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Radio

Omega Point is a quiet mecha game where your only company at the end of the world is a radio
Game Updates

Omega Point is a quiet mecha game where your only company at the end of the world is a radio

by admin September 10, 2025



When was the last time you turned the radio on? I imagine for some of you younger readers, the answer is probably never. To be clear I’m not judging you here if that is the case, or even if it’s just been a while, it’s a format that feels hard to reckon with when its main point – listening to a range of pieces of music – is made borderline moot in the era of streaming services. All of which makes Omega Point, a game where you control a mech but the only thing you can do in it is change which radio station you’re listening to, all the more interesting. A severe epilepsy warning is needed for this game as it has a lot of flashing images.


Omega Point is a new game from indie dev Cathroon, whose work you may have previously seen in The Devil. A quick aside, if you haven’t played The Devil, and you’re desperate for a brutalist retro horror game, make sure you take a look at it alongside Omega Point. Speaking of, back to the point!


There is no protagonist in Omega Point, only you, the game starting with your body dissipating into nothingness, leaving you with no choice but to board your mech. This mech is the last surviving Doctrine, a machine that exists at “The Conjunction of Science and Religion.” Once you’re inside, you flick each individual switch to turn the metal giant on, eventually arriving at a timer and a message that says once it runs out, whoever is speaking will be here for you.


And after that? All you can do is explore a ruined world, and listen to the radio. There’s rock tracks, chiptune, lo-fi beats, jungle, spoken word, looking at the credits there’s at least upwards of 50 different songs to listen to.


With nothing else to do but listen to the radio, you do just that, and it makes this experience of watching the aforementioned timer count down feel a little bit less lonely. It’s a curious little game that runs at just over 30 minutes (the timer itself is a full 30 minutes), so it’s not a long experience, but it packs a lot to mull over in a short window.


There’s that classic thing that many a mecha story does of what the pilot’s relationship is to their mech in conjunction with feelings over the body. There’s also the fact that even in such a desolate world, something as simple as the radio can still persist, each station sharing a small expression of itself for whoever happens upon it. A lot of big feelings for such a short run time!


A big recommendation from me for those in search of a short, punchy game that feels fitting for the times we live in. You can pick it up, for free I might add, on itch.io.



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September 10, 2025 0 comments
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You're listening to Vatican radio, or at least you can with freshly DLCed Indiana Jones and the Great Circle's latest patch
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You’re listening to Vatican radio, or at least you can with freshly DLCed Indiana Jones and the Great Circle’s latest patch

by admin September 5, 2025


Oh, throw me in an ancient tomb and lob some snakes down there for good measure, Indiana Jones and the Great Circle got some DLC this week. I can’t imagine why that might have flown under the radar a bit. Anyway, the Order of Giants has brought with it a patch that makes a few noteworthy additions to the base game.

Watch on YouTube

Getting right into it, Indy update five adds a new “Very Light action experience” difficulty option aimed at folks who “prefer to be challenged by the exploration and puzzle solving, and prefer not to find the combat too challenging”. Tell your nan who likes visiting historical sites and doing crosswords, now’s her chance to whip some Nazis in a video game.

That’s one of these few additions, but the main one that’s piqued my attention’s this: “New Radio MCs have been added to the Jazz and Opera radio stations found on radio sets in Marshall College and the Vatican. You can also now tune the Vatican radio sets to hear news broadcasts that cover the events from around the game’s world.”

That’s a cool touch, being able to turn a knob and hear about what that knob Voss is doing from the 1940s Italian equivalent of those dorks on BBC radio four. Beyond that, Machine Games have whipped out some extra-swanky ray tracing for Indy’s hair, via support for RTX Hair on 50-series Nvidia RTX GPUs. “We recommend enabling this feature only on higher-end GPUs with 16GB of VRAM or more,” they wrote. That’s you told, no uber-luscious trim fidelity for those without top hardware.

