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Reduce

Cloud grabs his sword on his back.
Game Reviews

Final Fantasy 7 Remake Gets New Options To Reduce Difficulty

by admin September 21, 2025


Final Fantasy 7 Remake, with all of its fantastic action RPG combat, is making its way to the Switch 2 (and Xbox) soon. And based on how the Switch 2 is handling modern AAA games, it should be up to the challenge of delivering some quality visuals and stable performance, even on the go. But it sounds like this port is worried about something else that might not be up to the challenge: You. With new difficulty options that allow players to dramatically reduce just about any level of challenge in the game, series antagonist Sephiroth sure is in for a world of unfair hurt. Maybe he’ll review bomb the game over it.

As reported by GameSpot, the upcoming port has a new menu called “Streamlined Progression” which, as the name implies, gives you various options to reduce or eliminate challenge in the game and make defeating bosses and progressing through the story much, much easier. If you activate every option in the menu, you’ll basically be playing in “God Mode,” with perpetual max HP and MP, infinite money and recovery items, and attacks that always deal 9,999 damage to your opponents. I guess that works for those who just want to focus on the story, but at this point, I have to wonder, does it make more sense to just watch a Let’s Play instead?

FF7R, especially on its hard difficulty and during some of its late game bosses on normal mode, can be challenging. And I do like it when games grant modular levels of control over difficulty (I also used to love breaking games with my GameShark back in the day), but for me, such options are typically at their best when they aid you in learning the mechanics of a game by scaling down a challenge so you can take it on. The suite of options in the “Streamlined Progression” menu, however, which do things like keep you persistently at max health and damage output, do very little to “streamline” anything; instead, any and all challenge is just completely removed.

Read More: The Debate Over Silksong Points To A Growing Divide In The World Of Gaming

This new mode also arrives as we’re in the middle of some hot discourse™ about difficulty, mostly because one little hornet’s big adventure was a bit tougher than some were expecting.

In my opinion, activating these Streamlined Progression options in FF7R would put you just a step away from letting the game play itself, at least if all the options are enabled. Even individually, so many of these options are just “on/off” toggles for godly powers, so they’re not going to aid in mastering the game. Which, again, if a player has no interest in doing, I have to wonder if it just makes more sense to watch a cutscene compilation at that point.. Managing MP, for example, is a core facet of FF7R’s combat. Having it always at max can easily teach bad habits and take away from what the game’s combat is asking you to do. Same thing with dishing out 9,999 damage with every hit, which doesn’t “streamline” build-crafting, but rather makes it irrelevant. I would’ve preferred to see difficulty sliders, perhaps a guarantee of a damage minimum that encourages the player to learn how to build more power while still providing some assistance. Same with having an always-full Limit Break meter. Why not instead just have the bar filled up faster so new players get a better sense of what increases the meter and what the pay off for it is?

Not all of us are type-A overachievers who want to take on the toughest challenges, sure, but part of what makes the power fantasy in FF7R work is that Cloud and co. aren’t strong and capable because they’re all wearing plot armor, but because we as players invest our attention and energy into gaining competency or mastery over its complex systems. That’s why defeating Sephiroth is so satisfying; not because the narrative simply designates us as heroes, but because we lived up to the challenge of becoming heroes.



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September 21, 2025 0 comments
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GameFi Guides

Quantexa Launches Platform to Reduce Stablecoin Strain on Small Banks

by admin September 17, 2025



In brief

  • Quantexa designed an AML solution for mid-size and community banks.
  • It can help them identify crypto-powered crime, according to Quantexa’s Christopher Bagnall.
  • Stablecoin legislation is expected to unlock new competitors.

Quantexa, a data and analytics software firm, introduced a product on Wednesday that’s intended to help smaller financial institutions fight crypto-powered crime in the U.S.

The London-based company is now offering a cloud-based, anti-money laundering (AML) solution through Microsoft’s cloud computing platform, which is “designed specifically for U.S. mid-size and community banks,” according to a press release.

