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Industry veterans form Australian-based publisher Midnighters
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Industry veterans form Australian-based publisher Midnighters

by admin September 26, 2025


A group of games industry veterans have launched a new publisher called Midnighters.

The Australian firm’s leadership team consists of four co-directors: Zea Wolfe (Massive Monster, Die Gute Fabrik), Jair McBain (Land & Sea, Lune Interactive), Aaron Oak (Zero Dimension, Funselektor), and Jacob Vincent (Funselektor, Wymac Gaming Solutions).

Midnighters will provide services to “better support indie developers” with their collective experience, with the aim to help studios develop games “more sustainably”.

The publisher’s services include project management, marketing, release management, public relations, business development, and community engagement.

It’s also open to offering a “full service or light-touching publishing experience” by providing “upfront funding” or teams looking for publishing support “in exchange for a smaller share of project royalties than a typical publisher would expect.”

“The typical publishing model doesn’t always meet the needs of independent developers,” said Wolfe (via Game Developer).

“With our backgrounds as artists, designers, and engineers ourselves, we aim to offer a tailored approach that supports developers in doing what they do best. We are driven by a deep understanding of what it feels like to be in their shoes.”

Midnighters is currently working with Alien Cat x Nomo Studio to support and publish its cozy room decorator title Momento.

The publisher is currently accepting pitches, with developers encouraged to fill out the form linked here.



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September 26, 2025 0 comments
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Vampire Survivors’ developer created publisher to "share the luck" with other indie studios
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Vampire Survivors’ developer created publisher to “share the luck” with other indie studios

by admin September 16, 2025


Poncle founder and Vampire Survivors creator, Luca Galante, has said the team established publishing arm Poncle Presents to “give something back to the indie community.”

In a recent interview with GamesRadar, Galante, who developed and published Vampire Survivors under the studio name Poncle, explained that the (now expanded) team established its publishing arm to share what it learned from the game’s development with other indie studios.

“Basically, we got very lucky with Vampire Survivors,” Galante told the publication. “The game has been so successful that – we definitely made some mistakes when it comes to putting the game out there, but we learned a lot, and wanted to try to sort of share what we learned with other indies.

“It was a way to try and give something back to the indie community, share the luck.”

Indie studio Poncle revealed its publishing division, Poncle Presents, in September 2024, emphasising that it would not operate as a “traditional publisher” but would work more as a label or fund to enable people to “make their games.”

Galante said he sees “a lot of publishers I don’t like” and uses these to “define what a good publisher should be.”

He went on to explain that he sees “a lot” of publishers that “exploit the platforms just to make money,” by putting out “games that are incomplete or in early access that actually never get completed.”

Instead, Galante believes publishers should “make genuine games, genuine products, something that has some real value” and understand “that not everything can be a breakout hit.”

This is the reason Poncle Present plans to “keep supporting games post-launch” regardless of how successful they are because “once you put the game out there, you have an audience, and as big or small as it is, that audience deserves to be treated fairly.”

The publisher has so far released two titles, both indies under $5: Doonutsaur’s arcade roguelite Kill the Brickman and Nao Games’ hack n’ slasher Berserk or Die.

Poncle Presents is primarily focusing on small teams that are “very transparent in what they do,” with Galante seeing a publisher’s role as “making the developers and the players happy” rather than simply a business.

While there are currently no plans for a Vampire Survivors sequel, Poncle announced in 2023 that an animated TV show based on the hit roguelike had been greenlit.



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September 16, 2025 0 comments
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Rolling Stone Publisher Sues Google Over AI Overview Summaries
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Rolling Stone Publisher Sues Google Over AI Overview Summaries

by admin September 15, 2025


Google has insisted that its AI-generated search result overviews and summaries have not actually hurt traffic for publishers. The publishers disagree, and at least one is willing to go to court to prove the harm they claim Google has caused. Penske Media Corporation, the parent company of Rolling Stone and The Hollywood Reporter, sued Google on Friday over allegations that the search giant has used its work without permission to generate summaries and ultimately reduced traffic to its publications.

