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inZOI's May update finally gets June release date - here's what to expect
Game Updates

inZOI’s May update finally gets June release date – here’s what to expect

by admin June 9, 2025


The next major gameplay update for inZOI, Krafton’s very successful life sim (basically a modern The Sims), was initially set to arrive in May. However, it kept getting pushed back, so much so that it’s already June, and it has yet to arrive.

The good news is that the developer knows players have been patiently waiting for some clarity, and it has not only delivered a new release date, but also detailed what you can look forward to in the game’s first major update since it launched in March.


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First things first, the update is now scheduled for release this Friday, June 13. The news was confirmed in a blog post, where game director Hyungjun Kim apologised for the lack of clarity on the update’s release date, and vowed to share more regular development updates.

The June update brings several major features to the game. Modding support arrives in the form of ModKit, a suite of tools that allows players to create and publish mods for inZOI. Then there’s the ability to form same-sex relationships, which is a nice compliment to the new feature that allows Zois to have children – including adoption – regardless of marital status.

Teenage romance is another feature coming to inZOI with the update, and the blog post even jokes about how teenagers and adults kind of look the same in the game. On the subject of potential romance and courtship, players can now initiate conversation by texting first. You’ll only be able to pick from premade messages, but texting other Zois will let you make plans with them. Down the line, you may even be able to write your own custom messages, as it’s something the team hopes to implement.

This woman is very happy about what’s in this update (presumably). | Image credit: VG247 / inZOI Studio / Krafton

This being the game’s first major patch since launch, you can also count on a host of quality of life tweaks. After you install it, you’ll be able to adjust the size of the UI – including text – and enable in-game cheats more easily.

You may notice that your characters now look differently based on the lifestyle choices you’ve made for them. They’ll gain weight, build muscle and transform their physique depending on their diet and exercise habits.

On top of the ability to text first covered above, Zois can now exchange items with each other, meaning you can gift stuff to other Zois, or sell them.

There’s a range of tweaks to existing features, bug fixes, and even some new content you’ll find. A host of new character customisation options is part of this update, including a few hair-related ones, as well as over 100 new furniture items to decorate your home with.

While you wait for Friday’s big drop, you can read up on how to enable inZOI’s advanced character AI (and whether you actually should) in our guide. For more specialised help, here’s how to cure sickness in inZOI, how to go to university, and how to get a job.



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June 9, 2025 0 comments
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Paralives, the long-anticipated indie Sims-like, finally announces an early access release date, adding to 2025's already packed life sim line-up
Game Reviews

Paralives, the long-anticipated indie Sims-like, finally announces an early access release date, adding to 2025’s already packed life sim line-up

by admin June 9, 2025


It’s been almost exactly six years since developer Alex Massé (of PewDiePie’s Tuber Simulator fame) announced his indie life sim Paralives; now, the game finally has an early access release date, courtesy of its appearance at last night’s PC Gaming Show at Summer Game Fest. And, as promised, it’s going to be coming out this year – although you’re going to have to wait until December 8 to get your hands on this painterly Sims-like.

The project originated as a solo effort from Massé, but the Paralives team has now expanded to around a dozen developers, supported by a Patreon that pulls in around $30K a month from fans eager to see a serious indie rival to EA’s long-running The Sims franchise.


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Paralives clearly takes a lot of cues from the life sim giant that’s been doing the rounds for a full quarter-century now, and long-time Simmers will be on familiar footing when they encounter the core gameplay loop. But there’s plenty to recommend Paralives on its own merits, from its softly stylised art style that advertises its crowd-pleasing cosiness, to its back-to-basics approach to life simulation that aims for loving detail over expansive scope.

The release date trailer confirmed my suspicions that Paralives could well be considered a spiritual successor to earlier generations of The Sims, focusing on daily life in an impossibly gorgeous little town where the architecture and decor of aspirational yet lived-in family homes take centre-stage. Paralives also seems very grounded – there’s no sign of the urban fantasy themes that frequently slip into The Sims (which I love, for the record, but recognise that not every Simmer does) – with trailers focussing on that ideal of middle-class suburbia that was a hallmark of The Sims back in the day.

Grab a coffee with friends, go to yoga class, play catch with your adorable two-point-five kids on your well-manicured lawn, and then have a sobbing breakdown in the bathroom once the family’s in bed – this is surely the dream of adulthood that was sold to me when the life sim genre first hit it big at the turn of the millennium.


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Massé’s team have previously asserted that they plan to keep Paralives add-ons free for all players – in stark contrast to EA’s practice of expanding The Sims with countless paid DLCs at various price points – and although they haven’t yet outlined exactly how they plan to do this, it’s reasonable to suspect that some kind of early access deal for Patrons might be part of the plan.

