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The White House Is Going to Put Government Statistics on the Blockchain (Yeah, We Don't Know Why Either)
Product Reviews

The White House Is Going to Put Government Statistics on the Blockchain (Yeah, We Don’t Know Why Either)

by admin August 26, 2025


Remember back in 2017 when Bitcoin’s price soared and companies started promising to add everything to the blockchain? It was an embarrassing era, since blockchain technology has very few practical purposes that can’t be solved by a regular, old-school database. But it sounds like the White House just got the memo and wants to usher in the world of 2017 again.

President Donald Trump held a televised “cabinet meeting ” at the White House on Tuesday that clocked in at over 3 hours and 15 minutes. It was a marathon session of ass-kissing from the Trump regime’s most despicable characters. But the announcement that really stood out to us, aside from all the normalization of fascist language, was Commerce Secretary Howard Lutnick’s promise to put government statistics on blockchain.

“The Department of Commerce is going to start issuing its statistics on the blockchain because you are the crypto president, and we are going to put out GDP on the blockchain so people can use the blockchain for data distribution,” Lutnick said.

“And then we’re going to make that available to the entire government so all of you can do it. We’re just ironing out all the details so we can do it.”

Lutnick then quickly moved on to another topic, but it was an odd thing to suggest. Why blockchain? Apparently, because Lutnick associates it with crypto. But it’s hard to imagine what problem putting statistics on the blockchain will solve.

The idea behind blockchain is that it’s a decentralized ledger. And it’s a neat idea, but it doesn’t actually solve very many problems beyond maintaining the existence of cryptocurrency like Bitcoin. A normal spreadsheet or database typically works just fine for distributing information of the kind Lutnick wants to put out.

Trump infamously had a dispute with some of the government’s top officials who produce government statistics, firing the head of the Bureau of Labor Statistics, Erika McEntarfer, earlier this month. Trump falsely claimed that McEntarfer had produced “rigged” data that had been “manipulated for political purposes” when numbers were revised to show less job growth than had been previously reported.

Trump’s social media platform, Truth Social, just happened to announce a new partnership with Crypto.com on Tuesday, according to the Wall Street Journal, so maybe Lutnick’s promise to put stats on the blockchain was inspired by that in some way. Whatever was behind the idea, Trump and his family have reaped billions of dollars through their crypto associations.

The meeting went to a lot of other weird places, especially when Trump was asked about his plans for deploying the National Guard to blue cities around the country. The president has flooded Washington, D.C., with federal agents under the pretext of cracking down on crime.

“The line is that I’m a dictator, but I stop crime. So a lot of people say, ‘You know, if that’s the case, I’d rather have a dictator,’” Trump said Tuesday.

Trump expressed the same sentiment on Monday, making it clear that this wasn’t just a verbal slip. He really wants to normalize the idea that dictators may get a bad wrap and are necessary to fight crime. And he’s threatened to send troops to places like Chicago as a show of force.

Maybe they can put the crime statistics on the blockchain, too. Why not? It’s supposed to be the fix for everything, according to crypto fans. Now, if we could only get a White House reporter to ask Trump what he thinks blockchain technology is all about. It would almost certainly be a comical answer from the 79-year-old.



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August 26, 2025 0 comments
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Kraken’s SEC talks put tokenized trading to the test of the U.S. securities law
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Kraken’s SEC talks put tokenized trading to the test of the U.S. securities law

by admin August 26, 2025



Kraken outlined a blueprint for tokenized trading in rare talks with the SEC, testing whether U.S. securities law can adapt to blockchain markets.

Summary

  • Kraken met the SEC’s Crypto Task Force on Aug. 25, presenting a detailed agenda on tokenized trading design, regulatory treatment, and market benefits.
  • The agenda addressed system architecture, lifecycle of tokenized assets, compliance with securities law, and potential advantages like faster settlement, fractional ownership, and reduced costs.
  • The meeting followed key regulatory developments, including Kraken’s 2023 lawsuit dismissal and the SEC’s May 2025 custody guidance on tokenized securities.
  • Tokenization already represents $26 billion in assets, including $7 billion in U.S. Treasuries, as global jurisdictions advance clearer frameworks while the U.S. deliberates.

Kraken brings tokenized trading blueprint to the SEC

On Aug. 25, the SEC’s Crypto Task Force held a meeting with representatives from Payward, Inc., Kraken Securities, and lawyers from WilmerHale. The agenda submitted by Kraken focused on how a tokenized trading system could be built and regulated in the U.S.

The company outlined three main points for discussion. The first was the design of the system itself, including the core components of the architecture and the full lifecycle of certain transactions, from the issuance of a tokenized asset to its eventual settlement.

