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Ripple CTO Proves He's Biggest XRP Fan
GameFi Guides

Ripple CTO Proves He’s Biggest XRP Fan

by admin August 26, 2025


David Schwartz has long been known as the brains behind Ripple and XRP Ledger, but this week he decided to wear his loyalty a little more literally. Stopping by a café branded “XRPRESSO,” the Ripple CTO showed up with an XRP belt, an XRP t-shirt, a Gemini-issued XRP rewards card in hand and even a branded mug to match.

The scene looked more like a fan convention than a coffee run, and judging by the reactions online, the community loved every second of it.

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That display of enthusiasm comes as Gemini’s latest product tied to XRP is gaining traction in its own right. The Gemini credit card, which pays out XRP rewards, has climbed into the top 20 apps in the U.S. App Store, surpassing Coinbase in the rankings. 

Gemini currently sits in 16th place, as opposed to Coinbase at 20th, a detail that has not gone unnoticed at a time when exchange competition in the U.S. remains fierce and new user growth is hard to come by.

Major XRP Ledger update by Schwartz on way

The lighthearted café stop also followed a more serious note from Schwartz last week, when he revealed that XRPL’s next upgrade is already being tested in conditions close to production. He hinted that, if the results continue as they have, the new hub could move straight into the live system in the coming days.

While no firm launch date has been announced, the suggestion that the upgrade might roll out without the usual delays has lifted expectations across the XRP community.

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Schwartz manages to balance technical leadership with a sense of showmanship, switching from café selfies to detailed system updates in the same breath. It is that dual presence — half engineer, half ambassador — that keeps him firmly at the center of XRP’s culture as well as its codebase.



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August 26, 2025 0 comments
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Margaux Nijkerk
NFT Gaming

ZKsync’s Airbender zkVM Proves Ethereum Blocks in 35 Seconds

by admin June 25, 2025



Matter Labs, the developer firm behind the layer-2 network ZKsync, unveiled at the Permissionless conference its new cryptographic prover “Airbender” on Tuesday.

A prover is a key component for layer-2s, as it generates zero-knowledge proofs that are then posted to the base layer blockchain (in this case Ethereum) — a crucial process in linking the two chains and ensuring its security.

The ZKsync team claims that Airbender is the fastest of its kind, delivering Ethereum block proofs in 35 seconds with a single GPU, outpacing its competitors benchmarks.

Having fast speeds can save on transaction fees: “we’re entering fraction of a cent territory which is critical for key use cases, including micropayments, high-frequency trading, and decentralized social,” said Alex Gluchowski, the co-founder of Matter Labs, in an interview with CoinDesk. “Faster proofs unlock faster finality, cheaper apps, and crucially, proofs that can be generated anywhere, not just in massive GPU farms.”

The new prover, which is an open-sourced zero-knowledge virtual machine (zkVM), is based on RISC-V, a newer programming framework that Ethereum co-founder Vitalik Buterin has suggested to replace the current EVM, because it will make the blockchain more efficient.

“We started building ZKsync Airbender over a year ago because we saw where Ethereum needed to go, and what ZK apps would eventually demand,” said Gluchowski. “Vitalik’s recent post was a great affirmation of our plans, but this path has been in motion for a while.”

While Airbender is still early in its rollout, Matter Labs has released an app that lets developers test out the new prover. If all goes according to plan and the ZKsync governance process approves it, Airbender will be included in a protocol upgrade later this summer, according to Gluchowski.

“ZKsync Airbender proves Ethereum blocks in 35 seconds using a single GPU. That’s the start of something ground-breaking: home-proving, real-time cross-chain UX, and ZK apps that can verify on the fly. This is the foundation for an Internet of verifiable, interconnected chains,” Gluchowksi said.

Read more: Vitalik Buterin Proposes Replacing Ethereum’s EVM With RISC-V



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June 25, 2025 0 comments
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A smiling banana says "It's me, Pedro. Your friend..."
Gaming Gear

Shotgun Cop Man just got a free DLC that proves every game is better with bullet time

by admin June 22, 2025



My Friend Pedro was a Flash game that evolved into a standalone release in which you played a man who used his skateboard gun-fu skills to kill bad dudes at the command of a talking banana (named Pedro). It was a lot of fun. I gave it an 81. You could throw a frypan into the air and then ricochet bullets off it in slow-motion.

Its developer, DeadToast Entertainment, followed it this year with Shotgun Cop Man. A more lo-fi take on the action-platformer genre, Shotgun Cop Man saw you descend into Hell to fight demons with a shotgun that launched you into the air when you shot the ground. Want to double-jump? Shoot twice. It was almost as much fun, though it didn’t have a skateboard or bullet time.

Until now. DeadToast has generously bolted three new worlds with 17 levels in each of them onto Shotgun Cop Man. These 51 levels are themed around My Friend Pedro and add skateboards and bullet time, as well as breakable glass, frying pans, ziplines, swing ropes, and a friendly banana. There are also three new boss fights, one of which is with a helicopter.