Quantexa said the pre-packaged product allows teams investigating financial crimes to make faster decisions with less overhead while maintaining accuracy, noting that banks are held to the same compliance standards across the U.S., despite what resources they may have. The product, dubbed Cloud AML, is also meant to reduce “false positives.”



A company survey published earlier this month found that 36% of AML professionals think digital assets will have the biggest impact on the AML industry within the next five years.

The product’s debut follows the passage of stablecoin legislation in the U.S. this summer that’s expected to unlock competition from the likes of Bank of Ameerica and Citigroup. With federal rules in place, stablecoins are expected to become more mainstream.

Some banks are taking a forward-looking approach toward their products, but most are more concerned about the ability to monitor inflows and outflows within the context of financial crime, Chris Bagnall, Quantexa’s head of financial crimes solutions for North America, told Decrypt.

“They’re just trying to find a way to monitor it, and that’s pretty much it,” he said. “Only the most innovative banks, which is a small handful in this space, are focused on making it a business.”

Banks may be able to see that a customer received or sent cash from a cryptocurrency exchange, but where the funds came from beyond that could be a blind spot, Bagnall said. If stablecoins become more common in everyday payments, then infrastructure providers could also emerge as common touch points, as funds flow between digital and traditional rails.

In some ways, stablecoins are prompting banks to take a more comprehensive view of their exposure to crypto-related risks, Bagnall said. In the past, banks knew what they were getting into if approached by a crypto-native firm, but those same factors can apply to individuals.

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September 17, 2025 0 comments
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Gaming Gear

OpenAI is reported as Broadcom’s fourth XPU customer, joining Google, Meta and ByteDance in designing chips to reduce reliance on Nvidia

by admin September 11, 2025



  • OpenAI (probably) joins Google, Meta and ByteDance in Broadcom’s custom ASIC partnership
  • Broadcom secures $10 billion AI rack orders as Nvidia faces new rivals
  • Nvidia’s largest customers pursue in-house chips with Broadcom guiding the transition

As we’ve reported more than a new times in the past, the AI hardware market is changing, with some of Nvidia’s biggest customers looking for ways to cut costs and gain more control over their systems.

Rather than relying solely on Nvidia’s costly GPUs, companies are beginning to design their own ASICs tailored to their workloads.

Broadcom is one of the bigger players in this space, offering the expertise needed to turn those custom designs into production-ready chips and systems.


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Reporting on Broadcom’s financial results for its third quarter, The Next Platform says the silicon supplier has now secured a fourth customer for its custom XPU program, adding to partnerships with Google, Meta, and ByteDance.

Industry reports and timing, suggest this newest client is OpenAI, which is developing its own inference processor known as Titan under the leadership of Richard Ho, a former Google TPU engineer.

Nvidia still dominates the market of course – by some way – with its Blackwell GB300 NVL72, but deploying such rackscale systems is expensive, and firms with massive AI models want hardware designed to better match their needs.

Custom ASICs are seen as a way to rein in costs while offering greater flexibility than an off-the-shelf GPU and Broadcom is well positioned to guide complex accelerator projects through design, production, and packaging.

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On a call with Wall Street analysts, chief executive Hock Tan expanded on Broadcom’s unnamed fourth client (cough, OpenAI, cough), saying, “Now further to these three customers, as we had previously mentioned, we have been working with other prospects on their own AI accelerators.”

“Last quarter, one of these prospects released production orders to Broadcom, and we have accordingly characterized them as a qualified customer for XPUs and, in fact, have secured over $10 billion of orders of AI racks based on our XPUs,” Tan continued.

“And reflecting this, we now expect the outlook for our fiscal 2026 AI revenue to improve significantly from what we had indicated last quarter.”

That $10 billion figure refers to complete AI rack systems, not Broadcom’s share for the underlying chip design.

Revenue from those orders is scheduled to begin in the third quarter of fiscal 2026.

It’s clear that Nvidia’s biggest buyers are no longer content to depend solely on GPUs, and by investing in ASICs they are betting that custom hardware will bring efficiency and control. With its expertise, Broadcom is positioning itself as the company that can make those designs a reality.