The second centered on the legal and regulatory framework. Kraken sought to examine how current federal securities laws would apply to such a system, and how the SEC might provide clarity that balances compliance with space for innovation.

The third point was the potential benefits. Kraken argued that tokenization is not just a technical shift but also a way to support capital formation and broaden access to financial markets.

A tokenized trading system is not the same as simply turning assets into tokens. Tokenization alone means creating a digital version of a share or bond that exists on a blockchain.

A trading system goes further. It encompasses the full structure that allows those tokens to be issued, exchanged, settled, and custodied in line with regulatory requirements.

Industry experts also took note of the meeting. Nate Geraci, president of ETF Store and a long-time analyst of digital markets, said that the meeting showed the SEC is now looking closely at the legal framework for tokenized trading systems in the U.S.

Kraken met w/ SEC Crypto Task force today to discuss tokenization of traditional assets…

Included the legal & regulatory framework for operating a tokenized trading system in the *US*.

It’s coming. pic.twitter.com/hAbJB7FRa8

— Nate Geraci (@NateGeraci) August 25, 2025

According to data from RWA.xyz, more than $26 billion worth of real-world assets are already represented on blockchains. Of that, over $7 billion comes from U.S. Treasury tokens.

Tokenised assets data | Source: rwa.xyz

This shows that tokenization has moved well beyond theory. The open question is how complete trading systems will be regulated in the U.S.

The SEC created the Crypto Task Force in January 2025 to address issues like these. Since then, it has been meeting with banks, asset managers, trading platforms, and crypto firms to test how digital assets fit within the existing rulebook.

Can 1930s securities law handle blockchain trading?

Kraken’s second agenda item with the SEC focused on how a tokenized trading system would fit within existing U.S. securities law.

The challenge is that many of the rules governing today’s markets were written for paper certificates and centralized clearinghouses, not for digital tokens recorded on a blockchain.

One area of discussion is likely to have been the Securities Exchange Act of 1934.

Any system that matches buyers and sellers of securities can fall under the definition of an exchange, meaning it must either register as a national exchange or operate as an Alternative Trading System under Regulation ATS.

That framework is already used by platforms that handle billions of dollars in securities each day, and it provides the most direct model for a blockchain-based system.

Custody is another critical question. Under Rule 15c3-3, broker-dealers face strict requirements for safeguarding customer securities.

In 2020, the SEC created a limited pathway for “special purpose broker-dealers” seeking to custody digital asset securities, but the guidance was narrow and temporary.

More recently, in May 2025, SEC staff issued clarifications on how control of tokenized assets can be established. This is essential because any trading system must demonstrate it can protect investor holdings while still operating on blockchain rails.

Transfer agents also remain part of the discussion. In traditional markets, they maintain the official record of security holders. On a blockchain, the ledger itself could perform that role, but U.S. law still requires a registered agent in many cases.

Regulators will need to decide whether smart contracts and distributed ledgers can substitute for the role that agents have historically played.

The meeting also took place against a backdrop of active enforcement. Kraken faced an SEC lawsuit in 2023 for operating as an unregistered exchange, broker, and clearing agency. 

That case was dismissed with prejudice in March 2025, closing the matter without penalties or admission of wrongdoing.. 

Bringing a formal agenda to the Task Force suggests the company is now seeking a compliant path forward rather than repeating past disputes.

Meanwhile, the World Federation of Exchanges warned in August 2025 that tokenized stock products offered by some platforms risk undermining market integrity if they fail to provide investor rights such as voting and disclosures.

Fractional access opens doors to new investors

The final part of Kraken’s agenda with the SEC focused on the benefits of building a tokenized trading system.

One clear benefit is speed. Traditional securities trades in the U.S. now settle on a T+1 basis since May 2024, down from T+2 previously, but delays still remain in the clearing process. 

The Depository Trust and Clearing Corporation reported that the shift to T+1 cut the NSCC Clearing Fund by about $3–3.7 billion, a reduction of roughly 23–29%, showing how faster settlement frees up capital across the system.

A blockchain-based system could shorten that cycle further, with settlement occurring within minutes instead of days. 

Another benefit is access. Fractionalization makes it possible to divide assets into smaller increments, which in principle allows a wider pool of investors to participate.

Efficiency is also part of the case. In today’s markets, trades often move through multiple intermediaries, including brokers, clearinghouses, and custodians. Each adds cost and time.

A tokenized system can streamline these steps by using a single distributed ledger to record and verify ownership.

Franklin Templeton’s blockchain-based money market fund provides a working example. It uses a public blockchain to maintain its shareholder register and has highlighted operational efficiencies compared with traditional record-keeping. 