Paralives isn’t the only life sim in the news this week, as fellow Sims rival inZOI has emerged from hiding to announce a release date for its first major content update since its launch; the update finally remembers to properly enable same-gender romance (just in time for Pride Month!) as well as the much-anticipated arrival of mod support. And The Sims 4 itself hasn’t been quiet either, releasing a summer content roadmap teasing the long-awaited return of fairies in the new Enchanted By Nature expansion pack that’s being officially revealed this month, too.



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June 9, 2025 0 comments
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Ocean 4X strategy sim Endless Legend 2 will release in early access this August
Game Updates

Ocean 4X strategy sim Endless Legend 2 will release in early access this August

by admin June 9, 2025


The wait for Endless Legend 2 is no longer without end. Developers Amplitude and publishers Hooded Horse have announced that the 4X strategy game will release into early access on 7th August 2025.

As you hopefully learned from my hands-on earlier this year, Endless Legend 2’s key differentiating factor is that it takes place on a procedurally generated waterworld that gradually dries out as you grow your civ. The water pulls back at intervals to reveal new tiles. This is helpful when the tiles harbour precious resources, and less helpful when the tiles form a causeway to your awful shithead neighbours. Shoo shoo!

Leaky ocean floor aside, the sequel also introduces a cleaner turn-based combat system in place of the original game’s divisive method of having units move automatically based on initiative, after you’d given them orders. Beyond that, the broad strokes are as in Endless Legend 1. You plump and fortify your cities while training up hero characters with RPG-style skilltrees. There are NPC villages to befriend or beat into submission; adding their units to your construction options is part of how you’ll tailor your civ to overcome your dastardly neighbours. And there are terse yet colourful quests that dig into your faction’s backstory.

The game will offer five major factions, according to the latest press release. We currently know about three: the Kin of Sheredyn, aka Greco-Roman wall-builders, the Necrophage, aka ravenous bastard insects, and the Aspect, aka manipulative and insidious coral people. If I were a betting man, or alternatively a person capable of recognising familiar iconography on key art, I’d say Amplitude are also bringing back the Cultists from the first game. Their signature quirk was that they could only found one, gigantic city and were reliant on brain-washing NPC villages to extend their reach.

When they announced the game, Amplitude promised us six factions by the end of early access. Perhaps the Necrophage cannibalised one of other civs? Perhaps they’re struggling for development resources? I guess I should do a journalism and ask. Amplitude bought their independence back from Sega last year – here’s my interview with CEO Romain de Waubert de Genlis about how that happened. Since then they’ve scrabbled together $13.5 million in funding, which isn’t Ubisoft money, but not to be sneezed at. I try not to sneeze at money, regardless of quantity.



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June 9, 2025 0 comments
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NFT Gaming

This Week in Crypto Games: Bonk ‘Kill-to-Earn’ Solana Launch, ‘FIFA Rivals’ Nears Release

by admin June 8, 2025



It’s tough to keep tabs on the ever-changing crypto gaming space, thanks to the constant flow of news: everything from big game launches and fun degen experiments to token price swings and occasional project collapses. It’s a lot to follow.

Luckily, we’re plugged in at Decrypt’s GG. We cover the biggest happenings throughout the week, and then this weekly roundup provides a quick way to catch up, as well as find a bunch of other little bits of news from throughout the week.

Top stories

Bonk Arena launches: Solana meme coin Bonk has launched its first official video game, Bonk Arena, developed by Bravo Ready. The fast-paced, top-down arcade shooter is playable through web browsers and the Phantom wallet mobile app, with plans for release on the upcoming PSG1 handheld device.

The game uses a “pay-to-spawn, win-to-earn” model where players pay 10,000 BONK tokens (just over $0.15 today) to spawn and inherit stakes from killed players. Half the revenue will fund BONK token burns, rewards, and charity donations, while the other half supports READY token buybacks.

Bonk, originally created after the FTX collapse to unite Solana community members, has become a symbol of the network’s resurgence, and continues expanding its ecosystem presence through various projects.



FIFA Rivals incoming: Blockchain-powered mobile soccer game FIFA Rivals will launch on June 12 on iOS and Android, bolstered by a multi-year licensing partnership with Adidas. The collaboration integrates Adidas products throughout the game, including digital kits, jerseys, and exclusive branded items tied to the company’s soccer heritage.

FIFA Rivals combines FIFA branding with casual gameplay, allowing players to build teams using major clubs and stars, compete in real-time matches, and trade digital player cards as NFTs on the Mythical Marketplace. The game follows Mythical Games’ previous NFL Rivals title, and is built on the Polkadot-powered Mythos chain.