Penske’s argument is pretty simple: by showing an AI-generated summary of an article at the top of the page via Google’s AI Overview panel, users have little reason to click through to read the full article, resulting in dwindling traffic finding its way to the publisher’s platforms, which it needs in order to monetize its content, either through ads or subscriptions. The search engine, the company argues, uses its monopoly over search to basically make publishers give up access to their content for next to nothing.

Notably, Penske claims that in recent years, Google has basically given publishers no choice but to give up access to its content. The lawsuit claims that Google now only indexes a website, making it available to appear in search, if the publisher agrees to give Google permission to use that content for other purposes, like its AI summaries. If you think you lose traffic by not getting clickthroughs on Google, just imagine how bad it would be to not appear at all.

A spokesperson for Google, unspurprisingly, said that the company doesn’t agree with the claims. “With AI Overviews, people find Search more helpful and use it more, creating new opportunities for content to be discovered. We will defend against these meritless claims.” Google Spokesperson Jose Castaneda told Reuters.

That has basically been the company line since rumbles of traffic declines started getting louder. Last month, the company published a blog post in which it claimed that click volume from Google Search results to websites has been “relatively stable year-over-year”—notably without offering a definition for what “relatively stable” is. The company also made the case that “click quality” has increased, so people who do click through are spending more time on the sites they get sent to.

That doesn’t match up with what publishers claim to be seeing. DMG Media, owner of the Daily Mail, claims click-through-rates by as much as 89% since AI Overviews were rolled out. A Wall Street Journal report from earlier this year said Business Insider, The Washington Post, and HuffPost have all reported traffic declines. Pew Research also found that people don’t click through nearly as often when an AI overview is available, finding that people who are served search results that don’t have an AI summary click through to an article nearly twice as often as those who see an AI-generated result.

Just for kicks, if you ask Google Gemini if Google’s AI Overviews are resulting in less traffic for publishers, it says, “Yes, Google’s AI Overview in search results appears to be resulting in less traffic for many websites and publishers. While Google has stated that AI Overviews create new opportunities for content discovery, several studies and anecdotal reports from publishers suggest a negative impact on traffic.” It might be fun to ask Google, “Are you lying about AI Overview’s impact on traffic, or is your AI assistant providing false and unreliable information?”



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September 15, 2025 0 comments
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Google faces its first AI Overviews lawsuit from a major US publisher

by admin September 14, 2025


Even though Google’s AI Overviews were introduced with a comically rocky start, it’s about to face a far more serious challenge. Penske Media, the publisher for Rolling Stone, Variety, Billboard and others, filed a lawsuit against Google, claiming the tech giant illegally powers its AI Overviews feature with content from its sites. Penske claimed in the lawsuit that the AI feature is also “siphoning and discouraging user traffic to PMC’s and other publishers’ websites,” adding that “the revenue generated by those visits will decline.”

The lawsuit, filed in Washington, DC’s federal district court, claims that about 20 percent of Google searches that link to one of Penske’s sites now have AI Overviews. The media company argued that this percentage will continue to increase and that its affiliate revenue through 2024 dropped by more than a third from its peak. Google spokesperson Jose Castaneda said that the tech giant will “defend against these meritless claims” and that “AI Overviews send traffic to a greater diversity of sites.”

Earlier this year, Google faced a similar lawsuit from Chegg, an educational tech company that’s known for textbook rentals. Like Penske Media, this lawsuit alleged that Google’s AI Overviews hurt website traffic and revenue for Chegg. However, the Penske lawsuit is the first time that Google has faced legal action from a major US publisher about its AI search capabilities.

Beyond Google’s legal troubles, other AI companies have also been facing their own court cases. In 2023, the New York Times sued OpenAI, claiming the AI company used published news articles to train its chatbots without offering compensation. More recently, Anthropic agreed to pay a $1.5 billion settlement in a class action lawsuit targeting its Claude chatbot’s use of copyrighted works.



