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Real Estate Speculators Are Swooping In to Buy Disaster-Hit Homes
Gaming Gear

Real Estate Speculators Are Swooping In to Buy Disaster-Hit Homes

by admin September 7, 2025


“Hi there Gina, hope you’re having a great day,” said another exactly two weeks later. “My name is Christine, I am a land buyer. I’m reaching out to see if you have any plans to sell the lot.” The text was signed by “Twin Acres.” Twin Acres is not a registered real estate broker. Grist’s attempt to text the number back went unanswered.

Sometimes, Miceli said, she answers the texts. “It depends on my mood. I think there’s been a time or two I’ve said, ‘Go to hell.’” She has no plans to leave. She’s raising her family in the home her husband’s grandparents bought, and she owns a local brewery.

Some theorists call this phenomenon “disaster gentrification,” when real estate investors flood a disaster zone to buy up damaged properties for cheap.

Samantha Montano, a professor of emergency management and author of the book Disasterology, spent years living and working in New Orleans after Hurricane Katrina and saw it happen with her own eyes. In areas like the Lower Ninth Ward, some people displaced by the storm didn’t have the resources to return. Speculators rushed in. Some landowners became instant millionaires, selling their properties to out-of-state developers hoping to rebuild and flip their property.

“The issue of gentrification in New Orleans was there from the beginning,” Montano said. “There were many groups who were warning about that, advocating for housing policy and other recovery policies to account for gentrification. [They] tried to prevent it.” Twenty years later, the demographics of New Orleans have shifted: Lower-income and Black residents have been displaced, and whiter, wealthier new residents took their place. “Certainly that is all very much intertwined in the recovery and in who had access to the resources to return and rebuild—and who didn’t,” she said.

In the wake of the Eaton Fire in Altadena, California, earlier this year, half of home purchases were by limited liability corporations, according to Dwell, the home design news site. That’s nearly double what they typically represent compared to individuals buying homes. Just six companies—among them Ocean Development Inc. and Black Lion Properties LLC—dominated those transactions in Altadena, spending millions of dollars to purchase destroyed properties in historically Black neighborhoods. It’s difficult to find out who these companies are: Often, they contact potential sellers through fake phone numbers or under names that aren’t necessarily attached to real corporations.

The value of disaster-struck land consistently bounces back fast, meaning that buyers can flip the land or homes—sometimes even without making repairs. As climate change fuels more frequent severe natural disasters across the United States, “disaster investors” seem set to make greater profits than ever—and communities like North St. Louis stand to bear the burden.

A for-sale sign in Altadena, California, in March, three months after wildfires swept through the area.Photograph: Juliana Yamada/Getty Images



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September 7, 2025 0 comments
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Johnny Cage in Mortal Kombat 2 and Rain in MK11
Esports

Former Nintendo dev claims company has “no real need” for new IPs

by admin September 6, 2025



Nintendo fans wondering why the company hasn’t debuted many fresh franchises in recent years may finally have their answer.

While the recent era of Nintendo has seen the birth of Splatoon (2015) and ARMS (2017), brand-new IPs from Nintendo have been rare compared to sequels and spin-offs. Splatoon and ARMS saw varying levels of success, the former becoming a flagship series with competitive and casual appeal, while the latter offered a more experimental fighting game experience that never reached the same level of popularity.

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That trend continues with the arrival of the Switch 2. So far, most of the announced first-party titles lean heavily on the company’s biggest mascots: Mario, Donkey Kong, and Kirby. For many fans, this raises the question of whether Nintendo has lost interest in creating new worlds, or if there’s a more deliberate reason behind the company’s strategy.

Nintendo doesn’t need new ideas

According to former Nintendo software developer Ken Watanabe, there’s no mystery. In a new interview with Bloomberg, Watanabe explained that Nintendo doesn’t invent new franchises unless gameplay demands it.

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“New franchises haven’t come out simply because there’s no real need to make them,” he said. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first — about creating a new way to play. As for the skin or the wrapper, they don’t really fuss over it. They just pick whatever fits that new gameplay best.”

Watanabe pointed to Splatoon as a prime example. The game originally used familiar Nintendo characters during development, but only introduced the squid-like Inklings once it became clear that they best communicated the mechanics without lengthy explanations.

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That approach ties back to a wider company philosophy. As former hardware planner Shinichiro Tamaki explained, “Nintendo strongly believes communication with players should happen only through the product itself.” For Nintendo, gameplay clarity comes before building out new brands or universes, meaning new IPs only appear when absolutely necessary.