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September 11, 2025 0 comments
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silksong best mods
Esports

First Silksong update patch notes will finally reduce early difficulty

by admin September 9, 2025



Team Cherry has revealed the patch notes for the first Hollow Knight: Silksong update, which looks to make the early game slightly easier, although it doesn’t completely remove the difficulty.

After finally launching on September 4, Silksong has already become one of 2025’s biggest games. Less than a week later, its player count has reached over five million, and it even crashed many platforms as players all try to download it at once.

It hasn’t all been good news, though, as some fans have complained about the punishing difficulty, with some even using mods to make it easier.

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Now, the 1.0.28470 update has been revealed, and while it’s set to address some of the issues, don’t expect the game to be a breeze once it goes live.

Do we know when the 1.0.28470 update goes live?

There is no concrete date just yet, but the devs have confirmed it will be mid-next week if everything goes as planned. This means it will likely be rolled around sometime around September 17, although it could be slightly earlier or later.

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If you’re playing on PC, the update is available right now through the public-beta branch on Steam.

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Team Cherry

First Silksong update nerfs early bosses

Although the patch is primarily focused on squashing bugs (no pun intended), it also addresses some of the more brutal early bosses.

Both Moorwing and Sister Splinter will receive a “slight difficulty reduction” going forward. It isn’t entirely clear how the devs will go about this, but it could mean that they will no longer deal two masks of damage per hit, or it could be as simple as making their attacks easier to dodge.

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Given that it’s only listed as a “slight” tweak, it’s more likely to be the latter or something similar.

Full Silksong 1.0.28470 update patch notes

Check out the full patch notes for the first Silksong update below, as shared by Team Cherry on Steam:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in Act 3.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

All fixes will apply retroactively, so players who’ve hit a significant bug that prevents progress may want to switch over to public-beta to receive the fix.

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Further fixes are already being worked on for a second patch. If you have an issue and you don’t see the solution in the list above, we may be working on it.

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For more on Silksong, be sure to check out the location of every Mossberry, as well as where to find all three Coghearts.



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September 9, 2025 0 comments
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Bluetti says it can reduce vanlife power installations to ‘30 minutes’
Gaming Gear

Bluetti says it can reduce vanlife power installations to ‘30 minutes’

by admin September 7, 2025


It only took three years, but Bluetti is following EcoFlow’s lead with a fully integrated power system of its own to make vanlifers, off-grid cabins, and boats energy independent. The RVSolar System’s main advantage over bespoke systems is a relatively quick and easy installation, requiring just “30 minutes,” according to Bluetti’s announcement at IFA 2025.

While it’s undoubtedly faster than installing a fully bespoke solution from Victron Energy, for example, the last time I installed EcoFlow’s comparable system, it took closer to five hours — and that was after several hours of planning, measuring, and double-checking. Thirty minutes is just the time needed to screw everything together, so there’s still a hint of truth here.

Bluetti’s 48V RVSolar System is capable of 5,000W of max AC output or 1,360W DC. That’s plenty of power for everything from a roof-mounted air conditioner and induction cooktop to a 12V water pump and lighting system. It can be configured with a whopping 122kWh of Bluetti’s self-heated LFP batteries — enough for me to live and work off the grid for as long as 76 days, based upon the 1.6kWh average that I consume daily in my own van. As a bonus, Bluetti’s system also supports compatible third-party batteries, which is something EcoFlow can’t claim with its proprietary connectors.

Maxing out a system with batteries will be overkill for most since these systems are designed to be easily rechargeable when out in the sticks. Batteries connected to the system can be recharged from a number of sources, including solar panels (up to 3600W), shore-power hookup (up to 5000W), a diesel generator (up to 5000W), and your vehicle’s own alternator (up to 1200W).