Franklin Templeton operates a registered ’40-Act on-chain fund, while BlackRock’s BUIDL is a private tokenized liquidity fund for qualified investors, not a registered mutual fund.

Kraken also framed tokenization as a tool for capital formation. Lower costs and more open markets can attract new participants and make it easier for companies to raise funds. 

Tokenization could be one way to achieve that reduction, especially in places where traditional infrastructure is limited.

Uneven frameworks raise the risk of regulatory arbitrage

The August meeting between Kraken and the SEC’s Crypto Task Force was one moment in a broader conversation unfolding across global markets.

BlackRock and Franklin Templeton have already shown that registered funds can operate on-chain, while banks such as JPMorgan are testing tokenized deposits with institutional clients.

The U.S. now faces a choice. Other jurisdictions, including the European Union, Singapore, and Hong Kong, have begun writing rules for tokenized securities. In contrast, the U.S. has leaned on case-by-case enforcement and informal guidance.

Global exchanges are watching closely. The World Federation of Exchanges has urged regulators to ensure that tokenized products do not bypass traditional investor rights.

At the same time, platforms such as Robinhood have started offering tokenized stock trading in Europe, and Coinbase has signaled interest in similar products, raising the prospect of uneven rules across jurisdictions.

Without clearer U.S. guidance, the risk of regulatory arbitrage grows, as firms may shift activity abroad to markets that offer more certainty.

The discussion with Kraken was not just about one company’s product plan but reflected a wider question now confronting every major regulator.

The answer will determine how quickly tokenized trading systems move from meetings and memos to operating at scale.





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August 26, 2025 0 comments
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The obnoxious villains of Borderlands 3, pictured here being obnoxious
Product Reviews

Borderlands 3 ‘sometimes felt like parody’ of itself, say writers, but 4 aims to fix that: ‘If I tried to put a meme in the game, he would come to my house with a baseball bat’

by admin August 26, 2025



Borderlands 3’s story is… interesting. As someone who has played most of Gearbox’s loot’em shoot’ems, I agree with the general consensus that 3’s story is kinda the worst. Mind, I’ve never hopped into Pandora’s (or its associated moons’) deep narrative—but after hours of outdated memes, when a certain character sacrificed themselves to Beyonce’s “This Girl Is On Fire”, I straight-up laughed. Which is generally not a good sign.

Per a recent interview with IGN, that’s something the Borderlands 4 team is keen to fix: “I think that we had [our] own internal critiques about the tone and the level of humor present in Borderlands 3,” says narrative director Sam Winkler.

“[It’s] something that we already were starting to address in the DLCs for Borderlands 3, but we wanted to really make that a central point of Borderlands 4,” which Winkler explains involved a lot of self-reflection and question-asking: “‘Where is this? What does it mean? Why are we doing this next big, monolithic game with a 4 in its title?’ … ‘How are we also going to evolve the storytelling, the humor, and the characters, and what we want to do with them?’”


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Lead writer Taylor Clark puts it a little more bluntly: “When I was talking to Sam, the grounded tone was a priority. Grounding the humor in the world, he made it very clear that if I tried to put a meme in the game, he would come to my house with a baseball bat.”

Winkler’s quick to state, however, that he’s not “anti-meme”, and that “there’s a specific meme in this game, and I feel justified putting it in because I accidentally created it.” He plays it coy, but I’m almost 100% certain it’s Zanzibart, a stone-cold and accurate roast of FromSoftware’s storytelling, undercut by the fact he’d recently written, uh, Borderlands 3.

In fairness to Winkler, he later confirmed that “I WILL consume the Charnel Amulet in the Cathedral of the Dusk Knight to unlock the secret door into Zanzibart’s tomb so I can read the flavour text on his mouldering deathmask that says ‘… am I remembered?’ and then spend an hour on his Wiki Page”, so it was all in good fun. Anyway.

Lin Joyce, managing director of narrative properties, adds that the team is regularly “gut check”-ing itself: “‘Is this as funny to the characters and their lived experience as it is to the player? Can we do both?’ That situational comedy and context helped us also keep the tone grounded, and the comedy then has purpose.”

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Overall, Winkler talks as though he wants to strike a balance—goofy and whacky circumstances that sometimes produce jokes, with characters that take the situation seriously. He makes a comparison to Star Trek: Lower Decks: “[That show] works really well—it just won a Hugo Award—because it takes its characters seriously. It takes its circumstances seriously.