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September 6, 2025 0 comments
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Here’s how the Pixel’s AI zoom compares to a real 100x lens
Product Reviews

Here’s how the Pixel’s AI zoom compares to a real 100x lens

by admin September 5, 2025


In case you missed it last week among other big news items, Google shipped a phone camera with a zoom feature that uses generative AI. That’s right: the Pixel 10 Pro comes with AI right inside the camera app that cleans up otherwise crappy digital zoom images all the way up to 100x. It’s a what-is-a-photo nightmare, but it’s also pretty good — at least it seems to be. But it’s hard to be completely sure what the thing you’re photographing is supposed to look like when it’s miles away. So I brought in a ringer for some side-by-side comparisons: the Nikon Coolpix P1100.

For those unfamiliar, the P1100 is a massive ultrazoom camera with an equivalent range of 24-3000mm. When you have optics like that you don’t need to do any upscaling like the Pixel 10 Pro does. The camera applies some noise reduction, sharpening, and color adjustments, sure. But it doesn’t have to completely guess at what any individual pixel should look like, because it had some information to start with.

Digital zoom, like the Pixel 10 Pro uses, is a different story. Upscaling an image 10 or 20 or 100 times without the benefit of optical magnification leaves a lot of gaps to fill in. Algorithms can make pretty good guesses, but they are just that: guesses. The Pixel 10 Pro’s Pro Res Zoom makes those guesses with the help of generative AI. And if we’re taking AI zoom photos, what better subject to start with than the moon?

1/3Taken with Pixel 10 Pro at 100x, no AI processing.

It is asking a lot of a smartphone camera to take a picture of the moon, and Google isn’t the first phone maker to bring AI to the fight. The Pro Res Zoom version certainly looks moon-like, but AI gives it a strange spongey texture that doesn’t look quite right — especially comparing it to the P1100’s version.

1/3Taken with Pixel 10 Pro at 100x, no AI processing.

The images above of Lumen Field’s exterior were taken from an overlook in downtown Seattle near Pike Place Market about a mile away. It was a hazy, overcast day so apologies for the drab images, but they give a better idea of where Pro Res Zoom excels and where it falls down. The AI model makes the numbers on the signs readable and cleans up edges really well, but it basically erases the metal cladding on the side of the building, like overly aggressive noise reduction. And once again, AI doesn’t know what to do with writing.

1/3Taken with Pixel 10 Pro at 100x, no AI processing.

These photos of Starbucks headquarters, a mile south of Lumen, were taken from the same viewpoint. On a small screen the AI version seems alright, but if you look closely you can see where it turned some lamps into windows and gave the clock on the tower a little Salvador Dalí treatment.

1/3Taken with Pixel 10 Pro at 100x, no AI processing.

On a sunnier day I pointed both cameras at another Seattle landmark. I was about three miles away from the Space Needle and encountered another enemy of long-range photography: heat haze. The AI didn’t quite know what to do with the distorted lines and created Tim Burton’s The Space Needle instead. But you can see that the P1100 didn’t fare much better, what with all the hot atmosphere between the lens and the subject.

1/3Taken with Pixel 10 Pro at 100x, no AI processing.

Heat haze is clearly a problem in this situation, too. I wasn’t standing too far from the planes at Boeing Field in the images above, but there was a lot of hot asphalt between me and the planes I was photographing creating heat waves. But this is clearly where AI shines. In fact, it might be your only option if you’re trying to correct for something as tricky as heat haze.

This is where everything gets complicated

This is where everything gets complicated. Generative AI has existed in photo editing tools for years now, and it’s extremely useful for things like removing noise from a photo taken with an old DSLR. Heat haze is an even nastier problem; the random distortions and waves are all but impossible to correct with traditional digital photo editing tools. Landscape and wildlife photographers are already embracing AI editing tools that can do things your regular Lightroom sliders can only dream of.

Is it different when AI is inside the camera app, not just in the professional image editor you’d use after the fact? Absolutely. Does Pro Res Zoom get things wrong a lot? Also yes. But this has been an illuminating exercise, and I don’t think this is the last we’ll hear of generative AI being used in the image capture tool itself.

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September 5, 2025 0 comments
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Bitcoin
Crypto Trends

Bitcoin Payments Now Accepted By Top UAE Developer For Real Estate

by admin September 4, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

RAK Properties, one of the UAE’s largest listed developers, has begun accepting cryptocurrency payments for its homes.

Buyers can now settle transactions using Bitcoin, Ethereum, and Tether. The initiative comes through a partnership with Hubpay, a regulated fintech company, which instantly converts digital assets into UAE dirhams before transferring them to the developer’s account.

Partnership Targets Global Investors

According to company executives, the move is aimed at attracting international buyers who are comfortable using digital assets.

RAK Properties is currently developing the Mina Al Arab waterfront community, with more than 800 units expected to be delivered by the end of the year.

Rahul Jogani, the firm’s chief financial officer, said the approach aligns with the company’s effort to appeal to “digitally and investment savvy” clients.