The system is built around an RV5 Power Hub unit that houses all the devices, which typically have to be wired together separately in a bespoke installation. These include the DC-to-AC inverter to convert DC energy to AC power for the microwave or coffee machine, an MPPT solar charger to regulate solar panel input, a DC-DC charger to top up the batteries when the vehicle’s motor is running, and a DC converter to step down the voltage for 12V / 24V devices like lights, USB sockets, pumps, and modern A/C units.

The kit also comes with a smart distribution panel for 8 AC and 20 DC circuits, with remote control over four of those AC circuits and six DC. You also get a wired 10.1-inch control screen that can be installed at a central location in the vehicle for remote monitoring and circuit-level control — functionality that’s replicated in the Bluetti app.

The RVSolar System will be available globally on September 30th. Pricing information wasn’t available at the time of publication, but I’d expect it to be on par with Victron components, especially if it’s using third-party batteries.



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September 7, 2025 0 comments
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Razer and Side launch large-scale playtesting solution that could reduce costs by 80%
Esports

Razer and Side launch large-scale playtesting solution that could reduce costs by 80%

by admin August 21, 2025


Video game services provider Side and technology and hardware firm Razer have teamed up to launch a playtesting solution that can scale to more than 100,000 players.

Dubbed ‘Razer Cortex: Playtest Program – Powered by Side’, the new technology sits within the Razer Cortex launcher, which provides access to games from different platforms like Steam and the Epic Games Store, as well as offering functionality such as video capture.

By clicking on the ‘Playtest’ tab within Cortex, users can now become playtesters for various games. To sign up, players have to agree to a set of binding NDAs, then they are allowed access to a build of a work in progress title.

Cortex tracks playtime and performance data, and players can submit reports that log the things they like and dislike about the game, as well as reporting bugs.

Players are incentivized to sign up to the playtesting program by receiving Razer Silver for completing set playtime milestones. These credits can then be exchanged for rewards such as headphones.

Cortex has more than 50 million users worldwide, meaning game developers can potentially tap into an enormous group of playtesters across various countries and demographics.

At Gamescom, GamesIndustry.biz caught up with Harlan Beverly, chief technology officer of Side, to find out more about the new system.

“We’re changing the paradigm of playtesting,” he says.

Historically, playtesting meant “you hired 10 or 20 gamers, and you videoed them playing the game, and you interviewed them,” he explains.

“But with 50 million gamers willing to sign NDAs and go through the hoops of security, we can now do massive-scale pre-alpha play testing, which has never been possible before.”

The key aspect is that in addition to enabling enormous playtesting cohorts, the system uses AI to automatically process and provide insights into the huge volumes of data that are generated.

“The hardest thing about doing something like this is you get 100,000 players all giving feedback at the same time,” says Beverly. But the AI can quickly sift through all of that data and pick out key trends.

It produces a spreadsheet that, in addition to listing all of the scores and comments from anonymised users, provides a summary of what players think and what aspects they would like to see improved.

“If you get caught leaking stuff, then you’re going to lose your Razer Silver and Razer account”

Harlan Beverly, Side

“One of the coolest [pieces of] AI tech that’s behind the scenes here is we are de-duplicating the bugs,” adds Beverly.

So rather than listing 100,000 instances of the same bug, the system can recognise when an identical bug is being reported, even if the language used to report it differs, then list it as a single bug.

The system can also automatically generate Jira tickets for each bug.

But what about worries that leaks could result from providing access to an unreleased and potentially unannounced game to thousands of people?

Beverly says there are strong deterrents for leakers in the NDAs. “If you get caught leaking stuff, then you’re going to lose your Razer Silver and Razer account,” he says.

In addition, he notes that companies can choose to limit the size of the playtesting cohort and add eligibility criteria that, for example, would only allow access for highly trusted players.

The big advantage of the Playtest Program is that not only can it offer scale, it’s also potentially much cheaper than manually gathering playtesters together, notes Beverly.

He says the company estimates that the system could generate savings of up to 80% versus bringing in playtesters on an hourly rate.

Eric Vezzoli, director of technology at Razer, is bullish about the system’s prospects. “We think it should be a game changer,” he says.



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August 21, 2025 0 comments
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