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Which is a lot of value to add to a game for free. Even better, Shotgun Cop Man is currently on sale for 20% off if you haven’t checked it out already, and My Friend Pedro is on sale for 80% off if you missed out on that bright yellow slice of the old ultraviolence before now. Basically, you’ve got no excuse. Unless you hate bullet time, in which case Max Payne 2 would like a word.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 22, 2025 0 comments
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'Best Wishes to All' Proves J-Horror Can Still Find New Ways to Freak You Out
Product Reviews

‘Best Wishes to All’ Proves J-Horror Can Still Find New Ways to Freak You Out

by admin June 19, 2025


New Shudder release Best Wishes to All begins with a nightmare, and that sets the tone for everything that follows.

A nursing student, never given a name and played by the instantly sympathetic Kotone Furukawa, dreams she’s a child again visiting her grandparents—and wakes up screaming after spotting something deeply alarming beyond a cracked-open door. We soon realize this was really more of a flashback, in anticipation of what seems to be her first trip to their rural home since that happened.

And she’s going alone. “By myself?” she murmurs in dismay to her parents when they call to tell her they’ll be delayed in joining her. She’s reluctant, but she leaves her Tokyo apartment and heads to the train, where an elderly woman she helps cross the street layers in some thematic heft early in act one: “I’m sorry that young people are sacrificed for old folks like me.”

Our protagonist shakes the odd encounter off, but the weird vibes escalate even after what seems to be a perfectly pleasant family reunion… at least at first. It’s odd being back in the sleepy village, where neighbors—especially a young man she hasn’t seen in years—seem startled to see her stopping by from her current life in the big city. There’s a sense of unease clinging to every frame, and director and co-writer Yûta Shimotsu carefully sprinkles warning signs in such a way that neither the nurse nor the audience can tell if this is just “old people acting like old people” and “eccentric small-town stuff,” or something far more distressing.

There’s also the matter of that room from her nightmare, sealed behind the only locked door in the house.

© Shudder

Best Wishes to All has Takashi Shimizu among its producers, a name Japanese horror fans will instantly recognize. He created the Ju-On series, also known as The Grudge, and had such ownership of the franchise he even directed the American remake and its sequel. Along with The Ring, The Grudge was one of the breakout titles of the early 2000s J-horror craze, spawning terrors about cursed houses and wide-eyed ghosts with long black hair. His involvement in Best Wishes to All ties it into that tradition and also signals his support for the genre’s 21st century evolution—and this release certainly proves there are still agonizing new ways to reveal ghastly truths lurking within an ostensibly peaceful setting.

Like many standout horror movies, Best Wishes to All roots its frights in social commentary, though American audiences may have to poke around after viewing to understand the finer details of the cultural context. However, it also contains a more universal message about generational conflicts, as well as traditions that remain stubbornly in place despite seeming wildly out of step with the times.

If this review reads as frustratingly vague regarding exactly what the nurse uncovers at grandma and grandpa’s home—sorry, but Best Wishes to All is a movie best experienced with as little knowledge of its reveals as possible. It’s not entering spoiler turf to note that a movie that came to mind while watching it was Jordan Peele’s Us; there are no murderous doppelgangers here, but there’s a similar exploration of an awful truth that’s become completely entangled with the way the world operates.

And like the characters in Us, the nurse peels back a layer she can never put back in place. She’s forced to come to terms not just with what she learns about her own family, but so many other families too, as well as the knowledge that everyone else already has full awareness of something she’s been kept in the dark about. At one point, someone even jokingly asks her if she still believes in Santa Claus.

Best Wishes to All is decidedly bleak; instead of leaning into jump scares, it gets under your skin in more philosophical but no less dreadful ways. And it’s packed with body horror too—a creepy extra flourish in a movie whose characters are fixated on asking each other if they’re happy or not. They all say yes, but in a world like theirs, how can we believe them?

Best Wishes to All is streaming on Shudder.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 19, 2025 0 comments
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With Raidou Remastered: The Mystery of the Soulless Army, Atlus proves that the muddy ground between remaster and remake can be a good thing, actually
Game Reviews

With Raidou Remastered: The Mystery of the Soulless Army, Atlus proves that the muddy ground between remaster and remake can be a good thing, actually

by admin June 19, 2025


I really don’t think anyone out there does it like Atlus. For better or for worse, really. The studio marches to the beat of its own drum without a hint of self-consciousness, spinning weird tales about Satanic rites, the power of friendship, and the end of the world (localised to the city of Tokyo). Whether you’re looking at the parent Shin Megami Tensei series, the spin-off Persona games, or the Metaphor-shaped wunderkind that landed last year, Atlus always lands on its feet.

The developer is no stranger to remasters and remakes. Persona 3, weirdly, has had both within the last two years. MegaTen V got the standard ‘definitive’ edition re-release with the sublime Vengeance last year, and we all know about the likes of Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal. It’s a quirk of Atlus’ – to address the flaws, round out the edges, and give you a little more bang for your buck on the second bite of the apple. Consumer friendliness quibbles aside, it does at least mean we get improved versions of solid games with cast iron regularity.


