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Dune: Awakening creative director stands firm on PvP direction, reveals planned frequency of major updates
Game Reviews

Dune: Awakening creative director stands firm on PvP direction, reveals planned frequency of major updates

by admin June 20, 2025


A Dune: Awakening Reddit AMA has provided insight into when the next major update may be coming, as well as a firm stance on the design direction of the PvP endgame.

The AMA was handled by Funcom developers including creative director Joel Bylos. It was Bylos who responded to questions regarding the endgame PvP, which has proven controversial among those torn on the orniphopter-laden meta that has formed in the game’s opening weeks.

When asked whether the team was considering removing missile launchers for scout orniphopters – the source of much ire – Bylos responded with considerations from the team.

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“Equipping a Scout Ornithopter with rocket Pods [could] reduce overall maneuverability and max speed. This will help solidify this module selection as a desire to engage in combat and balance it versus other combat-focused vehicles,” said Bylos. He also noted other ideas, like an increased impact on the scout orniphopters’ heat when shooting missiles, as well as a baseline speed increase to orniphopters with boosters equipped to make escaping easier.

As for the overall endgame experience, Bylos expanded his thoughts as to explain more macro goals the team desire.

“We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles,” Bylos stated. “Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment to moment decisions in a fight.”

Bylos would conclude by addressing concerns regarding connection-related troubles: “To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability.”

When asked whether or not a Deep-Desert-style zone without vehicles was being considered, Bylos outright stated no, elaborating: “a lot of our adjustments and balancing are going to drive combat towards the core vision, which is people competing over points of interest in the Deep Desert”. Bylos continued: “The current balance between vehicles and on-foot is not tuned to our liking and there are multiple changes in the pipeline to address this (above and beyond bugs we will fix).”

So it’s certainly been made clear that quality of life changes are being worked on, like the removal of vehicle ramming damage in PvP, the team stood firm for their ideas on how the Deep Desert works. Which is good, in my opinion. Filing down this “vision”, as Bylos puts it, risks removing a substantial amount of character from the game.

The AMA wasn’t just focused on PvP! Other interesting tidbits were revealed by the team, such as a quality-of-life update coming in July, the fact that major Dune: Awakening updates are planned to release every three-four months with new PvE and story stuff to play through, as well as plans to add new contracts to the game.

In Eurogamer’s Dune: Awakening review, the endgame was described glowingly: “It feels less like structured group activities you’d see in a traditional MMORPG raid, and more like grouping up in Classic WoW for a world boss. Or joining a hunt train in Final Fantasy 14. It’s organic community play, something that forms bonds, strong friendships, and undoubtedly tense rivalries.”



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June 20, 2025 0 comments
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Dune: Awakening Eighth Trial of Aql guide
Gaming Gear

Dune: Awakening AMA promises changes coming to PvP: ‘We want the experience to be reliable, responsive, and clearly understood’

by admin June 19, 2025



Dune: Awakening is a hit, but it’s not without flaws. PvP in the deep desert is a particular issue for an awful lot of players, based on Reddit complaints, and you better believe that questions about Funcom’s plans for it came up during an AMA held today on Reddit.

There’s little in the way of concrete information at this point, I’m sorry to say, as Funcom is still figuring out exactly how it wants to proceed. But senior game director Viljar Sommerbakk laid out three overarching goals for PvP combat in the deep desert:

  • We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles
  • Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment to moment decisions in a fight
  • To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability

One thing Funcom is not considering, according to creative director Joel Bylos, is deep desert zones restricted to ground combat. Developers recently patched out the ability of ornithopters to “goomba stomp” players on the ground (although in kind of a half-assed way) but even without that goofy exploit, air power still dominates: As PC Gamer’s own Lisan al Gaib Chris Livingston recently wrote about Dune: Awakening’s PvP combat, “In most fights it’s just pilots trading missiles with each other in the air instead of engaging on the surface with swords, shields, and skills.”


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Establishing ornithopter-free zones “is not the plan,” Bylos said. “However, a lot of our adjustments and balancing are going to drive combat towards the core vision, which is people competing over points of interest in the Deep Desert. The current balance between vehicles and on-foot is not tuned to our liking and there are multiple changes in the pipeline to address this (above and beyond bugs we will fix).”

Funcom also isn’t planning to remove rocket launchers from scout ornithopters, the source of another common PvP complaint. Instead, it’s working on changes that will see a scout ornithopter’s speed and maneuverability impacted by its loadout: Specifics weren’t provided but presumably you’ll be able to either come heavy or go fast, but not both.

That, Sommerbakk said, will make the assault ornithopter a better choice when you specifically want to engage in combat, but still leave some offensive capability available to the scout for those who want it.

Bylos acknowledged that he was “not being very concrete” in his answers, but said that’s because the team is still “planning and watching how people are playing and finding the right points to address.”