One of the UAE’s master-developers, RAK Properties, now allows overseas buyers to make purchases in Ras Al Kahimah using cryptocurrencies.
RAK Properties has struck a partnership with Hubpay, the ADGM-regulated fintech,to enable international clients to purchase property using… pic.twitter.com/WxMFD7JhJu

— Bazaar Times (@bazaartimes) September 1, 2025

Hubpay, licensed under Abu Dhabi Global Market, provides the infrastructure to ensure crypto payments are processed securely and that RAK Properties avoids the risk of holding volatile tokens on its books.

Market watchers have described the setup as a way to expand options for foreign buyers without exposing the company to added risk.

Image; RAK Properties

Profits On The Rise

The financials of the company seem to back its growth plans. Reports have revealed that RAK Properties recorded a net profit of AED 160 million during the first half of 2025, up by around 80% from the same period in the previous year.

Its capitalization stands at nearly AED 4.7 billion, or about $1.3 billion. Executives attribute the company’s growth to both robust demand in Ras Al Khaimah and its attempts to increase investor access.

BTCUSD trading at $111,216 on the 24-hour chart: TradingView

Bitcoin Adoption

Crypto adoption in UAE real estate is not new. Developers like DAMAC and Emaar have already introduced Bitcoin payment options, while Dubai’s land authority has worked with payment firms to process crypto-linked property deals.

RAK Properties’ decision adds Ras Al Khaimah to the list of emirates opening up to the practice.

RAK Properties’ entry into bitcoin transactions is being framed as part of Ras Al Khaimah’s Vision 2030 goals. By widening the pool of investors who can access property purchases, officials hope to draw more overseas buyers into the emirate’s housing market.

Featured image from Meta, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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September 4, 2025 0 comments
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"He's the real deal" - Chatty, energetic, unpolished, but still the same man: Meet gaming’s exclusive James Bond, played by Dexter’s Patrick Gibson
Game Reviews

“He’s the real deal” – Chatty, energetic, unpolished, but still the same man: Meet gaming’s exclusive James Bond, played by Dexter’s Patrick Gibson

by admin September 3, 2025


While it admittedly was plainly obvious to anyone who has seen his face on TV or in film, Danish developer IO Interactive has now made it official: their video game exclusive iteration of the world famous Agent 007 is to be played by Irish actor Patrick Gibson.

Let’s get the obvious facts and figures out of the way first. Gibson is the seventh actor to portray Bond in a visual medium product endorsed by MGM and EON, the stewards of the cinematic franchise. Gibson has a range of impressive credits, but his most high-profile is arguably his most recent, playing a young Dexter Morgan in Dexter: Original Sin. Gibson is the second Irish actor to take on the mantle of Bond, and will go into the record books as the second youngest Bond – he’ll be 30 when he makes his debut in 007: First Light.

“What he brings is energy,” explains Martin Emborg, First Light’s cinematic and narrative director, who naturally played a key role in casting and then directing Gibson.

“A lot of the time the cinematic artists will start with a long lens shot, and he’s always moving. He’s so dynamic. He has this impatience to him. He’s not someone who can sit in a chair and be extremely calm. Which is great, because that’s a key part of his personality.”

Gibson’s casting is central to the single most important decision IO Interactive made, in tandem with MGM, for First Light. This is a young Bond, and though Gibson himself is not that different in age to Connery or Lazenby in their debuts (32 and 29, respectively), he does present a different image of Bond. First Light sees players follow the agent as a true rookie, following a modern version of author Ian Fleming’s origin of the character: orphaned, a challenging career in the Royal Navy, and then recruitment to MI6’s Double-0 program.

Image credit: IO Interactive / MGM

Like the literary versions of the character, in an early look at First Light during a tour of IO Interactive’s Copenhagen development headquarters, Gibson’s Bond appears to be a jumble of delightful contradictions. He is something of a loner, for instance – the late-joining outcast among a crop of young Double-0 candidates tasked with training and working together. But he’s also already partly the Bond we know – slick, instinctive, and socially suave. He’s still witty and funny, obviously, though in a more wry way rather than eyebrow-quirking seventies stuff. Gibson’s performance will be tasked with carrying much of this.

“You could probably find a lot of impatient, energy-filled people,” Emborg admits. “But Patrick balances that out with a gravity and a great kind of… he has a beyond-his-years quality to him.

“I remember we saw, obviously, we saw a lot of tapes, we did a lot of test tapes and stuff like that. The first time I got in a room with him… I’d seen him on video, but being in the room with him I was just like – yeah, he’s the real deal. And that’s not super quantifiable. It’s just a feeling that you get.”