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September 14, 2025 0 comments
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Vampire Survivors developer Poncle on what it takes to be a good publisher: "Not everything can be a breakout hit"
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Vampire Survivors developer Poncle on what it takes to be a good publisher: “Not everything can be a breakout hit”

by admin September 14, 2025



Getting your game a publishing deal has never been an easy thing to do. Right now, it’s especially hard given that for many publishers, if it doesn’t seem like a guaranteed hit, it likely isn’t something they’ll take on. This is something that Vampire Survivors developer Poncle, or rather the actual person, Luca Galante, takes great issue with, and in a recent interview he spoke more broadly of his issues with publishers, and his thoughts on now being one.


“I see a lot of publishers I don’t like, and I think that’s my way to define what a good publisher should be, probably,” Galante explained to GamesRadar. “I see a lot of publishers that try to exploit the platforms just to make money, basically, because the video game industry is very obviously an industry that makes a lot of money. There is a lot of money to make. I see that these publishers will try and just exploit platforms for money.”


He went on to note how there are publishers who will put out simply incomplete games, or early access games that never get finished, and that for him, “what a publisher should do is, first of all, make genuine games, genuine products, something that has some real value, and then understand that not everything can be a breakout hit.” Galante also spoke of the importance of post-launch support, and for him this is “definitely a big thing from my point of view that publishers should be able to offer.”


As of now, Poncle has published two games, Berserk or Die, a beat ’em up where you have to mash your keyboard to beat enemies, and Kill the Brickman, a Brick Breaker-esque, turn-based roguelike game, both of which are cheap as chips (£3 and £4 respectively).


It’s these kinds of affordable games with smaller teams that Galante wants to lean towards in publishing, and in particular his priority is to find devs “that are very transparent in what they do, they want to talk with their community, and they have a real, genuine passion for making games.” Not only that, it’s important to him that these devs get to realise their vision by enriching it, as opposed to forcing in things like microtransactions or season passes.


Galante is, perhaps most importantly, fully aware with how lucky he got with Vampire Survivors, and that’s why he wants to publish other games. “We definitely made some mistakes when it comes to putting the game out there, but we learned a lot, and wanted to try to sort of share what we learned with other indies. It was a way to try and give something back to the indie community, share the luck.” Good luck indeed! At this point in time, every dev needs every ounce of the stuff they can get.



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September 14, 2025 0 comments
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Borderlands 4 Publisher Denies Rumors About Spyware In The Game
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Borderlands 4 Publisher Denies Rumors About Spyware In The Game

by admin September 13, 2025



By the end of this weekend, Borderlands 4 is probably going to be one of the biggest launches of 2025. It hasn’t gone off without a hitch, however. The game has been hit hard by negative reviews on Steam over its PC optimization. Now, Borderlands 4 has been accused of including spyware by some vocal fans online. Those rumors have been so pervasive that Borderlands 4 publisher Take-Two Interactive has already shared a statement denying them.

The issue at hand involves the kernel-level anti-cheat in Borderlands 4, which some have accused of being modified to collect data about players. Borderlands 4’s updated terms of service was also presented as evidence that the game was being used to spy on players, hence the response from Take-Two.

“Take-Two does not use spyware in its games,” wrote a company spokesperson on Steam. “Take-Two’s Privacy Policy applies to all labels, studios, games, and services across all media and platform types such as console, PC, mobile app, and website. The Privacy Policy identifies the data activities that may be collected, but this does not mean that every example is collected in each game or service.”

The company acknowledges that it does collect information about users “to deliver its services to players,” including personalization and compatibility options. Take-Two’s position is that it discloses this info in the terms of service to be transparent with fans.

PC Gamer noted that the latest furor over spyware stemmed from “a misleading YouTube video prompting fans to play a game of telephone about the changes to the EULA over Reddit and forum threads, and a bout of short-lived Steam review bombing that hasn’t accomplished much of anything.”