Additional features include digital kit drops, boot releases connected to real-world player performance, limited-edition match balls, and training facilities for card upgrades. FIFA separately announced plans for its own Avalanche blockchain to support its FIFA Collect digital collectibles platform.

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  • Flappy Bird has renewed its Web3 push, teasing a new competitive version of the game with on-chain rewards, plus an IP protocol.

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Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.



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June 8, 2025 0 comments
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The Outer Worlds 2 Targets Fall Release
Game Updates

The Outer Worlds 2 Targets Fall Release

by admin June 8, 2025


Today’s Xbox Games Showcase opened with an in-depth trailer featuring The Outer Worlds 2. Obsidian’s big sequel is looking quite strong in the new video, which features several new tools and twists we haven’t seen yet. We were also treated to a release date; The Outer Worlds 2 releases on PlayStation 5, Xbox Series X/S, and PC on October 29. 

Over the course of the trailer we see the colony of Arcadia  is undergoing an invasion, and it appears that the story will jump ahead from the beginning of that war to a point nearly three years in. Voiceover from villainous CEO Auntie Cleo leans hard into the dark satirical elements that the first game established around the nature of capitalism. 

 

The gameplay that follows shows off some of what made the first game in the series entertaining, but seemingly amped up to a significant degree, from the use of freezing effects and shrink rays to all sorts of over-the-top explosions.  

This trailer is just the first look at The Outer Worlds 2 coming out of this weekend’s Xbox showings. A subsequent more in-depth look look at the game is expected later today.



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June 8, 2025 0 comments
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Hollow Knight: Silksong release once again confirmed 2025
Game Reviews

Hollow Knight: Silksong release once again confirmed 2025

by admin June 8, 2025


After what has felt like eons of waiting and wondering (and, for some people, setting up summoning circles), we still don’t have a firm relesae for Silksong, but Xbox has confirmed again iw will at least be some time this year.

The news was shared by Xbox’s Sarah Bond, when she was chatted about handheld devices (more on that in another article which I will link back to once it is live).

So, it isn’t much, but yay for another Silksong mention! We are getting closer, people.

Of course, the time for an actual launch date has to come eventually, and more recently the signs were pointing to an imminent release. Just this week, Silksong updates on SteamDB got fans predicted some kind of shadow drop or launch news, while a Switch 2 teaser from April assured fans that the Hollow Knight follow up would arrive this year.



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June 8, 2025 0 comments
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Constance is a beautiful, hand-drawn metroidvania that actually has a release date
Game Updates

Constance is a beautiful, hand-drawn metroidvania that actually has a release date

by admin June 8, 2025



Now, I’m not naming any names here, but there’s a certain hand-drawn metroidvania that everyone’s a bit sick of waiting for by this point, and could really do with a release date. OK, fine, yes it’s Hollow Knight: Silksong, and if those recent Steam backend updates mean anything, I expect it’ll get some kind of update sometime in the next few days. In the meantime, here’s Constance, also a hand-drawn metroidvania, that actually does have a release date.


In Constance, you play as a purple-haired painter who is “striving to escape from a colorful but decaying inner-world, created by her declining mental health.” Mental health themes are nothing new in the world of indie games, but that’s not what really sells me on Constance. That’d be the tight-looking platforming and snappy, paint-brush oriented combat.

Watch on YouTube


You literally fight and hop dart around with a massive paintbrush, using it to do pretty much everything, from glooping up the side of a wall, to doing quick brush strokes that let you dodge. Occasionally you’ll even have to do some actual painting, if you can believe it! The thing looks lovely too, I’m a sucker for hand-drawn games, as they always feel like labours of love. Aesthetically that certainly seems to be the case here, so I’m hoping the full release lives up to its look. There’s a demo to available too, so you and I could always give that a go to find out!


Oh, right, release date! That’ll be November 24th, a few months away still, but I’m sure you can wait. As I said, I really wouldn’t be surprised if Silksong does get dated this weekend, but definitely consider keeping Constance on your radar too, I’m sure more than enough people are going to pick up the Hollow Knight sequel. You can wishlist Constance on Steam here.



