Tomb Raider developers Crystal Dynamics have laid off an unspecified number of staff, their second round of jobs cuts this year. The studio say that the future of the Tomb Raider series won’t be affected by this latest taking away of folks’ livelihoods.
The news comes not too long after the Perfect Dark reboot Crystal Dynamics were working alongside The Initiative was cancelled amid Microsoft’s mass cuts in July. The Initiative were shut down as part of that culling.
Crystal Dynamics announced these layoffs via LinkedIn post, which neglected to mention exactly how many staff had been let go.
“Today we made the very difficult decision to part ways with a number of our talented colleagues as the result of evolving business conditions,” they wrote. “This decision was not made lightly. It was necessary, however, to ensure the long-term health of our studio and core creative priorities in a continually shifting market. To those impacted – we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition.”
Crystal Dynamics added that the future of Tomb Raider is “unaffected” by these job cuts. There’s currently a new Tomb Raider in the works, and it’s set to be published by Amazon.
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Among the former Crystal Dynamics staff who’ve shared that they’re among those laid off are senior animator Jaron Gittleman and senior designer Matthew Angus. “Well it finally happened,” Gittleman wrote on LinkedIn. “After nearly 8 long years I’ve been laid off from Crystal Dynamics. It’s been a helluva run. From Avengers to Tomb Raider to Perfect Dark it has been a journey of a ton of growth. I learned so much and worked with some of the best. I’ll miss them dearly.”
Best of luck to all affected.