This I believe whole-heartedly. Bond is one of those unique media characters – in British literature probably among only three – who in many ways transcend what is on the page across multiple interpretations, specifically to embrace the nature of the person playing them. James Bond, Sherlock Holmes, The Doctor – you don’t just cast an actor as these characters – you cast these characters as the actor, and the actor’s personality and predilections then become indelibly mixed with the character on the page, who is part blank-slate by design. You only need to see the difference between the Cumberbatch and Downey Jr. versions of Sherlock Holmes to sense this. Or Tennant and Capaldi in the TARDIS. Or the crooked eyebrows and gleeful smirks of Moore to the brutal nihilism of Craig’s Bond.

Gibson now joins that list with his own interpretation that’ll doubtless be very ‘him’ – so it’s no surprise that the casting flew partially on vibes. His Bond differs on age, but there’s more to him than that, of course. He’s chattier than his filmic peers, for a start – but not by too much.

“To some extent, these are smart characters where there’s an economy to the way that they talk,” Emborg notes, which to me suggests writing that will channel Fleming’s economical and spartan prose of the books.

“So, they’re not chatterboxes. But he talks more than Bond usually does. Bond usually has, like, a single line and then punches someone,” Emborg laughs. Gibson will be doing a little more than that, but “there’s still an economy to it. And I just think Patrick is someone who can take the text, internalise it, and figure out how to say the things we’re saying. It was very inspiring.”

Gibson will have faced a similar audition process to recent screen Bonds, in a sense. Bond production studio EON has a set template, where candidates for the role record the iconic casino scene from GoldenEye which ticks a lot of boxes – glib needling of a villain, flirting, ordering a vodka martini, saying ‘Bond, James Bond’, cool detachment. Recently some tapes leaked showing the likes of buff one-of-us nerd Henry Cavill and The Boys’ Anthony Starr performing this scene in 2005, competing with Daniel Craig. The top candidates went on to more specific sides for the project in question – in this case, scenes depicting a younger Bond and testing chemistry with the actors up for parts as reimagined versions of Bond’s key allies.

Image credit: IO Interactive / MGM

Joining Gibson is Priyanga Burford as M, the head of MI6. British TV fans will know Burford from an impressive string of dramas. Burford’s M is intended to somewhat mirror Bond as a younger take on the character who is new to her job. “She enters the role expected to be a temp,” Emborg reveals, “But she turned out to be really efficient and very good at her job. She has this easy authority, but there’s a kind of kindred spirit relationship with Bond being a young man that enters this training program while not necessarily the one everyone expects to succeed.”

MI6’s gadget-toting Quartermaster is played by Alastair Mackenzie, another staple actor in British TV, stage, and film. His closest brush to gaming was a role in a 2013 movie version of Company of Heroes – but many in the nerd sphere will now know him as Perrin, Mon Mothma’s inutile husband in Star Wars’ Andor. Q has been reimagined this time not just as the guy who gives Bond gear, but as an impeccably-dressed key influence on this younger Bond in the matters of style. “Our Q is very sartorial,” Emborg says. “There’s a reason that the Q watch is an Omega and the Q car is an Aston – you know, you have to have standards.”

Moneypenny is yet another familiar face on British TV in Kiera Lester. Moneypenny is a field analyst this time, rather than just M’s secretary. This means she’s the voice you’ll hear most often – delivering pre-mission briefs and always in Bond’s ear mid-assignment, a vital source of information, an ally, and a friend. IO clearly channels its experience of the relationship between Agent 47 and handler Diana Burnwood here. “The friendship and easy chemistry they have is really what transports you through the story,” Emborg adds.

Further, we have confirmation that John Greenway is played by Lennie James, perhaps best known for The Walking Dead and Line of Duty, and to gamers as Destiny’s Lord Shaxx. Greenway is a vital new character, the last remaining Double-0 agent in MI6 after the program was shut down a decade or so before the events of First Light. He’s now tasked with rebooting the section with young recruits. “He’s the stern mentor who will put Bond through his paces,” reveals Emborg. “But he’s a great spy in a traditional sense. There’s more of a Cold War air about him.”

Finally, at least for now, is the reveal of Ms. Roth, aka ‘Isola’ – the female lead. Noémie Nakai is bringing this French intelligence agent to life – and she has a string of TV and film credits to her name, both in French and English productions. Many will know her from a turn in Tokyo Vice – and some gamers might recognize her voice from Grid Legends, where she was an announcer.

Image credit: IO Interactive / MGM

The idea, various developers explain, is that these key characters around Bond will help form who he is – sculpting this young Royal Navy lad into the suave, sophisticated, and unstoppable agent we know him as. The most obvious example is Q, of course – this is a man who wears a cravat under his labcoat, and he’s going to smarten up this lad by hook or by crook. But each of the core cast of the game will have a role to play in helping to shape Gibson’s Bond, including those above plus a mysterious mask-wearing villain who IO hasn’t yet confirmed the actor of. That villain’s mask, in particular, sure feels like it’s hiding some sort of shocking casting secret.