Similar concerns about older games from the company surfaced earlier this summer, which essentially received the same response from Take-Two as the latest allegations. The company also asserted that its updated terms allow it to go after “abusive mods” that don’t respect the intellectual property of the company, while allowing single-player non-commercial mods to be distributed freely among fans.

Gearbox has shared links for optimizing NVIDIA card graphics settings and a PC troubleshooting guide for anyone having trouble running the game. Players who need some in-game help should check out GameSpot’s Borderlands 4 guide hub for tips and secrets.



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September 13, 2025 0 comments
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New indie publisher Gambit Digital to be led by former Kepler Interactive VP
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New indie publisher Gambit Digital to be led by former Kepler Interactive VP

by admin September 9, 2025


A former VP of publishing and marketing at Kepler Interactive is now the head of Gambit Digital, a new indie publisher based in Montreal.

Zac Antonaci left Kepler in February after around three and a half years at the London-based publisher, which was behind the recent hits Clair Obscur: Expedition 33 and Rematch.

Previously, Antonaci was director of publishing at Frontier Developments in Cambridge, UK, the maker of Planet Coaster and Jurassic World Evolution.

Zac Antonaci, CEO of Gambit Digital

Gambit Digital is part of Indie Asylum, an indie ecosystem in Montreal that brings together over 200 developers across 18 studios. The firm will be helping to publish a number of games produced by the collective.

The founding team of Gambit Digital includes a range of studio heads and industry veterans. Commercial director Chad Young was previously senior director of publishing at Frontier, while publishing director Kevin Chancey is general manager at the video game marketing agency Purple is Royal.

Chief operating officer Chris Chancey is president of the indie studio ManaVoid Entertainment, which was behind the non-violent RPG Rainbow Billy: The Curse of The Leviathan, and which recently released the rogue-like city builder Roots of Yggdrasil.

Similarly, Gambit’s chief commercial officer Kim Berthiaume is interactive creative director at ManaVoid, while chief strategy officer Pascal Nataf co-founded Affordance Studio, which was a previous finalist in the Canadian Best Places to Work Awards, along with Purple is Royal.

Chris Chancey, COO of Gambit Digital

Chris Chancey emphasised the close links between the publisher and the indie studios it represents. “Gambit Digital exists to tilt the playing field in favour of developers,” he said.

“We’re builders ourselves. We know what it means to take risks, to scale up, and to find the right partners. Gambit is here to give studios the choice, flexibility, and firepower to succeed – without losing sight of why we make games in the first place.”

Gambit is aiming to provide a range of services to suit the needs of different indie studios. Among the services offered is shadow publishing, where Gambit will provide publishing muscle behind the scenes, while allowing studios to remain the publisher of record.

Gambit will also provide more traditional investment and publishing, as well as console porting and publishing via an in-house team. In addition, Gambit offers ‘post-launch growth’, driving sales of already released titles by expanding to new regions and seeking new commercial opportunities.

“Publishing today has to be more than a transaction – it has to be a long-term partnership,” says Antonaci.

“At Gambit Digital, we’re focused on helping and working hand in hand with developers not just to launch their games, but to build sustainable long-term momentum.

“From porting to post-launch growth, our mission is to expand possibilities and give studios the tools and opportunities to thrive in an ever-changing global market.”



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September 9, 2025 0 comments
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A photo portrait of Yves Guillemot.
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Ubisoft CEO summoned to appear before French court in relation to harassment trial, as the publisher says it will ‘continue to cooperate with the justice system in this matter’

by admin August 25, 2025



Ubisoft CEO Yves Guillemot has been summoned to appear before a French court, following a trial in which three former executives were found guilty of workplace harassment in June.

In that trial, Serge Hascoët, Tommy François, and Guillaume Patrux were all given fines and suspended sentences ranging between twelve months and three years, after being convicted based on accusations including sexual misconduct, bullying and systemic racism. All three either resigned or were dismissed from Ubisoft following reports of their conduct in 2020.