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One thing that is on the way, though—not related to PvP but that I find interesting just because it’s Dune—is “sandwalking,” the Fremen ability to walk the surface of Arrakis without attracting the attention of sandworms. Bylos told PC Gamer in 2024 that Dune: Awakening actually had sandwalking at one point but it was cut, because “it looked ridiculous, and it made you walk really slowly.”

But Funcom has apparently figured out a way to make it not suck: In response to a player who said they wanted to be a proper “desert wanderer,” Sommerbakk said, “We will do walking without rhythm.”

As for Funcom’s more immediate plans, executive producer Scott Junior said the studio is currently testing a patch with “a lot of QoL updates” that it hopes to have ready for early July. “When we get closer to it being publicly testable we will release the full patch notes,” Junior said. “It contains too many changes for me to list here, but you’ll be seeing it soon!”



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June 19, 2025 0 comments
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Dune Awakening PvP is being dominated by one busted technique - crushing people with helicopters
Game Reviews

Dune Awakening PvP is being dominated by one busted technique – crushing people with helicopters

by admin June 13, 2025


Dune Awakening is currently in the primordial ooze phase of its PvP meta, as players hit the end game and figure out which weapons and strategies are the best for taking out their fellow man. In this soup they’ve discovered a busted technique that’s strong – so strong that the developers are stepping in to fix it.

That technique is repeatedly landing your orniphopter (the Dune equivalent of a helicopter) onto someone until they die. You see, a player packing a pistol or powerful rifle may be able to outshoot a foe on foot, but these weapons won’t do much against a vehicle.

While a buggy or bike can be avoided by climbing to higher ground, an orniphopter crushing from above is significantly harder to avoid. Add on top of this the fact that landing on a player doesn’t damage the vehicle in any way, and you’ve got an ammoless, largely skilless method of taking out any player you find in a PvP environment.

Check out the latest cinematic trailer for Dune Awakening here!Watch on YouTube

This scenario is perfectly captured by Bombe18 on the Dune Reddit, who provided a video of them being repeatedly crushed in the Deep Desert. What’s particularly funny about this video is the pilots appear to be letting Mr Bombe18 self revive each time before crushing them again.

Later in the video, another orniphopter flies over and joins in, at which point Bombe uses the in-game proximity voice chat to concede defeat. To this surrender, the pilots silently continue to crush Bombe.

In the replies to this video, Funcom’s very own CCO Joel Bylos responded to say: “Yeah sorry about this. We have people working on fixing the goomba stomping ASAP.”

Dune developpers, I agree to have a defeat in PVP. But been crushed by orni that do not take any damage. No.
byu/Bombe18 induneawakening
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So there are multiple ways of looking at this. Let’s start at the obvious. This is quite funny. Not for Bombe, or anyone else on the receiving end of orniphopter “goomba stomping”, but for those watching it happen. Especially the pilots, one can only assume.

But it probably isn’t healthy for the game either. One could argue, as I was initially inclined, that the game provides weapons better suited for dealing with vehicles. The missile launcher is the obvious example.

But, then again, should every Dune Awakening player have to pack a missile launcher for a trip to the Deep Desert, lest they end up like Romano in ER? The answer is probably no.

You could also argue that the game has only been out for a short while, and its substantial playerbase could have adapted to the orniphopter crushing strategy with techniques of their own. Perhaps widespread adoption of the missile launcher, sure. Or maybe a standard practice of keeping a bike in your vehicle storage, so that you can quickly drop a bike and hop on it before you get stuck in the great limbo of orniphotercide.

This would be more convincing if crashing into people from above was an intended use of the orniphopter, and not an obvious oversight. Bylos’ quick response and promise to remedy the situation reveals this to be true. So, as funny as it is to watch videos of Dune Awakening Goomba stomps happen, the sooner this technique is banished from the game the better.

If you’re curious as to what Dune Awakening, check out our Dune Awakening preview!



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June 13, 2025 0 comments
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A Dune scavenger with glowing eyes
Gaming Gear

Dune: Awakening players have found a devious way to grief each other outside of PvP zones

by admin June 13, 2025



Dune: Awakening has a comprehensive base-building policy that goes something like this:

  • Build a base wherever you want.

That’s pretty much the entire policy.

There are restrictions, of course: build too far out on the sand and a sandworm will show up and eat a hunk of your base—with you in it, if you’re not careful. And you can’t build within a certain radius of an established location like a tradepost or faction stronghold. But that’s about it. Otherwise, you can build wherever you like.


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And boy, players have embraced that and built everywhere. Arrakis is covered with bases, some small, some sprawling, as players spread out across the map. And even though most of Dune: Awakening takes place in PvE territory, players have started using this free-for-all base-building system to royally grief each other.