The need for a new Bond and a new world for IO to play in was obvious. Daniel Craig’s era was hurtling towards its close as IO began work on this game, for a start. But also, being free of whatever the film franchise decides to do is a creative liberation. IO wants to be true to Bond, but also leave its fingerprints on the franchise. Plus, there is a market opportunity too.

“Part of the challenge is like, does a 17, 19, 21-year-old… do they know Bond?” asks IO co-owner and First Light director Hakan Abrak. “They’ve heard about it, right. But do they have that same experience – that I saw that with my dad, I grew up with this experience? Maybe not to the same degree, right?”

It’s a fair point. When I was growing up, there was a Bond film every two to three years. The character was everywhere in my formative years. With less frequent films, today’s young likely know the character less well. So the concept with this new version is a version of Bond for those people, even if some existing fans are left wrinkling their nose in distaste at the choice. Abrak recalls Daniel Craig’s casting, where fans raised petitions and designed websites screaming that he was a terrible choice.

“That’s the beauty of it. It’s an IP that invites discussion, that invites sharing your story or what you like,” Abrak says. Gibson is a new Bond for a new generation, though IOI of course hopes that existing fans also come along for the ride. “Ultimately, we hope this is a way for a new audience to get acquainted with this fantasy. That’s what we’re trying to do.”

As in any good Bond story, the agent is the sun around which everything else orbits. In a video game there’s more than just an actor to worry about – animation, sound design, even how the blend of motion capture and hand animation catches the character’s unique ambulation. First Light is very different to IO’s work on Hitman in many ways, but one key way is in how the protagonist moves – where 47 is stiff and deliberate, 007 flows like a surging river. Only part of that is from Gibson, of course – but the team at IO seems convinced they’ve nailed finding their man.

“It’s impossible to overstate what he brings,” says Emborg. “What they do – when you have Lenny James and Patty together on stage… it’s that energy. You go, wow. Why do I have goosebumps right now? They’re not even saying anything, but they’re doing something.”

I consider myself a pretty discerning Bond fan. It wasn’t until I actually saw Casino Royale that Craig won me over, even (though I was never enough of a moron to sign a petition on sight alone). But I can say that even having just seen a few glimpses of him, this new 007 has me largely convinced. By going younger, shifting away from the known parameters of the character, IO has created space within which to operate – and thrillingly, Gibson seems to be the right man to fill in those gaps.

Disclaimer: IO Interactive provided Eurogamer travel, accommodation, and sustenance for a one-day visit to their studio HQ in Copenhagen.



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September 3, 2025 0 comments
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GameFi Guides

Real Estate Firm’s Stock Spikes After Revealing First Publicly Traded Chainlink Treasury

by admin August 31, 2025



In brief

  • Caliber, a publicly traded real estate asset management firm, is starting a Chainlink treasury.
  • The firm will use cash reserves and existing access to capital to acquire LINK.
  • CWD shares jumped nearly 60% on Thursday as the price of LINK itself rose 2.5%.

Caliber, a publicly traded real estate asset management company, saw its stock price skyrocket Thursday after announcing that it has adopted a digital assets treasury strategy that will center on Chainlink (LINK).

The firm’s strategy was approved by its board of directors, allowing it to allocate a portion of its treasury to acquire LINK—the token that powers a Chainlink’s oracle network, which brings real-world data to blockchain apps. Caliber will use its balance sheet and existing access to capital to acquire LINK, though the firm has not shared how much it intends to acquire. 

“This strategy combines what Caliber already does best—raising and managing capital in private equity real estate funds—with one of the most promising financial technologies of our time,” Caliber CEO Chris Loeffler told Decrypt. 

“That technology, Chainlink, is directly applicable to our existing real estate business and it will help us to better automate our real estate value calculations (NAV automation), help better administer our funds, and it can help us potentially provide stronger liquidity options for our suite of private funds,” he added.



In addition to the digital asset treasury, the board of directors approved the creation of the Caliber Crypto Advisory Board—a group of crypto and blockchain experts that will help guide the firm’s digital asset treasury strategy. Loeffler told Decrypt that the board’s composition would be announced soon. 

Shares in Caliber (CWD) are up 59% since the opening bell on Thursday, now trading hands at $2.70. However, the stock has traded down nearly 4% in the last month and 78% in the last year.

As for why investors would choose CWD shares over buying LINK itself, Loeffler told Decrypt that “it’s a leverage play.” 

“We’re going to give them leverage through our consistent acquisition, through the staking process,” he said. “If they’re a big investor in Chainlink already and they want to take a position in Caliber to get sort of a levered play on that, that would be the way to think about it.” 

