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A screencap of Hollow Knight: Silksong's opening cutscene. A close-up shot of protagonist Hornet moments before she breaks out of a metal cage. Her curved white mask and red cloak are lit up as a glowing strand of silk surrounds her.
Product Reviews

It’s possible to get Silksong’s double jump in Act 1 well before you’re supposed to, you just have to be enough of a platforming god to prove you don’t need it

by admin September 28, 2025



Cofy on YouTube has published a video guide for sequence breaking Hollow Knight: Silksong to unlock its double jump, the Faydown Cloak, before you’re supposed to and without the intended prerequisite items. The only catch is that it looks incredibly challenging to pull off, demanding both patience and twitch reflexes.

Both Hollow Knights are deliciously old school in how they make you work for your double jump, withholding it until deep into the game. In Silksong, the Faydown Cloak is located at the top of Mount Fay, past a challenging, platforming-centric level that requires the Clawline, an Act 2 ability. At least, it’s supposed to require the Clawline. For the skip, Cofy needed:

  • The Needolin
  • Swift Step
  • Reaper Crest
  • Drifter’s Cloak
  • Sharpdart

This is already nuts because the Sharpdart itself is designed to require the Faydown Cloak to grab⁠—it’s a Catch 22. But Cofy also has a guide showing the requisite jumping tech to get the Sharpdart before the Faydown Cloak. Sharpdart is a dash attack that Cofy is able to use as a poor man’s Clawline during the climb.


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Mount Fay’s only entrance is in the Slab, so you have to get captured by a Wardenfly and finish the prison escape sequence first. After that, it’s mostly just ultra instinct platforming. Cofy seems to use the Reaper Crest’s wider hurtbox to pogo off enemies while practically level with them, instead of above. They also show that it’s possible to jump up the seemingly unclimbable slippery slopes on the mountain.

Cofy’s gnarliest trick, though, is purposefully dying in strategic locations to leave behind a cocoon they can run back and pogo off for extra height, completing otherwise impossible jumps. That just feels particularly hardcore.

After all that, you can, indeed, technically get the Faydown Cloak in Act 1 and without the Clawline. But this isn’t exactly a handy trick for average players to become overpowered early. In fact, many of the YouTube comments on Cofy’s video suggest this means Michael Saves’ Silksong Randomizer mod can be made even more challenging than it already is: Its item spawn pools no longer have to ensure that the Clawline is obtainable outside Mount Fay to avoid softlocking players.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 28, 2025 0 comments
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OpenAI Wants You to Prove You're Not a Child
Gaming Gear

OpenAI Wants You to Prove You’re Not a Child

by admin September 16, 2025


If you are filled with too much childlike wonder, you might get relegated to a more kid-friendly version of ChatGPT. OpenAI announced Tuesday that it plans to implement a new age verification system that will help filter underage users into a new chatbot experience that is more age-appropriate. The change comes as the company faces increased scrutiny from lawmakers and regulators over how underage users interact with its chatbot.

To determine a user’s age, OpenAI will use an age prediction system that attempts to estimate how old a user is based on how they interact with ChatGPT. The company said that when it believes a user is under 18, or when it can’t make a clear determination, it’ll filter them into an experience designed for younger users. For users who are placed in the age-gated experience when they are actually over 18, they will have to provide a form of identification to prove their age. And access the full version of ChatGPT.

Per the company, that version of the chatbot will block “graphic sexual content” and won’t respond in flirty or sexually explicit conversations. If an under-18 user is expressing distress or suicidal ideation, it will attempt to contact the users’ parents, and may contact the authorities if there are concerns of “imminent harm.” According to OpenAI, its experience for teens prioritizes “safety ahead of privacy and freedom.”

OpenAI offered two examples of how it delineates these experiences:

For example, the default behavior of our model will not lead to much flirtatious talk, but if an adult user asks for it, they should get it. For a much more difficult example, the model by default should not provide instructions about how to commit suicide, but if an adult user is asking for help writing a fictional story that depicts a suicide, the model should help with that request. “Treat our adult users like adults” is how we talk about this internally, extending freedom as far as possible without causing harm or undermining anyone else’s freedom.

OpenAI is currently the subject of a wrongful death lawsuit filed by the parents of a 16-year-old who took his own life after expressing suicidal thoughts to ChatGPT. Over the course of the child’s conversation with the chatbot, he shared evidence of self-harm and expressed plans to attempt suicide—none of which the platform flagged or elevated in a way that could lead to intervention. Researchers have found that chatbots like ChatGPT can be prompted by users for advice on how to engage in self-harm or to take their own life. Earlier this month, the Federal Trade Commission requested information from OpenAI and other tech companies on how their chatbots impact children and teens.

The move makes OpenAI the latest company to get in on the age verification trend, which has swept the internet this year—spurred by the Supreme Court’s ruling that a Texas law that requires porn sites to verify the age of their users was constitutional, and by the United Kingdom’s requirement that online platforms verify the age of users. While some companies have mandated users to upload a form of ID to prove their age, platforms like YouTube have also opted for age prediction methods like OpenAI, a method that has been criticized as inaccurate and creepy.



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September 16, 2025 0 comments
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Where's our Borderlands 4 review?
Game Reviews

Gearbox tries to prove to Borderlands 4 players that the game is optimised, actually, but just shows it’s a load of Claptrap

by admin September 15, 2025


Borderlands 4 is getting lambasted everywhere online for just how poorly it performs for many players on PC. It’s all anyone is talking about in the game’s Steam reviews and elsewhere.

The debacle has certainly given the game a certain image, and developer Gearbox clearly isn’t happy with this current state of affairs. Unfortunately, the developer has decided to respond to the complaints in a strange way that ends up actually undermining its point.


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The saga of Borderlands 4’s performance troubles on PC is a very common one. It’s a modern AAA game that performs worse than you expect it to given the hardware it’s running on. In this case, too, the visuals aren’t impressive enough to warrant how heavy the game is.

Borderlands 4 also runs on Unreal Engine 5, which has itself become something of a punching bag. Anytime a game that uses it runs into technical issues, players are quick to blame the engine. Add Denuvo DRM to the mix and the game really has the full package.

Gearbox’s solution to all that negative feedback – which includes many hours of content from top tech YouTubers – was to release ideal settings for some of the most popular Nvidia and AMD GPUs on the market, which it suggests players use.

There are two massive guides – one for each GPU brand – that list every single in-game setting, and the recommended value for each for 1080p, 1440p, and 4K. It’s a bit of an overkill, considering the initial settings released for Borderlands 4 ahead of its launch were nowhere near as detailed. These updated guides, on the other hand, offer framerate targets, resolution, and whether or not upscaling is required to achieve each one.

Image credit: 2K / Gearbox

Unfortunately, as detailed as they may be, the two lists only serve to prove players’ points that Borderlands 4 simply isn’t optimised well enough to take advantage of the hardware it’s running on. The reason is that upscaling is required for almost every single one.

In fact, for most of the higher-end GPUs, achieving a framerate beyond 60fps requires frame generation, which the two guides clearly state. Frame generation, if you’re unfamiliar, is similar to motion smoothing, in that it interpolates the frame buffer to add more virtual frames, increasing input lag.

Frame generation is also generally recommended for players who can already reach above 60fps comfortably, as its drawbacks become much more serious when your hardware/settings combination can’t reliably achieve 60fps without it.

The guides only really serve to shift the blame onto players, who are clearly advised to temper their expectations (and their settings), not to mention rely on frame generation to achieve acceptable results regardless of how powerful their GPUs are.



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September 15, 2025 0 comments
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