“It’s a project that is clearly made out of love for Star Trek and the characters in the story, rather than some sort of parody of it. I think that on Borderlands 3, in our worst hours, it sometimes felt like parody, and that is where we edged into a red line.” Winkler adds that the team intends to “balance both humor, levity, and authentic character storytelling that takes itself seriously.”

I’m tentatively hopeful. Again, I don’t need Borderlands 4 to win awards, but while I had a stupid amount of fun zipping around as movespeed Zane in BL3, the story nearly spoiled it all. But I’ve seen evidence that Gearbox has been cleaning up its act. The DLCs were downright fine, and while BL4’s character trailers haven’t been mind-blowing, they’ve left me genuinely curious as to whether ol’ Gearbox can pull it off. Also apparently Claptrap will make you cry or something. I’ll believe it when I see it.

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August 26, 2025 0 comments
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An in-development screenshot of World of Warcraft's player housing, which is coming in the Midnight expansion. A blue-roofed cottage covered in vines and lights sits in a valley.
Product Reviews

World of Warcraft’s player housing won’t lock out casual players: ‘We’re not gonna put a beautiful bookcase behind killing a raid boss’

by admin August 25, 2025



When I heard player housing is coming to World of Warcraft, I immediately thought of the sheer amount of stuff in the game that could find its way into your home. Blizzard could reward housing items like they do rare mounts for achieving some of the most grindy or challenging things in the game. It could be a real time sink.

But thankfully that doesn’t seem like that’s the direction Blizzard wants to go in when it comes to collecting decorations. Speaking to IGN at Gamescom, game director Ion Hazzikostas said they won’t be locked behind “content that is too hardcore.”

“There may be distinct trophies or things that you can earn for being the best raider on your server or being one of the best dungeon players in the game,” he said, “but we’re not gonna put a beautiful bookcase behind killing a raid boss.”


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I for one am glad that Blizzard has drawn this line: You shouldn’t have to be good at raiding at the highest levels to have a fancy pad. Limiting high-level rewards to trophies is a smart way to let players celebrate their achievements without forcing people to play the game in ways they might not enjoy.

This theme of unrestrained creativity with WoW’s player housing is what has me and a lot of other people pretty excited for it to drop (in an early form) with the upcoming Midnight expansion. Decorations can be dyed, scaled up or down in size, rotated, and clipped into other objects in any way you want. You can take your entire house and save the blueprint to share with other players too. Other games with housing, like Final Fantasy 14, aren’t nearly as customizable.

Blizzard has spent the last year hyping playing housing up and we’ll finally get to try it with the launch of the final patch for the current expansion, The War Within. Anyone who buys Midnight will have access to it, and Blizzard says it will be updating it and adding new items to it for the foreseeable future.

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August 25, 2025 0 comments
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Futaba, the hacker character from Persona 5, and the PC Gamer quiz logo
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How well do you know your hacking minigames? Put your wits to the test with our latest quiz

by admin August 23, 2025



Robin’s off at Gamescom this week, which means it’s up to me to step into his size-15 Riddler shoes and attempt to gin up some kind of devilish quiz. But what? What could it be about? What!?

More quizzes!

(Image credit: Larian Studios, PC Gamer)

Want to keep testing your knowledge of gaming trivia? We’ve got loads more PC Gamer quizzes, on everything from healthbars to weird currencies to absurd patch notes.

Oh, hacking minigames. Sure. That works.

Join me in a celebration of the least-loved parts of our best-loved games: the random memory games and iterations of Pipe Dream that games love to throw up at us when we’re trying to check someone else’s email. Frankly, I’ve never minded them too much—even the most tedious hacking minigame is usually over and done with in about 20 seconds, and the ones that are good are actually, you know, good.


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But love ’em or loathe ’em, can you identify them based on a mere whisper of information— a single screenshot? What about when I’ve cropped out the stuff that might give away what game we’re talking about from UI clues? Put yourself to the test below. And if you hate it, well, Robin’s back next week.

Let us know in the comments how you scored, and especially let me know if you got the last one without cheating.

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August 23, 2025 0 comments
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Asus heard you like screens, so it put a curved '3D effect' OLED screen on your CPU water cooler
Product Reviews

Asus heard you like screens, so it put a curved ‘3D effect’ OLED screen on your CPU water cooler

by admin August 20, 2025



ROG Ryuo IV Series ASUS InfoHub Control Guide – YouTube

Watch On

We’ve seen CPU coolers with screens before. We’ve seen CPU coolers with OLED screens before. We’ve seen CPU coolers with curved OLED screens before. We’ve even seen CPU coolers with curved, motorised OLED screens before. But have we seen a CPU cooler with a curved, movable 3D-effect OLED screen before? No, sir, we have not. Until today.

