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Borderlands 4 adds Razer Sensa HD haptics and Chroma RGB to its arsenal
Esports

Borderlands 4 adds Razer Sensa HD haptics and Chroma RGB to its arsenal

by admin August 26, 2025


Razer always goes the extra mile, and vault hunters will appreciate their latest innovation. With successful integrations for games like Marvel Rivals and Final Fantasy XVI, Razer is pulling Borderlands 4 into the lineup. It’ll be supported on all of your enabled devices, like the Freyja gaming cushion and Wolverine V3 Pro controller! Borderlands 4 just feels like a perfect, vibrant fit. Check out the details below.

IRVINE, CALIF. – AUGUST 20, 2025 – Razer, the leading global lifestyle brand for gamers, has partnered with Gearbox Software to bring Razer Sensa HD Haptics and Razer Chroma™ RGB to Borderlands 4, launching on September 12, 2025.

Set on the chaotic planet of Kairos, Borderlands 4 is a fast-paced, mayhem-fueled, looter shooter where players take on the role of one of the legendary Vault Hunters battling a tyrannical regime while hunting alien treasure across war-torn biomes. With Razer’s immersive technologies, gamers will experience the action in a whole new way through high-definition haptics and reactive lighting across supported Razer gear.

Feel every moment of madness

From the thunderous recoil of a Jakobs shotgun to the elemental fury of Maliwan tech, Borderlands 4 delivers multi-directional, low-latency haptic feedback through Razer Sensa HD Haptics-enabled devices, including the Razer Freyja gaming cushion, Razer Kraken V4 Pro headset, and Razer Wolverine V3 Pro for PC controller.

Razer Chroma RGB adds another layer of immersion with dynamic lighting effects that respond to in-game action. Explosions, abilities, and combat sequences illuminate supported setups with vibrant, real-time reactions. These effects are available across all Chroma-enabled devices, providing a seamless and immersive experience regardless of the setup. Each device features responsive lighting that reacts dynamically to gameplay, enhancing every moment of the action. With support for 16.8 million colors and a wide range of lighting effects, Chroma brings the chaotic energy of Borderlands 4 to life, amplifying the intensity of every firefight, ability, and explosion.

With support for character-specific profiles, Razer Sensa HD Haptics and Razer Chroma RGB work together to deliver a uniquely immersive experience tailored to each Vault Hunter. Players will feel every pulse of combat through synchronized haptic feedback and reactive lighting effects that reflect individual abilities and playstyles. Whether unleashing Vex’s Siren powers or deploying Harlowe’s tech arsenal, supported Razer gear responds in real time, bringing the mayhem of Kairos vividly to life.

Preview and experience the integration live at gamescom 2025 and PAX West 2025

Media and select members of the public can preview and experience the integration live at the VIP section of Borderlands 4 booth during gamescom 2025, taking place in Cologne, Germany on August 20-22. Razer gear will be available for hands-on demos, showcasing the immersive features of Borderlands 4 with the integration of Razer Sensa HD Haptics and Razer Chroma RGB integrations.

A showcase will be featured at PAX West 2025, taking place in Seattle, United States of America, on August 29 to September 1. Both Razer and 2K will host booths offering deeper access to Borderlands 4.

Borderlands 4 launches on September 12. For more information, visit razer.com/campaigns/borderlands-4.

Stay tuned to GamingTrend for more Razer news and info!


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August 26, 2025 0 comments
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Razer and Side launch large-scale playtesting solution that could reduce costs by 80%
Esports

Razer and Side launch large-scale playtesting solution that could reduce costs by 80%

by admin August 21, 2025


Video game services provider Side and technology and hardware firm Razer have teamed up to launch a playtesting solution that can scale to more than 100,000 players.

Dubbed ‘Razer Cortex: Playtest Program – Powered by Side’, the new technology sits within the Razer Cortex launcher, which provides access to games from different platforms like Steam and the Epic Games Store, as well as offering functionality such as video capture.

By clicking on the ‘Playtest’ tab within Cortex, users can now become playtesters for various games. To sign up, players have to agree to a set of binding NDAs, then they are allowed access to a build of a work in progress title.

Cortex tracks playtime and performance data, and players can submit reports that log the things they like and dislike about the game, as well as reporting bugs.

Players are incentivized to sign up to the playtesting program by receiving Razer Silver for completing set playtime milestones. These credits can then be exchanged for rewards such as headphones.

Cortex has more than 50 million users worldwide, meaning game developers can potentially tap into an enormous group of playtesters across various countries and demographics.

At Gamescom, GamesIndustry.biz caught up with Harlan Beverly, chief technology officer of Side, to find out more about the new system.

“We’re changing the paradigm of playtesting,” he says.

Historically, playtesting meant “you hired 10 or 20 gamers, and you videoed them playing the game, and you interviewed them,” he explains.

“But with 50 million gamers willing to sign NDAs and go through the hoops of security, we can now do massive-scale pre-alpha play testing, which has never been possible before.”

The key aspect is that in addition to enabling enormous playtesting cohorts, the system uses AI to automatically process and provide insights into the huge volumes of data that are generated.

“The hardest thing about doing something like this is you get 100,000 players all giving feedback at the same time,” says Beverly. But the AI can quickly sift through all of that data and pick out key trends.

It produces a spreadsheet that, in addition to listing all of the scores and comments from anonymised users, provides a summary of what players think and what aspects they would like to see improved.

“If you get caught leaking stuff, then you’re going to lose your Razer Silver and Razer account”

Harlan Beverly, Side

“One of the coolest [pieces of] AI tech that’s behind the scenes here is we are de-duplicating the bugs,” adds Beverly.

So rather than listing 100,000 instances of the same bug, the system can recognise when an identical bug is being reported, even if the language used to report it differs, then list it as a single bug.

The system can also automatically generate Jira tickets for each bug.

But what about worries that leaks could result from providing access to an unreleased and potentially unannounced game to thousands of people?

Beverly says there are strong deterrents for leakers in the NDAs. “If you get caught leaking stuff, then you’re going to lose your Razer Silver and Razer account,” he says.

In addition, he notes that companies can choose to limit the size of the playtesting cohort and add eligibility criteria that, for example, would only allow access for highly trusted players.

The big advantage of the Playtest Program is that not only can it offer scale, it’s also potentially much cheaper than manually gathering playtesters together, notes Beverly.

He says the company estimates that the system could generate savings of up to 80% versus bringing in playtesters on an hourly rate.

Eric Vezzoli, director of technology at Razer, is bullish about the system’s prospects. “We think it should be a game changer,” he says.



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August 21, 2025 0 comments
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