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Marvel Rivals publishers reveal Blood Message, a Naughty Dog-style singleplayer action game set in Tang era China
Game Updates

Marvel Rivals publishers reveal Blood Message, a Naughty Dog-style singleplayer action game set in Tang era China

by admin June 21, 2025


Blood Message is a new singleplayer third-person action game from NetEase, publishers of Marvel Rivals and Naraka: Bladepoint. It follows the journey of a “nameless messenger” and his son across Tang dynasty China, and is laced with the “customs, culture, and rich history of the era”. Amongst other sights and sounds, you will join an uprising in Shazhou, Dunhuang and tread the legendary Silk Road trade routes as you “etch a final tale of loyalty” into the helpless, screaming face of Unreal Engine 5.

I know absolutely nothing about any of these historical and cultural precedents, so I will frame things in terms of the mechanics and skits I recognise from opulent manly bonkfests like God Of War. You will: shimmy through narrow gaps, presumably so that the next area has time to load! Lift a huge sliding door so that your AI-controlled partner can scamper under it, bookending your progress! Mash somebody’s mug into the woodwork while performing an environmental finisher! Topple over and slide uncontrollably through collapsing scenery! Remorselessly QTE a cartwheel while trapped beneath the speeding vehicle! There, now – between those two paragraphs, you don’t even need to watch the following trailer.

Watch on YouTube

It’s end-of-day Friday and I am probably being too pissy. Yes, this appears to be another vibrantly violent canyon of exploding or murdersome photoreal furniture, but there is a lot of (romanticised?) history here I wouldn’t mind encountering up close.

I just hope it manages to have a sense of humour about itself, somewhere. NetEase don’t give that impression in their announcement release. “How can countless ordinary people—smaller than dust—leave a mark on history?” it brays. “The Blood Message development team offers this answer: The remembrance and praise of future generations become their eternal monument.” Nice to hear, because the monuments in the trailer don’t seem very eternal: it’s like the masonry is mortared with anti-matter.

Lead producer and NetEase executive vice president Zhipeng Hu adds that this is the “first completely single-player focused experience from NetEase Games”. They are certainly making no bones of the genre markers they’re trying to hit with that video. There’s no release date yet. Learn more on the official site (which, be warned, is hella animation-heavy and may devour your mobile data allowance in one fell swoop).



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June 21, 2025 0 comments
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Crypto Trends

7 Games That Prove Indie Studios Are Outshining AAA Publishers in 2025

by admin June 15, 2025



Spending $300 million on a game is one way to set that game on the road to success; ultra-detailed, immersive games like Assassin’s Creed Shadows and next year’s Grand Theft Auto 6 appeal to gamers looking for a cutting edge experience.

But $300 million doesn’t promise you a good game—just a big one. We’re not even six full months into 2025, and indie developers can’t stop dropping great games on us, from genuine all-timers to zeitgeist-catching games that we all can’t resist picking up and checking out.

Making it even more impressive is how many big mainstream releases we’ve had so far this year. Kingdom Come: Deliverance 2, Assassin’s Creed Shadows, Monster Hunter Wilds, Avowed, and Doom: The Dark Age would make for a great year so far on their own.

But small teams are as scrappy as ever, bringing us unique, special games—and they’re outshining and making headlines just as much as the big guys. Here are this year’s biggest, must-play indie gems so far.

Blue Prince

Puzzles within puzzles within puzzles. Blue Prince is one of the most lauded games of the year, with an impressive 92 critic rating on Metacritic, and was developed by a single person over the course of eight years—a true indie title.

In this one, you’re exploring a house ostensibly to find the hidden 46th room, but there’s a lot more going on. This game quickly caught on with fans of puzzle games, earning comparisons to the legendary Myst and games like Fez. Those of us who listen to video game podcasts couldn’t miss it—no matter where you turned, gaming people were talking about it.

It’s as divisive as any puzzle game—some of us just aren’t there to do math in video games—but it’s rare for a game to be as well received as Blue Prince.



Clair Obscur: Expedition 33

Let’s get it out of the way: The title of this game makes it sound terrible and generic. But it’s not. Instead, it’s a haunting tale of a dying world, with a story told via excellent voice acting and writing.

From French indie developer Sandfall Interactive, this game punches way above its weight. It combines ideas from classic Japanese role-playing games (JRPGs) with twists from other genres to make something new, prompting fans to dub it an FRPG, or French role playing game, to demonstrate the differences and commonalities.

The team at Sandfall is relatively small, considering the visual fidelity and size of the game, though it’s important to note that Sandfall used contracted work—just like every other studio building an ambitious game these days. Even with those contractors, though, it’s still a demonstration that games developed by big studios don’t need to be so big and complex to capture an enthusiastic and receptive audience.

