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Ayn reveals a Nintendo DS-style handheld that comes in the classic Game Boy Color purple

by admin August 25, 2025


Ayn added more than just a touch of nostalgia with its upcoming dual-screen handheld that gives us modern-day Nintendo DS vibes. After teasing the device in a YouTube video earlier this week, Ayn dropped the full spec sheet, price range and release date for its Thor handhelds. The Thor Lite base model will start at $249 for preorder pricing, but you can opt for the top-of-the-line Thor Max model that goes for $429. Besides the clear purple colorway, the Ayn Thor will come in black, white and rainbow, which colors its buttons like the SNES.

Ayn built all of its Thor models with a primary six-inch AMOLED display with a 120Hz refresh rate and a 1,920 x 1,080 resolution, while the secondary 3.92-inch AMOLED screen will have a 60Hz refresh rate and a smaller 1,240 x 1,080 resolution. The Thor Lite maxes out at 8GB of memory and 128GB of storage, but you can upgrade to 16GB of memory and 1TB of storage with the Thor Max. The Pro and Max models will pack a Snapdragon 8 Gen 2 processor, while the Lite will use the less powerful Snapdragon 865.

Outside of the spec differences, all Thor models will run on a 6,000 mAh battery and Android 13. The dual-screen handheld will have video output capabilities, a USB-C port, a 3.5mm audio jack, a TF card slot and can connect via Wi-Fi and Bluetooth. As with all foldable devices, the hinge is often a point of failure, so Ayn built the Thor with a reinforced hinge, along with an active cooling system and Hall effect joysticks.

Ayn isn’t the only handheld maker getting into dual-screen devices. The market was previously dominated by the Ayaneo Flip DS, which currently starts at $1,139, but Ayaneo has announced a more affordable dual-screen handheld called the Pocket DS. Along with the Retroid Flip 2 that was released earlier this year, Retroid is selling an add-on accessory to make some of its other products into a dual-screen handheld. As for the Ayn Thor, preorders start August 25 at 10:30PM ET, with the first shipments expected in mid-October.



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August 25, 2025 0 comments
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How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia
Game Updates

How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia

by admin August 23, 2025


The Rogue Prince of Persia celebrated its 1.0 release yesterday with a remarkably honest behind-the-scenes video from developers Evil Empire, detailing the ups and downs of a year-long Early Access period, including the decision to completely overhaul the game’s art style and redesign its purple-skinned protagonist.

The video opens with the admission that this Roguelike take on the wall-jumping, time-rewinding Prince suffered multiple blows upon its Early Access release in May 2024. The first of these was the surprise drop of heavyweight Hades 2, which also launched in May and stole most of the Prince’s limelight. The second was the negative player response to both the game’s lack of content and its colourful visual style, which was inspired by Persian miniature paintings and the artwork of Mœbius/Jean Giraud.

Watch on YouTube

Notably, the decision to give the titular Prince and all NPCs a purple skintone was met with confusion. In a developer diary from 2024, it was revealed that this was intended as a direct ode to the PC CGA port of Prince of Persia from 1990, which featured neon skin for all due to a limited 4-colour palette. Unfortunately, this homage went over the heads of most players.

“During a brainstorming session about skins, our art director had raised a seemingly innocent question,” says Evil Empire Marketing Manager Matthew Houghton in the video. “Are we sure that making the Prince purple won’t be a problem? At the time, everyone told him no. He was overthinking it; colours are cool, they’re stylish, it adds a bit of fantasy! Well…now we all know how that turned out.”

The Prince’s purple look, along with its original inspiration. | Image credit: Rock Paper Shotgun/Evil Empire/Ubisoft

The rest of the footage details how Evil Empire not only packed The Rogue Prince of Persia with additional content, but also revamped the art style – a decision that is now conveyed in more detailed levels and a decidedly less-purple Prince adorning everything from the game’s key art to the album cover of its impressive soundtrack by Persian American musician ASADI. Alas, even this visual update faced unexpected friction in the form of a bizarre Steam issue which required the devs to use a Spanish phone number to get their own product updated.

“Through all those problems and roadblocks,” Houghton continues, “we’ve had a great community giving us a helping hand the whole way. Even when it was clear we had a tonne of work to do, they’ve been there giving us support, feedback and encouragement. So a special shoutout to you guys for sticking with us on our crazy journey.”

Despite these nice words, Houghton acknowledges that the game has faced a low player count during its Early Access. The 1.0 release is now considered final, and throughout the video there does seem to be a slight feeling of “well, we sure hope more folks play this, or else we’ll never make a sequel.” Which would be a shame, considering that last year’s Prince of Persia: The Lost Crown was a superb effort that Ubisoft sent out to die with poor promotion before disbanding the team behind it.

I intend on giving the Rogue Prince of Persia a proper go this weekend and am looking forward to it. I also liked the purple Prince look, because I can’t help but admire unorthodox art design decisions, especially when they’re an ultra-niche homage to computer colour schemes that existed when I was a kid. But I can see how his grape skin along with the game’s more cartoony and dreamy original visuals failed to latch onto players, and it does feel as if the final result is actually a tad more reminiscent of the Persian miniature inspiration.

Most of all, however, I’m sticken by the frankness of Evil Empire in this video. Despite taking over Dead Cells DLC from Motion Twin, Houghton consistently acknowledges that the team was inexperienced in certain regards, and that this was their first fully-fledged project. It’s rare to see admissions of setbacks that aren’t couched in corporate industry speak (particularly for a gaming brand owned by Ubisoft). I only hope that the Rogue Prince of Persia manages to catch a few more eyes because of it.



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August 23, 2025 0 comments
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