Now, the trade union Solidaires Informatique and four other individuals, who were all involved in that original trial, have filed a subpoena instructing Guillemot to appear before the Brobigny District Court on October 1. As reported by French news network BFM TV (via VGC), the summons is in relation to that trial.


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In a statement to VGC, Ubisoft confirmed it had received summons from the union and related parties to appear before the court, specifying that “these are the same civil parties and this summons is based on the same facts as those in the case judged by the court this past June, following an investigation by the Public Prosecutor’s Office.”

Ubisoft added that “After that investigation, and contrary to the civil parties’ requests, the Public Prosecutor’s Office decided that there were no grounds to initiate criminal proceedings against Ubisoft or its management, a decision it confirmed during its closing arguments at the hearing last June.”

Ubisoft concluded by saying it would “continue to cooperate with the justice system in this matter, as it has done over the past five years in the review of the facts related to this case.”

Hascoët, formerly Ubisoft’s chief creative officer, received an 18-month suspended sentence and a fine of €40,000/$47,190, after being found guilty of “psychological harassment and complicity in sexual harassment.” According to both court testimony and an internal Ubisoft investigation, employees under Hascoët were subjected to racial slurs and Islamophobic pranks.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

François, meanwhile, was convicted on charges of sexual misconduct and attempted sexual assault, accused of trying to forcibly kiss an employee who was restrained during a holiday party. The former vice president of editorial and creative services received a heavier suspended sentence of three-years and a fine of €30,000/$35,340. Former game director Patrux received a 12-month suspended term and a €10,000/$11,800 fine. His sentencing described his bullying as “smaller scale” but “particularly intense”.

In May, it was reported that Guillemot and Ubisoft’s human resources director Marie Derain would be summoned to testify in the original trial. But Ubisoft denied this report, stating that “Neither Ubisoft, Yves, nor anyone from our HR team are parties to these proceedings.”

In addition to its statement responding to the summons, Ubisoft’s executive vice president Cecile Russeil said “Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behaviour, assault, insult, or discrimination of any kind.”



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August 25, 2025 0 comments
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Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween
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Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween

by admin August 20, 2025



Halloween: The Game Reveal Trailer – Future Games Show gamescom 2025 – YouTube

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Seven years after IllFonic and Gun Media had to say farewell to their hit multiplayer survival horror game Friday the 13th, they’re back—except this time, it’s Halloween. Announced at today’s Future Game Show, Halloween is a “one-versus-many stealth horror experience” in which players don the creepy mask of Michael Myers to hunt down the citizens of Haddonfield, or work together as his potential victims in a desperate effort to stop him.

“Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities,” the press blast says. “As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play.

“Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders.”


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I’m not much of a horror fan so I’m really in no position to speak to the distinctions between the Friday the 13th and Halloween franchises—it’s all just freaky masks, huge knives, and screaming teenyboppers to me. But I do find it very interesting, and amusing, that IllFonic and Gun Media are coming back with a game that, superficially at least, looks so much like Friday the 13th. There will definitely be differences in gameplay: Players will alert NPC townsfolk and police to the looming threat, for instance, leading to “increasingly powerful and thorough neighborhood patrols” that will help even the odds against the killer.

But the bottom line is that a small group of soft, squishy locals are going to have to work together to survive an unkillable maniac who exists only to hack those locals into little bloody bits, and, well… that sure sounds like tomayto, tomahto to me.

I might be reading too much into it, but IllFonic co-founder and CEO Charles Brungardt also seemed to throw a little shade at his former partners while praising his new ones.

“Working with Compass International Pictures and Further Front has been a dream,” Brungardt said. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Friday the 13th: The Game, you’ll recall, was brought low by a dispute over the ownership of the franchise between Victor Miller, the writer of the original film, and Sean Cunningham, the producer and director of the film.

Halloween is set to launch sometime in 2026 and will be available for PC on Steam and the Epic Games Store. For now, you can take a closer look at what’s coming at halloweengame.com.

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August 20, 2025 0 comments
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