has apparently figured out a way to make it not suck: In response to a player who said they wanted to be a proper “desert wanderer,” Sommerbakk said, “We will do walking without rhythm.”

As for Funcom’s more immediate plans, executive producer Scott Junior said the studio is currently testing a patch with “a lot of QoL updates” that it hopes to have ready for early July. “When we get closer to it being publicly testable we will release the full patch notes,” Junior said. “It contains too many changes for me to list here, but you’ll be seeing it soon!”



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