Give it up for the ROG Ryuo IV 360 ARGB water cooler, the ultimate checkbox exercise in CPU cooling, announced today at Gamescom. Its finely triangulated USP is a movable curved 6.67-inch AMOLED display that supports “3D-effect videos or customized system information”.

Asus says, “a powerful pump delivers robust cooling performance, higher flow, and lower impedance, while the pre-mounted, daisy-chained ARGB fans provide high airflow and static pressure. Its fans have a low-noise design and feature front and side lighting.”


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The cooler supports LGA 1851, 1700, AMD AM5, and AM4 CPU sockets, and features 400mm tubing for better chassis compatibility. There’s also software with support for hardware monitoring and screen content management. Oh, and there’s a white version, too, that’s otherwise identical.

Getting back to that “3D effect” thing, our understanding is that is doesn’t mean some kind of lenticular 3D, as per the Acer Predator SpatialLabs View 27 we recently reviewed. Instead, we’re talking 3D effect as in those videos that use borders and lines to frame movement, plus extreme perspective and a bit of blur. Like this demo video.

Asus doesn’t provide a specific resolution for the display, only describing it at “2K”. But that probably means 1,920 by 1,080, or something very close to that. By default, it can either display one of a number of preloaded 3D effect visuals or a user-configurable suite of hard info, such as CPU temps, fan speeds, voltages, clockspeeds and all that good stuff.

You can also splitscreen the display, so that part of it is showing hardware info, the other trick visuals. And as you can see above, the “3Dness” does actually kinda work.

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As for the “movable” bit, the OLED screen is on a slider. So now you know. For the record, the radiator measures 394 by 140 by 32 mm and sports three front-and-side lit 120 mm fans. That setup delivers a rated airflow of 71.44 CFM at a noise level of 39.6 dB(A). The cooler module has a six year warranty, while the screen is covered for two years.

Finally and on the sordid matter of money, this was never gonna be cheap. US pricing hasn’t emerged, but it’s available in the UK for £322, which implies something in the region of $350. Ouch. But then if you want screens on everything, it’s going to cost you.

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August 20, 2025 0 comments
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'To put it bluntly, it was copying others': Former Dragon Quest producer says he left Square Enix because the developer was too focused on making 'safe' games
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‘To put it bluntly, it was copying others’: Former Dragon Quest producer says he left Square Enix because the developer was too focused on making ‘safe’ games

by admin August 20, 2025



Former Dragon Quest producer Ryutaro Ichimura says he left Square Enix because the developer and publisher was too focused on making “safe” games.

In a recent episode of ReHacQ (translated by Automaton), Ichimura says he had always planned to go independent eventually, but Square Enix’s way of handling things sped that process up significantly. According to him, the publisher has been pretty focused on “safe” projects over the last several years, which he wasn’t too keen about.

He says that in comparison to current-day Square Enix, the early days of Dragon Quest were all about innovation. “In Dragon Quest 2, you had a three-person party. In Dragon Quest 3, you could change jobs. In Dragon Quest 4, party members could fight using AI,” he said. “Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware at the time.”


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It seems as though Ichimura wasn’t fond of Dragon Quest spin-offs like Builders—a more narrative-driven Minecraft—and the Pokémon Go-inspired Dragon Quest Walk. He says Square Enix pivoted to hitting its own version of popular games to try and nail some guaranteed winners, especially as Dragon Quest’s popularity outside of Japan wasn’t as stellar as it hoped. “To put it bluntly, it was copying others,” Ichimura said.

(Image credit: Square Enix)

Automaton notes that Ichimura calls the Dragon Quest spin-offs “pakuri kikaku,” meaning copycat projects. I do feel like that’s a little harsh in the case of Dragon Quest Builders, which feels like it does enough differently from Minecraft to shake off too many comparisons.

I also feel like if anyone is taking risks with strange games right now, it’s Square Enix. Does it put any effort into marketing any of them? Hell no, but it has at least tried to push out some weirder stuff like Foamstars (which, to be fair, was very Splatoon-coded), Harvestella, and The DioField Chronicle. And lest we forget Forspoken, a game that very much had the potential to be rad if it wasn’t, well, a bit boring.

I do agree with his sentiment at large, though: bigger games are getting safer, and we’re all suffering for it. Why reinvent the wheel when there’s a perfectly good one to slap another coat of paint on and roll out to the masses?

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Games are getting more expensive to make and people are increasingly less willing to risk spending the dough on potential duds that get banished to a decades-long backlog. It’s a tough situation to be in on all sides, and while I don’t entirely agree with Ichimura’s sentiment, his frustrations are certainly valid.



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August 20, 2025 0 comments
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