Some bases are just insensitively placed: players build across a gap between rocks that other players use to drive sandbikes and buggies through, for instance. It acts like a roadblock, making everyone go the long way around or even get out and jog for a bit, which sucks if you’re out doing some resource gathering or trying to bang out a few missions.

(Image credit: Funcom)

Other base placements are downright sinister. Players have begun building bases over pockets of resources, like the plants you can harvest water from. Nothing wrong with building near a resource node: it just makes good sense. But building on top of one, essentially meaning other players can’t use it at all? Pretty shifty. On the other hand, this is Arrakis where cutthroat behavior is the norm. All’s fair in the War of Assassins.

Base-building gets downright ruthless with one particular strategy I’ve seen reported a few times now. A player will craft an ornithopter—a tremendous undertaking considering all the resource collecting and refining that goes into it—and take it out for a spin. If they see a spice blow or some other opportunity to harvest resources, they land, hop out, and get to work.

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That’s when another player quickly runs up, claims the land the ‘thopter is parked on, and quickly builds a tiny base around it. The pilot returns to discover their ship is now locked within someone else’s walls.

(Image credit: Funcom)

I should mention I’ve not actually seen video evidence of this happening, but I’ve heard it reported by a couple of different players already, including writer Harry Alston over at TheGamer. And to be clear: building a base around someone’s ornithopter doesn’t mean you now own their ornithopter, it just means the ‘thopter owner can no longer reach it. That’s about as griefy as grief can get: you’re not benefiting at all, you’re just making someone else miserable.

It’s devious because there’s no real recourse. You can’t destroy another player’s base to free your vehicle, you can’t dismantle it because it’s behind someone’s walls, and in a PvE zone you can’t even shoot other players just to make yourself feel better.

That means the onus falls upon all you pilots out there. Be careful where you land, because that land might belong to somebody else by the time you get back.



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June 13, 2025 0 comments
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Spaceship crashing on Arrakis while players drive toward it
Product Reviews

Dune: Awakening will have private servers at launch where players can disable taxes and enable ‘free for all’ PvP

by admin June 2, 2025



Dune: Awakening is out in three days (for deluxe and ultimate edition pre-purchasers) but here’s a last minute surprise: the survival MMO will support private servers. Funcom announced today that for Dune: Awakening “rentable private servers will be available from head start launch on June 5th!”

It’s worth noting you won’t be able to go hog wild with your private server settings as you might in a survival game like Ark, where you can change things like XP multipliers or item durability—though one feature, according to Funcom, will allow private servers to enable “free-for-all PvP.” More on that below.

In Dune: Awakening, each server is part of a “world” that contains other servers and shares common areas like trading posts, settlements, and the endgame “deep desert” zone. “This allows us to retain a neighborhood-like feel to the Hagga Basin and provide persistent, freeform building, and other server-demanding mechanics you typically see in survival games,” says Funcom.


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“We combine this with the large-scale multiplayer mechanics you would expect to find in MMOs where hundreds of players meet each other in social hubs and the Deep Desert to engage in social activities, trade, conflict, and more.”

Rather than wall off private servers completely from the rest of the community, “each private server in Dune: Awakening also belongs to a World consisting of several other private servers rented by other players,” Funcom says.

Each private server can support “40+ players” and a single world can contain “several hundred concurrent players, all who “share the same social hubs and a massive, constantly changing Deep Desert where players will meet to both explore and engage in conflict over spice.”

So, to be clear, private server players won’t mix with official server players at all, only players on other private servers.

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Still, to prevent players on a private server from having a massive advantage when mingling and fighting with other private server players in the same world, that limits the customization options to a few features like PvP, taxes, and sandstorms.

Here are the features Funcom says private servers will be able to adjust.

  • Security Zones: you can disable security zones entirely, making all parts of Hagga Basin PvP enabled, or you can choose to have pockets of PvP like on official servers
  • Taxation: you can disable taxation on your server
  • Sandstorms: you can disable sandstorms, making them not appear on your server.

That’s not a whole lot to get excited about, but it’s good news for people who want to be able to fight other players right from the get-go in Hagga Basin, and the idea of not paying your Dune taxes to the Emperor is a nice one. Sandstorms, at least in the early game, aren’t that big of a deal: you just have to take cover for about 30 seconds as they pass through the server.

There won’t be an admin control panel or the ability to transfer characters between servers, though Funcom says it “will evaluate this functionality post-launch.” However, you can visit other private servers and even claim land on them (if you have the server password), something you can’t do while visiting official servers.

If you’re interested in renting a Dune: Awakening private server, Funcom says they’re available through Gportal, Nitrado, and xRealm. Pricing and amount of player slots varies pretty widely between all three services.



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June 2, 2025 0 comments
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