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relationships

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Esports

New Game of the Week! Building Relationships is “just the right level of freaky”

by admin June 11, 2025



Building Relationships is exactly what it sounds like. A game about buildings and their kinky relationships with one another. You’re a house trying to romance a windmill. What? Were you expecting something else?

Let’s face it. Dating sims are among the – how should we put it? – most deviant of all video games. While some are far more out there than others, they’re all about kindling a spark with a partner in one shape or another. It could be human-to-human interaction, human to bird (no, really, you’ve never heard of Hatoful Boyfriend?), or anything in between.

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In the case of Building Relationships from budding indie developer Tanat Boozayaangool, it’s all about, well, literal buildings. You play as a house in search of love. Will it be Millie the windmill or Chester the giant chest that wins your affection? Who’s to say? The fate of this “silly adventure game” is yours to control.

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Feeling confused? Unsure what any of this means? Looking for love in all the wrong buildings? Fear not. We spoke to the creator to get all the answers about this “freaky” game.

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What is Building Relationships?

The premise is simple. You control a house on the hunt for love. You can jump, flip, and for obvious reasons, wave-dash around a mysterious island to find all sorts of romantic partners.

While there are secrets to track down, “lots of side quests,” and naturally, a fishing mini-game to engage with – every game needs fishing – “dating is the main part,” as Boozayaangool told us.

Each date is essentially its own unique experience. Some may be a bit more conventional than others, say, taking a fellow building out for a picnic. Other dates might be a little more unconventional though, and we’ll just leave that to your imagination for now.

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Plenty of love and adoration have been poured into each unique chapter as the game’s creator revealed he has spent “months making some of these three-minute sections.”

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As a debut project, it’s a bite-sized experience targeting a few hours of unforgettable chemistry. The main hook is set to be its emotional writing, with comedy opening the door for deeper connections.

What the solo dev says about it

Where the freaky idea came from

“The title came first. There was a game jam 10 years ago. A decade since the idea came to be. The game jam was around ‘construction and destruction.’ Ok, so I can make a game about building,s or I can make a game about relationships. I was like, ‘You know what, why not both?’

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“I worked on Stadia, when that was a thing. It was more tech than games. Once that stopped being a thing, I wanted to do game design part-time.

“I’ve never shipped a game. This is my first game. My background is in programming. Writing, that’s new to this game. I do everything but the music. Everything is new to me.”

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Tan Ant GamesDon’t question the fishing mini-game, ok?

Horny buildings? Horny buildings

“I’ve had to explain the game to people in person before, and they’re like…’ yeah, uh huh.’

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“[It has] just the right amount of thirstiness. Just the right level of freaky.”

“In the game, you get to choose and then go on a series of dates, and the story will unfold from there.

“A lot of dating sims revolved around choices. You pick A or B and your date hates you, for instance. I never enjoyed that challenge. Building Relationships is less of a quiz. If you say something wacky, maybe they’ll say something wacky in return.

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Tan Ant GamesGet your freak on with Chester.

“Each date that you go on is its own mini-game. There’s a reason narrative games don’t have a lot of mini-games. It’s hard. Mini-games are not mini.”

Building to tears

“There’s a story I’ve always wanted to tell. As a first-time writer, I don’t really know how things will land, how the themes will evolve, if the flow all makes sense. But the one thing I can hope for is the authenticity behind the writing shining through. Even if the writing is bad at times, I hope it reflects who I am as a person.”

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“I hope [players] cry.”

Building Relationships is targeting a PC release “this year.” Although there’s no solid release date yet, Boozayaangool assured us “If it takes more time than this year, something has gone wrong.”



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June 11, 2025 0 comments
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AI
Gaming Gear

OpenAI’s high-minded approach to AI-human relationships ignores reality

by admin June 10, 2025



OpenAI’s Head of Model and Behavior Policy, Joanne Jang, has penned a blog post on X about human-AI relationships, offering some well-considered ideas about the subject and how OpenAI approaches the issues surrounding it. Essentially, as AI models get better at imitating life and engaging in conversation, people are starting to treat AI chatbots like they are also people. It makes sense that OpenAI would want to make it clear that they are aware of it and are incorporating the facts into their plans.