In the near future, it may not be eligible for trading on the Nasdaq, though. A filing with the SEC from Wednesday indicates that Caliber received a letter stating it was no longer in compliance with Nasdaq’s Stockholder Equity Requirement, and therefore has 45 days to provide a plan to Nasdaq which would satisfy that requirement. If it fails to do so, its stock could be delisted from the exchange. 

Chainlink (LINK) is up around 2.5% in the last 24 hours and more than 41% on the month.

On Thursday, the Department of Commerce announced it would team up with Chainlink’s decentralized oracle network to integrate macroeconomic data into the DeFi ecosystem.

Furthermore, the 13th largest crypto asset by market cap recently earned an ETF filing from Bitwise. Earlier this month, the team behind the network announced a new Chainlink Reserve funded via the network’s on-chain and off-chain revenues. 

Loeffler’s X account bio now notes that he’s a “new recruit to LINK Marines,” referencing a loose group of die-hard Chainlink investors that advocate for the asset across social media. He also celebrated Chainlink’s collaboration with the U.S. government for on-chain economic data.

“Couldn’t have timed it better, the federal government is a pretty good customer for Chainlink,” Loeffler posted on X.

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August 31, 2025 0 comments
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Why Snake Eater is a perfect example of the tension between the real and the unreal that's at the core of every Metal Gear Solid game
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Why Snake Eater is a perfect example of the tension between the real and the unreal that’s at the core of every Metal Gear Solid game

by admin August 29, 2025


The hallmark of the Metal Gear Solid games isn’t the presence of one of the Snakes. It isn’t nuclear dread or even hide-and-seek, often involving a cardboard box. And it’s not tactical espionage action. I think it’s a tone, or rather a carefully un-careful blend of conflicting tones. On one side there’s a movement towards steely realism. On the other, there are these bright lunges at absolute fantasy. It’s realism and its opposite. I just tried to google what realism’s opposite actually is, by the way. There is no one standard answer as far as I can see. How very Metal Gear.

None of this is a criticism, by the way. I love this stuff about these games. And it’s in there deep. I noticed this jarring combination the first time I saw Metal Gear Solid in action – or rather the first time I saw it in action again. Many years ago, my housemate at university had the game. I ducked into his room one evening and he was playing the early stages. Here was this game about avoiding enemy patrols and searchlights, a game where your character’s breath or cigarette smoke might give him away to a passing baddy. Cor, I thought. Games are getting – I was 19 at the time – games are getting really real!

And then I ducked in again a few days later. Same game. Same room-mate. Same protagonist, but now he was fighting with an intermittently invisible ninja who was talking about how much he enjoyed being killed. Or something.


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That was an ideal introduction to Kojima’s work. I’m not sure if I could have crafted a better one for myself. Even so, I think the greatest expression of these two impulses – realism and whatever its opposite is called – and the weird dance that unfolds as these two opposing things flow together, is in Metal Gear Solid 3. I’ve spent the last few weeks waiting for Delta, the latest version of this game, and watching various bits of footage old and new. I think if anything, the new version actually only heightens the thrilling collision between realism and whatever realism is not. More detailing: more gleeful confusion.

The thing that’s so exciting to me about this collision in Metal Gear Solid 3 is that you see it most clearly in the places where the game is possibly trying to play it straight. When it’s not playing it straight, Metal Gear Solid 3 is a riot of unrealism, of course. There’s a boss that controls hornets, if I remember correctly. You fight a boss that controls hornets!

But it’s when the game’s seemingly trying to be real that things get truly odd. The game has an injury system, for example – bones can be broken and you need to bandage scrapes and slam home antidotes to poisoned arrow wounds and all that jazz. Sounds like realism! But games are uniquely strange about these kinds of things, whether it’s the pliers-picking-out-bullets animation from Far Cry 2 to Metal Gear Solid 3’s stylish menu of bodily accidents. Including this stuff in the game, and then mediating it by slick UI and whatnot to make it into a playable mechanic, by making health something you can attend to while pausing, just renders the whole thing wonderfully warped from the start.

And this inherent oddness is everywhere in this, the most organic Metal Gear Solid game. The setting’s the jungle! Plants and rivers and all that nature jazz? Sounds a bit more real than the series’ futuristic military bases and deep sea platforms? Sure, it does in a way, but this jungle is carved up into neat little maps and filled with bespoke systems for you to meddle with in the name of stealth or aggression. It’s gloriously, openly hand-crafted in every detail. And did the Soviets even have a jungle? (I asked a friend: sort of, apparently. But also, apparently the game’s jungle is an artificial construction within the fiction of the game itself. This stuff goes dizzyingly deep.)

Snaked and alone.