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June 8, 2025 0 comments
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Co-op survival game Blind Descent gets release window
Esports

Co-op survival game Blind Descent gets release window

by admin June 8, 2025


Blind Descent is set for a 2026 early access release date. Players will be able to get a taste of the game’s adaptive world. For more information, read the release below:

Nicosia, Cyprus (June 7, 2025) | Today, META Publishing — a subsidiary publishing label of acclaimed RPG studio Owlcat Games — and Turkish indie studio Pokuch have officially revealed their flagship game: the co-op sci-fi survival title, Blind Descent. Revealed during Future Games Show, Blind Descent is set to launch via Early Access on Steam in 2026.Watch the Blind Descent announcement trailer here: YouTube Blind Descent invites players into a mesmerizing yet unforgiving world buried deep beneath the Martian surface. After a catastrophic mission failure, a lone survivor awakens in a vast, alien ecosystem. What begins as a desperate search for missing crew members evolves into a journey of symbiosis with a world that resists, adapts, and remembers.When developing this title, the team created a “Symbiosis System” — a unique, deeply immersive mechanic inspired by the haunting alien logic of Scavengers Reign. This system will shape how players interact with the world around them, with more specific gameplay details to be revealed later. Speaking of Scavengers Reign, its acclaimed production designer, Jon Juarez, created the game’s striking new key visual.Key Features of Blind Descent:Explore an Alien World that Pushes Back: Discover a sprawling underground biome teeming with mysterious life and reactive flora.Survival Through Understanding: Study the ecosystem, observe alien behavior, and craft tools that help you survive.Shelters with Consequences: Build log-by-log in a world where nature reclaims what’s left unattended. Your bases can be overgrown, devoured, or corrupted.Mutate and Adapt: Encounter biological phenomena that change you. Gain abilities through exposure to alien spores, fruits, and strange infections.Traverse Rugged Environments: Use advanced climbing gear to scale vertical shafts and navigate treacherous terrain with precision and agility.Endure Together: Team up with up to three other pioneers in online co-op. Venture through the unknown together to uncover the truths lying deep within Mars.Blind Descent arrives on Windows PC via Steam in 2026. Players can wishlist the game today.Stay up to date with Blind Descent by following the game on Discord, X (Twitter), Youtube, and TikTok.  

Stay tuned to GamingTrend for more news!


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June 8, 2025 0 comments
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Mecha Break gets a July 1 release date reveal at Summer Game Fest
Game Reviews

Mecha Break gets a July 1 release date reveal at Summer Game Fest

by admin June 7, 2025


Mecha Break has just got a release date revealed at Summer Game Fest! It’ll launch on July 1 on Steam and Xbox Series X|S.

This reveal came with a lengthy cinematic trailer in which a whole lot of robot action happened, some sad lad hanging out in a ruined city dropped a dog tag, and then hopped into his own mech to fly about and shoot lasers. It was pretty cool! You can watch the trailer below.

Watch the new Mecha Break trailer here!Watch on YouTube

Mecha Break proved exceptionally popular on Steam when it held an open beta test earlier this year, and it was great fun too. You can play standard PvP matches against an opposing team of mech pilots, or alternatively head into the battle royale Mashmak mode.



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June 7, 2025 0 comments
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A Roman Sands RE:Build release date and a tease for a new edition of Paratopic is exactly what the doctor ordered
Game Updates

A Roman Sands RE:Build release date and a tease for a new edition of Paratopic is exactly what the doctor ordered

by admin June 7, 2025



I’ve been excited about Roman Sands RE:Build since the moment I laid my eyes on it, particularly because it’s from the same studio behind the ever-haunting Paratopic. Roman Sands just has a ridiculously strong art direction to it, very much one that could easily be dubbed Y2K, but I think more accurately should be seen as an evolution of the aesthetic/ era. Almost as if this is the direction it could have gone in.


Just great stuff, not even counting the oddball gameplay, and as revealed in a new trailer, it’s got a release date now too: September 12th. That’s close enough for me to count down the days, but far away enough for me to think “I’d like to be playing this right now actually, ta very much.” The trailer offered a new look at its strange, puzzley hotel and all of its guests, as well as a tease for the things you’ll be getting up to (all of which seem quite ominous.

Watch on YouTube


The gameplay itself sees you attending to the demands of said guests as outlandish as they all are, but the clock is working against you. Specifically, a clock that’ll see the sun swallowing up the world. Terrifying! And a great hook. There’s a demo you can check out on Steam too, or you can just wishlist it if you want to wait for the full thing.


Excitingly, the release date trailer also had a mysterious tease for Paratopic: Overdub, seemingly an anniversary edition of the game. Over on its Steam page it’s described as a remaster/ remix/ sequel, and look, it could be none of those things and I’d still be in. Paratopic is a peak example of the modern trend of PS1-inspired games, using the aesthetic to really hone in on its subtle horrors. Whatever this new thing contains, I’ll take it. It’s coming September 12th too, so I’m sure like me you’ll be plenty busy that day!



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June 7, 2025 0 comments
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