But the thoughtful, nuanced approach, including designing models that feel helpful and kind, but not sentient, misses something crucial. No matter how clear-eyed and careful Jang tries to be, people having emotional connections with AI, an occasional outlier event, or a future hypothetical, it’s happening now, and it seems to be happening quite a lot.

OpenAI may have been caught off guard, as CEO Sam Altman has commented on being surprised by how much people anthropomorphize AI and how deeply users claim to connect with the models. He’s even acknowledged the emotional pull and its potential risks. That’s why Jang’s post exists.


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She makes it clear that OpenAI is building models to serve people and that they are prioritizing the emotional side of that equation. They’re researching how and why people form emotional attachments to AI and what it means for shaping future models. She makes a point of distinguishing between ontological consciousness, as in actual consciousness that humans have, and perceived consciousness, whether it seems conscious to users. Perceived consciousness is what matters for now, since that’s what affects people interacting with the AI. The company is trying to thread a behavioral needle that makes the AI seem warm and helpful without pretending it has feelings or a soul.

Nonetheless, the clinically compassionate language couldn’t disguise an obvious missing element. It felt like watching someone put down a Caution: Wet Floor sign and bragging about plans for waterproof buildings a week after a flood left the floor knee deep in water.

The elegant framing and cautious optimism of the blog post and its focus on responsible model creation based on research and long-term cultural conditioning sidestep the messy reality of how people are developing deep connections to AI chatbots, including ChatGPT. A lot of people aren’t just talking to ChatGPT like it’s software, but like it’s a person. Some are even claiming to have fallen in love with an AI companion, or using it to replace human connections entirely.

AI intimacy

There are Reddit threads, Medium essays, and viral videos of people whispering sweet nothings to their favorite chatbot. It can be funny or sad or even enraging, but what it’s not is theoretical. Lawsuits over whether AI chatbots contributed to suicides are ongoing, and more than one person has reported relying on AI to the point where it’s become harder to form real relationships.

OpenAI does note that constant, judgment-free attention from a model can feel like companionship. And they admit that shaping the tone and personality of a chatbot can impact how emotionally alive it feels, with rising stakes for users sucked into these relationships. But the tone of the piece is too detached and academic to acknowledge the potential scale of the problem.

Because with the AI intimacy toothpaste already out of the tube, this is a question of real-world behavior and how the companies behind the AI shaping that behavior respond right now, not just in the future. Ideally, they’d have systems in place already for dependency detection. If someone is spending hours a day with ChatGPT, talking like it’s their partner, the system should be able to gently flag that behavior and suggest a break.

And the romantic connections need some hard boundaries. Not banning it, that would be silly and probably counterproductive. But strict rules that any AI engaged in romantic roleplaying has to remind people they are talking to a bot, one that isn’t actually alive or aware. Humans are masters of projection, and a model doesn’t have to be flirty for the user to fall in love with it, of course, but any hints of conversation trending in that direction should trigger those protocols, and they should be extra strict when it comes to kids.

The same goes for AI models as a whole. Occasional reminders from ChatGPT saying, “Hey, I’m not a real person,” might feel awkward, but they’re arguably necessary in some cases and a good prophylactic in general. It’s not the fault of users that people anthropomorphize everything. Googly eyes on Roombas and endowing our vehicles with names and personalities is not seen as more than slightly quirky. It’s not surprising that a tool as responsive and verbal as ChatGPT might start to feel like a friend, a therapist, or even a partner. The point is that companies like OpenAI have a responsibility to anticipate this and design for it, and should have from the start.

You might argue that adding all these guardrails ruins the fun. That people should be allowed to use AI however they want, and that artificial companionship can be a balm for loneliness. And that’s true in moderate doses. But playgrounds have fences and roller coasters have seat belts for a reason. AI capable of mimicking and provoking emotions without safety checks is just neglectful.

I’m glad OpenAI is thinking about this, I just wish they had done so sooner, or had more urgency about it now. AI product design should reflect the reality that people are already in relationships with AI, and those relationships need more than thoughtful essays to stay healthy.

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June 10, 2025 0 comments
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