To put it another way, On the PS2 version, the game’s jungle was a wonderful thing to look at, but it was no more real than the corridors and gantries of Metal Gear Solid 1’s Shadow Moses. It was game-space, all the stranger for being so close to the organic world. And naturally, this is only further confused by the new game’s Unreal 5 graphics.

Whatever version you play, everywhere you look in the game there’s this blend of realism and its opposite. Snake meets a real president, but this real president has to share the game’s green room with that guy who controls hornets. There’s that famous ladder climb, that expands the scope of the tactile in-game world into almost impossible dimensions, and there’s a boss who moves through a dauntingly huge stretch of terrain sniping at you in a battle that can last for genuine real-world hours. All the while the same game also encourages you to defeat that same boss by meddling with the internal clock in the PlayStation.

Ultimately, I’m not sure how much of this is authorial intent and how much is simply a symptom of what Kojima is trying to do elsewhere. It’s worth remembering that a lot of games exist in a sweet spot where questions of realism simply don’t come into it, whether that’s the candy-coated Disney world of Castle of Illusion, or the Indiana Jones-adjacent world of Uncharted. But games, being inherently non-real, generally get super weird the closer they get to any form of realism.

And I sometimes think it’s not realism Kojima’s chasing so much as something that I almost want to term fidelity: an attempt to capture a kind of texture of intricacy. He wants the weird stuff to feel luxurious and richly made, and he wants the same feeling when you’re having a quiet moment in the galley at the start of Metal Gear Solid 2, shooting the ladles and watching them ping back and forth or watching the way rain splatters on your shoulders when you go outside. Is this realism, or is it just luxurious interaction, a mind that notices the little things and wants everything in a game to be memorable? Throw in the topsy-turvy world of espionage and what’s real and what’s fantasy gets even harder to unpick, of course. I remember a back issue of Arcade magazine – God, I miss Arcade magazine – in which a real special forces person was asked to weigh in on Metal Gear Solid. Their cardboard box verdict? I’ve hidden under worse.

Who said Bruce Springsteen had to be The Boss? | Image credit: Eurogamer

Regardless, this mixture of realism and its opposite is a Kojima fixation. It’s here for life. It’s there waiting for you the moment you step off your futuristic bike in Death Stranding and grasp the baby in a flask around your neck, and then stumble, with a gorgeously recognisable human awkwardness, over mossy rocks.

And most hauntingly of all, perhaps, it was there during the making of another Metal Gear, Phantom Pain, in which Kojima’s team created a perfect model of one of their real meeting rooms in order to test out lighting and character models and, yes, how real things felt. Here’s Snake, tall as a real man, clad in leather and realistically lit by migrainey overhead office lighting, and yet for the first time I realised just how stylised he is, how perfect the angles of his grim face come together. He’s standing right in front of me, on the other side of the computer monitor at least, and yet he looks like an old seadog from Tintin or a Dick Tracy villain. And somewhere, is that Kojima laughing at it all?



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August 29, 2025 0 comments
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Esports

Arizona teams up with The Rizzler to release real ‘Rizzler Berry’ drink

by admin August 27, 2025



Arizona Beverages is turning a prank into a product this fall. The company announced it will launch a new berry-flavored carbonated juice cocktail called Rizzler Berry in October, fronted by 9-year-old TikTok star Christian Joseph Savasta, better known as ‘The Rizzler.’

The drink originated as an April Fools’ gag earlier this year when Arizona shared mock-up cans on social media featuring Savasta as its “Chief Rizz Officer.” Posts teasing a fictional “Rizzberry” flavor quickly went viral, generating millions of views across social media and sparking distributor inquiries about whether the drink was real.

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Arizona Chief Marketing Officer Spencer Vultaggio said the reaction convinced the company to make the product for real. The flavor combines strawberry, cherry, raspberry, blackberry, apple, and blue raspberry, with Savasta describing it as “fizzy and tastes like berry juice…sweet but not too sweet.”

Arizona’s marketing push

To promote the launch, Savasta toured Arizona’s 60-acre factory and visitor center in Keasbey, New Jersey, dubbed “AriZonaLand.” He joined co-founder Don Vultaggio in the lab to recreate the drink’s development.

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This comes amid rumors that Arizona will have to raise the price of its iconic drinks due to tariffs on aluminum cans. However, Vultaggio has since said they will not be doing so anytime soon.



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August 27, 2025 0 comments
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XRP
GameFi Guides

Analyst Suggests Thinking Of XRP As Just ‘Payments’ Is Primitive, Here’s The Real Deal

by admin August 27, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Crypto analyst Pumpius has declared that XRP goes beyond just payments and that those thinking of it as just that way don’t know what is coming. He then highlighted the “blueprint of a multi-trillion dollar upgrade,” which is why he believes the altcoin can reach $10,000. 