Schedule I

If you’re an old gamer who came up in the days of graphing calculators, you might’ve played, or seen friends play, a game called Drug Wars. Schedule I jumps off the same idea. You play a drug dealer who must grow and manufacture a variety of illegal drugs and drug variants, and then sell them to interested buyers—all without getting caught.

Despite being a single-player game that looks like a South Park knockoff, Schedule I raced to the top of the Steam charts quickly. It’s still in Early Access, which means it’ll get a bunch more content—but even in its early state, it had over 400,000 players playing at once in April and March, putting it in the top three PC games during those times (right below Counter-Strike 2 and Dota 2).

R.E.P.O.

Games with cooperative gameplay and proximity chat have been growing in popularity the last few years, and R.E.P.O. is the latest to do it—and also maybe the funniest. You and your friends play as stout little robots who must extract valuable items from haunted places, avoiding monsters like “girl with sword hands” and “frog chef with a knife.” Not to mention the gnomes.

As you talk and look around, though, the top of your character’s head bobbles, and the eyes track where you’re moving the mouse, which make for very expressive characters despite the simple designs. Even just looking at your friend and quietly saying “hey” can be enough to get a laugh, but the screams suddenly cut off by a monster sighting are the best part.

Wanderstop

Davey Wreden is best known for The Stanley Parable, and his latest game, Wanderstop, is something completely different. It’s the very definition of a cozy game, with warm, cartoon-y art, telling a story about career burnout and change as an ex-warrior reluctantly learns to manage a tea shop.

It also acts as a sort of commentary on cozy games in general, as a narrative game that offers very little in the way of traditional progression. You won’t level up your tea machine or upgrade your shop here; Inverse’s review nailed it with this quote: “If cozy games are a reaction to the power fantasy of action games, Wanderstop is a reaction to the fantasy of productivity and self-sufficiency that cozy games offer.”

How the game hits for you will depend on your relationship to those kinds of games, but it’s the willingness to peel the veneer off a well-trodden genre and examine it like this is perfectly in line with Wreden’s previous work, and makes it a standout indie game.

Keep Driving

Keep Driving is a turn-based road trip RPG. Management games are so often about places, but this is a management game about an experience. You’re not trying to make a self-sustaining store or restore an entire town. You’re just trying to keep your road trip going.

You’ll pick up hitchhikers along the way, as well as upgrade and customize your car. There’s a soundtrack of Swedish indie bands and a bunch of endings to keep the game compelling, and the art feels like it would fit into a game published during the early 2000s setting of the game.

Despelote

Despelote is a short but beautiful autobiographical story from its creator, told about living in Quito, Ecuador, and the way soccer affects the citizens of the city as Ecuador comes closer and closer to qualifying for the World Cup. The story is told through the eyes of 8-year-old Julian, as you kick the ball around and listen in on adult conversations as you explore your corner of Ecuador’s capital.

The game features unique art, with backgrounds that bring Return of the Obra Dinn to mind, and simple, hand-drawn characters. This is a quiet but affecting little narrative game, telling the kind of personal story a huge AAA game simply can’t.

Edited by Andrew Hayward

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June 15, 2025 0 comments
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Xbox and Sega among publishers appearing at IGN Live
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Xbox and Sega among publishers appearing at IGN Live

by admin May 20, 2025


Xbox, Sega, Ubisoft, and 2K are among the games companies taking part in IGN Live this summer.

The industry partners will provide demos, first looks, reveals, and interactive experiences.

IGN will be co-hosting a Xbox Summer Showcase watch party while Intel will host a live PC build workshop with four custom rigs being built and given to fans.

IGN has also partnered with companies including Netflix, IDW Publishing, Lenovo, Arcade1Up, and Critical Role to provide entertainment across the event taking place between June 7 and June 8 at The Magic Box @ The Reef in Los Angeles.

Microsoft’s ID@Xbox program will also be in attendance, providing attendees the opportunity to play ten new games.

These include:

  • Ultimate Sheep Raccoon (Clever Endeavor)
  • Wheel World (Messhof/Annapurna Interactive)
  • The Alters (11 Bit)
  • Herdling (Okomotive/Panic)
  • Truckful (MythicOwl/Pocketpair)
  • Rematch (Slowcap/Kepler)
  • Relooted (Nyamakop)
  • Speedrunners 2 (TinyBuild)
  • Robots at Midnight (Snail Games)

“Bringing IGN Live back to Los Angeles is about more than just an event – it’s a celebration of the passionate gaming and entertainment community that drives everything we do,” said IGN Entertainment president Yael Prough.

“We’re thrilled to create a space where fans, creators, and our incredible partners come together to share in the energy of live experiences.

“This is our moment to connect face-to-face with our audience, and deliver unforgettable entertainment at the epicenter of pop culture.”

Tickets for IGN are on sale here, with more announcements to follow.

GamesIndustry.biz is part of IGN Entertainment, the division of Ziff Davis that includes Eurogamer, Rock Paper Shotgun, and VG247.



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May 20, 2025 0 comments
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