The final new feature’s a little tweak to the inventory screen that’ll let you know which of your outfits will act as safe disguises for the area in which you’re standing, and which will instantly alert the guards that there’s a Harrison Ford sneaking around. For all the bug fixes and minor tweaks, you can check out update five’s full notes here.

Our Brendy wrote the following in his Indy review:

Machine Games have reproduced the experience of the Lucasfilm movies in a 99% accurate form. And they have done so in a manner only a megafunded Bethesda studio with a lot of Nazi-killing experience could. Yes, the video gamey seams stand out as you scarf down croissants for health and hear another bigot coughing behind a wall. But just as I’m not interested in Baker’s performance reaching some unobtainable ledge of authenticity, I also don’t want my adventure to abandon the language of games where it doesn’t make sense to do so. I’m happy for this to be exactly the kind of expensive, cinematic, blockbuster explorathon it seemed predestined to be. Sneeze away, little Nazi. I know where you are.

Oh wait. If I’ve got Vatican FM, the holy city’s haven for the hottest hymns and coolest choirs, turned up to max, will I still be able to hear the telltale bodily noises of Hitler’s goons?



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September 5, 2025 0 comments
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Scientists Have Identified the Origin of an Extraordinarily Powerful Outer Space Radio Wave
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Scientists Have Identified the Origin of an Extraordinarily Powerful Outer Space Radio Wave

by admin August 23, 2025


The Earth is constantly receiving space signals that contain vital information about extremely energetic phenomena. Among the most peculiar are brief pulses of extremely high-energy radio waves, known as fast radio bursts (FRB). Astronomers compare them to a powerful lighthouse that shines for milliseconds in the middle of a rough, distant sea. Detecting one of these signals is an achievement in itself, but identifying its origin and understanding the nature of its source remains one of the great challenges of science.

That is why recent research led by Northwestern University in the United States has captured the attention of the astronomical community. The team not only detected one of the brightest FRBs ever recorded, but also traced its origin with unprecedented precision.

The pulse, identified as RBFLOAT, arrived in March 2025, lasted just a few milliseconds, and released as much energy as the sun produces in four days. Thanks to a new method of analysis, the researchers located its origin in an arm of a spiral galaxy located 130 million light-years away, in the direction of the constellation Ursa Major. The research was published in the journal The Astrophysical Journal Letters.

The CHIME radio telescope in Canada, one of the world’s leading FRB observatories, and a subnetwork of smaller stations called Outriggers detected the anomalous outburst. CHIME characterized the signal, while the Outriggers triangulated it to a narrow region of space. Optical and X-ray telescopes then provided complementary data. The team achieved a precision of 13 parsecs, equivalent to 42 light-years, within the galaxy NGC 4141.

Astronomers had previously pinpointed other FRBs, but in those cases the signals were repeated, which made the analysis easier. “RBFLOAT was the first non-repeating source localized to such precision,” said Sunil Simha, coauthor of the study, in a university statement. “These are much harder to locate. Thus, even detecting RBFLOAT is proof of concept that CHIME is indeed capable of detecting such events and building a statistically interesting sample of FRBs.”

What Caused the RBFLOAT?

Scientists are still not sure what causes RBFs, but they have some ideas. Because of the enormous energy they release and the brevity of the phenomenon, it is likely that they originate from extreme cosmic events, such as neutron star mergers, magnetars, or pulsars.

In the case of RBFLOAT, the data indicate that it is located in a star-forming region with really massive stars. The triangulation places the signal in a galactic arm where new stars are also being born. This suggests that it could be a magnetar, a subclass of neutron star with a magnetic field billions of times stronger than that of the Earth.

The experience with RBFLOAT will allow the team to apply the same triangulation technique to future signals. The authors estimate that they could achieve about 200 accurate RBF detections per year with just the signals CHIME captures.

“For years, we’ve known FRBs occur all over the sky, but pinning them down has been painstakingly slow. Now, we can routinely tie them to specific galaxies, even down to neighborhoods within those galaxies,” said Yuxin Dong, another member of the team.

This story originally appeared on WIRED en Español and has been translated from Spanish.



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August 23, 2025 0 comments
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