Why XRP Can Hit $10,000 As Its Utility Expands Beyond Payments

In an X post, Pumpius stated that the world is moving to digital ID and indicated that XRP can play a huge role in this innovation. He explained that governments, banks, and big tech all admit that everyone will need this digital ID to transact in the coming system. The crypto analyst further remarked that this identity isn’t just a passport or driver’s license, but that the ultimate ID will be one’s biology. 

Pumpius claimed that biometric identity and generic data are being positioned as the next “trust layer” of finance. He said that this is because they are unique, immutable, and unforgeable, making them the perfect keys for digital commerce. The crypto analyst then proceeded to make the case for XRP, noting that the XRP Ledger has the rails to anchor this innovation. 

He then highlighted the DNA protocol, which is already working on this innovation on the XRP Ledger. In line with this, Pumpius declared that this isn’t just a concept but a live concept that could boost XRP’s utility. The analyst predicts that over $100 trillion in tokenized real-world assets are coming and that if biometrics and DNA become the default KYC, XRP and its native DEX could become the universal settlement layer. 

Pumpius expects trillions to follow into XRP when that time comes. He remarked that liquidity demand at that scale mathematically breaks current price models. The analyst asserted that XRP, as the bridge asset, won’t just go to $10 but will lead into five figures and reach $10,000. 

Analyst Warns XRP Can’t Reach That Level

In an X post, crypto analyst Jaydee warned that XRP cannot reach $10,000. He further warned the community of influencers who are predicting the altcoin will reach this level, declaring that they cannot be trusted. Jaydee remarked that these influencers are wrecking investors while the real analysts make retirement gains in months instead of waiting for a price level that won’t come. 

The crypto analyst is also certain that XRP cannot reach $1,000. He indicated that those who are also waiting on the altcoin to hit this price level, because Ripple is applying for a national banking license, will also get wrecked.  

At the time of writing, the XRP price is trading at around $2.92, down over 2% in the last 24 hours, according to data from CoinMarketCap.

XRP trading at $2.91 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from iStock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 27, 2025 0 comments
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Tokenized Real World Assets at ATH With $400T Tradfi Potential
Crypto Trends

Tokenized Real World Assets at ATH With $400T Tradfi Potential

by admin August 25, 2025



Tokenized real-world assets may eventually represent trillions of dollars worth of traditional finance assets in a multichain future, according to Animoca.

“The estimated $400 trillion addressable TradFi market underscores the potential growth runway for RWA tokenization,” said researchers Andrew Ho and Ming Ruan in an August research paper from Web3 digital property firm Animoca Brands.

The researchers found that the tokenized real-world asset (RWA) sector is just a small fraction ($26 billion) of the total addressable market currently, which is over $400 trillion. These asset classes include private credit, treasury debt, commodities, stocks, alternative funds and global bonds. 

There is currently “a strategic race to build full-stack, integrated platforms” by large asset managers, and long-term value will accrue to those who can “control asset lifecycle,” the researchers said.

Size of TradFi addressable asset market is 16,000 times larger than the current onchain market. Source: Animoca. 

RWA value hits an all-time high

The nascent RWA tokenization market is currently at an all-time high of $26.5 billion, having grown 70% since the beginning of this year, according to industry tracker RWA.xyz.

This is “signaling clear momentum and rising institutional confidence,” the researchers said. 

Total RWA value at ATH. Source: RWA.xyz

The current RWA landscape is dominated by two categories: private credit and US Treasurys, and together, they account for almost 90% of tokenized market value.

Related: Centrifuge tops $1B TVL as institutions drive tokenized RWA boom: CEO

RWA future is multichain, not just Ethereum

Ethereum is the market leader for RWA tokenization with a 55% market share, including stablecoins, and $156 billion in onchain value. 

When Ethereum layer-2 networks such as ZKsync Era, Polygon and Arbitrum are included, that share grows to 76%, according to RWA.xyz.

“Its leading position is likely due to its security, liquidity, and the largest ecosystem of developers and DeFi applications,” the researchers said. 

The growth of the RWA tokenization could drive further demand for related crypto assets such as Ether (ETH), which hit an all-time high on Sunday, and oracle provider Chainlink (LINK), both of which have seen gains outpace the wider crypto market in recent weeks. 

The researchers said that RWA tokenization activity is “unfolding across a multichain ecosystem encompassing public and private blockchains,” adding that Ethereum’s current lead is being challenged by “high-performance and purpose-built networks, indicating that interoperability will be key to success.” 

Animoca Brands launched its own tokenized RWA marketplace called NUVA earlier this month.

Magazine: ETH ‘god candle,’ $6K next? Coinbase tightens security: Hodler’s Digest



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August 25, 2025 0 comments
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