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With Atlus’ latest joint, Raidou Remastered: The Mystery of the Soulless Army, the developer has muddied the waters a little between what a remaster and a remake is. That’s nothing new, of course; Square Enix remade Final Fantasy VIII without the original source code and dubbed it a remaster, and we’re getting the same with Final Fantasy Tactics later this year. But I have found the route Atlus has taken here quite fascinating.

The curious PS2 game (which originally enjoyed a 2006 release in Japan and North America, and 2007 in PAL regions) carries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles (up to and including Metaphor): this one is an action-RPG. And ‘Raidou Remastered’ is a bit of a misnomer. What we’re getting here is more of an enhanced version, with a lot of significant changes to the PS2 original.

There are remake-level changes in this remaster: for a start, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. It has added voice acting. It has lifted the improved combat system right from the second Raidou game and transplanted it into the first. It has tinkered with the menus, adding modern MegaTen/Persona systems into the demon fusion process. You can even dash on the overworld, for Christ’s sake. These things might sound small, but it makes a fundamental difference to the overall flow of the game.

A streetcar named ‘conspire’. | Image credit: Sega

It’s odd, because I remember the game looking and playing exactly like this. So out of curiosity, I booted up an old (and now quite expensive) version of the game on my PS2, and it’s fascinating what nostalgia does. The original Raidou game is a right pig to play. Atlus has worked some developmental magic in this re-release, and put a lot of effort into it, too. But maybe that’s to be expected when many of the same developers that worked on Raidou and its sequel during the PS2 era are still, inexplicably, working at the studio.

In my head, what’s happened is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it”. The interceding nineteen years have clearly emboldened the developers, and the result is this remake/remaster crossbreed that sets out a template for how developers should be treating rereleases of the sixth (and maybe even seventh) generation of video games.

This curious halfway between full remake and barebones remaster is a beautiful chimera that has paid homage to the weird, slightly off-beat original game, whilst making it more accessible and easier to play. There is even brand new content (mostly revolving around demon’s pilfered from the ranks of SMT V, like Hayataro), which helps pad out the skinnier experience you’ll find thanks to the decreased encounter rate. This is a good thing, trust me.

The cutscenes have also been remade to reflect the new style. | Image credit: Sega

Raidou Remastered still has its flaws, don’t get me wrong: the 1930’s Japanese setting is wonderful, and plays host to a truly you’ve-got-to-see-it-to-believe-it plotline, but the storytelling has aged. The combat, whilst much better this time around, is still fairly limited, and if you’re not in it for quite simple ‘Simon Says’ action, you will probably get bored of it all quite quickly. It’s still a PS2 game, and one you can wrap in about 20 hours, at that. Which, hey, as a busy person, I’m actually pretty OK with.

But it’s what this game represents that enthuses me the most. It’s an efficient, smart way of reusing old code to make something worthwhile and new, a peculiar halfway between remake and remaster that I think respects the developer and the consumer in equal measure. Trust Atlus to happen upon this Frankenstein’s monster of a solution to rereleases. It’s all very on-brand.

My deep, aching hope is that Sega and Atlus will use this unexpectedly strong foundation to work through more of its classic PS2 catalogue. If we get a Digital Devil Saga 1 + 2 rerelease on modern platforms because of the success of Raidou Remastered, you’ll never hear me shut up about it.



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June 19, 2025 0 comments
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Stellar Blade proves there’s appetite for PlayStation 5 games on PC, as it blasts past one million sales in three days
Game Updates

Stellar Blade proves there’s appetite for PlayStation 5 games on PC, as it blasts past one million sales in three days

by admin June 16, 2025


Stellar Blade has sold more than one million copies on PC within three days of its arrival to the platform, according to Ruliweb.

Stellar Blade would also pass the three million sales milestone across all platforms following its PC release. As of writing, the game reached a peak concurrent player count on Steam of 192,078, a substantial increase over the weekend from its initial peak of just under 100,000 in its first day.

This performance marks an all-time record for South Korean single players games, a style of game that ShiftUp has been championing since releasing Stellar Blade in April of last year.

Watch the Stellar Blade PC launch trailer here!Watch on YouTube

According to industry analyst Daniel Ahmad at Niko Partners, a majority of these PC sales stem from China, a playerbase who’d benefit from a PC-only Chinese dub and appropriate regional pricing. This market has proven an exceptionally eager one, both with Stellar Blade and Black Myth Wukong’s own record breaking Steam release last year.

This stunning PC release comes shortly after Sony execs spoke about bringing its games to different platforms in an annual fireside chat. Sony Interactive Entertainment president Hideaki Nishino and Studio Business Group head Hermen Hulst when asked about how to “protect the value” of the PlayStation console noted that Sony’s consoles would remain “the best place to play and publish”, but that “the team is always looking for “new and innovative ways to broaden [its] reach”.

ShiftUp announced back in May in an investor presentation that a sequel to Stellar Blade was being developed. The only tidbit of information aside from the confirmation present there was that the game was scheduled to be released before 2027.



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June 16, 2025 0 comments
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