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An image of Civlization 7's Napoleon in his Revolutionary and Emperor personas.
Product Reviews

Civilization 7’s latest update brings improved map generation, a better UI, and a ‘full rework of Napoleon’, but it hasn’t moved the needle on its divided Steam rating

by admin October 4, 2025



Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out.

Map generation is the primary target of update 1.2.5, with Firaxis responding to complaints that the sequel’s landmasses were predictable and dull. To fix the issue, Firaxis says it has “started from scratch and created a new base algorithm for making maps” in Civ, while simultaneously introducing two extra map types. “Continents and Islands” serves as the new map default for single-player, mixing up larger and smaller landmasses of various sizes, while “Pangaea and Islands” situates the bulk of the action on one giant geographical inkblot, with splashes of separate terrain in and around it.

As for those aforementioned UI improvements, these focus primarily on settlement development. The changes provide more detailed upfront information on the production menu, add clearer yield indicators for building placement, improve the visual language for “growth events” to help you decide between improvements or specialists, and implement a complete reformat for constructible tooltips. According to Firaxis, the changes should help players decide “what to build, where to put it, and how to grow your empire”. In other words, how to play the videogame Civilization.


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Elsewhere, update 1.2.5 adds two types of city-state—namely Diplomatic and Expansionist city-states—while suzeraining either of these provides new player options. Firaxis has also implemented a broader “strategic balance pass”, replacing most percentage stacking bonuses with numerical bonuses to curb power snowballing, adding a cost-progression mechanic for buildings, and adjusting the gold economy to make managing your finances a bit more challenging.

Finally, there’s that Napoleonic makeover. Apparently, the French general wasn’t living up to his reputation among Civ fans, so Firaxis has boosted the power of both his Revolutionary and Emperor personas. The former variant now gains extra rewards when he goads other leaders into attacking him, while the latter receives bonuses for sanctioning other leaders.

It seems like a substantial update, but it doesn’t appear to have done much to improve Civilization 7’s standing among players. In fact, the game’s recent Steam reviews have a lower positive percentage than the overall rating—43% compared to 49%. This doesn’t seem to have much to do with the update one way or another—the key issue is that a lot of players fundamentally don’t like Civilization 7’s Age Transition concept, where you basically switch factions at the end of each age.

What effect this will have on Civilization 7’s long-term prospects remains unclear. Take Two CEO Strauss Zelnick doesn’t seem concerned, stating in August that the sequel is selling in line with expectations and that Civilization “has always been a slow burn”. This didn’t stop Firaxis from laying off a bunch of people last month, though game sales seem to have zero bearing on whether or not layoffs occur these days, with job security seemingly based wholly on vibes.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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October 4, 2025 0 comments
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Roblox partners with International Age Rating Coalition to replace current maturity labels
Esports

Roblox partners with International Age Rating Coalition to replace current maturity labels

by admin September 4, 2025


Roblox has partnered with the International Age Rating Coalition (IARC) to replace its current maturity labels.

Experiences will now be labelled with global rating systems, such as ESRB in the United States, GRAC in the Republic of Korea, USK in Germany, and PEGI in Europe and the United Kingdom.

“With so many families engaging with Roblox, it is hugely beneficial to provide parents with trusted and familiar ratings no matter where they live,” said IARC chairperson and ESRB president Patricia Vance.

“The globally streamlined process will provide Roblox creators with an efficient and proven process for obtaining age and content ratings, while informing parents of what their kids may experience before they play.”

Roblox will also expand its age estimation for communication to all users by the end of 2025. This comes after the platform announced it was investing in facial age estimation technology in July.

“Using a combination of facial age estimation technology, ID age verification, and verified parental consent, this process will provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account,” said Roblox chief safety officer Matt Kaufman.

“With this expansion, we’ll also launch new systems designed to limit communication between adults and minors.”

In April, the platform introduced a “Sensitive Issues” content tag on experiences “primarily themed on a sensitive social, political, or religious issue”.

Any experiences with this tag will be inaccessible to players under 13, with an option for parents to choose whether they can have access.

Last year, Roblox implemented a number of changes to its safety systems and parental controls.

This included providing parents the ability to remotely view and manage their child’s account, addition of content labels to experiences, increased moderation, and restricted access to social hangouts and free-form user creation.



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September 4, 2025 0 comments
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